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	<title>Zantetsuken</title>
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	<itunes:summary>Listen to us ramble about all things related to Final Fantasy MMOs. Drop us a line at goteamderp@zantetsuken.net with any comments or just to say hello!</itunes:summary>
	<itunes:author>Zantetsuken</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://zantetsuken.net/images/sbxiv-podcast-itunes-logo.png" />
	<itunes:owner>
		<itunes:name>Zantetsuken</itunes:name>
		<itunes:email>goteamderp@zantetsuken.net</itunes:email>
	</itunes:owner>
	<managingEditor>goteamderp@zantetsuken.net (Zantetsuken)</managingEditor>
	<itunes:subtitle>This is a Final Fantasy XIV podcast. If that&#039;s what you were looking for, you just found it!</itunes:subtitle>
	<itunes:keywords>FFXIV,FFXI,Final Fantasy,Final Fantasy XIV,Final Fantasy XI,Zantetsuken,MMO,Massively,Multiplayer,Online,Sequence Break</itunes:keywords>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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		<item>
		<title>SBXIV 10: Gungnir Is A Race Car</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-10-gungnir-is-a-race-car</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-10-gungnir-is-a-race-car#comments</comments>
		<pubDate>Mon, 20 Feb 2012 05:22:25 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2691</guid>
		<description><![CDATA[On today&#8217;s show, Rubicon and Frei are out, Calaera is hosting, and she&#8217;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#8217;s a charm? Food and medicine get revamps, while we get more details about Private Player Residences. Love [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/sbxiv-ep10-banner.jpg" alt="" title="sbxiv-ep10-banner" width="620" height="320" class="aligncenter size-full wp-image-2697" /></p>
<p>On today&#8217;s show, Rubicon and Frei are out, Calaera is hosting, and she&#8217;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#8217;s a charm? Food and medicine get revamps, while we get more details about Private Player Residences. Love is in the air with the Valentione&#8217;s Day Love Letter Contest and we wrap it all up with a bit of Dev Tacking.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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			<itunes:keywords>2012,dev tracking,featured,ff14,ffxiv,final fantasy xiv,patch 1.21,sequence break xiv</itunes:keywords>
		<itunes:subtitle>On today&#039;s show, Rubicon and Frei are out, Calaera is hosting, and she&#039;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#039;s a charm? Food and medicine get revamps,</itunes:subtitle>
		<itunes:summary>On today&#039;s show, Rubicon and Frei are out, Calaera is hosting, and she&#039;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#039;s a charm? Food and medicine get revamps, while we get more details about Private Player Residences. Love is in the air with the Valentione&#039;s Day Love Letter Contest and we wrap it all up with a bit of Dev Tacking.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:23</itunes:duration>
	</item>
		<item>
		<title>Yoshida Considering F2P As An &#8216;Alternative Business Plan&#8217;</title>
		<link>http://zantetsuken.net/articles/yoshida-considering-f2p-as-an-alternative-business-plan</link>
		<comments>http://zantetsuken.net/articles/yoshida-considering-f2p-as-an-alternative-business-plan#comments</comments>
		<pubDate>Fri, 17 Feb 2012 21:23:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[version 2.0]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2680</guid>
		<description><![CDATA[In a recent interview with Videogamer.com, Yoshida talked about the development of Version 2.0 of Final Fantasy XIV. During the interview, he actually admitted that he hadn&#8217;t tossed the notion of F2P completely out the window. &#8220;Of course I am very interested in F2P as an alternative business plan, and I will continue to look [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-f2p-alternative-banner.jpg" alt="" title="ffxiv-f2p-alternative-banner" width="620" height="320" class="aligncenter size-full wp-image-2689" /></p>
<p>In a recent interview with <a href="http://www.videogamer.com/pc/ff14/news/how_final_fantasy_xiv_plans_to_win_back_its_audience.html">Videogamer.com</a>, Yoshida talked about the development of Version 2.0 of Final Fantasy XIV. During the interview, he actually admitted that he hadn&#8217;t tossed the notion of F2P completely out the window.</p>
<p>&#8220;Of course I am very interested in F2P as an alternative business plan, and I will continue to look into it,&#8221; Yoshida says. &#8220;However adopting a F2P model means changing certain aspects of the game design in order to fit to the model since the prices customers have to pay for F2P are different to those they pay for subscription-based games. Therefore, if we do decide to change the business model in the future, it will also be necessary for us to adjust the game design so that it works accordingly.&#8221;<span id="more-2680"></span></p>
<p>This is in stark contrast to the idea that many believed Yoshida had completely abandoned the idea of F2P with the reinstatement of subscription fees. Does this mean that if the game doesn&#8217;t perform well under the subscription model, FFXIV might really switch to free to play?</p>
<p>The term &#8220;free to play&#8221; carries a lot of negative connotations with a lot of players and brings to mind the many lower quality games that litter the MMO landscape. To be fair, however, there are some high profile games that have survived and even thrived thanks to f2p model. Age of Conan, Lord of the Rings, Dungeons and Dragons Online, just to name a few.  Not only that, but more MMOs are switching to the f2p model everyday. Recently, DC Online and Aion were a couple of the latest turnovers. It could be that f2p games are becoming the dominant, but that&#8217;s only because most MMOs simply fail to surpass World of Warcraft&#8217;s winning formula.</p>
<p>The reputation of f2p games, whether they can be top tier or just failed games trying to make a quick buck, is a mixed bag. Everyone&#8217;s got an opinion about it and there is no clear consensus. But it feels almost certain that if FFXIV went this route, it would give off the image of just not being able to cut it in the MMO space. The reasoning behind switching to a f2p model in this case is that the game would have suffered so many problems and done so poorly that it would have no choice but to cut its losses and go free to play. That doesn&#8217;t give off the air of a successful and high class franchise, no matter how you want to justify the f2p model. The fact of the matter is, if FFXIV is <em>forced</em> to go free to play because it just wasn&#8217;t good enough in the eyes of players, then it would simply be seen by and large as a failure.</p>
<p>But it could be that Yoshida isn&#8217;t looking at free to play and pay to play games in simple black and white. &#8220;We keep a very close eye on all of the different business models and options available to us, and a subscription model is the business strategy that makes the most sense for FFXIV in the current market,&#8221; he says. &#8220;However, I do think creating a hybrid from different business models is an interesting proposition, and this may be something we investigate further down the line.&#8221; Although Yoshida didn&#8217;t go into specifics about how exactly this could work, a &#8220;gray&#8221; pay model could be just what is needed to keep the game going without the stigma of a free to play service. Assuming the game doesn&#8217;t succeed at a subscription-based model. But let&#8217;s not jump the gun just yet.</p>
<p>The f2p model isn&#8217;t the only thing Yoshida discussed. He did talk about how he hoped to turn things around with the upcoming Version 2.0, and it&#8217;s clear that he truly wants to create a fantastic gaming experience. &#8220;Our goal for the game is simple: we want to ensure that every player who tries out the finished version will be left thinking &#8216;wow, version 2.0 is simply mind blowing&#8217;&#8221;. Hopefully, Yoshida and crew can pull it off in early 2013 with the PS3 release of Version 2.0.</p>
<p>You can read the interview in it&#8217;s entirety at <a href="http://www.videogamer.com/pc/ff14/news/how_final_fantasy_xiv_plans_to_win_back_its_audience.html">Videogamer.com</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Plan for World Merge and World Transfers</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/new-plan-for-world-merge-and-world-transfers</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/new-plan-for-world-merge-and-world-transfers#comments</comments>
		<pubDate>Fri, 17 Feb 2012 16:59:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
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		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[world merger]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2656</guid>
		<description><![CDATA[Originally posted on The Lodestone In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012. We have reevaluated the World merge system based on the large amount of user feedback we received in response to the World Merge and Character Transfers update of February 9. Now that the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-world-merger-change.jpg" alt="" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=13222abe211533c87814786dc7c7c72707574cb8">The Lodestone</a></div>
<p>In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012.</p>
<p>We have reevaluated the World merge system based on the large amount of user feedback we received in response to the World Merge and Character Transfers update of February 9. Now that the details of the new World merge system have been decided, we recommend that all players review the World Merge Summary and Notes Regarding the World Merge and World Transfer.</p>
<p>This World merge is intended to improve the player experience during the period up to the launch of FFXIV Version 2.0. New Worlds may be added in the future, for example after the relaunch or when player numbers increase.<span id="more-2656"></span></p>
<h1><strong>[World Merge Summary]</strong></h1>
<h2>Key Dates</h2>
<p>March 1 (Thursday) to March 19 (Monday), 2012: World transfer application period. <span style="color:#990033;">*</span><br />
March 27 (Tuesday), 2012: World merge maintenance to be carried out.</p>
<p>Information regarding the time required for the merge maintenance process and other details will be released at a later date.</p>
<p><span style="color:#990033;">* The World transfer application period will consist of two stages. For details, see World Transfer Application below.</span></p>
<h2>Merge Details</h2>
<p>The Worlds will be merged according to the system below. The new Worlds will be named after the merge has taken place.</p>
<p><center></p>
<table class="contents-table2" width="600" cellspacing="1">
<tbody>
<tr>
<td class="contents-table2TH1 txtCenter" colspan="5">Current Worlds</td>
<td class="contents-table2TD1 txtCenter" width="8%"></td>
<td class="contents-table2TH1 txtCenter" style="background-color: #b23434;">New Worlds</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter" width="17%">Selbina</td>
<td class="contents-table2TD2 txtCenter" width="8%"></td>
<td class="contents-table2TD2 txtCenter" width="17%"></td>
<td class="contents-table2TD2 txtCenter" width="8%"></td>
<td class="contents-table2TD2 txtCenter" width="17%"></td>
<td class="contents-table2TD1 txtCenter" width="8%">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;" width="25%">Ridill</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Wutai</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Gysahl</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Masamune</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Rabanastre</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Cornelia</td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Durandal</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Melmond</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Figaro</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Aegis</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Istory</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Mysidia</td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Gungnir</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Saronia</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Lindblum</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Sargatanas</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Fabul</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Besaid</td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Balmung</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Trabia</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Kashuan</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Hyperion</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Karnak</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Palamecia</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Bodhum</td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Excalibur</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter" colspan="6"></td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Ragnarok <span style="color:#990033">*</span></td>
</tr>
</tbody>
</table>
<p></center></p>
<p align="right"><span style="color:#990033;">* Recommended for European time zone players.</span></p>
<p>Ragnarok will be recommended for players in the European time zones. This should improve the playing experience for European players, who form a small minority scattered across the Worlds, and make it easier for them to get together and form parties. However, this is a recommendation only. The World will not be restricted to European players, and players from other regions will be free to transfer to the World.</p>
<p>Please note that if we determine that the new Ragnarok does not attract enough players to deliver a satisfying game experience, we will consider options such as reopening World transfer applications or merging with another World. We therefore encourage players to keep it in mind as one of the options.</p>
<h2>World Transfer Application</h2>
<p>During the World transfer application period indicated below, players will be able to select a destination World on the World Transfer Application Page.<br />
<span class="text-note">* The World Transfer Application Page is scheduled to be available from March 1.</span></p>
<div style="margin-left:15px;">
<strong>World transfer application period: <span style="color: red;">From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 19 (Monday), 2012.</span></strong><br />
<span class="text-note">* The World transfer application period will consist of a first and second stage.</span></p>
<p><strong>First Stage: From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 12 (Monday), 2012.</strong></p>
<p>- Players will still be able to change Worlds even after applying for a World transfer.<br />
<span class="text-note">* Players will not be able to select Worlds that are already populated with the maximum number of characters, but players will be able to move from such Worlds to other Worlds. Note that if a player leaves one World to transfer to another World, and in the interim the first World is filled with the maximum number of characters, the player will no longer be able to transfer back to the original World.</span><br />
<span class="text-note">* It is possible that some Worlds will reach the population limit very soon after World transfer applications begin.</span></p>
<p><strong>Second Stage: From 1:00 a.m. PDT, March 12 (Monday) to 0:59 PDT, March 19 (Monday), 2012.</strong></p>
<p>- Worlds that are populated with the maximum allowable characters will be fixed and locked.<br />
- Locked Worlds cannot be selected as a transfer destination.<br />
- As well, all players in locked Worlds will no longer be able to apply for World transfers.<br />
For this reason, we recommend that players complete their World transfer applications in the First Stage.</p>
<p><em>(Example)</em><br />
If Hyperion becomes populated with the maximum allowable number of characters:<br />
- Players cannot apply to transfer to New Hyperion.<br />
- Characters who have already applied for Hyperion can no longer select another World to transfer to.<br />
- All characters in Trabia and Kashuan who have not already applied for a transfer to another World can no longer do so.
</div>
<p><strong>Conditions Required to Apply for a World Transfer</strong></p>
<p>To apply for a World transfer, an existing playable character must be associated with a player&#8217;s service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for.<br />
<span class="text-note">* To view and change subscription details, visit the Square Enix Account Management System and click Select Service on the left-hand menu, and then select FINAL FANTASY XIV.</span></p>
<h2>Notes Regarding the World Merge and World Transfer</h2>
<p>All character data will be transferred, with the exceptions described below.</p>
<p><strong>Character Names</strong></p>
<p>After the merge and transfer, if two or more characters with the same first and last name exist in the same World, only one character can keep the name, based on the order of priority below.</p>
<ol>
<li>Characters that are playable on both March 26 (Monday) and March 27 (Tuesday), 2012.</li>
<li>Characters that were created first.</li>
</ol>
<p>If your character name must be changed because another character&#8217;s name takes priority, please enter a new name by following the on-screen instructions when you first log in after the World merge maintenance has taken place.<br />
<span class="text-note">* After you enter a new name for the character, the change will also be reflected on the Lodestone.</span></p>
<p>With this World merge, all character names reserved for use from the Open Beta that have not yet been assigned to characters in the release version will be deleted, and thus no longer able to be carried over.</p>
<p><strong>Retainer Names</strong></p>
<p>If retainers with the same name exist in the same World, only one of the retainers can continue using the name, based on the same conditions described above for player characters.</p>
<p>If you are required to change the name, please do so by following the on-screen instructions when you first log in after the World merge.</p>
<p><strong>About Linkshells</strong></p>
<div style="margin-left:15px;">
Carrying over linkshells<br />
All linkshells shall be carried over to the new merged Worlds.<br />
<span class="text-note">* The Lodestone linkshell pages will also be carried over.</span><br />
<span class="text-note">* Players who transfer from the new merged World to a different World will be removed automatically from all linkshells in the current World.</span><br />
<span class="text-note">* If the linkshell master leaves the merged World and transfers to a different World, the master will no longer be a linkshell member, but the linkshell itself will continue to exist in the merged World.</span></p>
<p>Linkshell names<br />
If two or more linkshells end up sharing the same name in a merged World, the linkshell with the most active characters will keep its name. For linkshell names that must be changed, the game will automatically add numbers such as &#8220;01&#8243; and &#8220;02&#8243; after the name.</p>
<p>In this case only, players may use a GM call to change the linkshell name after the World merge maintenance is completed. Because linkshell names may be rejected due to the use of forbidden words or other reasons, players should submit multiple candidates when making the GM call.<br />
<span class="text-note">* Only masters can change linkshell names.</span>
</div>
<p><strong>Friend Lists/Blacklists</strong></p>
<p>Friend lists and blacklists can be carried over after the merge, but players who leave the merged World to transfer to another World will lose their friend lists and blacklists.</p>
<p><strong>Character Info on the Lodestone</strong></p>
<p>The World name displayed in character pages, diaries, and histories (including finished histories) will change to the new World name after the merge. If the character name changes, that will also be updated.</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/news/ffxiv-updates/new-plan-for-world-merge-and-world-transfers/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>Play With An NPC&#8217;s Heart For Fabulous Prizes (FFXIV Contest)</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest#comments</comments>
		<pubDate>Wed, 15 Feb 2012 23:40:01 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2644</guid>
		<description><![CDATA[Want a moogle plushie, but your boyfriend is a cheap bastard? Want a guildleve plate strap but can&#8217;t be bothered to scour the internet or YesAsia? How about a set of FFXIV posters to decorate your mom&#8217;s basement with? Well all you have to do is poo all over the heart of your favorite NPC. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-banner.jpg" alt="" title="ffxiv-val-contest-banner" width="620" height="320" class="aligncenter size-full wp-image-2650" /></p>
<p>Want a moogle plushie, but your boyfriend is a cheap bastard? Want a guildleve plate strap but can&#8217;t be bothered to scour the internet or YesAsia? How about a set of FFXIV posters to decorate your mom&#8217;s basement with? Well all you have to do is poo all over the heart of your favorite NPC. This Valentione&#8217;s Day (Not Valentine&#8217;s Day, you smart-alecky peoples), the Community Team over at the Lodestone want you to write a love letter to your favorite NPC. That&#8217;s right. They want you to toy with a person&#8217;s emotions. A fake person, but still. And you&#8217;re a cold-hearted heel if you go through with this.</p>
<p>Having said that, join the contest! Choose any NPC you like, then <a href="http://forum.square-enix.com/ffxiv/threads/37555">go to this thread</a> and post your love letter to that NPC there. The more creative or humorous the letter, the better chance you have of winning. But the letter has to be 500 words or less and can&#8217;t be too naughty. No dirty fanfics if you know what I mean. The contest starts on February 14, 2012 (8:00pm Pacific Time) and ends on February 21, 2012 (11:59pm Pacific Time). All entries must be received by February 21, 2012 (11:59pm Pacific Time) so you better get cracking.</p>
<p>For a full list of all the details, as well as the contest rules, <a href="http://forum.square-enix.com/ffxiv/threads/37554">you can check out this thread</a>. In the mean time, here&#8217;s a quick look at all the prizes you could win.</p>

<a href='http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest/attachment/ffxiv-val-contest-prize1' title='ffxiv-val-contest-prize1'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-prize1-150x150.jpg" class="attachment-thumbnail" alt="ffxiv-val-contest-prize1" title="ffxiv-val-contest-prize1" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest/attachment/ffxiv-val-contest-prize2' title='ffxiv-val-contest-prize2'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-prize2-150x150.jpg" class="attachment-thumbnail" alt="ffxiv-val-contest-prize2" title="ffxiv-val-contest-prize2" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest/attachment/ffxiv-val-contest-prize3' title='ffxiv-val-contest-prize3'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-prize3-150x150.jpg" class="attachment-thumbnail" alt="ffxiv-val-contest-prize3" title="ffxiv-val-contest-prize3" /></a>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Players Get Their Hands On Private Residences in 1.21</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/private-player-residences</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/private-player-residences#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:01:56 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2632</guid>
		<description><![CDATA[When Yoshida&#8217;s plans for player housing were released in late 2011, they sounded very ambitious. Things mentioned included an actual interior and exterior complete with a garden that you could place things in, the ability to customize the look of your home, the option to build a stable and raise chocobos, and even a trophy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-residences-banner.jpg" alt="" title="ffxiv-residences-banner" width="353" height="98" class="size-full wp-image-2637" /></p>
<p>When Yoshida&#8217;s plans for player housing were released in late 2011, they sounded very ambitious. Things mentioned included an actual interior and exterior complete with a garden that you could place things in, the ability to customize the look of your home, the option to build a stable and raise chocobos, and even a trophy system where you can display trophies in your home crafted out of drops from powerful monsters. Now who knows how much of that will be included in the final product, or just how well developed those features will be, but we&#8217;re still playing a waiting game since that vision of player housing won&#8217;t pop up until around the release of 2.0.</p>
<p>In the meantime we&#8217;ve got Private Player Residences to keep us busy. You know, until we get actual player housing. Details were released yesterday, and although there are very few features to be implemented in private residences, more is promised to be added in the future. As of right now, a main feature is the ability to replay event cutscenes, excluding scenes from inside raid dungeons or other non-event scenes.</p>
<p>In addition to this, players can accumulate what is also called a rested bonus. Whenever a player enters an inn, they go into &#8220;Resting Mode,&#8221; which allows them to accumulate a bonus to their experience points, similar to the same feature in WoW. This bonus will be visible on the EXP bar, so you&#8217;ll be able to keep track of how much you&#8217;ve accumulated and how much you have left. Also, the bonus will have no effect on experience points received as part of quest rewards or for completing levequests. In an attempt to keep things balanced, Guardian Aspect will be abolished completely, but players will receive more experience points from leves as a result.</p>
<p>The best thing about the introduction of these player residences is that you have to do a quest in order to get access to them. Well, it could potentially be the best thing. In each city, players will gain access to their private room after completing a quest from the NPC at the front desk of the inn. But to even gain access to the inn quest, players will need to have completed certain main quests: Treasures of the Main for Limsa Lominsa, Souls Gone Wild for Gridania, and Court in the Sands for Ul&#8217;dah. Since these are main scenario quests, it&#8217;s unclear if it means that private residences are restricted to the city you started with, or if any of these quests grants you access to an inn in any city.</p>
<p>Speaking of quests, the only problem is that the quest could just be wandering around and listening to an NPC flap its mouth for a couple of minutes. That wouldn&#8217;t go over well with the loud portion of the player base who have been complaining about just being handed things. Here&#8217;s an opportunity for the devs to create an involved quest that will wow the minds and hearts of the average player. Considering their track record, however, the odds of that are rather slim. But here&#8217;s hoping and praying that they go all out with this. The game needs more engaging and memorable content for players to enjoy. It&#8217;s understandable that it&#8217;s probably easier to just wait until 2.0 to produce that sort of content, but having that kind of content right now could go a long way towards keeping the players from chomping at the bit, and even bringing back some players that have left for the time being.</p>
<p>Private player residences are scheduled to be implemented in the upcoming Patch 1.21. You can check out the <a href="http://forum.square-enix.com/ffxiv/threads/37514">original announcement here</a> for more details.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>This section is soooo deleteable</title>
		<link>http://zantetsuken.net/comic/development/this-section-is-soooo-deleteable</link>
		<comments>http://zantetsuken.net/comic/development/this-section-is-soooo-deleteable#comments</comments>
		<pubDate>Tue, 14 Feb 2012 16:55:42 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2629</guid>
		<description><![CDATA[Yeah, so, I planned on creating a FFXIV based comic here a long while ago. But with how busy I am these days, that probably won&#8217;t happen. More than likely this section will be removed from the site some time soon, so no one will read this section and get their hopes up anymore >_> [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, so, I planned on creating a FFXIV based comic here a long while ago. But with how busy I am these days, that probably won&#8217;t happen. More than likely this section will be removed from the site some time soon, so no one will read this section and get their hopes up anymore >_> So sorry for the not-having-of-the-comic. It still might be possible that the comic may appear elsewhere as part of another project some time in the future. We&#8217;ll try to keep you updated if that happens.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Devs Decide to Rethink World Merge Strategy</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/devs-decide-to-rethink-world-merge-strategy</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/devs-decide-to-rethink-world-merge-strategy#comments</comments>
		<pubDate>Mon, 13 Feb 2012 16:20:15 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[world merger]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2618</guid>
		<description><![CDATA[Last week, the FFXIV Dev Team released their plans for an upcoming world merge designed to improve player populations for each world. The crux of the plan was to create 10 new worlds and allow players to choose which world they would like to reside on. Meanwhile, anyone that hadn&#8217;t chosen a server by the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-world-merger-change.jpg" alt="" title="ffxiv-world-merger-change" width="620" height="320" class="aligncenter size-full wp-image-2621" /></p>
<p>Last week, the FFXIV Dev Team released their plans for an upcoming world merge designed to improve player populations for each world. The crux of the plan was to create 10 new worlds and allow players to choose which world they would like to reside on. Meanwhile, anyone that hadn&#8217;t chosen a server by the deadline of the world merge would be randomly sent to one of the 10 new worlds. This was all set to take place on March 27.</p>
<p>Well now those plans have changed. Due to feedback on the original plan, and despite <a href="http://forum.square-enix.com/ffxiv/threads/37151-About-the-World-Merge-and-Character-Transfers-%2802-09-2012%29?p=547044&#038;viewfull=1#post547044">Yoshida&#8217;s lengthy explanation</a> of the reasoning behind the decision, the devs have decided to scrap that and start over again. Players complained about having to move and coordinate entire linkshells to new servers, and the possibility of being separated from the server community that&#8217;s developed up until now. Perhaps the biggest complaint is the fact that players who opted not to play the game in it&#8217;s current state would be forced to either pay for a month in order to be able to move to a desired server, or allow themselves to be sent to a random server without any say in the matter at all. Many complained that once those players returned, they would be effectively separated from any community they had known once before. This was even seen by some players as a way to force people to come back to the game, and if not that, a severe oversight from the developer team.</p>
<p>The developer team did listen to the complaints, however. New details have yet to be released, but the original announcement has been removed, and in another announcement today on <a href="http://lodestone.finalfantasyxiv.com/pl/index.html">the Lodestone</a>, the devs are said to be &#8220;reassessing the method of the merger process.&#8221; Meanwhile, you can check out <a href="http://forum.square-enix.com/ffxiv/threads/37151-About-the-World-Merge-and-Character-Transfers-%2802-09-2012%29">the discussion about the original announcement</a> on the Lodestone forums.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SBXIV 09: Occupy World Merge</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-09-occupy-world-merge</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-09-occupy-world-merge#comments</comments>
		<pubDate>Mon, 13 Feb 2012 10:34:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2608</guid>
		<description><![CDATA[Yelta Sumasu joins us today as a guest. Be kind to her because she&#8217;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings. And crafters get a revamped HQ item system so they [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/sbxiv-ep7-banner.jpg" alt="" /></p>
<p><a href="http://sumasusisters.blogspot.com/">Yelta Sumasu</a> joins us today as a guest. Be kind to her because she&#8217;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings. And crafters get a revamped HQ item system so they can craft more HQ items while they craft their HQ items with their HQ items. Then we start feeling a bit slighted about the upcoming world mergers. Then we get weird with horses and voice chat on Dev Tracking.</p>
<p>Note: Although we complain about the world merger here, Yoshida actually changed his mind hours after we recorded this episode. Don&#8217;t worry, <a href="http://zantetsuken.net/news/ffxiv-updates/devs-decide-to-rethink-world-merge-strategy">it&#8217;s all explained here</a>.</p>
<p>Those of you who subscribe to us on iTunes! Leave us a freaking review! Email us at the usual goteamderp@zantetsuken.net if you have any questions/comments/beratings.</p>
<p>Also, check out Yelta&#8217;s blog, <a href="http://sumasusisters.blogspot.com/">The Sumasu Sisters</a>, and show her some love! She loves comments.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv009.mp3" length="40981978" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.21,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>Yelta Sumasu joins us today as a guest. Be kind to her because she&#039;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings.</itunes:subtitle>
		<itunes:summary>Yelta Sumasu joins us today as a guest. Be kind to her because she&#039;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings. And crafters get a revamped HQ item system so they can craft more HQ items while they craft their HQ items with their HQ items. Then we start feeling a bit slighted about the upcoming world mergers. Then we get weird with horses and voice chat on Dev Tracking.

Note: Although we complain about the world merger here, Yoshida actually changed his mind hours after we recorded this episode. Don&#039;t worry, it&#039;s all explained here.

Those of you who subscribe to us on iTunes! Leave us a freaking review! Email us at the usual goteamderp@zantetsuken.net if you have any questions/comments/beratings.

Also, check out Yelta&#039;s blog, The Sumasu Sisters, and show her some love! She loves comments.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>56:49</itunes:duration>
	</item>
		<item>
		<title>About the World Merge and Character Transfers</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/about-the-world-merge-and-character-transfers</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/about-the-world-merge-and-character-transfers#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:45:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2580</guid>
		<description><![CDATA[Originally posted on The Lodestone In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012. After the merge is completed, there will be a total of ten Worlds, down from the current eighteen. To ensure that the World merge is fair for all players, character transfers will be [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7e6aa859d3be5c76281c014fe06e17af09e3a5d0">The Lodestone</a></div>
<p>In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012. After the merge is completed, there will be a total of ten Worlds, down from the current eighteen.</p>
<p>To ensure that the World merge is fair for all players, character transfers will be required for all existing characters. Players must select a new post-merge World for their characters, and will be reassigned automatically should they not do so by the established deadline. We urge you all to review the World Merge Summary and the Notes Regarding the World Merge.</p>
<p>This World merge is intended to improve the player experience during the period up to the launch of FFXIV Version 2.0. New Worlds may be added in the future, for example after the relaunch or when player numbers increase.</p>
<hr />
<h1>[World Merge Summary]</h1>
<h2 class="bottommargin topmargin">Key Dates</h2>
<p>March 1 (Thursday) to March 19 (Monday), 2012: Character transfer selection period. <span style="color:#990F0F;">*</span><br />
March 27 (Tuesday), 2012: World merge maintenance to be carried out.Information regarding the time required for the merge maintenance process and other details will be released at a later date.<br />
<span style="color:#990F0F;">* The character transfer selection period will consist of two stages. For details, see Selecting a Transfer Destination below.</span></p>
<h2 class="bottommargin topmargin">Details of the Merge</h2>
<p>The current eighteen Worlds will be reorganized into ten, and existing characters will be transferred into the ten new Worlds.&nbsp;<br />
<center></p>
<table>
<tr>
<td>
<table width="180" cellspacing="0" style="border:1px #a5a394 solid;">
<tr>
<td style="text-align:center; background-color:#5d5340; border:1px #dedbd5 solid; color:#fff;">Before</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Cornelia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Kashuan</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Gysahl</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Mysidia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Istory</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Figaro</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Wutai</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Trabia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Lindblum</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Besaid</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Selbina</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Rabanastre</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Bodhum</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Melmond</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Palamecia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Saronia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Fabul</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Karnak</td>
</tr>
</table>
</td>
<td valign="top">
<table>
<tr>
<td width="80" height="290" align="center"><img src="http://static.finalfantasyxiv.com/players/images/common/default/topics/ar02.png"></td>
</tr>
</table>
</td>
<td valign="top">
<table width="180" cellspacing="0" style="border:1px #a5a394 solid;">
<tr>
<td style="text-align:center; background-color:#b23434; border:1px #dedbd5 solid; color:#fff;">After</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 01</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 02</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 03</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 04</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 05</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 06</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 07</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 08</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 09</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 10 <span class="text-note">*</span></td>
</tr>
</table>
<p>		<span style="color:#990F0F;">* World recommended for<br />
		German/French-speaking players</span></td>
</tr>
</table>
<p></center></p>
<p>New World 10 is recommended for German and French-speaking players. German and French-speakers form a minority within the total player population, and this should improve their playing experience and make it easier for them to get together and form parties. However, it is a recommendation only. The World will not be restricted to German and French speakers, and players from other regions are free to transfer to the World.</p>
<p><span style="color:#990F0F;">* The new Worlds shall inherit the names of the ten most popular current Worlds. Name assignments will be announced after the transfer selection period has ended.</span></p>
<h2 class="bottommargin topmargin">Selecting a Transfer Destination</h2>
<p>During the transfer selection period indicated below, players will be able to select a destination World on the World Transfer Application Page. Players who do not select a destination World during this period will be automatically distributed across the Worlds.<br />
<span style="color:#990F0F;">* The World Transfer Application Page is scheduled to be available from March 1.</span></p>
<ul>
<li style="list-style-type:none;"><strong>Transfer destination selection period: <span style="color: red;">From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 19 (Monday), 2012.</span></strong>
<ul style="padding-top:0; margin-top:0;">
<li style="list-style-type:none; padding-top:0; margin-top:0;"><span style="color:#990F0F;">* Transfer selection period will consist of a first and second stage.</span></li>
</ul>
<li style="list-style-type:none;"><strong>First Stage: From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 12 (Monday), 2012.</strong>
<ul style="padding-top:0; margin-top:0;">
<li style="list-style-type:none; padding-top:0; margin-top:0;">- Players will still be able to change their destinations, even after making a selection.<br />
			<span style="color:#990F0F;">* Players will not be able to select Worlds that have already been filled. Players can, however, move from Worlds that have been filled to other Worlds</span></li>
</ul>
</li>
<li style="list-style-type:none;"><strong>Second Stage: From 1:00 a.m. PDT, March 12 (Monday) to 0:59 PDT, March 19 (Monday), 2012.</strong>
<ul style="padding-top:0; margin-top:0;">
<li style="list-style-type:none; padding-top:0; margin-top:0;">- Worlds that have been filled will be locked, and players in these Worlds will not be able to transfer to other Worlds.</li>
</ul>
</li>
</ul>
<h2 class="bottommargin topmargin">Restrictions on selecting a destination</h2>
<p>To select a destination, an existing playable character must be associated with a player&#8217;s service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for.<br />
<span style="color:#990F0F;">* To view and change your subscription details, visit the Square Enix Account Management System and click Select Service on the left-hand menu, and then select FINAL FANTASY XIV.</span></p>
<h2 class="bottommargin topmargin">Notes Regarding the World Merge</h2>
<p>All character details will be transferred, with the exceptions described below. </p>
<p><strong>Character Names</strong><br />
After the merge, if two or more characters with the same first and last name exist in the same World, only one character can keep the name, based on the order of priority below.<br />
1. Characters that are playable on both March 26 (Monday) and March 27 (Tuesday), 2012.<br />
2. Characters that were created first.<br />
If your character name must be changed because another character&#8217;s name takes priority, please do so by following the on-screen instructions when you first log in after the World merge.<br />
<span style="color:#990F0F;">* After you enter a new name for the character, the change will also be reflected on the Lodestone.</span></p>
<p>With this World merge, all character names that were kept after participation in the previous Open Beta test will be deleted. </p>
<p><strong>Retainer Names</strong><br />
If retainers with the same name exist in the same World, only one of the retainers can continue using the name, based on the same conditions described above for player characers.If you are required to change the name, please do so by following the on-screen instructions when you first log in after the World merge. </p>
<p><strong>About Linkshells</strong><br />
Linkshells will not be carried over to the new World. They will be deleted automatically during the merge<br />
<span style="color:#990F0F;">* Linkshell community pages on the Lodestone will no longer be accessible after the merge.</span></p>
<p>Because linkshells will be deleted, you may lose contact with linkshell members. However, your Lodestone follow list will survive the World merge unchanged, so we recommend that players who want to stay in touch follow each other before the merge takes place.<br />
<span style="color:#990F0F;">* The &#8220;follow&#8221; will persist even if the character&#8217;s name is changed.<br />
* You can follow characters through the linkshell list or via each character&#8217;s own page.<br />
Players will be able to follow characters through the linkshell list starting today, February 9. </span></p>
<p><strong>Friend List/Blacklist</strong><br />
All friend list and blacklist data will be deleted during the merge. </p>
<p><strong>Character Info on the Lodestone</strong><br />
The World name displayed in character pages, diaries, and histories (including finished histories) will change to the new World name after the merge. If the character name changes, that will also be updated.</p>
<h2 class="bottommargin topmargin">New Subscriptions during the World Merge</h2>
<p>Players are free to create new FINAL FANTASY XIV Service Accounts and new characters during the merge period. However, depending on the timing of the new subscription/new character creation, players may not be able to select a destination World.</p>
<p>1. Until 0:59 a.m. PDT, March 19 (Tuesday), 2012<br />
After subscribing and creating a new character, follow the steps above to apply for a transfer to a World. If you do not apply for a transfer, the character will be automatically allocated to a World.</p>
<p>2. From 1:00 a.m. PDT, March 19 (Tuesday), 2012, until the World merge maintenance is completed<br />
Because the World transfer application period is over, you will not be able to select a destination World. Characters created during this period will be automatically allocated to one of the new Worlds. If you wish to avoid being automatially assigned to a new World, we suggest that you create your character after the World merge maintenance is completed.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Revamping High-Quality Items</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/revamping-high-quality-items</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/revamping-high-quality-items#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:24:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2569</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are scheduled for the 1.21 patch release. * Features are under development and subject to change or postponement. Patch 1.21 will include a revamping of high-quality items (HQ items). Currently, the conditions for producing HQ results during synthesis are not clear, and players are finding it [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/31773">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are scheduled for the 1.21 patch release.<br />
* Features are under development and subject to change or postponement.</span></p>
<p>Patch 1.21 will include a revamping of high-quality items (HQ items).</p>
<p>Currently, the conditions for producing HQ results during synthesis are not clear, and players are finding it difficult to make HQ items, even when using HQ ingredients. We are therefore reassessing the synthesis process to make it easier to judge the quality of finished items. We are also changing the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it will be easier than before to synthesize an HQ item when using HQ materials.</p>
<p>Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.</p>
<ul>
<li><strong>Changes to the Synthesis Process</strong><br />
Quality and HQ odds will be changed as follows:</p>
<ul>
<li>During synthesis, HQ odds will be displayed as a percentage.</li>
<li>When synthesis materials consist exclusively of normal items, the initial Quality will be close to zero. If all materials are HQ items, then the initial Quality will be around 500.</li>
<li>When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.<br />
(Example)<br />
When all items are HQ items<br />
Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).</p>
<p>When all items are normal items<br />
Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).<br />
<span style="color: red;">* Actual figures are still under development. They may be adjusted or changed depending on feedback.</span></li>
</ul>
</li>
<li><strong>Changes to Touching Up</strong><br />
The process of touching up will be changed from &#8220;finishing&#8221; to &#8220;risky finishing,&#8221; and tweaked as follows:</p>
<ul>
<li>If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to touch up the item.</li>
<li>On a touch-up attempt, the odds of successfully producing an HQ item will be half of those on the initial attempt.<br />
If the touch-up succeeds, the finished item becomes an HQ item.<br />
If the touch-up fails, the finished item is lost.
</li>
<li>Should the player decide that the HQ odds are too low and there is little chance of success in touching-up, the process may be skipped to keep the finished item as is.</li>
<li>Touch-up can be used with any and all recipes.</li>
</ul>
<p>Along with these changes, we also plan to change the name of the feature.
</li>
<li><strong>Changes to Experience Point Bonuses</strong><br />
The experience point bonus that is given in proportion to the quality of finished items will be increased.
</li>
<li><strong>Changes to the Attributes of HQ Gear</strong><br />
As before, HQ gear will boost basic parameters (physical defense, damage, attack delay, etc.), but will now boost bonus parameters as well (physical attack, magic attack, evasion, etc.)<br />
<span style="color: red;">* For each equipped item, only some bonus parameters will be enhanced.<br />
* The change will also apply to existing HQ gear (with certain exceptions).</span>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>SBXIV 08: Goobs</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-08-goobs</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-08-goobs#comments</comments>
		<pubDate>Mon, 06 Feb 2012 05:39:55 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2560</guid>
		<description><![CDATA[Orophen is the host this time and @ShouriElemente returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#8217;ve gotten this loose. Don&#8217;t worry, we&#8217;ll be on our best behavior next episode. We promise. The Big Story [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2562" title="sbxiv-ep7-banner" src="http://zantetsuken.net/wp-content/uploads/2012/02/sbxiv-ep7-banner.jpg" alt="" width="620" height="320" /></p>
<p>Orophen is the host this time and <a href="https://twitter.com/#!/ShouriElemente/">@ShouriElemente</a> returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#8217;ve gotten this loose. Don&#8217;t worry, we&#8217;ll be on our best behavior next episode. We promise.</p>
<h2>The Big Story</h2>
<p>We&#8217;ve got a double dose of Letters from the Producer. The first letter, XIII is surprisingly news-less. Just a lot of new year’s shenanigans. Letter XXIV is all about the upcoming Patch 1.21. Yoshida himself is touting that &#8220;Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.&#8221;</p>
<h2>The Other Big Story</h2>
<p>Direct payments from our credit cards to SE. Finally.</p>
<h2>Other News</h2>
<p>1.20c Patch Notes, chocolate, and lore about a cult called the Lambs of Dalamud kidnapping people off the streets. But what does it mean?</p>
<p>We finish things off with a bit of Dev Tracking and Aetheryte Camp too.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv008.mp3" length="49974612" type="audio/mpeg" />
			<itunes:keywords>2012,aetheryte camp,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.20,patch 1.21,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>Orophen is the host this time and @ShouriElemente returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#039;ve gotten this loose. Don&#039;t worry,</itunes:subtitle>
		<itunes:summary>Orophen is the host this time and @ShouriElemente returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#039;ve gotten this loose. Don&#039;t worry, we&#039;ll be on our best behavior next episode. We promise.

The Big Story
We&#039;ve got a double dose of Letters from the Producer. The first letter, XIII is surprisingly news-less. Just a lot of new year’s shenanigans. Letter XXIV is all about the upcoming Patch 1.21. Yoshida himself is touting that &quot;Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.&quot;

The Other Big Story
Direct payments from our credit cards to SE. Finally.

Other News
1.20c Patch Notes, chocolate, and lore about a cult called the Lambs of Dalamud kidnapping people off the streets. But what does it mean?

We finish things off with a bit of Dev Tracking and Aetheryte Camp too.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:18</itunes:duration>
	</item>
		<item>
		<title>Accessory Reform</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/accessory-reform</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/accessory-reform#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:46:33 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[acessories]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2552</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are planned for patch 1.21. * All features are under development and subject to change. Patch 1.21 will see major reforms carried out on accessories.Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/31781">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are planned for patch 1.21.<br />
* All features are under development and subject to change.</span></p>
<ul>
<li>Patch 1.21 will see major reforms carried out on accessories.Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In order to improve usability and achieve balance with the battle reforms commenced in patch 1.18, slot cost will be removed from the game and new accessories with revised attributes will be added.Once slot cost is phased out, players will be able to freely equip accessories, given that other equipping requirements are fulfilled. In order to preserve balance with the recently commenced battle reforms, however, the number of accessory slots will be reduced from nine to five.
<p>Recipes and attributes for &#8220;dated&#8221; accessories will remain unchanged. Similar to the <a href="http://forum.square-enix.com/ffxiv/threads/276?p=311&amp;viewfull=1#post311" target="_blank">Recipe Revamp</a>, old and new recipes will coexist for a time, with the former to be phased out at some time in the future.</p>
<ul>
<li><strong>New Items &amp; Recipes</strong>New items and recipes will be added, and their attributes and optimal equipping/synthesis levels will be implemented as follows:
<ul>
<li>Attribute Revisions<br />
The new accessories being planned will not necessarily offer enhanced Physical Defense; however, among them will be those that grant benefits such as increased Enmity, Control, and Gathering.Item Comparison</p>
<table width="560" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2" width="50%">Old</td>
<td colspan="2" bgcolor="#f5cca2" width="50%">New</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td bgcolor="#f5cca2">Attributes</td>
<td bgcolor="#f5cca2">Item</td>
<td bgcolor="#f5cca2">Attributes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5" width="20%">Dated<br />
Bone Armilla</td>
<td bgcolor="#f6efe5" width="30%">Suits: All Classes<br />
Bracelet<br />
Optimal Level: 14<br />
Defense: +2<br />
MP: +16</td>
<td bgcolor="#f8dfc5" width="20%">Bone Armilla</td>
<td bgcolor="#f6efe5" width="30%">Suits: All Classes<br />
Bracelet<br />
Required Level: 14<br />
Defense: +1<br />
Enmity: +4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Dated<br />
Pearl Ring</td>
<td bgcolor="#fffaf3">Suits: All Classes<br />
Ring<br />
Optimal Level: 32<br />
Defense: +2<br />
Magic Accuracy: +4</td>
<td bgcolor="#f8dfc5">Pearl Ring</td>
<td bgcolor="#fffaf3">Suits: All Classes<br />
Ring<br />
Required Level: 39<br />
Magic Accuracy: +7<br />
Magic Crit Rate: +7</td>
</tr>
</tbody>
</table>
<p>Disciple of the Hand/Land accessories:</p>
<table width="360" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Attributes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Fang Earring</td>
<td bgcolor="#f6efe5">Suits: All Classes<br />
Earring<br />
Required Level: 15<br />
Control: +2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Raptor Choker<br />
<span style="color: red;">* New item</span></td>
<td bgcolor="#fffaf3">Suits: All Classes<br />
Necklace<br />
Required Level: 45<br />
Gathering: +5</td>
</tr>
</tbody>
</table>
</li>
<li>Optimal Equipping/Synthesis Levels<br />
The optimal equipping/synthesis levels of new recipes will reflect the difficulty in obtaining their materials.</li>
</ul>
</li>
<li><strong>New Slot Structure</strong>Accessory slots will be consolidated as follows:<br />
<blockquote>
<blockquote>
<table width="360" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Patch 1.20</td>
<td bgcolor="#f5cca2" width="50%">Patch 1.21</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Right Ear</td>
<td rowspan="2" bgcolor="#f6efe5">Ear<span style="color: red;"> (*1)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Ear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Neck</td>
<td bgcolor="#fffaf3">Unchanged</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Right Wrist</td>
<td rowspan="2" bgcolor="#f6efe5">Wrist<span style="color: red;"> (*2)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Wrist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Right Index Finger</td>
<td rowspan="2" bgcolor="#fffaf3">Right Hand Finger<span style="color: red;"> (*3)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Right Ring Finger</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Index Finger</td>
<td rowspan="2" bgcolor="#f6efe5">Left Hand Finger<span style="color: red;"> (*3)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Ring Finger</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* 1: With the exception of the moonlet, an equipped pair of earrings will appear on both ears.<br />
* 2: With the exception of the patriot’s bracelet, an equipped pair of bracelets will appear on both wrists.<br />
* 3: Rings will be worn on the index finger in patch 1.21. In the future, however, rings for the ring finger will also be added.</span></p></blockquote>
</blockquote>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>How Are You Supposed to Compete With Goddess Chocolate?</title>
		<link>http://zantetsuken.net/news/how-are-you-supposed-to-compete-with-goddess-chocolate</link>
		<comments>http://zantetsuken.net/news/how-are-you-supposed-to-compete-with-goddess-chocolate#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:50:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2534</guid>
		<description><![CDATA[Another event is approaching for the citizens of Eorzea, and this one is a tad bit sweeter than the others. It&#8217;s Valentione&#8217;s Day, and there&#8217;s a whole lot of hub-bub about heartfelt sentiments, revealing your heart to the one you love, and a certain chocolate that seems to be so good that you&#8217;ll end up [...]]]></description>
			<content:encoded><![CDATA[<p>Another event is approaching for the citizens of Eorzea, and this one is a tad bit sweeter than the others. It&#8217;s Valentione&#8217;s Day, and there&#8217;s a whole lot of hub-bub about heartfelt sentiments, revealing your heart to the one you love, and a certain chocolate that seems to be so good that you&#8217;ll end up selling your own mother just to get a piece. It seems those sneaky Bismarck chefs have been communing with the goddess Menphina in order to produce something that&#8217;s probably about as addictive as crack. Goddess chocolate? Is that even fair? How is anyone else supposed to compete with that? I don&#8217;t think you could get away with that on Top Chef. Gordon Ramsay definitely would&#8217;ve pitched a hissy-fit about it. Read on below for the lore and the details.</p>
<p><span id="more-2534"></span></p>
<h1>Valentione&#8217;s Day: The Bonds of Love (01/31/2012)</h1>
<p>Connecting all lands and peoples in her everlasting embrace, the sea bears to Limsa Lominsa the wisdom and voices of a thousand shores. In today’s edition, <em>The Harbor Herald</em> examines the events which led to the departure and return of a feathered friend.</p>
<h2>Nothing Says Lovin’ like Consecrated Chocolate</h2>
<p>Those who have sojourned in Limsa Lominsa may have come to know one Dympna Tinstyll. An independent exporter of exotics, Dympna is also an avid enthusiast of the culinary arts, and it is for that reason that we are proud to present <em>The Good Salt</em>, a column in which Dympna can share her delectable knowledge with all of Eorzea. Today she writes about a very special chocolate treat said to have the power to make the feelings in our hearts known to those we love.</p>
<p>Arabelle de Valentione. The legendary Countess of Ishgard who risked all that she had and was in her quest to discover true love, and whose name is now immortalized in the Eorzean holiday of Valentione’s Day. <em>Be my Valentione!</em> Three simple words to communicate that most profound and heartfelt of sentiments—<em>love me as I love you.</em> Yet simplicity is no substitute for courage, and implicit in these words is the confessing of one’s deepest feelings, the laying bare of one’s very heart, and the unshakable fear of rejection. For the shy and timid among my audience, and for all whose faces are quick to take red, allow me to share news of a certain chocolate for which you will no doubt be pining.</p>
<p><img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_1.png?b9ee01e4a0b44d46c152cd33126de2f7" alt="" border="0" data-is-apng="no" /><br />
Words may be wind, but wind reaches all, and the hushed winds that have reached the <em>Herald</em> tell us that the chocolates are now being prepared at the <em>Bismarck</em>. Some say that the gourmets there have learned something of the divine concoctions made by the maiden servants of Menphina, goddess of love. Still others claim that a rare and valuable spice extracted from Meracydian gold is used in the baking. All that can be said for sure is that a truly unique and amazing recipe has been devised. What is more, it seems the commissioning of the <em>Bismarck</em> to produce these treats came at the hands of none other than the Adventurers’ Guild. Most interesting indeed!</p>
<p>The restoration of the Grand Companies in each of the three nations has served to create rifts between adventurers. Could it be that rivalry and infighting may come to exact a toll on the solidarity and fraternity among them? It seems such misgivings are not altogether absent within the Adventurers’ Guild.</p>
<p>It is a splendid thing indeed that the adventurers have come to take a sense of pride in the Grand Companies to which they pledge themselves, be they of the Storm, Serpent, or Flame. Amidst foreboding rumors of the coming of the Seventh Umbral Era, however, Twelve forbid that the needs of the realm’s citizenry go unattended due to bickering and bitterness between factions of adventurers.</p>
<p>Yet there is no malaise what cannot be set right by chocolate! Whether all we have heard is truth or lies, what cannot be denied is the movement that has begun—a movement meant to foster and promote love among adventurers, be it romantic or fraternal. And these chocolates are the key to its success! But do they truly possess the power to communicate one’s love to another as we have heard? Can Valentione’s Day fan the flames of love beyond the barriers put in place by the Grand Companies as the Adventurers’ Guild hopes?</p>
<p>Whatever fate the gods may have in store, one fact is clear—I simply have to try one of those chocolates!</p>
<p>Dympna Tinstyll, Culinarian Columnist</p>
<hr />
<p><strong>Dates and Times</strong></p>
<p>From midnight on Thursday, February 2, 2012 until 6:59 a.m. on Wednesday, February 15, 2012.</p>
<p><strong>Valentione’s Day</strong></p>
<p>During the Valentione’s Day event, matchmaker NPCs can be found at the following locations.</p>
<p>Limsa Lominsa Upper Decks<br />
<img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_2.jpg?58a373830af95fea574cfcc7a36bbf63" alt="" /></p>
<p>Gridania<br />
<img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_3.jpg?aa827bf725f76b89053cdc43724c5dd6" alt="" /></p>
<p>Ul’dah Merchant Strip<br />
<img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_4.jpg?437a36868c0ab0e20836fe7d845d73b5" alt="" /></p>
]]></content:encoded>
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		<item>
		<title>Final Fantasy XIV Patch 1.20c Update</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20c-update</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20c-update#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:19:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2529</guid>
		<description><![CDATA[Originally posted on The Lodestone System [dev1300] The item search feature now allows players to distinguish HQ and materia-enhanced items.Search results will now display HQ designations and the number of materia attached to an item. Further details such as materia type and attributes can be viewed by placing the cursor over the item. * The [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/36591">The Lodestone</a></div>
<p><strong><span style="font-size: small;">System</span></strong></p>
<blockquote>
<ul>
<li>[dev1300] The item search feature now allows players to distinguish HQ and materia-enhanced items.Search results will now display HQ designations and the number of materia attached to an item. Further details such as materia type and attributes can be viewed by placing the cursor over the item.<br />
<span style="color: red;">* The difference in attributes between equipped gear and examined gear will not be displayed.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/15/f3/2823_0.jpg" alt="" /></div>
</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Resolved Issues</span></strong></p>
<blockquote>
<ul>
<li>The following known issues have been addressed:
<ul>
<li>An issue wherein the BGM for the Good King Moggle Mog XII battle occasionally did not play back as intended.</li>
<li>An issue wherein the synthesis ability Hasty Hand was being displayed in a fixed position.</li>
</ul>
</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Known Issues</span></strong></p>
<blockquote>
<ul>
<li>An issue with the item search function wherein help text for a piece of materia would show its lowest rather than actual attribute values.</li>
<li>An issue with the item search function wherein materia values for gear with more than one of the same materia are displayed independently rather than totaled.</li>
</ul>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Letter from the Producer XXIV</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer-xxiv</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer-xxiv#comments</comments>
		<pubDate>Mon, 30 Jan 2012 13:50:31 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2519</guid>
		<description><![CDATA[Originally posted on The Lodestone Hello again, FFXIVers. I hope you’re all having a good time riding around Eorzea on your new goobbue mounts!  Well, like I mentioned in my last letter, today I’m going to be writing about the progress of patch 1.21, and posting an updated list of changes to the game. The [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/36474">The Lodestone</a></div>
<p>Hello again, FFXIVers. I hope you’re all having a good time riding around Eorzea on your new goobbue mounts! <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" /></p>
<p>Well, like I mentioned in my last letter, today I’m going to be writing about the progress of patch 1.21, and posting an updated list of changes to the game. The total list is ridiculously long now, so what I’ve done is just update the parts relevant to 1.21. Take a look if you have the time!</p>
<blockquote><p><strong>Quests</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Seventh Umbral Era quests</td>
<td bgcolor="#f6efe5">Planning and implementation of quests</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Storylines and world quests</td>
<td bgcolor="#f6efe5">Development and release of supplemental storylines and world quests</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Instanced raid quests</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Introductory quests for two new instanced raids</td>
<td bgcolor="#f6efe5"><span style="color: red;">* Not required for entry into the instanced raids</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
New seasonal events</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation and hosting of new seasonal events</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Player residence quests</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of quests to gain access to player residences in each city-state</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Paladin</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for PLD</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Warrior</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for WAR</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Monk</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for MNK</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Dragoon</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for DRG</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Bard</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for BRD</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Black Mage</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for BLM</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
White Mage</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for WHM</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>New Content</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="2" align="center" bgcolor="#f8dfc5">1.21</td>
<td rowspan="2" bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
New instanced raids</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of new instanced raid &#8220;Cutter&#8217;s Cry&#8221; (level 50)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of new instanced raid &#8220;The Aurum Vale&#8221; (level 50)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Paladin content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking PLD<br />
<span style="color: red;">-NEW-</span><br />
Learning PLD abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring PLD artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Warrior content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking WAR<br />
<span style="color: red;">-NEW-</span><br />
Learning WAR abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring WAR artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Monk content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking MNK<br />
<span style="color: red;">-NEW-</span><br />
Learning MNK abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring MNK artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Dragoon content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking DRG<br />
<span style="color: red;">-NEW-</span><br />
Learning DRG abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring DRG artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Bard content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking BRD<br />
<span style="color: red;">-NEW-</span><br />
Learning BRD abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring BRD artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Black mage content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking BLM<br />
<span style="color: red;">-NEW-</span><br />
Learning BLM abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring BLM artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
White mage content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking WHM<br />
<span style="color: red;">-NEW-</span><br />
Learning WHM abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring WHM artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Player residences</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of player residences at inns<br />
<span style="color: red;">-NEW-</span><br />
Implementation of replay feature for quest cutscenes<br />
<span style="color: red;">-NEW-</span><br />
Implementation of logout bonus</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Achievements</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Additional achievements<br />
<span style="color: red;">-NEW-</span><br />
Additional achievement rewards<br />
<span style="color: red;">-NEW-</span><br />
Expansion of achievement system features such as rate of progress</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Intra-city travel</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of system allowing for warping within each city-state</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3">Hamlet defense</td>
<td bgcolor="#fffaf3">Release of hamlet defense duties</td>
<td bgcolor="#fffaf3"><span style="color: red;">* Postponed to 1.22 due to increase in scale</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Guildleves</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span>Abolishing Guardian&#8217;s Aspect</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Guardian&#8217;s Aspect to be abolished with the introduction of logout bonus</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
EXP adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
EXP yielded by guildleves to be adjusted with the abolition of Guardian&#8217;s Aspect</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Behest</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Balancing of behests</td>
<td bgcolor="#fffaf3">Further adjustments to behest difficulty and rewards</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Company System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Chocobo barding</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of personal chocobo barding for each Grand Company</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Special supply &amp; provisioning ops</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of unique and untradable item categories</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Enemies and Non-Instanced Areas</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Job battle monsters</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of monsters for each job (including NPC battles)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Additional instanced raid bosses</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of new boss enemies for the two instanced raids</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Balancing of enemy attributes</td>
<td bgcolor="#fffaf3">Adjustments to enemy parameters and reexamination of drops</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Battle System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Job attributes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of unique attributes for each job</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Job actions</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of job actions (including combos)</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Class action adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Continuation of adjustments commenced in patch 1.20</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Battle log revisions</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Partial revisions to battle log spec</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Spellcasting spec changes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Moving will be made to interrupt spellcasting</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Reworking of crowd contro</td>
<td bgcolor="#f6efe5">Implementation of rules for overlapping crowd control actions</td>
<td bgcolor="#f6efe5"><span style="color: red;">* Implementation confirmed for 1.21</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Armoury System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Job System</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of a system for switching between jobs/classes (tentative name: job stones)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Items, Synthesis, and Gathering</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">New recipes</td>
<td bgcolor="#f6efe5">Ongoing addition of recipes in line with new synthesis concepts</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
HQ synthesis changes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revisions to balance and flow for HQ synthesis</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
HQ attribute adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Changes to the algorithm for determining HQ item attributes</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Abolition of slot cost</td>
<td bgcolor="#f6efe5">Abolition of slot cost for accessories and reorganization of equipping conditions</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Accessory recipe reforms</td>
<td bgcolor="#f6efe5">Review of synthesis recipes for accessories</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Accessory attribute adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to accessory attributes based on change from slot cost to number equippable.</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
New accessories</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of new accessories in line with accessory reforms</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Food effect reforms</td>
<td bgcolor="#f6efe5">Reform of food effects in accordance with new class abilities</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Additional food items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of food items in conformance with food effect reforms</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Food recipe adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to food recipes in conformance with food effect reforms</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Food item obtainability</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to the obtainability of food-related items (vendors and drops)</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Medicine recipe reforms</td>
<td bgcolor="#f6efe5">Review of synthesis recipes for medicine</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of new medicine items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revisions to medicine effects in line with new class abilities</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of new medicine recipes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revisions to medicine item recipes in line with changes to medicine effects</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to obtainability of medicine items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to dropped and vendor items related to medicine</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Review of gear attributes</td>
<td bgcolor="#f6efe5">Adjustment of attributes for existing gear</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>User Interface (UI)</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3">UI changes accompanying introduction of jobs</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Additional slot to gear interface for job change items<br />
<span style="color: red;">-NEW-</span><br />
Display of unlocked jobs added to attribute interface<br />
<span style="color: red;">-NEW-</span><br />
Display of acquired job actions to the actions and traits interface</td>
<td bgcolor="#fffaf3"><span style="color: red;">Multiple UI changes to accommodate job system</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Config adjustments and additions</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of &#8220;/textclear&#8221; to GUI config (feature that automatically hides the log)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Expansion of the &#8220;face target&#8221; feature</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Expansion of a feature that stops your character if moving and faces the target as part of changes to casting specs</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
On/Off toggle for sub-targeting</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Release of an On/Off toggle for sub-targeting feature for mouse and keyboard users<br />
(Effects occur as soon as an action is execute on a target, eliminating the need to retarget)</td>
<td bgcolor="#fffaf3"><span style="color: red;">* This is an improvement to mouse and keyboard controls. Toggling sub-targeting off while using a gamepad will reduce usability.</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI updates to accommodate changes to accessories</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI changes in line with revisions made to how accessories are equipped</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Food/Medicine effect recast times</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI display of recast times for the reuse of food and medicine</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Food/Medicine effect help text</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Display of help text for food and medicine effects</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Event replay feature UI</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI display for the event replay function available in the player residences</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
EXP bonus UI</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI display when playing with an active EXP bonus earned while logged out</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Player search updates</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of search conditions to narrows searches to those players who have unlocked jobs<br />
<span style="color: red;">-NEW-</span><br />
Ability to conduct player search via text command</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Achievement system updates</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of information regarding NPCs who unlock achievements<br />
<span style="color: red;">-NEW-</span><br />
Addition of detailed progress trackers for achievements</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Pop-up help text</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Changes to the when and where pop-up help text is displayed</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>The Lodestone</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.20<br />
-1.21</td>
<td bgcolor="#f6efe5">Linkshell page</td>
<td bgcolor="#f6efe5">Addition of search function<br />
Addition of member recruitment function<br />
Reworking of main linkshell page</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.20<br />
-1.21</td>
<td bgcolor="#f6efe5">Display language switch</td>
<td bgcolor="#f6efe5">Ability to switch between Lodestone display languages</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">My Page</td>
<td bgcolor="#f6efe5">Improvement of My Page features</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.</p>
<p>The addition of seven classic jobs, their related abilities and artifact gear, two new instanced raids, private player residences, a cutscene replay feature, chocobo armor, a reworking of crowd control, adjustments to classes, revisions to how spell-casting works, changes to food and medicine effects and recipes, and so on and so forth. (The addition of the On/Off toggle for sub-targeting is another addition I’m looking forward to, being a mouse-and-keyboard man myself.)</p>
<p>For the long-awaited changes to food and medicine, we’ve gone back to the drawing board at a conceptual level, and will be making distinct changes to each item. We’ll be keeping you informed of the new concepts and such on the forums and in Topics posts, so please hang on a bit longer for more details.</p>
<p>There is something I have to apologize for. We were shooting to have the new “hamlet defense” content ready in time for 1.21, but despite the progress we’ve made, I’m afraid the scale is just too large for that to be possible. I’m truly sorry about this. But, it’s going to be fresh new content that can allow all classes to play an integral role (not just combat classes!), so I hope it’s something you can all look forward to. Again, I’m sorry for the delay, and ask for your patience and understanding.</p>
<p>I’d also like to share some info on the release schedule for 1.21. We’d originally aimed for the patch to go live in the second week of February, but after looking over the amount of content and all the accompanying UI changes, localization, balancing, QA’ing, and such, we’re currently looking at a delay of about two weeks. We’re pushing really hard for an end-of-February release, but ask that you wait a bit and keep an eye on the announcements we’ll be making on the forums and in Topics regarding details. (Don’t worry, none of this will have any effect on the version 2.0 schedule!)</p>
<p>Last of all, I’d like to talk about the merging of servers I’ve mentioned on the forums. This is something we’ll be doing to ensure that everyone has a chance to meet as many other players as possible and encourage embarking on adventures together. We’re currently looking into how to make this particularly effective for the European players distributed across all Worlds, as they are fewer in number than players from other regions.</p>
<p>The server merge is a temporary measure intended to help FFXIV progress. We’ll be reintroducing Worlds when the number of players demands it, and with relaunch of version 2.0.</p>
<p>We’re planning to allow for an adequate amount of time between when we release the information regarding the server merging and when we actually carry it out. But for now I’ll have to ask you to wait a little while for the details. Patch 1.21 is a much higher priority, so the merging won’t happen until sometime after it goes live.</p>
<p>Since we’re in the final phase of patch work, this letter kind of just zipped through things, but I also wanted to mention that in addition to the 1.21 environment, we’re also running 2.0 clients on the shop floor now. One of the things we’ve done so far is make sure that more character customization options will be going in the relaunch version. We’ll be releasing more info in the future, so keep an eye out for that as well!</p>
<p>Well, I’m gonna get back to it. See you in the next letter, or on the forums. See you soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/news/letter-from-the-producer-xxiv/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>FFXIV Finally Delivers on Easier Payment Options</title>
		<link>http://zantetsuken.net/news/ffxiv-finally-delivers-on-easier-payment-options</link>
		<comments>http://zantetsuken.net/news/ffxiv-finally-delivers-on-easier-payment-options#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:43:10 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[subscriptions]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2494</guid>
		<description><![CDATA[Ever since FFXIV was released back in September 2010, there have been many complaints about the &#8220;Click and Buy&#8221; and Crysta payment options for the game. The complaints ranged from not being able to use the service, a cumbersome and confusing payment process, and even paying extra fees. Those complaints obviously died down once the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/ffxiv-new-payment.jpg" alt="" title="ffxiv-new-payment" width="620" height="320" class="aligncenter size-full wp-image-2515" /></p>
<p>Ever since FFXIV was released back in September 2010, there have been many complaints about the &#8220;Click and Buy&#8221; and Crysta payment options for the game. The complaints ranged from not being able to use the service, a cumbersome and confusing payment process, and even paying extra fees. Those complaints obviously died down once the game went free-to-play for a while. Then, back in December 2011, it was announced that they&#8217;d be introducing new payment options, and many thought this would coincide with the reintroduction of subscription fees back in January 6. Well, Square Enix has finally delivered today.</p>
<p>As stated on the Lodestone, players can now enter credit/debit card information directly into the <a href="https://secure.square-enix.com/account">Square Enix Account Management System</a> to handle subscription payments. This was hands down one of the most highly requested features from the community since, although many players have had no issues with the previous payment services, it&#8217;s been quite an ordeal for many others. It&#8217;s just a shame they were only able to implement this AFTER subscription billing has been active for the better part of a month already. It would&#8217;ve been preferable to delay reinstatement of subscription services until after this new billing option was implemented, simply due to the fact that players who&#8217;ve purchased three to six months worth of service already had to do it the hard way. Fortunately, those who have been unable to play the game at all may finally be able to actually give Square Enix their money.</p>
<p>Still this only brings FFXIV on par with other MMOs that have been using the standard way of charging their player base since the beginning of time. Make no mistake, this was sorely needed, and a welcome feature to a game that still needs a great deal of work. It just would&#8217;ve made more sense to have this kind of system in place from the start, back in September 2010. But it&#8217;s good to know that SE is listening and doing what they can to fix their past mistakes and current issues. As long as they continue on in this manner, we can expect good things from them when 2.0 comes out in 2013.</p>
<p style="font-size:14px;">In order to see the new easier-to-use payment options, log into the <a href="https://secure.square-enix.com/account">Square Enix Account Management System</a>. Then, click on the &#8220;Register/Update Payment Method&#8221; link under the &#8220;Payments and Services Fees&#8221; section in the sidebar of the service account page.</p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/index.html">The Lodestone</a></strong></p>
]]></content:encoded>
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		<title>Letter from the Producer XXIII</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxiii</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxiii#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:29:39 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2486</guid>
		<description><![CDATA[Originally posted on The Lodestone Hello again, FFXIVers everywhere. Yoshida, here, back for my 23rd letter, and first of 2012. Incidentally, it hasn’t been a great year so far. I think all the crazy hours around the end of last year finally caught up with me, and for the first half of last week I [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/36004">The Lodestone</a></div>
<p>Hello again, FFXIVers everywhere. Yoshida, here, back for my 23rd letter, and first of 2012.</p>
<p>Incidentally, it hasn’t been a great year so far. I think all the crazy hours around the end of last year finally caught up with me, and for the first half of last week I came down with a nasty fever that really laid me out.</p>
<p>This year, FFXIV service will continue as usual, and we’re going to be surging forward with version 2.0 even more than we did last year to try and meet all of your expectations. Some of you on the forums have been kind enough to express your concerns, however, that all of this effort will be for nothing if I overwork myself into a hospital bed, and you’re absolutely right. So I’ll try to take a little better care of myself. (On a positive note, though, I did find out that the drips they hook you up with at the hospital really get you back on your feet quick!). We’ve also started our subscription billing, so we are more determined than ever to head into another year of putting our all into developing and running the game, and most important of all, to have fun while we’re at it.</p>
<p>Well, work started back up on January 4th, and you know what that means—the planner gang all headed out together to Sensōji in Asakusa (the same place as last year) to get our hatsumōde on. That’s the tradition of going to offer the first prayers of the new year here in Japan, btw.</p>
<p>I splurged a bit on the offering last year (our two project managers failed to snap a picture for evidence…), but since it’s the prosperity of FFXIV that I’m praying for, I figured I’d let my wallet take another hit this year.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_0.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_1.jpg" alt="" /></center><br />
<center>(Don’t worry, I made sure it got into the offering box <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" />)</center></p>
<p>Asakusa’s Sensōji is famous for having “cursed” as one of the possible omikuji (strips of paper with fortunes written on them) you can draw there, but I pulled a “small blessing.” It said, “Work hard and all will go well,” so I’ll be working like a man possessed!</p>
<p>Before leaving, we had a nice young woman who looked to have a few drinks in her snap us a group photo. Thank you young woman, whoever you are!</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_2.jpg" alt="" /></center></p>
<p>This pic is just the members of the planner team, but not even all of the planners are in this one. Still, I hope this gives you some sense of how huge the FFXIV team is.</p>
<p>And remember that pic of that guy last year that brewed up all those forum storms? Weeeeeell&#8230;</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_3.jpg" alt="" /></center></p>
<p><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102" target="_blank">Last year’s pic</a> showed Komoto getting a sermon or something from Matsui, but this year he was rocking a red necktie as a headband for reasons that still aren’t altogether clear. The tie was actually a gift given at the New Year’s party (actually a piece of Hitman promotional merch). But since nobody on the dev team ever wears a tie, we all seemed to agree that there was nothing else to do with it but wrap it around a head (sort of another Japanese tradition). And so this happened. The dev team really gets on well with one another, and everyone’s enthusiasm for ridiculousness like this is second to none!</p>
<p>Despite this start to the year, it will be strictly business as we carry on FFXIV’s development and operation. And as we work towards the 2.0 relaunch, for which we know you have big expectations, the dev team and Square Enix will be going all out in the effort to create something legendary!</p>
<p>I hope that the support and encouragement we have been receiving from all of you continues in 2012, and that you all continue to enjoy playing the game as well. See you next letter (I’ll be updating the 1.21 list of changes to the game soon) or on the forums! See you soon! <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" /></p>
]]></content:encoded>
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		<title>SBXIV 07: A Starbucks At Every Aetheryte</title>
		<link>http://zantetsuken.net/sequencebreak/sbxiv-07-a-starbucks-at-every-aetheryte</link>
		<comments>http://zantetsuken.net/sequencebreak/sbxiv-07-a-starbucks-at-every-aetheryte#comments</comments>
		<pubDate>Mon, 23 Jan 2012 05:42:31 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2478</guid>
		<description><![CDATA[We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies, and Orophen doesn&#8217;t want you listening. It&#8217;s a show this time. And yeah, no [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/sbxiv-ep7-banner.jpg" alt="" title="sbxiv-ep7-banner" width="620" height="320" class="aligncenter size-full wp-image-2482" /></p>
<p>We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies, and Orophen doesn&#8217;t want you listening. It&#8217;s a show this time. And yeah, no real album/banner art this time, but you&#8217;ll be fine. Trust us.</p>
]]></content:encoded>
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<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv007.mp3" length="44621072" type="audio/mpeg" />
			<itunes:keywords>2012,aetheryte camp,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.20,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies,</itunes:subtitle>
		<itunes:summary>We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies, and Orophen doesn&#039;t want you listening. It&#039;s a show this time. And yeah, no real album/banner art this time, but you&#039;ll be fine. Trust us.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:01:52</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: Ridin&#8217; that Goobbue on home!</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-ridin-that-goobbue-on-home</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-ridin-that-goobbue-on-home#comments</comments>
		<pubDate>Mon, 23 Jan 2012 05:09:49 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobbue]]></category>
		<category><![CDATA[mounts]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2470</guid>
		<description><![CDATA[If you are a currently paying customer of FINAL FANTASY XIV, you most likely know or have seen of the hulking mounted giants known as Goobbue that came with patch 1.20b. We also know that some of you out there are enthusiastic about it, don&#8217;t give a damn, or would rather they not be in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2471" title="goobbueyum" src="http://zantetsuken.net/wp-content/uploads/2012/01/goobbueyum.jpg" alt="" width="620" height="313" /></p>
<p>If you are a currently paying customer of FINAL FANTASY XIV, you most likely know or have seen of the hulking mounted giants known as Goobbue that came with patch 1.20b. We also know that some of you out there are enthusiastic about it, don&#8217;t give a damn, or would rather they not be in the game at all. But no matter what you think or feel of the situation, one thing isn&#8217;t going to change: these lumbering giants are here to stay as an additional mount to the chocobo.</p>
<p>So, my question to you this time is: What do you think of the Goobbue? Like em? Don&#8217;t? State your reasons why. As a bonus if you have ideas for another mount, feel free to include them!</p>
<p>I can already tell you what <em><strong>I </strong></em>would like to see next: a giant fucking Mandragora. That&#8217;s right folks. I am taking my epic fights against the giant Mandragora and showing my utter dominance against them by riding on their head while laughing maniacally and burning mobs<del>, people, and towns</del> to the ground. As for the Goobbue; they are damn humongous. I would like them taken down in size a notch or two. Being a Lalafell is scary when someone decides to CHASE you down while riding on their Goobbue (which happened to me before I was able to get mine). The mount is so big that it takes up a majority of my screen real estate even if I zoom out far enough. I like em big, but even big things can be TOO big!</p>
]]></content:encoded>
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		<title>Final Fantasy XIV Patch 1.20b Update</title>
		<link>http://zantetsuken.net/patches/patch-1-20b-notes</link>
		<comments>http://zantetsuken.net/patches/patch-1-20b-notes#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:55:25 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[chocobos]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobue]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2452</guid>
		<description><![CDATA[Event [dev1296] The goobbue mount has been added. * Please note that the goobbue mount can only be obtained before the release of FINAL FANTASY XIV Version 2.0. The goobbue horn, used to summon the goobbue mount, can be obtained by players level 30 or above. To do so, simply speak with the &#8220;wandering minstrel&#8221; [...]]]></description>
			<content:encoded><![CDATA[<h2>Event</h2>
<blockquote>
<ul>
<li>[dev1296] The goobbue mount has been added.<br />
<span style="color: red;">* Please note that the goobbue mount can only be obtained before the release of FINAL FANTASY XIV Version 2.0.</span><center><img src="http://static.finalfantasyxiv.com/topics/images/03/e7/2584_2.jpg" alt="" /></center><br />
The goobbue horn, used to summon the goobbue mount, can be obtained by players level 30 or above. To do so, simply speak with the &#8220;wandering minstrel&#8221; NPC, who can be found in eastern La Noscea (36,25).</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/03/e7/2584_1.jpg" alt="" /></center><br />
Click on the horn icon situated in the micro menu. The conditions for summoning the goobbue, and the restrictions while mounted, are the same as for the personal chocobo.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/03/e7/2584_0.jpg" alt="" /></center></p>
<div>
<div><a href="http://forum.square-enix.com/ffxiv/members/15202-NOC_NA"><img title="NOC_NA's Avatar" src="http://forum.square-enix.com/ffxiv/images/avatars/ffxiv_logo.jpg" alt="NOC_NA's Avatar" /></a></div>
<div>
<div>
<div></div>
<div><img title="Quote" src="http://forum.square-enix.com/ffxiv/images/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>NOC_NA</strong> <a href="http://forum.square-enix.com/ffxiv/showthread.php?p=361385#post361385" rel="nofollow"><img title="View Post" src="http://forum.square-enix.com/ffxiv/images/buttons/viewpost-right.png" alt="View Post" /></a></div>
<div>Chocobos cannot be summoned at the following times:</p>
<ul>
<li>While a player is within city walls</li>
<li>While a player is engaged by an enemy</li>
</ul>
<p>The following actions cannot be executed while on chocoback:</p>
<blockquote><p>attacks, class actions, magic casting, gathering, synthesis, item repairs, item usage, speaking with NPCs, attuning to aetheryte</p></blockquote>
</div>
</div>
</div>
<div></div>
</div>
</li>
</ul>
</blockquote>
<h2>Item</h2>
<blockquote>
<ul>
<li>[dev1297] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
<p style="margin:15px 0 0 0;"><strong>≪Storm Sergeant Third Class≫</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Sergeant&#8217;s Sarouel</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 96<br />
Craftsmanship: +15<br />
Evasion: +18<br />
Attack Power: +11</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 50<br />
Mag. Craftsmanship: +12<br />
Evasion: +15<br />
Magic Evasion: +8</td>
</tr>
</tbody>
</table>
<p style="margin:15px 0 0 0;"><strong>≪Serpent Sergeant Third Class≫</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Serpent Sergeant&#8217;s Sarouel</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 96<br />
Craftsmanship: +15<br />
Evasion: +21<br />
Attack Power: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 50<br />
Mag. Craftsmanship: +12<br />
Evasion: +12<br />
Magic Evasion: +10</td>
</tr>
</tbody>
</table>
<p style="margin:15px 0 0 0;"><strong>≪Flame Sergeant Third Class≫</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Flame Sergeant&#8217;s Skirt</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 132<br />
HP：+32 STR：+7<br />
Evasion: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Thighboots</td>
<td bgcolor="#fffaf3">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 56<br />
HP：+24 VIT：+4<br />
Evasion: +12</td>
</tr>
</tbody>
</table>
</li>
</ul>
</blockquote>
<h2>System</h2>
<blockquote>
<ul>
<li>[dev1298] The following changes have been made to Player Search:
<ul>
<li>A button for resetting search conditions has been added.</li>
<li>A message will now be shown when a search produces no hits, and so forth.</li>
</ul>
</li>
<li>[dev1299] Players can now toggle the display of help text for actions only, independent of popup help for other UI elements. In conformance with this addition, a new icon has been added to the micro menu.</li>
<li>[dev1296] The following configuration option has been added:
<ul>
<li>Keyboard
<ul>
<li>Mount/Dismount Goobbue</li>
</ul>
</li>
</ul>
</li>
</ul>
</blockquote>
<h2>Resolved Issues</h2>
<blockquote>
<ul>
<li>The following known issues have been resolved:
<ul>
<li>An issue wherein certain graphical elements for damaged weapons were not displaying as intended.</li>
<li>An issue wherein the following abilities were not activating as intended:<br />
<blockquote><p>Brand of Fire / Brand of Earth / Brand of Ice / Brand of Lightning / Brand of Wind / Brand of Water</p></blockquote>
</li>
<li>An issue wherein Hasty Hand could not be used under certain conditions in synthesis.</li>
<li>An issue wherein having another player repair your gear while you are in the final confirmation window for NPC repairs resulted in the latter being carried out instead.</li>
<li>An issue wherein using an item on a friendly NPC sometimes generated enmity.</li>
</ul>
</li>
</ul>
</blockquote>
]]></content:encoded>
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		<title>Chocobo Barding Doesn&#8217;t Mean What You Think It Does</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/chocobo-barding-doesnt-mean-what-you-think-it-does</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/chocobo-barding-doesnt-mean-what-you-think-it-does#comments</comments>
		<pubDate>Thu, 19 Jan 2012 14:54:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[chocobos]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2429</guid>
		<description><![CDATA[So, your chocobo is going to get barded. Right in the head. And the chest. Probably the back region and the legs too. Worried? You shouldn&#8217;t be. Apparently barding is armor for horses. Back in the olden days, or the Middle Ages, horses often became targets in battle due to knights gaining more and more [...]]]></description>
			<content:encoded><![CDATA[<p>So, your chocobo is going to get barded. Right in the head. And the chest. Probably the back region and the legs too. Worried? You shouldn&#8217;t be. Apparently barding is armor for horses. Back in the olden days, or the Middle Ages, horses often became targets in battle due to knights gaining more and more proficient armor. So after stomping out into the field of battle, instead of taking on all your enemies in brilliant shiny metal glory, your faithful steed ends up taking an arrow in the knee. Or the face. Or whatever fleshy parts are sticking out at the moment. Well, that&#8217;s quite a cruel thing to do to a horse. What&#8217;s a knight who&#8217;s constantly on the go to do? Put some of that brilliant shiny metal glory on the horse to protect it from the pointy bits.</p>
<p><img class="aligncenter size-full wp-image-2430" title="ffxiv-chocobo-barding" src="http://zantetsuken.net/wp-content/uploads/2012/01/ffxiv-chocobo-barding.jpg" alt="" width="620" height="240" /></p>
<p>And that&#8217;s what the armorers of Naldiq &amp; Vymelli’s in Limsa Lominsa have in mind for our chocobos. And those of you who were imagining your chocobo with a harp in his mouth, singing and providing buffs for your party, are probably a little disappointed right now. The latest issue of the Harbor Herald, the New York Post for pirates and marauders everywhere, has all the details of how this development came to be. The short of it? A hundred years ago during the Autumn War, a chocobo named Ouranos saves his master by dragging him all the way back to camp. But Ouranos had already been struck through the body by an arrow, so the poor guy promptly died after bringing his rider to safety. This story apparently inspired the armorer guild to do something about it. A hundred years might seem a long time to get some inspiration, but that doesn&#8217;t keep these pieces of armor from looking any less awesome.</p>
<p>Those who&#8217;ve been looking forward to playing dress up with the chocobos should be quite pleased. And they make this type of armor a usable recipe for armorers, I might be inclined to give the dev team a big wet sloppy kiss on the face. You can check out the full story from the Harbor Herald below:</p>
<hr />
<em><br />
<h2 style="font-weight:bold;">The Tragic Ride of Ouranos</h2>
<p><img class="alignright" src="http://static.finalfantasyxiv.com/players/images/common/default/company/maelstrom/news/num05/img01.png?_v=836" alt="" width="270" height="190" /><br />
Allow me, if you will, to venture some hundred years into the past, as I recount for you today a tale of bravery, loyalty, and heroism the likes of which our Eorzea has not seen since. The date is 1468 of the Sixth Astral Era. The forces of Ala Mhigo have crossed the Velodyna River, whose waters form the border with neighboring Gridania, and now claim dominion over the East Shroud. With its invasion into these lands sacred to the forestborn, Ala Mhigo, a garrison state known for its jingoism and expansionist ambitions, sparks what will come to be known as the Autumn War.</p>
<p>But Gridania would not be made to stand alone for long. The following year, the three nations of Limsa Lominsa, Ul’dah, and Ishgard—keepers of the watch over Mhigo’s hegemonic belligerence—would dispatch reinforcements to the embattled area. By joining their might to that of Gridania, an alliance is formed, and the Ala Mhigan offensive is stifled.</p>
<p>Serving in the last altercation of the Autumn War, the Second Battle of the Shroud, is a young Elezen knight of Ishgard by the name of Beltrant Durendaire and his spirited warbird, Ouranos. Riding alone on a routine scouting, Beltrant discovers a flying column of Ala Mhigan infantry and archers on a clandestine march devised to maneuver wide of the allied front and flank it. But he, too, is discovered by the enemy, and before he can spur Ouranos to bolt, an Ala Mhigan volley of death rains down upon them.</p>
<p>For every ten archers who miss their mark is one who strikes true, and in the blink of an eye both rider and mount are riddled with arrows. Somehow, in spite of his wounds, Ouranos finds the strength to break into a full gallop, and only narrowly escapes the enemy’s grasp. And then the true miracle—from some inner fount of unending will and love, Ouranos, guided by instinct alone, bears Beltrant back to the allied camp, miraculously keeping his unconscious and near-death master in the saddle the entire way. The life of Ser Beltrant saved, he makes known the movements of the enemy flying column, and by his report the allied forces avoid encirclement at the hands of the Ala Mhigans, and in turn execute a counteroffensive that would turn the tide of battle and eventually deliver one of the most monumental victories in Eorzean history. Sadly, Ouranos would not know the victory for which he was solely responsible. The wounds suffered and the toll exacted by the return journey would prove too much for the bird—indeed for any bird—and mere moments after seeing his master back to the safety of camp, Ouranos collapsed, never to rise again.</p>
<h2 style="margin-bottom:15px; font-weight:bold;">Chocobo Barding Soon to Come?</h2>
<p>Despite grievous wounds, it is thought that it was a single arrow to the side of the breast which in the end claimed the life of Ouranos. A single, crudely made arrow. One among a hundred. Such an insignificant thing to claim so grand and noble a life. Determined never to see such a tragedy repeated, the armorers of Naldiq &amp; Vymelli’s have created a new set of barding from the fires of their forges. It weighs heavy on the heart to think that such armor may have perhaps saved the life of Ouranos, whose self-sacrifice born of loyalty saved the lives of so many others.</p>
<p>I have it on good word that designs for the new barding, which was commissioned by the Maelstrom of Limsa Lominsa, are now complete, and mounts are already being outfitted with the first batch crafted for testing in the field. Should the results prove favorable, Naldiq &amp; Vymelli’s will begin mass production.</p>
<p>From what I have heard, the barding is ingeniously devised so as to protect the vital areas of the body and head, yet without hindering the speed or movements of the chocobo. Moreover, there are slated to be a variety of forms to appeal to as wide an aesthetic range as possible. It would seem we are finally drawing near the day when the heavily armored chocobo will at last be a reality—albeit it one hundred years too late.</p>
<p>Petyr Winsome</em></p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/company/maelstrom/index.html#news">The Lodestone</a></strong></p>
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		<title>Goobbue Mounts, Head Carpet Optional</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/goobbue-mounts-head-carpet-optional</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/goobbue-mounts-head-carpet-optional#comments</comments>
		<pubDate>Wed, 18 Jan 2012 08:25:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobue]]></category>
		<category><![CDATA[mounts]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2269</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve had a proper update about the ongoing progress of Final Fantasy XIV from the devs. A little bit more of a wait might be required it seems, but it also looks like we&#8217;ve gotten something that&#8217;s been the focus of quite a bit of discussion in the FFXIV community [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/ffxiv-goobbue-mount-banner.jpg" alt="" title="ffxiv-goobbue-mount-banner" width="620" height="320" class="aligncenter size-full wp-image-2278" /></p>
<p>It&#8217;s been a while since we&#8217;ve had a proper update about the ongoing progress of Final Fantasy XIV from the devs. A little bit more of a wait might be required it seems, but it also looks like we&#8217;ve gotten something that&#8217;s been the focus of quite a bit of discussion in the FFXIV community in place of any information about upcoming jobs, changes to the battle system, or UI concerns. Goobbue mounts. They&#8217;re&#8217;a coming. And apparently for a limited time according to the video preview of the exclusive mount. It also comes along with a chunk of lore about an elusive Goobbue Tamer, a wandering minstrel &#8220;from as yet unknown shores&#8221;. He tames the goobbues using an enchanted horn. That&#8217;s right, a bard did it. <a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-2-video-with-subtitles">It has been stated</a> that the goobbue mount will only be obtainable by those playing Final Fantasy XIV right now. If you wait until after 2.0 hits, you won&#8217;t be able to get it.</p>
<p>Not every seems excited about the prospect. Much has been said in the official forums about whether or not a goobbue mount fits into the lore of the game or if it&#8217;s in bad taste. Even if you believe that the good old classic chocobo is the only thing you need, you have to admit that watching that guy ride on a goobbue is an entertaining enough experience. You can check out the goobbue mount preview video below &#8212;complete with goobbue bgm&#8212; along with the lore if you&#8217;re so inclined.</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/j9k6st0hVyw" frameborder="0" allowfullscreen></iframe><em><br />
<h2 style="margin:0 0 15px 0; padding:0;">The Last Word — The Goobbue Tamer</h2>
<p>The goobbue—that massive, lumbering seedkin possessed of a perpetual grin and arms as disproportionately long as its legs are short. Although ordinarily placid when observed in their natural habitat, little short of a stout stone wall will stop one when agitated. Mind you, this has not served to discourage our Ul’dahn neighbors from parading the creatures about in the many opulent celebrations they hold—an impious practice, as I am certain any forestborn would agree. On such occasions these luckless beasts are bound by powerful magicks, lest they get it inside their heads to turn upon their captors.</p>
<p>As if exhibiting goobbues for the dubious pleasure of folk were not in poor enough taste, word has reached my ears of a man who has made it his business to ride them. Aye, mounting the towering seedkins as if they were chocobos; one difference being that a thrown rider could well land within the creature’s razor-lined maw rather than upon the relative comfort of the ground. A thoroughly deserved fate, I am inclined to believe. But this reporter shall set aside personal opinion for the nonce in the name of objective journalism.</p>
<p>By all accounts, the individual in question is a wandering minstrel come to Vylbrand from as yet unknown shores. If rumors can be given credence, he is capable of influencing the humours of goobbues by way of an enchanted horn, one whose distinct sound beckons the creatures and tames them besides.</p>
<p>Much and more regarding the whole affair still eludes my knowing, the goobbue tamer’s true identity for one, the workings of the horn for another. I shall continue my investigations, and would be duly grateful for any morsels of information that adventurers may have come upon in the course of their travels.</p>
<p>And here I put down my quill. Till next time, may the Twelve keep you.</p>
<p>Kipih Jakkya</em></p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=24ab38a4500e23f35f250b53080a4821c1c8c78e">The Lodestone</a></strong></p>
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		<title>SBXIV 06: Hairy Cats and Pretty Gollums</title>
		<link>http://zantetsuken.net/sequencebreak/sbxiv-06-hairy-cats-and-pretty-gollums</link>
		<comments>http://zantetsuken.net/sequencebreak/sbxiv-06-hairy-cats-and-pretty-gollums#comments</comments>
		<pubDate>Mon, 16 Jan 2012 11:15:56 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[miqo'te]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2255</guid>
		<description><![CDATA[Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#8217;te in game renders that surfaced last week, and condemns Rubicon for having a hairy chest. And [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/sbxiv-ep6-banner.jpg" alt="" title="sbxiv-ep6-banner" width="620" height="320" class="aligncenter size-full wp-image-2258" /></p>
<p>Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#8217;te in game renders that surfaced last week, and condemns Rubicon for having a hairy chest. And our boy Yoshida decides that moving while casting spells is so 2011 during Dev Tracking. Enjoy the show!</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv006v2.mp3" length="48907517" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,miqo&#039;te,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#039;te in game renders that surfaced la...</itunes:subtitle>
		<itunes:summary>Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#039;te in game renders that surfaced last week, and condemns Rubicon for having a hairy chest. And our boy Yoshida decides that moving while casting spells is so 2011 during Dev Tracking. Enjoy the show!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:07:49</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: 2012 Wish List for FFXIV</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-2012-wish-list-for-ffxiv</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-2012-wish-list-for-ffxiv#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:52:15 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2232</guid>
		<description><![CDATA[Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask [...]]]></description>
			<content:encoded><![CDATA[<div style="font-size: 14px; color: #888; font-style: italic; padding-bottom: 10px;">Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask you to be a guest on a future episode. So please make sure you include a valid e-mail account when you comment; your e-mail address isn’t shared with anyone and no one else can see it but the members of the Zantetsuken blog team. Thanks! Now onto the entry!</div>
<p><img class="aligncenter size-full wp-image-2233" title="" src="http://zantetsuken.net/wp-content/uploads/2012/01/ac-newyear5.jpg" alt="" width="620" height="311" /></p>
<p>Yes, yes, I know. Its been awhile. But I am back! This week I was mean to that doofus named Orophen, but I feel bad. Really bad. Sorta. Kinda. You get the picture. Anyway, to make it up to him I want to know what YOUR wishes are for SquareEnix and primarily Final Fantasy XIV for this new year. What sort of things do you want to see? Do you, too, want to see a massive campaign to get more players on board? Or do you just want them to introduce baby wyverns for your family to eat?</p>
<p>I can tell you what I want for certain: more buff Elezen. No lanky looking squiggly things that look disgusting wearing tights or standing about naked. Cause, you know, I don&#8217;t want to ruin my eye sight more by staring at such an aberration of lanky looking men.</p>
]]></content:encoded>
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		<item>
		<title>Sequence Break XIV 05: Show Wants a Lazy Tax</title>
		<link>http://zantetsuken.net/sequencebreak/sequence-break-xiv-05-show-wants-a-lazy-tax</link>
		<comments>http://zantetsuken.net/sequencebreak/sequence-break-xiv-05-show-wants-a-lazy-tax#comments</comments>
		<pubDate>Mon, 02 Jan 2012 11:19:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[new years]]></category>
		<category><![CDATA[patch 1.20]]></category>
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		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2222</guid>
		<description><![CDATA[In this episode, we have a special guest! ShouriElemente joins us to talk about various things. We only hope he doesn&#8217;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy, and the discussion gets a bit heated up when we start [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/sbxiv-ep5-banner.jpg" alt="" title="sbxiv-ep5-banner" width="620" height="257" class="aligncenter size-full wp-image-2238" /></p>
<p>In this episode, we have a special guest! <a href="https://twitter.com/#!/ShouriElemente">ShouriElemente</a> joins us to talk about various things. We only hope he doesn&#8217;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy, and the discussion gets a bit heated up when we start talking about New Year&#8217;s resolutions. Unfortunately we never got to any resolutions. We even get into a little Dev Tracking this time. It&#8217;s the Year of the Dragon! Check out the show below! </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv005v2.mp3" length="56533074" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,new years,patch 1.20,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>In this episode, we have a special guest! ShouriElemente joins us to talk about various things. We only hope he doesn&#039;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy,</itunes:subtitle>
		<itunes:summary>In this episode, we have a special guest! ShouriElemente joins us to talk about various things. We only hope he doesn&#039;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy, and the discussion gets a bit heated up when we start talking about New Year&#039;s resolutions. Unfortunately we never got to any resolutions. We even get into a little Dev Tracking this time. It&#039;s the Year of the Dragon! Check out the show below!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:18:21</itunes:duration>
	</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20a Update</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20a-update</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20a-update#comments</comments>
		<pubDate>Wed, 28 Dec 2011 02:49:41 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2214</guid>
		<description><![CDATA[Originally posted on The Lodestone Event [dev1290] Unmarked keystones, for use on the “A Feast of Fools” quest, now drop from the following enemies: Anole / Scout Vulture / Black Wolf / Gigantoad / Spindiggle / Queen Gougou / Capricious Cassie / Buata / Great Oak / Spiteful After progressing to just before the Good [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/34137">The Lodestone</a></div>
<h1>Event</h1>
<ul>
<li>[dev1290] Unmarked keystones, for use on the “A Feast of Fools” quest, now drop from the following enemies:<br />
<blockquote><p>Anole / Scout Vulture / Black Wolf / Gigantoad / Spindiggle / Queen Gougou / Capricious Cassie / Buata / Great Oak / Spiteful</p></blockquote>
<p>After progressing to just before the Good King Moggle Mog XII battle, players can acquire any keystones they are missing by trading unmarked keystones to the NPC Pukwa Pika in the West Shroud (17,41). Each missing keystone (bloom, bud, bough, leaf, and trunk) will require two unmarked keystones.</p>
<p>Exchanges can only be made for all missing keystones. Individual keystones cannot obtained separately in this manner.</p>
<blockquote><p>Ex.)<br />
A player with a Keystone of the Bloom, but who is missing the other four keystones would be required to trade eight unmarked keystones at once.</p>
<p><span style="color: red;">* Keystones can only be exchanged by players who have completed the quest “A Feast of Fools.”</span></p></blockquote>
</li>
</ul>
<h1>Battle</h1>
<ul>
<li>[dev1290] The distribution of enemies, including guardians of the grove, has been adjusted in the Turning Leaf area of the West Shroud.</li>
<li>[dev1290] The following enemies no longer link:<br />
<blockquote><p>Spindiggle / Spiteful</p></blockquote>
</li>
</ul>
<h1>Item</h1>
<ul>
<li>[dev1291] Repair requests can now be made for equipped gear.</li>
</ul>
<h2>≪Making a Repair Request≫</h2>
<ul>
<li>Open the main menu and select <strong>Gear</strong> » <strong>Repair Gear</strong>. To place your request, select the gear you wish to repair (main hand and off hand, armor).Placing a repair request requires both gil and dark matter. The amount of gil and grade of dark matter needed are determined by the repair level of the item, and are as follows:
<ul>
<li>Level 1–10: 100 gil and grade 1 dark matter</li>
<li>Level 11–20: 200 gil and grade 2 dark matter</li>
<li>Level 21–30: 300 gil and grade 3 dark matter</li>
<li>Level 31–40: 400 gil and grade 4 dark matter</li>
<li>Level 41–50: 500 gil and grade 5 dark matter</li>
</ul>
<p>A repair request icon will appear next to the display names of players with open requests.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_0.jpg" alt="" /></center><br />
To cancel a repair request, open the main menu and select <strong>Gear</strong> » <strong>Cancel Request </strong>. Requests will not be closed automatically, even if all gear is repaired.</li>
</ul>
<h2>≪Accepting a Repair Request≫</h2>
<ol>
<li>Target a player with an open repair request, and select <strong>Repair</strong> from the interaction menu, or simply click on the repair icon that appears in the micro menu.<center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_1.jpg" alt="" /></center></li>
<li>To repair an item, your current class must match its repair class. Choose an individual item, or use the <strong>Repair All</strong> option to select all items you are capable of repairing.<br />
<span style="color: red;">* All dark matter used in the repair process is provided by the player making the request.</span><center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_2.jpg" alt="" /></center></li>
<li>After repairs are complete, you will receive both gil and experience points. The amounts are determined by the level of the item(s) repaired.</li>
</ol>
<p><span style="color: red;">* Both players must remain within a certain distance of one another for repairs to be possible.</span></p>
<h1>System</h1>
<ul>
<li>[dev1251] Direct purchases from the item search interface can now be made within market areas.</li>
<li>[dev1292] Selecting achievements now displays a progression gauge.<center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_3.jpg" alt="" /></center></li>
<li>[dev1293] The following changes have been made to the player search feature.
<ul>
<li>Online statuses shown in player search results now display only current statuses.</li>
<li>When multiple search conditions are chosen, they will be abbreviated as needed with ellipses.</li>
<li>The <strong>Accept</strong> button has been removed from the <em>Your Settings</em> interface.<br />
<span style="color: red;">* Settings are now saved automatically when <strong>Close</strong> is selected.</span></li>
<li>An orange frame has been added to <em>Preferred Class</em> icons displayed in player search results.<center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_4.jpg" alt="" /></center></li>
</ul>
</li>
<li>[dev1294] Moving the mouse while popup help text is displayed now causes that text to disappear.</li>
<li>[dev1295] Only KO’d party members can now be targeted when casting a raise spell.</li>
</ul>
<h1>Bug Fixes</h1>
<ul>
<li>The following bugs have been addressed:
<ul>
<li>A bug wherein the party member targeting feature also targeted KO’d party members.</li>
<li>A bug wherein after a player joined a party via the <em>Seeking Party</em> feature, leaving the party or having it disbanded would cause that player’s online status to revert to what it was before <em>Seeking Party</em> settings were made.</li>
<li>A bug wherein spells whose areas of effect center on the target would affect the caster even when not in range.</li>
<li>A bug wherein casting graphics would continue to be displayed for enemies whose casts were interrupted by sustaining damage or suffering a status ailment.</li>
<li>A bug wherein no motion was displayed when using Berserk.</li>
<li>A bug wherein the Aegis Boon effect would not fade when 0 damage was sustained from an attack as a result of Stoneskin.</li>
<li>A bug wherein no battle log message was displayed when the Decoy was used to evade the moogle ability Break.</li>
<li>A bug wherein status effects preventing casting could be dispelled.</li>
<li>A bug wherein no message indicating a significant level disparity was displayed when undertaking a behest at ten or more levels above the recommended level.</li>
<li>A bug wherein enmity being reset in the Good King Moggle Mog XII battle would result in the enemy ceasing to act.</li>
<li>A bug wherein opening the treasure chest following the Good King Moggle Mog XII battle with little time remaining would not result in a time extension.</li>
<li>A bug wherein Moogle-Go-Round, Mognesia, and Pom Flare would take effect even when no targets were in range in the Good King Moggle Mog XII battle.<br />
<span style="color: red;">* This does not apply to Pukla Puki the Pomburner’s Pom Flare.</span></li>
<li>A bug wherein moogles receiving healing at the point of death would regain HP and continue fighting rather than dying.</li>
<li>A bug wherein moogles executing weaponskills at the point of death would complete those actions before dying.</li>
<li>A bug wherein the reduction of enmity by half associated with Shroud of Saints was not being granted.</li>
<li>A bug wherein the repair class for the following items was incorrect:<br />
<blockquote><p>Ranger&#8217;s Hat / Ranger&#8217;s Hat (Red) / Rainmaker&#8217;s Hat / Rainmaker&#8217;s Hat (Blue)</p></blockquote>
</li>
<li>A bug wherein the physical defense of the following items was incorrect:<br />
<blockquote><p>Felt Trousers (Green) / Felt Trousers (Blue) / Felt Trousers (Brown)</p></blockquote>
</li>
<li>A bug wherein the graphics for the following items were displayed incorrectly:<br />
<blockquote><p>Woolen Shirt (Red) / Woolen Shirt (Grey) / Woolen Shirt of Invoking (Red) / Woolen Shirt of Invoking (Grey)</p></blockquote>
</li>
<li>A bug wherein the class explanations offered at all Disciple of War guilds contained inaccurate information.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Sequence Break XIV 04: A Special Mayan Christmas</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-04-a-special-mayan-christmas</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-04-a-special-mayan-christmas#comments</comments>
		<pubDate>Mon, 26 Dec 2011 06:37:53 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2199</guid>
		<description><![CDATA[Today&#8217;s episode, Orophen reveals he&#8217;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with the surprise Yoshida interview questions, and there&#8217;s a new Letter From the Producer to poke at. In the letter, Yoshida gives us a screenshot of all the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/sbxiv-ep4-banner.jpg" alt="" title="sbxiv-ep4-banner" width="620" height="320" class="aligncenter size-full wp-image-2201" /></p>
<p>Today&#8217;s episode, Orophen reveals he&#8217;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with <a href="http://ffxiv.gamerescape.com/2011/12/20/gamer-escape-has-more-questions-answered-by-naoki-yoshida/#more-9501">the surprise Yoshida interview questions</a>, and there&#8217;s a new Letter From the Producer to poke at. In the letter, Yoshida gives us a screenshot of all the upcoming jobs in their respective race specific armors, so we have a time analyzing that thing. Also, we throw in a little dash of Dev Tracking. Merry Christmas ya crazies! Enjoy the show!</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-04-a-special-mayan-christmas/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv004.mp3" length="45107504" type="audio/mpeg" />
			<itunes:keywords>2011,christmas,ff14,ffxiv,final fantasy xiv,letter from the producer,patch 1.20,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>Today&#039;s episode, Orophen reveals he&#039;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with the surprise Yoshida interview questions,</itunes:subtitle>
		<itunes:summary>Today&#039;s episode, Orophen reveals he&#039;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with the surprise Yoshida interview questions, and there&#039;s a new Letter From the Producer to poke at. In the letter, Yoshida gives us a screenshot of all the upcoming jobs in their respective race specific armors, so we have a time analyzing that thing. Also, we throw in a little dash of Dev Tracking. Merry Christmas ya crazies! Enjoy the show!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:02:20</itunes:duration>
	</item>
		<item>
		<title>Sequence Break XIV 03: Snow Goobbues</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-03-snow-goobbues</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-03-snow-goobbues#comments</comments>
		<pubDate>Mon, 19 Dec 2011 06:16:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobbue]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2187</guid>
		<description><![CDATA[Orophen is back this week, and we talk about Patch 1.20. It&#8217;s a big&#8217;un. But is it the patch that will finally get some coin into SE&#8217;s coffers? We&#8217;d tell you to listen and find out for yourself, but we&#8217;re too busy squawking about the Good King Moggle Mog XII Cometh primal battle. In addition, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/sequencebreak-ep3-banner.jpg" alt="" title="sequencebreak-ep3-banner" width="620" height="320" class="aligncenter size-full wp-image-2188" /></p>
<p>Orophen is back this week, and we talk about Patch 1.20. It&#8217;s a big&#8217;un. But is it the patch that will finally get some coin into SE&#8217;s coffers? We&#8217;d tell you to listen and find out for yourself, but we&#8217;re too busy squawking about the Good King Moggle Mog XII Cometh primal battle. In addition, Yoshida and his pals are tossing out Game of Thrones references for the Starlight Celebration event this year and we want a Snow Goobbue battle. Now. We also get down and dirty with some Aetheryte Camp. Keep those Snow Goobbue warm and toasty in your pants and enjoy the show.</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-03-snow-goobbues/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv003.mp3" length="55762349" type="audio/mpeg" />
			<itunes:keywords>2011,aetheryte camp,ff14,ffxiv,final fantasy xiv,goobbue,patch 1.20,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>Orophen is back this week, and we talk about Patch 1.20. It&#039;s a big&#039;un. But is it the patch that will finally get some coin into SE&#039;s coffers? We&#039;d tell you to listen and find out for yourself, but we&#039;re too busy squawking about the Good King Moggle Mo...</itunes:subtitle>
		<itunes:summary>Orophen is back this week, and we talk about Patch 1.20. It&#039;s a big&#039;un. But is it the patch that will finally get some coin into SE&#039;s coffers? We&#039;d tell you to listen and find out for yourself, but we&#039;re too busy squawking about the Good King Moggle Mog XII Cometh primal battle. In addition, Yoshida and his pals are tossing out Game of Thrones references for the Starlight Celebration event this year and we want a Snow Goobbue battle. Now. We also get down and dirty with some Aetheryte Camp. Keep those Snow Goobbue warm and toasty in your pants and enjoy the show.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:17:18</itunes:duration>
	</item>
		<item>
		<title>How Many Moogles Does It Take to Turn You Into Fertilizer?</title>
		<link>http://zantetsuken.net/news/how-many-moogles-does-it-take-to-turn-you-into-fertilizer</link>
		<comments>http://zantetsuken.net/news/how-many-moogles-does-it-take-to-turn-you-into-fertilizer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 19:27:36 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[moogles]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[primal]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2163</guid>
		<description><![CDATA[After confronting Ifrit, when most FFXIV players think of Primals, the idea of cute and cuddly doesn&#8217;t come to mind. Or maybe that&#8217;s what they want you to think. And this is where Good King Moggle Mog XII rears his adorable and chubby head. But just why are we being forced to bully what could [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-moogle-banner2.jpg" alt="" title="ffxiv-moogle-banner2" width="620" height="320" class="aligncenter size-full wp-image-2165" /></p>
<p>After confronting Ifrit, when most FFXIV players think of Primals, the idea of cute and cuddly doesn&#8217;t come to mind. Or maybe that&#8217;s what they want you to think. And this is where Good King Moggle Mog XII rears his adorable and chubby head. But just why are we being forced to bully what could only be described as the fantasy world version of marshmallow peeps? The FFXIV team don&#8217;t offer us much in the way of why as of yet, but they do provide us with a little lore and myth surrounding the whole situation:</p>
<p><em>&#8220;Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.</p>
<p>However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.</p>
<p>Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.</p>
<p>Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.&#8221;</em></p>
<p>The latest in the so-called &#8220;Primal Battles&#8221;, Good King Moggle Mog XII offers a different sort of challenge than Ifrit&#8217;s rampaging violence. No word yet on a Mini-Moogle quest. As cute as that sounds. In this battle, however, you&#8217;re pitted against a small army of the little buggers. You might think you&#8217;ve got in the bag, but at some point in the battle, they actually summon their king. And in the video below, he comes bringing with him a big sack of hurt.</p>
<h2>Thornmarch</h2>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/4rPVbrnIDiI" frameborder="0" allowfullscreen></iframe></p>
<p><em>&#8220;Revered by all mooglekind as the preeminent monarch of their race, it stands to reason that Good King Moggle Mog XII’s return would be received with gladness. Yet one cannot help but harbor some doubts over the manner of his coming. What has prompted His Majesty to reappear in such uncertain times, with the Seventh Umbral Era looming nigh? And why must adventurers take up arms against a figure that legend paints as a benevolent king? The answers to such questions will be revealed in the course of the quest.</p>
<p>Attended by a zealous band of moogle warriors in battle, Good King Moggle Mog XII will provide adventurers with a markedly different flavor of challenge from that of Ifrit. A frantic and grueling confrontation awaits, and beyond that the chance to obtain fabulous rewards.&#8221;</em></p>
<p>Still feeling brave? The battlefield is set up for Disciples of War &#038; Magic, Level 45 or above. You&#8217;ll need seven buddies with you for a full party of 8, and then you can all run to your deaths with a 30 minute time limit waiting for you. We&#8217;re looking forward to seeing if the dev team has ramped up the difficulty for this battle, or if this little gang of moogles will go out with a cute little whimper.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-moogle-banner.jpg" alt="" title="ffxiv-moogle-banner" width="620" height="320" class="aligncenter size-full wp-image-2166" /></p>
<p>Kinda stings, don&#8217;t it? How could you not wanna bash his little face in?</p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=00e41bb8c3107ca7189ae95eee233e750c07c9f8">The Lodestone</a></strong></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:50:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1983</guid>
		<description><![CDATA[After a long wait, patch notes for Patch 1.20 have been released, and the amount of content this patch rivals that of patch 1.19. By content, we mean the sheer volume of information. In terms of brand new content, we can only expect the new Moogle Primal battle, Good King Moggle Mog XII. Besides that, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-patch120-banner.jpg" alt="" title="ffxiv-patch120-banner" width="620" height="320" class="aligncenter size-full wp-image-2148" /></p>
<p>After a long wait, patch notes for Patch 1.20 have been released, and the amount of content this patch rivals that of patch 1.19. By content, we mean the sheer volume of information. In terms of brand new content, we can only expect the new Moogle Primal battle, Good King Moggle Mog XII. Besides that, there have been a number of tweaks to older content, including a mmethod to receive the Ifrit weapon of your choice, and various adjustments to Behest and Caravan Security Missions. You can also expect a number of new Grand Company leves and quests to be added. Still the biggest change is the Class Reform. The action and trait lists have been finalized and readily accessible to all players. You can choose whatever section floats your boat below, and see for yourself.</p>
<p style="font-size:24px; font-weight:normal; margin:15px 0 5px 0;">List of Changes</p>
<ul>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes">Event Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-battle-changes">Battle Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes">Item Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes">System Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-bug-fixes">Bug Fixes</a></h1>
</li>
</ul>
<p style="font-size:24px; font-weight:normal; margin:15px 0 5px 0;">Class Reform: New Spell and Ability Lists</p>
<ul>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist">Pugilist</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator">Gladiator</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-marauder">Marauder</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-archer">Archer</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer">Lancer</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-conjurer">Conjurer</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-thaumaturge">Thaumaturge</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land">Disciple of the Land Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand">Disciple of the Hand Changes</a></h1>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Bug Fixes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-bug-fixes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-bug-fixes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1996</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone The following known issues have been addressed: An issue wherein the placement of high level enemies rendered it difficult [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<p>The following known issues have been addressed:</p>
<ul>
<li>An issue wherein the placement of high level enemies rendered it difficult to complete the quest “Forever Taken.”</li>
<li>An issue wherein the quest “To Deskunk a Beer” could not be completed.</li>
<li>An issue wherein the reward items were incorrect for the local levequests “A Spot in the Shade” and “Running Rings.”</li>
<li>An issue wherein leve history was not being evaluated as intended.</li>
<li>An issue wherein Guardian’s favor would not be distributed for players who undertake company leves exclusively.</li>
<li>An issue wherein the bazaar modeling feature would allow male retainers to wear female-only gear, and vice versa.</li>
<li>An issue wherein materia-enhanced gear could be delivered for guild tasks.</li>
<li>An issue wherein deliveries could be made for supply and provisioning missions even if the items were no longer accepted.</li>
<li>An issue wherein the amount of company seals required for promotion to Private Second Class was being erroneously displayed as 100.</li>
<li>An issue wherein the amount of company seals required for promotion to Private Second Class was being erroneously displayed as 100.</li>
<li>An issue wherein the goldsmithing synthesis level for electrum ingots and mythril ingots was incorrect.</li>
<li>An issue wherein targeting would be canceled when attempting to select a party member on the party interface who is not nearby.</li>
<li>An issue wherein the configuration data of the last character with which you logged in would be transferred to that of a newly created character.</li>
</ul>
]]></content:encoded>
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		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; System Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1994</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1081] An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1081] An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.
<p><strong>≪How Achievements Work≫</strong></p>
<ol>
<li>View the achievement list. Initially, only category names will be visible, and individual achievements will not be shown.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/8b/4e/2024_0.jpg" alt="" /></div>
</li>
<li>Unlock the contents of achievement categories by speaking to various NPCs found across Eorzea.<br />
<span style="color: red;">* Achievements can be earned only after they have been unlocked.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/8b/4e/2024_1.jpg" alt="" /></div>
</li>
<li>Fulfill the conditions for earning an achievement.<br />
<span style="color: red;">* Gear-related achievements require that you speak to the NPC with the item(s) equipped.</span></li>
<li>Check whether or not the achievement comes with an item or title reward.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_21.jpg" alt="" /></div>
</li>
<li>Receive any rewards by speaking once more to the NPC who unlocked that achievement’s category.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_22.jpg" alt="" /></div>
</li>
</ol>
<p>Below is a list of achievement NPCs who unlock categories and distribute rewards.</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Category</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Battle</td>
<td bgcolor="#f6efe5">Atelloune</td>
<td bgcolor="#f6efe5">Eastern La Noscea, Red Rooster Stead (36, 25)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Character</td>
<td bgcolor="#fffaf3">Rammbroes</td>
<td bgcolor="#fffaf3">Eastern Thanalan, Golden Bazaar (38, 19)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Items</td>
<td bgcolor="#f6efe5">Terremiaux</td>
<td bgcolor="#f6efe5">North Shroud, Hyrstmill (24, 14)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Synthesis</td>
<td bgcolor="#fffaf3">Rebeccah</td>
<td bgcolor="#fffaf3">Eastern Thanalan, Golden Bazaar (38, 19)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gathering</td>
<td bgcolor="#f6efe5">Rebeccah</td>
<td bgcolor="#f6efe5">Eastern Thanalan, Golden Bazaar (37, 19)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Materia</td>
<td bgcolor="#fffaf3">Alamenain</td>
<td bgcolor="#fffaf3">Central Thanalan (29, 20)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Quest</td>
<td bgcolor="#f6efe5">Derwin</td>
<td bgcolor="#f6efe5">Western Thanalan, Coffer &amp; Coffin (9, 27)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Seasonal Events</td>
<td bgcolor="#fffaf3">Jonathas</td>
<td bgcolor="#fffaf3">Western La Noscea, Aleport (12, 24)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dungeons</td>
<td bgcolor="#f6efe5">Millith Ironheart</td>
<td bgcolor="#f6efe5">South Shroud, Buscarron&#8217;s Fold (35, 43)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Exploration</td>
<td bgcolor="#fffaf3">Exploration</td>
<td bgcolor="#fffaf3">Coerthas Eastern Lowlands, Owl’s Nest (63, 34)</td>
</tr>
</tbody>
</table>
<ul>
<li>o Battle: Achievements related to exploits in combat, such as defeating notorious monsters and beastmen.</li>
<li>Character: Achievements related to such things as class and level progression.</li>
<li>Items: Achievements related to gear and other items.<br />
<span style="color: red;">* Gear-related achievements require that you speak to the NPC with the item(s) equipped.</span></li>
<li>Synthesis: Achievements related to crafting.</li>
<li>Gathering: Achievements related to gathering.</li>
<li>Materia: Achievements related to materia.</li>
<li>Quests: Achievements related to quests.</li>
<li>Seasonal Events: Achievements related to annual seasonal and holiday events.</li>
<li>Dungeon: Achievements related to dungeons.</li>
<li>Exploration: Achievements related to such things as the in-game map and aetheryte attunement.</li>
</ul>
<p>In addition, the following achievement categories will be introduced sometime after patch 1.20a.</p>
<ul>
<li>Currency: Achievements related to gil and other in-game currencies.</li>
<li>Grand Company: Achievements related to Grand Company exploits.</li>
</ul>
<p><strong>≪New Achievement Progress in 1.20≫</strong><br />
Progress towards the following achievements will begin with the release of 1.20. No prior data will count towards earning them.</p>
<blockquote><p>Going with the Grain / Working the Bellows / Pounding Out the Dents / Cutting the Carats / Hiding in Plain Sight / Threading the Needle / Mixing It Up / Savoring the Realm / Mining Your Own Business / Mining Your Own Business: La Noscea / Mining Your Own Business: Black Shroud / Mining Your Own Business: Thanalan / Rocking Around the Clock: La Noscea / Rocking Around the Clock: Black Shroud / Rocking Around the Clock: Thanalan / Logging the Hours: La Noscea / Logging the Hours: Black Shroud / Logging the Hours: Thanalan / Reaping What You Sow: La Noscea / Reaping What You Sow: Black Shroud / Reaping What You Sow: Thanalan / Good Things Come to Those Who Bait: La Noscea / Good Things Come to Those Who Bait: Black Shroud / Good Things Come to Those Who Bait: Thanalan / Getting Giggy with It: La Noscea / Getting Giggy with It: Black Shroud / Getting Giggy with It: Thanalan / Beginner&#8217;s Luck / I Make My Own Luck / Luck&#8217;s Got Nothing to Do with It / I Got This!</p></blockquote>
<p><strong>≪Achievement Rewards≫</strong><br />
The following are the types of rewards currently available as achievement rewards.</p>
<ul>
<li>Titles<br />
Titles will be rewarded for earning certain achievements. You can select the title you wish to be displayed on your character sheet, or opt to show no title. The titles of other players can be seen by viewing their profiles.<br />
<span style="color: red;">* Titles will be displayed on player display names in Version 2.0.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_25.jpg" alt="" /></div>
<p>Ex.)</p>
<ul>
<li>Achieve level 50 as a miner, botanist, and a fisher: <em>Provider of the Realm</em></li>
<li>Successfully convert 1,000 spiritbound items into materia: the Assimilator</li>
</ul>
<p>To access titles and title display settings, select <strong>Attributes</strong> from the main menu and then press the <strong>Titles</strong> that appears under the first tab.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_24.jpg" alt="" /></div>
</li>
<li>Items<br />
Some achievements reward items to commemorate your efforts and perseverance.Ex.)</p>
<ul>
<li>Obtain the &#8220;A Miner&#8217;s Life for Me&#8221; achievements for La Noscea, the Black Shroud, and Thanalan: Pick of the Luminary</li>
<li>Defeat 100,000 enemies: Butcher’s Crown</li>
</ul>
</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/8b/4e/2024_3.png" alt="" /></div>
<p><strong>≪Achievement Points≫</strong><br />
Each achievement also awards a certain number of achievement points. Running point totals can be used to gauge how many achievements a player has earned, and to engage in friendly competition with others. These points are in no way a form of in-game currency.</p>
<p><strong>≪Future Expansion of the Achievement System≫</strong></p>
<ol>
<li>Status of achievements in progress<br />
The display of current progress for achievements (such as percentages and kill counts) will not be available in patch 1.20. We will be adding this feature sometime after 1.20a</li>
<li>As of version 1.20, it is not possible to verify locations you have traveled to as part of various exploration achievements. This issue will also be addressed after patch 1.20a.</li>
<li>Additional Achievements<br />
New achievements will continue to be added following release of 1.20a.</li>
</ol>
</li>
<li>[dev1213] A PC search feature has been added.<br />
<blockquote><p><strong>≪Searching for PCs≫</strong><br />
Online status, class (*1), level (*2), current location (region, area), Grand company affiliation, and language settings (*3) can now all be used as search conditions when looking for other PCs.</p>
<p>*1 Players whose status is set to <em>Seeking Party</em> can be searched for by their<em>preferred class</em>.<br />
*2 The level of players whose status is set to <em>Seeking Party</em> will be that of the<em>preferred class</em> they have selected.<br />
*3 Though any supported language may be selected, the default setting will be for the language specified in the FINAL FANTASY XIV Config.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_0.jpg" alt="" /></div>
<p>The default search settings restrict results to those players within ±5 levels of your current class who are located in the same area as you at the time the search is made.</p>
<p><strong>≪Search Results≫</strong></p>
<ul>
<li>Search Results<br />
The list of search results displays each PC’s online status, name, current class, preferred class, current location, Grand Company affiliation, and language.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_1.jpg" alt="" /></div>
</li>
<li>Player Information<br />
A window containing more detailed information can be viewed by selecting a PC from the search result list. Party invites and /tells can be sent directly from this screen.</p>
<ul>
<li>Name</li>
<li>Language</li>
<li>Current location</li>
<li>Online status</li>
<li>Preferred class and level</li>
<li>Search comment</li>
<li>All class levels<br />
<span style="color: red;">* Current class will be designated by an icon.</span></li>
<li>Grand Company affiliation</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_2.jpg" alt="" /></div>
</li>
</ul>
<p><strong>≪Your Settings and Search Comment≫</strong><br />
Your own search status, preferred class, and search comment can all be accessed by selecting the <strong>Your Settings</strong> option.</p>
<ul>
<li>Status Settings<br />
The following status settings can be selected from the pulldown menu.</p>
<ul>
<li>Online</li>
<li>In a Party<br />
<span style="color: red;">* Status will change to this automatically upon joining a party.</span></li>
<li>Seeking Party</li>
</ul>
<p><span style="color: red;">* As of patch 1.20, online status is only visible on the PC search screen. Online status will be added to player unit frames in version 2.0. Additional statuses are also planned.</span></li>
<li>Search Comment<br />
This option allows you to input or edit your search comment.</li>
<li>Preferred Class<br />
This option is available when your status is set to <strong>Seeking Party</strong>, and indicates as which class you would like to participate.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_3.jpg" alt="" /></div>
</li>
</ul>
</blockquote>
</li>
<li>[dev1250][dev1251] The following additions have been made to the item search feature.
<ul>
<li>Purchases can now be made directly from the item search screen.<strong>≪Procedure≫</strong>
<ol>
<li>Search for an item and then select one of the retainers selling it.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/af/b7/2064_0.jpg" alt="" /></div>
</li>
<li>Input the quantity you wish to buy. A surcharge will be displayed. Select<strong>Accept</strong> to carry out the transaction.<br />
A 5% surcharge is applied to purchases made directly from the item search screen.<br />
<span style="color: red;">* Surcharges will not exceed 4,000 gil.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/af/b7/2064_1.jpg" alt="" /></div>
</li>
</ol>
</li>
<li>The last twenty transactions made for an item will be displayed.<br />
<span style="color: red;">* Histories will be reset during maintenance.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/af/b7/2064_2.jpg" alt="" /></div>
</li>
</ul>
<p>The following features are planned for future patches.</p>
<ul>
<li>The following features are planned for future patches.<br />
As of patch 1.20, it is not possible to view the quality (HQ/NQ) or materia-related information on the item search results screen. This information will be added sometime after patch 1.20b.</li>
<li>Direct Name Input<br />
As of patch 1.20, item names cannot be input directly when conducting a search. The ability to do this will be added in patch 1.21.</li>
</ul>
</li>
<li>[dev1247] Interaction menu commands have been added to the micro menu.<br />
Interaction menu icons now appear on the micro menu when available. This makes it possible to execute these commands without opening the interaction menu.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_26.jpg" alt="" /></div>
</li>
<li>[dev1256] Pop-up messages now appear to notify players of the following:
<ul>
<li>Party invites</li>
<li>Linkshell invites</li>
<li>Trade requests</li>
<li>Incoming teleport offers</li>
<li>Incoming raise offers</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_28.jpg" alt="" /></div>
</li>
<li>[dev1063] Popup Help has been added.<br />
Placing the cursor over a UI element brings up an explanation for it.<br />
Popup help can be toggled on/off via the micro menu.Popup help exists for the following UI elements:</p>
<ul>
<li>Action Bar</li>
<li>Main Menu</li>
<li>Player Unit Frame</li>
<li>Enemy Unit Frames</li>
<li>Party Member Unit Frames</li>
<li>Micro Menu</li>
<li>Micro Menu Interaction Icons</li>
<li>Status Effects</li>
<li>Chat Log</li>
<li>Targeting Filter Interface</li>
<li>EXP Bar</li>
<li>Attributes</li>
<li>Gear</li>
<li>Actions &amp; Traits</li>
<li>Point Allotment</li>
<li>Configuration</li>
<li>Inventory</li>
</ul>
<p><span style="color: red;">* Additional popup help will be implemented in future patches.</span></li>
<li>[dev1248] To coincide with its removal from the game, the shield skill has been deleted from main menu » <strong>Attributes</strong> » <strong>Skills</strong>.</li>
<li>[dev1248] Information under main menu » <strong>Actions &amp; Traits</strong> has been updated to reflect class changes.</li>
<li>[dev1228] A <strong>Point Allotment</strong> option has been added to the main menu.</li>
<li>[dev1275] The default settings for display names have been changed as follows:
<ul>
<li>Enemy Icons: On</li>
<li>Levels: On</li>
<li>Enmity: On</li>
<li>HP Bars: All</li>
</ul>
<p><span style="color: red;">* This change does not affect the settings for characters created prior to patch 1.20.</span></li>
<li>[dev1276] Enemies targeted by the following have been changed:
<ul>
<li>main menu » <strong>Configuration</strong> » <strong>Target Settings</strong> » <strong>Target Engaged Enemies Only</strong></li>
<li>main menu » <strong>Keyboard</strong> » <strong>Target</strong> » <strong>Target</strong> » <strong>Target Next Engaged Enemy</strong></li>
<li>main menu » <strong>Keyboard</strong> » <strong>Target</strong> » <strong>Target</strong> » <strong>Target Previous Engaged Enemy</strong>
<ul>
<li>Passive mode<br />
Targets as normal</li>
<li>Active mode
<ul>
<li>If no enemies have enmity towards you, targets only enemies that can be engaged.</li>
<li>If there are enemies with enmity towards you, targets only enemies that can be engaged and are currently in combat.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>[dev1277] The following configuration options have been added.
<ul>
<li>Keyboard＜Main Menu＞
<ul>
<li>Point Allotment</li>
<li>Achievements</li>
<li>Search</li>
</ul>
<p>＜Other＞</p>
<ul>
<li>Cycle Action Bars (Reverse)</li>
<li>Cycle Action Bars (Forward)</li>
<li>Open Micro Menu</li>
<li>UI Lock</li>
<li>Popup Help</li>
</ul>
</li>
<li>Audio
<ul>
<li>Audio Distance<br />
Allows you to set the distance of sound effects in 3-D environments. Ordinarily, sound effects such as footsteps and spellcasting are heard from the screen’s perspective. By adjusting this setting, it is possible to deepen the impression of hearing from the character’s perspective.</li>
</ul>
</li>
<li>Camera
<ul>
<li>Lock-on Camera Range<br />
Rebound range when manual pans of the camera are released has been expanded and can now be set freely.</li>
</ul>
</li>
</ul>
</li>
<li>[dev1278] The delay for executing commands unrelated to chat (such as /action and /equip) has been reduced from 2 seconds to 1.<br />
<span style="color: red;">* Further adjustments may be required when adding a pause with the /wait command.</span></li>
<li>[dev1249] The <em>/assist</em> text command has been added. This command allows you to target the target of another character. Characters can be specified using subcommands such as &lt;t&gt; and &lt;st&gt;<br />
<blockquote><p>Ex.)<br />
/assist &lt;t&gt;<br />
/assist &lt;st&gt;</p></blockquote>
<p><span style="color: red;">* As of patch 1.20, the /assist command does not support the direct input of character names. This feature is being considered for future release.</span></li>
<li>[dev1249] The /random dice text command has been added which generates a random number between 0 and the designated value (up to 1000). Results will be displayed in a /say radius. Rolls will be between 0 and 100 when no value is designated.</li>
<li>[dev1254] The /shutdown text command has been added, which allows players to close the game in a single step. Upon selecting <strong>Exit Game</strong> in the main menu, players can now choose to close the game or return to the character screen.</li>
<li>[dev1279] The following emotes have been added:
<ul>
<li>/grovel</li>
<li>/happy</li>
<li>/disappointed</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_27.jpg" alt="" /></div>
</li>
<li>[dev1280] A character that is seated via the /sit command can now be made to stand simply by initiating movement.</li>
<li>[dev1255] Adjustments have been made to preserve camera position during target lock, preventing undesired movement along both axes.</li>
<li>[dev1281] The size of the level gauge can now be reduced further.</li>
<li>[dev1282] The following changes have been made to map markers.
<ul>
<li>A marker has been added to indicate places where players can move between floors.</li>
<li>The marker indicating the vendor NPC catering to new arrivals in the Adventurers’ Guild has been adjusted.</li>
</ul>
</li>
<li>[dev1282] Gathering points are now marked on the minimap.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_29.jpg" alt="" /></div>
</li>
<li>[dev1283] The option to cancel has been added to quest selection.</li>
<li>[dev1284] It is now possible to open the chat prompt during gathering by pressing a key.</li>
<li>[dev1285] New background music has been added.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Item Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1992</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand &#38; Land are [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand &amp; Land are now learned as you gain in level.Based on the above change, guild marks cannot longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.
<p>Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.</p>
<p>The levels at which actions and abilities are learned are below:<br />
<a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land">Disciple of the Land Changes</a><br />
<a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand">Disciple of the Hand Changes</a></p>
<p>In accordance with the above changes, the following actions have been abolished:</p>
<blockquote><p>Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder</p></blockquote>
</li>
<li>[dev1236] All HQ items have been consolidated into +1.<br />
All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]<br />
<span style="color: red;">* Dyes have been consolidated into NQ items.</span>Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:</p>
<ul>
<li>Arms: Damage made equivalent to +2.</li>
<li>Armor: Defense made equivalent to +2.</li>
<li>Shields: Block Rate made equivalent to +1. Item quality now affects Block.</li>
<li>Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.</li>
<li>Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.</li>
<li>When used as synthesis material, will be treated as equivalent to +3.</li>
<li>HQ+3 items dropped by enemies have been changed to +1.</li>
<li>HQ+3 items obtained through gathering have been changed to +1.</li>
</ul>
<p><span style="color: red;">Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.</span></li>
<li>[dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.<br />
* <a href="http://forum.square-enix.com/ffxiv/threads/30760" target="_blank">Review</a> the concept behind these changes.<br />
* <a href="http://forum.square-enix.com/ffxiv/threads/32384" target="_blank">View</a> the complete list of dyeing recipes.<br />
* <a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes" target="_blank">View</a> the revisions to item names accompanying this change.</p>
<ul>
<li>Items with a single variant: item attributes and equipping requirements have been unified.</li>
<li>Items with a single variant: item attributes and equipping requirements have been unified. <span style="color: red;">* Exceptions exist.</span></li>
<li>With the exception of variants, level conditions will be changed from Required to Optimal.</li>
<li>New color variations will be added for certain gear.</li>
</ul>
<p>Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.<br />
<span style="color: red;">* As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1. </span></p>
<p><strong>≪Items with a Single Variant≫</strong><br />
Item attributes and equipping requirements have been unified.</p>
<blockquote><p>Example:<br />
＜Example:＞</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Cotton Acton<br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
<td bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Cotton Acton <span style="color: red;">(Brown)</span><br />
Requires: <span style="color: red;">Discipline of War</span><br />
HP: +32 <span style="color: red;">MP: +32</span></td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Color, equipping requirements, and attributes have changed as a result of dyeing.</span></p>
<p>＜After＞</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">After<br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
<td bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Cotton Acton <span style="color: red;">(Brown)</span><br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Only color has changed as a result of dyeing.</span></p></blockquote>
<p><strong>≪Items with Multiple Variants≫</strong><br />
Items with different attributes have been renamed, and new color variations added.</p>
<p>Example:<br />
＜Before＞</p>
<blockquote>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="45%">Felt Robe<br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Red)</span><br />
Suits: All Classes<br />
MP: +54　Magic Evasion: +8 <span style="color: red;">Mind: +6</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Green)</span><br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8 <span style="color: red;">Attack Magic Potency:+8</span></td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Attributes differ according to color.</span></p></blockquote>
<p>＜After＞</p>
<ul>
<li>Dyeing Only<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="45%">Felt Robe<br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Red)</span><br />
Suits: All Classes<br />
MP: +54　Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="28%">Felt Robe <span style="color: red;">(Green)</span><br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Only color has changed as a result of dyeing.</span></li>
<li>Adding Color/Attributes with New Recipes<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="4" bgcolor="#f6efe5" width="28%">Felt Robe<br />
Suits: All Classes<br />
MP: +54<br />
Magic Evasion: +8</td>
<td rowspan="4" bgcolor="#fffaf3" width="7%">Synthesis<br />
→</td>
<td rowspan="2" bgcolor="#f6efe5" width="28%">Felt Robe <span style="color: red;">of Casting</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
<span style="color: red;">Attack Magic Potency:+8</span><br />
Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="7%">Dyeing<br />
→</td>
<td rowspan="1" bgcolor="#f6efe5" width="28%">Felt Robe of Casting<span style="color: red;">(Red)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Attack Magic Potency:+8<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe of Casting<span style="color: red;">(Green)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Attack Magic Potency:+8<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="%">Felt Robe <span style="color: red;">of the Mind</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
<span style="color: red;">Mind: +6</span><br />
Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="7%">Dyeing<br />
→</td>
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe of the Mind <span style="color: red;">(Red)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Mind: +6<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe of the Mind <span style="color: red;">(Green)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Mind: +6<br />
Magic Evasion: +8</td>
</tr>
</tbody>
</table>
</li>
</ul>
<p><span style="color: red;">* Due to the game&#8217;s data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.</span></p>
<p>* <a href="http://forum.square-enix.com/ffxiv/threads/32384" target="_blank">View</a> the complete list of dyeing recipes.</li>
<li>[dev1261] New items have been added.<br />
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Item</td>
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="40%"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lapis Cross</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">This medal featuring two crossed oars is awarded to those who have shown exceptional performance in service to the Maelstrom.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Emerald Leaf</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">This medal featuring a single green leaf is awarded to those who have shown exceptional performance in service to the Order of the Twin Adder.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gold Scales</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">This medal featuring a solid gold set of scales is awarded to those who have shown exceptional performance in service to the Immortal Flames.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Other</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Other</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Inferno Totem</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">This darksteel idol resembling the primal Ifrit is used by Amalj&#8217;aa shamans during summoning ceremonies.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Kupo Nut Charm</td>
<td bgcolor="#f6efe5">Miscellany</td>
<td bgcolor="#f6efe5">This simple talisman carved from a single kupo nut is often presented by moogles as an offering in sacred rituals.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Murderous Mogfists</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Morbid Mogblade</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Malignant Mogaxe</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Melancholy Mogfork</td>
<td bgcolor="#f6efe5">Lancer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mischievous Mogbow</td>
<td bgcolor="#fffaf3">Archer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Maleficent Mogstaff</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Malevolent Mogwand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Shortsword</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Baghnakhs</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan War Axe</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Guisarme</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Composite Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Radical</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Staff</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Kite Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Baselard</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Knuckles</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bill</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Lance</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Cane</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Scepter</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Lantern Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Falchion</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hora</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bhuj</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Halberd</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Shortbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Wand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Brand</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Round Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Winglet</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Himantes</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bardiche</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Guisarme</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Composite Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Crook</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Cudgel</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hoplon</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Macuahuitl</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Knuckles</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Bill</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Fork</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Longbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Cane</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Scepter</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Square Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: GLA CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Spatha</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Hora</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Labrys</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Harpoon</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Shortbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Radical</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Staff</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Buckler</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Saw of the Luminary</td>
<td bgcolor="#f6efe5">Carpenter&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: CRP</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hammer of the Luminary</td>
<td bgcolor="#fffaf3">Blacksmith&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BSM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mallet of the Luminary</td>
<td bgcolor="#f6efe5">Armorer&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gavel of the Luminary</td>
<td bgcolor="#fffaf3">Goldsmith&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GSM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Knife of the Luminary</td>
<td bgcolor="#f6efe5">Leatherworker&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: LTW</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Needle of the Luminary</td>
<td bgcolor="#fffaf3">Weaver&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: WVR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Alembic of the Luminary</td>
<td bgcolor="#f6efe5">Alchemist&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ALC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pan of the Luminary</td>
<td bgcolor="#fffaf3">Culinarian&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CUL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pick of the Luminary</td>
<td bgcolor="#f6efe5">Miner&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MIN</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Axe of the Luminary</td>
<td bgcolor="#fffaf3">Botanist&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BTN</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Rod of the Luminary</td>
<td bgcolor="#f6efe5">Fisher&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: FSH</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Butcher&#8217;s Crown</td>
<td bgcolor="#fffaf3">Crown</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: Disciplines of War or Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Chronicler&#8217;s Crown</td>
<td bgcolor="#f6efe5">Crown</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Paragon&#8217;s Crown</td>
<td bgcolor="#fffaf3">Crown</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: Disciplines of War or Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gambler&#8217;s Crown</td>
<td bgcolor="#f6efe5">Crown</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Sallet</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Biliaud</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Wristguards</td>
<td bgcolor="#fffaf3">Armband</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Trousers</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Leggings</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Sallet</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Biliaud</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Wristguards</td>
<td bgcolor="#f6efe5">Armband</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Trousers</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Leggings</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Shirt</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Halfgloves</td>
<td bgcolor="#f6efe5">Gloves</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Sarouel</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Crakows</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Pot Helm</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Shirt</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Halfgloves</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Sarouel</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Sash</td>
<td bgcolor="#f6efe5">Sash</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Coif</td>
<td bgcolor="#fffaf3">Headwear</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Tunic</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Bracers</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Kecks</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Moccasins</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Coif</td>
<td bgcolor="#f6efe5">Headwear</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Bracers</td>
<td bgcolor="#f6efe5">Gloves</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Kecks</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 30／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stormbringer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 45／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Stormcarrier&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 45／Requires: Discipline of the Land</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flamebringer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 45／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flamecarrier&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 45／Requires: Discipline of the Land</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpentbringer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 45／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpentcarrier&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 45／Requires: Discipline of the Land</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
<p><strong>≪The Maelstrom≫<br />
Storm Private Second Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Private Second Class</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 59 Delay: 2.5<br />
Accuracy: +8<br />
Parry: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Baghnakhs</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 80 Delay: 3.2<br />
Attack Power: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan War Axe</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 102 Delay: 4.0<br />
Accuracy: +7 Attack Power: +10<br />
Lightning Magic Potency: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Guisarme</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 95 Delay: 3.7<br />
Accuracy: +9 Attack Power: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Composite Bow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 60 Delay: 4.0<br />
Accuracy: +12 Attack Power: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Radical</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 42 Delay: 4.2<br />
Unique Untradable Two-Handed Conjurer’s Arm+12<br />
Magic Accuracy: +6<br />
Magic Crit Rate: +16</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Staff</td>
<td bgcolor="#f6efe5">Unique Untradable Two-Handed Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 41 Delay: 4.0<br />
Magic Accuracy: +15<br />
Magic Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Kite Shield</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Block Rate: 72 Block: 89<br />
Strength: +1</td>
</tr>
</tbody>
</table>
<p><strong>Storm Private First Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Private&#8217;s Sallet</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 52<br />
HP+30 Vitality: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Bliaud</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 73<br />
Intelligence: +6 Mind: +6 Magic Accuracy: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Wristguards</td>
<td bgcolor="#f6efe5">Unique Untradable Armband<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 34<br />
Gathering: +15 Evasion: +5<br />
Parry: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Trousers</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 86<br />
HP+25 Strength: +5 Vitality: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Leggings</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 36<br />
HP+30 MP+30 Evasion: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Unique Untradable</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
</tbody>
</table>
<p><strong>Storm Corporal</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Lominsan Baselard</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 86 Delay: 2.4<br />
Crit Rate: +10<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Knuckles</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 114 Delay: 3.0<br />
Accuracy: +15<br />
Crit Rate: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bill</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 162 Delay: 4.2<br />
Vitality: +3 Dexterity: +5<br />
Crit Rate: +15<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Lance</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 143 Delay: 3.7<br />
Attack Power: +25<br />
Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 75 Delay: 3.3<br />
Accuracy: +30 Attack Power: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Cane</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 60 Delay: 4.0<br />
Unique Untradable Two-Handed Conjurer’s Arm+10<br />
Magic Accuracy: +15<br />
Magic Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Scepter</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 40 Delay: 3.0<br />
Unique Untradable Two-Handed Conjurer’s Arm+15<br />
Magic Accuracy: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Thaumaturge’s Arm</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Block Rate: 126<br />
Block: 86 Attack Power: +15</td>
</tr>
</tbody>
</table>
<p><strong>Storm Sergeant Third Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Sergeant&#8217;s Sallet</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 84<br />
HP+40 Vitality: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Bliaud</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 117<br />
Intelligence: +8 Mind: +6 Magic Accuracy: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Wristguards</td>
<td bgcolor="#f6efe5">Unique Untradable Armband<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 54<br />
Gathering: +20 Evasion: +8<br />
Parry: +8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Trousers</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 138<br />
HP+30 Strength: +6 Vitality: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Leggings</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 57<br />
HP+36 MP+36 Evasion: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Unique Untradable Belt<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 22<br />
Vitality: +4 Mind: +2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Stormbringer’s Ring</td>
<td bgcolor="#f6efe5">Unique Untradable Ring<br />
Requires Discipline of the Hand<br />
Required Level 45</td>
<td bgcolor="#f6efe5">Defense: 5<br />
Craftsmanship: +5 Mag. Craftsmanship: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stormcarrier’s Ring</td>
<td bgcolor="#fffaf3">Unique Untradable Ring<br />
Requires Discipline of the Land<br />
Required Level 45</td>
<td bgcolor="#fffaf3">Defense: 5<br />
Gathering: +5 Output: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Unique Untradable Bracelet<br />
Suits All Classes<br />
Required Level 30</td>
<td bgcolor="#f6efe5">Defense: 4<br />
Increased Spiritbond Gain: +1</td>
</tr>
</tbody>
</table>
<p><strong>≪The Order of the Twin Adder≫<br />
Serpent Private Second Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Gridanian Macuahuitl</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 59 Delay: 2.5<br />
Accuracy: +10 Magic Evasion: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Knuckles</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 77 Delay: 3.0<br />
Accuracy: +10<br />
Crit Rate: +13</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Bill</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 105 Delay: 4.2<br />
Dexterity: +3<br />
Crit Rate: +10<br />
Parry: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Fork</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 88 Delay: 3.5<br />
Accuracy: +15 Attack Power: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Longbow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 63 Delay: 4.2<br />
Accuracy: +20 Attack Power: +20 Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Cane</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 41 Delay: 4.0<br />
Mind: +3 Unique Untradable Two-Handed Conjurer’s Arm+8<br />
Magic Accuracy: +12<br />
Magic Crit Rate: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Scepter</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 27 Delay: 3.0<br />
Unique Untradable Two-Handed Conjurer’s Arm+10<br />
Magic Accuracy: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanain Square Shield</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA CNJ THM<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Block Rate: 68 Block: 46<br />
Magic Accuracy: +10</td>
</tr>
</tbody>
</table>
<p><strong>Serpent Private First Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Serpent Private&#8217;s Coif</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Headwear<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 40<br />
Perception: +20 HP+30 MP+30</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 88<br />
Strength: +8 Mind: +8 Attack Power: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Bracers</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 37<br />
Piety: +4 Accuracy: +7<br />
Magic Evasion: +14</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Kecks</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 65<br />
Vitality: +6 Piety: +5 Evasion: +16</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 34<br />
Vitality: +4 Evasion: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Unique Untradable</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
</tbody>
</table>
<p><strong>Serpent Corporal</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Gridanian Spatha</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 90 Delay: 2.5<br />
Accuracy: +15<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Hora</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 112 Delay: 2.9<br />
Crit Rate: +25<br />
Parry: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Labrys</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 159 Delay: 4.2<br />
Accuracy: +15<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Harpoon</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 125 Delay: 3.3<br />
Accuracy: +25<br />
Parry: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Shortbow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 79 Delay: 3.5<br />
Accuracy: +30</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Radical</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 65 Delay: 4.2<br />
Piety: +3 Unique Untradable Two-Handed Conjurer’s Arm+15<br />
Magic Accuracy: +10<br />
Magic Crit Rate: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Staff</td>
<td bgcolor="#f6efe5">Unique Untradable Two-Handed Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 62 Delay: 4.0<br />
Magic Accuracy: +20<br />
Magic Crit Rate: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Buckler</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA 呪術士<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Block Rate: 168<br />
Block: 71 Evasion: +15</td>
</tr>
</tbody>
</table>
<p><strong>Serpent Sergeant Third Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Serpent Sergeant&#8217;s Coif</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Headwear<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 64<br />
Perception: +24 HP+36 MP+36</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 141<br />
Strength: +10 Mind: +10<br />
Attack Power: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Bracers</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 59<br />
Piety: +6 Accuracy: +9<br />
Magic Evasion: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Kecks</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 105<br />
Vitality: +8 Piety: +7 Evasion: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 54<br />
Vitality: +6 Evasion: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Unique Untradable Belt<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 24<br />
HP+12 Vitality: +6 Intelligence: +3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpentbringer’s Ringグ</td>
<td bgcolor="#f6efe5">Unique Untradable Ring<br />
Requires Discipline of the Hand<br />
Required Level 45</td>
<td bgcolor="#f6efe5">Defense: 5<br />
Mag. Craftsmanship: +5 Control: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpentcarrier’s Ring</td>
<td bgcolor="#fffaf3">Unique Untradable Ring<br />
Requires Discipline of the Land<br />
Required Level 45</td>
<td bgcolor="#fffaf3">Defense: 5<br />
Output: +5 Perception: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Unique Untradable Bracelet<br />
Suits All Classes<br />
Required Level 30</td>
<td bgcolor="#f6efe5">Defense: 4<br />
Increased Spiritbond Gain: +1</td>
</tr>
</tbody>
</table>
<p><strong>≪The Immortal Flames≫<br />
Flame Private Second Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Ul&#8217;dahn Falchion</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 63 Delay: 2.6<br />
Strength: +2 Attack Power: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hora</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 73 Delay: 2.9<br />
Crit Rate: +20<br />
Parry: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bhuj</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 100 Delay: 4.0<br />
Attack Power: +7<br />
Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Halberd</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 88 Delay: 3.5<br />
Attack Power: +20<br />
Parry: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Shortbow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 54 Delay: 3.5<br />
Accuracy: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Wand</td>
<td bgcolor="#fffaf3">Unique Untradable Conjurer&#8217;s Arm<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 27 Delay: 3.0<br />
Attack Magic Potency: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Brand</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 25 Delay: 2.9<br />
Earth Resistance: +15<br />
Unique Untradable Two-Handed Conjurer’s Arm+25<br />
Earth Magic Potency: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Round Shield</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Block Rate: 82 Block: 64<br />
Mind: +1</td>
</tr>
</tbody>
</table>
<p><strong>Flame Private First Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Flame Private&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 48<br />
Intelligence: +4 Accuracy: +8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Shirt</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 81<br />
Mind: +5 Accuracy: +7<br />
Evasion: +14</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Halfgloves</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 32<br />
Dexterity: +4 Intelligence: +4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Sarouel</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 60 Craftsmanship: +15<br />
Evasion: +15 Attack Power: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsmanship:</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Unique Untradable</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
</tbody>
</table>
<p><strong>Flame Corporal</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Ul&#8217;dahn Winglet</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 95 Delay: 2.6<br />
Mind: +3 Accuracy: +10<br />
Attack Power: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Himantes</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 114 Delay: 3.0<br />
Accuracy: +15 Attack Power: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bardiche</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 159 Delay: 4.2<br />
Attack Power: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Guisarme</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 140 Delay: 3.7<br />
Accuracy: +15 Attack Power: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Composite Bow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 93 Delay: 4.0<br />
Accuracy: +15 Attack Power: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Crook</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 62 Delay: 4.0<br />
Magic Accuracy: +20<br />
Magic Crit Rate: +30</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Cudgel</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 42 Delay: 3.2<br />
Magic Accuracy: +15<br />
Magic Crit Rate: +30</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hoplon</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Block Rate: 131<br />
Block: 107 Dexterity: +2</td>
</tr>
</tbody>
</table>
<p><strong>Flame Sergeant Third Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Flame Sergeant&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 77<br />
Intelligence: +6 Accuracy: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Shirt</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 129<br />
Mind: +7 Accuracy: +10<br />
Evasion: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Halfgloves</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 51<br />
Dexterity: +6 Intelligence: +6</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Sarouel</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 96 Craftsmanship: +18 Evasion: +18<br />
Attack Power: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Crakows</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 50<br />
Mag. Craftsmanship: +15 Evasion: +12<br />
Evasion: +8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Segreant&#8217;s Sash</td>
<td bgcolor="#fffaf3">Unique Untradable Sash<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 20<br />
Dexterity: +5 Accuracy: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flamebringer’s Ring</td>
<td bgcolor="#f6efe5">Unique Untradable Ring<br />
Requires Discipline of the Hand<br />
Required Level 45</td>
<td bgcolor="#f6efe5">Defense: 5 Craftsmanship: +5 Control: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flamecarrier’s Ring</td>
<td bgcolor="#fffaf3">Unique Untradable Ring<br />
Requires Discipline of the Land<br />
Required Level 45</td>
<td bgcolor="#fffaf3">Defense: 5<br />
Gathering: +5 Perception: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Unique Untradable ArmbandBracelet<br />
Suits All Classes<br />
Required Level 30</td>
<td bgcolor="#f6efe5">Defense: 4<br />
Increased Spiritbond Gain: +1</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.</li>
<li>[dev1263] The bonuses granted by the following items have been revised:
<ul>
<li>Ifrit’s Claws / Ifrit’s Blade / Ifrit&#8217;s Battleaxe / Ifrit&#8217;s Bow / Ifrit&#8217;s Harpoon<br />
<blockquote><p>Attack Power: 20 → 30</p></blockquote>
</li>
<li>Ifrit&#8217;s Cudgel / Ifrit’s Cane<br />
<blockquote><p>Attack Magic Potency: 20 → 30</p></blockquote>
</li>
</ul>
</li>
<li>[dev1264] The following item is no longer unique and untradeable:
<ul>
<li>Sentinel’s Trousers</li>
</ul>
</li>
<li>[dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.</li>
<li>[dev1267] The repair requirements for the following items have been changed:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="46%">Item</td>
<td bgcolor="#f5cca2" width="25%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="25%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Baghnakhs</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Gladius</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Brass Head Knife</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">Armorcraft</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Cudgel</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Heavy-duty Brass Head Knife</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vintage Cudgel</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Storm Axe</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Storm Axe</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Cudgel</td>
<td align="center" bgcolor="#fffaf3">Armorcraft</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Decorated Iron Scutum</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Decorated Iron Scutum</td>
<td align="center" bgcolor="#fffaf3">Armorcraft</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Brass Gladius</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Wrapped Crowsbeak Hammer</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Plumed Bronze Pickaxe</td>
<td align="center" bgcolor="#f6efe5">Woodworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Padded Leather Workboots</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Padded Leather Workboots (Black)</td>
<td align="center" bgcolor="#f6efe5">Leatherworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Padded Leather Workboots (Ochre)</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Padded Leather Workboots (Green)</td>
<td align="center" bgcolor="#f6efe5">Leatherworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Padded Leather Workboots (Red)</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Dodotail Pickaxe</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Fish Saw</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Alchemy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Oiled Bronze Pickaxe</td>
<td align="center" bgcolor="#f6efe5">Woodworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Alchemy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Oiled Bronze Hatchet</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Alchemy</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1268] The recipes for the following items have been revised:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Item</td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dodoskin Pot Helm</td>
<td bgcolor="#f6efe5">Bronze Rivets<br />
Sheep Leather<br />
Sheep Leather</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Rivets<br />
Sheep Leather<br />
Dodo Leather</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1269] Recipes, both old and new, no longer require treatises.<br />
Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.<br />
Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.</li>
<li>[dev1270] The difficulty of the linen yarn recipe has been eased.</li>
<li>[dev1270] The difficulty of the undyed felt recipe has been increased slightly.</li>
<li>[dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.</li>
<li>[dev1208] The following changes have been made to repairs:
<ul>
<li>The repair motion has been simplified and the time required for the procedure shortened.</li>
<li>The repair screen will no longer be displayed after selecting the <strong>Repair</strong>command.</li>
<li>The amount of EXP yielded through repairs has been adjusted.</li>
</ul>
</li>
<li>[dev1208] It is now possible to have NPCs perform repairs on accessories.</li>
<li>[dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:<br />
<blockquote><p>Enemy Level / Gathering Point Grade / Recipe Level</p></blockquote>
<p>The rate at which spiritbond develops through combat and gathering has also been increased.</li>
<li>[dev1271] The following additions and changes have been made to materia:
<ul>
<li>It is now possible to view information on materia when examining the gear of other players via the check command.</li>
<li>Selecting <strong>Back</strong> in the materia melding interface now returns you to the materia selection window.</li>
<li>When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.</li>
<li>Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.</li>
<li>A message will now appear when attempting to convert materia-enhanced gear into materia.</li>
</ul>
</li>
<li>[dev1208] Item help has been updated to include level requirements for repairs and materia melding.</li>
<li>[dev1273] The rate of success when gathering with secondary tools has been increased.</li>
<li>[dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.<br />
<blockquote><p>Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter</p></blockquote>
</li>
<li>[dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.</li>
<li>[dev1288] The following items have been renamed:
<ul>
<li>Plumed Cobalt Dolabra → Cobalt Dolabra</li>
<li>Sheepskin Targe → Leather Targe</li>
<li>Leather Targe → Sheepskin Targe</li>
<li>Brass Earplug Mold → Bronze Earplug Mold</li>
<li>Brass Earplug Casing → Bronze Earplug Casing</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Battle Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-battle-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-battle-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1990</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1206] Class reforms have commenced, ushering in the following changes: * To review the impetus behind the reforms and [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1206] Class reforms have commenced, ushering in the following changes:<br />
* To review the impetus behind the reforms and peruse the comprehensive list of changes to actions, please refer to <a href="http://forum.square-enix.com/ffxiv/threads/30501" target="_blank">[dev1206] Class Reforms</a> and <a href="http://forum.square-enix.com/ffxiv/threads/30986" target="_blank">[dev1206] Class Reforms &amp; Action Lists</a>.<strong>≪Revision of Class-specific Actions≫</strong><br />
Actions learnable by each class have undergone comprehensive review and revision. Previously, only executable actions such as abilities, spells, and weaponskills could be learned by gaining in level. This has been revised to include traits.</p>
<p>Based on the above change, the system wherein traits are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased your traits will reimburse you for the guild marks you spent.</p>
<p>Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.</p>
<p>Upper tiers of an action (such as Fire II and Fire III) have been abolished in favor of a system wherein potency and MP cost are scaled based on the player’s level.</p>
<p><strong>≪Abolition of the Shield Skill≫</strong><br />
The shield skill has been abolished and reborn as actions and traits learnable by gladiators. As such, all gains associated with the shield skill (levels and EXP) have been rendered invalid.</p>
<p><strong>≪Setting Actions and Traits≫</strong><br />
The following reforms have been made to the conditions for setting actions and traits:</p>
<ul>
<li>Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.<br />
<span style="color: red;">* All placement data for actions will be reset the first time you log in following the release of patch 1.20. Actions for a particular class will be set automatically upon switching to that class.</span></li>
<li>Action cost has been abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap is determined by the level of your current class.</li>
<li>Players are no longer bound by level restrictions when setting actions from other classes. For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.</li>
<li>All traits have been made class-exclusive. Adjustments have been made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.</li>
</ul>
<p>The levels at which actions and traits are learned, along with the cap for setting actions from other classes, are as follows:</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="16%">Level</td>
<td bgcolor="#f5cca2" width="28%">Actions</td>
<td bgcolor="#f5cca2" width="28%">Traits</td>
<td bgcolor="#f5cca2" width="28%">Actions permitted from other classes</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">1st</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">2nd</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">4</td>
<td align="center" bgcolor="#fffaf3">3rd</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">4th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">7</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">1st</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">9</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">5th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">2</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">11</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">2nd</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">13</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">6th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">16</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">3rd</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">17</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">7th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">19</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">4th</td>
<td align="center" bgcolor="#fffaf3">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">21</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">8th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">23</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">24</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">5th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">9th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">27</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">6th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">29</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">10th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">6</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">31</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">7th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">11th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">35</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">8th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">37</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">12th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">9th</td>
<td align="center" bgcolor="#fffaf3">8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">41</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">13th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">44</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">10th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">14th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">47</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">48</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">11th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">49</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">15th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">10</td>
</tr>
</tbody>
</table>
<p><strong>≪Individual Combos≫</strong><br />
A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.</p>
<ol>
<li>Position: Striking the enemy from the direction specified, e.g., the flank.</li>
<li>Status: Avoiding or incurring enmity from the enemy in question and so forth.</li>
<li>Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.</li>
</ol>
<p>Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.</p>
<p>Examples of weaponskills and their bonus conditions:</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5" width="20%">WS1<br />
Weaponskill 1</td>
<td bgcolor="#f6efe5" width="80%">Deal physical damage to a single target. Damage increases by 20% when executed from the front.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">WS2<br />
Weaponskill 2</td>
<td bgcolor="#fffaf3">Deal physical damage to a single target, increasing enmity.<br />
Combo: Weaponskill 1 Bonus: Enmity+50%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">WS3<br />
Weaponskill 3</td>
<td bgcolor="#f6efe5">Deal physical damage to a single target.<br />
Combo: Weaponskill 1 Bonus: Damage+20%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">WS4<br />
Weaponskill 4</td>
<td bgcolor="#fffaf3">Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind.<br />
Combo: Weaponskill 3 Bonus: HP reduction +25%</td>
</tr>
</tbody>
</table>
<p>Individually executed, the above weaponskills will deal out only what is indicated in the first line of their descriptions. The bonuses granted by weaponskills 1 and 4 (Damage+20% and Gradually reduces HP, respectively) are dependent on positioning.</p>
<p>Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant you Enmity+50%. Furthermore, the TP cost for performing 2 will be waived. In the case of the above weaponskills, the following two combinations can be identified:</p>
<blockquote><p>1) 1 → 2<br />
2) 1 → 3 → 4</p></blockquote>
<p>Please note that all bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_17.jpg" alt="" /></div>
<p><strong>≪List of Actions and Traits≫</strong><br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/32606?p=476429&amp;viewfull=1#post476429" target="_blank">details</a>.</p>
<p><span style="color: red;">* While there exist certain actions whose names are unchanged due to changes to internal data, macros created prior to patch 1.19 that utilized the Auto-translation Dictionary to input action names will no longer function. Players will need to delete and reregister these macros. We apologize for any inconvenience caused.</span></p>
<p>* No changes have been to actions used by enemies. As such, discrepancies in effect may exist between the actions used by players and enemies, even if they share the same name.</li>
<li>[dev1228] Attribute points have been reintroduced with overhauled mechanics.Disciples of War &amp; Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class.<br />
<span style="color: red;">* Disciples of the Hand &amp; Land are not awarded attribute points.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_18.jpg" alt="" /></div>
<p>Please note that a level-determined cap is imposed upon the number of points you can allot to each parameter.</p>
<table width="280" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Level</td>
<td bgcolor="#f5cca2" width="65%">Allotment Cap</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">13</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">14</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">6</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">17</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">21</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">22</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">23</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">25</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">26</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">27</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">12</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">13</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">31</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">14</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">33</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">34</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">16</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">37</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">17</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">39</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">42</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">46</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">21</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">47</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">22</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">49</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">23</td>
</tr>
</tbody>
</table>
<p><strong><span style="color: red;">Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.</span></strong></p>
<p><strong>≪Parameters and Their Effects≫</strong></p>
<p>Strength</p>
<ul>
<li>Attack Power</li>
<li>Damage dealt by puglist, gladiator, marauder, and lancer arms</li>
</ul>
<p>Vitality</p>
<ul>
<li>Damage taken</li>
<li>Enhancement Magic Potency</li>
<li>Maximum HP</li>
<li>Damage dealt by marauder arms</li>
</ul>
<p>Dexterity</p>
<ul>
<li>Accuracy</li>
<li>Block Rate</li>
<li>Parry</li>
<li>Damage dealt by archer arms</li>
</ul>
<p>Intelligence</p>
<ul>
<li>Attack Magic Potency</li>
<li>Damage dealt by puglist</li>
</ul>
<p>Mind</p>
<ul>
<li>Healing Magic Potency</li>
<li>Magic Accuracy</li>
<li>Damage dealt by gladiator, thaumaturge, and conjurer arms</li>
</ul>
<p>Piety</p>
<ul>
<li>Magic Evasion</li>
<li>Enfeebling Magic Potency</li>
<li>Maximum MP</li>
<li>Damage dealt by archer, lancer, thaumaturge, and conjurer arms</li>
</ul>
<p><strong>≪Auto-attack Damage Bonus≫</strong></p>
<table width="360" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Class</td>
<td bgcolor="#f5cca2" width="33%">Bonus 1</td>
<td bgcolor="#f5cca2" width="33%">Bonus 2</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pugilist</td>
<td align="center" bgcolor="#f6efe5">Intelligence</td>
<td align="center" bgcolor="#f6efe5">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Gladiator</td>
<td align="center" bgcolor="#fffaf3">Mind</td>
<td align="center" bgcolor="#fffaf3">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Marauder</td>
<td align="center" bgcolor="#f6efe5">Vitality</td>
<td align="center" bgcolor="#f6efe5">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Archer</td>
<td align="center" bgcolor="#fffaf3">Dexterity</td>
<td align="center" bgcolor="#fffaf3">Piety</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Lancer</td>
<td align="center" bgcolor="#f6efe5">Piety</td>
<td align="center" bgcolor="#f6efe5">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Conjurer</td>
<td align="center" bgcolor="#fffaf3">Mind</td>
<td align="center" bgcolor="#fffaf3">Piety</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Thaumaturge</td>
<td align="center" bgcolor="#f6efe5">Mind</td>
<td align="center" bgcolor="#f6efe5">Piety</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* The above damage bonus also applies to “Shot” attacks by archers.</span></p>
<p>Planning is underway to give players the option to undo point allotment in a future patch.</li>
<li>[dev1206] In accordance with class action reforms, the arsenal of actions that inflict incapacitation has been changed:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="8%"></td>
<td bgcolor="#f5cca2" width="13%">Head</td>
<td bgcolor="#f5cca2" width="13%">Right Arm</td>
<td bgcolor="#f5cca2" width="13%">Left Arm</td>
<td bgcolor="#f5cca2" width="13%">Legs</td>
<td bgcolor="#f5cca2" width="13%">Special (Right)</td>
<td bgcolor="#f5cca2" width="13%">Special (Left)</td>
<td bgcolor="#f5cca2" width="13%">Special (Rear)</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#f6efe5">PGL</td>
<td bgcolor="#f6efe5">Concussive Blow</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Demolish</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3">GLA</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Savage Blade</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Flat Blade</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#f6efe5">MRD</td>
<td bgcolor="#f6efe5">Skull Sunder</td>
<td bgcolor="#f6efe5">Storm&#8217;s Path</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Godsbane</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Maim</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3">ARC</td>
<td bgcolor="#fffaf3">Bloodletter</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Leaden Arrow</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Gloom Arrow</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#f6efe5">LNC</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Heavy Thrust</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Impulse Drive</td>
<td bgcolor="#f6efe5"></td>
</tr>
</tbody>
</table>
</li>
<li>[dex1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened.<br />
<span style="color: red;">* Discrepancies between thaumaturges and conjurers no longer exist in the above areas.</span></li>
<li>[dev1206] Throwing weapon range has been increased.</li>
<li>[dev1206] The accuracy bonus granted to bow attacks based on distance has been abolished.</li>
<li>[dev1206] Due to the revisions made to the elemental alignment of attacks, players are now able to block, parry, or evade the attacks and weaponskills of certain enemies.</li>
<li>[dev1206] Abilities that affect your next offensive ability will now benefit only the first stage of multistage weaponskills.</li>
<li>[dev1206] The rate of TP accumulation from auto-attacks has been reduced to coincide with the implementation of individual combos.</li>
<li>[dev1206] The base value used to calculate the maximum MP of gladiators and marauders has been adjusted. Based on this change, gladiators will now have higher maximum MP than marauders.</li>
<li>[dev1206] The growth curve for maximum MP has been adjusted. At lower levels, players will find themselves with far less MP than previously; however, gains in MP will be more noticeable from level 35 and beyond.<br />
<span style="color: red;">* The Materia System, introduced in patch 1.19, was implemented with the above adjustment taken into account. As such, no revisions have been made to the bonuses granted by materia.</span></li>
<li>[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.</li>
<li>[dev1256] Character movement speed during active mode is now the same as passive mode.</li>
<li>[dev1206] Graphical effects during spellcasting have been revised for thaumaturge and conjurer.</li>
<li>[dev1227] A text command has been added for toggling the queuing of actions.<br />
/actionqueue, /aq</p>
<blockquote><p>USAGE: /actionqueue [subcommand]<br />
→Toggle the priority input feature for actions.<br />
&gt;&gt;Subcommands:<br />
on　Enable priority input.<br />
off　Disable priority input.<br />
Display whether priority input is enabled or disabled when no subcommand is specified.<br />
<span style="color: red;">* The default setting is off</span></p></blockquote>
</li>
<li>[dev1257] New enemies have been added.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_19.jpg" alt="" /></div>
</li>
<li>[dev1258] Certain instances of the following enemy have been renamed:<br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">War Wolf</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Battle Wolf</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1259] The following enemies now drop boar hides:<br />
<blockquote><p>Wild Hog / Buata / Hog / Tusked Hog / Swinging Swine / Truffle Hog</p></blockquote>
</li>
<li>[dev1030] Enemy distribution has been adjusted in certain areas.<br />
Those found in Crimson Bark in the North Shroud in particular have undergone major redistribution to accommodate the addition of treants.In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:</p>
<ul>
<li>Humblehearth, Central Shroud</li>
<li>Tranquil Paths, South Shroud</li>
<li>Cedarwood, Lower La Noscea</li>
<li>Bloodshore, Eastern La Noscea</li>
<li>Nophica’s Wells, Western Thanalan</li>
<li>Dragonhead, Coerthas Central Highlands</li>
<li>Riversmeet, Coerthas Western Highlands</li>
</ul>
<p>Certain enemies that rendered guildleve completion problematic will no longer appear in the following areas:</p>
<ul>
<li>Cassiopeia Hollow, Eastern La Noscea</li>
<li>Nanawa Mines, Central Thanalan</li>
<li>Mun-Tuy Cellars, North Shroud</li>
</ul>
</li>
<li>[dev1260] Most enemies will no longer perform ranged attacks.<br />
The exceptions to the above are as follows:</p>
<blockquote><p>Pyrausta / Sirocco / Hippocerf / Cloud Hippocerf / Hippogryph Pup / Hippogryph / Recluse Hippogryph / Young Galago / Canopy Galago / Opo-opo / Popo-Opoto / Jackanapes / Sotted Simian / Lemur / Ringtail / Queen Gougou / Territorial Galago / Lunging Lemur / Giant Gnat / Pus Gnat / Gall Gnat / Gnawing Gnat / Prince of Pestilence / Guano Gnat / Ked / Redwing Ked / Dung Gnat / Alpha Gnat / Territorial Gnat / Uraeus / Great Bufflalo / Tarbh Uisge / Cactuar Jack / Capricious Cassie / Old Six-arms / Shearing Sheridan / Antares / Sargas / Widow&#8217;s Suitor / Shaula / Bastard Mite / Horde Mite / Nestling Buzzard / Buzzard / Vulture / Scout Vulture / Lammergeyer / Condor / Chasm Condor / Highland Condor / Cinderwing / Voracious Vulture / Bardi / Phaia / Buata / Bomb Baron / Floating Eye / Floating Eye / Evil Eye / Cursed Eye / Bloodshot Eye / Ahriman / Smolenkos / Dodore&#8217;s Minion / Dodore / Rotting Corpse / Rotting Corpse / Fallen Mage / Fallen Wizard / Fallen Archmage / Dapper Cadaver / Zombie Mage / Gluttonous Gertrude / Sundrake / Draught Drake / Flamedrake / Inferno Drake / Ashdrake / Firedrake / Biast / Storm Biast / Tempest Biast / Guivre / Banescale Guivre / Doomvoid Guivre / Zanig&#8217;oh / Branded Drake / Lava Drake / Drake Familiar / Battle Drake / Ranig&#8217;oh / Mosshorn Billygoat / Mosshorn Nannygoat / Elder Mosshorn / Deepvoid Slave / Imp / Herald Imp / Dusty Devilet / Devilet / Dastardly Devilet / Alux / Alpha Imp / Roseling / Thorned Roseling / Roselet / Prickly Roselet / Mirror Roselet / Pruned Roselet / Musk Roseling / Barometz / Mun-Tuy Sapling / Sourleaf Roselet / Flytrap / Battrap / Gnattrap / Kedtrap / Vulturetrap / Pteroctrap / Imptrap / Eyetrap / Toad Trap / Morning Creeper / Mitetrap / Alpha Roseling / Midnight Creeper / Deadly Nightshade / Territorial Roselet / Guardian of the Grove / Great Oak / Nest Commander / Toxic Toad / Gigantoad / Lumber Toad / Trancetoad / Alpha Toad / Nix / Vodyanoi / Bone Nix / Lone Coeurl / Plain Pudding / Prison Pudding / Figgy Pudding / Number 128 / Number 126 / Clay Golem / Batraal / Slippery Sykes / Errant Soul / Bogy / Bloated Bogy / Errant Spirit / Phantasma / Woodsin Thrall / Vengeful Soul / Revenant / Bloody Revenant / Thordan&#8217;s Bannerman / Thordan&#8217;s Outrider / Weeping Witch / Unchosen Soul / Unknown Soldier / Wicked Soul / Forsaken Soul / Chain Bearer / Purgatory Mage / Territorial Revenant / Phurble / Snurble / Burble / Bloated Burble / Remora / Giant Remora / Fire Elemental / Fire Homunculus / Ice Elemental / Wind Elemental / Earth Elemental / Earth Homunculus / Lightning Elemental / Water Elemental / Spirit of the Wood / Woodsent Elemental / Daddy Longlegs / Will-o&#8217;-the-Wisp / Marshlight / Will-o&#8217;-the-Wykes / Friar&#8217;s Lantern / Mummer&#8217;s Lantern / Gaoler&#8217;s Lantern / Alchemist&#8217;s Tinder / Plasmoid / Pure Energy / Queen Bolete / Downy Dunstan / Spriggan Collector / Spriggan Collector / Sabletooth Spriggan / Coerthas Spriggan / Golem Tender / Spriggan Bezzler / Spitfire / Spiteful / Spindiggle / Kokoroon Quickfingers / Lozol Totoloq the Decapitator / Ixali Fearcaller / Iaxli Fogcaller / Ixali Fatecaller / Natalan Boneknitter / Natalan Gatekeeper / Natalan Sentry / Headsman&#8217;s Hex / Ixali Soilseer / Flamefist Alygg Roh / Amalj&#8217;aa Bowyer / Amalj&#8217;aa Archer / Amalj&#8217;aa Marksman / Amalj&#8217;aa Hunter / Amalj&#8217;aa Ranger / Zahar&#8217;ak Sniper / Burned Sister / Amalj&#8217;aa Shaman / Amalj&#8217;aa Mesmerizer / Amalj&#8217;aa Augur / Goldfang Adebb Chah / Amalj&#8217;aa Stargazer / Amalj&#8217;aa Seer / Amalj&#8217;aa Divinator / Zahar&#8217;ak Feretrar / Zahar&#8217;ak Chandler / Zahar&#8217;ak Scriniary / Zahar&#8217;ak Illuminator / Zahar&#8217;ak Ostiary / Burned Scrivner / Voidtongue Azabb Chah / Amalj&#8217;aa High Divinator / Kobold Acolyte / Kobold Mendicant / Kobold Priest / Kobold Prelate / Kobold Supplicant / Kobold Discalceate / Third Order Patriarch Zu Ga / Kobold Almsman / Kobold Kirkman / Kobold Vestryman / U&#8217;Ghamaro Gurneyman / U&#8217;Ghamaro Underman / U&#8217;Ghamaro Potman / Zu Ga&#8217;s Cup Bearer / Kobold Bedesman / Sylph Whisper / Sylph Echo / Sylph Susurrus / Sylvan Guardian / Imperial Centurion / Imperial Primus Ordinarius / Imperial Pilus Prior / Haughtpox Bloatbelly / Goblin Braggadocio / Imperial Speculator / Imperial Funditor / Imperial Sagittarius / Imperial Signifer / Imperial Imaginifer / Elite Funditor / Elite Speculator / Imperial Medicus / Plains Footpad / Westroad Footpad / Amateur Raider / Palemoon Parazuzu / Mathistien of the Cloven Hoof / Venomtongue Assassin / Vulture Poacher / Boar Poacher / Alvara Sourkiss / Hooknosed Wylla / Bandit Archer / Bandit Marksman / Bandit Mage / Bandit Sorceror / Bandit Bowman / Bandit Caster / Toadsquatter Femomo / Hexing Harrier / Apostate Harrier / Witching Harrier / Furline Mosstrooper / Bandit Scout / Bandit Pathfinder / / Roadside Archer / Roadside Bewitcher / Roadside Tracker / Wayside Archer / Wayside Bewitcher / Lunatic Priest / Rhotano Buccaneer / Mistbeard Buccaneer / Stormcry Powder Monkey / Tar-stained Buccaneer / Bilge-soaked Buccaneer / Wayside Sniper / Serpent Reaver Eye / Tempered Captive / Overweening Thaumaturge / Siward / Hellbringer C&#8217;kepaga / Maelstrom Archer / Immortal Lightspinner / Immortal Shadowspinner</p></blockquote>
</li>
</ul>
<p><span style="color: red;">* Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.</span></p>
]]></content:encoded>
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		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Event Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1985</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1001][dev1002] The following sidequest has been added: Quest NPC Location A Feast of Fools Louisoix Gridania (6, 2) [dev1003] [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1001][dev1002] The following sidequest has been added:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">A Feast of Fools</td>
<td bgcolor="#f6efe5">Louisoix</td>
<td bgcolor="#f6efe5">Gridania (6, 2)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1003] New Grand Company quests have been added.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Alive</td>
<td bgcolor="#f6efe5">Guincum</td>
<td bgcolor="#f6efe5">Limsa Lominsa, Maelstrom Command (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Weakest Link</td>
<td bgcolor="#fffaf3">Guincum</td>
<td bgcolor="#fffaf3">Limsa Lominsa, Maelstrom Command (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Two Vans are Better than One</td>
<td bgcolor="#f6efe5">Fulke</td>
<td bgcolor="#f6efe5">Gridania, Adders&#8217; Nest (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">You Don&#8217;t Have the Rite</td>
<td bgcolor="#fffaf3">Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders&#8217; Nest (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Like Father, Like Son</td>
<td bgcolor="#f6efe5">Aubrey</td>
<td bgcolor="#f6efe5">Ul&#8217;dah, Hall of Flames (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gore a Lizard, Hurry</td>
<td bgcolor="#fffaf3">Aubrey</td>
<td bgcolor="#fffaf3">Ul&#8217;dah, Hall of Flames (1, 1)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1220] New Grand Company ranks have been unlocked.Players will be able to rise to the ranks listed below. Your company seal cap will increase according to seniority.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="12%">Commission</td>
<td colspan="2" bgcolor="#f5cca2">Maelstrom</td>
<td colspan="2" bgcolor="#f5cca2">Order of the Twin Adder</td>
<td colspan="2" bgcolor="#f5cca2">Immortal Flames</td>
<td rowspan="2" bgcolor="#f5cca2" width="16%">Seal Cap</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Enlistee</td>
<td align="center" bgcolor="#f6efe5">Storm Private Second Class</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_0.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Serpent Private Second Class</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_1.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Flame Private Second Class</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_2.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">15,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Storm Private First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_3.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Serpent Private First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_4.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Flame Private First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_5.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Storm Corporal</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_6.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Serpent Corporal</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_7.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Flame Corporal</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_8.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">25,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Petty Officer</td>
<td align="center" bgcolor="#fffaf3">Storm Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_9.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Serpent Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_10.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Flame Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_11.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">30,000</td>
</tr>
</tbody>
</table>
<p><strong>≪Promotions≫</strong><br />
Promotions are earned by submitting an amount in seals to your Grand Company as a token of your contribution. Players wishing to apply for a promotion may do so by speaking with one of the NPCs below.</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Grand Company</td>
<td bgcolor="#f5cca2" width="30%">NPC</td>
<td bgcolor="#f5cca2" width="46%">Location</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maelstrom</td>
<td bgcolor="#f6efe5">Guincum</td>
<td bgcolor="#f6efe5">Limsa Lominsa, Maelstrom Command (1, 1)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Order of the Twin Adder</td>
<td bgcolor="#fffaf3">Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders&#8217; Nest (1, 1)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Immortal Flames</td>
<td bgcolor="#f6efe5">Aubrey</td>
<td bgcolor="#f6efe5">Ul&#8217;dah, Hall of Flames (1, 1)</td>
</tr>
</tbody>
</table>
<p>The amount of company seals required for each promotion is as follows:</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="12%">Commission</td>
<td colspan="2" bgcolor="#f5cca2">Maelstrom</td>
<td colspan="2" bgcolor="#f5cca2">Order of the Twin</td>
<td colspan="2" bgcolor="#f5cca2">Immortal Flames</td>
<td rowspan="2" bgcolor="#f5cca2" width="16%">Seals Required</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Current</td>
<td bgcolor="#f5cca2" width="12%">Next</td>
<td bgcolor="#f5cca2" width="12%">Current</td>
<td bgcolor="#f5cca2" width="12%">Next</td>
<td bgcolor="#f5cca2" width="12%">Current</td>
<td bgcolor="#f5cca2" width="12%">Next</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Enlistee<br />
↓<br />
Enlistee</td>
<td align="center" bgcolor="#f6efe5">Storm Private Third Class</td>
<td align="center" bgcolor="#f6efe5">Storm Private Second Class</td>
<td align="center" bgcolor="#f6efe5">Serpent Private Third Class</td>
<td align="center" bgcolor="#f6efe5">Serpent Private Second Class</td>
<td align="center" bgcolor="#f6efe5">Flame Private Third Class</td>
<td align="center" bgcolor="#f6efe5">Flame Private Second Class</td>
<td align="center" bgcolor="#f6efe5">1,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Storm Private Second Class</td>
<td align="center" bgcolor="#fffaf3">Storm Private First Class</td>
<td align="center" bgcolor="#fffaf3">Serpent Private Second Class</td>
<td align="center" bgcolor="#fffaf3">Serpent Private First Class</td>
<td align="center" bgcolor="#fffaf3">Flame Private Second Class</td>
<td align="center" bgcolor="#fffaf3">Flame Private First Class</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Storm Private First Class</td>
<td align="center" bgcolor="#f6efe5">Storm Corporal</td>
<td align="center" bgcolor="#f6efe5">Serpent Private First Class</td>
<td align="center" bgcolor="#f6efe5">Serpent Corporal</td>
<td align="center" bgcolor="#f6efe5">Flame Private First Class</td>
<td align="center" bgcolor="#f6efe5">Flame Corporal</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Enlistee<br />
↓<br />
Petty Officer</td>
<td align="center" bgcolor="#fffaf3">Storm Corporal</td>
<td align="center" bgcolor="#fffaf3">Storm Corporal</td>
<td align="center" bgcolor="#fffaf3">Serpent Corporal</td>
<td align="center" bgcolor="#fffaf3">Serpent Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3">Flame Corporal</td>
<td align="center" bgcolor="#fffaf3">Flame Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3">2,500</td>
</tr>
</tbody>
</table>
<p>Please note that the promotion from Corporal to Sergeant Third Class also requires the completion of the following Grand Company quests.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Grand Company</td>
<td bgcolor="#f5cca2" width="70%">Quest</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maelstrom</td>
<td bgcolor="#f6efe5">The Weakest Link</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Order of the Twin Adder</td>
<td bgcolor="#fffaf3">You Don’t Have the Rite</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Immortal Flames</td>
<td bgcolor="#f6efe5">Gore a Lizard, Hurry</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1217] The following changes have been made to Grand Company leves.
<ul>
<li>Level 30 and 40 levequests will be added for those of petty officer commission or above.<br />
<span style="color: red;">* These levequests may be offered to those who fulfill the above rank requirement.<br />
</span></li>
<li>The amount of seals issued upon leve completion has been adjusted.<br />
<table width="360" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Level</td>
<td bgcolor="#f5cca2" width="30%">Base Reward</td>
<td bgcolor="#f5cca2" width="30%">Maximum Reward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">30</td>
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">70</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">40</td>
<td align="center" bgcolor="#fffaf3">90</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
</tbody>
</table>
</li>
<li>The difficulty of levequests, particularly those requiring the player to escort NPCs, has been adjusted.</li>
</ul>
</li>
<li>[dev1215] The following additions and changes have been made to caravan security missions.
<ul>
<li>The time limit is reduced from 20 to 15 minutes.</li>
<li>Start location and route have been adjusted.</li>
<li>The mission may be abandoned by speaking to the issuing NPC.</li>
<li>Players have the option to teleport back to the issuing NPC upon fulfilling mission objectives.</li>
<li>The names of enemies have been changed.</li>
<li>The number and level of enemies have been adjusted.</li>
<li>Missions have been added for higher level adventurers.<br />
Players may be given the chance to undertake more challenging caravan security missions that award twice or fourfold the standard amount of company seals.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Company</td>
<td bgcolor="#f5cca2" width="38%">Aetheryte</td>
<td bgcolor="#f5cca2" width="38%">NPC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Maelstrom</td>
<td bgcolor="#f6efe5">Camp Skull Valley</td>
<td bgcolor="#f6efe5">Larille</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Order of the Twin Adder</td>
<td bgcolor="#fffaf3">Treespeak</td>
<td bgcolor="#fffaf3">Brenaile</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Flames</td>
<td bgcolor="#f6efe5">Camp Drybone</td>
<td bgcolor="#f6efe5">Hanette</td>
</tr>
</tbody>
</table>
<p><strong>≪Details≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Class and Level Recommendation</td>
<td align="center" bgcolor="#f6efe5" width="70%">Disciples of War &amp; Magic, Level 45–50</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Recommended Participants</td>
<td align="center" bgcolor="#fffaf3">4–8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Frequency</td>
<td align="center" bgcolor="#f6efe5">Once every 15 minutes</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Participant Cap</td>
<td align="center" bgcolor="#fffaf3">Up to 8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Prerequisites</td>
<td bgcolor="#f6efe5">Official enlistment in a Grand Company.<br />
* Players cannot escort the caravans of other Grand Companies.</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1211] A new primal battle has been added that pits adventurers against Good King Moggle Mog XII.<br />
<blockquote><p>Players who have completed the proper introductory quest will be granted access to an instanced area known as Thornmarch, where they can engage in an epic battle with the moogle king and his minions. Triumphant adventurers will be rewarded with rich spoils.</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_12.jpg" alt="" /></div>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%"></td>
<td bgcolor="#f5cca2" width="70%">Thornmarch</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Class &amp; Level Requirements</td>
<td bgcolor="#f6efe5">Disciples of War &amp; Magic, Level 45 or above</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Required Party Size</td>
<td bgcolor="#fffaf3">8 Members</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Time Limit</td>
<td bgcolor="#f6efe5">30 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Wait Until Retry<br />
(Success)</td>
<td bgcolor="#fffaf3">15 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Wait Until Retry<br />
(Failure)</td>
<td bgcolor="#f6efe5">5 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">5 minutes</td>
<td bgcolor="#fffaf3">A Feast of Fools</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Quest Requirements</td>
<td bgcolor="#f6efe5">Complete “It Kills with Fire”</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* &#8220;A Feast of Fools&#8221; is a repeatable quest.<br />
* Until the reward is accepted, players may freely reattempt the battle for &#8220;A Feast of Fools&#8221; without having the quest reissued.</span></p>
<p><strong>≪Treasure Chest Eligibility≫</strong></p>
<blockquote><p>Only players who possess the five keystone quest items (bloom, bud, bough, leaf, and trunk) will be eligible for the contents of the treasure chest that appears upon defeating the malevolent moogles. These items, however, are not a prerequisite for participating in the battle.</p></blockquote>
</li>
<li>[dev1214] The inferno totem item has been added to the rewards for “Bowl of Embers (Hard),” a set amount of which can be exchanged for an Ifrit Weapon of your choice.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_14.jpg" alt="" /></div>
<p>Upon obtainment, inferno totems will first be placed in your loot list rather than the inventory. This allows you to relinquish the item to another player, even though it is untradeable.</p>
<p><span style="color: red;">* The inferno totem will appear only for players who possess the inferno lamp key item.</span></p>
<p>Once you have obtained a sufficient amount of inferno totems, you may exchange them for an Ifrit Weapon of your choice by speaking to the NPC Rowena, in the Ul’dah Merchant Strip (5,4).</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_16.jpg" alt="" /></div>
<p>The kupo nut charm item will be obtainable from the Good King Moggle Mog XII battle, and works in the same manner as the totem.</li>
<li>[dev1223][dev1224] Supply and provisioning missions have been changed as follows:
<ul>
<li>The range of deliverable items has been expanded.</li>
<li>The reward has been increased by 50%.</li>
<li>The delivery of HQ items will earn you a 50% reward premium.<br />
<span style="color: red;">* No distinction is made between +1, +2, and +3 items.</span></li>
<li>It is now possible to make deliveries via the inventory interface.</li>
<li>Stackable items can be delivered in bulk.<br />
<span style="color: red;">* Non-stackable items, however, can only be delivered one by one.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_13.jpg" alt="" /></div>
</li>
</ul>
</li>
<li>[dev1231] The quests listed below have undergone changes.
<ul>
<li>Completion of the following quests will now earn you additional rewards:<br />
<blockquote><p>Trading Tongueflaps / Hearing Confession / Letting Out Orion&#8217;s Belt / Best Flower Ever / In the Name of Science / Spores on the Brain / Quid Pro Quo / Scrubbing the Soul / Winds of Change / Risky Business / Stone Deaf / Food for Thought / Seashells by the Seashore / The House Always Wins / All Bark and No Bite / Bloody Baptism / Filling the Quiver / A Wailing Welcome / The Big Payback / Dendrological Duties / The Mouths of Babes / An Ear for Quality / She Walks in Beauty / The Silent Partners / Hoodwinked / Sleep, Cousin of Death / Showdown / A Piece of History / Gridanian Roots / To Fight a Fishback</p></blockquote>
</li>
<li>The following quests will now yield different rewards upon completion:<br />
<blockquote><p>The Tug of the Whorl / Seeing the Seers / A Call to Arms / Of Archons and Muses / Cutthroat Prices / A Slippery Stone / What a Pirate Wants / Call of Booty / Secrets Unearthed / Sour Grapes / A Bitter Oil to Swallow / Moonstruck / The Unheard Horizon</p></blockquote>
</li>
<li>The synthesis recipes for quest items have been changed.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="24%">Item</td>
<td colspan="2" bgcolor="#f5cca2" width="38%">Before</td>
<td rowspan="2" bgcolor="#f5cca2" width="3%"></td>
<td colspan="2" bgcolor="#f5cca2" width="38%">After</td>
</tr>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2">Material</td>
<td colspan="2" bgcolor="#f5cca2">Material</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Gramophone Case</td>
<td bgcolor="#f6efe5">Bronze Ingot<br />
Bronze Nugget</td>
<td align="center" bgcolor="#f6efe5">1<br />
2</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Ingot</td>
<td align="center" bgcolor="#f6efe5">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Trembler</td>
<td bgcolor="#fffaf3">Bronze Nugget</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Bronze Ingot</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Coil</td>
<td bgcolor="#f6efe5">Bronze Nugget</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Ingot</td>
<td align="center" bgcolor="#f6efe5">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Horn</td>
<td bgcolor="#fffaf3">Iron Ingot<br />
Iron Nugget</td>
<td align="center" bgcolor="#fffaf3">2<br />
1</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Iron Ingot</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vymelli Gramophone Case</td>
<td bgcolor="#f6efe5">Copper Plate<br />
Copper Rivets</td>
<td align="center" bgcolor="#f6efe5">2<br />
1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Plate<br />
Bronze Rivets</td>
<td align="center" bgcolor="#f6efe5">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vymelli Trembler</td>
<td bgcolor="#fffaf3">Copper Square</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Bronze Plate</td>
<td align="center" bgcolor="#fffaf3">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vymelli Coil</td>
<td bgcolor="#f6efe5">Bronze Wire</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Ingot</td>
<td align="center" bgcolor="#f6efe5">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Repaired Wailer Armor</td>
<td bgcolor="#fffaf3">Damaged Wailer Armor<br />
Buffalo Leather Strap<br />
Buffalo Leather Spetch</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Damaged Wailer Armor<br />
Aldgoat Leather</td>
<td align="center" bgcolor="#fffaf3">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Fen&#8211;Yll Signature Shoes</td>
<td bgcolor="#f6efe5">Wolf Leather<br />
Wolf Leather Strap<br />
Brass Buckle</td>
<td align="center" bgcolor="#f6efe5">1<br />
1<br />
1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Toad Leather<br />
Brass Ingot</td>
<td align="center" bgcolor="#f6efe5">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vintage Fen&#8211;Yll Boots</td>
<td bgcolor="#fffaf3">Damaged Fen&#8211;Yll Boots<br />
Buffalo Leather<br />
Marmot Fur</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Damaged Fen&#8211;Yll Boots<br />
Boar Leather</td>
<td align="center" bgcolor="#fffaf3">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Brass Earplug Mold</td>
<td bgcolor="#f6efe5">Admiral Alloy<br />
Brass Nugget</td>
<td align="center" bgcolor="#f6efe5">1<br />
2</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Admiral Alloy<br />
Bronze Ingot</td>
<td align="center" bgcolor="#f6efe5">1<br />
2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Brass Earplug Casing</td>
<td bgcolor="#fffaf3">Sound-proofing Rubber<br />
Brass Square</td>
<td align="center" bgcolor="#fffaf3">1<br />
2</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Sound-proofing Rubber<br />
Bronze Plate</td>
<td align="center" bgcolor="#fffaf3">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Red Riding Hood</td>
<td bgcolor="#f6efe5">Ripped Riding Hood<br />
Mesa-red Cotton Cloth<br />
Cotton Yarn</td>
<td align="center" bgcolor="#f6efe5">1<br />
1<br />
1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Ripped Riding Hood<br />
Undyed Cotton Cloth<br />
All-purpose Red Dye<br />
Cotton Yarn</td>
<td align="center" bgcolor="#f6efe5">1<br />
1<br />
1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Luxurious Gloves</td>
<td bgcolor="#fffaf3">Thanalan Spider Silk<br />
Raven-black Velveteen<br />
Cotton Yarn</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Thanalan Spider Silk<br />
Undyed Velveteen<br />
Cotton Yarn</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1218] The following changes have been made to guildleves:
<ul>
<li>Based on a review of guildleve difficulty, the following attributes of monsters appearing in groups have been adjusted:<br />
<blockquote><p>Attack Power / Delay / Defense</p></blockquote>
</li>
<li>In order to maximize EXP gain, players may now elect to undertake levequests at ten levels above that recommended as opposed to the previous +9.</li>
<li>There is now a greater likelihood that gear will appear among the rewards for lower level guildleves.</li>
<li>The amount of EXP awarded by faction leves has been greatly increased.</li>
<li>The recommended level for the “Hanging by a Thread” local levequest requiring you to deliver linen yarn has been lowered from 35 to 30.</li>
</ul>
</li>
<li>[dev1219] The following changes have been made to behest:
<ul>
<li>The following attributes of monsters appearing in parties have been adjusted.<br />
<blockquote><p>Attack Power / Delay / Defense</p></blockquote>
</li>
<li>In order to maximize EXP gain, players may now elect to undertake behests at ten levels above that recommended as opposed to the previous +9.</li>
</ul>
</li>
<li>[dev1226] Players who possess a chocobo whistle can now travel instantaneously from the chocobo stables to outside the city on chocoback by speaking with one of the stablemaster NPCs below.<br />
<span style="color: red;">* This service is available in all city-states regardless of your Grand Company allegiance.</span></p>
<ul>
<li>Isleen: Limsa Lominsa Lower Decks (7,5)</li>
<li>Fruhdhem: Gridania (6,5)</li>
<li>Rururaji: Ul’dah Merchant Strip (6,3)</li>
</ul>
</li>
<li>[dev1225] Rental chocobos are now available at the ferry docks in western Thanalan.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_15.jpg" alt="" /></div>
</li>
<li>[dev1000] The following revisions have been made to the opening tutorials:
<ul>
<li>The weaponskill used in the tutorial has been changed.</li>
<li>The explanation on active and passive modes has been removed from the Disciple of Magic tutorial.</li>
<li>The tutorial pertaining to the hiring of retainers has been revised.</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Pugilist</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:46:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2000</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Pummel Delivers a melee attack. Damage increased when executed from [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Pummel</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Damage increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Featherfoot</td>
<td bgcolor="#fffaf3">Greatly increases evasion and restores MP when an attack is evaded. Effect fades upon evasion or after a certain period of time elapses.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Pounce</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Chance to inflict Stun when executed from behind the target.<br />
TP: 1500 / Recast Time: 20sec. / Duration: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Second Wind</td>
<td bgcolor="#fffaf3">Restores HP.<br />
TP: 250 / Recast Time: 45sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Attack</td>
<td bgcolor="#f6efe5">Increases attack power by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Concussive Blow</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict Blind when executed from the right or left of the target.<br />
Combo Action: Pummel<br />
Combo Bonus: Increased damage.<br />
TP: 1500 / Recast Time: 30sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Evasion</td>
<td bgcolor="#f6efe5">Increases physical evasion by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Blindside</td>
<td bgcolor="#fffaf3">Makes your next attack a critical hit when executed from behind the target. Does not affect auto-attacks or spells.<br />
Recast Time: 60sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Accuracy</td>
<td bgcolor="#f6efe5">Increases physical accuracy by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Haymaker</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Can only be used immediately after evading an attack. Chance to inflict Stun.<br />
TP: 250 / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Second Wind</td>
<td bgcolor="#f6efe5">Increases HP restoration of Second Wind by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fists of Earth</td>
<td bgcolor="#fffaf3">Converts your attacks into earth attacks and grants a bonus to physical defense. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Fire.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Blindside</td>
<td bgcolor="#f6efe5">Adds a physical attack bonus to Blindside based on INT.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sucker Punch</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Absorbs MP when executed from the right or left of the target.<br />
Combo Action: Pounce<br />
Combo Bonus: Chance to increase Absorb MP effect.<br />
TP: 1000 / Recast Time: 15sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Featherfoot</td>
<td bgcolor="#f6efe5">Increases MP restored by Featherfoot by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Demolish</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Pounce<br />
Combo Bonus: Dispels an effect.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Damage</td>
<td bgcolor="#f6efe5">Increases physical critical attack power by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fists of Fire</td>
<td bgcolor="#fffaf3">Converts your attacks into fire attacks and grants a bonus to attack power. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Fists of Earth</td>
<td bgcolor="#f6efe5">Increases physical defense bonus of Fists of Earth by +5%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Aura Pulse</td>
<td bgcolor="#fffaf3">Delivers a melee attack to nearby enemies.<br />
Combo Action: Pummel<br />
Combo Bonus: Chance to inflict Slow.<br />
TP: 1500 / Recast Time: 40sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Attack II</td>
<td bgcolor="#f6efe5">Increases attack power by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Taunt</td>
<td bgcolor="#fffaf3">Temporarily focuses the target&#8217;s attacks on you.<br />
Recast Time: 60sec. / Duration: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Fists of Fire</td>
<td bgcolor="#f6efe5">Increases attack power bonus of Fists of Fire by 5%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Howling Fist</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Accuracy increased when executed from the right or left of the target.<br />
Combo Action: Demolish<br />
Combo Bonus: Increased damage.<br />
TP: 3000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Taunt</td>
<td bgcolor="#f6efe5">Reduces Taunt recast time by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Simian Thrust</td>
<td bgcolor="#fffaf3">Delivers a ninefold melee attack with low damage.<br />
Combo Action: Concussive Blow<br />
Combo Bonus: Increased damage.<br />
TP: 2000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Disciple of the Hand</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2022</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Carpenter Level Type Action 10 Action Wrist Flick 10 Abilities Tender Touch 15 Abilities Hasty Hand 20 Abilities Improvise [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<h1 style="margin-top:15px;">Carpenter</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Tender Touch</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Improvise</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Improvise</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Assemble</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Grandmastery</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Perfection</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Comfort Zone</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Blacksmith</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Maker&#8217;s Muse</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Fire</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Ingenuity</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Sublimation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">High Return</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Greater Calling</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Armorer</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Blinding Speed</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Earth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Preemptive Measures</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Resolution</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Ease the Burden</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Piece by Piece</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Goldsmith</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Epiphany</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Ice</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Close Inspection</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Manipulation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Inspiration</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Pride of Labor</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Leatherworker</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Fulfillment</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Lightning</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Bold Endeavor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Inner Quiet</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Clean Slate</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Supplement</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Weaver</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Masterpiece</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Wind</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Grand Design</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Immersion</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Flawlessness</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Determination</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Culmination</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Alchemist</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Preserve</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Creative Urge</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Mass Production</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Innovation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hand of the Gods</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Extrapolation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Aspect Balance</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Culinarian</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Harmonize</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Water</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Life&#8217;s Purpose</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Less is More</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Elemental Appeal</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Devotion</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Recollection</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Disciple of the Land</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2017</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Miner Level Type Action 1 Action Lay of the Land 3 Action Prospect 8 Action Lay of the Land [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<h1 style="margin-top:15px;">Miner</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Lay of the Land</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Lay of the Land II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Sharp Vision</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Earthen Favor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Lay of the Land III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Prospect III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Nald&#8217;thal&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Menphina&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Deep Vigor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Solid Reason</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">King&#8217;s Yield</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Lay of the Land IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Stone Resolve</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Truth of Mountains</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Master of Rock</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Lay of the Land V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth IV</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Botanist</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Arbor Call</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Arbor Call II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Field Mastery</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Stroke of Luck</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Arbor Call III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Triangulate III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Nophica&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Byregot&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Brunt Force</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Ageless Words</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Sweat of Brow</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Arbor Call IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Green Mind</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Truth of Forests</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Master of Timber</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Arbor Call V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth IV</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Fisher</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Gulleye</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Gulleye II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Veteran Trade</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Nature&#8217;s Bounty</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Gulleye III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Dowse III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Llymlaen&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Thaliak&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Deft Grasp</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Tidal Faith</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Way of Plenty</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Gulleye IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Clever Arc</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Truth of Seas</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Master of Fish</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Gulleye V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth IV</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Thaumaturge</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-thaumaturge</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-thaumaturge#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2015</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Thunder Deals lightning damage. Cast Time: 2sec. / Recast Time: [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Thunder</td>
<td bgcolor="#f6efe5">Deals lightning damage.<br />
Cast Time: 2sec. / Recast Time: 6sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Parsimony</td>
<td bgcolor="#fffaf3">Reduces MP cost of next attack spell by half, and restores MP when spell is cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Blizzard</td>
<td bgcolor="#f6efe5">Deals ice damage. Chance to inflict Heavy.<br />
Cast Time: 3sec. / Recast Time: 10sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Necrogenesis</td>
<td bgcolor="#fffaf3">Restores HP when next attack spell is cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Potency</td>
<td bgcolor="#f6efe5">Increases attack magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fire</td>
<td bgcolor="#fffaf3">Deals fire damage to target and enemies near it.<br />
Cast Time: 3sec. / Recast Time: 8sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Enfeebling Magic</td>
<td bgcolor="#f6efe5">Increases enfeebling magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Dark Seal</td>
<td bgcolor="#fffaf3">Increases magic accuracy of next cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Parsimony</td>
<td bgcolor="#f6efe5">Increases MP gained from Parsimony by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Thundara</td>
<td bgcolor="#fffaf3">Deals lightning damage. Chance to inflict Stun.<br />
Combo Action: Thunder<br />
Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted.<br />
Recast Time: 30sec. / Duration: 4sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Auto-refresh</td>
<td bgcolor="#f6efe5">Gradually regenerates MP.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Resonance</td>
<td bgcolor="#fffaf3">Increases range of next cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Necrogenesis</td>
<td bgcolor="#f6efe5">Reduces recast time of Necrogenesis by 30 seconds.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Blizzara</td>
<td bgcolor="#fffaf3">Deals ice damage to enemies in range. Chance to inflict Bind.<br />
Recast Time: 40sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Potency II</td>
<td bgcolor="#f6efe5">Increases attack magic potency by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sanguine Rite</td>
<td bgcolor="#fffaf3">Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active.<br />
Recast Time: 60sec. / Duration: 20sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Enfeebling Magic II</td>
<td bgcolor="#f6efe5">Increases enfeebling magic potency by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fira</td>
<td bgcolor="#fffaf3">Deals fire damage to target and enemies near it.<br />
Combo Action: Fire<br />
Combo Bonus: Reduced cast time.<br />
Cast Time: 5sec. / Recast Time: 16sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Dark Seal</td>
<td bgcolor="#f6efe5">Reduces recast time of Dark Seal by 30 seconds.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Excruciate</td>
<td bgcolor="#fffaf3">Gradually increases magic critical rate. Effect fades upon landing a critical hit.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Crit Potency</td>
<td bgcolor="#f6efe5">Increases magic critical rate by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sleep</td>
<td bgcolor="#fffaf3">Inflicts target with Sleep.<br />
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Sanguine Rite</td>
<td bgcolor="#f6efe5">Adds a damage reduction effect to Sanguine Rite.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Thundaga</td>
<td bgcolor="#fffaf3">Deals lightning damage.<br />
Combo Action: Thundara<br />
Combo Bonus: Increased critical damage.<br />
Cast Time: 5sec. / Recast Time: 45sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Excruciate</td>
<td bgcolor="#f6efe5">Increases critical rate bonus from Excruciate.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Firaga</td>
<td bgcolor="#fffaf3">Deals fire damage to target and enemies near it.<br />
Combo Action: Fira<br />
Combo Bonus: Reduced cast time.<br />
Cast Time: 8sec. / Recast Time: 7sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Conjurer</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-conjurer</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-conjurer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2013</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Stone Deals earth damage. Chance to inflict Evasion Down. Cast [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Stone</td>
<td bgcolor="#f6efe5">Deals earth damage. Chance to inflict Evasion Down.<br />
Cast Time: 2sec. / Recast Time: 6sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Cure</td>
<td bgcolor="#fffaf3">Restores a portion of target&#8217;s HP.<br />
Cast Time: 2sec. / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Aero</td>
<td bgcolor="#f6efe5">Deals wind damage. Chance to inflict bleed effect.<br />
Cast Time: 3sec. / Recast Time: 6sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Protect</td>
<td bgcolor="#fffaf3">Increases the defense of all party members within range of the target.<br />
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Greater Healing</td>
<td bgcolor="#f6efe5">Increases healing magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Cleric Stance</td>
<td bgcolor="#fffaf3">Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Greater Enhancing Magic</td>
<td bgcolor="#f6efe5">Increases enhancing magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Blissful Mind</td>
<td bgcolor="#fffaf3">Gradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Accuracy</td>
<td bgcolor="#f6efe5">Increases magic accuracy by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Raise</td>
<td bgcolor="#fffaf3">Resurrects the target.<br />
Cast Time: 10sec. / Recast Time: 300sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Auto-refresh</td>
<td bgcolor="#f6efe5">Gradually regenerates MP.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Stonera</td>
<td bgcolor="#fffaf3">Deals earth damage to target and enemies near it. Chance to inflict Heavy.<br />
Combo Action: Stone<br />
Combo Bonus: Increased damage and conversion to single target.<br />
Cast Time: 3sec. / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Protect</td>
<td bgcolor="#f6efe5">Increases magic defense gained from Protect.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Stoneskin</td>
<td bgcolor="#fffaf3">Creates a barrier around the target that prevents a fixed amount of damage.<br />
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Greater Healing II</td>
<td bgcolor="#f6efe5">Increases healing magic potency by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Cura</td>
<td bgcolor="#fffaf3">Restores a large portion of target&#8217;s HP.<br />
Cast Time: 2sec. / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Blissful Mind</td>
<td bgcolor="#f6efe5">Increases speed of Blissful Mind accumulation.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sacred Prism</td>
<td bgcolor="#fffaf3">Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.<br />
Recast Time: 90sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Stoneskin</td>
<td bgcolor="#f6efe5">Increases efficacy of Stoneskin.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Shroud of Saints</td>
<td bgcolor="#fffaf3">Temporarily reduces enmity by half, and gradually restores MP while effect is active.<br />
Recast Time: 180sec. / Duration: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Sacred Prism</td>
<td bgcolor="#f6efe5">Reduces recast time of Sacred Prism by 30 seconds.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Aerora</td>
<td bgcolor="#fffaf3">Deals wind damage to the target and enemies near it. Dispels an effect on each target.<br />
Combo Action: Aero<br />
Combo Bonus: Increased accuracy and conversion to single target.<br />
Cast Time: 4sec. / Recast Time: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Shroud of Saints</td>
<td bgcolor="#f6efe5">Reduces recast time of Shroud of Saints by 60 seconds.<br />
Recast Time: 120sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Curaga</td>
<td bgcolor="#fffaf3">Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.<br />
Cast Time: 3sec. / Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Raise</td>
<td bgcolor="#f6efe5">Causes Raise to no longer inflict enfeebling effects.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Repose</td>
<td bgcolor="#fffaf3">Inflicts target with Sleep.<br />
Cast Time: 3sec. / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Lancer</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2011</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action True Thrust Delivers a melee attack. Accuracy increased when executed [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">True Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Accuracy increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Ring of Thorns</td>
<td bgcolor="#fffaf3">Delivers a melee attack to enemies in range.<br />
Combo Action: Impulse Drive<br />
Combo Bonus: Increased critical rate.<br />
TP: 3000 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Vorpal Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack at low accuracy. Critical rate increased when executed from behind the target.<br />
TP: 1500 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">4</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Feint</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Can only be used immediately after you miss an attack.<br />
TP: 500 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Blood for Blood</td>
<td bgcolor="#f6efe5">Consumes HP to increase damage of next attack. Does not affect auto-attacks and spells.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Attack Power</td>
<td bgcolor="#fffaf3">Increases attack power by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Heavy Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Chance to inflict Stun when target is attacking you.<br />
Combo Action: True Thrust<br />
Combo Bonus: Increased Stun duration.<br />
TP: 1500 / Recast Time: 20sec. / Duration: 4sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Store TP</td>
<td bgcolor="#fffaf3">Increases TP gained from attacks by 5%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">14</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Invigorate</td>
<td bgcolor="#f6efe5">Grants TP. TP does not diminish out of combat while effect is active.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">16</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Swift Blood for Blood</td>
<td bgcolor="#fffaf3">Reduces recast time of Blood for Blood by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Impulse Drive</td>
<td bgcolor="#f6efe5">Delivers a melee attack at low accuracy. Damage increased when executed from the right or left of the target.<br />
Combo Action: Vorpal Thrust<br />
Combo Bonus: Increased critical rate.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Attack Power II</td>
<td bgcolor="#fffaf3">Increases attack power by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Life Surge</td>
<td bgcolor="#f6efe5">Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with Power Surge.<br />
TP: 500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">24</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Crit Accuracy</td>
<td bgcolor="#fffaf3">Increases physical critical accuracy by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">26</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Keen Flurry</td>
<td bgcolor="#f6efe5">Consumes HP to reduce recast time of next weaponskill.<br />
Recast Time: 90sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Invigorate</td>
<td bgcolor="#fffaf3">Increases duration of Invigorate by 15 seconds.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Leg Sweep</td>
<td bgcolor="#f6efe5">Delivers a melee attack to enemies in range.<br />
Combo Action: True Thrust<br />
Combo Bonus: Chance to inflict Stun.<br />
TP: 1000 / Recast Time: 30sec. / Duration: 8sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Life Surge</td>
<td bgcolor="#fffaf3">Increases Absorb HP effect of Life Surge by 20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">34</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Power Surge</td>
<td bgcolor="#f6efe5">Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge.<br />
TP: 500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Keen Flurry</td>
<td bgcolor="#fffaf3">Reduces recast time of weaponskills used during Keen Flurry by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Full Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Grants a TP bonus. Can only be used immediately after you miss an attack.<br />
TP: 250 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Attack Power III</td>
<td bgcolor="#fffaf3">Increases attack power by 12.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">42</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Dread Spike</td>
<td bgcolor="#f6efe5">Absorbs HP the next time damage is taken. Consumes Power Surge or Life Surge effects when active to increase HP absorbed.<br />
Recast Time: 120sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">44</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Power Surge</td>
<td bgcolor="#fffaf3">Increases effect of Power Surge by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">46</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Doom Spike</td>
<td bgcolor="#f6efe5">Delivers a piercing attack in the target&#8217;s direction.<br />
Combo Action: Leg Sweep<br />
Combo Bonus: Increased accuracy.<br />
TP: 3000 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">48</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Blood for Blood</td>
<td bgcolor="#fffaf3">Increases damage dealt to enemies by Blood for Blood by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Chaos Thrust</td>
<td bgcolor="#f6efe5">Delivers a sixfold attack at low accuracy.<br />
Combo Action: Impulse Drive<br />
Combo Bonus: Increased critical rate.<br />
TP: 3000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Archer</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-archer</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-archer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2009</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Heavy Shot Delivers a ranged attack. Must be at least [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Heavy Shot</td>
<td bgcolor="#f6efe5">Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Refill</td>
<td bgcolor="#fffaf3">Refills quiver with arrows from your inventory.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Light Shot</td>
<td bgcolor="#f6efe5">Delivers a ranged attack.<br />
Recast Time: 4.5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Decoy</td>
<td bgcolor="#fffaf3">Consumes MP to evade a single ranged or magic attack.<br />
Recast Time: 90sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Piercing Arrow</td>
<td bgcolor="#f6efe5">Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.<br />
TP: 1000 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Hawk&#8217;s Eye</td>
<td bgcolor="#fffaf3">Increases physical accuracy.<br />
Recast Time: 90sec. / Duration: 15sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Accuracy</td>
<td bgcolor="#f6efe5">Increases physical accuracy by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Leaden Arrow</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to inflict Heavy.<br />
Combo Action: Heavy Shot<br />
Combo Bonus: Increased Heavy duration.<br />
TP: 1500 / Recast Time: 30sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Evasion</td>
<td bgcolor="#f6efe5">Increases physical evasion by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Raging Strike</td>
<td bgcolor="#fffaf3">Increases attack power each time Light Shot hits while effect is active, up to a maximum of three stacks. Effect fades upon missing an attack.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Decoy</td>
<td bgcolor="#f6efe5">Renders Decoy capable of evading melee attacks.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Shadowbind</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to inflict Bind.<br />
Combo Action: Piercing Arrow<br />
Combo Bonus: Increased Bind duration.<br />
TP: 250 / Recast Time: 40sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Evasion</td>
<td bgcolor="#f6efe5">Increases physical critical evasion by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Quelling Strike</td>
<td bgcolor="#fffaf3">Reduces enmity and increases TP generated by next attack. Does not affect auto-attacks.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Accuracy II</td>
<td bgcolor="#f6efe5">Increases physical accuracy by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Swiftsong</td>
<td bgcolor="#fffaf3">Increases movement speed of all party members within range. Effect fades when enmity is generated by or against you.<br />
Cast Time: 3sec. / Recast Time: 10sec. / Duration: 180sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Hawk&#8217;s Eye</td>
<td bgcolor="#f6efe5">Increases accuracy gained from Hawk&#8217;s Eye by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Gloom Arrow</td>
<td bgcolor="#fffaf3">Delivers a ranged attack.<br />
Combo Action: Piercing Arrow<br />
Combo Bonus: Chance to inflict Blind.<br />
TP: 1000 / Recast Time: 10sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Quelling Strike</td>
<td bgcolor="#f6efe5">Increases TP gained from Quelling Strike by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Barrage</td>
<td bgcolor="#fffaf3">Reduces accuracy to make your next Light Shot a multifold attack.<br />
Recast Time: 90sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Raging Strike</td>
<td bgcolor="#f6efe5">Increases effect of Raging Strike by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Quick Nock</td>
<td bgcolor="#fffaf3">Delivers a short-range attack to enemies in a cone before you.<br />
Combo Action: Heavy Shot<br />
Combo Bonus: Fivefold attack and conversion to single target.<br />
TP: 1000 / Recast Time: 180sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Accuracy</td>
<td bgcolor="#f6efe5">Increases physical critical accuracy by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Chameleon</td>
<td bgcolor="#fffaf3">Reduces enmity.<br />
Recast Time: 180sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Barrage</td>
<td bgcolor="#f6efe5">Adds an additional attack to Barrage.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Bloodletter</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to inflict a bleed effect.<br />
Combo Action: Gloom Arrow<br />
Combo Bonus: Inflicts additional damage when bleed fades.<br />
TP: 1500 / Recast Time: 80sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Chameleon</td>
<td bgcolor="#f6efe5">Reduces recast time of Chameleon by 60 seconds.<br />
Recast Time: 120sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Wide Volley</td>
<td bgcolor="#fffaf3">Delivers a ranged attack to the target and enemies near it at low accuracy.<br />
Combo Action: Leaden Arrow<br />
Combo Bonus: Increased accuracy.<br />
TP: 2000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Marauder</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-marauder</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-marauder#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2007</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Heavy Swing Delivers a melee attack. Accuracy increased when executed [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Heavy Swing</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Accuracy increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Foresight</td>
<td bgcolor="#fffaf3">Increases parry rate. Effect fades upon parrying an attack.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Brutal Swing</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Damage increased when executed from the right or left of the target.<br />
TP: 1500 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Bloodbath</td>
<td bgcolor="#fffaf3">Grants an Absorb HP effect to your next attack. Does not affect auto-attacks or spells.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Attack Power</td>
<td bgcolor="#f6efe5">Increases attack power by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Skull Sunder</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Heavy Swing<br />
Combo Bonus: Increased enmity.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense</td>
<td bgcolor="#f6efe5">Increases physical defense by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Provoke</td>
<td bgcolor="#fffaf3">Increases target&#8217;s enmity.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Bloodbath</td>
<td bgcolor="#f6efe5">Reduces recast time of Bloodbath by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fracture</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to render target unable to use weaponskills. Can only be used immediately after parrying an attack.<br />
TP: 500 / Recast Time: 40sec. / Duration: 8sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Foresight</td>
<td bgcolor="#f6efe5">Reduces recast time of Foresight by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Berserk</td>
<td bgcolor="#fffaf3">Increases your attack power and reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Parry</td>
<td bgcolor="#f6efe5">Increases parry rate by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Maim</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Brutal Swing<br />
Combo Bonus: Increased accuracy.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Provoke</td>
<td bgcolor="#f6efe5">Adds Attack Down effect to Provoke.<br />
Recast Time: 5sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Overpower</td>
<td bgcolor="#fffaf3">Attacks targets in a cone before you. Can only be used immediately after parrying an attack.<br />
TP: 250 / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Evasion</td>
<td bgcolor="#f6efe5">Increases physical critical evasion by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rampage</td>
<td bgcolor="#fffaf3">Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Berserk</td>
<td bgcolor="#f6efe5">Increases the effect of Berserk by +20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Path of the Storm</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict Heavy when executed from behind the target.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense II</td>
<td bgcolor="#f6efe5">Increases physical defense by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Enduring March</td>
<td bgcolor="#fffaf3">Reduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.<br />
Recast Time: 180sec. / Duration: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Rampage</td>
<td bgcolor="#f6efe5">Doubles HP restored by critical hits while Rampage is active.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Whirlwind</td>
<td bgcolor="#fffaf3">Delivers a melee attack to enemies in range.<br />
Combo Action: Path of the Storm<br />
Combo Bonus: Consumes TP to increase damage when you are below 50% HP.<br />
TP: 3000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Enduring March</td>
<td bgcolor="#f6efe5">Increases movement speed while Enduring March is active by +20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Godsbane</td>
<td bgcolor="#fffaf3">Delivers a threefold attack. Consumes Berserk effect when active to increase accuracy.<br />
Combo Action: Maim<br />
Combo Bonus: Increased critical rate.<br />
TP: 3000 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Gladiator</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2004</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Fast Blade Delivers a melee attack. Damage increased when executed [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Fast Blade</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Damage increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rampart</td>
<td bgcolor="#fffaf3">Increases physical defense and generates massive enmity.<br />
Recast Time: 120sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Phalanx</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Can only be used immediately after blocking an attack.<br />
TP: 250 / Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Aegis Boon</td>
<td bgcolor="#fffaf3">Blocks the next incoming attack and grants HP in proportion to damage taken.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense</td>
<td bgcolor="#f6efe5">Increases physical defense by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Savage Blade</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Fast Blade<br />
Combo Bonus: Increased damage.<br />
TP: 1000 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Rampart</td>
<td bgcolor="#f6efe5">Expands Rampart to affect you and nearby party members.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Flash</td>
<td bgcolor="#fffaf3">Increases target&#8217;s enmity.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Block Rate</td>
<td bgcolor="#f6efe5">Increases block rate by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Shield Bash</td>
<td bgcolor="#fffaf3">Delivers a melee attack with your shield. Chance to inflict Stun.<br />
TP: 250 / Recast Time: 30sec. / Duration: 5sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Aegis Boon</td>
<td bgcolor="#f6efe5">Reduces recast time of Aegis Boon by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sentinel</td>
<td bgcolor="#fffaf3">Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.<br />
Recast Time: 90sec. / Duration: 15sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Ehhanced Physical Defense II</td>
<td bgcolor="#f6efe5">Increases physical defense by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Flat Blade</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Fast Blade<br />
Combo Bonus: Increased enmity.<br />
TP: 1500 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Flash</td>
<td bgcolor="#f6efe5">Adds Blind effect to Flash.<br />
Recast Time: 5sec. / Duration: 12sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Riot Blade</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to decrease defense when executed from behind the target.<br />
TP: 2000 / Recast Time: 80sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Resilience</td>
<td bgcolor="#f6efe5">Increases physical critical resilience by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Outmaneuver</td>
<td bgcolor="#fffaf3">Increases block rate and grants TP for each block made while effect is active.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Sentinel</td>
<td bgcolor="#f6efe5">Increases damage reduction of Sentinel by +20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">War Drum</td>
<td bgcolor="#fffaf3">Delivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.<br />
TP: 500 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense III</td>
<td bgcolor="#f6efe5">Increases physical defense by +12.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Tempered Will</td>
<td bgcolor="#fffaf3">Removes Bind and Heavy effects.<br />
Recast Time: 180sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Outmaneuver</td>
<td bgcolor="#f6efe5">Blocks made while Outmaneuver is active restore MP.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rage of Halone</td>
<td bgcolor="#fffaf3">Delivers a fivefold melee attack at low accuracy.<br />
Combo Action: Riot Blade<br />
Combo Bonus: Increased accuracy.<br />
TP: 1500 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Flash II</td>
<td bgcolor="#f6efe5">Expands Flash to affect target and enemies near it.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Goring Blade</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict a bleed effect when executed from behind the target.<br />
Combo Action: Savage Blade<br />
Combo Bonus: Increased bleed damage.<br />
TP: 3000 / Recast Time: 80sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Notes &#8211; Item Name Revisions Due to Dye Changes</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2151</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Before After Linen Doublet (Blue) → Linen Doublet of Vitality (Blue) Linen Doublet (Brown) → Linen Doublet of Strength [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Doublet (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Doublet of Vitality (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Doublet (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Doublet of Strength (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Doublet (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Doublet of Dexterity (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Doublet (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Doublet of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Doublet (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Doublet of Strength (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Doublet (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Doublet of Dexterity (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Slops (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Slops of Vitality (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Slops (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Slops of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Slops (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Slops of Strength (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Slops (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Slops of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Slops (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Slops of the Mind (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Slops (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Slops of Strength (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Coif (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Coif of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Coif (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Coif of Toiling (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Coif (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Coif of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Coif (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Coif of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Coif (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Coif of Casting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Coif (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Coif of Toiling (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Coif (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Coif of Toiling (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Coif (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Coif of Casting (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Dalmatica (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Dalmatica of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Dalmatica (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Dalmatica of Toiling (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Dalmatica (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Dalmatica of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Dalmatica (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Dalmatica of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Breeches (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Breeches of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Breeches (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Breeches of Toiling (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Breeches (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Breeches of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Breeches (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Breeches of Toiling (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sheepskin Duckbills (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Sheepskin Duckbills of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sheepskin Duckbills (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Sheepskin Duckbills of Toiling (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sheepskin Duckbills (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Sheepskin Duckbills of Toiling (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Padded Sheepskin Duckbills (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Padded Sheepskin Duckbills of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Beret (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Beret of Dexterity (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Beret (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Beret of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Beret (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Beret of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Beret (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Beret of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Beret (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Beret of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Beret (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Beret of Vitality (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Gown (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Gown of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Gown (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Gown of Vitality (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Gown (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Gown of Intelligence (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Gown (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Gown of the Mind (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Gown (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Gown of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Gown (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Gown of Intelligence (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Chausses (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Chausses of Dexterity (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Chausses (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Chausses of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Chausses (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Chausses of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Chausses (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Chausses of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Chausses (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Chausses of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Chausses (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Chausses of Vitality (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Halfgloves (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Halfgloves of Dexterity (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Halfgloves (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Halfgloves of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Halfgloves (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Halfgloves of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Halfgloves (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Halfgloves of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Halfgloves (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Halfgloves of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Halfgloves (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Halfgloves of Vitality (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Oak Pattens (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Oak Pattens of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Oak Pattens (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Oak Pattens of Vitality (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Oak Pattens (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Oak Pattens of Intelligence (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mahogany Pattens (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mahogany Pattens of the Mind (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Mahogany Pattens (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Mahogany Pattens of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mahogany Pattens (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mahogany Pattens of Intelligence (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Angler&#8217;s Hat (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Angler&#8217;s Hat of Strength (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Angler&#8217;s Hat (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Angler&#8217;s Hat of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Jerkin (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Jerkin of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Jerkin (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Jerkin of Strength (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Jerkin (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Jerkin of Dexterity (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Jerkin (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Jerkin of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Raptorskin Jerkin (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Raptorskin Jerkin of Strength (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Jerkin (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Jerkin of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Culottes (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Culottes of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Culottes (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Culottes of Intelligence (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Culottes (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Culottes of Piety (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Culottes (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Culottes of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Raptorskin Culottes (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Raptorskin Culottes of Intelligence (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Culottes (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Culottes of Piety (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Work Gloves (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Work Gloves of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Work Gloves (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Work Gloves of Strength (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Work Gloves (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Work Gloves of Dexterity (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Work Gloves (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Work Gloves of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Work Gloves (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Work Gloves of Strength (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Work Gloves (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Work Gloves of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Workboots (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Workboots of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Workboots (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Workboots of Intelligence (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Workboots (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Workboots of Piety (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Workboots (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Workboots of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Raptorskin Workboots (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Raptorskin Workboots of Intelligence (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Workboots (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Workboots of Piety (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Hat (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Hat of Intelligence (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Hat (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Hat of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Hat (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Hat of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Hat (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Hat of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Hat (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Hat of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Hat (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Hat of the Mind (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Robe (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Robe of Casting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Robe (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Robe of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Robe (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Robe of Casting (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Robe (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Robe of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Robe (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Robe of Casting (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Robe (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Robe of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Ringband of Tides</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Ringband of Tides</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Peisteskin Hunting Belt</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Peisteskin Hunting Belt</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Turban (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Turban of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Turban (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Turban of Invoking (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Turban (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Turban of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Turban (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Turban of Invoking (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Turban (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Turban of Invoking (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Shirt (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Shirt of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Shirt (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Shirt of Invoking (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Shirt (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Shirt of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Shirt (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Shirt of Invoking (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Shirt (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Shirt of Invoking (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Sarouel (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Sarouel of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Sarouel (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Sarouel of Invoking (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Sarouel (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Sarouel of Toiling (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Sarouel (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Sarouel of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Sarouel (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Sarouel of Invoking (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Sarouel (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Sarouel of Toiling (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Sarouel (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Sarouel of Slaying (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Sarouel (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Sarouel of Invoking (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Sarouel (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Sarouel of Toiling (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Leather Gloves (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Leather Gloves of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Leather Gloves (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Leather Gloves of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Boarskin Gloves (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Boarskin Gloves of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Boarskin Gloves (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Boarskin Gloves of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Peisteskin Gloves (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Peisteskin Gloves of Slaying (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Peisteskin Gloves (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Peisteskin Gloves of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Raptorskin Gloves (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Raptorskin Gloves of Slaying (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Raptorskin Gloves (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Raptorskin Gloves of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Leather Crakows (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Leather Crakows of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Leather Crakows (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Leather Crakows of Invoking (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Leather Crakows (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Leather Crakows of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Crakows (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Crakows of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Crakows (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Crakows of Invoking (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Crakows (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Crakows of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Peisteskin Crakows (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Peisteskin Crakows of Slaying (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Peisteskin Crakows (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Peisteskin Crakows of Invoking (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Peisteskin Crakows (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Peisteskin Crakows of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Sugarloaf Hat (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Sugarloaf Hat of the Mind (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Sugarloaf Hat (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Sugarloaf Hat of Intelligence (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Sugarloaf Hat (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Sugarloaf Hat of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Sugarloaf Hat (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Sugarloaf Hat of Intelligence (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Hat</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Deerstalker</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Hat (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Deerstalker of Piety (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Hat (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Deerstalker of Intelligence (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Hat (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Deerstalker of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Hat</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Deerstalker</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Hat (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Deerstalker of Piety (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Hat (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Deerstalker of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Hat (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Deerstalker of Dexterity (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Apron</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Smock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Apron (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Smock of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Apron (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Smock of Piety (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Apron (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Smock of Piety (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Apron</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Smock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Apron (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Smock of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Apron (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Smock of Piety (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Apron (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Smock of Piety (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Doublet Vest (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Doublet Vest of Gathering (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Doublet Vest (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Doublet Vest of Crafting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Doublet Vest (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Doublet Vest of Gathering (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Doublet Vest (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Doublet Vest of Crafting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Doublet Vest (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Doublet Vest of Gathering (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Doublet Vest (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Doublet Vest of Crafting (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Wedge Cap (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Wedge Cap of Crafting (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Wedge Cap (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Wedge Cap of Gathering (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Wedge Cap (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Wedge Cap of Crafting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Wedge Cap (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Wedge Cap of Gathering (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Coatee (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Coatee of Crafting (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Coatee (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Coatee of Gathering (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Coatee (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Coatee of Crafting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Coatee (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Coatee of Gathering (Brown)</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sequence Break XIV 02: Enjoy Our Pessimism</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-02-enjoy-our-pessimism</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-02-enjoy-our-pessimism#comments</comments>
		<pubDate>Sun, 11 Dec 2011 00:28:40 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1968</guid>
		<description><![CDATA[It&#8217;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree? We talk about achievements, why they suck, and why they&#8217;re great. Player search and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/sequencebreak-ep2-banner.jpg" alt="" title="sequencebreak-ep2-banner" width="620" height="320" class="aligncenter size-full wp-image-1971" /></p>
<p>It&#8217;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree? We talk about achievements, why they suck, and why they&#8217;re great. Player search and the new market features are the big thing at the end of the year. Is it enough to make FFXIV worth paying for? We also have a healthy dose of Dev Tracking. Don&#8217;t worry. We don&#8217;t go over the recommended dosage. Hold onto your boot straps. Things are going to get a little pessimistic.</p>
<p>Also, we did note on twitter that we would be reading your <a href="http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time">Aetheryte Camp</a> responses in this episode. We&#8217;ve decided to wait until next episode, so you still have time to discuss the latest Aetheryte Camp topic with us! Head on over and let us know what you think.</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-02-enjoy-our-pessimism/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv002.mp3" length="55368521" type="audio/mpeg" />
			<itunes:keywords>2011,dev tracking,ff14,ffxiv,final fantasy xiv,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>It&#039;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree?</itunes:subtitle>
		<itunes:summary>It&#039;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree? We talk about achievements, why they suck, and why they&#039;re great. Player search and the new market features are the big thing at the end of the year. Is it enough to make FFXIV worth paying for? We also have a healthy dose of Dev Tracking. Don&#039;t worry. We don&#039;t go over the recommended dosage. Hold onto your boot straps. Things are going to get a little pessimistic.

Also, we did note on twitter that we would be reading your Aetheryte Camp responses in this episode. We&#039;ve decided to wait until next episode, so you still have time to discuss the latest Aetheryte Camp topic with us! Head on over and let us know what you think.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:16:51</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: Onslaught of Quiet-Time</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time#comments</comments>
		<pubDate>Thu, 08 Dec 2011 22:23:08 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1934</guid>
		<description><![CDATA[Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask [...]]]></description>
			<content:encoded><![CDATA[<div style="font-size:14px; color:#888; font-style:italic; padding-bottom:10px;">Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask you to be a guest on a future episode. So please make sure you include a valid e-mail account when you comment; your e-mail address isn’t shared with anyone and no one else can see it but the members of the Zantetsuken blog team. Thanks! Now onto the entry!</div>
<p>I don&#8217;t know about you, but with the onslaught of games coming out, work, school, beta testing an upcoming MMO, and the holiday season spent with friends and family, FFXIV has currently been a sleepy land for me. Yoshi-P admitted things were too quiet on his end, and my friends and I joked he was probably either beta testing the same MMO we were or he was playing Skyrim. You take your pick. It hasn&#8217;t helped much some of us are waiting to see how our precious class is going to be affected by the upcoming update. We&#8217;ve talked about this on the podcast, &#8220;<a href="http://zantetsuken.net/sequencebreak/episodes/go-team-derp-14-they-have-magic-feet">They Have Magic Feet</a>&#8220;, but the thoughts there are that of three people and hardly the majority.</p>
<p>While Aetheryte Camp will most likely not even garner an enormous amount of responses, that doesn&#8217;t mean I am not interested in what you have to say! So, go on, tell us! Tell us what you are looking forward to concerning the new patch and what you aren&#8217;t looking forward to. Me? I am not looking forward to having to level up CON and conversely WHM due to the temporary hiatus Rubicon will be taking. I am hoping more out of the spells and abilities, and am interested to see how exactly they are going to play out. In other words, are we going to stay with the same boring graphical effect with each progressive tier or will we get flashy cool stuff as we progress forward? I&#8217;m hoping for the later or we&#8217;re going to have an awfully boring game to look at. </p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Sequence Break XIV 01: The Multicolored Mandragora Clone Army</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-01-the-multicolored-mandragora-clone-army</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-01-the-multicolored-mandragora-clone-army#comments</comments>
		<pubDate>Tue, 06 Dec 2011 21:25:13 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[mandragora]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1938</guid>
		<description><![CDATA[Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then, some information has been released. You can go here to find out [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1941" title="sbxiv-ep-01-banner" src="http://zantetsuken.net/wp-content/uploads/2011/12/sbxiv-ep-01-banner.jpg" alt="" width="620" height="320" /></p>
<p>Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then, some information has been released. <a href="http://lodestone.finalfantasyxiv.com/pl/topics/fees1112jklasdwryopemeopw.html">You can go here</a> to find out about it, but basically you&#8217;re paying 9.99. 25% discount. Yay?</p>
<h2>News</h2>
<p><strong>Letter from the Producer, XXI</strong><br />
Patch 1.20 is going to be delayed by roughly 10 days <a href="http://forum.square-enix.com/ffxiv/threads/31373">according to the letter</a>. Whatever that means. Since we were never given an official release date. The extended free trial period won’t end until 1.20 has been out for a while. (We now know the extended trial period will end on January 5, 2012.)</p>
<h2>Today&#8217;s Big Story</h2>
<p><strong>Sneak Peak at Dark Moogle Loot</strong><br />
We have a look at the brand new weapons players will be able to grab as a reward for the upcoming <a href="http://zantetsuken.net/news/ffxiv-updates/sneakpeek-on-the-dark-moogle-loot">Good King Moggle Mog XII Battle</a>. It&#8217;s really grotesque. Just how Orophen likes it.</p>
<h2>AETHERYTE CAMP</h2>
<p><strong>Your Fantasy End Game</strong><br />
What would you picture as the perfect end game? Would you want more dungeons? More instanced raids? More over world NMs? Or something new and completely different? We read your responses and offer our own opinions as well.</p>
<h2>DEV TRACKING</h2>
<p><strong>Mandragoras are coming!</strong><br />
Calaera goes gaga for mandragora. As it should be. Those little buggers are probably one of the best things about FFXI and FFXII. So all of us can&#8217;t wait <a href="http://forum.square-enix.com/ffxiv/threads/31508-Lions-Tigers-Tonberries-%28Or-Lack-Thereof%29-Oh-My%21?p=463786&amp;viewfull=1#post463786">to see them make an appearance</a>.</p>
<p><strong>No dyeing for AF armor</strong><br />
In a thread called “<a href="http://forum.square-enix.com/ffxiv/threads/31413-Question-about-Job-AF-Armor?p=463902#post463902">Question about Job &#8220;AF Armor</a>&#8221; a player wanted to know if it would be possible to choose the color of the AF gear you receive. Devs responded that it wouldn’t be possible. People get called morons. Hijinks ensue. Rubicon tells it like it is in this one.</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-01-the-multicolored-mandragora-clone-army/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv001.mp3" length="46520085" type="audio/mpeg" />
			<itunes:keywords>2011,aetheryte camp,dev tracking,ff14,ffxiv,letter from the producer,mandragora,podcast,sequence break xiv</itunes:keywords>
		<itunes:subtitle>Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then,</itunes:subtitle>
		<itunes:summary>Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then, some information has been released. You can go here to find out about it, but basically you&#039;re paying 9.99. 25% discount. Yay?

News
Letter from the Producer, XXI
Patch 1.20 is going to be delayed by roughly 10 days according to the letter. Whatever that means. Since we were never given an official release date. The extended free trial period won’t end until 1.20 has been out for a while. (We now know the extended trial period will end on January 5, 2012.)

Today&#039;s Big Story
Sneak Peak at Dark Moogle Loot
We have a look at the brand new weapons players will be able to grab as a reward for the upcoming Good King Moggle Mog XII Battle. It&#039;s really grotesque. Just how Orophen likes it.

AETHERYTE CAMP
Your Fantasy End Game
What would you picture as the perfect end game? Would you want more dungeons? More instanced raids? More over world NMs? Or something new and completely different? We read your responses and offer our own opinions as well.

DEV TRACKING
Mandragoras are coming!
Calaera goes gaga for mandragora. As it should be. Those little buggers are probably one of the best things about FFXI and FFXII. So all of us can&#039;t wait to see them make an appearance.

No dyeing for AF armor
In a thread called “Question about Job &quot;AF Armor&quot; a player wanted to know if it would be possible to choose the color of the AF gear you receive. Devs responded that it wouldn’t be possible. People get called morons. Hijinks ensue. Rubicon tells it like it is in this one.</itunes:summary>
		<itunes:author>Zantetsuk
