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	<title>Zantetsuken</title>
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	<description>We&#039;re a fan website about Final Fantasy XIV. Check us out for news, articles, and opinions about FFXIV. Also featuring the FFXIV podcast, Sequence Break XIV!</description>
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	<itunes:summary>A Final Fantasy XIV podcast by the people over at Zantetsuken.net. Listen to us ramble about FFXIV, and once you&#039;re tired of that, drop us a line at podcast@zantetsuken.net with any questions or comments or just to say hello!</itunes:summary>
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	<itunes:subtitle>A Final Fantasy XIV Podcast</itunes:subtitle>
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		<item>
		<title>Hidden Artifacts Event Reveals More Concept Art for 2.0</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/hidden-artifacts-event-reveals-more-concept-art-for-2-0</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/hidden-artifacts-event-reveals-more-concept-art-for-2-0#comments</comments>
		<pubDate>Wed, 16 May 2012 14:59:34 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[lodestone]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3789</guid>
		<description><![CDATA[Can&#8217;t wait to get your hands on more information about the upcoming version 2.0? It just so happens that the dev team has been talked into sharing more concept art with us. But only if you like puzzles. Specifically quizzes. That&#8217;s right, the concept art is hidden behind a series of panels, and the players [...]]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t wait to get your hands on more information about the upcoming version 2.0? It just so happens that the dev team has been talked into sharing more concept art with us. But only if you like puzzles. Specifically quizzes. That&#8217;s right, the concept art is hidden behind a series of panels, and the players will be given a series of questions on the official forums. It&#8217;s up to the players to answer each question, and for every question that&#8217;s answered correctly, another panel will be revealed. Already one question has been answered at the time of writing this, but what&#8217;s been revealed doesn&#8217;t tell us much.<span id="more-3789"></span></p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifact-07.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifact-07-300x196.jpg" alt="" title="ffxiv-hidden-artifact-07" width="300" height="196" class="aligncenter size-medium wp-image-3906" /></a></p>
<p>The dev team is such a tease, no? All kidding aside, this is an actual official event, and you can read all the details about it below.</p>
<p><strong><em><span style="color:red;">UPDATE #6 &#8211; 5/19/12 &#8211; 12:49 AM PST</span></em></strong><br />
All of the English forum questions have been answered, and most of the panels for all of the artwork have been revealed. As far as the other language forums go, all but Question 9 in the French language forums have been answered.</p>
<p>Some time yesterday, Community Rep Bayohne <a href="http://forum.square-enix.com/ffxiv/threads/45788-Hidden-Artifacts-is-an-Insult%21?p=694925#post694925">issued an apology</a> due to outcry over the fact that all of the concept art pieces weren&#8217;t brand new. He stated that there was a &#8220;mixup&#8221;, and that it was not their intention to mislead anyone. It was also revealed that when all pieces of artwork are revealed across all regions, that they would include an &#8220;extra surprise&#8221; for everyone.</p>
<p><strong><em>UPDATE #5 &#8211; 5/18/12 &#8211; 4:32 AM PST<br />
We&#8217;re running into the last stretch here. 6 questions answered in total on the NA side and panels have been revealed for NA, German, and Japanese concept arts. This should be the last day and the last round of questions, so we expect to see the full images by the end of the day.</em></strong></p>
<p><strong><em>UPDATE #4 &#8211; 5/17/12 &#8211; 6:53 PM PST<br />
5th question answered in the NA forums, while the other forums each have 6 questions uncovered. NA concept art has now been updated again, revealing another panel. Others had been claiming before that it looked like a sahagin but it doesn&#8217;t look very much like one now.</em></strong></p>
<p><strong><em>UPDATE #3 &#8211; 5/17/12 &#8211; 11:43 AM PST<br />
The Japanese, French, and German concept art pictures have been updated and more questions have been answered for each version of the event There&#8217;s been a bit of a fuss on the official forums, however, as many players have complained that the Japanese concept art shown is actually old concept art included in the Collector&#8217;s Edition of the game. Not long after that, the announcement on the front page of the Lodestone about the event was <a href="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-change.jpg">quietly changed</a> so that instead of describing it as &#8220;all-new concept art&#8221;, the event was instead promised to reward &#8220;intriguing concept art&#8221;. As of now there hasn&#8217;t been any comment about the issue from the community reps.</em></strong> </p>
<p><strong><em>UPDATE #2 &#8211; 5/16/12 &#8211; 3:00 PM PST &#8211; All three questions for May 16 have been answered for the NA side, and one more panel has been revealed for a total of 3.</em></strong></p>
<p><strong><em>UPDATE #1 &#8211; 5/16/12 &#8211; 11:35 AM PST &#8211; They&#8217;ve updated the concept art picture on the NA side by revealing at least 2 panels. They&#8217;ve also revealing more panels for the French and German versions as well. See above to view the updated concept art. </em></strong></p>
<h2>Event Details</h2>
<p><strong>Event Schedule</strong><br />
Wednesday, May 16, 2012, to Monday, May 21, 2012, at 3:00 (PDT) / 10:00 (GMT).</p>
<p><strong>How to Participate</strong><br />
The quiz will be held here on the forums. All you need to do is post the answer to the question in the corresponding thread.</p>
<p><strong>Rules</strong></p>
<ul>
<li>The concept art will be hidden behind nine panels.</li>
<li>Three (3) quiz questions will be released per day.</li>
<li>A panel will be removed from the concept art for each question answered correctly.</li>
<li>When all of the questions have been answered, special wallpapers bearing the concept art will become available for download as a reward.</li>
<li>There is no limit to how many times you are allowed to post answers.</li>
<li>Posts cannot be edited.</li>
</ul>
<p><strong>List of Questions</strong><br />
Thread name / Question release date</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45777">Hidden Artifacts: Question 1 </a>/ May 16th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45810-Hidden-Artifacts-Question-2?p=692340#post692340">Hidden Artifacts: Question 2</a> / May 16th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45833-Hidden-Artifacts-Question-3?p=692811#post692811">Hidden Artifacts: Question 3</a> / May 16th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45898-Hidden-Artifacts-Question-4?p=694392#post694392">Hidden Artifacts: Question 4</a> / May 17th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45922-Hidden-Artifacts-Question-5?p=694644#post694644">Hidden Artifacts: Question 5</a> / May 17th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45930-Hidden-Artifacts-Question-6?p=694816#post694816">Hidden Artifacts: Question 6</a> / May 17th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45969-Hidden-Artifacts-Question-7?p=695678#post695678">Hidden Artifacts: Question 7</a> / May 18th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45979-Hidden-Artifacts-Question-8?p=695930#post695930">Hidden Artifacts: Question 8</a> / May 18th</li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/45990-Hidden-Artifacts-Question-9?p=696090#post696090">Hidden Artifacts: Question 9</a> / May 18th</li>
</ul>
<p>It&#8217;s not just the NA forums that are getting in <a href="http://forum.square-enix.com/ffxiv/threads/45776">on this event</a>. There are separate events for each of the Japanese, German, and French language forums, and each forum will get their own piece revealed concept art at the end of the event.</p>
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<ul class="hiddenartifacts">
<li><a href="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-jp-04.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-jp-04-300x205.jpg" alt="" title="ffxiv-hidden-artifacts-jp-04" width="300" height="205" class="alignnone size-medium wp-image-3903" /></a></li>
<li style="background-color:#eddfcc; padding:10px;">
<h2>Japanese Forum Concept Art</h2>
<p><a href="http://forum.square-enix.com/ffxiv/threads/45770" target="_blank">Hidden Artifacts <br />～新生コンセプトアートクイズ～</a></p>
</li>
</ul>
<ul class="hiddenartifacts">
<li><a href="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-fr-04.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-fr-04-300x206.jpg" alt="" title="ffxiv-hidden-artifacts-fr-04" width="300" height="206" class="alignnone size-medium wp-image-3905" /></a></li>
<li style="background-color:#eddfcc; padding:10px;">
<h2>French Forum Concept Art</h2>
<p><a href="http://forum.square-enix.com/ffxiv/threads/45774" target="_blank">Questions pour un Eorzéen</a></p>
</li>
</ul>
<ul class="hiddenartifacts">
<li><a href="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-gm-05.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-hidden-artifacts-gm-05-300x254.jpg" alt="" title="ffxiv-hidden-artifacts-gm-05" width="300" height="254" class="alignnone size-medium wp-image-3904" /></a></li>
<li style="background-color:#eddfcc; padding:10px;">
<h2>German Forum Concept Art</h2>
<p><a href="http://forum.square-enix.com/ffxiv/threads/45771" target="_blank">Verborgene ARTefakte</a></p>
</li>
</ul>
<p>We&#8217;ll keep this post updated as more questions are answered and each piece of concept art has more panels revealed.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Get Yourself A Job With The FFXIV Dev Team</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/get-yourself-a-job-with-the-ffxiv-dev-team</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/get-yourself-a-job-with-the-ffxiv-dev-team#comments</comments>
		<pubDate>Mon, 14 May 2012 20:57:58 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[square-enix]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3774</guid>
		<description><![CDATA[The FFXIV Dev Team is currently hiring English Localization Team Members for the development of Final Fantasy XIV. More or less a dream job for most players, localization involves the translation of the game content into other languages. With the release of the beta version of FFXIV 2.0 right around the corner, it makes sense [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-job-banner.jpg" alt="" title="ffxiv-job-banner" width="620" height="320" class="alignnone size-full wp-image-3858" /></p>
<p>The FFXIV Dev Team is currently hiring English Localization Team Members for the development of Final Fantasy XIV. More or less a dream job for most players, localization involves the translation of the game content into other languages. With the release of the beta version of FFXIV 2.0 right around the corner, it makes sense that the Dev Team is ramping up their pace in order to get the game&#8217;s relaunch out on time. Additional localization team members could be a part of this push.</p>
<p>So for those of you whose only wish was the chance to rub elbows with the saviors of FFXIV, here&#8217;s your chance. Of course, the job doesn&#8217;t come without requirements:</p>
<div style="background-color: #eddfcc; padding: 20px; margin-bottom:25px;">
<h2>Requirements</h2>
<p><strong>A firm but loving grasp of the English language</strong><br />
Do you wield the centuries-old lexicon like a snake-fearing archaeologist wields a whip? Is your wit as sharp as a Tonberry knife after a few hours on the whetstone? Do your turn-ons include semicolons, gerunds, and Is before Es (except after Cs)?</p>
<p><strong>Mad Japanese skillz (JLPT1 or the equivalent)</strong><br />
Can you read and comprehend (un-rubied) Japanese text at a speed comparable to that at which you read English (and not have your brain asplode)? Do you eat 25-stroke kanji for breakfast? Do the ninjas in your dreams speak to you in haiku?</p>
<p><strong>A penchant for high fantasy</strong><br />
Do you enjoy fantasy of all shapes and forms? Is there a place on your mantle for spiky yellow-haired figurines as well as a bloodied Norse warhammer? Can you appreciate a toothless crone weaving hexes in a rainy swamp as much as you can a plucky, bespectacled heroine flying her fuzzy dragon to a castle in the clouds?</p>
<p><strong>Currently living in Japan (or possess the get-up-and-go needed to get up and go to Japan)</strong><br />
Does your heart start to race when packed into a rush hour train with 11,000,000 sweaty, hung-over businessmen? Do you dream of cherry petals falling slowly from hoary sentinels&#8230;onto the thinning pates of 11,000,000 businessmen? Is 180 square feet of tatami-lined luxury all the space you need to survive as long as you have instant access to endless streets lined with sushi bars and yoga studios?</p>
<p><strong>An undying love for FINAL FANTASY XIV</strong><br />
Do you often forget important dates such as your parents’ birthdays, but can remember when the Eorzean Alliance was formed? Can you translate Merlwyb Bloefhyswyn&#8230;as well as pronounce it? Can you name all the scalekin native to the Coerthas eastern lowlands&#8230;from lowest level to highest? Okay, neither can we, but you get the picture!</p>
<p><em><a href="http://forum.square-enix.com/ffxiv/threads/45150">Originally posted on the Lodestone</a></em>
</div>
<p>The important thing to take away from this job posting is that you need a fairly high level of Japanese language skill by NA player standards and you have to be able to pick up and move to Japan in order to be considered for the position. That probably knocks out about 95% of you NA players alone. To those of you who actually qualify, here&#8217;s the <a href="http://www.square-enix.com/jp/recruit/career/job/game/loc_c_translator.html">original job posting</a> on the Square Enix website. Don&#8217;t expect to be able to read it if you don&#8217;t know how to read Japanese. Why bother posting it in English if you&#8217;re looking for a Japanese translator anyway?</p>
<p>If you&#8217;re applying for the position, good luck and god speed. The future of our game is in your hands. Well, not really, but do a good job anyway.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.22a Update</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-22a-update</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-22a-update#comments</comments>
		<pubDate>Sun, 13 May 2012 09:06:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3739</guid>
		<description><![CDATA[* Updated on 05/11/2012 at 0:00 a.m. PST / 7:00 GMT Event [dev1403] Hamlet defense battles have been added to the following locations. View the details. Hamlet Location Aleport Western La Noscea (12,23) The Golden Bazaar Eastern Thanalan (38,19) The NPCs below serve as militia quartermasters and captains for the above hamlets. Hamlet Militia Quartermaster Militia [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/05/ffxiv-patch122a-banner.jpg" alt="" title="ffxiv-patch122a-banner" width="620" height="320" class="aligncenter size-full wp-image-3768" /></p>
<p><span style="color: red;">* Updated on 05/11/2012 at 0:00 a.m. PST / 7:00 GMT</span></p>
<h2>Event</h2>
<ul>
<li>
<p><strong>[dev1403] Hamlet defense battles have been added to the following locations.</strong></p>
<p>View the <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">details</a>.</p>
<table width="400" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="42%">Hamlet</td>
<td bgcolor="#f5cca2" width="578%">Location</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Aleport</td>
<td align="center" bgcolor="#fffaf3">Western La Noscea (12,23)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">The Golden Bazaar</td>
<td align="center" bgcolor="#fffaf3">Eastern Thanalan (38,19)</td>
</tr>
</tbody>
</table>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/aa/bb/4503_0.png?" alt="" /></div>
<p>The NPCs below serve as militia quartermasters and captains for the above hamlets.</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Hamlet</td>
<td bgcolor="#f5cca2" width="">Militia Quartermaster</td>
<td bgcolor="#f5cca2" width="">Militia Captain</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3">Aleport</td>
<td align="center" bgcolor="#fffaf3">B&#8217;davzzi</td>
<td align="center" bgcolor="#fffaf3">Rhotblaet</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">The Golden Bazaar</td>
<td align="center" bgcolor="#fffaf3">P&#8217;lhabgo</td>
<td align="center" bgcolor="#fffaf3">Carmine</td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1404] The following requirement has been added for party members entering the Howling Eye:</strong><br />
<blockquote><p>Accepted the quest &#8220;In for Garuda Awakening&#8221; and defeated Garuda.<br />
<span style="color: red;">* This revision allows players who have defeated Garuda to participate in the Howling Eye even if they have not completed the abovementioned quest.</span></p></blockquote>
</li>
<li>
<p><strong>[dev1405] Alchemists can now accept the sidequest &#8220;Waking the Spirit.&#8221;</strong></p>
</li>
<li>
<p><strong>[dev1406] Parties with one or more members synthesizing, gathering, mounted, seated, or in active mode can no longer commence content such as instanced raids, primal battles, and hamlet defense.</strong></p>
</li>
</ul>
<h2>Item</h2>
<ul>
<li><strong>[dev1407] Several new items have been added.</strong>View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22a-new-items">details</a>.
<p><span style="color: red;">* The soiled promissory note item will be used in a quest scheduled for release in 1.22b or later.</span></li>
<li><strong>[dev1408] New synthesis recipes have been added.</strong>
<ul>
<li>The following alchemy recipes have been added:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">Material</td>
<td bgcolor="#f5cca2" width="30%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Maddening Dagger</td>
<td bgcolor="#fffaf3">Brass Dagger<br />
Maddening Potion<br />
Clove Oil</td>
<td bgcolor="#fffaf3">Water Shard x4<br />
Lightning Shard x3</td>
</tr>
</tbody>
</table>
</li>
<li>New high-difficulty recipes have been added.<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22a-high-difficulty-recipes">details</a>.</li>
</ul>
</li>
<li><strong>[dev1409] Additions have been made to the list of items available in exchange for company seals.</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Name</td>
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="40%">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">On the Properties of Beastmen</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A text distributed by the Grand Companies of Eorzea explaining the various physical and physiological properties of the realm&#8217;s beastmen.</td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1410] Vendor NPCs have been added.</strong><br />
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Hamlet</td>
<td bgcolor="#f5cca2" width="33%">NPC</td>
<td bgcolor="#f5cca2" width="33%">Location</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Aleport</td>
<td align="center" bgcolor="#fffaf3">Uchtred</td>
<td align="center" bgcolor="#fffaf3">Western La Noscea (12,23)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">The Golden Bazaar</td>
<td align="center" bgcolor="#fffaf3">Seserikku</td>
<td align="center" bgcolor="#fffaf3">Eastern Thanalan (38,19)</td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1421] The following hamlet defense items have been renamed to alleviate confusion:</strong><br />
<table width="315" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="42%">Before</td>
<td bgcolor="#f5cca2" width="578%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Indigo Herring</td>
<td align="center" bgcolor="#fffaf3">Young Indigo Herring</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Kidney Ore</td>
<td align="center" bgcolor="#fffaf3">Light Kidney Ore</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Spruce Branch</td>
<td align="center" bgcolor="#fffaf3">Supple Spruce Branch</td>
</tr>
</tbody>
</table>
</li>
</ul>
<h2>System</h2>
<ul>
<li><strong>[dev1411] The new method for indicating which gear types can be enhanced by certain materia, introduced in patch 1.22, is now supported by the item search feature.</strong>
<p><span style="color: red;">* Updated on 05/11/2012 at 0:00 a.m. PST / 7:00 GMT</span></p>
<p>The icons for each type of gear are as follows:</p>
<table width="500" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Head</td>
<td bgcolor="#f5cca2" width="">Body</td>
<td bgcolor="#f5cca2" width="">Hands</td>
<td bgcolor="#f5cca2" width="">Waist</td>
<td bgcolor="#f5cca2" width="">Legs</td>
<td bgcolor="#f5cca2" width="">Feet</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_3.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_4.png" alt="" /></td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_5.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_6.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_7.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_8.png" alt="" /></td>
</tr>
</tbody>
</table>
<table width="500" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Gladiator&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Pugilist&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Marauder&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Archer&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Lancer&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Shield</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_9.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_10.png" alt="" /></td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_11.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_12.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_13.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_14.png" alt="" /></td>
</tr>
</tbody>
</table>
<table width="500" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Conjurer&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f5cca2" width="">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_15.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_16.png" alt="" /></td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_17.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_18.png" alt="" /></td>
</tr>
</tbody>
</table>
<table width="600" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Carpenter&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Blacksmith&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Armorer&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Goldsmith&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Leatherworker&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Weaver&#8217;s Primary Tool</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_19.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_20.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_21.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_22.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_23.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_24.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Carpenter&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Blacksmith&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Armorer&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Goldsmith&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Leatherworker&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Weaver&#8217;s Secondary Tool</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_30.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_31.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_32.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_33.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_34.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_35.png" alt="" /></td>
</tr>
</tbody>
</table>
<table width="350" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Alchemist&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Culinarian&#8217;s Primary Tool</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_25.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_26.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Alchemist&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Culinarian&#8217;s Secondary Tool</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_36.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_37.png" alt="" /></td>
</tr>
</tbody>
</table>
<table width="350" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Miner&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Botanist&#8217;s Primary Tool</td>
<td bgcolor="#f5cca2" width="">Fisher&#8217;s Primary Tool</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_27.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_28.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_29.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Miner&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Botanist&#8217;s Secondary Tool</td>
<td align="center" bgcolor="#f5cca2">Fisher&#8217;s Secondary Tool</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_38.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_39.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/ea/a4/4423_40.png" alt="" /></td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1412] Actions set in the action bar layout interface will now appear underscored in the following manner:</strong><br />
<blockquote><p>Current class/job: orange underscore<br />
Additional actions: blue underscore</p></blockquote>
</li>
<li><strong>[dev1413] The following configuration options have been added:</strong>
<ul>
<li>Display Names
<ul>
<li>Display/hide settings for each category.
<ul>
<li>NPCs<br />
HP Bar</li>
</ul>
</li>
<li>Macros
<ul>
<li>“Cut” button<br />
Cut information in the selected macro.</li>
<li>“Clear” button<br />
Delete information in the selected macro.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>[dev1414] The sort button has been added to the expeditionary mission and hamlet provisioning interfaces.</strong></p>
</li>
<li>
<p><strong>[dev1415] The query prompt that appears when attempting to leave an airship landing has been revised.</strong></p>
</li>
<li>
<p><strong>[dev1416] Hamlet vendor NPCs are now marked as shops on the map.</strong></p>
</li>
<li>
<p><strong>[dev1417] Battle music has been changed for the following areas:</strong></p>
<blockquote><p>Mistbeard Cove / Cassiopeia Hollow / The Mun-Tuy Cellars / The Tam-Tara Deepcroft / Nanawa Mines / Copperbell Mines</p></blockquote>
</li>
<li><strong>[dev1418] The activation and cancellation sound effects for the following actions have been changed:</strong><br />
<blockquote><p>Swiftsong / Minuet of Rigor / Ballad of Magi / Paeon of War</p></blockquote>
</li>
<li><strong>[dev1419] Players who qualify for the Legacy Campaign will now see the Legacy logo at the upper left corner of the character selection screen.</strong>View the details of the <a href="http://zantetsuken.net/news/ffxiv-updates/ffxiv-on-the-campaign-trail-for-2012" target="_blank"><span style="color: #4169e1;">Legacy Campaign.</span></a>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/aa/bb/4503_1.png?" alt="" /></div>
</li>
<li><strong>[dev1420] Players can now specify the destination directory for screenshots in FINAL FANTASY XIV Config » General Settings » Graphics.</strong>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/aa/bb/4503_2.jpg?" alt="" /></div>
</li>
</ul>
<h2>Fixed Bugs</h2>
<ul>
<li>The following bugs have been fixed:
<ul>
<li>An issue with the Howling Eye (Hard) wherein Garuda did not perform her Aerial Blast attack even when her HP had fallen to a certain level.</li>
<li>An issue wherein certain graphics were incorrect for the quest &#8220;In for Garuda Awakening (Gridania).&#8221;</li>
<li>An issue with hamlet defense wherein players were not being recognized as top-twenty provisioners.</li>
<li>An issue wherein certain hamlet defense messages were incorrect.</li>
<li>An issue with hamlet defense wherein examining a pot of humours with no inventory space led to a reduction in points.</li>
<li>An issue with hamlet defense evaluation wherein the condition &#8220;All Three Disciples of the Land Present&#8221; was not recognized unless all participants were Disciples of the Land.<br />
<span style="color: red;">* Only one of each of the three classes need be present for the condition to be fulfilled.</span></li>
<li>An issue wherein the dialog for certain hamlet defense NPCs was incorrect.</li>
<li>An issue with hamlet defense wherein the background graphic for certain notification interfaces was not displaying as intended.</li>
<li>An issue wherein players need only wait five minutes to reattempt hamlet defense after abandoning their duty.<br />
<span style="color: red;">* The correct waiting time is 15 minutes.</span></li>
<li>An issue with hamlet defense wherein the sleep ability employed by Disciples of the Land was affecting the beastman leader.</li>
<li>An issue with hamlet defense battles wherein Disciples of the Hand/Land would involuntarily switch to active mode when they use Stone Throw against an enemy.</li>
<li>An issue with hamlet defense battles wherein Disciple of the Hand/Land abilities that lift enmity did not take effect until the enemy NPC Sazel Ciloc the Divine appeared.</li>
<li>An issue wherein monsters in certain areas did not behave as intended.</li>
<li>An issue wherein targeted characters would appear highlighted even when the Target Highlight option is toggled off.</li>
<li>An issue wherein the display names of certain NPCs would be shown even though display is toggled off in the configuration menu.</li>
<li>An issue wherein the HP bar was not appearing on the display names of certain characters such as caravan security chocobos.</li>
<li>An issue wherein the confirmation box would not appear when attempting to convert an untradable item into materia.</li>
<li>An issue wherein pop-up help was not showing for the materia melding icon in the micro menu.</li>
<li>An issue wherein the rested status icon was accompanied by a countdown timer.</li>
<li>An issue wherein materia melding requests could not be made within an inn room.</li>
<li>An issue wherein an item would appear to still be in the armoire even though it had already been retrieved.</li>
<li>An issue wherein materia melding requests could not be made while mounted.</li>
<li>An issue with the input prompt for the Double Down command wherein waiting too long caused the Finish command to be carried out regardless of what option is chosen.</li>
<li>An issue wherein players did not receive an error message when attempting to dispatch a retainer to an area that has already reached capacity.</li>
<li>An issue wherein certain text commands did not function as intended.</li>
<li>An issue wherein examining certain aetherial gates caused the client to crash.</li>
<li>An issue wherein logging out via the inn bed while switched to first-person camera resulted in graphics showing incorrectly upon logging back in.</li>
<li>An issue wherein there were no sound effects for doors and lifts in Ul’dah.</li>
<li>An issue wherein there were no sound effects for campfires in the East Shroud.</li>
<li>An issue wherein incorrect items were being sold by the Ul’dah NPC W&#8217;nhalki.</li>
</ul>
</li>
</ul>
<h2>Known Issues</h2>
<ul>
<li>An issue with the Target Highlight configuration option wherein highlight brightness is incorrect.</li>
<li>An issue wherein the recast timer may not function correctly when an action is performed.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-22a-update/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22a – High-difficulty Recipes</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22a-high-difficulty-recipes</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22a-high-difficulty-recipes#comments</comments>
		<pubDate>Sun, 13 May 2012 08:47:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[recipes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3753</guid>
		<description><![CDATA[Back to Final Fantasy XIV Patch 1.22a Update. * The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts. Carpenter Item Material Crystal Sarnga Flawless Sarnga Limb Darksteel Nugget Spruce Lumber Spruce Lumber Spruce Lumber Wind Cluster x1 Ice Cluster x1 Sarnga Limb HQ: Flawless Sarnga Limb [...]]]></description>
			<content:encoded><![CDATA[<div style="background:#eee; padding:15px; margin:0 15px 15px 0;">Back to <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-22a-update">Final Fantasy XIV Patch 1.22a Update</a>.</div>
<p><span style="color: red;">* The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.</span></p>
<ul>
<li>
<h2>Carpenter</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Item</td>
<td bgcolor="#f5cca2" width="33%">Material</td>
<td bgcolor="#f5cca2" width="33%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Sarnga</td>
<td bgcolor="#fffaf3">Flawless Sarnga Limb<br />
Darksteel Nugget<br />
Spruce Lumber<br />
Spruce Lumber<br />
Spruce Lumber</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Ice Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Sarnga Limb</p>
<p>HQ: Flawless Sarnga Limb</td>
<td bgcolor="#fffaf3">Treated Spruce Lumber<br />
Darksteel Nugget<br />
Darksteel Nugget</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Ice Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Treated Spruce Lumber</td>
<td bgcolor="#fffaf3">Spruce Lumber<br />
Spruce Lumber<br />
Hardened Sap</td>
<td bgcolor="#fffaf3">Wind Crystal x3<br />
Ice Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Spruce Lumber</td>
<td bgcolor="#fffaf3">Sarnga Limb</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Ice Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li>
<h2>Goldsmith</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Item</td>
<td bgcolor="#f5cca2" width="33%">Material</td>
<td bgcolor="#f5cca2" width="33%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Radiant Astral Eye</td>
<td bgcolor="#fffaf3">Astral Eye<br />
Astral Eye<br />
Aqueous Whetstone</td>
<td bgcolor="#fffaf3">Wind Crystal x3<br />
Fire Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Astrolabe Clinometer</p>
<p>HQ: Flawless Astrolabe Clinometer</td>
<td bgcolor="#fffaf3">Radiant Astral Eye<br />
Rose Gold Nugget<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Fire Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Astral Eye</td>
<td bgcolor="#fffaf3">Astrolabe Clinometer</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Fire Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li>
<h2>Leatherworker</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Item</td>
<td bgcolor="#f5cca2" width="33%">Material</td>
<td bgcolor="#f5cca2" width="33%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Jerkin</td>
<td bgcolor="#fffaf3">Flawless Gryphonskin Shoulder Guards<br />
Coeurl Fur<br />
Raptor Sinew<br />
Undyed Felt<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Jerkin (White)</td>
<td bgcolor="#fffaf3">Gryphonskin Jerkin<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Jerkin (Black)</td>
<td bgcolor="#fffaf3">Gryphonskin Jerkin<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Jerkin (Red)</td>
<td bgcolor="#fffaf3">Gryphonskin Jerkin<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Jerkin (Yellow)</td>
<td bgcolor="#fffaf3">Gryphonskin Jerkin<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Trousers</td>
<td bgcolor="#fffaf3">Flawless Gryphonskin Shin Guards<br />
Coeurl Fur<br />
Raptor Sinew<br />
Undyed Felt</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Trousers (White)</td>
<td bgcolor="#fffaf3">Gryphonskin Trousers<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Trousers (Black)</td>
<td bgcolor="#fffaf3">Gryphonskin Trousers<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Trousers (Red)</td>
<td bgcolor="#fffaf3">Gryphonskin Trousers<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Trousers (Yellow)</td>
<td bgcolor="#fffaf3">Gryphonskin Trousers<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Gloves</td>
<td bgcolor="#fffaf3">Flawless Gryphonskin Elbow Pads<br />
Coeurl Fur<br />
Raptor Sinew<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Gloves (White)</td>
<td bgcolor="#fffaf3">Gryphonskin Gloves<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Gloves (Black)</td>
<td bgcolor="#fffaf3">Gryphonskin Gloves<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Gloves (Red)</td>
<td bgcolor="#fffaf3">Gryphonskin Gloves<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Gloves (Yellow)</td>
<td bgcolor="#fffaf3">Gryphonskin Gloves<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Thighboots</td>
<td bgcolor="#fffaf3">Flawless Gryphonskin Knee Pads<br />
Coeurl Fur<br />
Raptor Sinew<br />
Rose Gold Nugget<br />
Coeurl Fur</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Thighboots (White)</td>
<td bgcolor="#fffaf3">Gryphonskin Thighboots<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Thighboots (Black)</td>
<td bgcolor="#fffaf3">Gryphonskin Thighboots<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Thighboots (Red)</td>
<td bgcolor="#fffaf3">Gryphonskin Thighboots<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Thighboots (Yellow)</td>
<td bgcolor="#fffaf3">Gryphonskin Thighboots<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Hard Hippogryph Leather</td>
<td bgcolor="#fffaf3">Hippogryph Leather<br />
Hippogryph Leather<br />
Animal Fat</td>
<td bgcolor="#fffaf3">Wind Crystal x3<br />
Earth Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Coeurl Fur</td>
<td bgcolor="#fffaf3">Coeurl Skin<br />
Alumen</td>
<td bgcolor="#fffaf3">Wind Crystal x1<br />
Earth Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Shoulder Guards</p>
<p>HQ: Flawless Gryphonskin Shoulder Guards</td>
<td bgcolor="#fffaf3">Hard Hippogryph Leather<br />
Hippogryph Leather<br />
Raptor Sinew</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Shin Guards</p>
<p>HQ: Flawless Gryphonskin Shin Guards</td>
<td bgcolor="#fffaf3">Hard Hippogryph Leather<br />
Hippogryph Leather<br />
Raptor Sinew</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Elbow Pads</p>
<p>HQ: Flawless Gryphonskin Elbow Pads</td>
<td bgcolor="#fffaf3">Hard Hippogryph Leather<br />
Hippogryph Leather<br />
Raptor Sinew</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Gryphonskin Knee Pads</p>
<p>HQ: Flawless Gryphonskin Knee Pads</td>
<td bgcolor="#fffaf3">Hard Hippogryph Leather<br />
Hippogryph Leather<br />
Raptor Sinew</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Hippogryph Leather</td>
<td bgcolor="#fffaf3">Gryphonskin Shoulder Guards</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Earth Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Hippogryph Leather</td>
<td bgcolor="#fffaf3">Gryphonskin Shin Guards</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Earth Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Hippogryph Leather</td>
<td bgcolor="#fffaf3">Gryphonskin Elbow Pads</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Earth Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Hippogryph Leather</td>
<td bgcolor="#fffaf3">Gryphonskin Knee Pads</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Earth Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li>
<h2>Weaver</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Item</td>
<td bgcolor="#f5cca2" width="33%">Material</td>
<td bgcolor="#f5cca2" width="33%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Hat</td>
<td bgcolor="#fffaf3">Flawless Vanya Silk Hat Lining<br />
Twinthread<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Lightning Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Hat (Yellow)</td>
<td bgcolor="#fffaf3">Vanya Hat<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Hat (Black)</td>
<td bgcolor="#fffaf3">Vanya Hat<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Hat (Purple)</td>
<td bgcolor="#fffaf3">Vanya Hat<br />
All-purpose Purple Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Hat (Red)</td>
<td bgcolor="#fffaf3">Vanya Hat<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Robe</td>
<td bgcolor="#fffaf3">Flawless Vanya Silk Robe Lining<br />
Twinthread<br />
Twinthread<br />
Rose Gold Nugget<br />
Silver Ingot</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Lightning Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Robe (Yellow)</td>
<td bgcolor="#fffaf3">Vanya Robe<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Robe (Black)</td>
<td bgcolor="#fffaf3">Vanya Robe<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Robe (Purple)</td>
<td bgcolor="#fffaf3">Vanya Robe<br />
All-purpose Purple Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Robe (Red)</td>
<td bgcolor="#fffaf3">Vanya Robe<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Gloves</td>
<td bgcolor="#fffaf3">Flawless Vanya Silk Glove Lining<br />
Twinthread<br />
Rose Gold Nugget<br />
Silver Ingot</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Lightning Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Gloves (Yellow)</td>
<td bgcolor="#fffaf3">Vanya Gloves<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Gloves (Black)</td>
<td bgcolor="#fffaf3">Vanya Gloves<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Gloves (Purple)</td>
<td bgcolor="#fffaf3">Vanya Gloves<br />
All-purpose Purple Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Gloves (Red)</td>
<td bgcolor="#fffaf3">Vanya Gloves<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Crakows</td>
<td bgcolor="#fffaf3">Flawless Vanya Silk Crakow Lining<br />
Twinthread<br />
Rose Gold Nugget<br />
Rubber</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Lightning Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Crakows (Yellow)</td>
<td bgcolor="#fffaf3">Vanya Crakows<br />
All-purpose Yellow Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Crakows (Black)</td>
<td bgcolor="#fffaf3">Vanya Crakows<br />
All-purpose Black Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Crakows (Purple)</td>
<td bgcolor="#fffaf3">Vanya Crakows<br />
All-purpose Purple Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Crakows (Red)</td>
<td bgcolor="#fffaf3">Vanya Crakows<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Silk</td>
<td bgcolor="#fffaf3">Twinthread<br />
Twinthread<br />
Potash</td>
<td bgcolor="#fffaf3">Wind Crystal x3<br />
Lightning Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Twinthread</td>
<td bgcolor="#fffaf3">Crawler Cocoon<br />
Crawler Cocoon<br />
Effervescent Water</td>
<td bgcolor="#fffaf3">Wind Crystal x1<br />
Lightning Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Silk Hat Lining</p>
<p>HQ: Flawless Vanya Silk Hat Lining</td>
<td bgcolor="#fffaf3">Vanya Silk<br />
Twinthread<br />
Twinthread</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Lightning Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Silk Robe Lining</p>
<p>HQ: Flawless Vanya Silk Robe Lining</td>
<td bgcolor="#fffaf3">Vanya Silk<br />
Twinthread<br />
Twinthread</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Lightning Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Silk Glove Lining</p>
<p>HQ: Flawless Vanya Silk Glove Lining</td>
<td bgcolor="#fffaf3">Vanya Silk<br />
Twinthread<br />
Twinthread</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Lightning Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Vanya Silk Crakow Lining</p>
<p>HQ: Flawless Vanya Silk Crakow Lining</td>
<td bgcolor="#fffaf3">Vanya Silk<br />
Twinthread<br />
Twinthread</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Lightning Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Twinthread</td>
<td bgcolor="#fffaf3">Vanya Silk Hat Lining</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Lightning Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Twinthread</td>
<td bgcolor="#fffaf3">Vanya Silk Robe Lining</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Lightning Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Twinthread</td>
<td bgcolor="#fffaf3">Vanya Silk Glove Lining</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Lightning Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Twinthread</td>
<td bgcolor="#fffaf3">Vanya Silk Crakow Lining</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Lightning Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li>
<h2>Alchemist</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Item</td>
<td bgcolor="#f5cca2" width="33%">Material</td>
<td bgcolor="#f5cca2" width="33%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Alkalurops</td>
<td bgcolor="#fffaf3">Flawless Suspended Trillium Flower<br />
Darksteel Nugget<br />
Spruce Lumber<br />
Spruce Lumber</td>
<td bgcolor="#fffaf3">Water Cluster x1<br />
Lightning Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Growth Formula Delta Concentrate</td>
<td bgcolor="#fffaf3">Growth Formula Delta<br />
Growth Formula Delta<br />
Lime Sulfur</td>
<td bgcolor="#fffaf3">Water Crystal x3<br />
Lightning Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Growth Formula Delta</td>
<td bgcolor="#fffaf3">Trillium Bulb<br />
Quicksilver<br />
Rock Salt</td>
<td bgcolor="#fffaf3">Water Crystal x1<br />
Lightning Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Suspended Trillium Flower</p>
<p>HQ: Flawless Suspended Trillium Flower</td>
<td bgcolor="#fffaf3">Growth Formula Delta Concentrate<br />
Trillium<br />
Growth Formula Delta</td>
<td bgcolor="#fffaf3">Water Crystal x6<br />
Lightning Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Growth Formula Delta</td>
<td bgcolor="#fffaf3">Suspended Trillium Flower</td>
<td bgcolor="#fffaf3">Water Shard x6<br />
Lightning Shard x6</td>
</tr>
</tbody>
</table>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22a-high-difficulty-recipes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22a &#8211; New Items</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22a-new-items</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22a-new-items#comments</comments>
		<pubDate>Sun, 13 May 2012 08:39:19 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3751</guid>
		<description><![CDATA[Back to Final Fantasy XIV Patch 1.22a Update. Name Category Description Magicked Prism (Crimson Star) Reagent This peculiar contraption creates illusions by weaving together myriad shades of light. Used in the hamlet of Aleport for celebratory purposes. Magicked Prism (Emerald Star) Reagent This peculiar contraption creates illusions by weaving together myriad shades of light. Used [...]]]></description>
			<content:encoded><![CDATA[<div style="background:#eee; padding:15px; margin:0 15px 15px 0;">Back to <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-22a-update">Final Fantasy XIV Patch 1.22a Update</a>.</div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Name</td>
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="40%">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Magicked Prism (Crimson Star)</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">This peculiar contraption creates illusions by weaving together myriad shades of light. Used in the hamlet of Aleport for celebratory purposes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Magicked Prism (Emerald Star)</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">This peculiar contraption creates illusions by weaving together myriad shades of light. Used in the Golden Bazaar for celebratory purposes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Radiant Astral Eye</td>
<td bgcolor="#fffaf3">Gemstone</td>
<td bgcolor="#fffaf3">A luminous stone sphere with an unbalanced elemental aspect tipping to astral.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Silk</td>
<td bgcolor="#fffaf3">Cloth</td>
<td bgcolor="#fffaf3">Several yalms of undyed vanya silk wrapped around a short, wooden distaff.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hard Hippogryph Leather</td>
<td bgcolor="#fffaf3">Leather</td>
<td bgcolor="#fffaf3">A large piece of cured hippogryph hide, treated with a special mixture of alchemic agents to render it hard.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coeurl Skin</td>
<td bgcolor="#fffaf3">Hide</td>
<td bgcolor="#fffaf3">The elegant hide of a coeurl.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coeurl Fur</td>
<td bgcolor="#fffaf3">Fur</td>
<td bgcolor="#fffaf3">A large piece of cured coeurl hide.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Treated Spruce Lumber</td>
<td bgcolor="#fffaf3">Lumber</td>
<td bgcolor="#fffaf3">A processed length of spruce lumber, treated with an alchemical agent to improve its durability.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Growth Formula Delta Concentrate</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">This alchemically formulated potation accelerates the growth of foliage. Now in concentrate!</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Animal Fat</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">The foul-smelling fatty tissue of a beastkin.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potash</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">A mixture of plant ashes soaked in distilled water.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lime Sulfur</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">An alchemical compound made by boiling a mixture of powdered limestone and sulfur.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aqueous Whetstone</td>
<td bgcolor="#fffaf3">Stone</td>
<td bgcolor="#fffaf3">A whetstone carved from aqueous rock. Used for sharpening metal or stone blades.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hardened Sap</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">A partially congealed ball of sticky tree sap.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Inferno Seal</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A hand-carved medal said to grant its wearer the protection of the Lord of the Inferno.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vortex Seal</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A hand-carved medal said to grant its wearer the protection of the Lady of the Vortex.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tremor Seal</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A hand-carved medal said to grant its wearer the protection of the Lord of Crags.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Sarnga Limb</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A flexible bow limb carved from spruce used in the creation of Sarngas.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Suspended Trillium Flower</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A trillium flower, preserved via alchemical agents. Used in the creation of trillium canes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Astrolabe Clinometer</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">An astrally charged clinometer used in the creation of astrolabes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Vanya Silk Hat Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line a hat.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Vanya Silk Robe Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line a robe.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Vanya Silk Glove Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line gloves.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Vanya Silk Crakow Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line crakows.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Gryphonskin Shoulder Guards</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on body armor to provide extra protection to the shoulders.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Gryphonskin Shin Guards</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on foot armor to provide extra protection to the shins.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Gryphonskin Elbow Pads</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on hand armor to provide extra protection to the elbows.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Gryphonskin Knee Pads</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on body armor to provide extra protection to the knees.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sarnga Limb</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A flexible bow limb carved from spruce used in the creation of Sarngas. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Suspended Trillium Flower</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A trillium flower, preserved via alchemical agents. Used in the creation of trillium canes. The craftsmanship, however, seems to be quite poor, in effect rendering the flower unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Astrolabe Clinometer</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">An astrally charged clinometer used in the creation of astrolabes. The craftsmanship, however, seems to be quite poor, in effect rendering the instrument unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Silk Hat Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line a hat. The craftsmanship, however, seems to be quite poor, in effect rendering the material unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Silk Robe Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line a robe. The craftsmanship, however, seems to be quite poor, in effect rendering the material unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Silk Glove Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line gloves. The craftsmanship, however, seems to be quite poor, in effect rendering the material unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Silk Crakow Lining</td>
<td bgcolor="#fffaf3">Armor Cloth</td>
<td bgcolor="#fffaf3">A large piece of vanya silk cloth used to line crakows. The craftsmanship, however, seems to be quite poor, in effect rendering the material unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Shoulder Guards</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on body armor to provide extra protection to the shoulders. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Shin Guards</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on foot armor to provide extra protection to the shins. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Elbow Pads</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on hand armor to provide extra protection to the elbows. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Knee Pads</td>
<td bgcolor="#fffaf3">Armor Leather</td>
<td bgcolor="#fffaf3">Pieces of hippogryph leather padding used on body armor to provide extra protection to the knees. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Maddening Dagger</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 23／Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sarnga</td>
<td bgcolor="#fffaf3">Archer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Astrolabe</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Alkalurops</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Claw Hammer</td>
<td bgcolor="#fffaf3">Carpenter&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CRP</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia File</td>
<td bgcolor="#fffaf3">Blacksmith&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BSM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Pliers</td>
<td bgcolor="#fffaf3">Armorer&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: ARM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Grinding Wheel</td>
<td bgcolor="#fffaf3">Goldsmith&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GSM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Awl</td>
<td bgcolor="#fffaf3">Leatherworker&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LTW</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Spinning Wheel</td>
<td bgcolor="#fffaf3">Weaver&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: WVR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Scythe</td>
<td bgcolor="#fffaf3">Botanist&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BTN</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Gig</td>
<td bgcolor="#fffaf3">Fisher&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: FSH</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Hat</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Hat (Yellow)</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Hat (Green)</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Hat (Purple)</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Hat (Red)</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Armet</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA MRD PLD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Hat</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ THM WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hamlet Puller&#8217;s Hat</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: FSH</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hamlet Digger&#8217;s Helmet</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: MIN</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Jerkin</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Jerkin (White)</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Jerkin (Black)</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Jerkin (Red)</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Jerkin (Yellow)</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Robe</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Robe (Yellow)</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Robe (Green)</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Robe (Purple)</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Robe (Red)</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Trousers</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Trousers (White)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Trousers (Black)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Trousers (Red)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Trousers (Yellow)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Trousers</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ THM WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Subligar</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL LNC ARC MIN BTN FSH MNK DRG BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Gloves</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Gloves (White)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Gloves (Black)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Gloves (Red)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Gloves (Yellow)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Gloves</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Gloves (Yellow)</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Gloves (Green)</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Gloves (Purple)</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Gloves (Red)</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Thighboots</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Thighboots (White)</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Thighboots (Black)</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Thighboots (Red)</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gryphonskin Thighboots (Yellow)</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: PGL LNC ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Crakows</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Crakows (Yellow)</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Crakows (Green)</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Crakows (Purple)</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vanya Crakows (Red)</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Earrings</td>
<td bgcolor="#fffaf3">Earrings</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Soiled Promissory Note</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A hastily scrawled, yet properly notarized bill indicating the outrageous sum of gil borrowed by one Gerolt from one Rowena.</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22a-new-items/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SBXIV 21: Return Of The Sugar Loaf Hat</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-21-return-of-the-sugar-loaf-hat</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-21-return-of-the-sugar-loaf-hat#comments</comments>
		<pubDate>Sun, 13 May 2012 05:02:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>
		<category><![CDATA[Welcome Back Campaign]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3729</guid>
		<description><![CDATA[Calaera is hosting today and as a special surprise Rubicon has returned! He was lured in by the Welcome Back campaign and after doing an episode with us, he&#8217;s probably regretting it. THE BIG STORY Patch 1.22a went live last week, adding some additional content, bug fixes, new items, and new recipes. We go over [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/05/sbxiv-ep21-sugarloaf-banner.jpg" alt="" title="sbxiv-ep21-sugarloaf-banner" width="620" height="320" class="aligncenter size-full wp-image-3771" /></p>
<p>Calaera is hosting today and as a special surprise Rubicon has returned! He was lured in by the Welcome Back campaign and after doing an episode with us, he&#8217;s probably regretting it.</p>
<p>THE BIG STORY</p>
<p>Patch 1.22a went live last week, adding some additional content, bug fixes, new items, and new recipes. We go over the important bits.</p>
<p>OTHER NEWS</p>
<p><strong>To Our Players Returning Through The Welcome Back Campaign</strong><br />
For people taking advantage of the Welcome Back Campaign, SE has put together a <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=6e98d1a3aefe8aada0696c16ca430a565e1cc028">mini-guide</a> with information about the changes to the game up to this point. It covers configuration menu changes and some &#8220;must-have&#8221; settings for mouse and keyboard users. There is also a list of links for all of the patch notes since Patch 1.19 so players can check out all the latest changes to the game.</p>
<p><strong>The English Localization Team Wants YOU!</strong><br />
SE is looking to hire individuals for the EN Localization Team. But if you had thoughts about hanging out in your bedroom in your jammies at the computer, socializing with the likes of Bayohne and Rukkiri on a level that no one else has ever seen or even heard of before, then you might want to think again. The job does come with <a href="http://forum.square-enix.com/ffxiv/threads/45150">a few requirements</a>.</p>
<p>THE RUMOR MILL</p>
<p><strong>On The Properties Of Beastmen</strong><br />
There&#8217;s a rumor going around that a new Grand Company-purchased key item, &#8220;On the Properties of Beastmen&#8221;, has something to do with the upcoming AF weapons. But is this good news or bad news?</p>
<p>DEV TRACKING</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/44290-Notification-of-Party-Invitation?p=681505#post681505">Notification of Party Invitation</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/44962-A-few-answers-on-Hamlet-Defense-Battles?p=680725#post680725">A few answers on Hamlet Defense Battles</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/43532-Suspension-of-character-creation-how-long?p=680279#post680279">Suspension of character creation: how long?</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/36703-Retainer-Linkpearl-Notifications?p=680408#post680408">Retainer Linkpearl Notifications</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/44177-SE-Please-tone-it-down-a-hair?p=673777&#038;viewfull=1#post673777">SE: Please tone it down a hair</a></li>
</ul>
<p>We have forums now! So if you&#8217;d like to <a href="http://forum.zantetsuken.net">sign up and check them out</a>, you&#8217;re more than welcome to do so. At the moment, we&#8217;re still trying to set things up and make everything pretty, so there&#8217;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a <a href="https://plus.google.com/u/0/b/112370760052037535150/">Google+ page</a>. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-21-return-of-the-sugar-loaf-hat/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv021.mp3" length="52131238" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,featured,ff14,ffxiv,final fantasy xiv,patch 1.22,podcast,sequence break xiv,Welcome Back Campaign</itunes:keywords>
	<itunes:subtitle>Calaera is hosting today and as a special surprise Rubicon has returned! He was lured in by the Welcome Back campaign and after doing an episode with us, he&#039;s probably regretting it. - THE BIG STORY - Patch 1.22a went live last week,</itunes:subtitle>
		<itunes:summary>Calaera is hosting today and as a special surprise Rubicon has returned! He was lured in by the Welcome Back campaign and after doing an episode with us, he&#039;s probably regretting it.

THE BIG STORY

Patch 1.22a went live last week, adding some additional content, bug fixes, new items, and new recipes. We go over the important bits.

OTHER NEWS

To Our Players Returning Through The Welcome Back Campaign
For people taking advantage of the Welcome Back Campaign, SE has put together a mini-guide with information about the changes to the game up to this point. It covers configuration menu changes and some &quot;must-have&quot; settings for mouse and keyboard users. There is also a list of links for all of the patch notes since Patch 1.19 so players can check out all the latest changes to the game.

The English Localization Team Wants YOU!
SE is looking to hire individuals for the EN Localization Team. But if you had thoughts about hanging out in your bedroom in your jammies at the computer, socializing with the likes of Bayohne and Rukkiri on a level that no one else has ever seen or even heard of before, then you might want to think again. The job does come with a few requirements.

THE RUMOR MILL

On The Properties Of Beastmen
There&#039;s a rumor going around that a new Grand Company-purchased key item, &quot;On the Properties of Beastmen&quot;, has something to do with the upcoming AF weapons. But is this good news or bad news?

DEV TRACKING

Notification of Party Invitation
A few answers on Hamlet Defense Battles
Suspension of character creation: how long?
Retainer Linkpearl Notifications
SE: Please tone it down a hair


We have forums now! So if you&#039;d like to sign up and check them out, you&#039;re more than welcome to do so. At the moment, we&#039;re still trying to set things up and make everything pretty, so there&#039;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a Google+ page. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:12:22</itunes:duration>
	</item>
		<item>
		<title>SBXIV 20: It&#8217;s Not a Stick, It&#8217;s a Pole</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-20-its-a-stick-not-a-pole</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-20-its-a-stick-not-a-pole#comments</comments>
		<pubDate>Mon, 07 May 2012 03:13:21 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3713</guid>
		<description><![CDATA[Orophen is hosting today and we have a special guest! Fusionx from Aetheryte Radio is here and he means business. Well, not really. There weren&#8217;t any briefcases or quarterly reports or anything. There was no news, either, this week, but that doesn&#8217;t mean we didn&#8217;t have plenty to talk about. PATCH 1.22 &#8211; OUR IMPRESSIONS [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/05/sbxiv-ep12-banner.jpg" alt="" title="sbxiv-ep12-banner" width="620" height="320" class="aligncenter size-full wp-image-3715" /></p>
<p>Orophen is hosting today and we have a special guest! <a href="https://twitter.com/#!/rofldrg">Fusionx</a> from <a href="http://radio.gamerescape.com/category/gamer-escape-radio/finalfantasyxiv/aetheryteradio/">Aetheryte Radio</a> is here and he means business. Well, not really. There weren&#8217;t any briefcases or quarterly reports or anything. There was no news, either, this week, but that doesn&#8217;t mean we didn&#8217;t have plenty to talk about.</p>
<p>PATCH 1.22 &#8211; OUR IMPRESSIONS</p>
<p>So we’ve all had a chance to experience a bit of Patch 1.22 right? Last week we promised to go more in depth about what we think about the patch and that&#8217;s just what we did this episode. We’ll be talking about our impressions of the newest patch and what we think of the direction of the game thus far.</p>
<p>RANDOM ROUNDTABLE</p>
<p>Roundtable this week is about elemental spell reform. And don&#8217;t get it wrong, this doesn&#8217;t have anything to do with what the developers are planning to do next. This is strictly player mandated. But the question is: Did BLM/THM get the shaft when it came to elemental spells? Is the elemental system screwed up to high heaven now? You&#8217;ll find out our take on this.</p>
<p>DEV TRACKING</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/43961-Make-night-time-scary?p=675239#post675239">Make night time scary</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/44295-FIX-GARUDA%21%21%21?p=675179#post675179">Fix Garuda!</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/44150-dev1381-Sanctions-disappearing-upon-death?p=673174#post673174">Sanctions disappearing upon death</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/44524-Happy-Birthday-Yoshida%21">Happy Birthday Yoshida!</a></li>
</ul>
<p>AETHERYTE CAMP: <a href="http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-your-thoughts-on-1-22">Your Thoughts on 1.22!</a></p>
<p>We didn&#8217;t get very many responses for Aetheryte Camp this week, but that doesn&#8217;t mean that you missed your chance. We still want to know what you guys think about Patch 1.22. So let us know about it! We&#8217;ll read your responses on the show!</p>
<p>We have forums now! So if you&#8217;d like to <a href="http://forum.zantetsuken.net">sign up and check them out</a>, you&#8217;re more than welcome to do so. At the moment, we&#8217;re still trying to set things up and make everything pretty, so there&#8217;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a <a href="https://plus.google.com/u/0/b/112370760052037535150/">Google+ page</a>. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-20-its-a-stick-not-a-pole/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv020.mp3" length="68727232" type="audio/mpeg" />
			<itunes:keywords>2012,aetheryte camp,ff14,ffxiv,FFXIV 2.0,final fantasy xiv,patch 1.22,patch notes,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Orophen is hosting today and we have a special guest! Fusionx from Aetheryte Radio is here and he means business. Well, not really. There weren&#039;t any briefcases or quarterly reports or anything. There was no news, either, this week,</itunes:subtitle>
		<itunes:summary>Orophen is hosting today and we have a special guest! Fusionx from Aetheryte Radio is here and he means business. Well, not really. There weren&#039;t any briefcases or quarterly reports or anything. There was no news, either, this week, but that doesn&#039;t mean we didn&#039;t have plenty to talk about.

PATCH 1.22 - OUR IMPRESSIONS

So we’ve all had a chance to experience a bit of Patch 1.22 right? Last week we promised to go more in depth about what we think about the patch and that&#039;s just what we did this episode. We’ll be talking about our impressions of the newest patch and what we think of the direction of the game thus far.

RANDOM ROUNDTABLE

Roundtable this week is about elemental spell reform. And don&#039;t get it wrong, this doesn&#039;t have anything to do with what the developers are planning to do next. This is strictly player mandated. But the question is: Did BLM/THM get the shaft when it came to elemental spells? Is the elemental system screwed up to high heaven now? You&#039;ll find out our take on this.

DEV TRACKING

Make night time scary
Fix Garuda!
Sanctions disappearing upon death
Happy Birthday Yoshida!


AETHERYTE CAMP: Your Thoughts on 1.22!

We didn&#039;t get very many responses for Aetheryte Camp this week, but that doesn&#039;t mean that you missed your chance. We still want to know what you guys think about Patch 1.22. So let us know about it! We&#039;ll read your responses on the show!

We have forums now! So if you&#039;d like to sign up and check them out, you&#039;re more than welcome to do so. At the moment, we&#039;re still trying to set things up and make everything pretty, so there&#039;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a Google+ page. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:35:25</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: Your Thoughts on 1.22!</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-your-thoughts-on-1-22</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-your-thoughts-on-1-22#comments</comments>
		<pubDate>Wed, 02 May 2012 06:24:08 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3709</guid>
		<description><![CDATA[Been awhile since I&#8217;ve done one of these, eh? Welp, that&#8217;s cause I&#8217;m procrastinating on Chem homework, but don&#8217;t tell my homework on that! Shh! Instead I&#8217;d like for you to tell me what you think about the latest patch. You can talk about Hamlet Defense, Garuda, or even the little things like your dreams [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/05/aetheryte-camp-patch-122-banner.jpg" alt="" title="aetheryte-camp-patch-122-banner" width="620" height="320" class="aligncenter size-full wp-image-3725" /></p>
<p>Been awhile since I&#8217;ve done one of these, eh? Welp, that&#8217;s cause I&#8217;m procrastinating on Chem homework, but don&#8217;t tell my homework on that! Shh! Instead I&#8217;d like for you to tell me what you think about the latest patch. You can talk about Hamlet Defense, Garuda, or even the little things like your dreams or nightmares from the inn! Say as much or as little as you want! This is your chance of being heard on the podcast! I&#8217;ll be telling you my thoughts on the patch during the next podcast, so look forward to that episode!</p>
<p>Also, if you are interested in being a guest on the show, consider meandering to the forum and <a href="http://forum.zantetsuken.net/discussion/20/guest-host-application" target="_blank">check this thread out</a>. Or you can answer it for fun. I would like to know if anyone would let me be a monster so I can totally nom on Yelta&#8217;s head, gnaw on Orophen&#8217;s and Frei&#8217;s, and maybe eat your face while I&#8217;m at it. Raaaaaawr!</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-your-thoughts-on-1-22/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>SBXIV 19: Patch 1.22 Is Impressed With Electric Guitars</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-19-patch-1-22-is-impressed-with-electric-guitars</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-19-patch-1-22-is-impressed-with-electric-guitars#comments</comments>
		<pubDate>Sun, 29 Apr 2012 05:57:37 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3700</guid>
		<description><![CDATA[Frei is hosting today, but the big news is that Patch 1.22 is here! Expect us to go into more detail about our impressions of the patch next week, after we&#8217;ve had a chance to experience the patch first hand. NEWS: Late Wednesday night, Patch 1.22 dropped with a lot of new changes and additions, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep19-banner.jpg" alt="" title="sbxiv-ep19-banner" width="620" height="320" class="aligncenter size-full wp-image-3702" /></p>
<p>Frei is hosting today, but the big news is that Patch 1.22 is here! Expect us to go into more detail about our impressions of the patch next week, after we&#8217;ve had a chance to experience the patch first hand.<span id="more-3700"></span></p>
<p>NEWS:</p>
<p>Late Wednesday night, <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes">Patch 1.22 dropped with a lot of new changes and additions</a>, including the new Hamlet defense and the <a href="http://zantetsuken.net/news/ffxiv-updates/garuda-takes-to-the-skies-in-howling-eye-primal-battle-preview-video">Garuda Primal Battle</a>. Then, the results are in! We let you know about the culprits behind Garuda&#8217;s defeat, and who the winners are in the Predict the Fall of Garuda contest. Yoshida gives us some info on future job adjustments. And finally we discuss a recent problem dealing with the patch as players are suddenly finding items missing from their inventories.</p>
<p>DEV TRACKING:</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/43446-New-hat-New-hat.?p=657049#post657049">New Hat? New Hat!</a></li>
<li><a href="http://blog.jp.square-enix.com/music/cm_blog/2012/04/ffxiv_122_bgm.html">Music Preview for 1.22</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/41798-LFG-gripe?p=665870#post665870">LFG gripe</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/42643-Empty-maps-in-2.0%28and-new-maps-in-general%29?p=666102#post666102">Empty maps in 2.0(and new maps in general)</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/43535-Maps-redesing-for-2.0...-cities-too-%21?p=666089#post666089">Maps redesing (redesign) for 2.0&#8230; cities too?!</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/43171-Chocobo-Sculpture">Chocobo Sculpture</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/43518-Where-will-you-log-out?p=661899#post661899">Where (did) will you log out?</a></li>
</ul>
<p>We have forums now! So if you&#8217;d like to <a href="http://forum.zantetsuken.net">sign up and check them out</a>, you&#8217;re more than welcome to do so. At the moment, we&#8217;re still trying to set things up and make everything pretty, so there&#8217;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a <a href="https://plus.google.com/u/0/b/112370760052037535150/">Google+ page</a>. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-19-patch-1-22-is-impressed-with-electric-guitars/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv019.mp3" length="45098617" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,hamlet defense,patch 1.22,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Frei is hosting today, but the big news is that Patch 1.22 is here! Expect us to go into more detail about our impressions of the patch next week, after we&#039;ve had a chance to experience the patch first hand. - NEWS: - Late Wednesday night, Patch 1.</itunes:subtitle>
		<itunes:summary>Frei is hosting today, but the big news is that Patch 1.22 is here! Expect us to go into more detail about our impressions of the patch next week, after we&#039;ve had a chance to experience the patch first hand.

NEWS:

Late Wednesday night, Patch 1.22 dropped with a lot of new changes and additions, including the new Hamlet defense and the Garuda Primal Battle. Then, the results are in! We let you know about the culprits behind Garuda&#039;s defeat, and who the winners are in the Predict the Fall of Garuda contest. Yoshida gives us some info on future job adjustments. And finally we discuss a recent problem dealing with the patch as players are suddenly finding items missing from their inventories.

DEV TRACKING:

New Hat? New Hat!
Music Preview for 1.22
LFG gripe
Empty maps in 2.0(and new maps in general)
Maps redesing (redesign) for 2.0... cities too?!
Chocobo Sculpture
Where (did) will you log out?


We have forums now! So if you&#039;d like to sign up and check them out, you&#039;re more than welcome to do so. At the moment, we&#039;re still trying to set things up and make everything pretty, so there&#039;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a Google+ page. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:02:29</itunes:duration>
	</item>
		<item>
		<title>Predict the Fall of Garuda: Winners Announced!</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/predict-the-fall-of-garuda-winners-announced</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/predict-the-fall-of-garuda-winners-announced#comments</comments>
		<pubDate>Fri, 27 Apr 2012 13:02:41 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[lodestone]]></category>
		<category><![CDATA[primal battle]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3690</guid>
		<description><![CDATA[Originally posted on The Lodestone It’s a confirmed kill! Garuda has officially been toppled from atop her roost in the Howling Eye, her wings clipped and her plumage plucked! The time of death has been released, and we are happy to announce the winners of the Predict the Fall of Garuda contest! Results Garuda, primal [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-contest-banner.jpg" alt="" title="ffxiv-garuda-contest-banner" width="620" height="320" class="aligncenter size-full wp-image-3698" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/44059">The Lodestone</a></div>
<p>It’s a confirmed kill! Garuda has officially been toppled from atop her roost in the Howling Eye, her wings clipped and her plumage plucked! The time of death has been released, and we are happy to announce the winners of the Predict the Fall of Garuda contest!</p>
<h2>Results</h2>
<blockquote><p>Garuda, primal of wind and fury of the storm, was bested in battle <strong><span style="color: red;">7 hours 59 minutes and 44 seconds</span></strong> after her descent to Eorzea by the cunning and valiant adventurers of Durandal!</p>
<p>And so the correct answer to the Predict the Fall of Garuda contest is <span style="color: red;">7 hours and 59 minutes</span>! Due to the three-hour emergency maintenance that occurred, we are also recognizing <span style="color: red;">10 hours and 59 minutes</span> as a perfect prediction.</p></blockquote>
<h2>Winners</h2>
<blockquote><p><strong>★Perfect prediction winners:</strong></p>
<blockquote>
<table cellspacing="0">
<tbody>
<tr valign="middle">
<td>Cannelle</td>
<td>7:59</td>
</tr>
<tr valign="middle">
<td>Tarupu</td>
<td>10:59</td>
</tr>
<tr valign="middle">
<td>Bigbosshenry</td>
<td>10:59</td>
</tr>
<tr valign="middle">
<td>Leetoo</td>
<td>10:59</td>
</tr>
<tr valign="middle">
<td>Sengoku</td>
<td>10:59</td>
</tr>
</tbody>
</table>
</blockquote>
<p><strong>Prizes:</strong><br />
Choice of any Garuda weapon, a scarf of wondrous wit, and five vortex headdresses.</p>
<p><strong>★Near-perfect prediction winners:</strong></p>
<blockquote>
<table cellspacing="0">
<tbody>
<tr valign="middle">
<td>Festia</td>
<td>7:58</td>
</tr>
<tr valign="middle">
<td>Destain</td>
<td>7:58</td>
</tr>
<tr valign="middle">
<td>Listiar</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Jinko</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Rupno</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Luneane</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Luuuuuuuuuu</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Burusuco</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Shuten</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>LaharaZoni</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Poteito</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>nimnim</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>SakimeCat</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Nintendo_Wii</td>
<td>8:00</td>
</tr>
<tr valign="middle">
<td>Marcellus_Cassius</td>
<td>7:57</td>
</tr>
<tr valign="middle">
<td>Benoist</td>
<td>7:57</td>
</tr>
<tr valign="middle">
<td>Leepk</td>
<td>7:57</td>
</tr>
<tr valign="middle">
<td>bobbygunz</td>
<td>8:01</td>
</tr>
<tr valign="middle">
<td>magenta_taco</td>
<td>8:01</td>
</tr>
<tr valign="middle">
<td>Tenji</td>
<td>8:01</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* When the same time was predicted by more than one player, precedence was given to the player who posted first.</span></p></blockquote>
<p><strong>Prizes:</strong><br />
A scarf of wondrous wit and five vortex headdresses.</p>
<p><span style="color: red;">To all contest winners:</span><br />
Prizes will be delivered directly by Game Masters (GM), so please make a GM call after Apr. 28, 2012 6:00 pm PDT / Apr. 29, 2012 1:00 GMT. When placing your GM call, please enter “Predict the Fall of Garuda Winner Prize” as the subject. Please be aware that GMs may require some time to respond.</p></blockquote>
<p>We would like to offer hearty congratulations to the intrepid adventurers of Durandal who defeated Garuda, as well as to all contest winners! Also, a big “thank you” to all of the players who took part!</p>
<p>Very special congratulations go out to Verily Vale, Carraway Author, Sirius Taco, Twentytwo Obv, Adiyah Tulika, Tyrith Peng, Twenty Two and Devils Advocate from the ever loyal and always intrepid North American fan site Order of the Blue Garter on the world-first hard-mode Garuda kill!</p>
]]></content:encoded>
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		<item>
		<title>Final Fantasy XIV Patch 1.22 Notes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:42:53 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3544</guid>
		<description><![CDATA[Patch 1.22 is here and as we&#8217;re marching ever closer to the release of version 2.0, the dev team is still hard at work producing new content for the current game and making adjustments to make life just that much more easier for adventurers in Eorzea. This patch brings the long awaited Garuda Primal Battle, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3558" title="ffxiv-patch122notes-banner" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-patch122notes-banner.jpg" alt="" width="620" height="320" /></p>
<p>Patch 1.22 is here and as we&#8217;re marching ever closer to the release of version 2.0, the dev team is still hard at work producing new content for the current game and making adjustments to make life just that much more easier for adventurers in Eorzea. This patch brings the long awaited Garuda Primal Battle, as well the first battlefield related to the much anticipated Hamlet Defense battles, Hyrstmill.</p>
<p>Hamlet Defense already seems like a rather involved undertaking, having a role for virtually every class in the game, including DoL and DoH classes.</p>
<p>In addition to that, there are adjustments to crafting and loads of new items added to the game. Check out the menu below to go to a particular section of the patch notes and view the particulars.</p>
<p><span style="color: #ff0000;">* The following adjustments, scheduled for patch 1.22, are in development and subject to change.</span></p>
<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.22 Notes – Event Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:54 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3554</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items [dev1001][dev1002] New sidequests have been added. Quest Name Quest NPC NPC Location Taming the Tempest Louisoix Gridania (6,2) [dev1003] New Grand Company Quests [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<ul>
<li><strong>[dev1001][dev1002] New sidequests have been added.</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest Name</td>
<td bgcolor="#f5cca2" width="28%">Quest NPC</td>
<td bgcolor="#f5cca2" width="44%">NPC Location</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Taming the Tempest</td>
<td align="center" bgcolor="#fffaf3">Louisoix</td>
<td align="center" bgcolor="#fffaf3">Gridania (6,2)</td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1003] New Grand Company Quests have been added.</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest Name</td>
<td bgcolor="#f5cca2" width="28%">Quest NPC</td>
<td bgcolor="#f5cca2" width="44%">NPC Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Deus ex Machina</td>
<td bgcolor="#fffaf3">First Storm Lieutenant Guincum</td>
<td bgcolor="#fffaf3">Limsa Lominsa, Maelstrom Command (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Shadow of the Raven</td>
<td bgcolor="#fffaf3">First Serpent Lieutenant Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders’ Nest (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Careless Whispers</td>
<td bgcolor="#fffaf3">First Flame Lieutenant Aubrey</td>
<td bgcolor="#fffaf3">Ul’dah, Hall of Flames (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">In for Garuda Wakening (Limsa Lomina)</td>
<td bgcolor="#fffaf3">Louisoix</td>
<td bgcolor="#fffaf3">Gridania (6,2)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">In for Garuda Wakening (Gridania)</td>
<td bgcolor="#fffaf3">Louisoix</td>
<td bgcolor="#fffaf3">Gridania (6,2)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">In for Garuda Wakening (Ul&#8217;dah)</td>
<td bgcolor="#fffaf3">Louisoix</td>
<td bgcolor="#fffaf3">Gridania (6,2)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">It&#8217;s a Piece of Cake to Bake a Poison Cake</td>
<td bgcolor="#fffaf3">R&#8217;sushmo</td>
<td bgcolor="#fffaf3">Limsa Lominsa, Upper Decks (7,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Woes of the Botanist</td>
<td bgcolor="#fffaf3">Enie</td>
<td bgcolor="#fffaf3">Gridania (4,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">A Weaver and a Mummer</td>
<td bgcolor="#fffaf3">Cahernaut</td>
<td bgcolor="#fffaf3">Ul’dah, Merchant Strip (7,6)</td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1361] The following three Grand Company ranks have been made available. Rising in rank increases the number of company seals you can hold.</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="12%">Commission</td>
<td colspan="2" bgcolor="#f5cca2">Maelstrom</td>
<td colspan="2" bgcolor="#f5cca2">Order of the Twin Adder</td>
<td colspan="2" bgcolor="#f5cca2">Immortal Flames</td>
<td rowspan="2" bgcolor="#f5cca2" width="16%">Maximum Company Seals</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Petty Officer</td>
<td align="center" bgcolor="#fffaf3">Storm Sergeant Second Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_0.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">Serpent Sergeant Second Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_1.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">Flame Sergeant Second Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_2.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">35,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Storm Sergeant First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_3.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">Serpent Sergeant First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_4.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">Flame Sergeant First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_5.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">40,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Chief Storm Sergean</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_6.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">Chief Serpent Sergeant</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_7.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">Chief Flame Sergeant</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_8.png" alt="" data-is-apng="no" /></td>
<td align="center" bgcolor="#fffaf3">45,000</td>
</tr>
</tbody>
</table>
</li>
<li><strong>[dev1362] Party size restrictions for the following raids have been changed.<br />
</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%"></td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Aurum Vale</td>
<td bgcolor="#fffaf3">8 members</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">4–8 members</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Cutter’s Cry</td>
<td bgcolor="#fffaf3">8 members</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">4–8 members</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* The difficulty of these raids has not been adjusted and remains at the original level designed for a full party of 8 members.</span></li>
<li><strong>[dev1363] New battles against the primal Garuda entitled “The Howling Eye” and “The Howling Eye (Hard)” have been added.</strong><br />
These battles can be engaged in by undertaking newly released quests. Combat takes place within an instanced area, and defeating Garuda yields rewards for party members.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_9.jpg" alt="" /></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="26%"></td>
<td bgcolor="#f5cca2" width="37%">The Howling Eye</td>
<td bgcolor="#f5cca2" width="37%">The Howling Eye (Hard)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Class &amp; Level Requirements</td>
<td bgcolor="#fffaf3">Disciples of War or Magic level 40 and above</td>
<td bgcolor="#fffaf3">Disciples of War or Magic level 45 and above</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Party Size Requirements</td>
<td bgcolor="#fffaf3">4–8 members</td>
<td bgcolor="#fffaf3">8 members</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Party Member Requirements</td>
<td bgcolor="#fffaf3">All party members must be Disciples of War or Magic level 40 or above and fulfill one of the following:<br />
・Accepted the “In for Garuda Wakening” quest and advanced to the same point<br />
・Completed the “In for Garuda Wakening” quest</td>
<td bgcolor="#fffaf3">All party members must be Disciples of War or Magic level 45 or above</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Time Limit</td>
<td bgcolor="#fffaf3">30 minutes</td>
<td bgcolor="#fffaf3">30 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Cooldown Before Reentry (following a victory)</td>
<td bgcolor="#fffaf3">15 minutes</td>
<td bgcolor="#fffaf3">15 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Cooldown Before Reentry (following a defeat)</td>
<td bgcolor="#fffaf3">5 minutes</td>
<td bgcolor="#fffaf3">5 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Quest Names</td>
<td bgcolor="#fffaf3">In for Garuda Wakening (Limsa Lominsa)<br />
In for Garuda Wakening (Gridania)<br />
In for Garuda Wakening (Ul’dah)</td>
<td bgcolor="#fffaf3">Taming the Tempest</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Quest Requirements</td>
<td bgcolor="#fffaf3">Completed either “Deus ex Machina,” “Shadow of the Raven,” or “Careless Whispers”</td>
<td bgcolor="#fffaf3">Completed “In for Garuda Wakening”</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* “Taming the Tempest” is a repeatable quest.<br />
*Players who exit the Howling Eye after a victory without claiming their rewards may enter again without restarting the quest.</span></p>
<p><strong>≪Claiming Treasure Chest Rewards&gt;≫</strong><br />
Players who clear The Howling Eye (Hard) while in possession of the <em>vortex fletchings</em>item will be eligible to claim rewards from the treasure chest that appears.</p>
<p>Party members other than those starting The Howling Eye (Hard) can participate in the battle without having vortex fletchings, but will be unable to claim rewards from the treasure chest that appears following victory.</p>
<p>Rewards for completing The Howling Eye (Hard) include an item called a vortex headdress. Vortex headdresses can be collected and exchanged for the new Garuda weapons.</p>
<p>Vortex headdresses are not automatically placed in player inventories, but rather will first appear in the loot list of the player receiving it. Though the items are untradeable, because they first appear in the loot list, players who have no need of them can opt to pass them on to other players.</p>
<p><span style="color: red;">* Vortex headdresses will not appear as rewards for players who are not in possession of vortex fletchings.</span></p>
<p>After collecting the required number of vortex headdresses, they can be exchanged by Rowena in the Merchant Strip of Ul’dah (5,4) for the Garuda weapon of your choice.</li>
<li><strong>[dev1216] New hamlet defense battles have been added.</strong><br />
Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_10.png" alt="" data-is-apng="no" /></div>
<p><strong>≪Preparing for Battle≫</strong><br />
During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.</p>
<ul>
<li><strong>Individual Contributions</strong><br />
Players of all four disciplines can contribute to a hamlet militia’s supply caches, with rewards given based on the type of contribution.</p>
<ul>
<li>Disciples of War and Magic<br />
Completing level 45 caravan escort duty will benefit the corresponding hamlet’s supply rating.</li>
<li>Disciples of the Land and Hand<br />
Delivering items requested by the hamlet militia quartermaster, or any materia-enhanced weapon or piece of gear, will not only contribute to the hamlet’s supply rating, but will also earn you an anima boost based on the type of item donated.</p>
<ul>
<li>Disciples of the Land<br />
<table width="480" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">Class</td>
<td bgcolor="#f5cca2" width="30%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Kidney Ore</td>
<td align="center" bgcolor="#fffaf3">Miner</td>
<td align="center" bgcolor="#fffaf3">Nanawa Mines</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spruce Branch</td>
<td align="center" bgcolor="#fffaf3">Botanist</td>
<td align="center" bgcolor="#fffaf3">East Shroud</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Young Indigo Herring</td>
<td align="center" bgcolor="#fffaf3">Fisher</td>
<td align="center" bgcolor="#fffaf3">Western La Noscea</td>
</tr>
</tbody>
</table>
</li>
<li>Disciples of the Hand<br />
<blockquote><p>Militia Bow / Militia Sword / Militia Helm / Militia Gorget / Militia Longboots / Militia Leggings / Militia Poultice / Militia Rations</p>
<p>View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">details</a>.</p></blockquote>
</li>
<li>Delivering Items<br />
Items are to be delivered directly to the militia quartermaster.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Hamlet</td>
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="46%">Location</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hyrstmill</td>
<td align="center" bgcolor="#fffaf3">Dhebi Polaali</td>
<td align="center" bgcolor="#fffaf3">North Shroud (25,13)</td>
</tr>
</tbody>
</table>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_11.jpg" alt="" /></div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>≪Defending the Hamlet≫</strong><br />
After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.</p>
<p>All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.</p>
<p><span style="color: red;">*Currently, hamlet defense is only available in Hyrstmill. Similar content for two additional hamlets is set for release with patch 1.22a.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_12.png" alt="" data-is-apng="no" /></div>
<p>Players can join the local militia by speaking with the following militia captains:</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Hamlet</td>
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hyrstmill</td>
<td bgcolor="#fffaf3">Rontremont</td>
<td bgcolor="#fffaf3">North Shroud (25,13)</td>
</tr>
</tbody>
</table>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_14.jpg" alt="" /></div>
<ul>
<li><strong>Conditions</strong><br />
<table width="480" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Registration Period</td>
<td align="center" bgcolor="#fffaf3" width="70%">25 Hours (every 50 hours)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Level Restrictions</td>
<td align="center" bgcolor="#fffaf3">All Jobs/Classes Lv. 45–50</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Required Party Size</td>
<td align="center" bgcolor="#fffaf3">Full (8 members)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Wait Between Battles</td>
<td align="center" bgcolor="#fffaf3">15 Minutes After Victory / 5 Minutes After Defeat</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Battle Details</strong><br />
Tasks are assigned to players based on their discipline.</p>
<ul>
<li>Land: Enfeebling enemy forces via item delivery</li>
<li>Hand: Enhancing allied forces via item synthesis</li>
<li>War &amp; Magic: Engaging the enemy in direct combat</li>
</ul>
</li>
<li><strong>Battle Flow</strong>
<ol>
<li>If the 50-hour preparation period is over and the call-to-arms has been sounded, form a party of 8 members and speak with the militia captain to enter the instanced area. Once the instance has been entered, jobs and classes will be locked and players will not be allowed to change their weapons or soul crystals.</li>
<li>Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_15.jpg" alt="" /></div>
<p>Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.</li>
<li>After a certain amount of time, a powerful beast tribe leader will enter the fray. The leader will actively give orders to his soldiers, changing their current focus of attack.</li>
<li>Protecting the hamlet’s four supply carts is the militia’s prime objective. The mission is deemed a failure if all four carts are lost.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_13.png" alt="" data-is-apng="no" /></div>
</li>
<li>If the militia is successful in defeating the beast tribe leader or protecting at least one of the carts for the duration of the invasion, the mission is deemed a success and a score based on overall performance is tallied.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_16.jpg" alt="" /></div>
</li>
<li>Speak with the militia captain before leaving the instance to receive payment for services rendered. Rewards are not only based on performance during the battle, but also on individual contributions to the hamlet’s supply caches during the non-combat phase.</li>
<li>During the 25-hour combat phase, the beast tribes will launch continued waves of attack on the hamlet. Players can join the militia as many times as they wish during this phase, as long as the aforementioned conditions for participation have been met.</li>
</ol>
</li>
</ul>
</li>
<li>[dev1364] tems crafted as part of local guildleves have undergone a complete overhaul. Together with these changes, the names and descriptions of certain levequests has been changed.<span style="color: red;">* Following the release of patch 1.22, it may no longer be possible to complete certain local guildleves undertaken prior to the patch’s release. Players who find this to be the case are asked to please abandon any such levequests.</span></li>
<li><strong>[dev1365] Performance-based rewards for local levequests have been altered in the following ways:</strong>
<ul>
<li>Successful completion of local levequests now yields one item regardless of performance.</li>
<li>Reaching a performance rating of 100 now yields one additional item.</li>
<li>Reaching a performance rating of 300 now grants the possibility of yet another additional item.</li>
</ul>
<p>In addition, the amount of crystals awarded has also been adjusted.</li>
<li><strong>[dev1357] New features have been added to inns.</strong>
<ul>
<li>A private armoire capable of holding untradable items has been added.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_17.png" alt="" data-is-apng="no" /></div>
<p>Armoires are available in the inn of each city. The items listed below can be placed in the armoire and later removed at the time of your choice.</p>
<ul>
<li>Job artifacts<br />
<blockquote><p>Gallant Coronet / Gallant Surcoat / Gallant Cuisses / Gallant Gauntlets / Gallant Sollerets / Temple Circlet / Temple Cyclas / Temple Gaskins / Temple Gloves / Temple Boots / Fighter&#8217;s Burgeonet / Fighter&#8217;s Cuirass / Fighter&#8217;s Breeches / Fighter&#8217;s Gauntlets / Fighter&#8217;s Jackboots / Drachen Armet / Drachen Mail / Drachen Breeches / Drachen Gauntlets / Drachen Greaves / Choral Chapeau / Choral Shirt / Choral Tights / Choral Ringband / Choral Sandals / Healer&#8217;s Circlet / Healer&#8217;s Robe / Healer&#8217;s Culottes / Healer&#8217;s Gloves / Healer&#8217;s Boots / Wizard&#8217;s Petasos / Wizard&#8217;s Coat / Wizard&#8217;s Tonban / Wizard&#8217;s Gloves / Wizard&#8217;s Crakows</p></blockquote>
</li>
<li>Seasonal events<br />
<blockquote><p>Dragon Kabuto / Crimson Dragon Kabuto / Golden Dragon Kabuto / Black Dragon Kabuto / Paramour&#8217;s Pendant / Platinum Paramour&#8217;s Pendant / Band of Eternal Passion / Peach Blossom / Pristine Egg Cap / Vibrant Egg Cap / Brilliant Egg Cap / Midnight Egg Cap / Chocobo Egg Cap / Pristine Egg Ring / Vibrant Egg Ring / Brilliant Egg Ring / Midnight Egg Ring / Chocobo Egg Ring / Red Summer Top / Green Summer Top / Blue Summer Top / Solar Summer Top / Lunar Summer Top / Red Summer Halter / Green Summer Halter / Blue Summer Halter / Solar Summer Halter / Lunar Summer Halter / Red Summer Trunks / Green Summer Trunks / Blue Summer Trunks / Solar Summer Trunks / Lunar Summer Trunks / Red Summer Tanga / Green Summer Tanga / Blue Summer Tanga / Solar Summer Tanga / Lunar Summer Tanga / Pumpkin Head / Unripened Pumpkin Head / White Pumpkin Head / Ripened Pumpkin Head / Reindeer Antlers / Reindeer Suit / Moonlet / Patriot&#8217;s Choker</p></blockquote>
</li>
<li>Achievement rewards<br />
<blockquote><p>Butcher&#8217;s Crown / Chronicler&#8217;s Crown / Paragon&#8217;s Crown / Gambler&#8217;s Crown / Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary / Maelstrom Escutcheon / Immortal Flames Escutcheon / Twin Adder Escutcheon / Crimson Standard Earring / Tipping Scales Earring / Lily and Serpent Earring / Crimson Standard Ring / Tipping Scales Ring / Lily and Serpent Ring</p></blockquote>
</li>
<li>Bonus items<br />
<blockquote><p>Garlond Goggles / Onion Helm / Asuran Armguards / Hermes&#8217; Shoes</p></blockquote>
</li>
</ul>
<p>Though use of the armoire is free, the following restrictions apply:</p>
<ul>
<li>Only items in 100% condition can be stored.</li>
<li>Multiple items of the same name cannot be stored.</li>
<li>Stored items will have their spiritbond values reset to 0.</li>
<li>Hermes&#8217; Shoes cannot be stored for a fixed period (approx. one day, Earth time) following use.</li>
</ul>
<p>The same storage is accessible from the armoires in all three city inns. For example, an item stored using the armoire at the Mizzenmast in Limsa Lominsa can be retrieved using the armoire at the Roost in Gridania.</li>
<li>Beds located in inn rooms can now be targeted. Selecting a bed now presents the following options:
<ul>
<li>Do nothing</li>
<li>Log out</li>
<li>Return to the character selection screen</li>
<li>heck the bed</li>
</ul>
</li>
<li>Inns can now be set as Return destinations.<br />
Speak to the NPC found at an inn entrance to set that inn as a secondary home point. Only one of the three inns can be set at a time. This is in addition to the one aetheryte destination setting that is also available as a primary home point.Setting an inn as a secondary home point becomes available upon completion of the following quests: “Waste Not Want Not” for the Roost in Gridania, “The Ink Thief” for the Mizzenmast in Limsa Lominsa, and “Ring of Deceit” for the Hourglass in Ul’dah.</li>
<li>The entrance to the Hourglass inn in Ul’dah has been moved to the Merchant Strip (6,5)</li>
</ul>
</li>
<li><strong>[dev1366] The following changes have been made to the Ul’dahn NPC Rowena:</strong>
<ul>
<li>The number of Kupo Nut Charms required to exchange for an item has been reduced from 20 to 10.</li>
<li>New items that can be exchanged for primal oblations have been added.</li>
</ul>
</li>
<li><strong>[dev1367] The imperial stronghold Castrum Novum can now be seen in the Mor Dhona area (6,12)<br />
</strong></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_18.jpg" alt="" /></div>
<p><span style="color: red;">* Castrum Novum cannot be entered as of patch 1.22.</span></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.22 Notes – Bug Fixes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:47 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3573</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items The following issues have been resolved: An issue wherein players could not progress in the job quest “Always Bet on Black.” An issue [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<p>The following issues have been resolved:</p>
<ul>
<li>An issue wherein players could not progress in the job quest “Always Bet on Black.”</li>
<li>An issue with the job quest “Always Bet on Black” wherein party members are immediately forced out from an instance upon teleporting there from certain areas.</li>
<li>An issue with the class quest “Hide and Seek Shenanigans” wherein the map was not displaying as intended when accessed from the journal entry.</li>
<li>An issue with Cutter’s Cry wherein an instance would continue to exist even though no characters are present.</li>
<li>An issue with Cutter’s Cry wherein moving your character before the commencement of certain cutscenes would lead to enmity being incurred.</li>
<li>An issue with macros wherein command lines that follow /job would not function unless preceded with the /wait command. For instance, the following set of instructions used to reequip gear now functions correctly:<br />
<blockquote><p>/equip main [weapon name]<br />
/job on<br />
/equip body [armor name]</p></blockquote>
</li>
<li>An issue wherein log messages were incorrect when placeholders were used.</li>
<li>An issue wherein log messages regarding gil obtainment appeared for parties without obtainment rights.</li>
<li>An issue wherein status icons lingered even after being KO’d.</li>
<li>An issue wherein the recast time for actions appeared to be a few seconds longer than in actuality.</li>
<li>An issue wherein certain actions remained grayed out and unusable even when the cooldown period had elapsed.</li>
<li>An issue with bards wherein performing a song when party members are near caused sound effects to playback incorrectly.</li>
<li>An issue wherein spellcasting under certain circumstances, or attempting to sit while spellcasting, would render the character uncontrollable for a certain period of time.</li>
<li>An issue wherein certain graphics were not showing correctly when performing Elusive Jump.</li>
<li>An issue wherein the sound effects when performing Spirits Within would not change according to distance.</li>
<li>An issue wherein the client would crash when attempting to Seek Repairs.</li>
<li>An issue wherein the client would crash when attempting to mount a chocobo after cancelling spellcasting.</li>
<li>An issue wherein the client would crash when attempting to mount a chocobo after cancelling spellcasting.</li>
<li>An issue wherein the graphic for certain chocobo barding was not showing as intended.</li>
<li>An issue wherein the graphic for certain areas was not showing as intended.</li>
<li>An issue wherein the graphic for certain monsters was not showing as intended.</li>
<li>An issue wherein monsters in certain areas were not behaving as intended.</li>
<li>An issue wherein monsters in certain areas did not fight back even when attacked.</li>
<li>An issue wherein incorrect background music was playing in certain levequests.</li>
<li>An issue wherein certain NPC messages were incorrect.</li>
<li>An issue wherein certain journal entries were incorrect.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Final Fantasy XIV Patch 1.22 Notes – Battle Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:42 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3560</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items [dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated. With this, it is now easier for [...]]]></description>
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<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
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<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
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<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
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<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
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<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
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<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>[dev1369] Adjustments have been made to the manner in which damage reduction from shields is calculated.<br />
With this, it is now easier for blocks to take effect when fighting enemies of a level higher than your own.</li>
<li>[dev1370] Casting effects of the following actions have been changed:<br />
<blockquote><p>Ballad of Magi / Minuet of Rigor / Paeon of War</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/68/81/4283_19.jpg" alt="" /></div>
</li>
<li>[dev1030] Enemy distribution in the following areas has been adjusted:
<ul>
<li>Dragonhead, Coerthas Central Highlands</li>
<li>Brittlebark, Mor Dhona</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.22 Notes – Item Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:38 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3565</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items [dev1371] Several new items have been added. View the details. [dev1358] New materia varieties have been added: View the details. [dev1358] The attributes of the [...]]]></description>
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<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>
<p>[dev1371] Several new items have been added.<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">details</a>.</p>
</li>
<li>
<p>[dev1358] New materia varieties have been added:<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">details</a>.</p>
</li>
<li>[dev1358] The attributes of the following materia have been adjusted:<br />
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="30%">Before</td>
<td bgcolor="#f5cca2" width="5%">→</td>
<td bgcolor="#f5cca2" width="30%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia I</td>
<td bgcolor="#fffaf3">Enmity: +1 — 2</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: +1 — 10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia II</td>
<td bgcolor="#fffaf3">Enmity: +3 — 4</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: +11 — 15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia III</td>
<td bgcolor="#fffaf3">Enmity: +5 — 8</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: +16 — 20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia IV</td>
<td bgcolor="#fffaf3">Enmity: +9 — 12</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: +21 — 25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia I</td>
<td bgcolor="#fffaf3">Enmity: -1</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: -1 — 4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia II</td>
<td bgcolor="#fffaf3">Enmity: -2 — 3</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: -5 — 8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia III</td>
<td bgcolor="#fffaf3">Enmity: -3 — 4</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: -9 — 12</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia IV</td>
<td bgcolor="#fffaf3">Enmity: -5 — 8</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: -13 — 16</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.</span></li>
<li>[dev1358] The following unique/untradable items have been made convertible into materia:<br />
<blockquote><p>Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar&#8217;s Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock&#8217;s Buckler / Solid Scale Mail / Revolutionary&#8217;s Bliaud / Bladedancer&#8217;s Jackboots / Warlock&#8217;s Pattens / Ifrit&#8217;s Claws / Ifrit&#8217;s Blade / Ifrit&#8217;s Battleaxe / Ifrit&#8217;s Harpoon / Ifrit&#8217;s Bow / Ifrit&#8217;s Cane / Ifrit&#8217;s Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer&#8217;s Monocle / Torturer&#8217;s Duckbills / Warden&#8217;s Barbut / Warden&#8217;s Gauntlets / Brigand&#8217;s Acton / Brigand&#8217;s Gloves / Poacher&#8217;s Hat / Poacher&#8217;s Tunic / Ascetic&#8217;s Halfrobe / Ascetic&#8217;s Tights / Warden&#8217;s Dagger / Charred Axe / Tidesplitter / Joukil&#8217;s Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d&#8217;Arlendre / Waning Sun Pelta</p></blockquote>
</li>
<li>[dev1358] The method for indicating whether a gear slot supports materia-enhanced items has been changed.<br />
<span style="color: red;">* The help text shown when an item search is returned will be updated accordingly in patch 1.22a.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_20.jpg" alt="" /></div>
</li>
<li>[dev1385]The help text of the following job-exclusive gear has been revised to better indicate their actual benefits:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="25%">Item</td>
<td bgcolor="#f5cca2" width="35%">Before</td>
<td bgcolor="#f5cca2" width="5%"></td>
<td bgcolor="#f5cca2" width="35%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gallant Surcoat</td>
<td bgcolor="#fffaf3">Enhances Cover</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Recovers MP during Cover</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gallant Gauntlets</td>
<td bgcolor="#fffaf3">Enhances Holy Succor</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Increases HP recovery of Holy Succor</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gallant Cuisses</td>
<td bgcolor="#fffaf3">Enhances Divine Veil</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Increases HP recovery of Divine Veil</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fighter&#8217;s Cuirass</td>
<td bgcolor="#fffaf3">Enhances Vengeance</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Redirects magic damage during Vengeance</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Drachen Mail</td>
<td bgcolor="#fffaf3">Enhances Invigorate</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Increases TP during Invigorate</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1372] The attribute bonuses offered by the following gear have been changed:
<ul>
<li>Woolen Trousers / Woolen Trousers (Purple)<br />
<blockquote><p>STR:+2 → STR:+3</p></blockquote>
</li>
</ul>
</li>
<li>[dev1373] The recast time for the bonus effect granted by Hermes’ Shoes is now displayed.</li>
<li>[dev1374] The effect of certain medicines has been adjusted.
<ul>
<li>Recast time has been revised for the following:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="46%">Item</td>
<td bgcolor="#f5cca2" width="25%">Before (seconds)</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="25%">After (seconds)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Throat Drops</td>
<td align="center" bgcolor="#fffaf3">300</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">240</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dawn Drops</td>
<td align="center" bgcolor="#fffaf3">270</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">210</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spine Drops</td>
<td align="center" bgcolor="#fffaf3">300</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">240</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Blood Drops</td>
<td align="center" bgcolor="#fffaf3">240</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">180</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lung Drops</td>
<td align="center" bgcolor="#fffaf3">300</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">240</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heart Drops</td>
<td align="center" bgcolor="#fffaf3">300</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">240</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gold Needle</td>
<td align="center" bgcolor="#fffaf3">300</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">240</td>
</tr>
</tbody>
</table>
</li>
<li>Effect duration has been extended for the following:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="46%">Item</td>
<td bgcolor="#f5cca2" width="25%">Before (seconds)</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="25%">After (seconds)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potion of Mind</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Mind</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mega-potion of Mind</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potion of Vitality</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Vitality</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mega-potion of Vitality</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potion of Piety</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Piety</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mega-potion of Piety</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1375] New recipes have been added.
<ul>
<li>The following alchemy recipes have been added:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">Materials</td>
<td bgcolor="#f5cca2" width="30%">Crystals</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Natron(x3)</td>
<td bgcolor="#fffaf3">Effervescent Water<br />
Effervescent Water<br />
Effervescent Water<br />
Rock Salt</td>
<td bgcolor="#fffaf3">Lightning Shard x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Clear Glass Lens(x3)</td>
<td bgcolor="#fffaf3">Silex<br />
Silex<br />
Silex<br />
Natron</td>
<td bgcolor="#fffaf3">Lightning Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rubber(x3)</td>
<td bgcolor="#fffaf3">Latex<br />
Latex<br />
Latex</td>
<td bgcolor="#fffaf3">Lightning Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Lanolin(x3)</td>
<td bgcolor="#fffaf3">Sheepskin<br />
Sheepskin<br />
Sheepskin</td>
<td bgcolor="#fffaf3">Lightning Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Lanolin(x3)</td>
<td bgcolor="#fffaf3">Karakul Skin<br />
Karakul Skin<br />
Karakul Skin</td>
<td bgcolor="#fffaf3">Lightning Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li>Recipes relating to hamlet defense have been added.<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">details</a>.</li>
<li>High-difficulty recipes have been added.<br />
<span style="color: red;">* The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.</span><br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">details</a>.</li>
</ul>
</li>
<li>[dev1386] The difficulty level of the following recipes has been alleviated:<br />
<blockquote><p>Bronze Dagger / Bronze Gladius / Bronze Rivets (armorcraft only)</p></blockquote>
</li>
<li>[dev1376] The following changes have been made to synthesis:
<ul>
<li>The colored lights indicating synthesis status are now accompanied by log messages.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_21.jpg" alt="" /></div>
</li>
<li>A time limit is no longer imposed upon synthesis. Based on this change, the synthesis timer has been phased out.</li>
<li>Characters now perform synthesis motions more quickly, and the waiting time between command inputs has been shortened.</li>
<li>Elemental instability in synthesis is now limited to those of the crystals used in a given recipe.<br />
<blockquote><p>Ex.) In the case of a recipe requiring fire and wind shards, only these two elements will potentially become unstable.</p></blockquote>
<p>Based on this change, the classes required to learn certain &#8220;Brand of&#8221; abilities have been changed.<br />
<span style="color: red;">* Elemental instability will be random in the case of recipes that do not require crystals.</span></li>
<li>The likelihood of elemental instability has been increased slightly.<br />
Failing synthesis will, at a certain probability, cause the harnessed element(s) to become unstable.<br />
<span style="color: red;">* There is no risk of elemental instability if synthesis is carried out successfully.</span></li>
<li>The penalty for elemental instability has been unified to a halving of the progress gauge for the duration of instability.</li>
</ul>
</li>
<li>[dev1377] The following reforms have been made to abilities:
<ul>
<li>Certain &#8220;Brand of&#8221; abilities are now learned through different classes.<br />
<blockquote><p>Armorer: Brand of Earth → Brand of Ice<br />
Goldsmith: Brand of Ice → Brand of Wind<br />
Leatherworker: Brand of Lightning → Brand of Earth<br />
Weaver: Brand of Wind → Brand of Lightning</p></blockquote>
</li>
<li>Certain abilities have been renamed:<br />
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="">Class</td>
<td bgcolor="#f5cca2" width="">Before</td>
<td bgcolor="#f5cca2" width=""></td>
<td bgcolor="#f5cca2" width="">After</td>
</tr>
<tr valign="middle">
<td rowspan="2" align="center" bgcolor="#f8dfc5">Woodworking</td>
<td align="center" bgcolor="#fffaf3">Assemble</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Unerring Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Comfort Zone</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Byregot&#8217;s Blessing</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Armorcraft</td>
<td align="center" bgcolor="#fffaf3">Blinding Speed</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Sure and Steady</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Preemptive Measures</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Great Strides</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ease the Burden</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Eye for Detail</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Goldsmithing</td>
<td align="center" bgcolor="#fffaf3">Epiphany</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Pride of Labor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Close Inspection</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Meticulous Mind</td>
</tr>
<tr>
<td align="center" bgcolor="#fffaf3">Pride of Labor</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">By the Book</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Leatherworking</td>
<td align="center" bgcolor="#fffaf3">Supplement</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Determination</td>
</tr>
<tr valign="middle">
<td rowspan="2" align="center" bgcolor="#f8dfc5">Clothcraft</td>
<td align="center" bgcolor="#fffaf3">Immersion</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Good Measure</td>
</tr>
<tr>
<td align="center" bgcolor="#fffaf3">Determination</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Fit for Kings</td>
</tr>
<tr valign="middle">
<td rowspan="5" align="center" bgcolor="#f8dfc5">Alchemy</td>
<td align="center" bgcolor="#fffaf3">Preserve</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Aspect Balance</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mass Production</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Tricks of the Trade</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hand of the Gods</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Comfort Zone</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Extrapolation</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Purification</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Aspect Balance</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Master&#8217;s Mend</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Cooking</td>
<td align="center" bgcolor="#fffaf3">Less is More</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Waste Not</td>
</tr>
<tr>
<td align="center" bgcolor="#fffaf3">Devotion</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Heart and Soul</td>
</tr>
<tr>
<td align="center" bgcolor="#fffaf3">Recollection</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Magnum Opus</td>
</tr>
</tbody>
</table>
</li>
<li>The effect of abilities have been changed:<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">complete list</a> of ability adjustments.</p>
<p><strong>≪Reform Objective≫</strong><br />
Till now, the utility of many abilities has been questionable due to poorly defined purpose and lackluster potency. This is especially true when it comes to those abilities learned at lower levels.</p>
<p>The reform aims to make the benefits of abilities more tangible across the board by revising both effect and potency. The revisions will make it easier to achieve target quality at low and middle levels, while keeping things mostly unchanged at higher levels.</p>
<p><strong>≪Making Abilities Unique≫</strong><br />
The reform aims to enhance the uniqueness of abilities in the following ways:</p>
<ul>
<li>Abilities that increase progress such as By the Book have been adjusted as follows:
<ul>
<li>Progress is no longer affected by elemental instability.</li>
<li>They are no longer affected by abilities that increase progress such as Determination.</li>
</ul>
</li>
<li>Abilities that increase quality such as Eye for Detail have been adjusted as follows:
<ul>
<li>The amount of quality that increases through all types of synthesis gradually decreases based upon how much quality has risen while crafting. The abilities in question, however, are no longer subject to this restriction.</li>
<li>They are no longer affected by abilities that increase quality such as Byregot’s Blessing.</li>
</ul>
</li>
<li>The Wait command is unaffected by abilities.</li>
</ul>
</li>
<li>Types of synthesis such as materials, parts, and completed items no longer influence the efficacy of abilities.</li>
<li>Based on the ability reform, the effects of standard and rapid syntheses have been adjusted as follows:
<ul>
<li>Greatly successful standard synthesis attempts now grant more quality.</li>
<li>Successful rapid synthesis attempts now grant less progress</li>
</ul>
</li>
<li>No more than five abilities can be used during synthesis. In the event that the number of abilities equipped exceeds this limit, five will be chosen at random.</li>
</ul>
</li>
<li>[dev1378] The variety of items obtainable via gathering has been changed.<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">details</a>.</p>
<p>Based on this change, the following items can now be obtained:</p>
<blockquote><p>Darksteel Ore / Gold Ore / Spruce Log / Astral Rock / Crawler Cocoon / Trillium / Trillium Bulb</p></blockquote>
</li>
<li>[dev1379] When EXP is obtained during synthesis and gathering, log messages will now appear for bonuses granted by the following game elements:<br />
<span style="color: red;">* EXP yield is unaffected.</span></p>
<ul>
<li>Rested Bonus</li>
<li>Gear</li>
<li>Well Fed Effects</li>
<li>Engineering and Survival Manuals</li>
<li>Abilities</li>
</ul>
<p>Log messages relating to gains in quality during synthesis will appear in the same manner as before.</li>
<li>[dev1380] The average amount of damage a weapon is capable of dealing per second (DPS) has been added to help text.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_22.jpg" alt="" /></div>
<p>The DPS of a bow is calculated in the following manner:<br />
DPS = (Damage + Damage value of the strongest ammunition at the bow&#8217;s required level [excluding HQ]) / Delay</li>
<li>[dev1381] Sanction-ready gear can now be obtained in exchange for company seals.
<p>“Sanction&#8221; is the name given to a process of gear enhancement which involves the casting of any one of a range of enhancing spells on equipment specially crafted to harbor enchantments. The sanction status can be received at the headquarters of each Grand Company, and for the duration of its effect (three hours Earth time) grants a bonus to the efficacy of certain gear. Such gear can be identified by viewing their help text.</p>
<blockquote><p>Bonuses granted include:<br />
Vitality: +40 / Accuracy: +30 / Attack Power: +45 / Piety: +35</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_23.jpg" alt="" /></div>
</li>
<li>[dev1382] Set bonuses have been added to gear exchangeable for company seals.
<p>New gear will be added that offer various bonuses when equipped as a set. Such gear can be identified by viewing their help text.</p>
<p>Ex.) Maelstrom gear (3 or more pieces): HP: +15</p>
<p>In the above instance, the bonus indicated will take effect if the player equips three or more pieces of Maelstrom gear. In the case that four or more pieces is the requirement, the player must equip four or more pieces of gear to benefit from the stated bonus.<br />
<span style="color: red;">* Existing Grand Company gear and achievement reward gear both count towards the bonus requirement.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_24.jpg" alt="" /></div>
</li>
<li>[dev1383]Additions have been made to the list of items available in exchange for company seals.<br />
View the <a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">details</a>.</li>
<li>[dev1384] The vendor NPC Oscarlet has been added to the Gridanian hamlet of Hyrstmill in the North Shroud (23,13).</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.22 Notes – System Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:33 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3570</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items [dev1359] The following changes and additions have been made to market areas: New areas have been added: Lominsan Mercantile House Gridanian Mercantile House [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>
[dev1359] The following changes and additions have been made to market areas:</p>
<ul>
<li>New areas have been added:
<ul>
<li>Lominsan Mercantile House</li>
<li>Gridanian Mercantile House</li>
<li>Ul’dahn Mercantile House</li>
</ul>
<p>Based on this addition, the item search feature has been moved to the abovementioned locations. This change will allow players to directly purchase items from any city’s market area. For example, a player in Gridania will be able to search for and purchase items from the Ul’dah market area by speaking with an NPC in the Ul’dahn Mercantile House.<br />
<span style="color: red;">* While players can still perform an item search within market areas, they can no longer do so from the query prompt at market entrances.<br />
* While you are inside a mercantile house, your current location in player search will appear as the associated city-state. The same applies when you log out of the game while inside a mercantile house.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_25.jpg" alt="" /></div>
</li>
<li>It is now possible to search retainer wares by typing item names into the search field.
<ul>
<li>Search results will show all items that start with the entered term.</li>
<li>Searches are performed in the language set in FINAL FANTASY Config.</li>
<li>Searches can be performed through the auto-translate function.</li>
<li>Alphabet searches are not case-sensitive.</li>
</ul>
</li>
<li>Market Guide NPCs have been added.<br />
In addition to using the existing market area entrances, players can now travel directly to each mercantile house by speaking with “market guides.”</p>
<table width="450" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f5cca2">
<td>City</td>
<td>NPC</td>
<td>Location</td>
</tr>
<tr valign="middle" bgcolor="#fffaf3">
<td>Limsa Lominsa</td>
<td>M&#8217;septha</td>
<td>Limsa Lominsa Upper Decks (7,5)</td>
</tr>
<tr valign="middle" bgcolor="#fffaf3">
<td>Gridania</td>
<td>Torsefers</td>
<td>Gridania (6,6)</td>
</tr>
<tr valign="middle" bgcolor="#fffaf3">
<td>Ul&#8217;dah</td>
<td>Edine</td>
<td>U&#8217;dah Merchant Strip (6,5)</td>
</tr>
</tbody>
</table>
<p>These NPCs will be indicated on the map as entrances to their respective market areas.</li>
</ul>
</li>
<li>[dev1359] Players now have the option of dispatching their retainers to the market wards.<br />
Upon summoning your retainer, you will be given the option to dispatch him or her to the ward of your choice. Please note, however, that your retainer will automatically return home in the case that the area specified has already reached capacity.</li>
<li>[dev1358] Players are now able to request others to meld materia on their behalf in the same manner as seeking repairs.<br />
Upon selecting either a piece of gear or materia in the inventory interface, you will be presented with the option to request this service. Making the request incurs a fee commensurate with the required level of the item to which materia will be melded, payable in gil to the player who accepts the request.</p>
<p><span style="color: red;">* In addition to the abovementioned fee, players must also provide a suitable catalyst.<br />
* This method allows only the melding of the first piece of materia to any given item.<br />
* Only players who possess a materia assimilator can make a melding request.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/c1/0b/4284_26.jpg" alt="" /></div>
</li>
<li>[dev1387] The specifications for discarding materia-enhanced items have been changed.<br />
Players are now required to first check a confirmation box before they are able to discard materia-enhanced items.</li>
<li>[dev1389] The following actions can now be performed upon online linkshell members in the Linkshell interface: Send /Tell, Invite, Promote, Demote, Exile</li>
<li>[dev1390] Map markers have been introduced for the following:<br />
<blockquote><p>Shop (for beginners) / Achievement NPC / Aethernet Gate / Inn / Upper Floor Access / Lower Floor Access / Aetheryte / Aetherial Gate / Dungeon Entrance / Hamlet</p></blockquote>
</li>
<li>[dev1391] The following configuration options have been added:
<ul>
<li>System
<ul>
<li>Action Reselect Cancel<br />
Enable canceling of actions by selecting them again from the action bar while they are being cast or channeled.<br />
<span style="color: red;">* Can also be performed via the text command /actioncancel, (/acan).</span></p>
<blockquote><p>/actioncancel [subcommand]<br />
&gt;&gt;Subcommands<br />
on　Enable canceling via the action bar.<br />
off　Disable canceling via the action bar.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* Default is off.</span></p></blockquote>
<p>The setting will be defaulted to off for all characters. The setting must be enabled if you wish to be able to cancel actions via the action bar as before.</li>
</ul>
</li>
<li>Display Names
<ul>
<li>Display/hide settings for each category.
<ul>
<li>Player<br />
Name/Icon, HP Bar</li>
<li>Party Members<br />
Name/Icon, HP Bar</li>
<li>Other Players<br />
Name/Icon, HP Bar</li>
<li>NPCs<br />
Name/Icon</li>
<li>Enemies<br />
Name, HP Bar, Level, Aggression, Enmity<br />
<span style="color: red;">* Based on these changes, the text command /hpbar has been phased out.</span></li>
</ul>
</li>
<li>Display Name Position<br />
Set display position for all characters (up or down).</li>
</ul>
</li>
<li>Target Settings
<ul>
<li>Display Name Zoom<br />
When toggled on, placing the mouse cursor over a character will cause that character’s display name to appear enlarged.</li>
<li>Target Highlight<br />
When toggled on, placing the mouse cursor over a character will cause that character to flash. Targeted characters will appear bordered in yellow.</li>
</ul>
</li>
<li>Keyboard<br />
Other</p>
<ul>
<li>Action Bar Pop-up Help<br />
Assign a key for toggling the display of action bar help text.<br />
<span style="color: red;">* Can also be performed via the text command /actionbarhelp, (/abarhelp).</span></p>
<blockquote><p>/actionbarhelp [subcommand]<br />
&gt;&gt;Subcommands:<br />
on　Display help text.<br />
off　Hide help text.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* Default is on.</span></p></blockquote>
</li>
<li>Cycle Active Linkshell</li>
<li>Activate Linkshell 1</li>
<li>Activate Linkshell 2</li>
<li>Activate Linkshell 3</li>
<li>Activate Linkshell 4</li>
<li>Activate Linkshell 5</li>
<li>Activate Linkshell 6</li>
<li>Activate Linkshell 7</li>
<li>Activate Linkshell 8</li>
<li>Deactivate Linkshell</li>
</ul>
</li>
</ul>
</li>
<li>[dev1392] New macro icons have been added.</li>
<li>[dev1393] The text command /equiplinkshell, used to activate the designated linkshell, has been added.<br />
<blockquote><p>/equiplinkshell [subcommand]<br />
&gt;&gt;Subcommands:<br />
LS name Equip linkshell of the designated name.<br />
LS number Equip linkshell corresponding to designated number.<br />
Unequip active linkshell when no subcommand is specified.<br />
<span style="color: red;">* Linkshell names containing spaces must be enclosed in double quotation marks.</span></p></blockquote>
<p><span style="color: red;">* The command can be used during synthesis, gathering, and NPC conversations.</span></li>
<li>[dev1394] When using an item, only valid subtargets can now be selected. Likewise, when the player is the only valid target, the item can be used without needing to specify a subtarget.</li>
<li>[dev1395] The dialog interface will no longer linger on the screen when a cutscene is commenced by an NPC conversation.</li>
<li>[dev1396] When receiving a teleport invitation from a party member, the name of the destination aetheryte will now appear as a micro menu pop-up as well as in the confirmation prompt.</li>
<li>[dev1397] Placing the mouse cursor over a character will cause that character to flash.</li>
<li>[dev1398] Ferries are now boarded by speaking to the NPC posted at the dock entrance.</li>
<li>[dev1400] The following terms have been added to the Auto-translation Dictionary:<br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Category</td>
<td bgcolor="#f5cca2" width="70%">Term</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Garuda</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Hamlet Defense</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Aethernet</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Primal</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Sanction</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Places</td>
<td bgcolor="#fffaf3">Aleport</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Places</td>
<td bgcolor="#fffaf3">Hyrstmill</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Places</td>
<td bgcolor="#fffaf3">Golden Bazaar</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Text Commands</td>
<td bgcolor="#fffaf3">/equiplinkshell</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Text Commands</td>
<td bgcolor="#fffaf3">/actionbarhelp</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1401] The Emotes &amp; Signs list has been divided into the following categories:
<ul>
<li>Special</li>
<li>Salutations</li>
<li>Expressions of Will</li>
<li>Actions &amp; Movements</li>
<li>Signals &amp; Instructions</li>
<li>Positive Reactions</li>
<li>Negative Reactions</li>
</ul>
</li>
<li>[dev1402] New background music has been added.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – New Items</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3604</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items Item Category Mizzenmast Biscuit Grain Dish A complimentary acorn treat baked by the Mizzenmast Inn. May contain nuts. Roost Biscuit Grain Dish A [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Item</td>
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="40%"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mizzenmast Biscuit</td>
<td bgcolor="#fffaf3">Grain Dish</td>
<td bgcolor="#fffaf3">A complimentary acorn treat baked by the Mizzenmast Inn. May contain nuts.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Roost Biscuit</td>
<td bgcolor="#fffaf3">Grain Dish</td>
<td bgcolor="#fffaf3">A complimentary acorn treat baked by the Roost. May contain nuts.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hourglass Biscuit</td>
<td bgcolor="#fffaf3">Grain Dish</td>
<td bgcolor="#fffaf3">A complimentary acorn treat baked by the Hourglass. May contain nuts.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Magicked Prism (Indigo Star)</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">This peculiar contraption creates illusions by weaving together myriad shades of light. Used in the hamlet of Hyrstmill for celebratory purposes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Unrefined Metal</td>
<td bgcolor="#fffaf3">A small nugget of impure darksteel.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Ingot</td>
<td bgcolor="#fffaf3">Unrefined Metal</td>
<td bgcolor="#fffaf3">An ingot of smelted darksteel.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Plate</td>
<td bgcolor="#fffaf3">Metal Sheet</td>
<td bgcolor="#fffaf3">A sheet of hammered darksteel.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Rivets</td>
<td bgcolor="#fffaf3">Metal</td>
<td bgcolor="#fffaf3">Short darksteel pins with large heads. Used in connecting metal plates.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Unrefined Metal</td>
<td bgcolor="#fffaf3">A small nugget of impure rose gold.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rose Gold Ingot</td>
<td bgcolor="#fffaf3">Unrefined Metal</td>
<td bgcolor="#fffaf3">An ingot of smelted rose gold.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Astral Rock</td>
<td bgcolor="#fffaf3">Gemstone</td>
<td bgcolor="#fffaf3">An uncut, unpolished stone imbued with an unbalanced elemental aspect tipping to astral.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Twinthread</td>
<td bgcolor="#fffaf3">Fiber</td>
<td bgcolor="#fffaf3">Light, wispy thread spun from crawler cocoons.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hippogryph Skin</td>
<td bgcolor="#fffaf3">Hide</td>
<td bgcolor="#fffaf3">The thick, yet light hide of a hippogryph.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hippogryph Leather</td>
<td bgcolor="#fffaf3">Leather</td>
<td bgcolor="#fffaf3">A large piece of cured hippogryph hide.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Trillium</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">A beautiful, white, three-petal flower.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Trillium Bulb</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">If planted and tended with loving care, this bulb should grow into a lovely trillium plant.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Growth Formula Delta</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">This alchemically formulated potation accelerates the growth of foliage.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coke</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">A hot-burning fuel created by destructively distilling raw coal.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Peacock Ore</td>
<td bgcolor="#fffaf3">Ore</td>
<td bgcolor="#fffaf3">A colorful ore with a high copper content.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vortex Headdress</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">This mahogany idol carved in the likeness of the primal Garuda is used by Ixali callers during summoning ceremonies.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vortex Totem</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">This feathered headdress is presented to Ixali warriors who have proven themselves devout followers of the Lady of the Vortex.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Mailbreaker Blade</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A sturdy darksteel blade used in the creation of mailbreakers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Avenger Grips</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A pair of tempered darksteel grips used in making avengers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Rampager Head</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A double-edged darksteel axe head used in the creation of rampagers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Obelisk Head</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A narrow darksteel head used in the creation of obelisks.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Darksteel Breastplate</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">A darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Darksteel Gauntlet Plates</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">A pair of darksteel plates used in the construction of gauntlets.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Darksteel Couters</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">Darksteel elbowguards used in the creation of heavy armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flawless Rose Gold Clasps</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">Tiny rose gold clasps used to secure earrings to the wearer&#8217;s ear.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mailbreaker Blade</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A sturdy darksteel blade used in the creation of mailbreakers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Avenger Grips</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A pair of tempered darksteel grips used in making avengers. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rampager Head</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A double-edged darksteel axe head used in the creation of rampagers. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Obelisk Head</td>
<td bgcolor="#fffaf3">Weapon Part</td>
<td bgcolor="#fffaf3">A narrow darksteel head used in the creation of obelisks. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Breastplate</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">A darksteel breastplate, usually coupled with a matching backplate and worn over another piece of body armor, completing the set. The craftsmanship, however, seems to be quite poor, in effect rendering the part unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Gauntlet Plates</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">A pair of darksteel plates used in the construction of gauntlets. The craftsmanship, however, seems to be quite poor, in effect rendering the materials unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darksteel Couters</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">Darksteel elbowguards used in the creation of heavy armor. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rose Gold Clasps</td>
<td bgcolor="#fffaf3">Armor Metal</td>
<td bgcolor="#fffaf3">Tiny rose gold clasps used to secure earrings to the wearer&#8217;s ear. The craftsmanship, however, seems to be quite poor, in effect rendering the parts unusable.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Kidney Ore</td>
<td bgcolor="#fffaf3">Ore</td>
<td bgcolor="#fffaf3">A reddish ore containing large quantities of iron. Its wide availability makes it optimal for smelting in locations where purer forms of iron ore are difficult to procure, such as militia forges.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Indigo Herring</td>
<td bgcolor="#fffaf3">Saltwater Fare</td>
<td bgcolor="#fffaf3">A large fish native to the Indigo Deep. When packed in salt, it can be preserved for up to a year.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spruce Branch</td>
<td bgcolor="#fffaf3">Raw Wood</td>
<td bgcolor="#fffaf3">A straight, unknotted spruce branch perfect for crafting arrow shafts.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Bow</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet sturdy longbow commonly used by militia archers throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Sword</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet durable shortsword commonly used by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Helm</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet durable helm commonly worn by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Gorget</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet durable gorget commonly worn by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Longboots</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet durable pair of boots commonly worn by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Leggings</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet durable pair of leggings commonly worn by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Poultice</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A simple, yet effective herbal remedy used by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Rations</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">Bland, yet hearty provisions consumed by militiamen throughout Eorzea.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stiperstone</td>
<td bgcolor="#fffaf3">Ore</td>
<td bgcolor="#fffaf3">A variety of hardened sandstone that is often used for sharpening tools and weapons.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Resin</td>
<td bgcolor="#fffaf3">Reagent</td>
<td bgcolor="#fffaf3">The viscous sap of a coniferous tree. It can be used to not only treat and strengthen wood and leather, but also as a powerful adhesive.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Navigator&#8217;s Ear</td>
<td bgcolor="#fffaf3">Saltwater Fare</td>
<td bgcolor="#fffaf3">This medium-sized oyster is high in nutrients, making it optimal for use in medicines and rations.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sanguine Humours</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">An alchemical paste made from blood and beastkin livers. When burned, it emits a noxious smoke.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Phlegmatic Humours</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">An alchemical paste made from phlegm and beastkin lungs. When burned, it emits a noxious smoke.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Melancholic Humours</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">An alchemical paste made from black bile and beastkin gall bladders. When burned, it emits a noxious smoke.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Reinforced Pavis</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A large shield reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spiked Pavis</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A large shield equipped with deadly spikes. Increases the attack power of all nearby militia archers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Musked Pavis</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A large shield doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia soldiers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Blessed Pavis</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A large shield made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Reinforced Decoy</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A manikin reinforced with heavy metal plates. Increases the defense and evasion of all nearby militia members.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spiked Decoy</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A manikin equipped with deadly spikes. Increases the attack power of all nearby militia archers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Musked Decoy</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A manikin doused with beastkin musk. Distracts enemies, effectively lowering the enmity of all nearby militia members.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Blessed Decoy</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A manikin made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fortified Rations</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">Small, bite-sized victuals fortified with a blend of potent, endurance-enhancing herbs. Increases the defense and evasion of all militia members who consume one.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spiked Rations</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">Small, bite-sized victuals fortified with a blend of potent distillates. Increases the attack power and puts hair on the chests of all militia members who consume one.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Musked Rations</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">Small, bite-sized victuals fortified with a blend of pungent beastkin musk. Distracts enemies, effectively lowering the enmity of all militia members who consume one.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Blessed Rations</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">Small, bite-sized victuals fortified with a sprinkle of holy water blessed by an anointed priestess of the Matron. Grants the effect of Regen to all militia members who consume one.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pavis Parts (Reinforcement)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of wooden planks and metal plates used to construct reinforced pavises.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pavis Parts (Spikes)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of wooden planks and metal spikes used to construct spiked pavises.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pavis Parts (Musk)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of wooden planks and pungent beastkin musk used to construct musked pavises.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pavis Parts (Blessing)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of sanctified wooden planks used to construct blessed pavises.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Decoy Parts (Reinforcement)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of wooden limbs and metal plates used to construct reinforced decoys.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Decoy Parts (Spikes)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of wooden limbs and metal spikes used to construct spiked decoys.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Decoy Parts (Musk)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of wooden limbs and pungent beastkin musk used to construct musked decoys.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Decoy Parts (Blessing)</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A set of sanctified wooden limbs used to construct blessed pavises.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fortifying Philter</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A concentrated potion used to fortify the constitution.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spiking Philter</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A concentrated distillate used to stimulate the nerves.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Musky Philter</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">A pungent blend of musk from several different varieties of beastkin.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sanctifying Philter</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">Holy water blessed by an anointed priestess of the Matron.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Avengers</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Talons</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mailbreaker</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Gaze</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rampager</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Scream</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: MRD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Spine</td>
<td bgcolor="#fffaf3">Archer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: ARC BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Obelisk</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Beak</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Van</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: THM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garuda&#8217;s Wile</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Mortar</td>
<td bgcolor="#fffaf3">Alchemist&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: ALC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Culinary Knife</td>
<td bgcolor="#fffaf3">Culinarian&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CUL</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Sledgehammer</td>
<td bgcolor="#fffaf3">Miner&#8217;s Secondary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: MIN</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Barbut</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL LNC ARC MIN BTN FSH MNK DRG BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hamlet Cutter&#8217;s Hat</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BTN</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Scarf of Wondrous Wit</td>
<td bgcolor="#fffaf3">Headwear</td>
<td bgcolor="#fffaf3">Optimal Level: 1／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Armor</td>
<td bgcolor="#fffaf3">Full Plate</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Armor (White)</td>
<td bgcolor="#fffaf3">Full Plate</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Armor (Red)</td>
<td bgcolor="#fffaf3">Full Plate</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Armor (Green)</td>
<td bgcolor="#fffaf3">Full Plate</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Armor (Blue)</td>
<td bgcolor="#fffaf3">Full Plate</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard (White)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard (Red)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard (Green)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard (Blue)</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Tights</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA MRD PLD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets (White)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets (Red)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets (Green)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets (Blue)</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 49／Requires: GLA MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ THM WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Bracelets</td>
<td bgcolor="#fffaf3">Bracelets</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: Discipline of the Land</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Militia Wristlets</td>
<td bgcolor="#fffaf3">Bracelets</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rose Gold Earrings</td>
<td bgcolor="#fffaf3">Earrings</td>
<td bgcolor="#fffaf3">Required Level: 49／Suits: All Classes</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – New Materia</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:25 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3607</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items Name Effect Body Part Swiftwall Materia I Block Rate + Hands Swiftwall Materia II Block Rate + Hands Swiftwall Materia III Block Rate [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="40%">Effect</td>
<td bgcolor="#f5cca2" width="20%">Body Part</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Swiftwall Materia I</td>
<td bgcolor="#fffaf3">Block Rate +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Swiftwall Materia II</td>
<td bgcolor="#fffaf3">Block Rate +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Swiftwall Materia III</td>
<td bgcolor="#fffaf3">Block Rate +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Swiftwall Materia IV</td>
<td bgcolor="#fffaf3">Block Rate +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Suffering Materia I</td>
<td bgcolor="#fffaf3">Enfeebling Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Suffering Materia II</td>
<td bgcolor="#fffaf3">Enfeebling Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Suffering Materia III</td>
<td bgcolor="#fffaf3">Enfeebling Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Suffering Materia IV</td>
<td bgcolor="#fffaf3">Enfeebling Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sanguinary Might Materia I</td>
<td bgcolor="#fffaf3">Critical Attack Power +<br />
HP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sanguinary Might Materia II</td>
<td bgcolor="#fffaf3">Critical Attack Power +<br />
HP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sanguinary Might Materia III</td>
<td bgcolor="#fffaf3">Critical Attack Power +<br />
HP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sanguinary Might Materia IV</td>
<td bgcolor="#fffaf3">Critical Attack Power +<br />
HP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stellar Might Materia I</td>
<td bgcolor="#fffaf3">Magic Critical Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stellar Might Materia II</td>
<td bgcolor="#fffaf3">Magic Critical Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stellar Might Materia III</td>
<td bgcolor="#fffaf3">Magic Critical Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stellar Might Materia IV</td>
<td bgcolor="#fffaf3">Magic Critical Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Serenity Materia I</td>
<td bgcolor="#fffaf3">Healing Magic Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Feet</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Serenity Materia II</td>
<td bgcolor="#fffaf3">Healing Magic Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Feet</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Serenity Materia III</td>
<td bgcolor="#fffaf3">Healing Magic Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Feet</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Serenity Materia IV</td>
<td bgcolor="#fffaf3">Healing Magic Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Feet</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Aim Materia I</td>
<td bgcolor="#fffaf3">Critical Rate +</td>
<td align="center" bgcolor="#fffaf3">Legs</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Aim Materia II</td>
<td bgcolor="#fffaf3">Critical Rate +</td>
<td align="center" bgcolor="#fffaf3">Legs</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Aim Materia III</td>
<td bgcolor="#fffaf3">Critical Rate +</td>
<td align="center" bgcolor="#fffaf3">Legs</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Aim Materia IV</td>
<td bgcolor="#fffaf3">Critical Rate +</td>
<td align="center" bgcolor="#fffaf3">Legs</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Evenflow Materia I</td>
<td bgcolor="#fffaf3">Store TP +<br />
Accuracy +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Evenflow Materia II</td>
<td bgcolor="#fffaf3">Store TP +<br />
Accuracy +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Evenflow Materia III</td>
<td bgcolor="#fffaf3">Store TP +<br />
Accuracy +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Evenflow Materia IV</td>
<td bgcolor="#fffaf3">Store TP +<br />
Accuracy +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Certainty Materia I</td>
<td bgcolor="#fffaf3">Enhancement Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Head</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Certainty Materia II</td>
<td bgcolor="#fffaf3">Enhancement Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Head</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Certainty Materia III</td>
<td bgcolor="#fffaf3">Enhancement Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Head</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Certainty Materia IV</td>
<td bgcolor="#fffaf3">Enhancement Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Head</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – New Company Seal Exchange Items</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:22 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3609</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items ≪Maelstrom – Storm Sergeant Second Class≫ Item Requirements for Equipping Storm Sergeant&#8217;s Targe Required Level: 50 Requires: GLA CNJ THM PLD WHM BLM [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
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<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<p><strong>≪Maelstrom – Storm Sergeant Second Class≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Targe</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: GLA CNJ THM PLD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Circlet</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Tabard</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Hose</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Mitts</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Earrings</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Ring</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
</tbody>
</table>
<p><strong>≪Maelstrom – Storm Sergeant First Class≫</p>
<p></strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Mask</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Beret</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Apron</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Shortgloves</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Jackboots</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Choker</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Bracelets</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
</tbody>
</table>
<p><strong>≪Maelstrom – Chief Storm Sergeant≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Hoplon</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Hooks</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: PGL MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Axe</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: MRD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Spear</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: LNC DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Bow</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: ARC BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Radical</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: CNJ WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Cudgel</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: THM BLM</td>
</tr>
</tbody>
</table>
<p><strong>≪Order of the Twin Adder – Serpent Sergeant Second Class≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Targe</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: GLA CNJ THM PLD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Circlet</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Tabard</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Hose</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Mitts</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Earrings</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Ring</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
</tbody>
</table>
<p><strong>≪Order of the Twin Adder – Serpent Sergeant First Class≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Mask</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Beret</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Apron</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Shortgloves</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Jackboots</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Choker</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Bracelets</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
</tbody>
</table>
<p><strong>≪Order of the Twin Adder – Chief Serpent Sergeant≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Hoplon</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Patas</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: PGL MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Axe</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: MRD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Spear</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: LNC DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Bow</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: ARC BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Radical</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: CNJ WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Cudgel</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: THM BLM</td>
</tr>
</tbody>
</table>
<p><strong>≪Immortal Flames – Flame Sergeant Second Class≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Targe</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: GLA CNJ THM PLD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Circlet</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Tabard</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Hose</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Mitts</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Earrings</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Ring</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
</tbody>
</table>
<p><strong>≪Immortal Flames – Flame Sergeant First Class≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Mask</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Beret</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Apron</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Shortgloves</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Jackboots</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Choker</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Bracelets</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Suits: All Classes</td>
</tr>
</tbody>
</table>
<p><strong>≪Immortal Flames – Chief Flame Sergeant≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Shield</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Patas</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: PGL MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Axe</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: MRD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Spear</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: LNC DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Bow</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: ARC BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Radical</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: CNJ WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Cudgel</td>
<td bgcolor="#fffaf3">Required Level: 50<br />
Requires: THM BLM</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – Recipes Relating to Hamlet Defense</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:17 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3611</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items Carpenter Item material crystal Militia Bow Stiperstone Cobalt Ingot Rosewood Branch Wind Shard x6 Ice Shard x6 Blacksmith Item material crystal Militia Sword [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<ul>
<li><strong>Carpenter</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Bow</td>
<td bgcolor="#fffaf3">Stiperstone<br />
Cobalt Ingot<br />
Rosewood Branch</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Ice Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Blacksmith</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Sword</td>
<td bgcolor="#fffaf3">Stiperstone<br />
Cobalt Ingot<br />
Rosewood Lumber</td>
<td bgcolor="#fffaf3">Fire Shard x6<br />
Earth Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Armorer</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Helm</td>
<td bgcolor="#fffaf3">Resin<br />
Cobalt Plate<br />
Boar Leather</td>
<td bgcolor="#fffaf3">Earth Shard x6<br />
Ice Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Goldsmith</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Gorget</td>
<td bgcolor="#fffaf3">Stiperstone<br />
Electrum Ingot<br />
Raptor Leather</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Fire Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Leatherworker</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Longboots</td>
<td bgcolor="#fffaf3">Resin<br />
Raptor Leather<br />
Raptor Sinew</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Earth Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Weaver</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Leggings</td>
<td bgcolor="#fffaf3">Resin<br />
Undyed Felt<br />
Raptor Leather</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Lightning Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Alchemist</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Poultice</td>
<td bgcolor="#fffaf3">Navigator&#8217;s Ear<br />
Hawksbill Shell<br />
Matron&#8217;s Mistletoe</td>
<td bgcolor="#fffaf3">Water Shard x6<br />
Lightning Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Culinarian</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">material</td>
<td bgcolor="#f5cca2" width="30%">crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Militia Rations</td>
<td bgcolor="#fffaf3">Navigator&#8217;s Ear<br />
Rosewood Branch<br />
Sagolii Sage</td>
<td bgcolor="#fffaf3">Fire Shard x6<br />
Water Shard x6</td>
</tr>
</tbody>
</table>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – High-difficulty Recipes</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:13 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3613</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items * The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts. Carpenter Item Material Crystal [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<p><span style="color: red;"><br />
* The HQ names of certain items synthesized via these recipes may differ from those of their NQ counterparts.<br />
</span></p>
<ul>
<li><strong>Carpenter</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">Material</td>
<td bgcolor="#f5cca2" width="30%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Spruce Lumber</td>
<td bgcolor="#fffaf3">Spruce Log</td>
<td bgcolor="#fffaf3">Wind Crystal x1<br />
Ice Crystal x1</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Blacksmith</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f5cca2">
<td width="30%">Item</td>
<td width="30%">Material</td>
<td width="30%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Mailbreaker</td>
<td bgcolor="#fffaf3">Flawless Mailbreaker Blade<br />
Darksteel Nugget<br />
Rose Gold Nugget<br />
Hippogryph Leather</td>
<td bgcolor="#fffaf3">Fire Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Avengers</td>
<td bgcolor="#fffaf3">Flawless Avenger Grips<br />
Darksteel Nugget<br />
Rose Gold Nugget<br />
Spruce Lumber</td>
<td bgcolor="#fffaf3">Fire Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rampager</td>
<td bgcolor="#fffaf3">Flawless Rampager Head<br />
Darksteel Plate<br />
Darksteel Plate<br />
Spruce Lumber</td>
<td bgcolor="#fffaf3">Fire Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Obelisk</td>
<td bgcolor="#fffaf3">Flawless Obelisk Head<br />
Darksteel Nugget<br />
Darksteel Nugget<br />
Darksteel Nugget<br />
Spruce Lumber</td>
<td bgcolor="#fffaf3">Fire Cluster x1<br />
Earth Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Mailbreaker Blade</p>
<p>HQ:Flawless Mailbreaker Blade</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Rose Gold Nugget<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Fire Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Avenger Grips</p>
<p>HQ:Flawless Avenger Grips</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Rose Gold Nugget<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Fire Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rampager Head</p>
<p>HQ:Flawless Rampager Head</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Darksteel Nugget<br />
Darksteel Nugget</td>
<td bgcolor="#fffaf3">Fire Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Obelisk Head</p>
<p>HQ:Flawless Obelisk Head</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Darksteel Nugget<br />
Darksteel Nugget</td>
<td bgcolor="#fffaf3">Fire Crystal x6<br />
Earth Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Ingot</td>
<td bgcolor="#fffaf3">Darksteel Nugget<br />
Darksteel Nugget<br />
Coke</td>
<td bgcolor="#fffaf3">Fire Crystal x3<br />
Earth Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Darksteel Ore<br />
Darksteel Ore<br />
Iron Ore</td>
<td bgcolor="#fffaf3">Fire Crystal x1<br />
Earth Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Rivets</td>
<td bgcolor="#fffaf3">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Fire Crystal x1<br />
Earth Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Mailbreaker Blade</td>
<td bgcolor="#fffaf3">Fire Shard x6<br />
Earth Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Avenger Grips</td>
<td bgcolor="#fffaf3">Fire Shard x6<br />
Earth Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Rampager Head</td>
<td bgcolor="#fffaf3">Fire Shard x6<br />
Earth Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Obelisk Head</td>
<td bgcolor="#fffaf3">Fire Shard x6<br />
Earth Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Armorer</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f5cca2">
<td width="30%">Item</td>
<td width="30%">Material</td>
<td width="30%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Armor</td>
<td bgcolor="#fffaf3">Flawless Darksteel Breastplate<br />
Darksteel Plate<br />
Darksteel Plate<br />
Rose Gold Nugget<br />
Silver Ingot</td>
<td bgcolor="#fffaf3">Earth Cluster x1<br />
Ice Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Armor (White)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Armor<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Armor (Red)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Armor<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Armor (Green)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Armor<br />
All-purpose Green Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Armor (Blue)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Armor<br />
All-purpose Blue Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Flanchard</td>
<td bgcolor="#fffaf3">Flawless Darksteel Couters<br />
Darksteel Plate<br />
Rose Gold Nugget<br />
Silver Ingot</td>
<td bgcolor="#fffaf3">Earth Cluster x1<br />
Ice Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Flanchard (White)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Flanchard (Red)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Flanchard (Green)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard<br />
All-purpose Green Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Flanchard (Blue)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Flanchard<br />
All-purpose Blue Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Gauntlets</td>
<td bgcolor="#fffaf3">Flawless Darksteel Gauntlet Plates<br />
Darksteel Plate<br />
Rose Gold Nugget<br />
Silver Ingot</td>
<td bgcolor="#fffaf3">Earth Cluster x1<br />
Ice Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Gauntlets (White)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets<br />
All-purpose White Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Gauntlets (Red)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets<br />
All-purpose Red Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Gauntlets (Green)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets<br />
All-purpose Green Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Heavy Darksteel Gauntlets (Blue)</td>
<td bgcolor="#fffaf3">Heavy Darksteel Gauntlets<br />
All-purpose Blue Dye</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Ingot</td>
<td bgcolor="#fffaf3">Darksteel Nugget<br />
Darksteel Nugget<br />
Coke</td>
<td bgcolor="#fffaf3">Earth Crystal x3<br />
Ice Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Darksteel Ore<br />
Darksteel Ore<br />
Iron Ore</td>
<td bgcolor="#fffaf3">Earth Crystal x1<br />
Ice Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Rivets</td>
<td bgcolor="#fffaf3">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Earth Crystal x1<br />
Ice Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Plate</td>
<td bgcolor="#fffaf3">Darksteel Nugget<br />
Darksteel Nugget</td>
<td bgcolor="#fffaf3">Earth Crystal x1<br />
Ice Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Breastplate</p>
<p>HQ：Flawless Darksteel Breastplate</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Darksteel Rivets<br />
Darksteel Rivets</td>
<td bgcolor="#fffaf3">Earth Crystal x6<br />
Ice Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Gauntlet Plates</p>
<p>HQ：Flawless Darksteel Gauntlet Plates</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Darksteel Rivets<br />
Darksteel Rivets</td>
<td bgcolor="#fffaf3">Earth Crystal x6<br />
Ice Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Couters</p>
<p>HQ：Flawless Darksteel Couters</td>
<td bgcolor="#fffaf3">Darksteel Ingot<br />
Darksteel Rivets<br />
Darksteel Rivets</td>
<td bgcolor="#fffaf3">Earth Crystal x6<br />
Ice Crystal x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Darksteel Breastplate</td>
<td bgcolor="#fffaf3">Earth Shard x6<br />
Ice Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Darksteel Gauntlet Plates</td>
<td bgcolor="#fffaf3">Earth Shard x6<br />
Ice Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Darksteel Nugget</td>
<td bgcolor="#fffaf3">Darksteel Couters</td>
<td bgcolor="#fffaf3">Earth Shard x6<br />
Ice Shard x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Goldsmith</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f5cca2">
<td width="30%">Item</td>
<td width="30%">Material</td>
<td width="30%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Astrolabe</td>
<td bgcolor="#fffaf3">Flawless Astrolabe Clinometer<br />
Darksteel Nugget<br />
Darksteel Nugget<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Fire Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rose Gold Earrings</td>
<td bgcolor="#fffaf3">Flawless Rose Gold Clasps<br />
Darksteel Plate<br />
Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Wind Cluster x1<br />
Fire Cluster x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rose Gold Ingot</td>
<td bgcolor="#fffaf3">Rose Gold Nugget<br />
Rose Gold Nugget<br />
Peacock Ore</td>
<td bgcolor="#fffaf3">Wind Crystal x3<br />
Fire Crystal x3</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Gold Ore<br />
Gold Ore<br />
Copper Ore</td>
<td bgcolor="#fffaf3">Wind Crystal x1<br />
Fire Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Astral Eye</td>
<td bgcolor="#fffaf3">Astral Rock</td>
<td bgcolor="#fffaf3">Wind Crystal x1<br />
Fire Crystal x1</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rose Gold Nugget</td>
<td bgcolor="#fffaf3">Rose Gold Clasps</td>
<td bgcolor="#fffaf3">Wind Shard x6<br />
Fire Shard x6</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Rose Gold Clasps</p>
<p>HQ:Flawless Rose Gold Clasps</td>
<td bgcolor="#fffaf3">Rose Gold Ingot<br />
Darksteel Nugget<br />
Darksteel Nugget</td>
<td bgcolor="#fffaf3">Wind Crystal x6<br />
Fire Crystal x6</td>
</tr>
</tbody>
</table>
</li>
<li><strong>Leatherworker</strong><br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="30%">Material</td>
<td bgcolor="#f5cca2" width="30%">Crystal</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f8dfc5">Hippogryph Leather</td>
<td bgcolor="#fffaf3">Hippogryph Skin<br />
Alumen</td>
<td bgcolor="#fffaf3">Wind Crystal x1<br />
Earth Crystal x1</td>
</tr>
</tbody>
</table>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – Ability List</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3615</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items Class Ability Level All Hasty Hand 15 Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success. Carpenter Tender [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="10%">Class</td>
<td bgcolor="#f5cca2" width="30%">Ability</td>
<td bgcolor="#f5cca2" width="10%">Level</td>
<td bgcolor="#f5cca2" width="50%"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">All</td>
<td align="center" bgcolor="#fffaf3">Hasty Hand</td>
<td align="center" bgcolor="#fffaf3">15</td>
<td bgcolor="#fffaf3">Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.</td>
</tr>
<tr valign="middle">
<td rowspan="6" align="center" bgcolor="#f8dfc5">Carpenter</td>
<td align="center" bgcolor="#fffaf3">Tender Touch</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Reduces loss of durability by 25% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Improvise</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Increases quality by 200% for the next three steps when used during elemental instability.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Unerring Hand</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Advances progress.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Grandmastery</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Ensures success of all types of synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Perfection</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Ensures great success of careful synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Byregot&#8217;s Blessing</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Increases quality by 100% for the next three steps.</td>
</tr>
<tr valign="middle">
<td rowspan="6" align="center" bgcolor="#f8dfc5">Blacksmith</td>
<td align="center" bgcolor="#fffaf3">Maker&#8217;s Muse</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Ensures success of standard synthesis for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brand of Fire</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is fire.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ingenuity</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Renders recipe difficulty equal to your skill for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sublimation</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Increases quality by 50% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">High Return</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Ensures great success for the next step when used during elemental instability.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Greater Calling</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Ensures success of all types of synthesis for the next three steps.</td>
</tr>
<tr valign="middle">
<td rowspan="6" align="center" bgcolor="#f8dfc5">Armorer</td>
<td align="center" bgcolor="#fffaf3">Sure and Steady</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Ensures great success of standard synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brand of Ice</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is ice.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Great Strides</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Increases progress by 50% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Resolution</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Increases quality by 50% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Eye for Detail</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Increases quality, but slightly reduces progress.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Piece by Piece</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Greatly advances progress.</td>
</tr>
<tr valign="middle">
<td rowspan="6" align="center" bgcolor="#f8dfc5">Goldsmith</td>
<td align="center" bgcolor="#fffaf3">Pride of Labor</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Increases quality by 50% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brand of Wind</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is wind.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Meticulous Mind</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Reduces loss of durability by 50% for the next three step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Manipulation</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Restores durability.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Inspiration</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Increases quality by 50% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">By the Book</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Greatly advances progress.</td>
</tr>
<tr valign="middle">
<td rowspan="6" align="center" bgcolor="#f8dfc5">Leatherworker</td>
<td align="center" bgcolor="#fffaf3">Fulfillment</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Ensures great success of standard synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brand of Earth</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is earth.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bold Endeavor</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is earth.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Inner Quiet</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Increases quality by 100% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Clean Slate</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Resets progress, quality, and material durability to beginning values.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Determination</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Increases progress by 150% for the next step.</td>
</tr>
<tr valign="middle">
<td rowspan="7" align="center" bgcolor="#f8dfc5">Weaver</td>
<td align="center" bgcolor="#fffaf3">Masterpiece</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Ensures success of careful synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brand of Lightning</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is lightning.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Grand Design</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Advances progress.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Good Measure</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Increases quality by 100% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Flawlessness</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Reduces loss of durability by 100% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Fit for Kings</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Increases quality by 50% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Culmination</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Ensures great success of all types of synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td rowspan="7" align="center" bgcolor="#f8dfc5">Alchemist</td>
<td align="center" bgcolor="#fffaf3">Aspect Balance</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Maintains white glow for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Creative Urge</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ensures success of all types of synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Tricks of the Trade</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Advances progress.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Innovation</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Increases quality by 50% for the next three steps.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Comfort Zone</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Reduces loss of durability by 100% for the next three steps, but prevents great success for all types of synthesis.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Purification</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Increases quality by 125% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Master&#8217;s Mend</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Greatly restores durability.</td>
</tr>
<tr valign="middle">
<td rowspan="7" align="center" bgcolor="#f8dfc5">Culinarian</td>
<td align="center" bgcolor="#fffaf3">Make the Most</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td bgcolor="#fffaf3">Slightly restores durability.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brand of Water</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td bgcolor="#fffaf3">Ends elemental instability and increases quality. Effect is increased when the element stabilized is water.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Life&#8217;s Purpose</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Ensures success of all types of synthesis for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Waste Not</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td bgcolor="#fffaf3">Reduces loss of durability by 100% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Elemental Appeal</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Prevents onset or worsening of elemental instability for the next three step. Maintains white glow.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Heart and Soul</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td bgcolor="#fffaf3">Increases quality by 125% for the next step.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Magnum Opus</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td bgcolor="#fffaf3">Increases quality by 150% for the next step when used during prismatic glow.</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.22 Notes – Changes to Gatherable Items</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items#comments</comments>
		<pubDate>Wed, 25 Apr 2012 15:37:05 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3617</guid>
		<description><![CDATA[Event Changes Battle Changes Item Changes System Changes Bug Fixes New Items New Materia New Company Seal Exchange Items Recipes relating to Hamlet Defense High-difficulty Recipes Ability List Changes to Gatherable Items Mining Area Item Bearded Rock Tin Ore Alumen Brimstone Skull Valley Iron Ore Raw Lapis Lazuli Sunrise Tellin Raw Fluorite Alumen Bloodshore Iron [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-item-changes">Item Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-122-notes-bug-fixes">Bug Fixes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-items">New Items</a></h2>
</li>
</ul>
<ul>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-materia">New Materia</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-new-company-seal-exchange-items">New Company Seal Exchange Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-recipes-relating-to-hamlet-defense">Recipes relating to Hamlet Defense</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-high-difficulty-recipes">High-difficulty Recipes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-ability-list">Ability List</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-22-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
</ul>
</div>
<p><strong>Mining</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#fffaf3" width="30%">Tin Ore</td>
<td bgcolor="#fffaf3" width="30%">Alumen</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Brimstone</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Lapis Lazuli</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sunrise Tellin</td>
<td bgcolor="#fffaf3">Raw Fluorite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Aquamarine</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Brimstone</td>
<td bgcolor="#fffaf3">Raw Amethyst</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Lugworm</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Turquoise</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Brimstone</td>
<td bgcolor="#fffaf3">Raw Spinel</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cobalt Ore</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Turquoise</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Brimstone</td>
<td bgcolor="#fffaf3">Raw Spinel</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cobalt Ore</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Copper Ore</td>
<td bgcolor="#fffaf3">Bone Chip</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Rock Salt</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#fffaf3">Copper Ore</td>
<td bgcolor="#fffaf3">Raw Danburite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Soiled Femur</td>
<td bgcolor="#fffaf3">Raw Sphene</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Bone Chip</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Copper Ore</td>
<td bgcolor="#fffaf3">Raw Goshenite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Soiled Femur</td>
<td bgcolor="#fffaf3">Raw Heliodor</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Zircon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Electrum Ore</td>
<td bgcolor="#fffaf3">Raw Amber</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Zircon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Electrum Ore</td>
<td bgcolor="#fffaf3">Raw Amber</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Gold Ore</span></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#fffaf3">Tin Ore</td>
<td bgcolor="#fffaf3">Minium</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Silex</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Zinc Ore</td>
<td bgcolor="#fffaf3">Raw Malachite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Silex</td>
<td bgcolor="#fffaf3">Raw Sunstone</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Minium</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#fffaf3">Zinc Ore</td>
<td bgcolor="#fffaf3">Raw Peridot</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Raw Garnet</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Raw Rubellite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mythril Ore</td>
<td bgcolor="#fffaf3">Raw Tourmaline</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Raw Tourmaline</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mythril Ore</td>
<td bgcolor="#fffaf3">Raw Rubellite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Mythril Ore</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Zinc Ore</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Mythril Ore</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Darksteel Ore</span></td>
<td bgcolor="#fffaf3">Jade</td>
</tr>
</tbody>
</table>
<p><strong>Quarrying</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#fffaf3" width="30%">Ragstone</td>
<td bgcolor="#fffaf3" width="30%">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Ragstone</td>
<td bgcolor="#fffaf3">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#fffaf3">Ragstone</td>
<td bgcolor="#fffaf3">Wind Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Water Rock</td>
<td bgcolor="#fffaf3">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Water Rock</td>
<td bgcolor="#fffaf3">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Wind Rock</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#fffaf3">Water Rock</td>
<td bgcolor="#fffaf3">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Wind Rock</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Mudstone</td>
<td bgcolor="#fffaf3">Lightning Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fire Rock</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#fffaf3">Mudstone</td>
<td bgcolor="#fffaf3">Lightning Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fire Rock</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Lightning Rock</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fire Rock</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">Ice Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Earth Rock</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Siltstone</td>
<td bgcolor="#fffaf3">Ice Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Earth Rock</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#fffaf3">Earth Rock</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Ice Rock</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Mudstone</td>
<td bgcolor="#fffaf3">Wyvern Obsidian</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Siltstone</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#fffaf3">Siltstone</td>
<td bgcolor="#fffaf3">Wyvern Obsidian</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Astral Rock</span></td>
<td bgcolor="#fffaf3"></td>
</tr>
</tbody>
</table>
<p><strong>Logging</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#fffaf3" width="30%">Ash Branch</td>
<td bgcolor="#fffaf3" width="30%">Cock Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Ash Log</td>
<td bgcolor="#fffaf3">La Noscean Orange</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Coerthas Carrot</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Ash Branch</td>
<td bgcolor="#fffaf3">Cock Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Ash Log</td>
<td bgcolor="#fffaf3">Cinderfoot Olive</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#fffaf3">Walnut Log</td>
<td bgcolor="#fffaf3">Cinderfoot Olive</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Gridanian Walnut</td>
<td bgcolor="#fffaf3">Cloves</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Walnut Log</td>
<td bgcolor="#fffaf3">Dragon Pepper</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Gridanian Walnut</td>
<td bgcolor="#fffaf3">Sun Lemon</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#fffaf3">Mahogany Log</td>
<td bgcolor="#fffaf3">Sun Lemon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Oak Log</td>
<td bgcolor="#fffaf3">Sagolii Sage</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Elm Log</td>
<td bgcolor="#fffaf3">Crow Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Latex</td>
<td bgcolor="#fffaf3">Wild Onion</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Yellow Ginseng</td>
<td bgcolor="#fffaf3">Kukuru Bean</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#fffaf3">Elm Log</td>
<td bgcolor="#fffaf3">Crow Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Latex</td>
<td bgcolor="#fffaf3">Belladonna</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Nopales</td>
<td bgcolor="#fffaf3">Ash Log</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Elm Log</td>
<td bgcolor="#fffaf3">Aloe</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Latex</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#fffaf3">Yew Branch</td>
<td bgcolor="#fffaf3">Nutmeg</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Yew Log</td>
<td bgcolor="#fffaf3">Dragon Pepper</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Rosewood Branch</td>
<td bgcolor="#fffaf3">Dragon Pepper</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Rosewood Log</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#fffaf3">Maple Branch</td>
<td bgcolor="#fffaf3">Maple Sap</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Maple Log</td>
<td bgcolor="#fffaf3">Tinolqa Mistletoe</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Maple Branch</td>
<td bgcolor="#fffaf3">Maple Sap</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Maple Log</td>
<td bgcolor="#fffaf3">Faerie Apple</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Gridanian Walnut</td>
<td bgcolor="#fffaf3">Lavender</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#fffaf3">Yew Branch</td>
<td bgcolor="#fffaf3">Wildfowl Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Yew Log</td>
<td bgcolor="#fffaf3">Matron&#8217;s Mistletoe</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Yew Branch</td>
<td bgcolor="#fffaf3">Iron Acorn</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Yew Log</td>
<td bgcolor="#fffaf3">Salt Leek</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#fffaf3">Oak Branch</td>
<td bgcolor="#fffaf3">Wildfowl Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Oak Log</td>
<td bgcolor="#fffaf3">Mistletoe</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Oak Branch</td>
<td bgcolor="#fffaf3">Chocobo Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Oak Log</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#fffaf3"><span style="color: red;">Mistletoe</span></td>
<td bgcolor="#fffaf3">Chocobo Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Spruce Log</span></td>
<td bgcolor="#fffaf3">Iron Acorn</td>
</tr>
</tbody>
</table>
<p><strong>Harvesting</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#fffaf3" width="30%">Moko Grass</td>
<td bgcolor="#fffaf3" width="30%">Sunset Wheat</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Straw</td>
<td bgcolor="#fffaf3">Highland Parsley</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Garlean Garlic</td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">La Noscean Lettuce</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Marjoram</td>
<td bgcolor="#fffaf3">Belladonna</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Ruby Tomato</td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Garlean Garlic</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Ruby Tomato</td>
<td bgcolor="#fffaf3">Midland Basil</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Blood Currants</td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Sagolii Sage</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Salt Leek</td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#fffaf3"><span style="color: red;">Trillium</span></td>
<td bgcolor="#fffaf3">Laurel</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Trillium Bulb</span></td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Wild Onion</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cinderfoot Olive</td>
<td bgcolor="#fffaf3">Pearl Ginger</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Garlean Garlic</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Paprika</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Straw</td>
<td bgcolor="#fffaf3">Ramhorn Zucchini</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sunset Wheat</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Pearl Ginger</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Garlean Garlic</td>
<td bgcolor="#fffaf3">Yellow Ginseng</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Paprika</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Almonds</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Marjoram</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Desert Saffron</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Marjoram</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Lowland Grapes</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Chanterelle</td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Cieldalaes Spinach</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alpine Parsnip</td>
<td bgcolor="#fffaf3">Rye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Popoto</td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Midland Cabbage</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Wizard Eggplant</td>
<td bgcolor="#fffaf3">Matron&#8217;s Mistletoe</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Button Mushroom</td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Flax</td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mandrake</td>
<td bgcolor="#fffaf3">White Truffle</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#fffaf3">Flax</td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Rolanberry</td>
<td bgcolor="#fffaf3">Black Truffle</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Gysahl Greens</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Flax</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Gysahl Greens</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Flax</td>
<td bgcolor="#fffaf3"><span style="color: red;">Crawler Cocoon</span></td>
</tr>
</tbody>
</table>
<p><strong>Spearfishing</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#fffaf3" width="30%">Grass Viper</td>
<td bgcolor="#fffaf3" width="30%">Lugworm</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">White Scorpion</td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Pill Bug</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Merlthor Goby</td>
<td bgcolor="#fffaf3">Razor Clam</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sea Cucumber</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Grass Viper</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Tarantula</td>
<td bgcolor="#fffaf3">Moth Pupa</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">White Scorpion</td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#fffaf3">Black Scorpion</td>
<td bgcolor="#fffaf3">Box Turtle</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Tarantula</td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="4" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Grass Viper</td>
<td bgcolor="#fffaf3">Moth Pupa</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Bloodworm</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">Striped Goby</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Dart Frog</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3">White Scorpion</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Grass Viper</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Bloodworm</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">Box Turtle</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sandfish</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5"></td>
<td bgcolor="#fffaf3">Black Scorpion</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#fffaf3">Grass Viper</td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Tarantula</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#fffaf3">Tarantula</td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Dart Frog</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">Striped Goby</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">Striped Goby</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>Beneath Garuda&#8217;s Shadow</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/beneath-garudas-shadow</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/beneath-garudas-shadow#comments</comments>
		<pubDate>Wed, 25 Apr 2012 09:28:17 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3584</guid>
		<description><![CDATA[Originally posted on The Lodestone High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees. In today&#8217;s edition, field correspondent Oliver Goodfellow reports on the threat presented by the appearance of Gridania&#8217;s sworn enemy, the primal Garuda. Garuda, Capricious Empress of Birds Eyewitness reports of a “great [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/company/twinadder/index.html#news">The Lodestone</a></div>
<p>High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees. In today&#8217;s edition, field correspondent Oliver Goodfellow reports on the threat presented by the appearance of Gridania&#8217;s sworn enemy, the primal Garuda.</p>
<h2>Garuda, Capricious Empress of Birds</h2>
<p>Eyewitness reports of a “great winged monster” haunting the outskirts of Quarrymill have sent the Order of the Twin Adder into a flurry of preparation. It appears that the upper echelons of the Order believe the feathered beast to be none other than Garuda herself, and have placed the Grand Company on high alert.</p>
<p>With the ominous change that has befallen Dalamud, it is tempting to believe rumors heralding the Seventh Umbral Era&#8217;s imminent arrival and give in to crippling despair. But no, I cannot indulge such selfish desires while a threat most real and solid exists within arm&#8217;s reach. I shall steel my nerves and see for myself just what manner of being this Garuda may be. It must be noted here that this article could not have been penned without the invaluable cooperation of Bowlord Lewin and his extensive knowledge of Ixali history.</p>
<p>Some 550 years in the past, the Ixal chose the forest of Tinolqa* as their homeland. The stories say they built their nests in its trees, and, spreading their wings to the wind, were able to soar among the branches. Even in this ancient time, the Ixal, feeling kinship with the creatures of the sky, revered Garuda as the Empress of Birds. During this age of prosperity the feathered beastmen flourished and multiplied, overflowing the borders of their territory. Their unchecked growth, however, angered the elementals, and the Ixal were cast out of the forest. The exiled birdmen, in search of a new place to roost, migrated en masse to the great canyon known as Xelphatol.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-lore-01.png" alt="" title="ffxiv-garuda-lore-01" width="620" height="390" class="aligncenter size-full wp-image-3588" /></p>
<p>But the trials of the Ixal did not end with the loss of their home. Inexplicably, the young that hatched in the land of Xelphatol were born without certain feathers they needed to catch the wind. As generations came and went, the Ixal lost their ability to fly completely. All that remained to them was an insatiable hunger for the sky. The birdmen&#8217;s invention of the dirigible 150 years ago is most like the culmination of this tragic history and their undiminished yearning to fly.</p>
<p>This brings us to events of ten years past. Just as the Amalj&#8217;aa and the kobolds succeeded in summoning their gods, so too did the Ixal call forth the primal Garuda. Their motivation for doing so, hypothesizes Bowlord Lewin, was to regain the power of flight through the grace of the Empress of Birds. Yet no evidence has been found to suggest that the prayers of the birdmen have been answered. Quite the contrary, the unpredictable and violent Garuda has done naught but tear across the land like an untamed storm, relentless in her quest for blood. Perhaps the Ixal now, too, regret unleashing this unholy terror upon Eorzea.</p>
<p>Oliver Goodfellow</p>
<p><span style="color: #ff0000;">* The Twelveswood. The word “Tinolqa” means “Blessed Forest” in Ixali.</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Garuda Takes To The Skies in Primal Battle Preview (Video)</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/garuda-takes-to-the-skies-in-howling-eye-primal-battle-preview-video</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/garuda-takes-to-the-skies-in-howling-eye-primal-battle-preview-video#comments</comments>
		<pubDate>Tue, 24 Apr 2012 15:11:27 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[primal battle]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3509</guid>
		<description><![CDATA[During a recent Final Fantasy XIV contest released by SE for the introduction of Patch 1.22, a big deal was made about the upcoming Garuda Primal Battle not just being your average Primal Battle. Big claims were made and fighting words were spoken. Well, today, we got a taste of what that battle will be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-battle-02.jpg" alt="" title="ffxiv-garuda-battle-02" width="620" height="320" class="aligncenter size-full wp-image-3520" /></p>
<p>During a recent Final Fantasy XIV contest released by SE for the introduction of Patch 1.22, a big deal was made about the upcoming Garuda Primal Battle not just being your average Primal Battle. Big claims were made and fighting words were spoken. Well, today, we got a taste of what that battle will be like for the adventurers of Eorzea, thanks to a video preview released earlier this morning. The battle is aptly named The Howling Eye and just from looking at the video you can tell that Garuda means business.<span id="more-3509"></span></p>
<p>That and the fact that Garuda is credited with defeating the Lord of Snakes, consuming his mortal flesh, and now has a taste for land-bound creatures. No wonder she looks at you with those creepy eyes.</p>
<p>This is coming on the heels of a claim by the lead developer of the Primal Battles, stating that &#8220;&#8230;Garuda is going to be quite a bit stronger than Ifrit and Good King Moggle Mog XII!&#8221; This is good news for a number of players in the community that have been complaining that there just isn&#8217;t enough challenge in FFXIV to hold their interest. With numerous adds, the need to take cover behind objects, a couple of 2.5K+ damage moves, and the ability to split herself into three different copies that all attack the party at the same time, it certainly looks like the gauntlet has been thrown down by the devs.</p>
<p>The video preview also sports some incredible new BGM music that definitely gives the fight a more epic vibe. It&#8217;ll be interesting to see just how long she lasts after the Patch 1.22 release at the end of this month. Check out the video for the Primal Battle and the lore for Garuda below.</p>
<h2>The Howling Eye (Hard)</h2>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/KC7qcJcmzfQ" frameborder="0" allowfullscreen></iframe></p>
<div style="background-color: #eddfcc; padding: 20px; margin-bottom:25px;">
<h2 style="font-weight:bold;">Garuda</h2>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-battle-01.jpg"><img style="border:1px solid #89482e; margin-bottom:30px;" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-battle-01-241x300.jpg" alt="" title="ffxiv-garuda-battle-01" width="241" height="300" class="alignleft size-medium wp-image-3515" /></a>Worshipped by the Ixal, this capricious primal commands the winds. A figure equal parts woman and avian, Garuda calls the sky her dominion and the storms her servants.</p>
<p>Ixali teachings portray Garuda as the Empress of Birds. In the age of myth, she slew the malevolent Lord of Snakes, ending his foul attempt to bind the world’s creatures to the earth. It was through this deed that birds might now soar freely amid the clouds. The ferocity of the battle, however, left the victorious Garuda sorely wounded. She feasted on the carcass of the reptilian king to restore her strength, and, with her wounds thus healed, once again took wing. Legends say that Garuda’s bloody banquet, whilst healing her physical form, also left her with a taste for the flesh of land-bound mortals…</p>
<p>Thus for the flightless Ixal who claim kinship with birds, their bloodthirsty guardian deity is a source of both rapture and terror.</p>
<p><em>Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=2db6ff94d8971fb061085efefc0bcefe4ae333c8">the Lodestone</a>.</em>
</div>
<p>The rewards from this battle were also released earlier this week in a preview video. If you haven&#8217;t seen them yet, you can <a href="http://zantetsuken.net/news/ffxiv-updates/garuda-weapon-rewards-sneak-peak-video">check them out here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>SBXIV 18.5 &#8211; After Show</title>
		<link>http://zantetsuken.net/sequencebreak/after-shows/sbxiv-18-5-after-show</link>
		<comments>http://zantetsuken.net/sequencebreak/after-shows/sbxiv-18-5-after-show#comments</comments>
		<pubDate>Tue, 24 Apr 2012 07:59:14 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[After Shows]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[after show]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Legacy Campaign]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>
		<category><![CDATA[Welcome Back Campaign]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3503</guid>
		<description><![CDATA[This is an After Show! It&#8217;s not a &#8220;real&#8221; episode, just something intended to cover things we may have missed in a previous episode in a more loose and informal way (if that&#8217;s even possible). So be sure you listen to episode 18 first, the actual show, before you listen to this one. After Shows [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep12-banner1.jpg" alt="" title="sbxiv-ep12-banner" width="620" height="320" class="aligncenter size-full wp-image-3504" /></p>
<p>This is an After Show! It&#8217;s not a &#8220;real&#8221; episode, just something intended to cover things we may have missed in a previous episode in a more loose and informal way (if that&#8217;s even possible). So be sure you <a href="http://zantetsuken.net/sequencebreak/episodes/sbxiv-18-the-oldest-profession">listen to episode 18 first</a>, the actual show, before you listen to this one. After Shows will usually be available on iTunes a few days later than the normal shows, unless there is something pressing.<span id="more-3503"></span></p>
<p>In this After Show, we talk about <a href="http://zantetsuken.net/news/ffxiv-updates/ffxiv-on-the-campaign-trail-for-2012">the Legacy and Welcome Back Campaigns</a>. Since we recorded episode 18 on Thursday, April 19, the news broke the very next day, leaving us in a bit of a bind. Rather than waiting another whole week, we decided to just talk about it anyway. We&#8217;re still a bit later than we intended in getting this up due to real life commitments and such, but hey, it&#8217;s here now, so enjoy.</p>
<p>LISTEN TO SBXIV 18.5 &#8211; AFTER SHOW<br />
</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/after-shows/sbxiv-18-5-after-show/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxivAFTERSHOW018.mp3" length="72869149" type="audio/mpeg" />
			<itunes:keywords>2012,after show,ff14,final fantasy xiv,Legacy Campaign,podcast,sequence break xiv,Welcome Back Campaign</itunes:keywords>
	<itunes:subtitle>This is an After Show! It&#039;s not a &quot;real&quot; episode, just something intended to cover things we may have missed in a previous episode in a more loose and informal way (if that&#039;s even possible). So be sure you listen to episode 18 first, the actual show,</itunes:subtitle>
		<itunes:summary>This is an After Show! It&#039;s not a &quot;real&quot; episode, just something intended to cover things we may have missed in a previous episode in a more loose and informal way (if that&#039;s even possible). So be sure you listen to episode 18 first, the actual show, before you listen to this one. After Shows will usually be available on iTunes a few days later than the normal shows, unless there is something pressing.

In this After Show, we talk about the Legacy and Welcome Back Campaigns. Since we recorded episode 18 on Thursday, April 19, the news broke the very next day, leaving us in a bit of a bind. Rather than waiting another whole week, we decided to just talk about it anyway. We&#039;re still a bit later than we intended in getting this up due to real life commitments and such, but hey, it&#039;s here now, so enjoy.

LISTEN TO SBXIV 18.5 - AFTER SHOW</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:35</itunes:duration>
	</item>
		<item>
		<title>Garuda Weapon Rewards Sneak Peak (Video)</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/garuda-weapon-rewards-sneak-peak-video</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/garuda-weapon-rewards-sneak-peak-video#comments</comments>
		<pubDate>Mon, 23 Apr 2012 11:38:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[lodestone]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3494</guid>
		<description><![CDATA[Originally posted on The Lodestone Greetings, fellow adventurers of Eorzea! Today, the submission period for &#8220;Predict the Fall of Garuda!&#8221; has come to an end. We would like to thank all of you who have participated. Since the submission came to an end, we assume that many of you are anxious to know what the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-weapon-peak-banner.jpg" alt="" title="ffxiv-garuda-weapon-peak-banner" width="620" height="320" class="aligncenter size-full wp-image-3496" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/43182?p=656422#post656422">The Lodestone</a></div>
<p>Greetings, fellow adventurers of Eorzea!</p>
<p>Today, the submission period for &#8220;Predict the Fall of Garuda!&#8221; has come to an end. We would like to thank all of you who have participated.</p>
<p>Since the submission came to an end, we assume that many of you are anxious to know what the actual Garuda weapons will look like. Yes, yes, we know what you want next. </p>
<p>In response to your expectations, we would like to give a special premier on the video footage of Garuda weapons, which you can obatin by slaining the primal Garuda.</p>
<p>Hopefully, we should be able to introduce the battle against primal Garuda in the topics along with the video tomorrow but for now, please see the gallant figure of the seven mighty gales ready to gust through Eorzea.</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/4tzqy_KL0hs" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Weapon Recipes for Patch 1.22 (Video)</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/new-weapon-recipes-for-patch-1-22</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/new-weapon-recipes-for-patch-1-22#comments</comments>
		<pubDate>Mon, 23 Apr 2012 11:18:59 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[disciple of the hand]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3478</guid>
		<description><![CDATA[Some very&#8230; unique, all-new weapon designs are set to appear with the release of the upcoming patch 1.22. I say unique because, whoever designed these puppies didn&#8217;t spare any of the old imagination juice to create them. The new weapons range from blocks that grow into giant square bricks that glow with molten-colored lines when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-new-weapons-banner.jpg" alt="" title="ffxiv-new-weapons-banner" width="620" height="320" class="aligncenter size-full wp-image-3486" /></p>
<p>Some very&#8230; unique, all-new weapon designs are set to appear with the release of the upcoming patch 1.22. I say unique because, whoever designed these puppies didn&#8217;t spare any of the old imagination juice to create them. The new weapons range from blocks that grow into giant square bricks that glow with molten-colored lines when you put them on your fists, to a long cane with spinning orbs that seem made to resemble the world Hydaelyn and her moons. If you can call these weapon designs anything, they are certainly interesting. All of the designs have at least some sort of extending action or mechanical moving parts when you whip them out. They&#8217;ve included just about everything but kung-fu grip.<span id="more-3478"></span></p>
<p>These weapons are just part of a new batch of new crafting recipes for weapons, armor, and accessories being prepared for patch 1.22. According to the lore released with the announcement, some of the weapons seem as though they will be crafted with materials like darksteel ore and gryphon hide, so Disciples of the Land classes may also get something out of this update too. Although weapons have been planned for all classes, only weapons for gladiator, pugilist, marauder, and lancer are set for the release of Patch 1.22. Weapons for other classes are planned for release sometime after patch 1.22a. As for the weapon designs, well you&#8217;ll have to see those for yourself in the preview video below.</p>
<div style="background-color: #eddfcc; padding: 20px; margin-bottom:25px;">
<em>Originally posted on the Lodestone.</em></p>
<h2 style="font-weight:bold;">New Grand Company Gear</h2>
<p>After the establishment of the Grand Companies, each city turned an eye to crafting quality arms and armor with which to outfit their respective forces. A growing number of adventurers can be seen clad in this official equipment as the Grand Companies continue to reward faithful service.</p>
<p>There are those, however, whose livelihoods have suffered from the availability of such equipment—the armorers and weaponsmiths who rely upon the custom of adventurers. These craftspeople began searching for a means to rival the companies’ superior wares, and eventually discovered their salvation in working with darksteel ore and gryphon hide.</p>
<p>Though well known for their incredible strength and durability, these materials are notoriously difficult to shape and deemed ill-suited for mass-production. After much experimentation and deliberation, however, the masters of each guild developed improved crafting techniques. Thus were they able to forge a new series of unique items.</p>
<p>The invention of new crafting methods has made such arms and armor possible, but the process is still said to test the skill and patience of even the most seasoned smiths.
</p></div>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/CjqtuKa84ic" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=6475f9a3bf04b0f48c02dfa31ed32d2c56fc6f7a">The Lodestone</a></strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SBXIV 18: The Oldest Profession</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-18-the-oldest-profession</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-18-the-oldest-profession#comments</comments>
		<pubDate>Sun, 22 Apr 2012 23:07:46 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[market wards]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[sequence break xiv]]></category>
		<category><![CDATA[version 2.0]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3468</guid>
		<description><![CDATA[Yelta is hosting her first show today! No the title of this episode doesn&#8217;t have anything to do with that. When we recorded this episode, it was right before the big news about the Legacy and Welcome Back Campaigns. Not to worry, we&#8217;re covering this in an upcoming After Show so we won&#8217;t be behind [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep12-banner.jpg" alt="" title="sbxiv-ep12-banner" width="620" height="320" class="aligncenter size-full wp-image-3470" /></p>
<p>Yelta is hosting her first show today! No the title of this episode doesn&#8217;t have anything to do with that. When we recorded this episode, it was right before the big news about the <a href="http://zantetsuken.net/news/ffxiv-updates/ffxiv-on-the-campaign-trail-for-2012">Legacy and Welcome Back Campaigns</a>. Not to worry, we&#8217;re covering this in an upcoming After Show so we won&#8217;t be behind the loop. We&#8217;ll get it up as soon as we can.<span id="more-3468"></span></p>
<p>NEWS:</p>
<p><a href="http://zantetsuken.net/news/ffxiv-updates/the-hunt-for-the-elusive-garuda">Garuda finally makes her appearance</a> in a preview video. Not only that, but the devs want you to guess how long it&#8217;s going to take before she bites the big one. In return, you get fabulous prizes! We also talk about <a href="http://zantetsuken.net/news/ffxiv-updates/server-slowdown-getting-patched-up-in-1-22">addressing server slow down</a>, <a href="http://zantetsuken.net/news/ffxiv-updates/market-wards-get-more-auction-house-features">Market Ward adjustments</a>, and Yoshida <a href="http://zantetsuken.net/news/ffxiv-updates/coming-in-version-2-0">gives us a little bit more info</a> on what we can expect from version 2.0 later this year.</p>
<p>RANDOM ROUNDTABLE:</p>
<p><strong>Do We Need To Revamp FFXIV To Be More Like FFXI?</strong><br />
A player in the forums asks if people want the Devs to create a game that will truly challenge the player base. Apparently this means a complete overhaul and return back to what FFXI was. We discuss how we feel about this.</p>
<p>DEV TRACKING:</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/42379-REQUESSSSSSSSSST-Change-Parsimony-please?p=638546#post638546">Change Parsimony please</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/14967-Translations-%28JP-to-English%29?p=637963#post637963">Yoshida strikes again</a></li>
</ul>
<p>We have forums now! So if you&#8217;d like to <a href="http://forum.zantetsuken.net">sign up and check them out</a>, you&#8217;re more than welcome to do so. At the moment, we&#8217;re still trying to set things up and make everything pretty, so there&#8217;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a <a href="https://plus.google.com/u/0/b/112370760052037535150/">Google+ page</a>. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</p>

]]></content:encoded>
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		<slash:comments>12</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv018.mp3" length="51273958" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,garuda,market wards,patch 1.22,sequence break xiv,version 2.0</itunes:keywords>
	<itunes:subtitle>Yelta is hosting her first show today! No the title of this episode doesn&#039;t have anything to do with that. When we recorded this episode, it was right before the big news about the Legacy and Welcome Back Campaigns. Not to worry,</itunes:subtitle>
		<itunes:summary>Yelta is hosting her first show today! No the title of this episode doesn&#039;t have anything to do with that. When we recorded this episode, it was right before the big news about the Legacy and Welcome Back Campaigns. Not to worry, we&#039;re covering this in an upcoming After Show so we won&#039;t be behind the loop. We&#039;ll get it up as soon as we can.

NEWS:

Garuda finally makes her appearance in a preview video. Not only that, but the devs want you to guess how long it&#039;s going to take before she bites the big one. In return, you get fabulous prizes! We also talk about addressing server slow down, Market Ward adjustments, and Yoshida gives us a little bit more info on what we can expect from version 2.0 later this year.

RANDOM ROUNDTABLE:

Do We Need To Revamp FFXIV To Be More Like FFXI?
A player in the forums asks if people want the Devs to create a game that will truly challenge the player base. Apparently this means a complete overhaul and return back to what FFXI was. We discuss how we feel about this.

DEV TRACKING:

Change Parsimony please
Yoshida strikes again


We have forums now! So if you&#039;d like to sign up and check them out, you&#039;re more than welcome to do so. At the moment, we&#039;re still trying to set things up and make everything pretty, so there&#039;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a Google+ page. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:11:11</itunes:duration>
	</item>
		<item>
		<title>FFXIV on the Campaign Trail for 2012</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/ffxiv-on-the-campaign-trail-for-2012</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/ffxiv-on-the-campaign-trail-for-2012#comments</comments>
		<pubDate>Fri, 20 Apr 2012 15:42:07 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Legacy Campaign]]></category>
		<category><![CDATA[Welcome Back Campaign]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3407</guid>
		<description><![CDATA[It looks like the machine behind Final Fantasy XIV has finally began to churn as we&#8217;re beginning to see the first attempts to promote the game and win back customers. FFXIV has changed a lot since it&#8217;s beleaguered release back in September 2010. Those changes have marked a decidedly different turn for the concept of [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like the machine behind Final Fantasy XIV has finally began to churn as we&#8217;re beginning to see the first attempts to promote the game and win back customers. FFXIV has changed a lot since it&#8217;s beleaguered release back in September 2010. Those changes have marked a decidedly different turn for the concept of the game, culminating in the upcoming revamp labeled Version 2.0. In order to get the word out about how much the game is changing, SE is pushing forward with a two pronged attack: the Legacy Campaign, and the Welcome Back Campaign.<span id="more-3407"></span></p>
<h1>The Legacy Campaign</h1>
<p><img class="aligncenter size-full wp-image-3458" title="ffxiv-legacy-title" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-legacy-title.jpg" alt="" width="620" height="101" /></p>
<p><img class="alignright size-full wp-image-3414" style="margin-bottom: 15px;" title="ffxiv-legacy-campaign-01" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-legacy-campaign-01.jpg" alt="" width="159" height="268" />The Legacy Campaign is all about rewarding the current players who have stood by the game through the various patches. But in order to be eligible for these rewards, you will need to have paid for at least 90 days of consecutive service between January 6, 2012 and the start of Version 2.0 beta testing. Are the rewards worth it? I&#8217;d say they are, since the linchpin of the Legacy Campaign is all about the subscription fees. When 2.0 rolls around, subscription plans will be revamped, with an entry level plan that allows for one character per world for $12.99, and a standard plan that allows for 8 characters per world for $14.99.</p>
<p>Here&#8217;s the goodness. Those who are eligible for the Legacy Campaign, meaning they&#8217;ve paid for the game for 90 days in total game time, get the standard plan at the &#8220;Legacy price&#8221;. Meaning, your subscription fee is $9.99/8 characters for the entire life of the game. That&#8217;s a pretty huge discount/incentive/carrot for those who are actually interested in the game, although I expect there to be some complaints about why SE just doesn&#8217;t charge the $9.99 as the normal price. Still, it&#8217;s obvious they&#8217;re not going to do that, and for those who have been paying so far, this is a bonus.</p>
<p><strong>Post 2.0 Fee Structure</strong><br />
<img class="aligncenter size-full wp-image-3442" title="ffxiv-legacy-campaign-04" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-legacy-campaign-04.jpg" alt="" width="620" height="131" /></p>
<p>But wait, that&#8217;s not all. In addition the to discounted subscription fee, those who are eligible under the Legacy Campaign get a special chocobo mount designed by the FFXIV art director, Akihiko Yoshida. And you&#8217;ll also get the chance to have your name in the credits for version 2.0. As far as player appreciation goes, both these additional rewards aren&#8217;t too bad.</p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-legacy-campaign-02.jpg"><img class="aligncenter" title="ffxiv-legacy-campaign-02" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-legacy-campaign-02.jpg" alt="" width="175" height="204" /></a></p>
<hr style="margin: 30px 0;" />
<h1>Welcome Back Campaign</h1>
<p><img class="alignnone size-full wp-image-3437" title="ffxiv-legacy-campaign-03" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-legacy-campaign-03.jpg" alt="" width="620" height="212" /></p>
<p>But the FFXIV crew isn&#8217;t just targeting current players They&#8217;re also looking to grab the attention of players that haven&#8217;t returned to Eorzea for a while.</p>
<blockquote style="background-color: #f1ebe3; padding: 20px; border: 1px solid #9c9588;"><p>From May 9 to May 20, former FINAL FANTASY XIV players are invited to experience the vast changes made to Eorzea for free!</p>
<p>During this ten-day period, we invite holders of inactive service accounts to experience the once-in-a-lifetime Seventh Umbral Era content and try out new additions like the job system and the inn rooms that were introduced in Patch 1.21.</p></blockquote>
<p>There you have it. 10 free days for those of you who thought the game wasn&#8217;t worth paying a subscription fee. At the very least you can use the time to see what the whole hubbub is about. The 10 free days do come with a few caveats, though:</p>
<p><span style="color: #ff0000;"><strong>All FINAL FANTASY XIV account owners are eligible.</strong> </span></p>
<ul>
<li>Active accounts will not have time added to their subscription length; however, if there are inactive characters on the account, they will become active for the duration of the campaign.If you previously cancelled your FFXIV service account, then you’ll need to reactivate it (and no charges will apply). Once you reactivate your service account, you will not need to reactivate your characters to participate in this campaign.</li>
<li>Purchasing additional characters will require an additional service fee.</li>
<li>Deleted characters cannot be revived.</li>
<li>The campaign start and end dates/time may be subject to change.</li>
<li>Campaign users will not be able to log into The Lodestone or the official Forums.</li>
</ul>
<p>All in all a decent start to promoting the game. However, FFXIV will have to do much much more in terms of improving the game and showing those who have shunned it that the game is a whole new bag of potatoes right now. With all the money they&#8217;ve pumped into trying to remake and revamp what was once considered a failed property, they&#8217;ll have to be willing to shell out just as much, if not more funds in order to properly promote and advertise the game to the rest of the gaming community. I still have high hopes for the future of FFXIV. Let&#8217;s hope that the future involves doing whatever it takes to get the game back into the hearts and minds of Final Fantasy fans everywhere.</p>
<p>And with that, I&#8217;ll leave you with a few nice images from the Lodestone for the Welcome Back Campaign:</p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img01.png"><img class="size-medium wp-image-3452" style="margin-right: 15px;" title="ffxiv-campaign-img01" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img01-300x168.png" alt="" width="300" height="168" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img02.png"><img class="size-medium wp-image-3451" title="ffxiv-campaign-img02" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img02-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img03.png"><img class="size-medium wp-image-3450" style="margin-right: 15px;" title="ffxiv-campaign-img03" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img03-300x168.png" alt="" width="300" height="168" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img04.png"><img class="size-medium wp-image-3449" title="ffxiv-campaign-img04" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img04-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img05.png"><img class="size-medium wp-image-3448" title="ffxiv-campaign-img05" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-campaign-img05-300x168.png" alt="" width="300" height="168" /></a></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px; font-style: italic;"><strong>Retraction and Edit (4/22/2012):</strong> We erroneously reported last week that the Legacy Campaign would require you to be subscribed to the game for 90 consecutive days. <span style="color: #ff0000;">This is not correct.</span> In order to be eligible for the Legacy Campaign, you only need to have been subscribed for 90 <strong>cumulative</strong> days starting from January 6, 2012 until the start of version 2.0 beta testing. There is no need to be subscribed for 90 days in a row.</div>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/campaign/campaign.html">The Lodestone</a></strong></p>
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		<title>Letter from the Producer XXVII</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxvii</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxvii#comments</comments>
		<pubDate>Fri, 20 Apr 2012 13:39:15 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3400</guid>
		<description><![CDATA[Originally posted on The Lodestone Hello again, all you FFXIVers out there! Yoshi-P here, back today with my twenty-seventh missive. To begin with, I’d like to apologize for the server issues that have occurred following the World Merge. The increase in server load caused server memory to deteriorate, which in turn brought down the data [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-lftp-xxvii.jpg" alt="" title="ffxiv-lftp-xxvii" width="620" height="340" class="aligncenter size-full wp-image-3405" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/43218">The Lodestone</a></div>
<p>Hello again, all you FFXIVers out there! Yoshi-P here, back today with my twenty-seventh missive.</p>
<p>To begin with, I’d like to apologize for the server issues that have occurred following the World Merge. The increase in server load caused server memory to deteriorate, which in turn brought down the data cache server. This led to a host of problems, one of them being the rollback of certain data. I’d like to stress how sorry I am for the inconvenience this has caused our players. We understand that higher levels of service are expected of us, and will continue in our efforts to beef up and stabilize our servers. Please bear with us in the meantime.<span id="more-3400"></span></p>
<p>Next, I’d like to thank all of you who participated in the third FINAL FANTASY XIV Players’ Poll. We received an overwhelming number of responses, which we’re poring through even as work continues on the game. I’m planning to compile your feedback for analysis in the next letter.</p>
<p>Now then, I’d like to take this opportunity to introduce two major campaigns.</p>
<p>The first, called the <strong>Legacy Campaign</strong>, is our way of showing gratitude to those valiant adventurers who are standing their ground in the face of the Seventh Umbral Era.</p>
<p>The campaign recognizes those players who subscribe to FFXIV for 90 or more cumulative days during the period between January 6, 2012, and the commencement of version 2.0 beta testing. I believe many of you out there have already fulfilled this requirement. Those who qualify for the campaign and become Legacy members will:</p>
<ol>
<li><strong><span style="color: red;">Be able to play FFXIV from version 2.0 at the discounted Legacy price, forever.</span></strong></li>
<li><strong><span style="color: red;">Receive an exclusive chocobo mount upon the launch of version 2.0.</span></strong></li>
<li><strong><span style="color: red;">Earn a place in the credits for version 2.0.</span></strong></li>
</ol>
<p>This information is also available on the Lodestone, but the fee structure will undergo a revamp when official service begins for version 2.0. I’ve personally reviewed and approved the changes, which are driven by our desire to provide you with a global standard of service. Payments will be made easier to understand, and more payment options will be introduced, such as prepaid time cards.</p>
<p>Under the new fee structure, the basic service fee and the character fee will be consolidated. In the case of a 30-day billing cycle, players will be able to choose from the two payment options below,</p>
<blockquote><p><strong><span style="color: red;">Entry Plan – $12.99 USD/£7.69/10.99 €: One character per World<br />
Standard Plan – $14.99 USD/£8.99/12.99 €: Eight characters per World</span></strong></p></blockquote>
<p>Players who qualify for the Legacy Campaign will be able to subscribe to the standard plan for the discounted price of $9.99 per month—the same as the current fee—for the entire duration of FFXIV’s service. (Please note that the actual price may vary due to fluctuations in the exchange rate.)</p>
<p>With regards to the <a href="http://static.finalfantasyxiv.com/players/images/ja/default/campaign/img002.png" target="_blank">chocobo mount gift</a>, players will be pleased to know that it’ll be an original design penned by none other than our very own art director, Akihiko Yoshida. And as the frosting on the cake of our appreciation, players will also be given the chance to have their names appear in the credits for version 2.0. Details such as how to register for this will be announced separately.</p>
<p>To recap, the Legacy Campaign is our little way of saying thanks to those adventurers who have stuck by us even after billing commenced—for standing fast through rain, hail, shine, and the Seventh Umbral Era. Be sure not to miss out on this limited-time opportunity!<br />
<a href="http://sqex.to/qtq" rel="noreferrer" target="_blank">http://sqex.to/qtq</a></p>
<p>Moving on, to commemorate the release of patch 1.22 as well as the announcement of the Legacy Campaign, we’re pleased to bring you the <strong>Welcome Back Campaign</strong>!</p>
<p>Upon the release of patch 1.22, an invitation will be extended to holders of inactive accounts to return to Eorzea for ten days, completely free of charge. A great many things have changed since the game first launched, in no small part due to player feedback. By hosting this campaign, we hope that those currently taking a break from Eorzea will be enticed into coming back to see the improvements with their own eyes, as well as experience the never-to-be-repeated drama of the Seventh Umbral Era.</p>
<p>By all means, please spread the word to all your friends and encourage them to give FFXIV another look!<br />
<a href="http://sqex.to/-EC" rel="noreferrer" target="_blank">http://sqex.to/-EC</a></p>
<p>Derp, this has turned into quite a lengthy plug for the campaigns. I thought that one of my letters would be a better medium than the Lodestone for explaining the concept behind them. To put it in a single word, it all boils down to gratitude—a little token of our appreciation for all our fans out there. We hope we can continue relying on your support!</p>
<p>So! Spring is finally in full swing here in Tokyo, and the cherry trees are done shedding their blossoms. Work on patch 1.22 enters the final stage, and we’re on track for an April 26 (JST) release.</p>
<p>In order to deliver the patch to you in time for Golden Week, I’m afraid we’ve had to postpone a number of things. These include job-exclusive weapons, chat log reforms, and other content I touched on last time. With regards to hamlet defense, only Hyrstmill will be ready for 1.22; the remaining two hamlets will go live in 1.22a, which is scheduled for May 10. We also have plans for a patch 1.22b, which is expected to follow shortly thereafter. You can rest assured that we will maintain our pace even after 1.22 is released!</p>
<p>Patch 1.22 will see the Empire unleash a new weapon to wreak havoc upon Eorzea, which continues its plunge into chaos. How will the Grand Companies deal with the mounting threat? And as if the advancing imperials alone weren’t bad enough, Garuda, the primal of wind, will also storm into the fray. (The Community Team is hosting a <a href="http://forum.square-enix.com/ffxiv/threads/42613" target="_blank">Garuda-inspired event</a> on the official Forums right now!)</p>
<p>Oh, and we mustn’t forget about the lesser moon Dalamud, which seems to grow larger and angrier with each blink of the eyes. And speaking of eyes, you might want to keep one out for the logo we’ve put together for the Legacy Campaign. <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" data-is-apng="no" /></p>
<p>Much about the Seventh Umbral Era will become clear when patch 1.22 comes around. I hope you’re all looking forward to it!</p>
<p>One more thing! I’ve made a <a href="http://forum.square-enix.com/ffxiv/threads/38201?p=638928#post638928" target="_blank">post on the official Forums</a> regarding version 2.0. Be sure to take a gander at that as well.</p>
<p>And I think that’ll do it for today. See you next time and/or on the forums! <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" data-is-apng="no" /></p>
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		<title>Grand Company Page Update: Alvak’s Spyglass</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/grand-company-page-update-alvaks-spyglass</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/grand-company-page-update-alvaks-spyglass#comments</comments>
		<pubDate>Tue, 17 Apr 2012 09:24:23 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[grand company]]></category>
		<category><![CDATA[lodestone]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3384</guid>
		<description><![CDATA[Originally posted on The Lodestone An Alliance Actually When the Garlean Empire first reared its repugnant head in Eorzea, swiftly stripping Ala Mhigo of its sovereignty by way of subterfuge, the surviving city-states were compelled to come together in coalition. Named the Eorzean Alliance, the coalition had ambitious aspirations for the defense of its dominions. [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/company/immortalflames/index.html#news">The Lodestone</a></div>
<h1>An Alliance Actually</h1>
<p>When the Garlean Empire first reared its repugnant head in Eorzea, swiftly stripping Ala Mhigo of its sovereignty by way of subterfuge, the surviving city-states were compelled to come together in coalition. Named the Eorzean Alliance, the coalition had ambitious aspirations for the defense of its dominions. Alas, such schemes soon suffered a severe setback—the Holy See of Ishgard withdrew from the treaty, leaving the fledging fraternity to founder and fade into feebleness. Today, the common consensus of the citizenry is that the alliance exists only in name.<span id="more-3384"></span></p>
<p><img src="http://static.finalfantasyxiv.com/players/images/en/default/company/immortalflames/news/num08/img01.png?_v=8h2" alt="" /></p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-spyglass-01.png" class="alignleft" alt="" />Recent developments, however, may well warrant a weighing up anew of that assumption. Of late, the Eorzean Alliance has appreciably accelerated its activities, playing a pivotal part in the production of protectives for man and mount both. Presently, it is in the process of perfecting a progressive new method of enhancing equipment. Referred to by pertinent personnel as simply &#8220;sanction,&#8221; the method entails etching emblems of empowerment upon arms and armor in order to prime them as containers for conjurations. A custom charm is then cast upon these articles, whose efficacy is ephemerally enhanced thereby. Our sources in the Immortal Flames report that the mass manufacture of such sanctioned supplies is scheduled to commence shortly, with their arrival to the frontlines to follow closely behind.</p>
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		<title>Market Wards Get More Auction House Features</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/market-wards-get-more-auction-house-features</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/market-wards-get-more-auction-house-features#comments</comments>
		<pubDate>Tue, 17 Apr 2012 08:41:16 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[market wards]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3362</guid>
		<description><![CDATA[Some adjustments to the Market Ward system have been announced, mainly the ability to purchase items from any Market Ward from any city. This change will be introduced in Patch 1.22, scheduled for the end of this month. There has been a very sizable and vocal consensus about the need for a proper Auction House [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-market-wards-banner.jpg" alt="" title="ffxiv-market-wards-banner" width="620" height="320" class="aligncenter size-full wp-image-3364" /></p>
<p>Some adjustments to the Market Ward system have been announced, mainly the ability to purchase items from any Market Ward from any city. This change will be introduced in Patch 1.22, scheduled for the end of this month. There has been a very sizable and vocal consensus about the need for a proper Auction House system in the game, and although we aren&#8217;t there yet, with this change most of the important functionality will be there.<span id="more-3362"></span></p>
<p>Not only will players be able to directly purchase items from any city’s market area, but a search feature will also be added where players will be able to enter the item&#8217;s name instead of searching for things through individual lists in each ward.</p>
<p>All in all a great addition, but only because of the lack of an Auction House to begin with. We&#8217;re still expecting a complete Market Ward overall for 2.0, but changes like these should tide us over until the 4th quarter of 2012. You can read the original announcement below for more details.</p>
<blockquote style="background-color: #f1ebe3; padding: 20px; border: 1px solid #9c9588;"><p>
<img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-market-wards-01.jpg" alt="" title="ffxiv-market-wards-01" width="360" height="100" class="aligncenter size-full wp-image-3363" /></p>
<h2>[dev1359] Market Area Improvements</h2>
<p><span style="color: red;">* The following adjustments, scheduled for patch 1.22, are in development and subject to change.</span></p>
<ul>
<li>Patch 1.22 will introduce a number of improvements to market areas.
<ul>
<li>The following locations will be added to each city’s market area:
<ul>
<li>Limsa Lominsa Mercantile House</li>
<li>Gridania Mercantile House</li>
<li>Ul’dah Mercantile House</li>
</ul>
<p>In addition, the current item search feature will be moved to the locations mentioned above, and will take place through designated NPCs. This change will allow players to directly purchase items from any city’s market area. For example, a player in Gridania would be able to search for and purchase items from the Ul’dah market area by speaking with an NPC in the Ul’dah Mercantile House.</li>
<li>
<p>&#8220;Market Guide&#8221; NPCs will be added:</p>
<p>In addition to using the existing market area entrances, players will be able to speak with &#8220;market guides&#8221; around town to travel directly to each Mercantile House.</p>
</li>
<li>
<p>It will now be possible to search retainer wares by typing item names into the search field.</p>
<p><span style="color: red;">* Search results will show all items that start with the entered term.</span></p>
</li>
</ul>
</li>
</ul>
</blockquote>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/42956">The Lodestone</a></strong></p>
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		<title>Server Slowdown Getting Patched Up In 1.22</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/server-slowdown-getting-patched-up-in-1-22</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/server-slowdown-getting-patched-up-in-1-22#comments</comments>
		<pubDate>Tue, 17 Apr 2012 07:51:31 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[market wards]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3353</guid>
		<description><![CDATA[Ever since the World Merger a few weeks ago, Final Fantasy XIV&#8217;s server situation hasn&#8217;t been looking too steady. Since that time there have been server technical difficulties and an emergency maintenance for just about every one of the new servers. As the populations grew, cue one of the newest features, private player residences, having [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-server-slowdown-banner.jpg" alt="" title="ffxiv-server-slowdown-banner" width="620" height="320" class="aligncenter size-full wp-image-3357" /></p>
<p>Ever since the World Merger a few weeks ago, Final Fantasy XIV&#8217;s server situation hasn&#8217;t been looking too steady. Since that time there have been server technical difficulties and an emergency maintenance for just about every one of the new servers. As the populations grew, cue one of the newest features, private player residences, having to be shut down completely in Ul&#8217;dah, which just so happens to be the city where anyone who is anyone hangs out to chew the fat and start a party. That&#8217;s not even counting the many issues where players simply have been unable to log into the game at all.</p>
<p>With the upcoming Patch 1.22, the FFXIV devs seem to be taking steps to alleviate some of these problems. Apparently one of the culprits behind these issues is server slowdown, since that was the issue they&#8217;ve stated they&#8217;re addressing. One of the changes consists of moving the entrance to the private player residences to another location entirely, although this only applies to Ul&#8217;dah.<span id="more-3353"></span></p>
<p>In addition to that, there have been some changes to the way that Market Wards work, allowing players to purchase items from all three cities from special NPCs. All signs point to this being a population issue. Since the World Merger, there are just too many people occupying Ul&#8217;dah on each server and too many people trying to access Ul&#8217;dah&#8217;s inn at once. These changes have most likely been made to alleviate congestion and to try to spread the population out to the other cities by finally making other Market Wards viable.</p>
<p>It&#8217;s too early to tell whether or not this will be effective. With these changes alone, it&#8217;ll be hard for players to move away from Ul&#8217;dah, as that place has become more of a makeshift central hub for forming parties and getting things done. The details of the changes are listed below.</p>
<blockquote style="background-color: #f1ebe3; padding: 20px; border: 1px solid #9c9588;"><p>
<img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-server-slowdown-01.jpg" alt="" title="ffxiv-server-slowdown-01" width="360" height="100" class="aligncenter size-full wp-image-3356" /></p>
<h2>[dev1360] Addressing Server Slowdown</h2>
<p><span style="color: red;">* The following adjustments, scheduled for patch 1.22, are in development and subject to change.</span></p>
<p>The measures outlined below will be implemented in patch 1.22 to address server slowdown.</p>
<p><strong>Market Areas</strong></p>
<ul>
<li>It will now be possible to purchase items from all three cities via designated NPCs.</li>
<li>The location of the item search feature will be changed.</li>
<li>“Market Guide” NPCs will be added.
<p>Click <a href="http://zantetsuken.net/news/ffxiv-updates/market-wards-get-more-auction-house-features">here</a> for more details on these, and other, market area improvements.</li>
</ul>
<p><strong>Inns</strong></p>
<ul>
<li>
<p>The entrance to the Ul’dah Inn will be relocated to the Gold Court in the Ul’dah Merchant Strip (X:6, Y:5).</p>
<p>Please note that until these measures are implemented, the current restrictions on entering the Ul’dah Inn will remain in effect.</p>
</li>
</ul>
</blockquote>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/42960">The Lodestone</a></strong></p>
]]></content:encoded>
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		<item>
		<title>SBXIV 17: Cat Says No To The Content Finder</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-17-cat-says-no-to-the-content-finder</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-17-cat-says-no-to-the-content-finder#comments</comments>
		<pubDate>Sun, 15 Apr 2012 04:02:41 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3345</guid>
		<description><![CDATA[Calaera is hosting today and Yelta returns to host with us. And we have a very special announcement regarding Yelta at the start of the podcast, so don&#8217;t skip ahead too quickly! NEWS: Quite a few worlds are full and as a result, character creation is no longer possible on those worlds. We also run [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep17-banner.jpg" alt="" title="sbxiv-ep17-banner" width="620" height="320" class="aligncenter size-full wp-image-3347" /></p>
<p>Calaera is hosting today and Yelta returns to host with us. And we have a very special announcement regarding Yelta at the start of the podcast, so don&#8217;t skip ahead too quickly!<span id="more-3345"></span></p>
<p>NEWS:</p>
<p>Quite a few worlds are full and as a result, character creation is no longer possible on those worlds. We also run through the newest news about what&#8217;s coming up in Patch 1.22, the new Armorie feature and Materia Reform.</p>
<p>THIS WEEK IN LORE:</p>
<p><a href="http://zantetsuken.net/news/ffxiv-updates/hatching-tide-shell-shocked">Hatching-tide: Shell-Shocked</a><br />
Giant turtles run rampant in the conclusion to the Hatching-Tide event. Well at least it would&#8217;ve been nice to see that. </p>
<p>RANDOM ROUNDTABLE:</p>
<p><strong>Gear Swapping: Love It or Hate it?</strong><br />
Huge debate on the forums about whether or not gear swapping is needed in the game again. Is gear swapping a helpful mechanic and engaging mechanic that will add more depth to the game? Or is it just annoying?</p>
<p><strong>Content Finder</strong><br />
Is a Content Finder/Dungeon Finder feature the destroyer of worlds? Or just a nice, happy-go-lucky, helpful way to get things done?</p>
<p>DEV TRACKING:</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/42401-dev1358-Materia-Reform-Discussion.?p=634615#post634615">No plans to allow the new materia to be purchased using guild marks</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/39638-Teleportation-Minor-Suggestion?p=632711#post632711">Teleportation &#8211; Minor Suggestion</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/31013-Multiple-linkshells-suggestion.?p=631361#post631361">Multiple linkshells suggestion</a></li>
</ul>
<p>We have forums now! So if you&#8217;d like to <a href="http://forum.zantetsuken.net">sign up and check them out</a>, you&#8217;re more than welcome to do so. At the moment, we&#8217;re still trying to set things up and make everything pretty, so there&#8217;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a <a href="https://plus.google.com/u/0/b/112370760052037535150/">Google+ page</a>. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</p>

]]></content:encoded>
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<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv017.mp3" length="55020767" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.22,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Calaera is hosting today and Yelta returns to host with us. And we have a very special announcement regarding Yelta at the start of the podcast, so don&#039;t skip ahead too quickly! - NEWS: - Quite a few worlds are full and as a result,</itunes:subtitle>
		<itunes:summary>Calaera is hosting today and Yelta returns to host with us. And we have a very special announcement regarding Yelta at the start of the podcast, so don&#039;t skip ahead too quickly!

NEWS:

Quite a few worlds are full and as a result, character creation is no longer possible on those worlds. We also run through the newest news about what&#039;s coming up in Patch 1.22, the new Armorie feature and Materia Reform.

THIS WEEK IN LORE:

Hatching-tide: Shell-Shocked
Giant turtles run rampant in the conclusion to the Hatching-Tide event. Well at least it would&#039;ve been nice to see that. 

RANDOM ROUNDTABLE:

Gear Swapping: Love It or Hate it?
Huge debate on the forums about whether or not gear swapping is needed in the game again. Is gear swapping a helpful mechanic and engaging mechanic that will add more depth to the game? Or is it just annoying?

Content Finder
Is a Content Finder/Dungeon Finder feature the destroyer of worlds? Or just a nice, happy-go-lucky, helpful way to get things done?

DEV TRACKING:

No plans to allow the new materia to be purchased using guild marks
Teleportation - Minor Suggestion
Multiple linkshells suggestion


We have forums now! So if you&#039;d like to sign up and check them out, you&#039;re more than welcome to do so. At the moment, we&#039;re still trying to set things up and make everything pretty, so there&#039;s not a link on the front page, yet. But we plan to have things looking nice by May. We also have a Google+ page. Be sure to go there and add us to your circles! As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:16:19</itunes:duration>
	</item>
		<item>
		<title>Yoshida Leaks More Info About Version 2.0</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/coming-in-version-2-0</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/coming-in-version-2-0#comments</comments>
		<pubDate>Fri, 13 Apr 2012 23:55:14 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[lodestone]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[version 2.0]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3321</guid>
		<description><![CDATA[Producer/Director of Final Fantasy XIV, Naoki Yoshida, just couldn&#8217;t help himself today and spilled the beans with a few tidbits about the upcoming version 2.0 of FFXIV, slated to be released some time in the 4th quarter of this year. Much of it has to do with the when and how they will release more [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3330" title="ffxiv-yoshida-new-info-banner" src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-yoshida-new-info-banner.jpg" alt="" width="620" height="350" /></p>
<p>Producer/Director of Final Fantasy XIV, Naoki Yoshida, just couldn&#8217;t help himself today and <a href="http://forum.square-enix.com/ffxiv/threads/38201-Coming-in-Version-2.0!?p=638928#post638928">spilled the beans with a few tidbits</a> about the upcoming version 2.0 of FFXIV, slated to be released some time in the 4th quarter of this year. Much of it has to do with the when and how they will release more information about the update, with a focus on E3 and beyond. There is even a bit of a troll with some easily decipherable fill-in-the-blank hints.<span id="more-3321"></span></p>
<blockquote style="background-color: #f1ebe3; padding: 20px; border: 1px solid #9c9588;"><p>Producer/Director Yoshida here,<br />
Thanks for everyone&#8217;s comment regarding 2.0!</p>
<p>I was originally planning to keep quiet for a little longer until we were ready to release some solid information regarding 2.0, but I have changed my mind. Let me take a moment to release some initial bits of information on the forums (Going to add a link and comment in the next producer letter as well)</p>
<p>As you may all know, you often found the community reps responding with &#8220;In 2.0&#8243;, or &#8220;It will come post 2.0&#8243;, or &#8220;It will come with the release of 2.0&#8243;</p>
<p>To clarify, all of these questions/answers go through my approval before it is released to the public. If a certain topic fits one of the criteria listed below, the reps will respond with “it will be implemented” or “it will be fixed.”</p>
<ul style="color: #ff0000; font-weight:bold;">
<li>Content that has already implemented in 2.0&#8242;s server/client</li>
<li>Content that has their specifications finalized and currently being implemented</li>
<li>Content that has their specifications finalized and planned to be implemented</li>
<li>Content that is planned to be implemented in updates after the launch of 2.0</li>
</ul>
<p>We are currently working on the promotional site for 2.0 to prepare for this year’s E3 that will take place on June 5th. Additionally, we are in the final stages of a new video that we have been working on. Everything around me is pretty hectic with tasks related either 2.0 or the Seventh Umbral Era.</p>
<p>We will also be starting a new promotion at the end of the month so please look forward to that as well.</p>
<p>After E3, we will be releasing new information in stages. Please be advised that the promotion will also target new players who have never seen or played FFXIV so it will include content you may all be already familiar with. Don’t worry; I’m planning to include new content for the existing players too. Stay tuned!</p>
<p>There are a lot of features we haven&#8217;t talked about yet as well:</p>
<ul style="color: #ff0000; font-weight:bold;">
<li>In 2.0’s Character Creation, you can change female character’s bust _____</li>
<li>You can change the length of a Miqo’te&#8217;s ___</li>
<li>Each race will start with its own starting gear</li>
<li>Letters and Deliveries will be delivered by the familiar ________</li>
<li>Benchmark program is being remade for 2.0</li>
<li>When you first play 2.0, the 2D world map is covered and you will have to actually travel to that part of the map to unlock it</li>
<li>New characters and primals will be added to the main scenario</li>
</ul>
<p>I should stop here. If I say any more, I’m going to give Morbol and Kato a heart attack (or they might just kill me). Either way, we will be releasing movies with lots of in-game footage, so for now stay tuned and enjoy the fight against the threat of the Seventh Umbral Era.</p>
<p>Oh, and Dalamud looks even more insane in patch 1.22</p></blockquote>
<p>By <em>&#8220;&#8230;the length of a Miqo’te&#8217;s ___&#8221;</em>, we&#8217;re guessing he means tail. And it&#8217;s pretty obvious what he means by <em>&#8220;&#8230;you can change female character’s bust _____&#8221;</em>. Could <em>&#8220;Letters and Deliveries will be delivered by the familiar ________&#8221;</em> be referring to moogles?</p>
<p>The reference to new characters and Primals added to the main scenario makes it seem all but certain that there will be major storyline changes in the works. Well, aside from the fact that there is a giant red moon crashing into Eorzea as we speak. There is also the promise of in-game footage to be released soon, which is something that everyone is definitely looking forward to.</p>
<p>We&#8217;ll keep you updated when that happens, so stay tuned in to Zantetsuken! Also, leave a comment and let us know what you think about Yoshida&#8217;s plans thus far!</p>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/38201-Coming-in-Version-2.0!?p=638928#post638928">The Lodestone</a></strong></p>
]]></content:encoded>
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		<title>The Hunt for the Elusive Garuda</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/the-hunt-for-the-elusive-garuda</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/the-hunt-for-the-elusive-garuda#comments</comments>
		<pubDate>Fri, 13 Apr 2012 18:35:54 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[primal battle]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3281</guid>
		<description><![CDATA[Primal Garuda is well on it&#8217;s way to becoming the next big battle where players are hoping to find a unique and rewarding challenge in Final Fantasy XIV. Slated to appear in the upcoming Patch 1.22, the devs are wasting no time in trying to build up hype for the uencounter. They&#8217;ve put together a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-01.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-01.jpg" alt="" title="ffxiv-garuda-01" width="620" height="320" class="alignnone size-full wp-image-3283" /></a></p>
<p>Primal Garuda is well on it&#8217;s way to becoming the next big battle where players are hoping to find a unique and rewarding challenge in Final Fantasy XIV. Slated to appear in the upcoming Patch 1.22, the devs are wasting no time in trying to build up hype for the uencounter. They&#8217;ve put together a contest where you can take a stab at guessing just how long Garuda&#8217;s going to last before some particularly ambitious linkshell takes her down.<span id="more-3281"></span></p>
<p>The contests lasts from today, April 13 until April 23 at 1:00 PDT/8:00 GMT. All you have to do to enter is <a href="http://forum.square-enix.com/ffxiv/threads/42613">reply to this thread</a> with your guesstimate as to how long it will take for Garuda to be defeated. Prizes include:</p>
<p>For guessing the exact time of her defeat down to the minute:</p>
<ul>
<li>Your choice of one Garuda weapon</li>
<li>Scarf of Wondrous Wit</li>
<li>Five Vortex Headdresses* (item name pending)</li>
</ul>
<p>The 20 closest guesses to the actual clear time will get to receive:</p>
<ul>
<li>Scarf of Wondrous Wit</li>
<li>Five Vortex Headdresses* (item name pending)</li>
</ul>
<p>The Five Votex Headdresses are meant to be items that you can exchange for a Garuda weapon of your choice, similar to Inferno Totems and Kupo Nut Charms, while there is no indication of what exactly the Scarf of Wondrous Wit is. We&#8217;re hoping it&#8217;s something fashionable.</p>
<p>So far, Ifrit holds the record at 74 hours 58 minutes and 33 seconds, while Good King Moggle Mog was literally destroyed in just over 6 hours, according to the promo video they&#8217;ve put out today. Will Garuda outlast her predecessors? The dev team is clearly banking on this, as the lead developer has already stated that &#8220;&#8230;Garuda is going to be quite a bit stronger than Ifrit and Good King Moggle Mog XII!&#8221; The video also comes with quite a few glances of the approaching Primal, although nothing that lets you get a good, clear view of exactly what she&#8217;s going to be like. But it&#8217;s a great teaser for what is hopefully going to be a great battle. The contest thread has gotten a huge response so far, as expected, so don&#8217;t waste any time in getting your entry in. Check out the thread for <a href="http://forum.square-enix.com/ffxiv/threads/42613">more details and a complete list of the contest rules</a>. Meanwhile, you can get a gander at the promo video for the contest below.</p>
<p><iframe width="620" height="345" src="https://www.youtube.com/embed/Ofwt6ybLcXM" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>If that&#8217;s not enough Garuda for you, here&#8217;s some concept art released during the announcement of version 2.0:</p>
<ul style="list-style:none; margin:0; padding:0;">
<li style="width:300px; overflow:hidden; float:left; margin:0 15px 0 0; padding:0; border:1px solid #555;"><div id="attachment_3288" class="wp-caption alignnone" style="width: 310px"><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-concept-art-01.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-concept-art-01-300x225.jpg" alt="" title="ffxiv-garuda-concept-art-01" width="300" height="225" class="size-medium wp-image-3288" /></a><p class="wp-caption-text">Garuda, the Primal</p></div></li>
<li style="width:300px; overflow:hidden; margin:0; padding:0; border:1px solid #555;"><div id="attachment_3289" class="wp-caption alignnone" style="width: 310px"><a href="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-concept-art-02.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-garuda-concept-art-02-300x225.jpg" alt="" title="ffxiv-garuda-concept-art-02" width="300" height="225" class="size-medium wp-image-3289" /></a><p class="wp-caption-text">Garuda Weapons</p></div></li>
</ul>
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		<title>Materia Reform</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/materia-reform</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/materia-reform#comments</comments>
		<pubDate>Wed, 11 Apr 2012 23:19:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[materia]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3272</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following adjustments, scheduled for patch 1.22, are in development and subject to change. Patch 1.22 will usher in a wide range of reforms to materia: The following materia varieties will be added: Name Effect Body Part Swiftwall Materia Block Rate + Hands Sound of Suffering Materia Enfeebling Magic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-materia-reform-banner.jpg" alt="" title="ffxiv-materia-reform-banner" width="620" height="320" class="alignnone size-full wp-image-3274" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/42398">The Lodestone</a></div>
<p><span style="color: red;">* The following adjustments, scheduled for patch 1.22, are in development and subject to change.</span></p>
<p>Patch 1.22 will usher in a wide range of reforms to materia:</p>
<ul>
<li>The following materia varieties will be added:<br />
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="40%">Effect</td>
<td bgcolor="#f5cca2" width="20%">Body Part</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Swiftwall Materia</td>
<td bgcolor="#f6efe5">Block Rate +</td>
<td align="center" bgcolor="#f6efe5">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Suffering Materia</td>
<td bgcolor="#fffaf3">Enfeebling Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sanguinary Might Materia</td>
<td bgcolor="#f6efe5">Critical Attack Power +<br />
HP +</td>
<td align="center" bgcolor="#f6efe5">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stellar Might Materia</td>
<td bgcolor="#fffaf3">Magic Critical Potency +<br />
MP +</td>
<td align="center" bgcolor="#fffaf3">Waist</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sound of Serenity Materia</td>
<td bgcolor="#f6efe5">Healing Magic Potency +<br />
MP +</td>
<td align="center" bgcolor="#f6efe5">Feet</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Aim Materia</td>
<td bgcolor="#fffaf3">Critical Rate +</td>
<td align="center" bgcolor="#fffaf3">Legs</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Evenflow Materia</td>
<td bgcolor="#f6efe5">Store TP +<br />
Accuracy +</td>
<td align="center" bgcolor="#f6efe5">Hands</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sound of Certainty Materia</td>
<td bgcolor="#fffaf3">Enhancement Magic Potency +</td>
<td align="center" bgcolor="#fffaf3">Head</td>
</tr>
</tbody>
</table>
</li>
<li>The bonus attributes granted by the following materia will be adjusted:<br />
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="30%">Before</td>
<td bgcolor="#f5cca2" width="5%">→</td>
<td bgcolor="#f5cca2" width="30%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Rage Materia I</td>
<td bgcolor="#f6efe5">Enmity: +1 — 2</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Enmity: +1 — 10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia II</td>
<td bgcolor="#fffaf3">Enmity: +3 — 4</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: +11 — 15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Rage Materia III</td>
<td bgcolor="#f6efe5">Enmity: +5 — 8</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Enmity: +16 — 20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia IV</td>
<td bgcolor="#fffaf3">Enmity: +9 — 12</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: +21 — 25</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Serenity Materia I</td>
<td bgcolor="#f6efe5">Enmity: -1</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Enmity: -1 — 4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia II</td>
<td bgcolor="#fffaf3">Enmity: -2 — 3</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: -5 — 8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Serenity Materia III</td>
<td bgcolor="#f6efe5">Enmity: -3 — 4</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Enmity: -9 — 12</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia IV</td>
<td bgcolor="#fffaf3">Enmity: -5 — 8</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Enmity: -13 — 16</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.</span></li>
<li>The following unique/untradable items will be made convertible into materia:<br />
<blockquote><p>Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar&#8217;s Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock&#8217;s Buckler / Solid Scale Mail / Revolutionary&#8217;s Bliaud / Bladedancer&#8217;s Jackboots / Warlock&#8217;s Pattens / Ifrit&#8217;s Claws / Ifrit&#8217;s Blade / Ifrit&#8217;s Battleaxe / Ifrit&#8217;s Harpoon / Ifrit&#8217;s Bow / Ifrit&#8217;s Cane / Ifrit&#8217;s Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer&#8217;s Monocle / Torturer&#8217;s Duckbills / Warden&#8217;s Barbut / Warden&#8217;s Gauntlets / Brigand&#8217;s Acton / Brigand&#8217;s Gloves / Poacher&#8217;s Hat / Poacher&#8217;s Tunic / Ascetic&#8217;s Halfrobe / Ascetic&#8217;s Tights / Warden&#8217;s Dagger / Charred Axe / Tidesplitter / Joukil&#8217;s Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d&#8217;Arlendre / Waning Sun Pelta</p></blockquote>
</li>
<li>Players will be able to request others to meld materia on their behalf in the same manner as seeking repairs. Upon selecting either a piece of gear or materia in the inventory interface, you will be presented with the “Materia Request“ option. Making the request incurs a fee commensurate with the required level of the item to which materia will be melded, payable in gil to the player who accepts the request.
<p><span style="color: red;">* In addition to the abovementioned fee, players must also provide a suitable catalyst.<br />
* This method allows only the melding of the first piece of materia to any given item.</span></li>
</ul>
]]></content:encoded>
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		<item>
		<title>Hatching-Tide: Shell-Shocked</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/hatching-tide-shell-shocked</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/hatching-tide-shell-shocked#comments</comments>
		<pubDate>Wed, 11 Apr 2012 23:07:17 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[seasonal event]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3264</guid>
		<description><![CDATA[Originally posted on The Lodestone High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees. In today’s edition, field correspondent Oliver Goodfellow reports on the rousing conclusion of that quirky new tradition called Hatching-tide. The Best Laid Plans This year’s Hatching-tide festival has come to a close [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-hatching-tide-banner.jpg" alt="" title="ffxiv-hatching-tide-banner" width="620" height="320" class="alignnone size-full wp-image-3268" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=0631ccb11e405ddf0b55f8c533a1be625c195955">The Lodestone</a></div>
<p>High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees. In today’s edition, field correspondent Oliver Goodfellow reports on the rousing conclusion of that quirky new tradition called Hatching-tide.</p>
<h2>The Best Laid Plans</h2>
<p>This year’s Hatching-tide festival has come to a close in fine fashion, with citizens and adventurers alike having done their part to recover the decorated eggs from the thieving spriggans. Although it would seem that everything unfolded according to script, upon speaking with event organizers, <em>The Raven</em> learned that something came to pass that exceeded the bounds of improvisation.</p>
<p>In preparation for the event, Jihli Aliapoh and her fellow Dreamers had ordered a large shipment of dodo eggs from the Near Eastern city-state of Radz-at-Han. According to the merchant charged with fulfilling the delivery, however, mixed amongst the eggs were ones that resembled those of no cloudkin he knew. In the course of the festivities, word spread of these unusual specimens, and those folk fortunate enough to come into possession of one went to great pains to see it safely stored. Alas, it was to no avail, for when dawn arrived on the final day of Hatching-tide, naught were left of these eggs but broken shells.</p>
<p><img src="http://static.finalfantasyxiv.com/topics/images/06/31/3903_1.png?942e9a5511263534a2658fddbf7c6d7f" class="aligncenter" alt="" border="0" data-is-apng="no" /></p>
<h2>Visitors in a Half Shell</h2>
<p>So what, precisely, is the true nature of the enigmatic eggs? In seeking to shed light upon the mystery, this reporter tracked down an individual who claims first-hand knowledge of the truth. It is with pleasure that I now present his eyewitness account to you, our dear readers.</p>
<p>Our interviewee is a member of the Wood Wailers, who was on patrol the night before the incident. Upon being relieved of his shift, the man returned to the barracks, where he enjoyed a quiet moment gazing up at the starry night sky while taking swigs of mead. He believes he dozed off at some point, for when next he was aware, the skyline had taken on the gray hue of early morn. It was at that moment that his eyes were treated to a radical sight: a long train of baby turtles waddling amidst the morning mist.</p>
<p>As any forestborn will know, turtles are not native to the Twelveswood. And so it was all the Wailer could do to cry “Turtles!” before staring, shell-shocked, as the little critters continued their leisurely parade, taking their leave of Gridania by way of Black Tree Brook. Regaining his composure, our eyewitness sought out his fellow Wailers, whereupon he recounted to them what he had just beheld. Being rather disheveled from a night out in the open and with drink still heavy upon his breath, however, he made for an unconvincing sight to his comrades, who disregarded the tale as the ramblings of a drunkard. It was not long thereafter that I caught wind of the man and approached him with my questions.</p>
<p>The issue of eyewitness credibility aside, one thing is beyond doubt: Thavnair, the island upon which Radz-at-Han is situated, is indeed home to such turtles as were described. We at <em>The Raven</em> shall leave it to our informed readers to decide for themselves whether the account can be given credence.</p>
<p>Oliver Goodfellow</p>
]]></content:encoded>
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		<item>
		<title>SBXIV 16.5 &#8211; After Show</title>
		<link>http://zantetsuken.net/sequencebreak/after-shows/sbxiv-16-5-after-show</link>
		<comments>http://zantetsuken.net/sequencebreak/after-shows/sbxiv-16-5-after-show#comments</comments>
		<pubDate>Mon, 09 Apr 2012 23:14:21 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[After Shows]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[after show]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3253</guid>
		<description><![CDATA[We covered a few things we missed during episode 16 by doing a new thing we&#8217;re calling the After Show. If you don&#8217;t know about our After Shows, they aren&#8217;t full episodes. They&#8217;re just intended to cover the things we missed in a more loose and informal way (if that&#8217;s even possible). So be sure [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep16-banner1.jpg" alt="" title="sbxiv-ep16-banner" width="620" height="320" class="alignnone size-full wp-image-3258" /></p>
<p>We covered a few things we missed during episode 16 by doing a new thing we&#8217;re calling the After Show. If you don&#8217;t know about our After Shows, they aren&#8217;t full episodes. They&#8217;re just intended to cover the things we missed in a more loose and informal way (if that&#8217;s even possible). So be sure you <a href="http://zantetsuken.net/sequencebreak/episodes/sbxiv-16-dalamud-is-a-tardis">listen to episode 16 first</a>, the actual show, before you listen to this one. After Shows will usually be available on iTunes a few days later than the normal shows, unless there is something pressing.</p>
<p>In this After Show, we talk about PLD vs WAR some more and cover some Dev Tracking we missed.</p>
<p>LISTEN TO SBXIV 16.5 &#8211; AFTER SHOW<br />
</p>
]]></content:encoded>
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<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv016-AFTERSHOW.mp3" length="28007485" type="audio/mpeg" />
			<itunes:keywords>2012,after show,dev tracking,ff14,ffxiv,final fantasy xiv,paladin,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>We covered a few things we missed during episode 16 by doing a new thing we&#039;re calling the After Show. If you don&#039;t know about our After Shows, they aren&#039;t full episodes. They&#039;re just intended to cover the things we missed in a more loose and informal ...</itunes:subtitle>
		<itunes:summary>We covered a few things we missed during episode 16 by doing a new thing we&#039;re calling the After Show. If you don&#039;t know about our After Shows, they aren&#039;t full episodes. They&#039;re just intended to cover the things we missed in a more loose and informal way (if that&#039;s even possible). So be sure you listen to episode 16 first, the actual show, before you listen to this one. After Shows will usually be available on iTunes a few days later than the normal shows, unless there is something pressing.

In this After Show, we talk about PLD vs WAR some more and cover some Dev Tracking we missed.

LISTEN TO SBXIV 16.5 - AFTER SHOW</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>38:45</itunes:duration>
	</item>
		<item>
		<title>The Armoire</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/the-armoire</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/the-armoire#comments</comments>
		<pubDate>Mon, 09 Apr 2012 11:21:27 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.22]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3202</guid>
		<description><![CDATA[* The following feature, scheduled for patch 1.22, is in development and subject to change. Patch 1.22 will introduce armoires—storage cabinets that can be used to store untradable gear and other similar items. Armoires will be placed in the inns rooms of each city-state, and players will be able to store and reclaim their prized [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-armorie-banner.jpg" alt="" title="ffxiv-armorie-banner" width="360" height="100" class="aligncenter size-full wp-image-3204" /></p>
<p><span style="color: red;">* The following feature, scheduled for patch 1.22, is in development and subject to change.</span></p>
<ul>
<li>Patch 1.22 will introduce armoires—storage cabinets that can be used to store untradable gear and other similar items. Armoires will be placed in the inns rooms of each city-state, and players will be able to store and reclaim their prized possessions at their leisure. The following kinds of items will be made storable:
<ul>
<li>Job-exclusive gear</li>
<li>Seasonal event gear</li>
<li>Achievement reward gear</li>
<li>Bonus items (Garlond goggles, onion helm, Asuran armguards, Hermes&#8217; shoes)<br />
<span style="color: red;">* There are certain exceptions.</span></li>
</ul>
<p>While armoires will be free to use, the following conditions apply:</p>
<ul>
<li>Item condition must be 100%</li>
<li>Only one of a particular item can be stored.</li>
<li>Storing an item resets its spiritbond.</li>
</ul>
<p>Armoires are shared across all three city-states; items stored at one location can be reclaimed at another.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/3e/de/3883_0.png" alt="" /></div>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>To Play or Not to Play FFXIV</title>
		<link>http://zantetsuken.net/articles/opinion/to-play-or-not-to-play-ffxiv</link>
		<comments>http://zantetsuken.net/articles/opinion/to-play-or-not-to-play-ffxiv#comments</comments>
		<pubDate>Sun, 08 Apr 2012 03:23:57 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3173</guid>
		<description><![CDATA[Crossposted from Unimaginative.me I have a bit of time (ten minutes, really), and I am going to try to type out as much as I can to cover something I am asked every once in awhile by former players or players who have never touched the game with a yard stick: Is it worth playing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-to-play-banner.jpg" alt="" title="ffxiv-to-play-banner" width="620" height="320" class="alignnone size-full wp-image-3197" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Crossposted from <a href="http://unimaginative.me/?p=1386">Unimaginative.me</a></div>
<p>I have a bit of time (ten minutes, really), and I am going to try to type out as much as I can to cover something I am asked every once in awhile by former players or players who have never touched the game with a yard stick: Is it worth playing FFXIV right now?</p>
<p>The answer to that question is complex, because ultimately the answer is up to the player themselves. What I can and will do is to provide a guideline as to what the pros are of returning now and why you might want to come back, reconsider, hold off, or find an altogether different game. Again, I am typing this with a ten minute limit so I might exclude some things or my wording might be off. Feel free to leave questions and I will address them as soon as I can.</p>
<h2>Pros</h2>
<p>1. You can experience content before it goes extinct with the arrival of version 2.0. I can’t remember off the top of my head if this includes two particular Primal battles, but if it does then you might want to get on if you are interested in those particular fights or weapons.</p>
<p>2. Leveling is VERY fast right now. Yoshi-P has mentioned that the rate of leveling will be culled back upon the arrival of 2.0. At the moment there are people who are wearing achievement crowns (actual equipment pieces) for completing level 50 on both Disciple of War and Magic classes. You can use a PL’er but its NOT that necessary unless you are struggling with finding a full party of 8. Find that full party and you can seriously go to town with the rate of exp you will be raking in.</p>
<p>3. See what the game looks like before its huge graphical overhaul. Again, it goes hand in hand with #1 and 2.0.</p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-job-details-banner.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-job-details-banner-300x154.jpg" alt="" title="ffxiv-job-details-banner" width="300" height="154" class="alignleft size-medium wp-image-2832" /></a>4. There have been GREAT patches coming out. Traditional jobs have been implemented and add a lot more variety and interesting play to the current system. Classes are by no means obsolete and it is up to the player to decide if the use of a job or class will best suit their needs in their solo, light, or full party make up. Two more patches are also being released that will include more content, wide scale PvE called Hamlet Defense, and then the tweaking of previously mentioned jobs.</p>
<p>5. It is CHEAP. Just get a six month subscription and you’ll be paying for the equivalent of a DS/PSP/3DS/Vita game!</p>
<h2>Cons</h2>
<p>1. The client is still buggy as hell. Be prepared to test your patience.</p>
<p>2. There is still no mailbox or “real” AH. There is a makeshift one, but it still might drive people crazy with the archaic way of having to put things on sale.</p>
<p>3. 2.0 client is coming in six to seven months. You’ll get a preview of it at E3, but before then we have no idea what the client looks like or anything! We have hints here and there, but that’s all we have.</p>
<p>4. There might not be a lot for the super hardcore to sink their teeth into. There is content, but the breadth isn’t as wide as some other games out there. Sure they have been out there longer, but its something to take note of when considering what you want to do. Though most likely getting the Ifrit and Moogle weapons for ALL classes is something many strive to achieve for before they are potentially gone (again, I am not 100% certain).</p>
<p>And there you have it. My quick and nitty guide to the pros and cons of returning. If you do return, hit me up on Gungnir. I don’t play often (curse you studying and work!), but I do try to lend a helping hand when I can if you just give me a poke on Skype or twitter. :)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Counting Down to v2.0</title>
		<link>http://zantetsuken.net/articles/opinion/counting-down-to-v2-0</link>
		<comments>http://zantetsuken.net/articles/opinion/counting-down-to-v2-0#comments</comments>
		<pubDate>Sun, 08 Apr 2012 03:02:49 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3179</guid>
		<description><![CDATA[Crossposted from Unimaginative.me There is no secret that sometimes I am frustrated with FFXIV. Often my frustrations are directed at the player-base, once in awhile the dev team, and then there is the wait for 2.0 to arrive. Though it is about 6 months (give or take) before the 2.0 client lands, I sometimes feel [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/ffxiv-countdown-banner.jpg" alt="" title="ffxiv-countdown-banner" width="620" height="320" class="alignnone size-full wp-image-3180" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Crossposted from <a href="http://unimaginative.me/?p=1379">Unimaginative.me</a></div>
<p>There is no secret that sometimes I am frustrated with FFXIV. Often my frustrations are directed at the player-base, once in awhile the dev team, and then there is the wait for 2.0 to arrive. Though it is about 6 months (give or take) before the 2.0 client lands, I sometimes feel as though I am going to hyperventilate with anticipation of what the client will bring. Unlike another well known MMO, there is currently no idea of what the client looks like, plays like, or if anyone outside of the Square Enix offices is beta testing it. All we know is that it simply EXISTS and in some ways that is scarier than remembering how Final Fantasy XIV originally launched over a year ago.</p>
<p>In no particular order, here is what I am hoping the promise of 2.0 brings:</p>
<p>1.) <strong>A less buggy and more responsive client.</strong><br />
There are instances when I am literally sitting on the edge of my seat: when the system takes too long to recognize something in intense situations, spells and/or abilities not executing properly, easily cancelled skills from moving when I hadn’t intended to move, and when I need to quickly get an item and the client doesn’t want to detect that I am indeed standing in front of the invisible wall to buy items from inside the Market Wards.</p>
<p>2.) <strong>Better music.</strong><br />
I talked about this on the latest <a href="http://zantetsuken.net/sequencebreak/episodes/sbxiv-15-black-mages-dont-wear-pants">Sequence Break XIV episode – Black Mages Don’t Wear Pants</a>, and they did promise a mish-mash of new and old music and even music to distinguish day and night. Awesome! But I am still holding my breath that people such Naoshi Mizuta, Masashi Hamauzu, Hitoshi Sakimoto, or even Yoko Shimomura from Kingdom Hearts, Parasite Eve, and *gasp* Super Mario RPG! The first three genetlemen have worked on previous Final Fantasy titles, and Shimomura is rumored to be working on music for Versus. Don’t get me wrong, Uematsu is great! I love the guy! But there are also FANTASTIC composers that work at Square Enix that don’t get as much recognition as he does and do just as a good a job.</p>
<p>3.) <strong>More content (quests, missions, HNMs, instances, etc).</strong><br />
I don’t think this needs much explanation. It IS being added with each patch, but I am hoping we can see a greater increase of this and not just the cleanup of the client we currently have.</p>
<p>4.) <strong>Linkshell Administration</strong><br />
I am not making it a secret that I wanted to get rid of someone from my LS to the point of first creating a bounty on his head to have him kicked and then dissolving the LS when the first plan didn’t work out (thankfully we are small enough for this to work out just fine). The thing is… I don’t think I should have to wait for: a.) the person to be online or b.) to be standing directly next to him in order to boot him. In most cases, yes, the leader should be able to talk to the member before booting them. But then you have some vermin who just won’t go or will fight being booted out no matter what. LS Leaders need to have the option to boot people like this and save themselves the headache of having to hunt people down who no longer deserve to be in their LS.</p>
<p>5.) <strong>More epic fights.</strong><br />
I know this ties in with #3, but it also deserves its own spot. Because I miss having fights that are a real struggle against and that need more than a bunch of archers, black mages, or what have you thrown at it. Plus, being able to team up with others in greater numbers also has its place and is rather fun at times, too. Yes, I am fond of and am a huge supporter of smaller parties but I also like banding together as an alliance to get things done. Something about that is just satisfying, since it is often many people working together as a team to get something incredible done.</p>
<p>There is probably more, but there is one thing I am hoping won’t change:</p>
<h2>The Graphics</h2>
<p>Yeah, let me take a moment to duck and hide from the stones being cast. I understand that the graphics, as beautiful as they are, is also a huge part of the problem for people wanting to play the game. They simply cannot play the game because the system specs are too high for their PC to be able to handle, and some will have to drastically reduce their graphics to Commodore 64 levels in order to play. For those of us who are able to handle the game in all (or most of) its glory: the game looks simply breathtakingly awesome. I find that the way my Lalafell looks is so beautiful compared to graphics in most Western MMOs out there. Part of it has to do with the different sets of styles for Eastern and Western studios, but the intricacies of my armor, the environment, and the general look and feel of my character is something I love dearly. I sat for FIVE MINUTES just noticing all the intricate detailing of my WHM AF. Its kinda insane how much work they put in that!</p>
<p>At the end of the day, however, I am still very excited for the arrival of 2.0. It honestly can’t come soon enough…</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/articles/opinion/counting-down-to-v2-0/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SBXIV 16: Dalamud is a Tardis</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-16-dalamud-is-a-tardis</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-16-dalamud-is-a-tardis#comments</comments>
		<pubDate>Sun, 08 Apr 2012 02:11:22 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3159</guid>
		<description><![CDATA[Orophen is hosting today, and Yelta joins us again for another episode. It&#8217;s another slow FFXIV news week, but we do the best we can with what we have and still manage to have a little fun doing it. NEWS: Culinary Creation Contest Winners! THIS WEEK IN LORE: Grand Companies of Eorzea Page Updated: Dalamud [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep16-banner.jpg" alt="" title="sbxiv-ep16-banner" width="620" height="320" class="aligncenter size-full wp-image-3162" /></p>
<p>Orophen is hosting today, and Yelta joins us again for another episode. It&#8217;s another slow FFXIV news week, but we do the best we can with what we have and still manage to have a little fun doing it.</p>
<p>NEWS:<br />
<a href="http://forum.square-enix.com/ffxiv/threads/41825">Culinary Creation Contest Winners!</a></p>
<p>THIS WEEK IN LORE:<br />
<a href="http://lodestone.finalfantasyxiv.com/pl/company/twinadder/index.html#news">Grand Companies of Eorzea Page Updated: Dalamud Nigh</a></p>
<p>RUNNING DARKHOLD:</p>
<p>We talk tactics and techniques about one of the older dungeons, Dzemael Darkhold.</p>
<p>RANDOM ROUNDTABLE:</p>
<p><strong>Should We Remove Classes and Just Have Jobs?</strong><br />
Are classes and jobs redundant? Should the dev team simply have enhanced classes so that they are similar to what we have with jobs today? We discuss this issue during the Random Roundtable.</p>
<p>DEV TRACKING:</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/40915-Instanced-Raid-Congestion?p=622780#post622780">Instanced Raid Congestion</a></li>
</ul>
<p>We have forums now! So if you&#8217;d like to <a href="http://forum.zantetsuken.net">sign up and check them out</a>, you&#8217;re more than welcome to do so. At the moment, we&#8217;re still trying to set things up and make everything pretty, so there&#8217;s not a link on the front page, yet. But we plan to have things looking nice by May. Also, don&#8217;t forget to check out another work in progress, Calaera&#8217;s new site, <a href="http://unimaginative.me/">Unimaginative.me</a>. As always, if you want to contact us, you can email us at podcast@zantetsuken.net.</p>

<p><strong>We had to do an After Show to cover the topics for the week that we didn&#8217;t get to with this episode! You can <a href="http://zantetsuken.net/sequencebreak/after-shows/sbxiv-16-5-after-show">check it out here</a>.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-16-dalamud-is-a-tardis/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv016.mp3" length="46672644" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Orophen is hosting today, and Yelta joins us again for another episode. It&#039;s another slow FFXIV news week, but we do the best we can with what we have and still manage to have a little fun doing it. - NEWS: Culinary Creation Contest Winners! - </itunes:subtitle>
		<itunes:summary>Orophen is hosting today, and Yelta joins us again for another episode. It&#039;s another slow FFXIV news week, but we do the best we can with what we have and still manage to have a little fun doing it.

NEWS:
Culinary Creation Contest Winners!

THIS WEEK IN LORE:
Grand Companies of Eorzea Page Updated: Dalamud Nigh

RUNNING DARKHOLD:

We talk tactics and techniques about one of the older dungeons, Dzemael Darkhold.

RANDOM ROUNDTABLE:

Should We Remove Classes and Just Have Jobs?
Are classes and jobs redundant? Should the dev team simply have enhanced classes so that they are similar to what we have with jobs today? We discuss this issue during the Random Roundtable.

DEV TRACKING:

Instanced Raid Congestion


We have forums now! So if you&#039;d like to sign up and check them out, you&#039;re more than welcome to do so. At the moment, we&#039;re still trying to set things up and make everything pretty, so there&#039;s not a link on the front page, yet. But we plan to have things looking nice by May. Also, don&#039;t forget to check out another work in progress, Calaera&#039;s new site, Unimaginative.me. As always, if you want to contact us, you can email us at podcast@zantetsuken.net.



We had to do an After Show to cover the topics for the week that we didn&#039;t get to with this episode! You can check it out here.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:04:41</itunes:duration>
	</item>
		<item>
		<title>SBXIV 15: Black Mages Don&#8217;t Wear Pants</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-15-black-mages-dont-wear-pants</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-15-black-mages-dont-wear-pants#comments</comments>
		<pubDate>Sun, 01 Apr 2012 17:05:20 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[patch1.21a]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>
		<category><![CDATA[world merger]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3131</guid>
		<description><![CDATA[Frei is hosting today while Orophen takes a bit of a break. Calaera and Yelta are still around to make things exciting though! THE BIG STORY: Letter from the Producer XXVI Yoshida graces us with another Letter From the Producer, with a preview of what we can expect for the next patch update. We go [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/04/sbxiv-ep15-banner.jpg" alt="" title="sbxiv-ep15-banner" width="620" height="320" class="aligncenter size-full wp-image-3133" /></p>
<p>Frei is hosting today while Orophen takes a bit of a break. Calaera and Yelta are still around to make things exciting though!</p>
<p>THE BIG STORY:<br />
<a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxvi">Letter from the Producer XXVI</a></p>
<p>Yoshida graces us with another Letter From the Producer, with a preview of what we can expect for the next patch update. We go over the details.</p>
<p>ANOTHER BIG STORY:<br />
<a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-21a-update">Patch 1.21a</a></p>
<p>Patch 1.21a arrived with some new features, bug fixes, and recipe changes. PLD gets an update also. Orophen isn&#8217;t here to give his take on it, but we go over the particulars.</p>
<p>OTHER NEWS: </p>
<p>The world merger has completed, but <a href="http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=e330a67dad849e7bce6dfee5eb3da99866037952">there&#8217;s a bit of snag</a>. Mostly to the tune of unsubscribed characters not being carried over until later. Ul&#8217;dah&#8217;s inns are broken <a href="http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=1ee721a4b7898a6f14154e898acb346a082ef837">again</a>. And the new <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=a5ef58f9c023cb5d179a747ec987a762b2cfbde9">Hatching-Tide</a> event is in full swing.</p>
<p>DEV TRACKING: </p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/40665-Update-on-future-UI-changes.?p=604985#post604985">Update on future UI changes</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/40520-The-direction-of-FFXIV-s-music.?p=614639#post614639">Some words about the future direction of FFXIV&#8217;s music</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/40611-Release-a-16-person-4-hour-long-dungeon?p=612613#post612613">Players ask devs to release a 16 person 4 hour long dungeon</a></li>
</ul>
<p>We&#8217;d also like the thank KingofCosmos from the FFXIV subreddit for <a href="http://www.reddit.com/r/ffxiv/comments/rhvy1/sequence_break_xiv_podcast_14_roegadyn_sausage/">mentioning our podcast there</a>! We appreciate the support! Also, be sure to check out a great Youtube channel from a guy by the name of <a href="http://www.youtube.com/user/Kurokikaze268">Kurokikaze01</a>. He has quite a bit of detailed and informative videos about the game, patch updates, and more. You can find it <a href="http://www.youtube.com/user/Kurokikaze268">here</a>.</p>
<p>As always, if you have any questions or comments, you can reach us at podcast@zantetsuken.net! We&#8217;d love to read your emails on the air, so don&#8217;t be bashful! For those of you interested in our Google+ page, you can <a href="https://plus.google.com/u/0/112370760052037535150">follow us here</a>!</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-15-black-mages-dont-wear-pants/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv015.mp3" length="43788980" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,letter from the producer,patch notes,patch1.21a,podcast,sequence break xiv,world merger</itunes:keywords>
	<itunes:subtitle>Frei is hosting today while Orophen takes a bit of a break. Calaera and Yelta are still around to make things exciting though! - THE BIG STORY:  Letter from the Producer XXVI - Yoshida graces us with another Letter From the Producer,</itunes:subtitle>
		<itunes:summary>Frei is hosting today while Orophen takes a bit of a break. Calaera and Yelta are still around to make things exciting though!

THE BIG STORY: 
Letter from the Producer XXVI

Yoshida graces us with another Letter From the Producer, with a preview of what we can expect for the next patch update. We go over the details.

ANOTHER BIG STORY: 
Patch 1.21a

Patch 1.21a arrived with some new features, bug fixes, and recipe changes. PLD gets an update also. Orophen isn&#039;t here to give his take on it, but we go over the particulars.

OTHER NEWS: 

The world merger has completed, but there&#039;s a bit of snag. Mostly to the tune of unsubscribed characters not being carried over until later. Ul&#039;dah&#039;s inns are broken again. And the new Hatching-Tide event is in full swing.

DEV TRACKING: 


Update on future UI changes
Some words about the future direction of FFXIV&#039;s music
Players ask devs to release a 16 person 4 hour long dungeon


We&#039;d also like the thank KingofCosmos from the FFXIV subreddit for mentioning our podcast there! We appreciate the support! Also, be sure to check out a great Youtube channel from a guy by the name of Kurokikaze01. He has quite a bit of detailed and informative videos about the game, patch updates, and more. You can find it here.

As always, if you have any questions or comments, you can reach us at podcast@zantetsuken.net! We&#039;d love to read your emails on the air, so don&#039;t be bashful! For those of you interested in our Google+ page, you can follow us here!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:00:39</itunes:duration>
	</item>
		<item>
		<title>Final Fantasy XIV Patch 1.21a Update</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-21a-update</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-21a-update#comments</comments>
		<pubDate>Tue, 27 Mar 2012 04:50:14 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3120</guid>
		<description><![CDATA[Originally posted on The Lodestone Event [dev1345] Players can now redistribute attribute points. To do so, speak with the guild NPC in charge of exchanging guild marks while in possession of a copy of the Keeper&#8217;s Hymn. You will be given the option to undo point allotment for your current class in exchange for the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-patch-121-notes-banner1.jpg" alt="" title="ffxiv-patch-121-notes-banner" width="620" height="320" class="aligncenter size-full wp-image-3129" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/40824">The Lodestone</a></div>
<h2>Event</h2>
<ul>
<li>[dev1345] Players can now redistribute attribute points. To do so, speak with the guild NPC in charge of exchanging guild marks while in possession of a copy of the Keeper&#8217;s Hymn. You will be given the option to undo point allotment for your current class in exchange for the item.</li>
</ul>
<h2>Battle</h2>
<ul>
<li>[dev1346] Action icons on the action bar will now blink if activation conditions are fulfilled for the following actions:<br />
<blockquote><p>Haymaker / War Drum / Phalanx / Fracture / Overpower / Feint / Full Thrust</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/5d/0f/3723_0.jpg" alt="" /></div>
<p><span style="color: red;">* Based on this change, action icons for combo fulfillment now also blink.</span></li>
<li>[dev1352] Changes have been made to the following actions:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="10%">Job</td>
<td bgcolor="#f5cca2" width="25%">Action</td>
<td bgcolor="#f5cca2" width="65%">Change</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Paladin</td>
<td bgcolor="#f6efe5">Cover</td>
<td align="left" bgcolor="#f6efe5">- Recast time reduced from 180 to 60 seconds.<br />
- Effect duration reduced from 20 to 15 seconds.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Divine Veil</td>
<td align="left" bgcolor="#f6efe5">- Recast time reduced from 120 to 60 seconds.<br />
- Effect duration reduced from 30 to 20 seconds.<br />
- Blocks all physical attacks from the front.<br />
- Healing over time effect granted by Cure and Cura now stacks with the white magic spell Regen.<br />
<span style="color: red;">* Healing efficacy reduced in exchange for longer effect duration.</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Spirits Within</td>
<td align="left" bgcolor="#f6efe5">- Recast time reduced from 120 to 60 seconds.<br />
- Revised effect:<br />
Delivers a high-accuracy melee attack at close range. Increased damage with greater current HP.<br />
Combo Action: Phalanx<br />
Combo Bonus: Increased enmity.</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1353] The following notorious monsters no longer drop dated items.<br />
<blockquote><p>Prince of Pestilence / Cactuar Jack / Phaia / Unknown Soldier / Spitfire / Kokoroon Quickfingers / Old Six-arms</p></blockquote>
</li>
</ul>
<h2>Item</h2>
<ul>
<li>[dev1347] Materia that feature the same bonus stats are now stackable.<br />
<blockquote><p>Ex.)<br />
Stackable: Heavens&#8217; Fist Materia (Attack Power: +30) and Heavens&#8217; Fist Materia (Attack Power: +30)<br />
Unstackable: Heavens&#8217; Fist Materia (Attack Power: +30) and Heavens&#8217; Fist Materia (Attack Power: +28)</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/5d/0f/3723_1.jpg" alt="" /></div>
<p><span style="color: red;">* Materia put up for sale at a retainer bazaar prior to patch 1.21a cannot be purchased directly via Item Search. Players must take down the item once and put it up for sale once more.</span></li>
<li>[dev1348] Untradable items can no longer be sold to NPCs. Such items will be grayed out alongside currently equipped gear in the inventory interface.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/5d/0f/3723_2.jpg" alt="" /></div>
</li>
<li>[dev1354] The number of shards required for the following recipes have been changed:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="33%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="33%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sheepskin Wristbands</td>
<td bgcolor="#f6efe5">3 Earth Shards<br />
3 Wind Shards</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">2 Earth Shards<br />
1 Wind Shard</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Dodoskin Wristbands</td>
<td bgcolor="#fffaf3">4 Earth Shards<br />
4 Wind Shards</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">3 Earth Shards<br />
3 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Leather Wristbands</td>
<td bgcolor="#f6efe5">5 Earth Shards<br />
5 Wind Shards</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">4 Earth Shards<br />
4 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Boarskin Wristbands</td>
<td bgcolor="#fffaf3">6 Earth Shards<br />
6 Wind Shards</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">5 Earth Shards<br />
5 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Raptorskin Wristbands</td>
<td bgcolor="#f6efe5">1 Earth Shards<br />
2 Wind Shards</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">6 Earth Shards<br />
6 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sheepskin Choker</td>
<td bgcolor="#fffaf3">3 Earth Shards<br />
2 Wind Shards</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">1 Earth Shards<br />
2 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Dodoskin Choker</td>
<td bgcolor="#f6efe5">4 Earth Shards<br />
3 Wind Shards</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">3 Earth Shards<br />
2 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Leather Choker</td>
<td bgcolor="#fffaf3">5 Earth Shards<br />
5 Wind Shards</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">4 Earth Shards<br />
3 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Boarskin Choker</td>
<td bgcolor="#f6efe5">6 Earth Shards<br />
6 Wind Shards</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">5 Earth Shards<br />
5 Wind Shards</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Raptorskin Choker</td>
<td bgcolor="#fffaf3">6 Earth Shards<br />
5 Wind Shards</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">6 Earth Shards<br />
6 Wind Shards</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1355] The merchandise offered by the Ul’dah Merchant Strip NPC W&#8217;nhalki (6,6) has been updated as follows:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Copper Earrings</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Copper Earrings</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Earrings</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Brass Earrings</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Copper Choker</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Copper Choker</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Choker</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Brass Choker</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Copper Ring</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Copper Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Ring</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Brass Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Copper Wristlets</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Copper Wristlets</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Wristlets</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Brass Wristlets</td>
</tr>
</tbody>
</table>
</li>
</ul>
<h2>System</h2>
<ul>
<li>[dev1348] The specifications for discarding untradable items have changed. Players are now required to check a box before they are able to click the confirm button.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/5d/0f/3723_3.jpg" alt="" /></div>
</li>
<li>[dev1356] Players will no longer target KO’d enemies when subtargeting is toggled off.</li>
<li>[dev1349] After viewing a cutscene via <em>The Unending Journey</em> in a private room, players will now be returned to the cutscene selection interface.</li>
<li>[dev1350] The /countdown(count) text command has been added, which can be used to aid in timing screenshots.Executing the command initiates a countdown in seconds, starting at the designated value (up to 20 seconds). Countdown length is 5 seconds when no value is specified. Numbers will pop up above your character as the countdown progresses, and the word “Go!” will appear when it falls to zero.<br />
<span style="color: red;">* Executing the command while another countdown is already in progress restarts the countdown.<br />
* Countdowns are visible to other players. However, the words and numbers displayed will not appear in screenshots.</span></p>
<blockquote><p>Ex.) /countdown 3<br />
Initiates a three-second countdown.</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/5d/0f/3723_4.jpg" alt="" /></div>
</li>
<li>[dev1351] When using a placeholder to specify a character in chat, it will automatically be handled as an Auto-translation Dictionary term.</li>
</ul>
<h2>Fixed Bugs</h2>
<ul>
<li>The following bugs have been fixed:
<ul>
<li>An issue wherein the text command /snowball could be used.</li>
<li>An issue wherein recommended level was incorrectly shown when players are asked to deliver beeswax in the local levequest “Exports of Import.”</li>
<li>An issue wherein using a flask of blinding potion on an enemy caused its accuracy to increase.</li>
<li>An issue wherein the reward message for guildleves and behests did not appear at the correct time.</li>
<li>An issue wherein players were able to inflict status ailments upon certain enemies even though they are immune.</li>
<li>An issue within the Aurum Vale and Cutter’s Cry wherein obtaining items from a treasure chest did not extend loot possession time.</li>
<li>An issue within the Aurum Vale and Cutter’s Cry wherein players could not obtain items from treasure chests when their loot list is full.</li>
<li>An issue wherein players could move immediately after performing the lancer action Doom Spike.</li>
<li>An issue wherein the casting gauge would disappear if players cast several spells in succession.</li>
<li>An issue wherein the recast timer for actions was not functioning as intended.<br />
<span style="color: red;">* On rare occasions, recast time may still appear to be a few seconds longer than in actuality. This issue will be addressed in the near future.</span></li>
<li>An issue wherein attempting to board Chocobo or Goobbue after canceling the spellcasting may terminate the game client.</li>
<li>An issue wherein using /sit emote and canceling the spellcasting at the same time may terminate the game client.</li>
<li>An issue wherein under &#8220;The Unending Journey,&#8221; the title of the cutscenes from certain quests were being incorrect.</li>
<li>An issue wherein the game graphics may be displayed improperly by equipping Temple Circlet.</li>
<li>An issue wherein while attempting to receive the achievement reward, the name of the achievement may be displayed incorrectly in the log window.</li>
<li>An issue wherein certain icons within the achievement were being incorrect.</li>
<li>An issue wherein the help message of certain actions were being incorrect.</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-21a-update/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Letter from the Producer XXVI</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxvi</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxvi#comments</comments>
		<pubDate>Mon, 26 Mar 2012 11:38:07 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[garuda]]></category>
		<category><![CDATA[hamlet defense]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.22]]></category>
		<category><![CDATA[seventh umbral era]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3110</guid>
		<description><![CDATA[Originally posted on The Lodestone Hello again, all you FFXIVers out there! It’s my pleasure today to deliver to you the twenty-sixth Letter from the Producer. Patch 1.21 has finally gone live, and the World Merge is just around the corner. Things are still hectic here on the development team, but seeing how much everyone [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-lftp-XXVI-banner.jpg" alt="" title="ffxiv-lftp-XXVI-banner" width="620" height="320" class="aligncenter size-full wp-image-3115" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/40829">The Lodestone</a></div>
<p>Hello again, all you FFXIVers out there! It’s my pleasure today to deliver to you the twenty-sixth Letter from the Producer.</p>
<p>Patch 1.21 has finally gone live, and the World Merge is just around the corner. Things are still hectic here on the development team, but seeing how much everyone is enjoying the new content—the jobs chief among them—we’re pressing on towards the coming patches in high spirits.</p>
<p>I was rather finicky when it came to the job quests, and must confess to having put all the people involved to work like a slave-driver (credit to the scenario people, lead by Yaeko Sato, and the quest implementation, cutscene, and SFX teams for rising to the occasion). What’s more, till now I’ve refrained from meddling directly with work on the floor, but this time I couldn’t resist the urge and ended up contributing in-game text. I wonder if players can tell which job quests have my hand in them. <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" /></p>
<p>I’m personally a big fan of the Professor Erik and Widargelt duo in the monk quests, and am also fond of Jehantel of bard quest fame. The latter includes a flashback scene which shows Jehantel the Godsbow as he was in his prime. Though he appears for only the briefest of moments, the scene was a labor of love by all those in charge, and I highly recommend you watch it again by perusing <em>The Unending Journey</em> found in every inn room. <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" /></p>
<p>On the subject of quests, the eccentric detective and his assistant deserve a mention. The people in charge of these two characters are simply ecstatic at the positive fan reception. As a matter of fact, they were in my office just now expressing their excitement. It may be some time after patch 1.22, but rest assured the investigative duo will appear again and embroil themselves in all sorts of incidents. I hope you all look forward to it!</p>
<p>Now then, as I mentioned earlier, work on 1.21a and 1.22 proceeds even as I write. Below is a list of updates scheduled for the latter.</p>
<blockquote><p><strong>Quests</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Seventh Umbral Era quests</td>
<td bgcolor="#f6efe5">Planning and implementation of quests</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Storylines and world quests</td>
<td bgcolor="#f6efe5">Development and release of supplemental storylines and world quests</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Garuda quest</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of quest for Garuda battle</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>New Content</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="2" align="center" bgcolor="#f8dfc5">1.22</td>
<td rowspan="2" bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Garuda battle</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of Garuda battle</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of Garuda battle (hard)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">1.22</td>
<td rowspan="3" bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Hamlet defense</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Hamlet item replenishment duties</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of hamlet-related gathering points</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Defense duties based on hamlet level</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">1.22<br />
-1.22a</td>
<td rowspan="3" bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Private room expansion</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Expansion of Teleport/Return destinations to include private rooms</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Placement of storage for untradable items</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of login event for private rooms</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22<br />
-1.22a</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Job-exclusive weapons</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of content for acquiring and upgrading job-exclusive weapons.</td>
<td bgcolor="#fffaf3"><span style="color: red;">* In final stage of cost estimation. High likelihood of a 1.22a release.</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Guildleves</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">1.22</td>
<td rowspan="3" bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Local levequest revisions</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Change to suitable recipes</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revision of leve objectives</td>
<td bgcolor="#f6efe5"><span style="color: red;">* May be postponed to 1.22a due to text volume.</span></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revision of reward system</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Behest</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Balancing of behests</td>
<td bgcolor="#fffaf3">Further adjustments to behest difficulty and rewards</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Company System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
New Grand Company ranks</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Release of higher Grand Company ranks</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
New seal exchange items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of items exchangeable for company seals</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Exchange item buff system</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of buff system for company seal exchange items</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Enemies and Non-Instanced Areas</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Imperial stronghold</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Construction of an imperial stronghold related to Meteor</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
New imperial weaponry</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of new imperial weaponry</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Eased instanced raid requirements</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Eased party requirements for entry into the Aurum Vale and Cutter&#8217;s Cry</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Balancing of enemy attributes</td>
<td bgcolor="#fffaf3">Adjustments to enemy parameters and reexamination of drops</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Battle System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Class action effect adjustments</td>
<td bgcolor="#f6efe5">Ongoing adjustments based on player feedback</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Job balance adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Ongoing adjustments to job balance</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Battle log revisions</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Partial revisions to battle log spec</td>
<td bgcolor="#f6efe5"><span style="color: red;">* Work commenced in patch 1.21, with cost estimation currently being finalized. High likelihood of release in 1.22a or later.</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Items, Synthesis, and Gathering</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
High-level recipes</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of class-exclusive high-level recipes</td>
<td bgcolor="#fffaf3"><span style="color: red;">* Planned to be highly challenging synthesis.</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
High-level recipe items</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of new ingredients for high-level recipes</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="4" align="center" bgcolor="#f8dfc5">1.22</td>
<td rowspan="4" bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Materia crafting</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of new materia types</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of system for seeking materia melding</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Making certain unique/untradable items convertible into materia</td>
<td bgcolor="#fffaf3"><span style="color: red;">* To be implemented in balance with materia created from normal items.</span></td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Adjustment of stats for existing materia</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Removal of synthesis timer</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Removal of command input timer in synthesis</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Increased synthesis speed</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Shortening of animation for synthesis actions</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Ability revisions</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Removal or improvement of less useful abilities</td>
<td bgcolor="#fffaf3"><span style="color: red;">* May be postponed due to balance considerations.</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Food and medicine adjustments</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Removal or improvement of less useful abilities</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Review of gear attributes</td>
<td bgcolor="#fffaf3">Adjustment of attributes for existing gear</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>User Interface (UI)</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Hamlet defense interface</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of a dedicated interface for hamlet defense</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Hamlet replenishment ranking interface</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of a dedicated interface for ranking hamlet replenishment</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Hamlet defense map markers</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of dedicated map markers for hamlet defense</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
/job command adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Making the /job command server-side instead of client-side</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Spellcasting interface adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Ongoing adjustments to spellcasting specifications</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Materia melding bazaar</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of interface for seeking materia melding</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Log interface adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Step-by-step adjustments in areas such as log transparency and partitioning</td>
<td bgcolor="#f6efe5"><span style="color: red;">* In final stage of cost estimation. High likelihood of release in 1.22a or later.</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Weapon DPS display</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of damage-per-second display to weapon information</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Materia interface adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to display of information such as melding requirements</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Display name adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of option to toggle display name by character type</td>
<td bgcolor="#f6efe5"><span style="color: red;">* In final stage of cost estimation. High likelihood of release in 1.22a or later.</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>The Lodestone</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">My Page</td>
<td bgcolor="#fffaf3">Improvement of My Page features</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<p>Patch 1.22 will see the threat of the Seventh Umbral Era grow ever more apparent. A new primal, Garuda, will descend to offer players the fight of their lives, while swarms of monsters will fall upon hamlets with a vengeance. You’ll also want to keep an eye on the developments between adventurers and entities like the Grand Companies and the Garlean Empire.</p>
<p>Hamlet defense, postponed from 1.21, appears in today’s list. Replenishing supplies in order to expand and fortify hamlets will form part of the content, which can be enjoyed not only by battle classes, but crafters and gatherers as well. We believe that it will be worth the wait!</p>
<p>As for the all-important release date for 1.22, we’re aiming to have it go live at the end of April, ahead of the holiday period in Japan known as Golden Week. The whole team is running full tilt to meet this objective.</p>
<p>Now, I’d like to make an extra mention regarding the job-exclusive weapons listed among the updates. As you can see, there’s a chance that it’ll take until patch 1.22a or later. We’re in the middle of finalizing cost estimation, and so dates are still up in the air. I’ll be sure to keep you in the know on our progress in coming letters.</p>
<p>And that’s about it for now. See you next time and/or on the forums! <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" /></p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxvi/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SBXIV 14: Roegadyn Sausage</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-14-roegadyn-sausage</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-14-roegadyn-sausage#comments</comments>
		<pubDate>Sun, 25 Mar 2012 00:23:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3090</guid>
		<description><![CDATA[Orophen is hosting this week and although news has been slow this week since Patch 1.21, we still find plenty to talk about. NEWS Culinary Creation Contest Can you cook? Can you pretend you can cook? Can you pretend you can cook with pretend ingredients from a fictional world? Then you&#8217;ve probably been waiting for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/sbxiv-ep14-banner.jpg" alt="" title="sbxiv-ep14-banner" width="620" height="320" class="aligncenter size-full wp-image-3093" /><br />
Orophen is hosting this week and although news has been slow this week since Patch 1.21, we still find plenty to talk about.</p>
<h2>NEWS</h2>
<p><a href="http://forum.square-enix.com/ffxiv/threads/40518">Culinary Creation Contest</a><br />
Can you cook? Can you pretend you can cook? Can you pretend you can cook with pretend ingredients from a fictional world? Then you&#8217;ve probably been waiting for this contest. The devs want you to send in a make-believe recipe for their contest and the prize is a virtual item. We don&#8217;t even know what&#8217;s real anymore. </p>
<h2>THIS WEEK IN LORE</h2>
<p><a href="http://lodestone.finalfantasyxiv.com/pl/company/maelstrom/index.html#news">Grand Companies of Eorzea Page Updated: Garleans in the Vale</a><br />
Beware the Goldbile and the Gold Lung. Still no sign of Goldfinger.</p>
<h2>RANDOM ROUNDTABLE</h2>
<p>A new segment we&#8217;re working on (name tentative) where we talk about the hot button topics going on in the FFXIV community. Feel free to write in and let us know what you think.</p>
<p><strong>The Problem with Paladin</strong><br />
There&#8217;s a discussion going on about the failings of PLD as a tank. Is it true? We take a look at the discussion in the forums and give our impressions on it.</p>
<p><strong>Powerleveling &#8211; Acceptable or Not?</strong><br />
Is powerleveling dragging the game down and making it into something undesirable? Or is it a helpful feature that should not be looked down on?</p>
<h2>DEV TRACKING</h2>
<p><strong>Information about Free Company primals in 2.0</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/38486?p=600369#post600369">http://forum.square-enix.com/ffxiv/threads/38486?p=600369#post600369</a></p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-14-roegadyn-sausage/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv014.mp3" length="58648996" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Orophen is hosting this week and although news has been slow this week since Patch 1.21, we still find plenty to talk about. - NEWS Culinary Creation Contest Can you cook? Can you pretend you can cook? Can you pretend you can cook with pretend ingre...</itunes:subtitle>
		<itunes:summary>Orophen is hosting this week and although news has been slow this week since Patch 1.21, we still find plenty to talk about.

NEWS
Culinary Creation Contest
Can you cook? Can you pretend you can cook? Can you pretend you can cook with pretend ingredients from a fictional world? Then you&#039;ve probably been waiting for this contest. The devs want you to send in a make-believe recipe for their contest and the prize is a virtual item. We don&#039;t even know what&#039;s real anymore. 

THIS WEEK IN LORE
Grand Companies of Eorzea Page Updated: Garleans in the Vale
Beware the Goldbile and the Gold Lung. Still no sign of Goldfinger.

RANDOM ROUNDTABLE
A new segment we&#039;re working on (name tentative) where we talk about the hot button topics going on in the FFXIV community. Feel free to write in and let us know what you think.

The Problem with Paladin
There&#039;s a discussion going on about the failings of PLD as a tank. Is it true? We take a look at the discussion in the forums and give our impressions on it.

Powerleveling - Acceptable or Not?
Is powerleveling dragging the game down and making it into something undesirable? Or is it a helpful feature that should not be looked down on?

DEV TRACKING
Information about Free Company primals in 2.0
http://forum.square-enix.com/ffxiv/threads/38486?p=600369#post600369</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:21:16</itunes:duration>
	</item>
		<item>
		<title>Notes and Upcoming Changes on SBXIV</title>
		<link>http://zantetsuken.net/news/site-news-news/notes-and-upcoming-changes-on-sbxiv</link>
		<comments>http://zantetsuken.net/news/site-news-news/notes-and-upcoming-changes-on-sbxiv#comments</comments>
		<pubDate>Sat, 24 Mar 2012 23:37:35 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3076</guid>
		<description><![CDATA[Sequence Break XIV started off as a fun project that myself, Orophen, Frei, and Rubicon wanted to do after three out of four of us had decided to create and work on zantetsuken.net. We enjoyed talking about FFXIV and a lot of other topics regarding Final Fantasy, MMOs, and geek culture in general, and initially [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3081" title="ffxiv-upcoming-changes-banner" src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-upcoming-changes-banner.jpg" alt="" width="620" height="320" /></p>
<p>Sequence Break XIV started off as a fun project that myself, Orophen, Frei, and Rubicon wanted to do after three out of four of us had decided to create and work on <a href="http://www.zantetsuken.net">zantetsuken.net</a>. We enjoyed talking about FFXIV and a lot of other topics regarding Final Fantasy, MMOs, and geek culture in general, and initially brought out the name Go Team Derp! as a nod back to our LS name in FFXI and our subsequent high jinx in that game. We&#8217;ve changed and added a few things here and there such as the name change to Sequence Break XIV to separate ourselves from our linkshell, watched as Rubicon went on hiatus, added Yelta to temp for us (and hopefully coerce her to stay longer), and even add the occasional Aetheryte Camp and the tentatively named Random Round Table Discussion.</p>
<p>However, one thing that will not change is the fact that we do this for fun. I know that I curse excessively and that comments have been made on different mediums about this. My response to these people is that I am sorry; not for cursing but for not putting up a clearer warning on the website that our show is <span style="text-decoration: underline; color: #ff0000;"><strong>EXPLICIT</strong></span>. If you download our episodes via iTunes, the warning is stated clearly that the show is explicit but not so much on the website or on the actual podcast. We may put a warning on the podcast itself to further clarify this, but the excessive cursing will not go away. In fact, when I read comments such as, &#8220;There is cursing every 5 seconds&#8221;, then it only makes me want to curse THAT much more to be spiteful. Crazy? Childish? Maybe I am, and maybe I do curse to curse for the sake of cursing. Honestly, in my head, I don&#8217;t see it that way, and see it more as, &#8220;I&#8217;m trying to put emphasis on how this affects me and will color it with the most colorful language I can think of when I am speaking.&#8221; Hence the spew of curse words.</p>
<p>You might be sitting there and thinking, &#8220;But, Calaera, you are so articulate when you write! Why can&#8217;t you be that way when you speak!?&#8221; I don&#8217;t know. The bottom line is:<strong> if you do not like the excessive cursing, the lewd remarks, or OUR ranting and raving on particular subjects: feel free to listen to another podcast. It is that simple.</strong> Some people hate the excessive cursing and that is fine. I&#8217;m ok with that. But to consistently bemoan the fact that there is excessive amounts of cursing or rejoice when there isn&#8217;t excessive cursing seems silly to me. After Easter, I may or may not curse as much as before: I am not making promises. If you don&#8217;t like that idea, feel free to stop listening. My feelings won&#8217;t be hurt, and neither will that of the other hosts if you do. There are currently three other <em>fantastic</em> podcasts on iTunes that are actively pumping out episodes, and even if you are a fan of us- give them a listen and a fair shot. Or if you feel like you want to contribute to the FFXIV podcast community (or the FFXIV community in general) and feel you can give up some free time to do so: I highly encourage people to create their own podcast. Grab a friend or two and sit down and work things out together to create something fun and entertaining that you feel you can be proud of. Creating a podcast, to me, isn&#8217;t about internet popularity. It is about having fun and being content with what you create.</p>
<p>Now for the changes:</p>
<p>1. We are in desperate need of a new opening/closing theme to not just fit the title but to also make sure that we don&#8217;t get into legal troubles down the line. If you can help us out or point to someone that can help us out, that would be great. One of the hosts is trying to work something out, but it wouldn&#8217;t hurt to have options.</p>
<p>2. We noticed a lot of talk about guest hosting and people wanting to guest host. This isn&#8217;t being ignored, but I am trying to figure out the best way to get this rolling.We may be able to have something going once we get a section squared away for the podcast itself. Stay tuned?</p>
<p>3. We have a new idea in the works to create supplemental episodes for episodes we wish to expand upon. They are not &#8220;full&#8221; episodes and will be very basic. It may have all the hosts, a few of the hosts, or maybe just a host. The idea is to be able to expand on what we weren&#8217;t able to flesh out on the full episode or go back and add things we weren&#8217;t able to touch on. They also won&#8217;t always be there even if you feel like it should be. The idea of the supplemental episodes is for any host of SBXIV to go out of their way to record outside our pre-set schedule date. We each have very busy lives and may not always get to creating a supplemental episode, but if we see the need for it and have the time to do it: you can be sure that we will create one and post it on twitter letting you know one is available.</p>
<p>4. Donations/Kickstarter for podcasting equipment. We don&#8217;t know if we&#8217;ll do it. We would like to, but we&#8217;ve kinda just held off on it. Good idea? Bad idea? Let us know.</p>
<p>And, I think that is it. I sincerely thank the people that left generous ratings and reviews on iTunes. You guys seriously rock, and it is a joy creating something out of fun and that becomes well received by the people tuning in. I also want to thank the other hosts: Frei for being more aware of the industry than the rest of us, having solid experience in a variety of MMOs that some of us have never touched with a yard stick, editing the podcast, and being the more calm and rational voice out of the sea of insanity. Rubicon for being intelligent, engaging, and daring to make light of a yelling argument between myself and Orophen. Orophen for putting HOURS of intense work on zantetsuken.net, creating the banners for our website, editing the podcast, being a dork, and trying to flesh out topics even though I am wanting to bounce all over the walls. Also, to Yelta, our intern host: for filling in the spot for Rubicon for the month of March, become willing to cast aside her shyness to speak to a host of crazy people and listeners, and for expanding on ideas that even I couldn&#8217;t fully realize myself until she said something (THE WOMAN CAN READ MINDS!!). And finally, because I can&#8217;t thank you guys enough, thank you to the listeners and fans of Sequence Break XIV. We never could have imagined more than 1 other listener tuning in, but we&#8217;re pleasantly surprised to find a treasure trove of more and really thought provoking people. We&#8217;ve exchanged emails with some, talked with some on the website, and in-game and you guys are a wonderful delight to be engaged with. Thank you!</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/news/site-news-news/notes-and-upcoming-changes-on-sbxiv/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>SBXIV 13: That&#8217;s a Marmot!</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-13-thats-a-marmot</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-13-thats-a-marmot#comments</comments>
		<pubDate>Sat, 17 Mar 2012 07:31:04 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[player poll]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3061</guid>
		<description><![CDATA[Calaera&#8217;s hosting this week, using her destructive powers for good instead of evil. The Big Story: FFXIV Player&#8217;s Poll the Third starts off the episode, and we take a look at the questions the devs gave us and try to get a handle on what we have to look forward to for 2.0. Other News: [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3063" title="sbxiv-ep13-banner" src="http://zantetsuken.net/wp-content/uploads/2012/03/sbxiv-ep13-banner.jpg" alt="" width="620" height="320" /></p>
<p>Calaera&#8217;s hosting this week, using her destructive powers for good instead of evil.</p>
<h2>The Big Story:</h2>
<p>FFXIV Player&#8217;s Poll the Third starts off the episode, and we take a look at the questions the devs gave us and try to get a handle on what we have to look forward to for 2.0.</p>
<h2>Other News:</h2>
<p>Update on 2.0 Client, Yoshida posts on the NA forums and causes a stampede, and this time FFXIV is doing it for the ladies.</p>
<h2>Dev Tracking</h2>
<blockquote><p><strong>How to Set Up the 5.1ch Audio Output (Windows 7 / Vista)</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/39903-Enjoy-FINAL-FANTASY-XIV-in-5.1ch-Surround-Sound%21?p=592494#post592494">http://forum.square-enix.com/ffxiv/threads/39903-Enjoy-FINAL-FANTASY-XIV-in-5.1ch-Surround-Sound%21?p=592494#post592494</a><br />
Gildrein, one of the community reps provides some tips in getting 5.1 surround setup on your computer.</p>
<p><strong>Changes to Gatherable Items</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/39024-patch1.21-Patch-1.21-Notes?p=580998&amp;viewfull=1#post580998">http://forum.square-enix.com/ffxiv/threads/39024-patch1.21-Patch-1.21-Notes?p=580998&amp;viewfull=1#post580998</a><br />
The devs noticed they forgot to post the updates to gathering and the patch notes for 1.21 have been updated to include these changes.</p>
<p><strong>Spellcasting and movement</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/32627-Moving-will-be-made-to-interrupt-spellcasting-at-a-point-in-time...?p=589940#post589940">http://forum.square-enix.com/ffxiv/threads/32627-Moving-will-be-made-to-interrupt-spellcasting-at-a-point-in-time&#8230;?p=589940#post589940</a><br />
Rukkirii provides us with a translated response from YoshiP regarding spellcasting and movements and the limitations of the current server. He talks about the reasoning behind the current issues with spellcasting with the lag as well as possibilities of allowing us to disable queues in 1.22. Monsters will also lose the ability to cast while moving except for specific ones that have this as a unique trait. YoshiP also suggests the use of Crowd Control abilities to keep the monster in check when doing combos which require specific facing. The issue will be corrected in 2.0.</p>
<p>Random note:<br />
Hints that YoshiP maybe a fighting game fan<br />
I’m sorry; I’ve always been a big fan of cancelling actions.^^;</p>
<p><strong>Trading Ifirit and Moogle Weapons for Grand Company Seals</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/39038-moogle-and-ifrit-weapons-not-to-be-traded-for-seals?p=589461#post589461">http://forum.square-enix.com/ffxiv/threads/39038-moogle-and-ifrit-weapons-not-to-be-traded-for-seals?p=589461#post589461</a><br />
The devs are looking into this. Might be useful for those weapons you don’t want to keep that they keeps throwing in your lap.</p>
<p><strong>Food Effects hover tool-tip</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/34445-Food-Effects?p=587312#post587312">http://forum.square-enix.com/ffxiv/threads/34445-Food-Effects?p=587312#post587312</a><br />
Devs are looking into having the icons across the top of the screen show the effects of food. Currently you can only see this by looking at the micro menu when scarfing down food.</p>
<p><strong>The world is crashing!</strong><br />
<a href="http://forum.square-enix.com/ffxiv/threads/39197-who-broke-the-lobby%21?p=587285#post587285">http://forum.square-enix.com/ffxiv/threads/39197-who-broke-the-lobby%21?p=587285#post587285</a><br />
Apparently there’s a memory bug in the new inn system and new features of 1.21 which are causing some worlds cities and instances to crash. This is being worked on as we speak.</p>
<p>A lobby server bug is causing problems with chat on some servers which causes for some unusual chat problems.</p></blockquote>
<p>Don&#8217;t forget to drop us a line at podcast@zantetsuken.net and <a href="http://twitter.com/sbxiv">follow us</a> on twitter! We also have <a href="https://plus.google.com/u/0/112370760052037535150">a new Google+ page</a>! Follow us there to keep up with FFXIV news, SBXIV episode updates, and more!</p>

]]></content:encoded>
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		<slash:comments>6</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv013.mp3" length="43435071" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,patch 1.21,player poll,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Calaera&#039;s hosting this week, using her destructive powers for good instead of evil. The Big Story: FFXIV Player&#039;s Poll the Third starts off the episode, and we take a look at the questions the devs gave us and try to get a handle on what we have to l...</itunes:subtitle>
		<itunes:summary>Calaera&#039;s hosting this week, using her destructive powers for good instead of evil.
The Big Story:
FFXIV Player&#039;s Poll the Third starts off the episode, and we take a look at the questions the devs gave us and try to get a handle on what we have to look forward to for 2.0.
Other News:
Update on 2.0 Client, Yoshida posts on the NA forums and causes a stampede, and this time FFXIV is doing it for the ladies.
Dev Tracking

How to Set Up the 5.1ch Audio Output (Windows 7 / Vista)
http://forum.square-enix.com/ffxiv/threads/39903-Enjoy-FINAL-FANTASY-XIV-in-5.1ch-Surround-Sound%21?p=592494#post592494
Gildrein, one of the community reps provides some tips in getting 5.1 surround setup on your computer.

Changes to Gatherable Items
http://forum.square-enix.com/ffxiv/threads/39024-patch1.21-Patch-1.21-Notes?p=580998&amp;viewfull=1#post580998
The devs noticed they forgot to post the updates to gathering and the patch notes for 1.21 have been updated to include these changes.

Spellcasting and movement
http://forum.square-enix.com/ffxiv/threads/32627-Moving-will-be-made-to-interrupt-spellcasting-at-a-point-in-time...?p=589940#post589940
Rukkirii provides us with a translated response from YoshiP regarding spellcasting and movements and the limitations of the current server. He talks about the reasoning behind the current issues with spellcasting with the lag as well as possibilities of allowing us to disable queues in 1.22. Monsters will also lose the ability to cast while moving except for specific ones that have this as a unique trait. YoshiP also suggests the use of Crowd Control abilities to keep the monster in check when doing combos which require specific facing. The issue will be corrected in 2.0.

Random note:
Hints that YoshiP maybe a fighting game fan
I’m sorry; I’ve always been a big fan of cancelling actions.^^;

Trading Ifirit and Moogle Weapons for Grand Company Seals
http://forum.square-enix.com/ffxiv/threads/39038-moogle-and-ifrit-weapons-not-to-be-traded-for-seals?p=589461#post589461
The devs are looking into this. Might be useful for those weapons you don’t want to keep that they keeps throwing in your lap.

Food Effects hover tool-tip
http://forum.square-enix.com/ffxiv/threads/34445-Food-Effects?p=587312#post587312
Devs are looking into having the icons across the top of the screen show the effects of food. Currently you can only see this by looking at the micro menu when scarfing down food.

The world is crashing!
http://forum.square-enix.com/ffxiv/threads/39197-who-broke-the-lobby%21?p=587285#post587285
Apparently there’s a memory bug in the new inn system and new features of 1.21 which are causing some worlds cities and instances to crash. This is being worked on as we speak.

A lobby server bug is causing problems with chat on some servers which causes for some unusual chat problems.

Don&#039;t forget to drop us a line at podcast@zantetsuken.net and follow us on twitter! We also have a new Google+ page! Follow us there to keep up with FFXIV news, SBXIV episode updates, and more!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:00:14</itunes:duration>
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		<item>
		<title>Third Player Poll Released for FFXIV</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/third-player-poll-released-for-ffxiv</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/third-player-poll-released-for-ffxiv#comments</comments>
		<pubDate>Mon, 12 Mar 2012 17:12:27 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[lodestone]]></category>
		<category><![CDATA[player poll]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3032</guid>
		<description><![CDATA[A new player poll has been released by the devs of Final Fantasy XIV, the third in a series designed to obtain feedback towards the improvement of the game. This time the questions seem to focus mostly around improvement to game systems and features and customizations to player characters. One of the more interesting questions [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-player-poll-banner.jpg" alt="" title="ffxiv-player-poll-banner" width="620" height="320" class="aligncenter size-full wp-image-3047" /></p>
<p><a href="https://secure.square-enix.com/enqt/e/FF14NPLAYERENQ03/html">A new player poll</a> has been released by the devs of Final Fantasy XIV, the third in a series designed to obtain feedback towards the improvement of the game. This time the questions seem to focus mostly around improvement to game systems and features and customizations to player characters. One of the more interesting questions asked, &#8220;What type of race or clan would you most like to see added in the future?&#8221; The possible answers to this ranged from mixed raves like Elezen-Hyur or Mi’qote-Lalafell, a race similar to Viera from past Final Fantasy games, more clans for existing races, and even reptilian or beast-like beastmen races. It&#8217;s not fully expected that all of these choices will make it into the game, but just the fact these choices were available shows to effort the devs are putting into creating a diverse cast of characters for players to choose from.<span id="more-3032"></span></p>
<p>There was also the choice to have mixed races, never mind the implications of any Lalafell hybrids. That path seems like it have the most potential for creating more diversity among player-controlled characters. Having more clans would also open things up for more customizations. Alternatively, the choice for beastmen or demi-human races could also add an exotic appeal. It would be great if all these choices were available in the future, although that seems unlikely given the amount of work that would take.</p>
<p>The subject of additional classes and jobs was also brought up in the poll, with players being asked what type of class or job they&#8217;d like to see included in the game. Examples given were a thief or assassin-like class, pet jobs like summoner and puppetmaster, dark knight, red mage, or an original combo.</p>
<p>Other questions dealt with expectations for 2.0, and whether or not Disciples of the Land and Disciples of the Hand classes need more adjustments to their playability and related content. Not all results from the poll will make it into the game, but this feedback will have an effect on what will be implemented going forward, so taking the time to go to the <a href="https://secure.square-enix.com/enqt/e/FF14NPLAYERENQ03/html">fill out the survey</a> will definitely go towards creating a better game.</p>
<p><span style="color:#993300;font-size:16px;">The poll is scheduled to conclude at 1:00 a.m. on Monday, March 26, 2012 (PDT).</span></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>SBXIV 12: Patch 1.21 Has Glowing Laser Eyes</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-12-patch-1-21-has-glowing-laser-eyes</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-12-patch-1-21-has-glowing-laser-eyes#comments</comments>
		<pubDate>Sat, 10 Mar 2012 20:45:19 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3020</guid>
		<description><![CDATA[The Big Story Patch 1.21 arrived on Thursday and although we hadn&#8217;t had the chance to explore it fully, we thought we&#8217;d give our take on what&#8217;s so great about it. Or do we?! You&#8217;ll be sure to hear our first impressions in this episode, and next episode we&#8217;ll let you know what we think [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3025" title="sbxiv-ep12-banner" src="http://zantetsuken.net/wp-content/uploads/2012/03/sbxiv-ep12-banner.jpg" alt="" width="620" height="320" /></p>
<h2>The Big Story</h2>
<p>Patch 1.21 arrived on Thursday and although we hadn&#8217;t had the chance to explore it fully, we thought we&#8217;d give our take on what&#8217;s so great about it. <em>Or do we?!</em> You&#8217;ll be sure to hear our first impressions in this episode, and next episode we&#8217;ll let you know what we think after we&#8217;ve had some time to play around with it a bit.</p>
<h2>Other News</h2>
<p>We take a look at the Preview video showing off the Cutter&#8217;s Cry instanced dungeon and Yoshida tells MMORPG.com about the future of FFXIV.</p>
<h2>Mailbag</h2>
<p>Mailbag? You mean we actually have fans? Fans that email us? Well we have at least one. We give it a good read and a good answer.</p>
<p>You can email us too if you like. Just send us a question or comment at podcast@zantetsuken.net. Also if you subscribe to us on iTunes, leave us a review! We&#8217;d appreciate it a lot and it helps out the show a great deal!</p>

]]></content:encoded>
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		<slash:comments>9</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv012.mp3" length="51489956" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,jobs,patch 1.21,sequence break xiv</itunes:keywords>
	<itunes:subtitle>The Big Story Patch 1.21 arrived on Thursday and although we hadn&#039;t had the chance to explore it fully, we thought we&#039;d give our take on what&#039;s so great about it. Or do we?! You&#039;ll be sure to hear our first impressions in this episode,</itunes:subtitle>
		<itunes:summary>The Big Story
Patch 1.21 arrived on Thursday and although we hadn&#039;t had the chance to explore it fully, we thought we&#039;d give our take on what&#039;s so great about it. Or do we?! You&#039;ll be sure to hear our first impressions in this episode, and next episode we&#039;ll let you know what we think after we&#039;ve had some time to play around with it a bit.
Other News
We take a look at the Preview video showing off the Cutter&#039;s Cry instanced dungeon and Yoshida tells MMORPG.com about the future of FFXIV.
Mailbag
Mailbag? You mean we actually have fans? Fans that email us? Well we have at least one. We give it a good read and a good answer.

You can email us too if you like. Just send us a question or comment at podcast@zantetsuken.net. Also if you subscribe to us on iTunes, leave us a review! We&#039;d appreciate it a lot and it helps out the show a great deal!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:11:25</itunes:duration>
	</item>
		<item>
		<title>Producer/Director Yoshida Talks About The Future of FFXIV</title>
		<link>http://zantetsuken.net/articles/producerdirector-yoshida-talks-about-the-future-of-ffxiv</link>
		<comments>http://zantetsuken.net/articles/producerdirector-yoshida-talks-about-the-future-of-ffxiv#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:38:18 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=3005</guid>
		<description><![CDATA[With the release of Patch 1.21, many players are getting a better idea of just where Director/Producer Naoki Yoshida&#8217;s head is at in terms of how he expects players to conduct their battlin&#8217; urges. The new Job System has been put in place, the Armoury System has been adjusted, and most aspects of the battle [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-future-banner.jpg" alt="" title="ffxiv-future-banner" width="620" height="320" class="aligncenter size-full wp-image-3010" /></p>
<p>With the release of Patch 1.21, many players are getting a better idea of just where Director/Producer Naoki Yoshida&#8217;s head is at in terms of how he expects players to conduct their battlin&#8217; urges. The new Job System has been put in place, the Armoury System has been adjusted, and most aspects of the battle system have been completely reformed. So now what? What should be on most player&#8217;s minds is where exactly do the devs plan to take the game up until the appearance of 2.0 later this year? Will we finally see an explosion of content with which to test our newly acquired battling prowess?</p>
<p><a href="http://www.mmorpg.com/">MMORPG.com</a>, a popular MMO news and review site, recently sat down with Yoshida to have a talk about the future of FFXIV, and it&#8217;s more or less what we&#8217;re expecting to hear. &#8220;I consider patch 1.21 to be the final step in our plan to rework the current version of FFXIV that we’ve been working on over the past year,&#8221; Yoshida says in the interview. &#8220;We revamped the battle system and user interface within the limitations of the current server structure and UI specifications and I can definitely say that we have gone over everything within our original scope. Of course, that doesn’t mean we’re satisfied with where we are, which is why we are working on the 2.0 re-launch in the first place. We plan on continuing to put forth our utmost effort as we move forward.&#8221;<span id="more-3005"></span></p>
<p>It&#8217;s nice to hear that they&#8217;ve reached their goals and are dedicated to the development of what we&#8217;ve come to know as 2.0. But on more than one occasion, Yoshida has commented on the desire to provide the players with a great gaming experience up until the release of 2.0. With the appearance of two new raids and the storyline quests associated with the release of the job system, one could say that we&#8217;re at an okay start. But it will still take quite a bit more to keep players appeased until later this year. For one, FFXIV is still a sparsely populated world with very little liveliness for players to immerse themselves into. It&#8217;s more than likely that this will change with the release of 2.0, but what about in the meantime? Is there anything for current players to look forward to?</p>
<p>Both MMORPG.com and Yoshida describe this concept as &#8220;fluff&#8221;, and when asked about this, Yoshida stated quite plainly that the current focus is on &#8220;continuously providing content that allow players to feel like they are actually experiencing life in the game world.” This is great news for now. And we can expect more great things in the future in terms of immersion and connecting more with the game world. One thing that Yoshida seemed to be particularly enthusiastic about is player housing. His plans include the giving players the ability to customize the exterior, interior and garden area of their residences. Gardens and chocobo stables are also in the works for player housing. Even creating airships and boats <em>inside your house</em> is a featured planned for the future. This type of feature is key in helping a player stay more attached to the game world. Yoshida goes on to say that &#8220;&#8230;the housing system in FFXIV will be updated with each patch and will develop to serve as important &#8216;lifestyle-related end-game content&#8217;.”</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-future-02.jpg" alt="" title="ffxiv-future-02" width="620" height="320" class="aligncenter size-full wp-image-3016" /></p>
<p>The fact that there are plans for end-game related fluff is great news. Keeping end-gamers busy and happy is an important focal point to a successful MMO. And an involved player housing system that caters to end-gamers seems like a great way to begin that sort of initiative. But we&#8217;re still lacking that crucial element for players to sink their teeth into now up until 2.0. So it&#8217;s a good thing that this isn&#8217;t the only thing that Yoshida has up his sleeve. Hamlet Defense is also a feature that&#8217;s on its way. It was slated to be here with Patch 1.21 but will be delayed until 1.22 due to quality control of some sort. Not that we&#8217;re rushing you, Yoshida.</p>
<p>According to Yoshida, &#8220;Hamlet Defense contains elements that allow the entire world to engage in. While it’s certainly possible to make the content work for individual linkshells, it may be necessary to work together with the entire world in order to take on stronger enemies and obtain even greater rewards.&#8221; This includes the efforts of crafters and gatherers as well, which is a solid play for Yoshida to make. The dynamic between the crafter/gatherers and the other battle classes will be one of resupplying and defending. You can take a good guess as to which classes will be doing what. But it&#8217;s a great idea to make this upcoming content as inclusive as possible in order to allow players to participate in a multitude of ways. This makes it less likely to get dull any time soon at the very least. We&#8217;re still looking forward to an expansion of the Sevent Umbral Era storyline of course, and we won&#8217;t let Yoshida get away with not providing us with plenty of content up until 2.0&#8242;s release.</p>
<p>But if you didn&#8217;t have a reason to root for Yoshida yet, the content he has in the works is a good start. If you can&#8217;t get behind him, you can at least acknowledge his entusiasm for what he&#8217;s doing. &#8220;I still feel like there is much more to be done,&#8221; he says at the end of the interview. &#8220;Letters, delivery boxes, housing and PvP are all still missing. There is no guild system beyond linkshells either. Once these issues have been addressed, I feel like it will be time for us to go on the offensive. I will continue to set my goals high and do my best to reach them!&#8221;</p>
<p>You can read the interview in it&#8217;s entirety at <a href="http://www.mmorpg.com/gamelist.cfm/game/446/feature/6161/The-Future-of-FFXIV-Interview.html">MMORPG.com</a>.</p>
]]></content:encoded>
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		<title>This Time, FFXIV Is Doing It For The Ladies</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/this-time-ffxiv-is-doing-it-for-the-ladies</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/this-time-ffxiv-is-doing-it-for-the-ladies#comments</comments>
		<pubDate>Fri, 09 Mar 2012 15:17:11 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[little ladies day]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2978</guid>
		<description><![CDATA[In a recent interview with Mmorpg.com, Producer/Director Yoshida admitted that until now, FFXIV has been lacking when it comes to content, focusing mostly on revamping the battle aspects of the game. &#8220;However,&#8221; Yoshida says, &#8220;now that we have completed our fundamental revamp for the battle system, we are now focused on continuously providing content that [...]]]></description>
			<content:encoded><![CDATA[<p>In a recent <a href="http://www.mmorpg.com/gamelist.cfm/game/446/feature/6161/The-Future-of-FFXIV-Interview.html">interview with Mmorpg.com</a>, Producer/Director Yoshida admitted that until now, FFXIV has been lacking when it comes to content, focusing mostly on revamping the battle aspects of the game. &#8220;However,&#8221; Yoshida says, &#8220;now that we have completed our fundamental revamp for the battle system, we are now focused on continuously providing content that allow players to feel like they are actually experiencing life in the game world.&#8221; It looks like the dev team is well on track with that with the release of new event called Little Ladies Day.<span id="more-2978"></span></p>
<p>This new event seems to be partly based on a popular holiday in Japan, South Korea, China, and Taiwan called White Day. In these countries, Valentine&#8217;s Day is the day where girls give chocolates to guys. When March 14 rolls around, White Day is a chance for guys to return the favor with gifts that aren&#8217;t necessarily just chocolate. Jewelry, lingerie, and other such gifts are seen as traditional things also. Where does Little Ladies Day fall into this? Rather than have anything specifically to do with Valentine&#8217;s Day, Little Ladies Day just seems to be an excuse for girls to get their grubby hands on presents from their family.</p>
<p>There&#8217;s a nice little backstory as to the origin of Little Ladies Day associated with this event, and you can read about it below. You can also find out all the particulars and details if you&#8217;d like to participate.</p>
<hr style="width:100%; margin-bottom:15px;" />
<h1>Little Ladies’ Day — Out On the Town (03/09/2012)</h1>
<p>Never blinking and all-seeing, <em>The Mythril Eye</em> misses naught that transpires within the lustrous domain of coin. Today our staff writers have put together a special report on Little Ladies’ Day, the beloved festival that originated right here in Ul&#8217;dah.</p>
<h2>Peach blossom earrings all the rage?</h2>
<p>As the Garlean menace casts its shadow over the land, our captains of commerce do not stand idle. They are responding to chaotic times by establishing new trade routes, investing in grains, and stockpiling mlitary supplies.</p>
<p>And even as their parents chase down business opportunities, the young merchant daughters of Ul&#8217;dah are chasing the latest fashion trends. But do not call them foolish or flighty! Nay, for the young girls&#8217; spending is the fuel that feeds the fires of commerce.</p>
<p>In this season when the peach blossoms bloom, we are reminded of Princess Edyva of the Thorne dynasty, whose famous tale became the origin of our Little Ladies’ Day festival. Our thoughts also turn to the plight of parents, who each year must cast about for a suitable gift to present to their young darlings.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-ladies-day-01.jpg" alt="" title="ffxiv-ladies-day-01" width="427" height="718" class="aligncenter size-full wp-image-2982" /></p>
<p>So, let us do some casting of our own and find out what young girls are hankering for this season. To guide us through this dynamic market, we turned to Lady Yuyune, proprietor of Eshtaime&#8217;s Lapidaries and expert on the fashion trends of society at large.</p>
<p>&#8220;Well, young women are really into refined and elegant ear-wear. For a while it was all about big, brilliant, look-at-me gemstones, but that is so last month. Today, the better sorts of girls are buying up enamel and crystal wrought into leaves and flowers and little animals and the like. Very classy, very cute.&#8221;</p>
<p>As this reporter was leaving, Lady Yuyune produced an attractive pair of earrings with a peach blossom motif that she promised would be a can&#8217;t-miss Little Ladies’ Day gift. They were, she told us, part of a brand new collection made exclusively at Eshtaime&#8217;s Lapidaries. It was not altogether clear whether she was offering them as an example of the latest trends or just trying to close another sale. Whatever the case may have been, it is safe to say that like Sunsilk Tapestries, Lady Yuyune&#8217;s shop is setting the trends, not following them. A bauble from Eshtaime&#8217;s Lapidaries would be a smart investment for parents looking for an &#8220;affection safe haven.&#8221; We rate their gifts a <em>buy</em>.</p>
<h2>Event Dates</h2>
<p>The festival will run from approximately 1:00 a.m. on Tuesday, March 13 to 6:59 a.m. on Monday, March 26 PDT.</p>
<h2>How to Participate</h2>
<p>During the festival, you might spot Little Ladies of the Town at these locations. Do stop by and pay them a compliment or two.</p>
<h2><strong>Little Lady Locations</strong></h2>
<div style="width:310px;float:left;">
<h2 style="margin-bottom:0;">Limsa Lominsa Upper Decks</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-ladies-day-02.jpg" alt="" title="ffxiv-ladies-day-02" class="size-full" />
</div>
<div style="width:310px;float:left;">
<h2 style="margin-bottom:0;">Gridania</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-ladies-day-03.jpg" alt="" title="ffxiv-ladies-day-03" class="size-full" />
</div>
<div>
<h2 style="margin-bottom:0;">Ul’dah Merchant Strip</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-ladies-day-04.jpg" alt="" title="ffxiv-ladies-day-04" class="size-full" />
</div>
<hr style="width:100%; margin-bottom:15px;" />
<h2><strong>The Legend of the Lost Lady</strong></h2>
<p>Three centuries past, the city-state of Ul&#8217;dah was ruled by an iron-fisted sultan by the name of Baldric Thorne—a man feared across the region for his quick temper and his even swifter justice. Perhaps as punishment for his compassionless ways, the Twelve saw fit to bless the sultan with but a single daughter, Edvya, whom the sultan loved more than the sun and the moons. And it was this love that drove Baldric to take measures that would ensure no harm ever befell the princess—including her confinement to the royal palace and the assignment of a retinue of over fifty handmaidens and seneschals.</p>
<p>As the princess grew older, however, a longing to explore the unknown land that lay beyond the palace walls tugged at her soul, until one day, in a devilish display of wit, she switched clothes with a miller girl come to the palace with her mother to deliver flour to the kitchens. Once Edvya had exchanged her beautiful gown and tiara for the soiled rags of a commoner, it proved little trouble to pass unnoticed through her legion of servants and slip out into the city for a day of wicked fun.</p>
<p>It did not take long for the palace to realize something was afoot, and upon discovering that his only daughter was missing, the sultan, overcome with rage, immediately ordered the sultanate&#8217;s entire standing army to scour the city until they had found the princess. As for the royal impostor, thinking that Edvya may have been kidnapped by the girl&#8217;s mother, the sultan ordered the miller&#8217;s house torn apart, her family arrested, tortured, and thrown in the royal oubliette.</p>
<p>As luck would have it, the princess had not wandered far from the palace, and was discovered in a nearby market by her father&#8217;s men. Once back in the safety of the palace, Edvya revealed the whole ruse to her father, explaining that she had conjured it on her own, and begged that he show mercy to the miller&#8217;s family.</p>
<p>Upon realizing that the atrocities committed to the miller girl and her family were without warrant, he had the family released from the oubliette and summoned to the royal audience chamber. Here, not only did he personally apologize to the family and order the royal architects to design and build them a new home, but, in a move most unexpected, Baldric himself offered to serve as the daughter&#8217;s seneschal for a full day, saying that no young woman, regardless of her standing, should be denied the respect due all citizens of the sultanate; that all girls, common or noble, are &#8216;ladies&#8217; in their own right.</p>
<p>Rumors of this unforeseen display of humility were quick to spread through Ul&#8217;dah and ultimately proved to be extremely well-received amongst the smallfolk, who, until then, had perceived their leader as little more than a heartless despot. So well-received were they, in fact, that the sultan declared one day from each solar year on which he would select, via lots, a common girl from the city and serve as her personal seneschal, as he had done with the miller&#8217;s daughter.</p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c5185055741c2b876d3432965327a1ee155d9c24">The Lodestone</a></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.21 Notes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-21-notes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-21-notes#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:36:38 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2903</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items So here we are, finally on the eve of Patch 1.21. There certainly is a lot here to look through. Maintenance is still going [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2960" title="ffxiv-patch-121-notes-banner" src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-patch-121-notes-banner.jpg" alt="" width="620" height="320" /></p>
<div id="patchmenu">
<ul style="width: 230px; float: left; margin-left: 40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float: left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<p>So here we are, finally on the eve of Patch 1.21. There certainly is a lot here to look through. Maintenance is still going on as we speak, and the patch won&#8217;t be live until 5:00pm PST this evening. Until then, there&#8217;s expected to be a lot of speculation about what this all means. What do you guys think? Think this will be the patch you&#8217;ve been waiting for? Leave us a comment and let us know!</p>
<h2>Known Issues</h2>
<ul>
<li>An issue wherein the background music may not play properly in case you skip the replay of the cutscene in the inn.</li>
<li>An issue wherein the monster’s accuracy will increase in case the Blinding Potion is used against them.</li>
<li>An issue wherein the effect of Shell and Shell II that monster has casted on themselves will not initiate.</li>
<li>An issue wherein once the job-specific equipments are discarded during the job quest, players can no longer obtain them even if they check the treasure chest once more.</li>
<li>An issue wherein Teleport will take some time to initiate in case the character is in Aurum Vale and also affected with certain status.</li>
<li>An issue wherein the search function will not work properly in case the player runs a search with /search text command and inputs the search subject, such as “Gladiator”, by typing it manually instead of using the Auto-translation Dictionary.</li>
<li>An issue wherein, when the player leaves from the instanced while the items are listed on the Loot List, they will continue to be displayed in the Loot List even though they have been discarded.<br />
<span style="color: red;">* By logging back in to the game, the issue will be addressed.</span></li>
<li>An issue wherein the logs will not display properly in case the player casts Holy or Flare while enemies are not in the range.</li>
<li>An issue wherein the help message of Dread Spike differs with the actual effect.</li>
<li>The help text for the marauder ability Rampage is incorrect. The correct help text is as follows:<br />
Increases your attack speed and defense for each physical attack against you, and restores HP for each critical hit you land. Effect fades over time and ends upon reuse. Cannot be used simultaneously with Berserk.</li>
</ul>
]]></content:encoded>
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		<title>Final Fantasy XIV Patch 1.21 Notes &#8211; Event Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:27:54 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2839</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items [dev1060] Seven new multi-quest storylines have been added, each pertaining to the acquisition of a unique job. Conditions for starting these storylines are listed [...]]]></description>
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<ul style="width:230px; float:left; margin-left:40px;">
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<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
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<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
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</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>[dev1060] Seven new multi-quest storylines have been added, each pertaining to the acquisition of a unique job. Conditions for starting these storylines are listed in the following chart. For more information on jobs, see the Combat section located further below in the patch notes.
<p><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_0.png" class="aligncenter" alt="" data-is-apng="no" /></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Job</td>
<td bgcolor="#f5cca2" width="24%">Quest</td>
<td bgcolor="#f5cca2" width="15%">NPC</td>
<td bgcolor="#f5cca2" width="27%">Location</td>
<td bgcolor="#f5cca2" width="22%">Conditions</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Paladin</td>
<td bgcolor="#f6efe5">Paladin&#8217;s Pledge</td>
<td bgcolor="#f6efe5">Lulutsu</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip<br />
Gladiators’ Guild (5,5)</td>
<td align="center" bgcolor="#f6efe5">Gladiator, Level 30 &amp;<br />
Conjurer, Level 15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Monk</td>
<td bgcolor="#fffaf3">Brother from Another Mother</td>
<td bgcolor="#fffaf3">Gagaruna</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip<br />
Gladiators’ Guild (5,4)</td>
<td align="center" bgcolor="#fffaf3">Pugilist, Level 30 &amp;<br />
Lancer, Level 15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Warrior</td>
<td bgcolor="#f6efe5">Pride and Duty (Will Take You from the Mountain)</td>
<td bgcolor="#f6efe5">Neale</td>
<td bgcolor="#f6efe5">Limsa Lominsa Lower Decks<br />
Marauders’ Guild (4,7)</td>
<td align="center" bgcolor="#f6efe5">Marauder, Level 30 &amp;<br />
Gladiator, Level 15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Dragoon</td>
<td bgcolor="#fffaf3">Eye of the Dragon</td>
<td bgcolor="#fffaf3">Haurtefert</td>
<td bgcolor="#fffaf3">Gridania<br />
Lancers’ Guild (8,2)</td>
<td align="center" bgcolor="#fffaf3">Lancer, Level 30 &amp;<br />
Pugilist, Level 15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Bard</td>
<td bgcolor="#f6efe5">A Song of Bards and Bowmen</td>
<td bgcolor="#f6efe5">Georjeaux</td>
<td bgcolor="#f6efe5">Gridania<br />
Archers’ Guild (8,5)</td>
<td align="center" bgcolor="#f6efe5">Archer Level 30 &amp;<br />
Conjurer, Level 15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">White Mage</td>
<td bgcolor="#fffaf3">Seeds of Initiative</td>
<td bgcolor="#fffaf3">Soileine</td>
<td bgcolor="#fffaf3">Gridania<br />
Conjurers’ Guild (2,1)</td>
<td align="center" bgcolor="#fffaf3">Conjurer, Level 30 &amp;<br />
Gladiator, Level 15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Black Mage</td>
<td bgcolor="#f6efe5">Hearing Voices</td>
<td bgcolor="#f6efe5">Yayake</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip<br />
Thaumaturges’ Guild (4,5)</td>
<td align="center" bgcolor="#f6efe5">Thaumaturge, Level 30 &amp;<br />
Pugilist, Level 15</td>
</tr>
</tbody>
</table>
<p>Currently, each storyline consists of six individual quests. These quests must be completed in order, and will require players to meet certain conditions before they are made available.<br />
<span style="color: red;">* Experience point rewards for job quest completion will be added to the corresponding job’s base class.<br />
* Job quests cannot be abandoned.<br />
* The first quest in each storyline must be completed using the first class listed in the conditions. The remaining quests must all be completed using the corresponding job.</span></p>
<p>The following is a list of all the quests in each storyline:</p>
<h2>≪Paladin≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Honor Lost</td>
<td bgcolor="#f6efe5">Jenlyns</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Hustings Strip (6,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Power Struggles</td>
<td bgcolor="#fffaf3">Jenlyns</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Hustings Strip (6,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Poisoned Hearts</td>
<td bgcolor="#f6efe5">Jenlyns</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Hustings Strip (6,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Parley on High Ground</td>
<td bgcolor="#fffaf3">Jenlyns</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Hustings Strip (6,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Keeping the Oath</td>
<td bgcolor="#f6efe5">Jenlyns</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Hustings Strip (6,5)</td>
</tr>
</tbody>
</table>
<h2>≪Monk≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%&quot;">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Insulted Intelligence</td>
<td bgcolor="#f6efe5">Erik</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (7,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Pursuit of Power</td>
<td bgcolor="#fffaf3">Erik</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (7,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Good Vibrations</td>
<td bgcolor="#f6efe5">Erik</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (7,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Five Easy Pieces</td>
<td bgcolor="#fffaf3">Widargelt</td>
<td bgcolor="#fffaf3">Eastern Thanalan (38,31)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Return of the King&#8230;of Ruin</td>
<td bgcolor="#f6efe5">Erik</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (7,3)</td>
</tr>
</tbody>
</table>
<h2>≪Warrior≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Embracing the Beast</td>
<td bgcolor="#f6efe5">Curious Gorge</td>
<td bgcolor="#f6efe5">Western Thanalan (15,33)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Curious Gorge Goes to the Bazaar</td>
<td bgcolor="#fffaf3">Curious Gorge</td>
<td bgcolor="#fffaf3">Western Thanalan (15,33)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Looking the Part</td>
<td bgcolor="#f6efe5">Curious Gorge</td>
<td bgcolor="#f6efe5">Western Thanalan (15,33)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Proof is in the Pudding</td>
<td bgcolor="#fffaf3">Curious Gorge</td>
<td bgcolor="#fffaf3">Western Thanalan (15,33)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">How to Quit You</td>
<td bgcolor="#f6efe5">Curious Gorge</td>
<td bgcolor="#f6efe5">Western Thanalan (15,33)</td>
</tr>
</tbody>
</table>
<h2>≪Dragoon≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lance of Fury</td>
<td bgcolor="#f6efe5">Alberic</td>
<td bgcolor="#f6efe5">Coerthas Central Highlands (35,18)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Unfading Scars</td>
<td bgcolor="#fffaf3">Alberic</td>
<td bgcolor="#fffaf3">Coerthas Central Highlands (35,18)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Double Dragoon</td>
<td bgcolor="#f6efe5">Alberic</td>
<td bgcolor="#f6efe5">Coerthas Central Highlands (35,18)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fatal Seduction</td>
<td bgcolor="#fffaf3">Alberic</td>
<td bgcolor="#fffaf3">Coerthas Central Highlands (35,18)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Into the Dragon&#8217;s Maw</td>
<td bgcolor="#f6efe5">Alberic</td>
<td bgcolor="#f6efe5">Coerthas Central Highlands (35,18)</td>
</tr>
</tbody>
</table>
<h2>≪Bard≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Archer&#8217;s Anthem</td>
<td bgcolor="#f6efe5">Jehantel</td>
<td bgcolor="#f6efe5">South Shroud (38,48)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bard&#8217;s-Eye View</td>
<td bgcolor="#fffaf3">Jehantel</td>
<td bgcolor="#fffaf3">South Shroud (38,48)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Doing It the Bard Way</td>
<td bgcolor="#f6efe5">Jehantel</td>
<td bgcolor="#f6efe5">South Shroud (38,48)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pieces of the Past</td>
<td bgcolor="#fffaf3">Jehantel</td>
<td bgcolor="#fffaf3">South Shroud (38,48)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Requiem for the Fallen</td>
<td bgcolor="#f6efe5">Jehantel</td>
<td bgcolor="#f6efe5">South Shroud (38,48)</td>
</tr>
</tbody>
</table>
<h2>≪White Mage≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">When Sheep Attack</td>
<td bgcolor="#f6efe5">Raya-O-Senna</td>
<td bgcolor="#f6efe5">North Shroud (15,22)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lost in Rage</td>
<td bgcolor="#fffaf3">Raya-O-Senna</td>
<td bgcolor="#fffaf3">North Shroud (15,22)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Wheel of Disaster</td>
<td bgcolor="#f6efe5">Raya-O-Senna</td>
<td bgcolor="#f6efe5">North Shroud (15,22)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">In Search of Succor</td>
<td bgcolor="#fffaf3">Raya-O-Senna</td>
<td bgcolor="#fffaf3">North Shroud (15,22)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Chorus of Cataclysm</td>
<td bgcolor="#f6efe5">Raya-O-Senna</td>
<td bgcolor="#f6efe5">North Shroud (15,22)</td>
</tr>
</tbody>
</table>
<h2>≪Black Mage≫</h2>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest</td>
<td bgcolor="#f5cca2" width="25%">NPC</td>
<td bgcolor="#f5cca2" width="40%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">A Time to Kill</td>
<td bgcolor="#f6efe5">Lalai</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (7,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">International Relations</td>
<td bgcolor="#fffaf3">Lalai</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (7,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Voidgate Breathes Gloomy</td>
<td bgcolor="#f6efe5">Dozol Meloc</td>
<td bgcolor="#f6efe5">Western Thanalan (11,28)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gearing Up</td>
<td bgcolor="#fffaf3">269th Order<br />
Mendicant Da Za</td>
<td bgcolor="#fffaf3">Western Thanalan (11,28)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Always Bet on Black</td>
<td bgcolor="#f6efe5">269th Order<br />
Mendicant Da Za</td>
<td bgcolor="#f6efe5">Western Thanalan (11,28)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1001][dev1002] The following sidequests have been added:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Quest Title</td>
<td bgcolor="#f5cca2" width="20%">NPC</td>
<td bgcolor="#f5cca2" width="45%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">What Glitters Always Isn&#8217;t Gold</td>
<td bgcolor="#f6efe5">Leleyo</td>
<td bgcolor="#f6efe5">Coerthas Central Highlands (36,25)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">A Light in the Dark</td>
<td bgcolor="#fffaf3">Sibold</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (5,4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Ink Thief</td>
<td bgcolor="#f6efe5">Mytesyn</td>
<td bgcolor="#f6efe5">Limsa Lominsa Upper Decks (7,4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Waste Not Want Not</td>
<td bgcolor="#fffaf3">V&#8217;korolon</td>
<td bgcolor="#fffaf3">Gridania (6,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ring of Deceit</td>
<td bgcolor="#f6efe5">Otopa Pottopa</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (6,4)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1212] The following instanced raids have been added:<br />
<img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_27.png" class="aligncenter" alt="" data-is-apng="no" /></p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="26%"></td>
<td bgcolor="#f5cca2" width="37%">The Aurum Vale</td>
<td bgcolor="#f5cca2" width="37%">Cutter’s Cry</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Class/Level</td>
<td bgcolor="#f6efe5">Disciples of War or Magic<br />
Lv. 45 and Above</td>
<td bgcolor="#f6efe5">Disciples of War or Magic<br />
Lv. 45 and Above</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Party Size</td>
<td bgcolor="#fffaf3">Full Parties of 8</td>
<td bgcolor="#fffaf3">Full Parties of 8</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Time Limit</td>
<td bgcolor="#f6efe5">60 Minutes</td>
<td bgcolor="#f6efe5">60 Minutes</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Wait for Reentry<br />
(after clearing)</td>
<td bgcolor="#fffaf3">15 Minutes</td>
<td bgcolor="#fffaf3">15 Minutes</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Wait for Reentry<br />
(after failure)</td>
<td bgcolor="#fffaf3">5 Minutes</td>
<td bgcolor="#fffaf3">5 Minutes</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Location</td>
<td bgcolor="#f6efe5">Ever Lakes<br />
Coerthas Central Lowlands</td>
<td bgcolor="#f6efe5">Blue Fog<br />
Northern Thanalan</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Other Conditions</td>
<td bgcolor="#fffaf3">Completed any one of the three “Into the Dark” Grand Company quests.</td>
<td bgcolor="#fffaf3">None</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Players who leave the area voluntarily, whether via magic or on foot, will be required to wait 15 minutes before they are permitted reentry.<br />
* Players need not have accepted the aforementioned quests “A Light in the Dark” and “What Glitters Always Isn’t Gold” to enter the instanced raids.</span></li>
<li>[dev1303] A new type of supply/provisioning mission known as “expeditionary missions” is now available to Grand Company members. These tasks involve traveling to certain contested areas and retrieving specific items in exchange for company seals.
<p><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_2.jpg" class="aligncenter" alt="" /></p>
<p>The following are lists of items and their rewards:</p>
<ul>
<li>The Thousand Maws of Toto-Rak<br />
Rank Requirement: Private Second Class or higher</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="70%">Item</td>
<td bgcolor="#f5cca2" width="30%">Seals</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Torturer&#8217;s Monocle</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Warden&#8217;s Barbut</td>
<td align="center" bgcolor="#fffaf3">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Brigand&#8217;s Acton</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Torturer&#8217;s Duckbills</td>
<td align="center" bgcolor="#fffaf3">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Warden&#8217;s Gauntlets</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Brigand&#8217;s Gloves</td>
<td align="center" bgcolor="#fffaf3">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Warden&#8217;s Dagger</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Charred Axe</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Joukil&#8217;s Guile</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tidesplitter</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Poacher&#8217;s Hat</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ascetic&#8217;s Tights</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ascetic&#8217;s Halfrobe</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Poacher&#8217;s Tunic</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Unbreakable Knuckles</td>
<td align="center" bgcolor="#f6efe5">300</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tenfinger Tallstaff</td>
<td align="center" bgcolor="#fffaf3">300</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heart of House d&#8217;Arlendre</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Waning Sun Pelta</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
</tbody>
</table>
</li>
<li>Dzemael Darkhold<br />
Rank Requirement: Corporal or higher</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="70%">Item</td>
<td bgcolor="#f5cca2" width="30%">Seals</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Warlock&#8217;s Pattens</td>
<td align="center" bgcolor="#f6efe5">600</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bladedancer&#8217;s Jackboots</td>
<td align="center" bgcolor="#fffaf3">600</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Revolutionary&#8217;s Bliaud</td>
<td align="center" bgcolor="#f6efe5">700</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Solid Scale Mail</td>
<td align="center" bgcolor="#fffaf3">800</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Warlock&#8217;s Buckler</td>
<td align="center" bgcolor="#f6efe5">750</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Alpine War Jacket</td>
<td align="center" bgcolor="#fffaf3">750</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Verdant Hora</td>
<td align="center" bgcolor="#f6efe5">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Astaroth Cane</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Canopus Shield</td>
<td align="center" bgcolor="#f6efe5">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Canopus Bill</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Helm of the Lone Knight</td>
<td align="center" bgcolor="#f6efe5">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mitts of the Lone Knight</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Claret Coif</td>
<td align="center" bgcolor="#f6efe5">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Claret Breeches</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Templar&#8217;s Falchion</td>
<td align="center" bgcolor="#f6efe5">1,600</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Verdant Shortbow</td>
<td align="center" bgcolor="#fffaf3">1,600</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Verdant Scepter</td>
<td align="center" bgcolor="#f6efe5">1,500</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Canopus Guisarme</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
</tbody>
</table>
</li>
<li>Notorious Monsters<br />
Rank Requirement: Private Second Class or higher</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="70%">Item</td>
<td bgcolor="#f5cca2" width="30%">Seals</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Howling Talons</td>
<td align="center" bgcolor="#f6efe5">120</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bow of Owls</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Crimson Tide</td>
<td align="center" bgcolor="#f6efe5">120</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Nighthawk Visor</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Thalassian Targe</td>
<td align="center" bgcolor="#f6efe5">120</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Eternal Shade</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Taurus Staff</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Divining Hat</td>
<td align="center" bgcolor="#fffaf3">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flametongue</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Shield of the Savage</td>
<td align="center" bgcolor="#fffaf3">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Kple Kple</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Elmlord&#8217;s Tusk</td>
<td align="center" bgcolor="#fffaf3">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Loyalist&#8217;s Bliaud</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Frostbite</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fists of the Sixth Sun</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Boar&#8217;s Bane</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Anathema</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodcry</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Kokoroon&#8217;s Nestpicker</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Shellsplitter</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Seer&#8217;s Cowl</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Conquistador Elmo</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Penance</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Paladin&#8217;s Trousers</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Engineer&#8217;s Leggings</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Kokoroon&#8217;s Darkshell Mail</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Venerer&#8217;s Bracers</td>
<td align="center" bgcolor="#f6efe5">250</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1304] The following changes have been made to supply and provisioning missions:
<ul>
<li>28 hours (Earth time) after the quota for an item is met, a second request for the same item will now be issued by the Grand Companies.<br />
<span style="color: red;">* If the second request is set to come less than 10 minutes before the official renewal of the request list, it will not be issued.</span></li>
<li>Requests for the following items have been changed:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="3" bgcolor="#f5cca2">Before</td>
<td rowspan="2" bgcolor="#f5cca2" width="4%"></td>
<td colspan="3" bgcolor="#f5cca2">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Item</td>
<td bgcolor="#f5cca2" width="8%">Normal</td>
<td bgcolor="#f5cca2" width="8%">+1</td>
<td bgcolor="#f5cca2" width="32%&quot;">Item</td>
<td bgcolor="#f5cca2" width="8%">Normal</td>
<td bgcolor="#f5cca2" width="8%">+1</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gui</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Gui</td>
<td align="center" bgcolor="#fffaf3">9</td>
<td align="center" bgcolor="#fffaf3">14</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Smothering Powder</td>
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">9</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Smothering Potion</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Breathing Salts</td>
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">9</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Lung Drops</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Disabling Powder</td>
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">9</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Blinding Potion</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Reanimating Salts</td>
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">9</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Heart Drops</td>
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">9</td>
</tr>
</tbody>
</table>
</li>
<li>The rewards for the following items have been adjusted:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="63%">Item</td>
<td colspan="2" bgcolor="#f5cca2">Before</td>
<td rowspan="2" bgcolor="#f5cca2" width="4%"></td>
<td colspan="2" bgcolor="#f5cca2">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="8%">Normal</td>
<td bgcolor="#f5cca2" width="8%">+1</td>
<td bgcolor="#f5cca2" width="8%">Normal</td>
<td bgcolor="#f5cca2" width="8%">+1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mandrake</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rothlyt Oyster</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe6">Box Turtle</td>
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf4">Haraldr Haddock</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe7">Crimson Crayfish</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf5">Black Sole</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe8">Velodyna Carp</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf6">Potion</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe9">Paralyzing Potion</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf7">Ether</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Disabling Potion</td>
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">9</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf8">Growth Formula Gama</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Meat Miq&#8217;abob</td>
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf9">Eel Pie</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* In conjunction with these changes, the quotas have also been adjusted.</span></li>
</ul>
</li>
<li>[dev1305] The following changes have been made to Guild Tasks:
<ul>
<li>Rewards have been adjusted</li>
<li>Requests for the following items have been changed:
<ul>
<li>Alchemists’ Guild<br />
<blockquote><p>Blinding Powder -&gt; Dawn Drops<br />
Illuminating Salts -&gt; Eye Drops<br />
Cornmeal -&gt; Potion<br />
Sunset Wheat Flour -&gt; Ether<br />
Lavender Oil -&gt; Potion of Piety</p></blockquote>
</li>
<li>Fishermen’s Guild<br />
<blockquote><p>Dart Frog -&gt; Coral Butterfly</p></blockquote>
</li>
</ul>
</li>
</ul>
</li>
<li>The display names of Grand Company NPCs have been revised to incorporate a simplified version of their rank.<br />
<blockquote><p>Ex.) Guincum -&gt; Storm Lieutenant Guincum</p></blockquote>
</li>
<li>[dev1306] Equippable chocobo gear known as ‘barding’ is now available for purchase at Grand Company headquarters to all players ranked Sergeant Third Class or higher. Barding can be equipped at any chocobo stable.<br />
<span style="color: red;">* Barding does not, at this time, affect a chocobo in any way aside from changing its appearance.<br />
* Barding cannot be lost, damaged, or discarded.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_3.jpg" alt="" /></div>
</li>
<li>[dev1307] The Grand Companies of Eorzea have introduced the “aetherial transport network” to make travel within city-states quicker and more convenient. To make use of the network, players must first purchase an “aetherpass” available at Grand Company headquarters for members ranked Private First Class and higher.
<p>The following is a list of locations accessible via the network:</p>
<ul>
<li>Limsa Lominsa<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Location</td>
<td bgcolor="#f5cca2" width="34%">NPC</td>
<td bgcolor="#f5cca2" width="42%">Coordinates</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aetheryte Plaza</td>
<td bgcolor="#f6efe5">Storm Private Gardner</td>
<td bgcolor="#f6efe5">Limsa Lominsa Upper Decks (7,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Drowning Wench</td>
<td bgcolor="#fffaf3">Storm Private Rich</td>
<td bgcolor="#fffaf3">Limsa Lominsa Upper Decks (7,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe6">The Bismarck</td>
<td bgcolor="#f6efe6">Storm Private Potter</td>
<td bgcolor="#f6efe6">Limsa Lominsa Upper Decks (7,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf4">Ferry Docks</td>
<td bgcolor="#fffaf4">Storm Private Hunt</td>
<td bgcolor="#fffaf4">Limsa Lominsa Lower Decks (4,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe7">Fisherman&#8217;s Bottom</td>
<td bgcolor="#f6efe7">Storm Private Abel</td>
<td bgcolor="#f6efe7">Limsa Lominsa Lower Decks (5,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf5">The Octant</td>
<td bgcolor="#fffaf5">Storm Private Stone</td>
<td bgcolor="#fffaf5">Limsa Lominsa Lower Decks (6,4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe8">Procession of Terns</td>
<td bgcolor="#f6efe8">Storm Private Holt</td>
<td bgcolor="#f6efe8">Limsa Lominsa Lower Decks (9,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf6">Zephyr Gate(<span style="color: red;">*</span>)</td>
<td align="center" bgcolor="#fffaf6">－</td>
<td bgcolor="#fffaf6">Lower La Noscea (25,31)</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Destination is outside the city. As no NPC is stationed here, teleportation is one-way only.</span></li>
<li>Gridania<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Location</td>
<td bgcolor="#f5cca2" width="34%">NPC</td>
<td bgcolor="#f5cca2" width="42%">Coordinates</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aetheryte Plaza</td>
<td bgcolor="#f6efe5">Serpent Private White</td>
<td bgcolor="#f6efe5">Gridania (5,4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Carline Canopy</td>
<td bgcolor="#fffaf3">Serpent Private Hill</td>
<td bgcolor="#fffaf3">Gridania (7,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe6">Atelier Fen-Yll</td>
<td bgcolor="#f6efe6">Serpent Private Carver</td>
<td bgcolor="#f6efe6">Gridania (6,4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf4">The Whistling Miller</td>
<td bgcolor="#fffaf4">Serpent Private Stone</td>
<td bgcolor="#fffaf4">Gridania (5,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe7">Quiver&#8217;s Hold</td>
<td bgcolor="#f6efe7">Serpent Private Holmes</td>
<td bgcolor="#f6efe7">Gridania (8,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf5">Wailing Barracks</td>
<td bgcolor="#fffaf5">Serpent Private Kirk</td>
<td bgcolor="#fffaf5">Gridania (7,2)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe8">Mistalle Bridges(<span style="color: red;">*</span>)</td>
<td align="center" bgcolor="#f6efe8">－</td>
<td bgcolor="#f6efe8">Central Shroud (34,28)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf6">Berlends Bridges(<span style="color: red;">*</span>)</td>
<td align="center" bgcolor="#fffaf5">－</td>
<td bgcolor="#fffaf5">Central Shroud (29,27)</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Destination is outside the city. As no NPC is stationed here, teleportation is one-way only.</span></li>
<li>Ul&#8217;dah<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Location</td>
<td bgcolor="#f5cca2" width="34%">NPC</td>
<td bgcolor="#f5cca2" width="42%">Coordinates</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aetheryte Plaza</td>
<td bgcolor="#f6efe5">Flame Private Newton</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (5,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Quicksand</td>
<td bgcolor="#fffaf3">Flame Private Tanner</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6,3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe6">Frondale&#8217;s Phrontistery</td>
<td bgcolor="#f6efe6">Flame Private Morning</td>
<td bgcolor="#f6efe6">Ul&#8217;dah Hustings Strip (5,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf4">Onyx Lane</td>
<td bgcolor="#fffaf4">Flame Private Covey</td>
<td bgcolor="#fffaf4">Ul&#8217;dah Merchant Strip (6,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe7">Gold Court</td>
<td bgcolor="#f6efe7">Flame Private Allen</td>
<td bgcolor="#f6efe7">Ul&#8217;dah Merchant Strip (5,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf5">Arrzaneth Ossuary</td>
<td bgcolor="#fffaf5">Flame Private Yar</td>
<td bgcolor="#fffaf5">Ul&#8217;dah Merchant Strip (4,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe8">Gate of Nald(<span style="color: red;">*</span>)</td>
<td align="center" bgcolor="#f6efe8">－</td>
<td bgcolor="#f6efe8">Central Thanalan (26,29)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf6">Gate of Thal(<span style="color: red;">*</span>)</td>
<td align="center" bgcolor="#fffaf6">－</td>
<td bgcolor="#fffaf5">Central Thanalan (28,32)</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Destination is outside the city. As no NPC is stationed here, teleportation is one-way only.</span></li>
</ul>
</li>
<li>[dev1301] Inn rooms, private areas for the use of players, have been added.<br />
In each city, players are able to use an inn room after completing a quest issued by the NPC manning the front desk of the inn. Players must first complete one of Treasures of the Main, Souls Gone Wild, or Court in the Sands main quests in order to accept the following inn quests.</p>
<ul>
<li>The Ink Thief (Limsa Lominsa)</li>
<li>Waste Not Want Not (Gridania)</li>
<li>Ring of Deceit (Ul&#8217;dah)</li>
</ul>
<p><span style="color: red;">* Synthesis, repairs, and materia melding cannot be performed inside private rooms.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_4.jpg" alt="" /></div>
<h2>≪Inn Functions≫</h2>
<ul>
<li class="bottommargin">Replay event scenes<br />
In the inn, players may access a compendium called The Unending Journey which contains a list of completed quests. They can also select and replay event scenes from this list.</li>
<li class="bottommargin">Rested Bonus<br />
When player characters enter an inn, they go into “resting mode,” accumulating a rested bonus as time passes. Even after players have logged out, the rested bonus continues to accumulate up to a maximum limit.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_5.jpg" alt="" /></div>
<p>When player characters are sufficiently rested, experience points earned through combat, synthesis, and gathering are increased by 50%.</p>
<p>Players continue to benefit from the rested experience points boost until a certain amount of experience points have been earned. The time remaining on the rested bonus is indicated by the experience bar.</p>
<ul>
<li>Green area: When the acquired experience points are within the green area, the experience point bonus continues to be applied.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_6.jpg" alt="" /></div>
</li>
<li>Red area: If the green area exceeds the upper limit of the experience gauge, then the area turns red. This indicates that the rested bonus continues beyond the current level, at which point the upper limit is reset.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_7.jpg" alt="" /></div>
</li>
</ul>
<p><span style="color: red;">* When playing with a level 50 class, the rested bonus does not decrease.<br />
* The bonus does not apply to experience points received as part of quest rewards or for completing levequests.<br />
</span></li>
</ul>
</li>
<li>[dev1308] Guardian’s Aspect has been abolished, and the following changes made to experience points obtained during levequests:<br />
Regional (battlecraft) Leves &amp; Faction Leves</p>
<ul>
<li>EXP earned from slaying targets has been increased, as have EXP bonuses rewarded upon levequest completion. These bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.</li>
<li>Regional (fieldcraft) Leves<br />
EXP earned from harvesting items has been increased, as have EXP bonuses rewarded upon levequest completion. As with battlecraft leves, these bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.</li>
<li>Company Leves<br />
EXP bonuses rewarded upon levequest completion have been increased.</li>
</ul>
</li>
<li>[dev1309] Changes have been made to several existing quests.
<ul>
<li>EXP rewards for the following quests have changed:<br />
<blockquote><p>Clasping to Hope, Traumaturgy, Till Death Do Us Part, A Knock in the Night, An Inconvenient Dodo</p></blockquote>
</li>
<li>The recipe used in the class quest “Sleep, Cousin of Death” has been changed.<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Item</td>
<td bgcolor="#f5cca2" width="33%">Recipe Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="33%">Recipe After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Potent Medication</td>
<td bgcolor="#f6efe5">Mummified Mole<br />
Illuminating Salts</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Mummified Mole<br />
Eye Drops</td>
</tr>
</tbody>
</table>
</li>
<li>EXP rewarded upon completion of class quests will now be added to the corresponding class’s total.<br />
<blockquote><p>For example, EXP earned upon completing a gladiator class quest played as a pugilist will be added to the gladiator EXP bar.</p></blockquote>
</li>
</ul>
</li>
<li class="bottommargin">[dev1242][dev1244] The completion rewards for several regional levequests have been adjusted.</li>
<li class="bottommargin">[dev1311] Guild marks can now be exchanged for various items or gil. A full list of items available for exchange can be found <a href="http://forum.square-enix.com/ffxiv/threads/39024?p=580995&amp;viewfull=1#post580995" target="_blank">here</a>.<br />
<span style="color: red;">* The current exchange rate is 4 gil per mark.<br />
* Guild marks can no longer be earned through quests and will be completely abolished as of version 2.0.<br />
</span></li>
<li>[dev1312] The following NPCs have been added:
<ul>
<li>Momoroon (Limsa Lominsa)</li>
<li>Gagaroon (Gridania)</li>
<li>Lalaroon (Ul’dah)</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.21 Notes &#8211; Battle Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:27:40 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2852</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items [dev1033] A new job system has been introduced to enhance specialization within the main classes. &#60;Purpose of the job system&#62; In FINAL FANTASY XIV, [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>
<p>[dev1033] A new job system has been introduced to enhance specialization within the main classes.</p>
<h2>&lt;Purpose of the job system&gt;</h2>
<p>In FINAL FANTASY XIV, the core of the growth system is the Armoury System. It is a broad ranging &#8220;horizontal&#8221; system in which players can develop other classes and thereby strengthen and grow in their main class. In contrast to this, the new job system focuses on growing and strengthening the main character class.</p>
<p>The system starts at level 30 and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests do not involve extremely difficult tasks such as fighting primals. Rather, they are new game elements intended to boost character growth and motivate players.</p>
<h2>&lt;Acquiring a job&gt;</h2>
<p>Patch 1.21 includes seven jobs with their own dedicated quests. To take on the special quests, player characters must have reached level 30 in any one class and level 15 for one other specified class. Class and level requirements for each series of job quests are shown in the table below:</p>
<table width="450" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Job Name</td>
<td bgcolor="#f5cca2" width="80%">Conditions</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Paladin</td>
<td align="left" bgcolor="#f6efe5">Gladiator, Level 30 &amp; Conjurer, Level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Monk</td>
<td align="left" bgcolor="#fffaf3">Pugilist, Level 30 &amp; Lancer, Level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Warrior</td>
<td align="left" bgcolor="#f6efe5">Marauder, Level 30 &amp; Gladiator, Level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dragoon</td>
<td align="left" bgcolor="#fffaf3">Lancer, Level 30 &amp; Pugilist, Level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Bard</td>
<td align="left" bgcolor="#f6efe5">Archer, Level 30 &amp; Conjurer, Level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">White Mage</td>
<td align="left" bgcolor="#fffaf3">Conjurer, Level 30 &amp; Gladiator, Level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Black Mage</td>
<td align="left" bgcolor="#f6efe5">Thaumaturge, Level 30 &amp; Pugilist, Level 15.</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* See the Event section above for a list of the quests in each job&#8217;s storyline</span></p>
<h2>&lt;How to Switch Between Class and Job&gt;</h2>
<p>Upon completing the initial quest, you will receive a &#8220;soul crystal&#8221; that enables you to switch jobs. To do so, simply open the Gear interface from the main menu and equip the soul crystal to the dedicated gear slot.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_8.jpg" alt="" /></div>
<p><span style="color: red;">* Soul crystals are classified as key items.<br />
* You can also change jobs with text commands.</span></p>
<blockquote><p>/job [subcommand] → Toggle the job associated with your current class.<br />
&gt;&gt; Subcommands:<br />
on – Activate the associated job.<br />
off &#8211; Deactivate the associated job.<br />
Toggle between on and off when no subcommand is specified.</p></blockquote>
<h2>&lt;Learning Job-specific Actions&gt;</h2>
<p>In patch 1.21, five job-specific actions have been added for each job. <a href="http://forum.square-enix.com/ffxiv/threads/39024?p=580997&amp;viewfull=1#post580997" target="_blank">See here</a> for a list of the job-specific actions that have been added.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_9.png" alt="" data-is-apng="no" /></div>
<p>The first job-specific action is learned when the character acquires the corresponding soul crystal. The other actions are learned as the player advances through the remaining job quests.<br />
<span style="color: red;">* See the Event section above for details about the quests.</span></p>
<p>Job-specific actions can only be used with the associated job, and are automatically set to the action bar when acquired.<br />
<span style="color: red;">* With this change, the feature whereby action placement is saved has been expanded. Action bar slots have also been allocated for job-specific actions.</span><br />
<span style="color: red;">* Job-specific actions that have already been learned are automatically set when the player switches to that job.</span></p>
<h2>&lt;What Happens after a Job Change?&gt;</h2>
<ol>
<li>Job-specific actions<br />
Players are able to use job-specific actions.</li>
<li>Using other class-specific actions (by class)<br />
When switched to a job, characters can still use the actions they learned for the base class. For example, when playing a paladin, gladiator actions are automatically equipped and available for use. For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below.</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Job</td>
<td bgcolor="#f5cca2" width="70%">Conditions</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Paladin</td>
<td bgcolor="#f6efe5">Marauder/Conjurer</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Monk</td>
<td bgcolor="#fffaf3">Lancer/Archer</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Warrior</td>
<td bgcolor="#f6efe5">Gladiator/Pugilist</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dragoon</td>
<td bgcolor="#fffaf3">Pugilist/Archer</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Bard</td>
<td bgcolor="#f6efe5">Conjurer/Thaumaturge</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">White Mage</td>
<td bgcolor="#fffaf3">Gladiator/Pugilist</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Black Mage</td>
<td bgcolor="#f6efe5">Pugilist/Archer</td>
</tr>
</tbody>
</table>
</li>
<li>Using other class-specific actions<br />
When players switch to a job, they can use a certain number of other class-specific actions, as per the table below.</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="30%">Level</td>
<td colspan="3" bgcolor="#f5cca2">Number of Class-specific Actions</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Class</td>
<td bgcolor="#f5cca2" width="10%"></td>
<td bgcolor="#f5cca2" width="30%">Job</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">30-34</td>
<td bgcolor="#f6efe5">6</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">3</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">35-39</td>
<td bgcolor="#fffaf3">7</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">3</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">40-44</td>
<td bgcolor="#f6efe5">8</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">4</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">45-49</td>
<td bgcolor="#fffaf3">9</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">4</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">50</td>
<td bgcolor="#f6efe5">10</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">5</td>
</tr>
</tbody>
</table>
<p>For example, a level 35 gladiator can normally equip seven class-specific actions from other classes, but a level 35 paladin can only equip three.</li>
<li>Changes to base attributes<br />
When the player changes jobs, base attributes change automatically.<br />
<span style="color: red;">* Attribute points that have been distributed to the main class are carried over to the associated job.</span></li>
<li>Different rules for equipped gear<br />
When switched to a job, characters can equip job-specific gear. Existing gear that can be equipped by the base class can also be equipped by the associated job.<br />
<span style="color: red;">* Class-specific gear, scheduled to be introduced in the future, cannot be equipped when playing as a job.</span></li>
<li>Changes to automated action setting<br />
The automated setting of actions to the action bar, introduced in patch 1.20, has been expanded to accommodate job-specific actions.</li>
</ol>
<h2>&lt;Mutual Class/Job Elements&gt;</h2>
<p>The level of a job and its EXP bar are shared with the base class. For example, if a gladiator switches to paladin, level and experience points are carried over. Likewise, experience points earned as a paladin are retained when the character switches back to gladiator.
</li>
<li>
<p>[dev1071] Crowd control (CC) tactics, used to gain an advantage over enemies, have been reformed.</p>
<h2>&lt;Reform Objective&gt;</h2>
<p>While crowd control tactics are central to efficient combat, their effectiveness is such that they potentially lead to one-dimensional battles. In order to discourage the spamming of CC tactics, reforms have been implemented with the following objectives in mind:</p>
<ul>
<li>Keeping battles challenging.</li>
<li>Preventing enemies from spamming the same CC tactics against players.</li>
<li>Minimizing the number of enemies with complete resistant against CC tactics.</li>
</ul>
<h2>&lt;Changes&gt;</h2>
<p>CC tactics have been made subject to shortened effect duration for each time they are successfully used on a target. This trend continues until that target gains complete resistance against the tactic.<br />
<span style="color: red;">* CC tactics regain their initial effectiveness after a certain period of time has elapsed.</span></p>
<h2>&lt;The Cooldown System&gt;</h2>
<p>CC tactics are divided into the categories listed below, each of which is subject to a cooldown period.</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">CC category</td>
<td bgcolor="#f5cca2" width="50%">Cooldown Period (seconds)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Heavy</td>
<td align="center" bgcolor="#f6efe5">180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Slow</td>
<td align="center" bgcolor="#fffaf3">180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Petrification</td>
<td align="center" bgcolor="#f6efe5">300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Paralysis</td>
<td align="center" bgcolor="#fffaf3">180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Silence</td>
<td align="center" bgcolor="#f6efe5">180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Blind</td>
<td align="center" bgcolor="#fffaf3">180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pacification</td>
<td align="center" bgcolor="#f6efe5">300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Amnesia</td>
<td align="center" bgcolor="#fffaf3">300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Stun</td>
<td align="center" bgcolor="#f6efe5">30</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bind</td>
<td align="center" bgcolor="#fffaf3">180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sleep</td>
<td align="center" bgcolor="#f6efe5">180</td>
</tr>
</tbody>
</table>
<ol>
<li>Successful use of a CC tactic starts the corresponding timer.</li>
<li>Using a CC tactic while its cooldown timer is still active will render its effect duration halved. Likewise, using a CC tactic when its effect duration is already halved will render it halved yet again (1/4 of the initial duration).</li>
<li>A CC tactic whose effect duration is quartered will be completely resisted by the target the next time it is used. This resistance will remain in place until the cooldown timer falls to zero.</li>
</ol>
<p>Players are returned to step 1 above when the cooldown timer falls to zero.<br />
<span style="color: red;">* Target resistance remains unchanged prior to step 3.</span></li>
<li>[dev1302] Spellcasting specifications have been changed as follows:
<ul>
<li>It is no longer possible to begin casting a spell while moving.</li>
<li>Moving now interrupts spellcasting.</li>
</ul>
<p><span style="color: red;">* See <a href="http://forum.square-enix.com/ffxiv/threads/38543?p=570962&amp;viewfull=1#post570962" target="_blank">here</a> for details about the new spellcasting specifications.</span></li>
<li>[dev1313] The following changes have been made to actions:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="10%">Class</td>
<td bgcolor="#f5cca2" width="25%">Action</td>
<td bgcolor="#f5cca2" width="65%">Adjustment</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Pugilist</td>
<td bgcolor="#f6efe5">Second Wind</td>
<td align="left" bgcolor="#f6efe5">・No longer consumes TP.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sucker Punch</td>
<td align="left" bgcolor="#f6efe5">・Equation used to calculate amount of MP adjusted.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Gladiator</td>
<td bgcolor="#fffaf3">Flat Blade</td>
<td align="left" bgcolor="#fffaf3">・Combo bonus now affected by player MND rating.<br />
・Enmity incurred by combo bonus increased.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Tempered Will</td>
<td align="left" bgcolor="#fffaf3">・Duration set to 20 seconds.<br />
・Now grants immunity to knockback and draw-in effects.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="5" bgcolor="#f8dfc5">Marauder</td>
<td bgcolor="#f6efe5">Bloodbath</td>
<td align="left" bgcolor="#f6efe5">・Absorb HP amount no longer affected by player VIT rating.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Skull Sunder</td>
<td align="left" bgcolor="#f6efe5">・Enmity incurred by combo bonus decreased.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Rampage</td>
<td align="left" bgcolor="#f6efe5">・Increases even more defense with each hit taken.<br />
・Effect now fades over time and ends on reuse, and no longer resets upon moving.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Enduring March</td>
<td align="left" bgcolor="#f6efe5">・Now prevents fading of Rampage effect.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Godsbane</td>
<td align="left" bgcolor="#f6efe5">・Now resets Berserk effect when active to increase accuracy.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="4" bgcolor="#f8dfc5">Archer</td>
<td bgcolor="#fffaf3">Raging Strike</td>
<td align="left" bgcolor="#fffaf3">・Now increases attack power with bows each time Light Shot hits while effect is active, up to a maximum of three stacks. Also increases enmity generated by attacks. Effect resets upon missing a bow attack and ends upon reuse.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Quelling Strike</td>
<td align="left" bgcolor="#fffaf3">・Now ends Raging Strike effect if active to provide a further TP bonus.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Swiftsong</td>
<td align="left" bgcolor="#fffaf3">・Casting time removed.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Chameleon</td>
<td align="left" bgcolor="#fffaf3">・Effect now affected by player DEX rating.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Lancer</td>
<td bgcolor="#f6efe5">Feint</td>
<td align="left" bgcolor="#f6efe5">・TP cost lowered from 500 to 250.<br />
・Accuracy significantly increased.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Life Surge</td>
<td align="left" bgcolor="#f6efe5">・Recast time lowered from 30 to 15 seconds.<br />
・TP cost lowered from 500 to 250.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Full Thrust</td>
<td align="left" bgcolor="#f6efe5">・Accuracy significantly increased.<br />
・Amount of TP earned when landing blow increased.<br />
・Damage bonus based on player PIE rating added.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Thaumaturge</td>
<td bgcolor="#fffaf3">Sleep</td>
<td align="left" bgcolor="#fffaf3">・Recast time removed.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Conjurer</td>
<td bgcolor="#f6efe5">Repose</td>
<td align="left" bgcolor="#f6efe5">・Recast time removed.</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1314] The following two actions now deal damage to specific areas:<br />
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="60%">Action</td>
<td bgcolor="#f5cca2" width="40%">Area</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Spirits Within</td>
<td bgcolor="#f6efe5">Head</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dragon Kick</td>
<td bgcolor="#fffaf3">Feet</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1315] Player motion for the following weaponskills have been changed:
<ul>
<li>Goring Blade</li>
<li>Aura Pulse</li>
<li>Doomspike</li>
</ul>
</li>
<li class="bottommargin">[dev1316] The method in which player attributes are calculated into weaponskill attack power has been changed, resulting in an increase in the maximum amount an attribute can affect damage.</li>
<li class="bottommargin">[dev1317] The accuracy bonus gained when using Comradery has been increased from 5 to 10 percent. The accuracy bonus gained when using Strength in Numbers has been increased from 10 to 20 percent.</li>
<li class="bottommargin">[dev1318] Icons indicating bonus conditions and execution conditions are now displayed with the action icons.<br />
<table width="360" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2" width="50%">Conditions for Bonus</td>
<td colspan="2" bgcolor="#f5cca2" width="50%">Conditions to Execute</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5" width="35%">Front:</td>
<td bgcolor="#f6efe5" width="15%"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_10.png" alt="" data-is-apng="no" /></td>
<td bgcolor="#f8dfc5" width="35%">Following a parry:</td>
<td bgcolor="#f6efe5" width="15%"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_14.png" alt="" data-is-apng="no" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Rear:</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_11.png" alt="" data-is-apng="no" /></td>
<td bgcolor="#f8dfc5">Following a block:</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_15.png" alt="" data-is-apng="no" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Flank:</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_12.png" alt="" data-is-apng="no" /></td>
<td bgcolor="#f8dfc5">Following a miss:</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_16.png" alt="" data-is-apng="no" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Targeted:</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_13.png" alt="" data-is-apng="no" /></td>
<td bgcolor="#f8dfc5">Following evasion:</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_17.png" alt="" data-is-apng="no" /></td>
</tr>
</tbody>
</table>
</li>
<li class="bottommargin">[dev1344] A pop-up display will now appear when sustaining damage gradually via enfeebling effects such as poison.</li>
<li class="bottommargin">[dev1319] Several new enemies have been added.</li>
<li class="bottommargin">[dev1030] The territory for certain notorious monsters has been adjusted.</li>
<li class="bottommargin">[dev1320] The normal attack range for the following notorious monsters has been increased:<br />
<blockquote><p>Great Buffalo, Tarbh Uisge</p></blockquote>
</li>
<li>[dev1242][dev1244] Item drops for the following enemies have been changed:<br />
<blockquote><p>Dodore / floating eye / evil eye / ahriman / smolenkos / Haughtpox Bloatbelly / hippocerf / cloud hippocerf / giant gnat / pus gnat / gall gnat / buzzard / vulture / scout vulture / lammergeyer / condor / chasm condor / highland condor / cinderwing / nestling buzzard / Qiqirn egg hunter / Qiqirn eggnapper / Qiqirn poacher / Qiqirn scrambler / Qiqirn beater / Qiqirn mercenary / aplha gnat / territorial gnat / recluse hippogryph / sylph whisper / sylph echo / sylph susurrus / sylvan guardian / wild hog / truffle hog / Buata / territorial hog / antelope doe / migrating doe / antelope stag / snowbuck stag / young antelope stag / lone wolf / dreadwolf / feral watchdog / wild jackal / rabid jackal / raging jackal / jackal pup / watchwolf / scarred watchwolf / black wolf / war wolf / Deadeyes / territorial dreadwolf / bumble beetle / beady beetle / dodo / fat dodo / clever dodo / ruffled dodo / star marmot / thistletail marmot / tiny dormouse / dormouse / hispid dormouse / deadly dormouse / mickle mouse / young galago / canopy galago / opo-opo / lemur / ringtail / curious galago / Queen Gougou / cactuar / cochineal cactuar / forest funguar / fallgourd funguar / faerie funguar / mature funguar / shore slug / sand slug / ghost slug / sea hare / bloodsucker / spelaean slug / tree slug / imp / herald imp / devilet / dastardly devilet / alpha imp / kobold acolyte / kobold mendicant / kobold priest / kobold prelate / kobold almsman / kobold kirkman / kobold vestryman / kobold packman / kobold footman / kobold patrolman / kobold pickman / kobold pitman / kobold quarryman / kobold ascetic / U&#8217;Ghamaro gurneyman / U&#8217;Ghamaro underman / U&#8217;Ghamaro potman / Zu Ga&#8217;s cup bearer / U&#8217;Ghamaro ashman / U&#8217;Ghamaro overman / Zu Ga&#8217;s sword bearer / U&#8217;Ghamaro gateman / U&#8217;Ghamaro junkman / Zu Ga&#8217;s pick bearer / Third Order Patriarch Zu Ga / kobold cragsman / kobold roundsman / kobold bedesman / gripper / Shearing Sheridan / wharf rat / plains rat / dire rat / arbor squirrel / aldgoat billy / ravenous billygoat / aldgoat nanny / ravenous nannygoat / elder mosshorn / Amalj&#8217;aa drubber / Amalj&#8217;aa pugilist / Amalj&#8217;aa grappler / Zahar&#8217;ak sniper / Burned Sister / Zahar&#8217;ak halberdier / Burned Brother / Zahar&#8217;ak drubber / Flamefist Ahlygg Roh / Zahar&#8217;ak feretrar / Zahar&#8217;ak chandler / Zahar&#8217;ak scriniary / Zahar&#8217;ak illuminator / Zahar&#8217;ak ostiary / Burned Scrivner / Amalj&#8217;aa pennoncier / Amalj&#8217;aa pennoncier captain / Amalj&#8217;aa high divinator / roseling / thorned roseling / flytrap / battrap / gnattrap / kedtrap / toadtrap / pruned roselet / sourleaf roselet / alpha roseling / deadly nightshade / territorial roselet / Mun&#8211;Tuy sapling / mitetrap / saltspray pteroc / pteroc matron / cellar puk / sordes / prison pteroc / goblin thug / goblin freesword / goblin bouncer / little apkallu / apkallu / king apkallu / emperor apkallu / lost lamb / lost ewe / wild ewe / brutal sheep / desert peiste / sandskin peiste / Sagolii serpent / sundrake / draught drake / flamedrake / inferno drake / battle drake / Ranig&#8217;oh / ashdrake / branded drake / Zanig&#8217;oh / lava drake / antling digger / antling forager / territorial digger / chigoe / carrion chigoe / jumping djigga / buzzing djigga / tainted louse / angler / land angler / reef angler / mad angler / orobon / bigmouth orobon / seagrot orobon / spawning orobon / remora / giant remora / deepsea angler / territorial angler / alpgrot orobon / yarzon scavenger / yarzon burrower / yarzon lurker / territorial scavenger / sewer mole / Moraby mole / Shroud shrew / Drybone shrew / redhorn ogre / spinesnap ogre / headrip ogre / errant soul / bogy / bloated bogy</p></blockquote>
</li>
<li>[dev1242][dev1244] The following items are now dropped by enemies:<br />
<blockquote><p>Vampire Plant / Matron&#8217;s Mistletoe / Tarantula / Paprika / Midland Cabbage / Nopales / Millioncorn / Hi-potion / Raisins / Pixie Plums / Chamomile / Puk Egg / White Truffle / Scalekin Blood / Potion of Strength / Maiden Artichoke / Prickly Pineapple / Gil Bun / Desert Saffron / Black Pearl</p></blockquote>
</li>
<li>[dev1242][dev1244] The following items, phased out as enemy drops in patch 1.19, are now dropped again:<br />
<blockquote><p>Ogre Horn, Hyena Fang, Blue Yarzon Leg, Drake Skin, Black Scorpion</p></blockquote>
</li>
<li>[dev1242][dev1244] The following items are no longer dropped by enemies:<br />
<blockquote><p>Highland Parsely, Poisoning Potion, Jerked Beef, Potion, Ether</p></blockquote>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.21 Notes &#8211; Item Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:27:34 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2862</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items [dev1242] Culinarian recipes have been revamped. The changes are described below. * Learn more about the thinking behind the revamping of culinary recipes and food effects. [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>[dev1242] Culinarian recipes have been revamped. The changes are described below.<br />
<span style="color: red;">* <a href="http://forum.square-enix.com/ffxiv/threads/31779?p=462947&amp;viewfull=1#post462947" target="_blank">Learn more</a> about the thinking behind the revamping of culinary recipes and food effects.</span></p>
<ul>
<li>Food items have been changed as follows:
<ul>
<li>Food items now buff parameters not by fixed values, but by percentages. However, enhancements are capped at a maximum value. (Also, some items continue to provide a fixed-value boost.)<br />
<blockquote><p>(Example)<br />
When eating an Eft Steak (attack power +7%, maximum of 51)</p>
<ul>
<li>When attack power is 600: A 7% boost would be 42. Therefore, attack power is increased to 642.</li>
<li>When attack power is 740: A 7% boost would be 54. This exceeds the maximum of 51. Therefore, attack power is increased by the maximum amount of 51, to 791.</li>
</ul>
</blockquote>
<p>When making the calculation, equipped gear counts as part of the attack power value, but bonuses conferred by abilities and medicine do not.</li>
<li>Percentage boost, fixed cap, and duration are increased for HQ food items.<br />
<span style="color: red;">* There is no increase in the experience point bonus.</span></li>
<li>All food items provide experience point bonuses.</li>
<li>Neither elemental nor physical parameters have any impact on the effect bonuses provided by food.</li>
<li>Eating ingredient items (such as raw meat and fish, fruits, and other unprocessed foods) only grants an experience point bonus.</li>
</ul>
</li>
<li>The log display when using items has been changed.
<ul>
<li>The message ending &#8220;&#8230;and finds it to be divine&#8221; is used when the parameter is increased by the maximum fixed value.</li>
<li>The message ending &#8220;&#8230;and finds it to be delicious&#8221; is used when the parameter is increased by 90% or more of the maximum fixed value.</li>
<li>The message ending &#8220;&#8230;and finds it to be tasty&#8221; is used when the parameter is increased by 80% or more of the maximum fixed value.</li>
<li>For other cases, the message is simply &#8220;(player) eats (food item).&#8221;</li>
</ul>
<p>When a food item boosts multiple parameters, only one of the parameter boosts is displayed in the log.</li>
<li class="bottommargin">The item help for foods describes the effects of the food, duration, and recast time.</li>
<li>Graphics have been added when using food items.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_21.png" alt="" data-is-apng="no" /></div>
</li>
</ul>
</li>
<li>[dev1242] Alchemy recipes have been revamped. The changes are described below.<br />
<span style="color: red;">* <a href="http://forum.square-enix.com/ffxiv/threads/31779?p=462947&amp;viewfull=1#post462947" target="_blank">Read about</a> the thinking behind the revamping of alchemy recipes and medicine effects.</span></p>
<ul>
<li>Medicine items have been changed as follows:
<ul>
<li>Medicine items now boost parameters not by fixed values, but by percentages.<br />
However, enhancements are capped at a maximum value.</p>
<blockquote><p>(Example)<br />
When drinking a Mega-potion (20% HP recovery, maximum 600)<br />
A character with maximum HP of 2,000 recovers 400 HP.</p></blockquote>
</li>
<li>Recovery items are no longer usable on other characters.</li>
<li>The boosts provided by medicines that buff players&#8217; own parameters have been capped at a maximum value.<br />
<blockquote><p>(Example) When drinking a Mega-potion of strength (attack power +18%, maximum of 125)</p>
<ul>
<li>When attack power is 600: An 18% boost would be 108. Therefore, attack power is increased to 708.</li>
<li>When attack power is 700: An 18% boost would be 126. This exceeds the maximum of 125. Therefore, attack power is increased by the maximum amount of 125, to 825.</li>
</ul>
</blockquote>
</li>
<li>The effects of medicines that debuff foes have been tweaked.</li>
<li>When using debuffing medicines against a foe, the odds of success are no longer affected by the player&#8217;s status (magic accuracy, etc.).</li>
</ul>
</li>
<li>The item help for medicines describes the effect of the medicine, duration, and recast time.</li>
</ul>
<p>[dev1244] The accessory system has been revamped. View the reasoning behind these changes <a href="http://forum.square-enix.com/ffxiv/threads/31781?p=462951&amp;viewfull=1#post462951" target="_blank">here</a>.</p>
<ul>
<li>Slot cost has been abolished.</li>
<li>In conjunction with the abolishment of slot cost, the following changes to gear slots have been made:<br />
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Before</td>
<td bgcolor="#f5cca2" width="50%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Right Ear</td>
<td rowspan="2" bgcolor="#f6efe5">Ears<span style="color: red;">*1</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Left Ear</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Neck</td>
<td bgcolor="#fffaf3">Neck</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Right Wrist</td>
<td rowspan="2" bgcolor="#f6efe5">Arms<span style="color: red;">*2</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Left Wrist</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Right Index Finger</td>
<td rowspan="2" bgcolor="#fffaf3">Right Finger<span style="color: red;">*3</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Right Ring Finger</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Left Index Finger</td>
<td rowspan="2" bgcolor="#f6efe5">Left Finger<span style="color: red;">*3</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Left Ring Finger</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">o*1 Earrings (other than the moonlet) now come in pairs.<br />
*2 Bracelets (other than the patriot’s bracelet) now come in pairs.<br />
*3 All rings implemented as of patch 1.21 are worn on the index finger. Rings worn on the ring finger will be added in the future.</span></p>
</li>
<li>New recipes have been added for gear with optimal levels that better correspond with the levels at which the materials can be obtained.</li>
</ul>
</li>
<li>[dev1237] High-quality items (HQ items) have been revamped, and synthesis specifications changed.<br />
<h2>≪Reason for the Change≫</h2>
<p>Previously, the conditions for producing HQ results during synthesis were not clear, and players found it difficult to make HQ items, even when using HQ ingredients. We have therefore reassessed the synthesis process to make it easier to judge the quality of finished items. We have also changed the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it is easier than before to synthesize an HQ item when using HQ Materials. Furthermore, equipping HQ gear now boosts bonus parameters in addition to base parameters.</p>
<h2>≪Changes to the Synthesis Process≫</h2>
<p>Quality and HQ odds have been changed as follows:</p>
<ul>
<li>During synthesis, HQ odds are displayed as a percentage.</li>
<li>HQ odds change depending on Quality.</li>
<li>When synthesis materials consist exclusively of normal items, the initial Quality is close to zero. If all materials are HQ items, the initial Quality is around 500.</li>
<li>When beginning synthesis, durability will now always begin at 100, regardless of the Quality of the synthesis materials.</li>
<li>The use of standard synthesis, rapid synthesis, or careful synthesis changes how quickly durability is consumed and how quickly progress and Quality increase.
<ul>
<li>Standard synthesis increases progress and consumes more durability.</li>
<li>Rapid synthesis does not increase Quality.</li>
<li>Careful synthesis dramatically increases Quality.</li>
<li>A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.</li>
</ul>
<p>By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.</li>
<li>Odds of elements becoming unstable or growing chaotic have been reduced.</li>
<li>Even if elements grow chaotic, Quality is not reduced.</li>
<li>Set abilities can always be used. If five or less abilities are set, all synthesis commands are displayed. If six or more abilities are set, five of them are randomly selected and displayed as synthesis commands.</li>
<li>Time allowed for the input of synthesis commands has been increased from 10 seconds to 30 seconds.<br />
<span style="color: red;">* This time limit is scheduled to be eliminated altogether in an upcoming patch.</span></li>
</ul>
<h2>≪Changes to Touching Up≫</h2>
<p>The process of touching up has been eliminated and replaced with the &#8220;Double Down&#8221; command.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_22.jpg" alt="" /></div>
<ul>
<li>If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to double down.</li>
<li>On a Double Down attempt, the odds of successfully producing an HQ item are half of those on the initial attempt.</li>
<li>If Double Down succeeds, the finished item becomes an HQ item.</li>
<li>If Double Down fails, the finished item is lost.</li>
<li>Should the player decide that the HQ odds are too low and there is little chance of success with Double Down, the process may be skipped to keep the finished item as-is.</li>
<li>If the odds of successfully producing an HQ item with Double Down are zero, then the Double Down does not take place and the item is completed as normal.</li>
<li>Double Down can be used with all recipes.</li>
</ul>
<h2>≪Changes to Experience Point Bonuses≫</h2>
<p>The experience point bonus that is given in proportion to the quality of finished items has been increased.</p>
<p><strong>≪Changes to the Attributes of HQ Gear≫</strong><br />
In addition to basic parameters (physical defense, damage, attack delay, etc.), HQ gear now also boosts bonus parameters (physical attack, magic attack, evasion, etc.)<br />
<span style="color: red;">* For each equipped item, only certain bonus parameters are enhanced.<br />
* The change also applies to existing HQ gear (with certain exceptions).<br />
</span></li>
<li class="bottommargin">[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.</li>
<li class="bottommargin">[dev1321] Several new items have been added.<br />
View the <a href="http://forum.square-enix.com/ffxiv/threads/39024?p=581002#post581002">details</a>.</p>
<p><span style="color: red;">* The Keeper’s Hymn, used to reset attribute point allotment, will be usable from patch 1.21a.</span></p>
</li>
<li>[dev1076] Job-specific gear has been added.<br />
Requires: BRD (can only be equipped by bards)<br />
Requires: WAR (can only be equipped by warriors)<br />
Requires: MNK (can only be equipped by monks)<br />
Requires: WHM (can only be equipped by white mages)<br />
Requires: BLM (can only be equipped by black mages)<br />
Requires: DRG (can only be equipped by dragoons)<br />
Requires: PLD (can only be equipped by paladins)</p>
<p><span style="color: red;">* Gear with class restrictions can also be equipped by the corresponding job.</span></p>
</li>
<li class="bottommargin">[dev1242][dev1244] Several <a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579317&amp;viewfull=1#post579317" target="_blank">new recipes</a> have been added.</li>
<li class="bottommargin">[dev1242][dev1244] The quantity of items created in <a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579319&amp;viewfull=1#post579319" target="_blank">certain recipes</a> have been adjusted.</li>
<li>[dev1237] High quality versions of the following items can no longer be crafted using main-hand tools:<br />
<blockquote><p>Eye Drops, Throat Drops, Dawn Drops, Spine Drops, Blood Drops, Lung Drops, Heart Drops, Peach Confetti, Cherry Confetti</p></blockquote>
<p>Successful synthesis for these items is now measured by how many of the items are created with each attempt.</li>
<li>[dev1322] The stack limit for several items has been increased from 12 to 99.<br />
<blockquote><p>Meat Dish / Egg Dish / Grain Dish / Vegetable Dish / Mushroom Dish / Sweet / Drink / Seafood Dish / Soup &amp; Stew / Egg / Dairy Product / Vegetable / Grain / Spice / Fruit / Mushroom / Seasoning / Foodstuff / Freshwater Fare / Saltwater Fare / Meat / Potion / Remedy / Ether / Toxin / Panacea / Reagent / Dye / Paint / Oil</p></blockquote>
</li>
<li>[dev1323] The categories for the following two items have been changed:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="36%">Item</td>
<td bgcolor="#f5cca2" width="30%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="30%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Maddening Potion</td>
<td bgcolor="#f6efe5">Toxins</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Panaceas</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Nerve Drops</td>
<td bgcolor="#fffaf3">Remedies</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Panaceas</td>
</tr>
</tbody>
</table>
</li>
<li class="bottommargin">[dev1324] The selling prices for <a href="http://forum.square-enix.com/ffxiv/threads/39024?p=580999#post580999">several items</a> have been adjusted.</li>
<li class="bottommargin">[dev1325] The buying prices for <a href="http://forum.square-enix.com/ffxiv/threads/39024?p=581001#post581001">several items</a> have been adjusted.</li>
<li>[dev1326] The stats for the following items have been adjusted:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="36%">Item Name</td>
<td bgcolor="#f5cca2" width="30%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="30%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sorcerer&#8217;s Robe</td>
<td bgcolor="#f6efe5">Defense: 117<br />
MP: +40<br />
Magic Crit Evasion: +5<br />
Magic Crit Rate: +5<br />
Enmity: -5</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Defense: 117<br />
MP: +40<br />
Magic Crit Evasion: +5<br />
<span style="color: red;">Magic Crit Rate: +35<br />
Enmity: -10</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sorcerer&#8217;s Ringband</td>
<td bgcolor="#fffaf3">Defense: 49<br />
Magic Accuracy: +5<br />
Magic Crit Potency: +10<br />
MND: +3</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Defense: 49<br />
<span style="color: red;">Magic Accuracy: +7<br />
Magic Crit Potency: +35</span><br />
MND: +3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sorcerer’s Tights</td>
<td bgcolor="#f6efe5">Defense: 86<br />
Attack Magic Potency: +10<br />
INT: +5 VIT: +2</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Defense: 86<br />
Attack Magic Potency: +10<br />
<span style="color: red;">INT: +7</span> VIT: +2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sorcerer’s Hat</td>
<td bgcolor="#fffaf3">Defense: 60<br />
MP: +30 INT: +5<br />
Enmity: －5</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Defense: 60<br />
MP: +30 INT: +5<br />
<span style="color: red;">Enmity: －20</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sentinel&#8217;s Cuirass</td>
<td bgcolor="#f6efe5">Defense: 182<br />
HP: +50 VIT: +4<br />
MND: +4</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Defense: 182<br />
HP: +50 VIT: +4<br />
MND: +4 <span style="color: red;">Block Rate: +5</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Mercenary&#8217;s Slops</td>
<td bgcolor="#fffaf3">Defense: 89<br />
Evasion: +10<br />
Attack Power: +10</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Defense: 89<br />
Evasion: +10<br />
<span style="color: red;">Attack Power: +15</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sipahi Sarouel</td>
<td bgcolor="#f6efe5">Defense: 94<br />
Evasion: +15<br />
HP: +15 MP: +15</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Defense: 94<br />
<span style="color: red;">Evasion: +25</span><br />
HP: +15 MP: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Mercenary&#8217;s Acton</td>
<td bgcolor="#fffaf3">Defense: 146<br />
HP: +30 MP: +30<br />
STR: +9</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Defense: 146<br />
<span style="color: red;">HP: +50 MP: +40</span><br />
STR: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sipahi Turban</td>
<td bgcolor="#f6efe5">Defense: 65<br />
STR: +5 Enmity: -3<br />
Wind Resistance: +3</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Defense: 65<br />
<span style="color: red;">STR: +7 Enmity: -7</span><br />
Wind Resistance: +3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sentinel’s Sabatons</td>
<td bgcolor="#fffaf3">Defense: 70<br />
HP: +27 VIT: +3<br />
Enmity: +3</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Defense: 70<br />
HP: +27 VIT: +3<br />
<span style="color: red;">Enmity: +9</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Sentinel&#8217;s Plate Belt</td>
<td bgcolor="#f6efe5">Defense: 29<br />
DEX: +2 VIT: +2<br />
Stun Resistance: +1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Defense: 29<br />
<span style="color: red;">DEX: +4 VIT: +4</span><br />
Stun Resistance: +1</td>
</tr>
</tbody>
</table>
</li>
<li class="bottommargin">
<p>[dev1242][dev1244] <a href="http://forum.square-enix.com/ffxiv/threads/39024?p=580998#post580998">Items obtainable from gathering points</a> have been adjusted.</p>
<p>In addition to the aforementioned changes, the following items also can now be obtained through gathering:</p>
<blockquote><p>Nopales, Almonds, Tinolqa Mistletoe, Chanterelles, Matron&#8217;s Mistletoe, White Truffles, Black Truffles</p></blockquote>
<p>The following items can no longer be obtained through gathering:</p>
<blockquote><p>Million Corn, Buffalo Beans</p></blockquote>
</li>
<li class="bottommargin">[dev1242][dev1244] <a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579320#post579320" target="_blank">Several items</a> that were rendered obsolete due to their removal from recipes in patch 1.19 can now be used in recipes newly added in patch 1.21.</li>
<li class="bottommargin">[dev1327] Several additions/changes have been made to the list of items available for purchase with company seals.
<ul>
<li>
<p>The following items have been added:</p>
<h2>≪Materiel (All City-states)≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Dried Prunes</td>
<td align="center" bgcolor="#f6efe5" width="20%">Sweet</td>
<td bgcolor="#f6efe5" width="40%">Dried pixie plums, sweetened in the sun.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ginger Cookie</td>
<td align="center" bgcolor="#fffaf3">Sweet</td>
<td bgcolor="#fffaf3">A sweet and spicy cookie cut into the shape of a legendary black mage said to have recovered MP by eating the crispy treats.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hi-potion of Piety</td>
<td align="center" bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This concoction temporarily increases piety.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Vitality</td>
<td align="center" bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This concoction temporarily increases vitality.</td>
</tr>
</tbody>
</table>
<h2>≪Maelstrom – Storm Private First Class≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Lominsan Aetherpass</td>
<td align="center" bgcolor="#f6efe5" width="20%">Key Item</td>
<td bgcolor="#f6efe5" width="40%">A writ of permission issued by the Maelstrom, granting its bearer aetherial passage within Limsa Lominsa.</td>
</tr>
</tbody>
</table>
<h2>≪Maelstrom – Storm Sergeant Third Class≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Lominsan Half Barding</td>
<td align="center" bgcolor="#f6efe5" width="20%">Key Item</td>
<td bgcolor="#f6efe5" width="40%">A lightweight suit of Maelstrom-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Barding</td>
<td align="center" bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A full plate suit of Maelstrom-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Crested Barding</td>
<td align="center" bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">An elaborately decorated suit of Maelstrom-issue chocobo armor.</td>
</tr>
</tbody>
</table>
<h2>≪Order of the Twin Adder – Serpent Private First Class≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Gridanian Aetherpass</td>
<td align="center" bgcolor="#f6efe5" width="20%">Key Item</td>
<td bgcolor="#f6efe5" width="40%">A writ of permission issued by the Order of the Twin Adder, granting its bearer aetherial passage within Gridania.</td>
</tr>
</tbody>
</table>
<h2>≪Order of the Twin Adder – Serpent Sergeant Third Class≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Gridanian Half Barding</td>
<td align="center" bgcolor="#f6efe5" width="20%">Key Item</td>
<td bgcolor="#f6efe5" width="40%">A lightweight suit of Twin Adder-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Barding</td>
<td align="center" bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A full plate suit of Twin Adder-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Crested Barding</td>
<td align="center" bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">An elaborately decorated suit of Twin Adder-issue chocobo armor.</td>
</tr>
</tbody>
</table>
<h2>≪Immortal Flames – Flame Private First Class≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Ul’dahn Aetherpass</td>
<td align="center" bgcolor="#f6efe5" width="20%">Key Item</td>
<td bgcolor="#f6efe5" width="40%">A writ of permission issued by the Immortal Flames, granting its bearer aetherial passage within Ul&#8217;dah.</td>
</tr>
</tbody>
</table>
<h2>≪Immortal Flames – Flame Sergeant Third Class≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Description</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="40%">Ul&#8217;dahn Half Barding</td>
<td align="center" bgcolor="#f6efe5" width="20%">Key Item</td>
<td bgcolor="#f6efe5" width="40%">A lightweight suit of Immortal Flame-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Barding</td>
<td align="center" bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A full plate suit of Immortal Flame-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Crested Barding</td>
<td align="center" bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">An elaborately decorated suit of Immortal Flame-issue chocobo armor.</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>The following items have been replaced:</p>
<h2>≪Maelstrom≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Silver Ring</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Silver Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Pearl Ring</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Pearl Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Silver Choker</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Sunstone Choker</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Electrum Choker</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mythril Gorget</td>
</tr>
</tbody>
</table>
<h2>≪Order of the Twin Adder≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Silver Ring</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Silver Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Pearl Ring</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Pearl Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Silver Choker</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Malachite Choker</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Electrum Choker</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mythril Gorget</td>
</tr>
</tbody>
</table>
<h2>≪Immortal Flames≫</h2>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Silver Ring</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Silver Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Pearl Ring</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Pearl Ring</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Silver Choker</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fluorite Choker</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Electrum Choker</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mythril Gorget</td>
</tr>
</tbody>
</table>
</li>
<li>Quantities and prices of the following items have been adjusted:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="48%">Item</td>
<td colspan="2" bgcolor="#f5cca2">Before</td>
<td rowspan="2" bgcolor="#f5cca2" width="4%"></td>
<td colspan="2" bgcolor="#f5cca2">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Qty.</td>
<td bgcolor="#f5cca2" width="12%">Seals</td>
<td bgcolor="#f5cca2" width="12%">Qty.</td>
<td bgcolor="#f5cca2" width="12%">Seals</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dusken Draught (Maelstrom)</td>
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">50</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Kiss of the Morning Meadow<br />
(Order of the Twin Adder)</td>
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">5</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">50</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe6">Onyx Tears (Immortal Flames)</td>
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">50</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf4">Blood Drops</td>
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe7">Throat Drops</td>
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf5">Dawn Drops</td>
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe8">Spine Drops</td>
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5">100</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf6">Grade 5 Dark Matter</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">225</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">150</td>
</tr>
</tbody>
</table>
</li>
<li>The following items are no longer available for purchase:<br />
<blockquote><p>Jerked Beef, Stone Soup, Ironhide Unguent, Ironwill Unguent</p></blockquote>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.21 Notes &#8211; Bug Fixes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:27:24 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2873</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items The following issues have been resolved: An issue wherein the accuracy bonus received while partying was not functioning as intended. An issue wherein help [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<ul>
<li>The following issues have been resolved:
<ul>
<li>An issue wherein the accuracy bonus received while partying was not functioning as intended.</li>
<li>An issue wherein help text for the statuses Gear Damage and Heavy Gear Damage was incorrect.</li>
<li>An issue wherein help text was incorrect for certain abilities.</li>
<li>An issue wherein food effects boosting Craftsmanship, Magic Craftsmanship, Control, Gathering, Output, and Perception were not being reflected in the Attributes interface.</li>
<li>An issue wherein the level requirements for certain quests (such as seasonal events) erroneously included the shield skill.</li>
<li>An issue with the Auto-translation Dictionary wherein the list of synthesis items was fixed to certain items.<br />
<span style="color: red;">* Based on this revision, items possessed by the player are now given priority.</span></li>
<li>An issue with the Inventory interface wherein sorting Materials First would send materia to the top of the list.</li>
<li>An issue wherein the log message pertaining to gear condition was not being displayed when players equip damaged gear.</li>
<li>An issue wherein, under certain circumstances, the maximum HP and MP of Disciples of the Hand did not increase upon leveling up.</li>
<li>An issue wherein executing the Face Target command while seated would cause the character to rotate unnaturally.</li>
<li>An issue wherein players could not target certain other party members when in a party comprising three or more characters.</li>
<li>An issue wherein consecrated chocolates could be used on certain NPCs.</li>
<li>An issue wherein switching targets in Thornmarch produced the wrong sound effect.</li>
<li>An issue wherein items could incorrectly be used on enemies appearing in Thornmarch and Dzemael Darkhold.</li>
<li>An issue wherein the Guard ability used by enemies did not reduce damage as intended.</li>
<li>An issue with the marauder class wherein the graphic accompanying the ability Provoke was not displaying correctly.</li>
<li>An issue wherein the effect of Chameleon was not working as intended.</li>
<li>An issue wherein Feint could be used even when activation requirements were not met.</li>
<li>An issue wherein casting the spells Cure and Cura on targets with full HP would incur enmity.</li>
<li>An issue wherein an incorrect log message was shown when HP is restored via the effect of Necrogenesis.</li>
<li>An issue wherein the effect of reduced TP generation was not working as intended.</li>
<li>An issue wherein the effect of Rampage would fade even when stationary.</li>
<li>An issue with the archer class wherein performing a normal shot attack in the middle of a combo would interrupt that combo.</li>
<li>An issue wherein the effects of Blindside, Bloodbath, and Blood for Blood could be triggered via shot and throw attacks.</li>
<li>An issue with the archer class wherein the Enhanced Hawk&#8217;s Eye trait reduced the effect duration of Hawk’s Eye.</li>
<li>An issue with the pugilist class wherein the attack motion would not be shown if the second strike (right hand) of a normal attack misses the target.</li>
<li>An issue wherein performing an action in the middle of spellcasting would cause the casting bar to disappear, rendering it impossible to cancel spellcasting.</li>
<li>An issue wherein the amount of HP recovered was incorrectly displayed when a Cure spell is cast on a target with full HP.</li>
<li>An issue wherein the action icon would light up even if combo requirements have not been met.</li>
<li>An issue wherein Throw could not be set via the /equipaction text command.</li>
<li>An issue wherein journal entries were not being updated for certain sidequests, and an exclamation point did not appear above NPCs.</li>
<li>An issue wherein the graphics for certain NPCs were incorrect.</li>
<li>An issue wherein the graphics for certain characters were incorrect.</li>
<li>An issue wherein certain NPC messages were incorrect.</li>
<li>An issue wherein certain journal entries were incorrectly displayed.</li>
<li>An issue wherein the instructions for certain levequests were incorrect.</li>
<li>An issue wherein help text for certain actions were incorrect.</li>
<li>An issue wherein help text for certain items were incorrect.</li>
<li>An issue wherein function keys could not be used to target KO&#8217;d players and NPCs.</li>
<li>An issue with item search wherein item quantity was not displaying as intended.</li>
<li>An issue with item search wherein setting screen resolution to 1024&#215;768 would cause item information to display incorrectly.</li>
<li>An issue with item search wherein the icon for HQ and materia-enhanced items was not being displayed on the direct purchase screen.</li>
<li>An issue wherein changing text color would cause the color of log messages to change.</li>
<li>An issue wherein the /assist text command allowed players to temporarily lock on to targets that are beyond range.</li>
<li>An issue wherein the effect of Brink of Death was not functioning as intended.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.21 Notes &#8211; System Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:27:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2868</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items [dev1328] It is now possible to Teleport, Return, or log out while incurring enmity. However, the player must avoid being attacked for 15 seconds [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<ul>
<li class="bottommargin">[dev1328] It is now possible to Teleport, Return, or log out while incurring enmity. However, the player must avoid being attacked for 15 seconds (shown via a timer gauge) before the command is executed.<br />
<span style="color: red;">* Teleport offers cannot be accepted.</span></li>
<li class="bottommargin">[dev1329] New achievements have been added.</li>
<li>[dev1330] New achievement categories have been added.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Category</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Currency</td>
<td bgcolor="#f6efe5">Orrick</td>
<td bgcolor="#f6efe5">Ul’dah Merchant Strip (5,3)</td>
</tr>
<tr valign="middle">
<td rowspan="3" bgcolor="#fffaf3">Grand Company</td>
<td bgcolor="#fffaf3">Storm Private Rhof</td>
<td bgcolor="#fffaf3">Maelstrom Command (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private Larke</td>
<td bgcolor="#fffaf3">Adders’ Nest (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private Nonoku Noku</td>
<td bgcolor="#fffaf3">Hall of Flames (1,1)</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Available only to those officially enlisted in a Grand Company. To unlock this category, please speak to the NPC representing your organization.</span></li>
<li>[dev1229] The following information has been added to the Attributes interface:
<ul>
<li>Current job.</li>
<li>Acquired jobs.</li>
</ul>
</li>
<li>[dev1244] The following changes have been made to the Gear interface.
<ul>
<li>The Soul Crystal slot will now appear for those who have unlocked at least one job.</li>
<li>Slot cost has been phased out for accessories.</li>
<li>Accessory slots have been consolidated as follows:<br />
<blockquote><p>Ears / Neck /Wrists / Right Finger/ Left Finger</p></blockquote>
</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_23.jpg" alt="" /></div>
</li>
<li>[dev1229] The following information has been added to the Actions &amp; Traits interface:
<ul>
<li>Current job.</li>
<li>Acquired actions.</li>
</ul>
</li>
<li class="bottommargin">[dev1229] A filter for job quests has been added to the Journal interface.</li>
<li>[dev1331] The following changes have been made to the Achievements interface:
<ul>
<li>Each achievement now displays detailed conditions and a progress gauge.</li>
<li>Each achievement category now displays the name and location of the associated NPC.</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_24.jpg" alt="" /></div>
</li>
<li>[dev1332] The following changes have been made to the Search interface:
<ul>
<li>The option to search by job has been added.</li>
<li>Multiple preferred classes can now be specified.</li>
</ul>
</li>
<li>[dev1302] The Action Subtargets option has been added to the Configuration menu, under Target Settings. Toggling off disables the selection of alternate targets for actions executed directly from the action bar; actions will instead be performed on the current target.<br />
<span style="color: red;">* Setting can also be toggled via a text command.</span></p>
<blockquote><p>/subtarget（/st） [subcommand]<br />
&gt;&gt; Subcommands:<br />
on &#8211; Enable Action Subtargets<br />
off &#8211; Disable Action Subtargets<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* Enabled by default.</span></p></blockquote>
</li>
<li class="bottommargin">[dev1302] The Face Target command has been changed.<br />
The action is no longer accompanied by a motion; characters will now instantly face the target, and those in motion will come to an immediate halt.</li>
<li>[dev1333] The text command /search (/who) has been added for performing player searches.<br />
For example, the following command line performs a search for pugilists between levels 10 and 20, whose status is Online.</p>
<blockquote><p>/search online pgl 10-20</p></blockquote>
<p>The following conditions can be specified:<br />
<span style="color: red;">* All conditions are selected when none are designated.</span></p>
<ul>
<li>Player Status<br />
ONLINE (logged in) / INVITE (seeking invite) / PARTY (currently in party)</p>
<blockquote><p>Ex.) /search invite</p></blockquote>
</li>
<li>Class<br />
DOW (Disciples of War) / PGL (pugilist) / GLA (gladiator) / MRD (marauder) / ARC (archer) / LNC (lancer) / DOM (Disciples of Magic) / THM (thaumaturge) / CNJ (conjurer) / DOH (Disciples of the Hand) / WDK (woodworker) / BSM (blacksmith) / ARM (armorer) / GSM (goldsmith) / LTW (leatherworker) / WVR (weaver) / ALC (alchemist) / CUL (culinarian) / DOL (Disciples of the Land) / MIN (miner) / BTN (botanist) / FSH (fisher)</p>
<blockquote><p>Ex.) /search con</p></blockquote>
</li>
<li>Job<br />
Search for only those players who have obtained the jobs affiliated with the designated class.</p>
<blockquote><p>Ex.) /search job</p></blockquote>
</li>
<li>Level
<ul>
<li>XX: Search for exact match.</li>
<li>XX-YY or XX</li>
</ul>
<blockquote><p>Ex.) /search 45-50</p></blockquote>
<p><span style="color: red;">* Omitting a value will result in a search for players within 5 levels of your own.</span></li>
<li>Grand Company Affiliation<br />
GCL (Maelstrom) / GCU (Immortal Flames) / GCG (Order of the Twin Adder) / GCN (no affiliation)<br />
<span style="color: red;">* All conditions are selected when none are designated.</span></p>
<blockquote><p>Ex.) /search gcg</p></blockquote>
</li>
<li>Area<br />
Search for players in the designated area.</p>
<blockquote><p>Ex.) /search [South Shroud]</p></blockquote>
<p><span style="color: red;">*As is the case with all subcommands, place names with more than one word need to be in brackets.</span></li>
<li>Language<br />
EN (English) / JA (Japanese) / FR (French) / DE (German)</p>
<blockquote><p>Ex.) /search en</p></blockquote>
</li>
</ul>
<p>If the Search interface is open when /search is executed, the conditions on the intertace will change to reflect those specified in the text command.</li>
<li>[dev1244] The /equip text command now accommodates the consolidated accessory slots (ears, wrists, L.finger, R.finger). Subcommands specifying former slots can still be used, but will instead equip to the following slots:
<ul>
<li>R.ear → Ears</li>
<li>L.ear → Ears</li>
<li>R.wrist → Wrists</li>
<li>L.wrist → Wrists</li>
<li>R.index → R.finger</li>
<li>L.index → L.finger</li>
<li>R.ring → R.finger</li>
<li>L.ring → L.finger</li>
</ul>
<p>In accordance with these changes, the following Auto-translation Dictionary terms have been revised:</p>
<ul>
<li>R.ear → Ear</li>
<li>R.wrist → Wrist</li>
<li>R.index → R.finger</li>
<li>L.index → L.finger</li>
</ul>
<p><span style="color: red;">* These changes will also be reflected in character portraits on the Lodestone.</span></li>
<li class="bottommargin">[dev1229] Character profiles viewed via the Check command now include the target’s current job.</li>
<li class="bottommargin">[dev1334] New pop-up help messages have been added.</li>
<li>[dev1335] The following information has been added to the experience bar:
<ul>
<li>Current job.</li>
<li>Rested bonus (when accumulated).</li>
</ul>
</li>
<li>[dev1336] An icon indicating movement speed has been added to player unit frames.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/65/b6/3543_25.png" alt="" data-is-apng="no" /></div>
</li>
<li class="bottommargin">[dev1337] When targeting objects such as aetherytes, aetherial gates, or aetherial nodes, the name of the target will now appear on its unit frame.</li>
<li>[dev1343] The following terms have been added to the Auto-translation Dictionary:<br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Category</td>
<td bgcolor="#f5cca2" width="70%">Term</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Crafter Actions</td>
<td bgcolor="#f6efe5">Throwing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer Actions</td>
<td bgcolor="#fffaf3">Throwing</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1338] The following emotes have been added:
<ul>
<li>/airquotes</li>
<li>/blowkiss (<span style="color: red;">formerly exclusive to Valentione’s Day</span>)
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f0/10/3328_26.png" alt="" data-is-apng="no" /></div>
</li>
</ul>
</li>
<li class="bottommargin">[dev1339] Selecting a target while performing an emote now causes the character to look towards the target.</li>
<li class="bottommargin">[dev1340] The behavior of the guildleve issuance menu has been adjusted for actions such as cancelling.</li>
<li class="bottommargin">[dev1341] In the Lancers’ Guild in Gridania, characters can now enter the training area without having to walk around to the steps.</li>
<li class="bottommargin">[dev1342] New background music has been added.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.21 Notes – New Items</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:25:34 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2891</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items Item Category Soul of the Paladin Key Item Upon the surface of this multi-aspected crystal is carved the myriad deeds of paladins from eras [...]]]></description>
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<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Item</td>
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="40%"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Soul of the Paladin</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">Upon the surface of this multi-aspected crystal is carved the myriad deeds of paladins from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Soul of the Monk</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">Upon the surface of this multi-aspected crystal is carved the myriad deeds of monks from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Soul of the Warrior</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">Upon the surface of this multi-aspected crystal is carved the myriad deeds of warriors from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Soul of the Dragoon</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">Upon the surface of this multi-aspected crystal is carved the myriad deeds of dragoons from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Soul of the Bard</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">Upon the surface of this multi-aspected crystal is carved the myriad deeds of bards from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Soul of the White Mage</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">Upon the surface of this multi-aspected crystal is carved the myriad deeds of white mages from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Soul of the Black Mage</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">Upon the surface of this multi-aspected crystal is carved the myriad deeds of black mages from eras past.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Aetherpass</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A writ of permission issued by the Maelstrom, granting its bearer aetherial passage within Limsa Lominsa.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Aetherpass</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">A writ of permission issued by the Order of the Twin Adder, granting its bearer aetherial passage within Gridania.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Aetherpass</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A writ of permission issued by the Immortal Flames, granting its bearer aetherial passage within Ul&#8217;dah.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Half Barding</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">A lightweight suit of Maelstrom-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Barding</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A full plate suit of Maelstrom-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Crested Barding</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">An elaborately decorated suit of Maelstrom-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Half Barding</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A lightweight suit of Twin Adder-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Barding</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">A full plate suit of Twin Adder-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Crested Barding</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">An elaborately decorated suit of Twin Adder-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Half Barding</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">A lightweight suit of Immortal Flame-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Barding</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">A full plate suit of Immortal Flame-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Crested Barding</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">An elaborately decorated suit of Immortal Flame-issue chocobo armor.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Eft Steak</td>
<td bgcolor="#fffaf3">Meat Dish</td>
<td bgcolor="#fffaf3">A thick slab of gristly eft meat charred to an abyssal black.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Cream Cheese</td>
<td bgcolor="#f6efe5">Dairy Product</td>
<td bgcolor="#f6efe5">A smooth, buttery cheese made from cultured buffalo milk.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rolanberry Cheese</td>
<td bgcolor="#fffaf3">Dairy Product</td>
<td bgcolor="#fffaf3">Cream cheese blended with tart dried rolanberries.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Apkallu Omelette</td>
<td bgcolor="#f6efe5">Egg Dish</td>
<td bgcolor="#f6efe5">Apkallu eggs beaten and then cooked in rich butter until fluffy and light. A favorite in Vylbrand&#8217;s coastal hamlets.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Scrambled Eggs</td>
<td bgcolor="#fffaf3">Egg Dish</td>
<td bgcolor="#fffaf3">A breakfast dish consisting of several puk eggs scrambled and fried with white truffles.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fried Egg</td>
<td bgcolor="#f6efe5">Egg Dish</td>
<td bgcolor="#f6efe5">A puk egg fried in butter, sunny side up.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Finger Sandwich</td>
<td bgcolor="#fffaf3">Grain Dish</td>
<td bgcolor="#fffaf3">The Bismarck&#8217;s take on a common meal popular amongst Galadion Bay&#8217;s dockworkers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Button Mushroom Saute</td>
<td bgcolor="#f6efe5">Mushroom Dish</td>
<td bgcolor="#f6efe5">Freshly picked button mushrooms sautéed in olive oil and garlic.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Raptor Stew</td>
<td bgcolor="#fffaf3">Mushroom Dish</td>
<td bgcolor="#fffaf3">A tender piece of lean raptor loin stewed with mushrooms. A Carline Canopy specialty.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Chicken and Mushrooms</td>
<td bgcolor="#f6efe5">Mushroom Dish</td>
<td bgcolor="#f6efe5">Simple, home-cooked fare consisting of chicken sautéed with gil buns.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Chanterelle Saute</td>
<td bgcolor="#fffaf3">Mushroom Dish</td>
<td bgcolor="#fffaf3">Wild chanterelles sautéed in butter.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Buttons in a Blanket</td>
<td bgcolor="#f6efe5">Mushroom Dish</td>
<td bgcolor="#f6efe5">Button mushrooms wrapped in parboiled cabbage and stewed in a savory soup.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Grape Juice</td>
<td bgcolor="#fffaf3">Drink</td>
<td bgcolor="#fffaf3">Juice freshly squeezed from plump lowland grapes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Rolanberry Lassi</td>
<td bgcolor="#f6efe5">Dairy Product</td>
<td bgcolor="#f6efe5">A sweet and tangy drink made from cultured milk. Popular in the Near Eastern city-state of Radz&#8211;at&#8211;Han for its ability to soothe the burn of heavily spiced dishes.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Puk Egg</td>
<td bgcolor="#fffaf3">Egg</td>
<td bgcolor="#fffaf3">The lightweight egg of a puk.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">White Truffle</td>
<td bgcolor="#f6efe5">Mushroom</td>
<td bgcolor="#f6efe5">A rare, white mushroom that grows in the soil, rather than above it, making the specimen almost impossible to locate. It is treasured as a delicacy for its unique aroma.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion</td>
<td bgcolor="#fffaf3">Potion</td>
<td bgcolor="#fffaf3">This concoction instantly restores HP.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mega-potion</td>
<td bgcolor="#f6efe5">Potion</td>
<td bgcolor="#f6efe5">This potent concotion instantly restores a large amount of HP.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-ether</td>
<td bgcolor="#fffaf3">Ether</td>
<td bgcolor="#fffaf3">Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore MP.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mega-ether</td>
<td bgcolor="#f6efe5">Ether</td>
<td bgcolor="#f6efe5">Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore a large amount of HP.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Elixir</td>
<td bgcolor="#fffaf3">Ether</td>
<td bgcolor="#fffaf3">This special blend of herbal extracts and aetheric essence rejuvinates body and mind, instantly restoring HP and MP.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gold Needle</td>
<td bgcolor="#f6efe5">Remedy</td>
<td bgcolor="#f6efe5">The properties of this solid gold needle include curing petrification and pricking fingers.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Keeper&#8217;s Hymn</td>
<td bgcolor="#fffaf3">Amulet</td>
<td bgcolor="#fffaf3">When sung, invokes the hand of Althyk, turning back time and resetting any previous physical bonus.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Potion of Strength</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This weak concoction temporarily increases strength.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Strength</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This concoction temporarily increases strength.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mega-potion of Strength</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This potent concoction temporarily increases strength.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potion of Vitality</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This weak concoction temporarily increases vitality.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hi-potion of Vitality</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This concoction temporarily increases vitality.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mega-potion of Vitality</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This potent concoction temporarily increases vitality.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Potion of Dexterity</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This weak concoction temporarily increases dexterity.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Dexterity</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This concoction temporarily increases dexterity.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mega-potion of Dexterity</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This potent concoction temporarily increases dexterity.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potion of Intelligence</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This weak concoction temporarily increases intelligence.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hi-potion of Intelligence</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This concoction temporarily increases intelligence.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mega-potion of Intelligence</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This potent concoction temporarily increases intelligence.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Potion of Mind</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This weak concoction temporarily increases mind.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hi-potion of Mind</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This concoction temporarily increases mind.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mega-potion of Mind</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This potent concoction temporarily increases mind.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Potion of Piety</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This weak concoction temporarily increases piety.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hi-potion of Piety</td>
<td bgcolor="#f6efe5">Panacea</td>
<td bgcolor="#f6efe5">This concoction temporarily increases piety.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mega-potion of Piety</td>
<td bgcolor="#fffaf3">Panacea</td>
<td bgcolor="#fffaf3">This potent concoction temporarily increases piety.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tinolqa Mistletoe</td>
<td bgcolor="#f6efe5">Spice</td>
<td bgcolor="#f6efe5">A variety of parasitic plant that is commonly found growing on trees in the Black Shroud.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Matron&#8217;s Mistletoe</td>
<td bgcolor="#fffaf3">Spice</td>
<td bgcolor="#fffaf3">This variety of parasitic plant is named after the goddess Nophica as it appears to embrace the trees on which it grows.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vampire Plant</td>
<td bgcolor="#f6efe5">Spice</td>
<td bgcolor="#f6efe5">This rare variety of parasitic plant is known to suck the lifeblood from all flora with which it comes in contact.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Symon&#8217;s Honeyclaws</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: PGL MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Thormoen&#8217;s Pride</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sibold&#8217;s Reach</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: MRD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Alesone&#8217;s Songbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: ARC BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gerbald&#8217;s Redspike</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: LNC DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Thormoen&#8217;s Purpose</td>
<td bgcolor="#f6efe5">Shield</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aubriest&#8217;s Allegory</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: CNJ THM WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Scorpion Shield</td>
<td bgcolor="#f6efe5">Shield</td>
<td bgcolor="#f6efe5">Required Level: 48 / Requires: GLA PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Maelstrom Escutcheon</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Optimal Level: 1 / Requires: GLA CNJ THM PLD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Immortal Flames Escutcheon</td>
<td bgcolor="#f6efe5">Shield</td>
<td bgcolor="#f6efe5">Optimal Level: 1 / Requires: GLA CNJ THM PLD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Twin Adder Escutcheon</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Optimal Level: 1 / Requires: GLA CNJ THM PLD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aubriest&#8217;s Whisper</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: THM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Chiran Zabran&#8217;s Tempest</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: CNJ WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pince-nez</td>
<td bgcolor="#f6efe5">Eyewear</td>
<td bgcolor="#f6efe5">Required Level: 46 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Explorer&#8217;s Bandana</td>
<td bgcolor="#fffaf3">Headwear</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Veteran&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 49 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Red Onion Helm</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 45 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Explorer&#8217;s Calot</td>
<td bgcolor="#f6efe5">Hat</td>
<td bgcolor="#f6efe5">Required Level: 47 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gallant Coronet</td>
<td bgcolor="#fffaf3">Crown</td>
<td bgcolor="#fffaf3">Required Level: 49 / Requires: PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Temple Circlet</td>
<td bgcolor="#f6efe5">Crown</td>
<td bgcolor="#f6efe5">Required Level: 49 / Requires: MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fighter&#8217;s Burgeonet</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 49 / Requires: WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Drachen Armet</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 49 / Requires: DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Choral Chapeau</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49 / Requires: BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Healer&#8217;s Circlet</td>
<td bgcolor="#f6efe5">Crown</td>
<td bgcolor="#f6efe5">Required Level: 49 / Requires: WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wizard&#8217;s Petasos</td>
<td bgcolor="#fffaf3">Hat</td>
<td bgcolor="#fffaf3">Required Level: 49 / Requires: BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Helm</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: PLD WAR DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darklight Eyepatch</td>
<td bgcolor="#fffaf3">Eyewear</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: MNK DRG BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Explorer&#8217;s Tabard</td>
<td bgcolor="#f6efe5">War Garb</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: GLA MRD LNC PLD WAR DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Explorer&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 48 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Veteran&#8217;s Acton</td>
<td bgcolor="#f6efe5">War Garb</td>
<td bgcolor="#f6efe5">Required Level: 49 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mage&#8217;s Halfrobe</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: Discipline of Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gallant Surcoat</td>
<td bgcolor="#f6efe5">War Garb</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Temple Cyclas</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fighter&#8217;s Cuirass</td>
<td bgcolor="#f6efe5">War Garb</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Drachen Mail</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Choral Shirt</td>
<td bgcolor="#f6efe5">War Garb</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Healer&#8217;s Robe</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wizard&#8217;s Coat</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darklight Armor</td>
<td bgcolor="#fffaf3">Full Plate</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: PLD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Cuirass</td>
<td bgcolor="#f6efe5">Full Plate</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: PLD WAR DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darklight Corselet</td>
<td bgcolor="#fffaf3">War Garb</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: MNK DRG BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Cowl</td>
<td bgcolor="#f6efe5">Hooded Attire</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: BRD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Explorer&#8217;s Breeches</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mage&#8217;s Chausses</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 47 / Requires: Discipline of Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Thormoen&#8217;s Subligar</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 45 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gallant Cuisses</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 46 / Requires: PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Temple Gaskins</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 46 / Requires: MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fighter&#8217;s Breeches</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 46 / Requires: WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Drachen Breeches</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 46 / Requires: DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Choral Tights</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 46 / Requires: BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Healer&#8217;s Culottes</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 46 / Requires: WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wizard&#8217;s Tonban</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 46 / Requires: BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavy Darklight Flanchard</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: PLD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Breeches</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: BRD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mage&#8217;s Halfgloves</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: Discipline of Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Spiked Armguards</td>
<td bgcolor="#f6efe5">Gauntlets</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gallant Gauntlets</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Temple Gloves</td>
<td bgcolor="#f6efe5">Gauntlets</td>
<td bgcolor="#f6efe5">Required Level: 47 / Requires: MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fighter&#8217;s Gauntlets</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Drachen Gauntlets</td>
<td bgcolor="#f6efe5">Gauntlets</td>
<td bgcolor="#f6efe5">Required Level: 47 / Requires: DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Choral Ringband</td>
<td bgcolor="#fffaf3">Armband</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Healer&#8217;s Gloves</td>
<td bgcolor="#f6efe5">Armband</td>
<td bgcolor="#f6efe5">Required Level: 47 / Requires: WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wizard&#8217;s Gloves</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heavy Darklight Gauntlets</td>
<td bgcolor="#f6efe5">Gauntlets</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: PLD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darklight Gauntlets</td>
<td bgcolor="#fffaf3">Gauntlets</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: PLD WAR DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Bracers</td>
<td bgcolor="#f6efe5">Gauntlets</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: MNK DRG BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darklight Gloves</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: BRD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Explorer&#8217;s Sabatons</td>
<td bgcolor="#f6efe5">Greaves</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: GLA MRD PLD WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mage&#8217;s Pattens</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: Discipline of Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Explorer&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gallant Sollerets</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 45 / Requires: PLD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Temple Boots</td>
<td bgcolor="#f6efe5">Greaves</td>
<td bgcolor="#f6efe5">Required Level: 45 / Requires: MNK</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fighter&#8217;s Jackboots</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 45 / Requires: WAR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Drachen Greaves</td>
<td bgcolor="#f6efe5">Greaves</td>
<td bgcolor="#f6efe5">Required Level: 45 / Requires: DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Choral Sandals</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 45 / Requires: BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Healer&#8217;s Boots</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 45 / Requires: WHM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wizard&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 45 / Requires: BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Sollerets</td>
<td bgcolor="#f6efe5">Greaves</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: PLD WAR DRG</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Darklight Caligae</td>
<td bgcolor="#fffaf3">Greaves</td>
<td bgcolor="#fffaf3">Required Level: 50 / Requires: MNK DRG BRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Darklight Boots</td>
<td bgcolor="#f6efe5">Greaves</td>
<td bgcolor="#f6efe5">Required Level: 50 / Requires: BRD WHM BLM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Explorer&#8217;s Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mage&#8217;s Rope Belt</td>
<td bgcolor="#f6efe5">Sash</td>
<td bgcolor="#f6efe5">Required Level: 47 / Requires: Discipline of Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Veteran&#8217;s Field Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 47 / Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Scarlet Sash</td>
<td bgcolor="#f6efe5">Sash</td>
<td bgcolor="#f6efe5">Required Level: 46 / Requires: Disciplines of War or Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Copper Wristlets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 6 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Brass Wristlets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 16 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Silver Wristlets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 26 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mythril Wristlets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 36 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Electrum Wristlets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 46 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sunstone Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lapis Lazuli Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sphene Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Malachite Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fluorite Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Danburite Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Garnet Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aquamarine Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heliodor Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Peridot Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Amethyst Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Goshenite Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pearl Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rubelite Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Turquoise Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Amber Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tourmaline Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spinel Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Zircon Bracelets</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Black Pearl Bracelets</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bone Armillae</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 14 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Horn Armillae</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Coral Armillae</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 44 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sheepskin Wristbands</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 7 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dodoskin Wristbands</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 17 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Leather Wristbands</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 27 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Boarskin Wristbands</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 37 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Raptorskin Wristbands</td>
<td bgcolor="#fffaf3">Bracelet</td>
<td bgcolor="#fffaf3">Required Level: 47 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Copper Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 7 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Brass Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 17 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Silver Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 27 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mythril Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 37 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Electrum Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 47 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sunstone Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lapis Lazuli Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sphene Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Malachite Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fluorite Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Danburite Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garnet Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aquamarine Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heliodor Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Peridot Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Amethyst Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Goshenite Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pearl Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Rubelite Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Turquoise Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Amber Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tourmaline Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Spinel Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Zircon Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Black Pearl Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fang Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 15 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Horn Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 25 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wolf Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 35 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Coral Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 45 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Crimson Standard Earring</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tipping Scales Earring</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lily and Serpent Earring</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Explorer&#8217;s Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mage&#8217;s Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Stonewall Earrings</td>
<td bgcolor="#f6efe5">Earring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Blessed Earrings</td>
<td bgcolor="#fffaf3">Earring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Copper Gorget</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 6 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Brass Gorget</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 16 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Silver Gorget</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 26 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mythril Gorget</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 36 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Electrum Gorget</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 46 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Copper Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 9 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Brass Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 19 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Silver Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mythril Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Electrum Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sunstone Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lapis Lazuli Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sphene Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Malachite Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fluorite Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Danburite Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Garnet Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aquamarine Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heliodor Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Peridot Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Amethyst Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Goshenite Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pearl Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 38 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Rubelite Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Turquoise Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Amber Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tourmaline Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Spinel Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Zircon Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Black Pearl Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 48 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fang Necklace</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 17 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Horn Necklace</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 27 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wolf Necklace</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 37 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coral Necklace</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 47 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sheepskin Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 5 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dodoskin Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 15 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Leather Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 25 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Boarskin Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 35 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Raptorskin Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 45 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Explorer&#8217;s Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mage&#8217;s Choker</td>
<td bgcolor="#f6efe5">Necklace</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stonewall Choker</td>
<td bgcolor="#fffaf3">Necklace</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Copper Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 7 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Brass Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 17 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Silver Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 27 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mythril Rings</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 37 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Electrum Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 47 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sunstone Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lapis Lazuli Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sphene Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Malachite Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fluorite Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Danburite Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 29 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Garnet Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aquamarine Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heliodor Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Peridot Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Amethyst Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Goshenite Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pearl Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 39 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Rubelite Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Turquoise Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Amber Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tourmaline Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Spinel Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Zircon Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Black Pearl Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 49 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bone Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 3 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Horn Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 28 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coral Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 43 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Crimson Standard Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tipping Scales Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lily and Serpent Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Explorer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mage&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stonewall Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 50 / Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Blessed Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 50 / Suits: All Classes</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.21 Notes – Updated NPC Vendor Buying Prices</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:24:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2889</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items Item Before After Meat Miq&#8217;abob 116 → 60 Aldgoat Steak 146 → 97 Boiled Egg 29 → 24 Dodo Omelette 56 → 45 Cottage [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="56%">Item</td>
<td bgcolor="#f5cca2" width="20%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="20%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Meat Miq&#8217;abob</td>
<td align="center" bgcolor="#f6efe5">116</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">60</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Aldgoat Steak</td>
<td align="center" bgcolor="#fffaf3">146</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">97</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Boiled Egg</td>
<td align="center" bgcolor="#f6efe5">29</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">24</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodo Omelette</td>
<td align="center" bgcolor="#fffaf3">56</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cottage Cheese</td>
<td align="center" bgcolor="#f6efe5">26</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">64</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Marmot Steak</td>
<td align="center" bgcolor="#fffaf3">41</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">30</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rabbit Pie</td>
<td align="center" bgcolor="#f6efe5">60</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">56</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Jerked Beef</td>
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">134</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Grilled Dodo</td>
<td align="center" bgcolor="#f6efe5">97</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Shepherd&#8217;s Pie</td>
<td align="center" bgcolor="#fffaf3">153</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">82</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Smoked Raptor</td>
<td align="center" bgcolor="#f6efe5">135</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">118</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Deviled Eggs</td>
<td align="center" bgcolor="#fffaf3">110</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">156</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Roast Dodo</td>
<td align="center" bgcolor="#f6efe5">123</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">93</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Blue Cheese</td>
<td align="center" bgcolor="#fffaf3">63</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">63</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mustard Eggs</td>
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">86</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Grilled Carp</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Salt Cod</td>
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Boiled Crayfish</td>
<td align="center" bgcolor="#fffaf3">69</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">24</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Raw Oyster</td>
<td align="center" bgcolor="#f6efe5">59</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">59</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Grilled Trout</td>
<td align="center" bgcolor="#fffaf3">85</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">48</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Salmon Meuniere</td>
<td align="center" bgcolor="#f6efe5">102</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">66</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Tuna Miq&#8217;abob</td>
<td align="center" bgcolor="#fffaf3">118</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">108</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Eel Pie</td>
<td align="center" bgcolor="#f6efe5">135</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">62</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Salt Cod Puffs</td>
<td align="center" bgcolor="#fffaf3">151</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">141</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Stuffed Cabbage</td>
<td align="center" bgcolor="#f6efe5">168</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">151</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Lava Toad Legs</td>
<td align="center" bgcolor="#fffaf3">108</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">171</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Tree Toad Legs</td>
<td align="center" bgcolor="#f6efe5">52</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">42</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Baked Sole</td>
<td align="center" bgcolor="#fffaf3">125</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">95</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Braised Pipira</td>
<td align="center" bgcolor="#f6efe5">46</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">23</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mugwort Carp</td>
<td align="center" bgcolor="#fffaf3">138</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">128</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Flatbread</td>
<td align="center" bgcolor="#f6efe5">29</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">13</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Frumenty</td>
<td align="center" bgcolor="#fffaf3">56</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">La Noscean Toast</td>
<td align="center" bgcolor="#f6efe5">70</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">129</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Acorn Cookie</td>
<td align="center" bgcolor="#fffaf3">16</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">94</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dark Pretzel</td>
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">62</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cornbread</td>
<td align="center" bgcolor="#fffaf3">83</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">81</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Knight&#8217;s Bread</td>
<td align="center" bgcolor="#f6efe5">110</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">105</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Walnut Bread</td>
<td align="center" bgcolor="#fffaf3">97</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">48</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Lentils &amp; Chestnuts</td>
<td align="center" bgcolor="#f6efe5">88</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Spinach Saute</td>
<td align="center" bgcolor="#fffaf3">39</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">66</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Jack-o&#8217;-lantern</td>
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">31</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Landtrap Salad</td>
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">143</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blood Currant Tart</td>
<td align="center" bgcolor="#f6efe5">84</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">91</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Parsnip Salad</td>
<td align="center" bgcolor="#fffaf3">66</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">40</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dzemael Gratin</td>
<td align="center" bgcolor="#f6efe5">120</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">128</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Stuffed Artichoke</td>
<td align="center" bgcolor="#fffaf3">105</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">114</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Apple Tart</td>
<td align="center" bgcolor="#f6efe5">54</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">51</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ginger Cookie</td>
<td align="center" bgcolor="#fffaf3">24</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">75</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dried Prune</td>
<td align="center" bgcolor="#f6efe5">34</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">66</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Raisins</td>
<td align="center" bgcolor="#fffaf3">39</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Crumpet</td>
<td align="center" bgcolor="#f6efe5">99</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">84</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pastry Fish</td>
<td align="center" bgcolor="#fffaf3">114</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">144</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Crowned Cake</td>
<td align="center" bgcolor="#f6efe5">129</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">153</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Princess Pudding</td>
<td align="center" bgcolor="#fffaf3">54</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Starlight Log</td>
<td align="center" bgcolor="#f6efe5">105</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">96</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Snowflake Peak</td>
<td align="center" bgcolor="#fffaf3">90</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">48</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ore Fruitcake</td>
<td align="center" bgcolor="#f6efe5">57</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">30</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bubble Chocolate</td>
<td align="center" bgcolor="#fffaf3">33</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">36</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pearl Chocolate</td>
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">36</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">White Chocolate</td>
<td align="center" bgcolor="#fffaf3">51</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sweet Rice Cake</td>
<td align="center" bgcolor="#f6efe5">57</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pea Soup</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">82</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Stone Soup</td>
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">76</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Beef Stew</td>
<td align="center" bgcolor="#fffaf3">103</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">170</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cawl Cennin</td>
<td align="center" bgcolor="#f6efe5">72</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">107</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ratatouille</td>
<td align="center" bgcolor="#fffaf3">53</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mutton Stew</td>
<td align="center" bgcolor="#f6efe5">87</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">32</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Fish Soup</td>
<td align="center" bgcolor="#fffaf3">119</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">139</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bouillabaisse</td>
<td align="center" bgcolor="#f6efe5">137</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">158</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Orobon Stew</td>
<td align="center" bgcolor="#fffaf3">170</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">88</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Distilled Water</td>
<td align="center" bgcolor="#f6efe5">7</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sour Red</td>
<td align="center" bgcolor="#fffaf3">39</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">38</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Aldgoat Milk</td>
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">36</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Buffalo Milk</td>
<td align="center" bgcolor="#fffaf3">51</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">54</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Orange Juice</td>
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pineapple Juice</td>
<td align="center" bgcolor="#fffaf3">53</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">133</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Apple Juice</td>
<td align="center" bgcolor="#f6efe5">84</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">105</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mulled Tea</td>
<td align="center" bgcolor="#fffaf3">99</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">128</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mineral Water</td>
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Aldgoat Chuck</td>
<td align="center" bgcolor="#fffaf3">141</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">137</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Buffalo Sirloin</td>
<td align="center" bgcolor="#f6efe5">126</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">221</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodo Tenderloin</td>
<td align="center" bgcolor="#fffaf3">110</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">84</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Raptor Shank</td>
<td align="center" bgcolor="#f6efe5">94</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">168</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mutton Loin</td>
<td align="center" bgcolor="#fffaf3">78</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">53</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Antelope Shank</td>
<td align="center" bgcolor="#f6efe5">63</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">116</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Marmot Meat</td>
<td align="center" bgcolor="#fffaf3">47</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">26</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chicken Breast</td>
<td align="center" bgcolor="#f6efe5">31</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">95</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Megalocrab Leg</td>
<td align="center" bgcolor="#fffaf3">124</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">110</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Orobon Liver</td>
<td align="center" bgcolor="#f6efe5">148</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">110</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Jellyfish Umbrella</td>
<td align="center" bgcolor="#fffaf3">52</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">63</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Eft Tail</td>
<td align="center" bgcolor="#f6efe5">57</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">221</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mole Meat</td>
<td align="center" bgcolor="#fffaf3">99</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chicken Egg</td>
<td align="center" bgcolor="#f6efe5">21</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Apkallu Egg</td>
<td align="center" bgcolor="#fffaf3">54</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">221</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodo Egg</td>
<td align="center" bgcolor="#f6efe5">37</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">63</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pudding Flesh</td>
<td align="center" bgcolor="#fffaf3">120</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">221</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dark Bass</td>
<td align="center" bgcolor="#f6efe5">105</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">91</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Crimson Crayfish</td>
<td align="center" bgcolor="#fffaf3">206</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Crayfish</td>
<td align="center" bgcolor="#f6efe5">177</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Velodyna Carp</td>
<td align="center" bgcolor="#fffaf3">225</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">182</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rainbow Trout</td>
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Yugr&#8217;am Salmon</td>
<td align="center" bgcolor="#fffaf3">67</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">82</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blindfish</td>
<td align="center" bgcolor="#f6efe5">187</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">154</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Lava Toad</td>
<td align="center" bgcolor="#fffaf3">124</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">202</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">River Crab</td>
<td align="center" bgcolor="#f6efe5">129</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">101</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dart Frog</td>
<td align="center" bgcolor="#fffaf3">72</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">202</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Box Turtle</td>
<td align="center" bgcolor="#f6efe5">144</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">86</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Tiger Cod</td>
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">14</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Black Sole</td>
<td align="center" bgcolor="#f6efe5">225</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">139</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Indigo Herring</td>
<td align="center" bgcolor="#fffaf3">182</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">154</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rothlyt Oyster</td>
<td align="center" bgcolor="#f6efe5">139</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">86</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Finger Shrimp</td>
<td align="center" bgcolor="#fffaf3">43</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">24</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wahoo</td>
<td align="center" bgcolor="#f6efe5">235</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">211</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Haraldr Haddock</td>
<td align="center" bgcolor="#fffaf3">211</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">192</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ogre Pumpkin</td>
<td align="center" bgcolor="#f6efe5">65</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">23</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Alpine Parsnip</td>
<td align="center" bgcolor="#fffaf3">54</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">27</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Salt Leek</td>
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">74</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Midland Cabbage</td>
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">59</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wizard Eggplant</td>
<td align="center" bgcolor="#f6efe5">29</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">56</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Popoto</td>
<td align="center" bgcolor="#fffaf3">58</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wild Onion</td>
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ruby Tomato</td>
<td align="center" bgcolor="#fffaf3">56</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">36</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">La Noscean Lettuce</td>
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Maiden Artichoke</td>
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">72</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Aloe</td>
<td align="center" bgcolor="#f6efe5">63</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">50</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Nopales</td>
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Iron Acorn</td>
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">79</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Gridanian Walnut</td>
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">14</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cinderfoot Olive</td>
<td align="center" bgcolor="#f6efe5">14</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Button Mushroom</td>
<td align="center" bgcolor="#fffaf3">44</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">55</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Shriekshroom</td>
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">17</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Gil Bun</td>
<td align="center" bgcolor="#fffaf3">25</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">38</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chanterelle</td>
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">14</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Jade Peas</td>
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Millioncorn</td>
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">38</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Kukuru Bean</td>
<td align="center" bgcolor="#fffaf3">37</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sticky Rice</td>
<td align="center" bgcolor="#f6efe5">35</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">36</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">La Noscean Orange</td>
<td align="center" bgcolor="#fffaf3">33</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">14</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Lowland Grapes</td>
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pixie Plums</td>
<td align="center" bgcolor="#fffaf3">19</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Prickly Pineapple</td>
<td align="center" bgcolor="#f6efe5">57</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">101</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Blood Currants</td>
<td align="center" bgcolor="#fffaf3">62</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">53</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rolanberry</td>
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">101</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pie Dough</td>
<td align="center" bgcolor="#fffaf3">39</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">22</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Salted Butter</td>
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Maple Sugar</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sweet Cream</td>
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Chicken Stock</td>
<td align="center" bgcolor="#fffaf3">21</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Garlean Garlic</td>
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Black Pepper</td>
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">27</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pearl Ginger</td>
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cinnamon</td>
<td align="center" bgcolor="#fffaf3">43</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sagolii Sage</td>
<td align="center" bgcolor="#f6efe5">64</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">76</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Marjoram</td>
<td align="center" bgcolor="#fffaf3">63</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dragon Pepper</td>
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Thyme</td>
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Nutmeg</td>
<td align="center" bgcolor="#f6efe5">23</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">63</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Desert Saffron</td>
<td align="center" bgcolor="#fffaf3">64</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">79</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Midland Basil</td>
<td align="center" bgcolor="#f6efe5">37</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cloves</td>
<td align="center" bgcolor="#fffaf3">55</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">27</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Galago Mint</td>
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Thanalan Tea Leaves</td>
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">81</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sunset Wheat</td>
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sunset Wheat Flour</td>
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rye</td>
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Rye Flour</td>
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cornmeal</td>
<td align="center" bgcolor="#f6efe5">14</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">40</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Almonds</td>
<td align="center" bgcolor="#fffaf3">21</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Table Salt</td>
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Honey</td>
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maple Syrup</td>
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Olive Oil</td>
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">25</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cider Vinegar</td>
<td align="center" bgcolor="#f6efe5">27</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ala Mhigan Mustard</td>
<td align="center" bgcolor="#fffaf3">23</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">40</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Tomato Sauce</td>
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Lavender Oil</td>
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Clove Oil</td>
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">27</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dark Vinegar</td>
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">40</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Powdered Sugar</td>
<td align="center" bgcolor="#f6efe5">37</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Kukuru Powder</td>
<td align="center" bgcolor="#fffaf3">39</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Kukuru Butter</td>
<td align="center" bgcolor="#f6efe5">41</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Fish Stock</td>
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mugwort</td>
<td align="center" bgcolor="#f6efe5">27</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Potion</td>
<td align="center" bgcolor="#fffaf3">112</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">56</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hi-potion</td>
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">156</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mega-potion</td>
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">281</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ether</td>
<td align="center" bgcolor="#f6efe5">208</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">100</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hi-ether</td>
<td align="center" bgcolor="#fffaf3">16</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">225</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mega-ether</td>
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">319</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dusken Draught</td>
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Kiss of the Morning Meadow</td>
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Onyx Tears</td>
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blinding Potion</td>
<td align="center" bgcolor="#f6efe5">168</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Silencing Potion</td>
<td align="center" bgcolor="#fffaf3">191</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">238</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sleeping Potion</td>
<td align="center" bgcolor="#f6efe5">213</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Paralyzing Potion</td>
<td align="center" bgcolor="#fffaf3">236</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">313</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maddening Potion</td>
<td align="center" bgcolor="#f6efe5">258</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">200</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Poisoning Potion</td>
<td align="center" bgcolor="#fffaf3">281</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">231</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Smothering Potion</td>
<td align="center" bgcolor="#f6efe5">303</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">263</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Disabling Potion</td>
<td align="center" bgcolor="#fffaf3">326</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">288</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Eye Drops</td>
<td align="center" bgcolor="#f6efe5">27</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">88</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Throat Drops</td>
<td align="center" bgcolor="#fffaf3">31</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">206</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Spine Drops</td>
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">263</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Nerve Drops</td>
<td align="center" bgcolor="#fffaf3">54</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">206</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blood Drops</td>
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">44</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Lung Drops</td>
<td align="center" bgcolor="#fffaf3">48</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">250</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Heart Drops</td>
<td align="center" bgcolor="#f6efe5">52</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">306</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Company-issue Expectorant</td>
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Company-issue Tonic</td>
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ironhide Unguent</td>
<td align="center" bgcolor="#fffaf3">49</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">125</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ironwill Unguent</td>
<td align="center" bgcolor="#f6efe5">54</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">188</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Potion of Strength</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">131</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hi-potion of Strength</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">256</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mega-potion of Strength</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">325</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Potion of Vitality</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">113</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hi-potion of Vitality</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">194</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mega-potion of Vitality</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Potion of Dexterity</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">106</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hi-potion of Dexterity</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">244</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mega-potion of Dexterity</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">294</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Potion of Intelligence</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">100</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hi-potion of Intelligence</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">188</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mega-potion of Intelligence</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">288</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Potion of Mind</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">94</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hi-potion of Mind</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">175</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mega-potion of Mind</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">281</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Potion of Piety</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">88</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hi-potion of Piety</td>
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">181</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mega-potion of Piety</td>
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">275</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mudstone</td>
<td align="center" bgcolor="#fffaf3">54</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">66</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Aldgoat Horn</td>
<td align="center" bgcolor="#f6efe5">468</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">576</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Antelope Horn</td>
<td align="center" bgcolor="#fffaf3">288</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">396</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wolf Fang</td>
<td align="center" bgcolor="#f6efe5">90</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">198</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hyena Fang</td>
<td align="center" bgcolor="#fffaf3">99</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">378</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Drake Scales</td>
<td align="center" bgcolor="#f6efe5">279</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">378</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Yellow Yarzon Leg</td>
<td align="center" bgcolor="#fffaf3">234</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">144</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blue Yarzon Leg</td>
<td align="center" bgcolor="#f6efe5">279</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">288</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bat Fang</td>
<td align="center" bgcolor="#fffaf3">108</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">54</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wolf Hide</td>
<td align="center" bgcolor="#f6efe5">600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">151</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Marmot Pelt</td>
<td align="center" bgcolor="#fffaf3">456</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">456</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rock Salt</td>
<td align="center" bgcolor="#f6efe5">64</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Minium</td>
<td align="center" bgcolor="#fffaf3">89</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Natron</td>
<td align="center" bgcolor="#f6efe5">102</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">36</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Growth Formula Gamma</td>
<td align="center" bgcolor="#fffaf3">278</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">307</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Scalekin Blood</td>
<td align="center" bgcolor="#f6efe5">204</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">371</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Formic Acid</td>
<td align="center" bgcolor="#fffaf3">76</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">410</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Shark Oil</td>
<td align="center" bgcolor="#f6efe5">345</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">403</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Spoken Blood</td>
<td align="center" bgcolor="#fffaf3">393</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">538</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Animal Glue</td>
<td align="center" bgcolor="#f6efe5">67</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">86</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Latex</td>
<td align="center" bgcolor="#fffaf3">76</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rubber</td>
<td align="center" bgcolor="#f6efe5">105</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Clear Glass Lens</td>
<td align="center" bgcolor="#fffaf3">249</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">154</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mandrake</td>
<td align="center" bgcolor="#f6efe5">268</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">307</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mistletoe</td>
<td align="center" bgcolor="#fffaf3">294</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">589</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chamomile</td>
<td align="center" bgcolor="#f6efe5">140</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">294</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Yellow Ginseng</td>
<td align="center" bgcolor="#fffaf3">230</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">64</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blue Landtrap Leaf</td>
<td align="center" bgcolor="#f6efe5">166</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">410</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Puk Wing</td>
<td align="center" bgcolor="#fffaf3">115</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">179</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ahriman Wing</td>
<td align="center" bgcolor="#f6efe5">332</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">538</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Tarantula</td>
<td align="center" bgcolor="#fffaf3">256</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">410</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Black Scorpion</td>
<td align="center" bgcolor="#f6efe5">179</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">538</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Grass Viper</td>
<td align="center" bgcolor="#fffaf3">435</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">90</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pristine Egg Cap</td>
<td align="center" bgcolor="#f6efe5">792</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Vibrant Egg Cap</td>
<td align="center" bgcolor="#fffaf3">1,512</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Brilliant Egg Cap</td>
<td align="center" bgcolor="#f6efe5">2,232</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Midnight Egg Cap</td>
<td align="center" bgcolor="#fffaf3">2,952</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chocobo Egg Cap</td>
<td align="center" bgcolor="#f6efe5">1,152</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Peach Confetti</td>
<td align="center" bgcolor="#fffaf3">33</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cherry Confetti</td>
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sweet Rice Cake</td>
<td align="center" bgcolor="#fffaf3">57</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.21 Notes – Updated NPC Vendor Selling Prices</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:21:34 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2887</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items Item Before After Meat Miq&#8217;abob 3,937 → 1,125 Grilled Dodo 2,812 → 660 Blue Cheese 1,837 → 1,260 Salt Cod 530 → 84 Flatbread [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="56%">Item</td>
<td bgcolor="#f5cca2" width="20%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="20%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Meat Miq&#8217;abob</td>
<td align="center" bgcolor="#f6efe5">3,937</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,125</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Grilled Dodo</td>
<td align="center" bgcolor="#fffaf3">2,812</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">660</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Blue Cheese</td>
<td align="center" bgcolor="#f6efe5">1,837</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,260</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Salt Cod</td>
<td align="center" bgcolor="#fffaf3">530</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">84</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Flatbread</td>
<td align="center" bgcolor="#f6efe5">405</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">97</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Frumenty</td>
<td align="center" bgcolor="#fffaf3">1,178</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">64</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Knight&#8217;s Bread</td>
<td align="center" bgcolor="#f6efe5">4,860</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,411</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Raisins</td>
<td align="center" bgcolor="#fffaf3">612</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">84</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Stone Soup</td>
<td align="center" bgcolor="#f6efe5">264</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,029</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Fish Soup</td>
<td align="center" bgcolor="#fffaf3">4,895</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6,502</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Distilled Water</td>
<td align="center" bgcolor="#f6efe5">35</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sour Red</td>
<td align="center" bgcolor="#fffaf3">982</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">678</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Aldgoat Milk</td>
<td align="center" bgcolor="#f6efe5">735</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">108</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Buffalo Milk</td>
<td align="center" bgcolor="#fffaf3">1,225</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">252</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Orange Juice</td>
<td align="center" bgcolor="#f6efe5">856</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">168</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Apple Juice</td>
<td align="center" bgcolor="#fffaf3">3,019</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,590</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mineral Water</td>
<td align="center" bgcolor="#f6efe5">127</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">60</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Aldgoat Chuck</td>
<td align="center" bgcolor="#fffaf3">4,231</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3,938</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Buffalo Sirloin</td>
<td align="center" bgcolor="#f6efe5">3,381</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,902</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodo Tenderloin</td>
<td align="center" bgcolor="#fffaf3">2,625</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1,575</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mutton Loin</td>
<td align="center" bgcolor="#f6efe5">1,396</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">662</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Chicken Breast</td>
<td align="center" bgcolor="#fffaf3">262</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1,964</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Mole Meat</td>
<td align="center" bgcolor="#f6efe5">2,173</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">788</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Chicken Egg</td>
<td align="center" bgcolor="#fffaf3">151</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">32</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Crimson Crayfish</td>
<td align="center" bgcolor="#f6efe5">9,475</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">115</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Tiger Cod</td>
<td align="center" bgcolor="#fffaf3">115</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">67</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ogre Pumpkin</td>
<td align="center" bgcolor="#f6efe5">2,079</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">284</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Alpine Parsnip</td>
<td align="center" bgcolor="#fffaf3">1,449</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">396</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Salt Leek</td>
<td align="center" bgcolor="#f6efe5">337</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,664</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Midland Cabbage</td>
<td align="center" bgcolor="#fffaf3">189</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1,688</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wizard Eggplant</td>
<td align="center" bgcolor="#f6efe5">459</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,566</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Popoto</td>
<td align="center" bgcolor="#fffaf3">1,687</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">842</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Wild Onion</td>
<td align="center" bgcolor="#f6efe5">675</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">81</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Ruby Tomato</td>
<td align="center" bgcolor="#fffaf3">1,566</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">675</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">La Noscean Lettuce</td>
<td align="center" bgcolor="#f6efe5">675</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">459</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Maiden Artichoke</td>
<td align="center" bgcolor="#fffaf3">756</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2,511</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Aloe</td>
<td align="center" bgcolor="#f6efe5">1,944</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,229</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Nopales</td>
<td align="center" bgcolor="#fffaf3">841</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">806</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cinderfoot Olive</td>
<td align="center" bgcolor="#f6efe5">138</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">422</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Shriekshroom</td>
<td align="center" bgcolor="#fffaf3">630</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">158</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Gil Bun</td>
<td align="center" bgcolor="#f6efe5">369</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">720</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Chanterelle</td>
<td align="center" bgcolor="#fffaf3">869</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Jade Peas</td>
<td align="center" bgcolor="#f6efe5">105</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,546</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Millioncorn</td>
<td align="center" bgcolor="#fffaf3">176</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">720</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sticky Rice</td>
<td align="center" bgcolor="#f6efe5">705</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">638</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">La Noscean Orange</td>
<td align="center" bgcolor="#fffaf3">561</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Lowland Grapes</td>
<td align="center" bgcolor="#f6efe5">1,094</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">34</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Pixie Plums</td>
<td align="center" bgcolor="#fffaf3">201</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">806</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Prickly Pineapple</td>
<td align="center" bgcolor="#f6efe5">1,545</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,526</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Blood Currants</td>
<td align="center" bgcolor="#fffaf3">1,800</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1,310</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rolanberry</td>
<td align="center" bgcolor="#f6efe5">720</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,526</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Salted Butter</td>
<td align="center" bgcolor="#fffaf3">540</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">90</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Garlean Garlic</td>
<td align="center" bgcolor="#f6efe5">1,159</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">65</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Black Pepper</td>
<td align="center" bgcolor="#fffaf3">1,555</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">479</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pearl Ginger</td>
<td align="center" bgcolor="#f6efe5">673</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cinnamon</td>
<td align="center" bgcolor="#fffaf3">1,159</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">25</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sagolii Sage</td>
<td align="center" bgcolor="#f6efe5">2,520</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3,395</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Marjoram</td>
<td align="center" bgcolor="#fffaf3">2,386</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">540</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dragon Pepper</td>
<td align="center" bgcolor="#f6efe5">982</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,009</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Thyme</td>
<td align="center" bgcolor="#fffaf3">540</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2,009</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Nutmeg</td>
<td align="center" bgcolor="#f6efe5">367</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,387</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Desert Saffron</td>
<td align="center" bgcolor="#fffaf3">2,520</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3,715</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Midland Basil</td>
<td align="center" bgcolor="#f6efe5">900</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,069</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cloves</td>
<td align="center" bgcolor="#fffaf3">1,890</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">479</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Galago Mint</td>
<td align="center" bgcolor="#f6efe5">1,159</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">540</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Thanalan Tea Leaves</td>
<td align="center" bgcolor="#fffaf3">673</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3,881</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sunset Wheat</td>
<td align="center" bgcolor="#f6efe5">540</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sunset Wheat Flour</td>
<td align="center" bgcolor="#fffaf3">820</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">65</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rye</td>
<td align="center" bgcolor="#f6efe5">421</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Rye Flour</td>
<td align="center" bgcolor="#fffaf3">673</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cornmeal</td>
<td align="center" bgcolor="#f6efe5">151</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">983</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Almonds</td>
<td align="center" bgcolor="#fffaf3">316</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2,009</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Table Salt</td>
<td align="center" bgcolor="#f6efe5">93</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Honey</td>
<td align="center" bgcolor="#fffaf3">540</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maple Syrup</td>
<td align="center" bgcolor="#f6efe5">226</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Olive Oil</td>
<td align="center" bgcolor="#fffaf3">604</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">421</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Ala Mhigan Mustard</td>
<td align="center" bgcolor="#f6efe5">367</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">983</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Lavender Oil</td>
<td align="center" bgcolor="#fffaf3">673</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">540</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Clove Oil</td>
<td align="center" bgcolor="#f6efe5">421</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">479</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mugwort</td>
<td align="center" bgcolor="#fffaf3">478</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2,009</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Eye Drops</td>
<td align="center" bgcolor="#f6efe5">2,610</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,463</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Throat Drops</td>
<td align="center" bgcolor="#fffaf3">3,253</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7,400</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Rock Salt</td>
<td align="center" bgcolor="#f6efe5">460</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">210</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Minium</td>
<td align="center" bgcolor="#fffaf3">844</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">210</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Natron</td>
<td align="center" bgcolor="#f6efe5">1,075</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">216</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Animal Glue</td>
<td align="center" bgcolor="#fffaf3">633</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">998</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Latex</td>
<td align="center" bgcolor="#f6efe5">806</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">58</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Mandrake</td>
<td align="center" bgcolor="#fffaf3">6,400</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">10,714</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chamomile</td>
<td align="center" bgcolor="#f6efe5">1,920</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7,603</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.21 Notes &#8211; Changes to Gatherable Items</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:18:33 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2879</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items Mining Area Item Bearded Rock Tin Ore Alumen Brimstone Skull Valley Iron Ore Raw Lapis Lazuli Sunrise Tellin Raw Fluorite Alumen Bloodshore Iron Ore [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<h2>Mining</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#f6efe5" width="30%">Tin Ore</td>
<td bgcolor="#f6efe5" width="30%">Alumen</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Brimstone</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Lapis Lazuli</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sunrise Tellin</td>
<td bgcolor="#fffaf3">Raw Fluorite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#f6efe5">Iron Ore</td>
<td bgcolor="#f6efe5">Raw Aquamarine</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Brimstone</td>
<td bgcolor="#f6efe5">Raw Amethyst</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Lugworm</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Turquoise</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Brimstone</td>
<td bgcolor="#fffaf3">Raw Spinel</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cobalt Ore</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#f6efe5">Iron Ore</td>
<td bgcolor="#f6efe5">Raw Turquoise</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Brimstone</td>
<td bgcolor="#f6efe5">Raw Spinel</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cobalt Ore</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Copper Ore</td>
<td bgcolor="#fffaf3">Bone Chip</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Rock Salt</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#f6efe5">Copper Ore</td>
<td bgcolor="#f6efe5">Raw Danburite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Soiled Femur</td>
<td bgcolor="#f6efe5">Raw Sphene</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Bone Chip</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Copper Ore</td>
<td bgcolor="#fffaf3">Raw Goshenite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Soiled Femur</td>
<td bgcolor="#fffaf3">Raw Heliodor</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#f6efe5">Iron Ore</td>
<td bgcolor="#f6efe5">Raw Zircon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Electrum Ore</td>
<td bgcolor="#f6efe5">Raw Amber</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Alumen</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Iron Ore</td>
<td bgcolor="#fffaf3">Raw Zircon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Electrum Ore</td>
<td bgcolor="#fffaf3">Raw Amber</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#f6efe5">Tin Ore</td>
<td bgcolor="#f6efe5">Minium</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Silex</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Zinc Ore</td>
<td bgcolor="#fffaf3">Raw Malachite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Silex</td>
<td bgcolor="#fffaf3">Raw Sunstone</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Minium</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#f6efe5">Zinc Ore</td>
<td bgcolor="#f6efe5">Raw Peridot</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Silver Ore</td>
<td bgcolor="#f6efe5">Raw Garnet</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Alumen</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Raw Rubellite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mythril Ore</td>
<td bgcolor="#fffaf3">Raw Tourmaline</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Alumen</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#f6efe5">Silver Ore</td>
<td bgcolor="#f6efe5">Raw Tourmaline</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Mythril Ore</td>
<td bgcolor="#f6efe5">Raw Rubellite</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Alumen</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Silver Ore</td>
<td bgcolor="#fffaf3">Mythril Ore</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Zinc Ore</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#f6efe5">Silver Ore</td>
<td bgcolor="#f6efe5">Mythril Ore</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Zinc Ore</td>
<td bgcolor="#f6efe5">Jade</td>
</tr>
</tbody>
</table>
<h2>Quarrying</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#f6efe5" width="30%">Ragstone</td>
<td bgcolor="#f6efe5" width="30%">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Ragstone</td>
<td bgcolor="#fffaf3">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#f6efe5">Ragstone</td>
<td bgcolor="#f6efe5">Wind Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Water Rock</td>
<td bgcolor="#f6efe5">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Water Rock</td>
<td bgcolor="#fffaf3">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Wind Rock</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#f6efe5">Water Rock</td>
<td bgcolor="#f6efe5">All-purpose Red Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Wind Rock</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#f6efe5">Obsidian</td>
<td bgcolor="#f6efe5">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Mudstone</td>
<td bgcolor="#fffaf3">Lightning Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fire Rock</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#f6efe5">Mudstone</td>
<td bgcolor="#f6efe5">Lightning Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fire Rock</td>
<td bgcolor="#f6efe5">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Lightning Rock</td>
<td bgcolor="#fffaf3">All-purpose Yellow Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fire Rock</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#f6efe5">Obsidian</td>
<td bgcolor="#f6efe5">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Obsidian</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#f6efe5">Obsidian</td>
<td bgcolor="#f6efe5">Ice Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Earth Rock</td>
<td bgcolor="#f6efe5">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Siltstone</td>
<td bgcolor="#fffaf3">Ice Rock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Earth Rock</td>
<td bgcolor="#fffaf3">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#f6efe5">Earth Rock</td>
<td bgcolor="#f6efe5">All-purpose White Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Ice Rock</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Mudstone</td>
<td bgcolor="#fffaf3">Wyvern Obsidian</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Siltstone</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#f6efe5">Siltstone</td>
<td bgcolor="#f6efe5">Wyvern Obsidian</td>
</tr>
</tbody>
</table>
<h2>Logging</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#f6efe5" width="30%">Ash Branch</td>
<td bgcolor="#f6efe5" width="30%">Cock Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Ash Log</td>
<td bgcolor="#f6efe5">La Noscean Orange</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Ash Branch</td>
<td bgcolor="#fffaf3"><span style="color: red;">Coerthas Carrot</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Ash Log</td>
<td bgcolor="#fffaf3"><span style="color: red;">La Noscean Orange</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#f6efe5">Walnut Log</td>
<td bgcolor="#f6efe5">Cinderfoot Olive</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Gridanian Walnut</td>
<td bgcolor="#f6efe5"><span style="color: red;">Cloves</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Walnut Log</td>
<td bgcolor="#fffaf3"><span style="color: red;">Dragon Pepper</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Gridanian Walnut</td>
<td bgcolor="#fffaf3">Sun Lemon</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#f6efe5">Mahogany Log</td>
<td bgcolor="#f6efe5">Sun Lemon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Oak Log</span></td>
<td bgcolor="#f6efe5"><span style="color: red;">Sagolii Sage</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Elm Log</td>
<td bgcolor="#fffaf3">Crow Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Latex</td>
<td bgcolor="#fffaf3"><span style="color: red;">Wild Onion</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#f6efe5">Elm Log</td>
<td bgcolor="#f6efe5">Crow Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Latex</td>
<td bgcolor="#f6efe5"><span style="color: red;">Belladonna</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Nopales</td>
<td bgcolor="#f6efe5"><span style="color: red;">Ash Log</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Elm Log</td>
<td bgcolor="#fffaf3"><span style="color: red;">Aloe</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Latex</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#f6efe5">Yew Branch</td>
<td bgcolor="#f6efe5"><span style="color: red;">Nutmeg</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Yew Log</td>
<td bgcolor="#f6efe5"><span style="color: red;">Dragon Pepper</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Rosewood Branch</td>
<td bgcolor="#fffaf3"><span style="color: red;">Dragon Pepper</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Rosewood Log</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#f6efe5">Maple Branch</td>
<td bgcolor="#f6efe5">Maple Sap</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Maple Log</td>
<td bgcolor="#f6efe5">Tinolqa Mistletoe</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Maple Branch</td>
<td bgcolor="#fffaf3">Maple Sap</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Maple Log</td>
<td bgcolor="#fffaf3">Faerie Apple</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Gridanian Walnut</span></td>
<td bgcolor="#fffaf3"><span style="color: red;">Lavender</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#f6efe5">Yew Branch</td>
<td bgcolor="#f6efe5">Wildfowl Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Yew Log</td>
<td bgcolor="#f6efe5"><span style="color: red;">Matron&#8217;s Mistletoe</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Yew Branch</td>
<td bgcolor="#fffaf3"><span style="color: red;">Iron Acorn</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Yew Log</td>
<td bgcolor="#fffaf3"><span style="color: red;">Salt Leek</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#f6efe5">Oak Branch</td>
<td bgcolor="#f6efe5"><span style="color: red;">Wildfowl Feather</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Oak Log</td>
<td bgcolor="#f6efe5"><span style="color: red;">Mistletoe</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Oak Branch</td>
<td bgcolor="#fffaf3">Chocobo Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Oak Log</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#f6efe5">Oak Branch</td>
<td bgcolor="#f6efe5">Chocobo Feather</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Oak Log</td>
<td bgcolor="#f6efe5"><span style="color: red;">Iron Acorn</span></td>
</tr>
</tbody>
</table>
<h2>Harvesting</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#f6efe5" width="30%">Moko Grass</td>
<td bgcolor="#f6efe5" width="30%"><span style="color: red;">Sunset Wheat</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Straw</td>
<td bgcolor="#f6efe5">Highland Parsley</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Garlean Garlic</span></td>
<td bgcolor="#f6efe5">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">La Noscean Lettuce</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Marjoram<br />
</span></td>
<td bgcolor="#fffaf3">Belladonna</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Ruby Tomato</span></td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#f6efe5">Moko Grass</td>
<td bgcolor="#f6efe5">Garlean Garlic</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Ruby Tomato</td>
<td bgcolor="#f6efe5">Midland Basil</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Blood Currants</td>
<td bgcolor="#f6efe5">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Sagolii Sage</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Salt Leek</span></td>
<td bgcolor="#fffaf3">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#f6efe5">Moko Grass</td>
<td bgcolor="#f6efe5">Laurel</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Salt Leek</span></td>
<td bgcolor="#f6efe5">All-purpose Blue Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3"><span style="color: red;">Wild Onion</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Cinderfoot Olive</span></td>
<td bgcolor="#fffaf3"><span style="color: red;">Pearl Ginger</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Garlean Garlic</span></td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#f6efe5">Cotton Boll</td>
<td bgcolor="#f6efe5"><span style="color: red;">Paprika</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Straw</td>
<td bgcolor="#f6efe5">Ramhorn Zucchini</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sunset Wheat</td>
<td bgcolor="#f6efe5">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Pearl Ginger</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Garlean Garlic</td>
<td bgcolor="#fffaf3">Yellow Ginseng</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Paprika</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#f6efe5">Cotton Boll</td>
<td bgcolor="#f6efe5"><span style="color: red;">Almonds<br />
</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Marjoram</td>
<td bgcolor="#f6efe5">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3">Cotton Boll</td>
<td bgcolor="#fffaf3">Desert Saffron</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Marjoram</td>
<td bgcolor="#fffaf3">All-purpose Grey Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#f6efe5">Moko Grass</td>
<td bgcolor="#f6efe5"><span style="color: red;">Lowland Grapes</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Chanterelle<br />
</span></td>
<td bgcolor="#f6efe5">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Cieldalaes Spinach</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Alpine Parsnip</span></td>
<td bgcolor="#fffaf3"><span style="color: red;">Rye</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Popoto</span></td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#f6efe5">Moko Grass</td>
<td bgcolor="#f6efe5"><span style="color: red;">Midland Cabbage</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Wizard Eggplant</span></td>
<td bgcolor="#f6efe5"><span style="color: red;">Matron&#8217;s Mistletoe</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Button Mushroom</td>
<td bgcolor="#f6efe5">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Flax</td>
<td bgcolor="#fffaf3">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mandrake</td>
<td bgcolor="#fffaf3"><span style="color: red;">White Truffle<br />
</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#f6efe5">Flax</td>
<td bgcolor="#f6efe5">All-purpose Green Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Rolanberry</span></td>
<td bgcolor="#f6efe5"><span style="color: red;">Black Truffle</span></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Moko Grass</td>
<td bgcolor="#fffaf3">Gysahl Greens</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Flax</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#f6efe5">Moko Grass</td>
<td bgcolor="#f6efe5">Gysahl Greens</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Flax</td>
<td bgcolor="#f6efe5"></td>
</tr>
</tbody>
</table>
<h2>Spearfishing</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Area</td>
<td colspan="2" bgcolor="#f5cca2">Item</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5" width="40%">Bearded Rock</td>
<td bgcolor="#f6efe5" width="30%"><span style="color: red;">Grass Viper</span></td>
<td bgcolor="#f6efe5" width="30%">Lugworm</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">White Scorpion</td>
<td bgcolor="#f6efe5">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Pill Bug</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Skull Valley</td>
<td bgcolor="#fffaf3">Merlthor Goby</td>
<td bgcolor="#fffaf3">Razor Clam</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Box Turtle</span></td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sea Cucumber</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bloodshore</td>
<td bgcolor="#f6efe5"><span style="color: red;">Box Turtle</span></td>
<td bgcolor="#f6efe5">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Grass Viper</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Cedarwood</td>
<td bgcolor="#fffaf3"><span style="color: red;">Tarantula</span></td>
<td bgcolor="#fffaf3">Moth Pupa</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">White Scorpion</td>
<td bgcolor="#fffaf3">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Iron Lake</td>
<td bgcolor="#f6efe5"><span style="color: red;">Black Scorpion</span></td>
<td bgcolor="#f6efe5"><span style="color: red;">Box Turtle</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Tarantula</td>
<td bgcolor="#f6efe5">All-purpose Brown Dye</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="4" bgcolor="#f8dfc5">Black Brush</td>
<td bgcolor="#fffaf3"><span style="color: red;">Grass Viper</span></td>
<td bgcolor="#fffaf3">Moth Pupa</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Bloodworm</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">Striped Goby</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Dart Frog</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Drybone</td>
<td bgcolor="#f6efe5">Muddy Water</td>
<td bgcolor="#f6efe5">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Box Turtle<br />
</span></td>
<td bgcolor="#f6efe5">White Scorpion</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Grass Viper</span></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Horizon&#8217;s Edge</td>
<td bgcolor="#fffaf3">Black Scorpion</td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Bloodworm</td>
<td bgcolor="#fffaf3">Muddy Water</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Dart Frog</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Nophica&#8217;s Wells</td>
<td bgcolor="#f6efe5">Muddy Water</td>
<td bgcolor="#f6efe5">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sandfish</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Halatali</td>
<td bgcolor="#fffaf3"><span style="color: red;">Black Scorpion</span></td>
<td bgcolor="#fffaf3">All-purpose Black Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Box Turtle</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Bentbranch</td>
<td bgcolor="#f6efe5"><span style="color: red;">Grass Viper</span></td>
<td bgcolor="#f6efe5">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Allagan Snail</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Emerald Moss</td>
<td bgcolor="#fffaf3"><span style="color: red;">Box Turtle</span></td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Tranquil Paths</td>
<td bgcolor="#f6efe5">Box Turtle</td>
<td bgcolor="#f6efe5">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Allagan Snail</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Humblehearth</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">Tarantula</span></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Treespeak</td>
<td bgcolor="#f6efe5"><span style="color: red;">Tarantula</span></td>
<td bgcolor="#f6efe5">All-purpose Purple Dye</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5"><span style="color: red;">Dart Frog</span></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">The Fields of Glory</td>
<td bgcolor="#fffaf3">Muddy Water</td>
<td bgcolor="#fffaf3">Striped Goby</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Allagan Snail</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Dragonhead</td>
<td bgcolor="#f6efe5">Muddy Water</td>
<td bgcolor="#f6efe5">Striped Goby</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Allagan Snail</td>
<td bgcolor="#f6efe5"></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.21 Notes &#8211; Job-Specific Actions</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:13:10 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2877</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items Paladin Level Issue Name Description Requirements for Equipping 30 Action Cover Redirects a melee attack against target party member to you. Target must be [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<h2>Paladin</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Cover</td>
<td bgcolor="#f6efe5">Redirects a melee attack against target party member to you.<br />
Target must be within 8 yalms.<br />
Recast Time: 180 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Divine Veil</td>
<td bgcolor="#fffaf3">Cure and Cura spells cast on you by other players grant a healing over time effect to all party members within range.<br />
Recast Time: 120 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Holy Succor</td>
<td bgcolor="#f6efe5">Restores HP of target. When cast on another player, you also heal 50% of the amount restored.<br />
Recast Time: 10 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Spirits Within</td>
<td bgcolor="#fffaf3">Delivers a melee attack at close range.<br />
Combo Action: Phalanx<br />
Increased damage with greater current HP.<br />
TP: 3000 / Recast Time: 10 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Hallowed Ground</td>
<td bgcolor="#f6efe5">Renders you impervious to physical attacks.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
<h2>Monk</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Shoulder Tackle</td>
<td bgcolor="#f6efe5">Delivers a charging attack. Chance to inflict Stun when target has no enmity towards you.<br />
Recast Time: 60 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Spinning Heel</td>
<td bgcolor="#fffaf3">Adds kick to auto-attacks. Damage of auto-attacks is reduced.<br />
Cannot be used simultaneously with Hundred Fists.<br />
Recast Time: 120 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Fists of Wind</td>
<td bgcolor="#f6efe5">Converts your attacks into wind attacks and grants a bonus to movement speed and weaponskill recast times. Effect ends upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth or Fists of Fire.<br />
Recast Time: 10 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Dragon Kick</td>
<td bgcolor="#fffaf3">Delivers a twofold melee attack.<br />
Combo Action: Sucker Punch<br />
Combo Bonus: Chance to render target unable to use weaponskills.<br />
TP: 2000 / Recast Time: 60 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Hundred Fists</td>
<td bgcolor="#f6efe5">Temporarily increases auto-attack speed. Cannot be used simultaneously with Spinning Heel.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
<h2>Warrior</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Vengeance</td>
<td bgcolor="#f6efe5">Redirects a portion of physical damage sustained while active back to its source.<br />
Recast Time: 150 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Antagonize</td>
<td bgcolor="#fffaf3">Increases enmity generated by all actions.<br />
Recast Time: 120 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Collusion</td>
<td bgcolor="#f6efe5">Redirects enmity generated by target party member&#8217;s next attack to you. Target must be within 8 yalms.<br />
Recast Time: 90 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Steel Cyclone</td>
<td bgcolor="#fffaf3">Delivers a melee attack to enemies in range. Resets Rampage effect when active to increase damage. Chance to inflict Stun when target is attacking you.<br />
Combo Action: Skull Sunder<br />
Combo Bonus: Increased critical hit rate.<br />
TP: 2000 / Recast Time: 30 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Mighty Strikes</td>
<td bgcolor="#f6efe5">Guarantees all attacks made with axes will be critical hits.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
<h2>Dragoon</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Jump</td>
<td bgcolor="#f6efe5">Delivers a jumping attack, returning you to your original position after the attack is made.<br />
Recast Time: 60 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Disembowel</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict Paralysis.<br />
Combo Action: Feint<br />
Combo Bonus: Increased Paralysis duration.<br />
TP: 750 / Recast Time: 30 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Elusive Jump</td>
<td bgcolor="#f6efe5">Jumps to a location far behind you. Reduces enmity.<br />
Recast Time: 180 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Ring of Talons</td>
<td bgcolor="#fffaf3">Delivers a melee attack to enemies in range.<br />
Combo Action: Impulse Drive<br />
Combo Bonus: Increased critical hit rate.<br />
TP: 2000 / Recast Time: 60 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Dragonfire Dive</td>
<td bgcolor="#f6efe5">Delivers a jumping fire attack to target and enemies near it.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
<h2>Bard</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Ballad of Magi</td>
<td bgcolor="#f6efe5">Gradually restores MP of all party members within range.<br />
Recast Time: 10 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Minuet of Rigor</td>
<td bgcolor="#fffaf3">Increases physical and magic accuracy of all party members within range.<br />
Recast Time: 10 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Paeon of War</td>
<td bgcolor="#f6efe5">Consumes your TP to gradually increase TP of all party members within range.<br />
TP: 1000 / Recast Time: 10 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rain of Death</td>
<td bgcolor="#fffaf3">Delivers a ranged attack to target and enemies near it.<br />
Combo Action: Quick Nock<br />
Combo Bonus: Chance to inflict Stun.<br />
TP: 3000 / Recast Time: 30 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Battle Voice</td>
<td bgcolor="#f6efe5">Increases maximum HP of all party members within range and enhances effect of all songs sung while active.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
<h2>White Mage</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Presence of Mind</td>
<td bgcolor="#f6efe5">Removes cast time and recast time of next spell.<br />
Recast Time: 300 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Regen</td>
<td bgcolor="#fffaf3">Grants healing over time effect to target.<br />
Recast Time: 5 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Esuna</td>
<td bgcolor="#f6efe5">Removes all enfeebling effects from target.<br />
Recast Time: 10 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Holy</td>
<td bgcolor="#fffaf3">Consumes all MP to deal damage to enemies in range. Chance to inflict Bind.<br />
Recast Time: 300 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Benediction</td>
<td bgcolor="#f6efe5">Restores HP of all party members within range.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
<h2>Black Mage</h2>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements<br />
for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Convert</td>
<td bgcolor="#f6efe5">Switches current HP and MP values.<br />
Recast Time: 450 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Freeze</td>
<td bgcolor="#fffaf3">Deals ice damage. Reduces enmity.<br />
Recast Time: 120 sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Flare</td>
<td bgcolor="#f6efe5">Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect.<br />
Recast Time: 120 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sleepga</td>
<td bgcolor="#fffaf3">Puts target and enemies near it to sleep.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Burst</td>
<td bgcolor="#f6efe5">Deals lightning damage.<br />
Combo Action: Thundara<br />
Combo Bonus: Increased damage with lesser current HP.<br />
Recast Time: 900 sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.21 Notes &#8211; Items Exchangeable for Guild Marks</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks#comments</comments>
		<pubDate>Thu, 08 Mar 2012 17:09:26 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[patch notes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2875</guid>
		<description><![CDATA[Event Changes Battle Changes Items Changes System Changes Bug Fixes Guild Mark Exchange Job-Specific Actions Changes to Gatherable Items Updated NPC Vendor Selling Prices Updated NPC Vendor Buying Prices New Items Item Price (guild marks) Bloodthirst Materia I 2,000 Bloodthirst Materia II 3,000 Bloodthirst Materia III 8,000 Bloodthirst Materia IV 30,000 Manathirst Materia I 2,000 [...]]]></description>
			<content:encoded><![CDATA[<div id="patchmenu">
<ul style="width:230px; float:left; margin-left:40px;">
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-event-changes">Event Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-battle-changes">Battle Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-item-changes">Items Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-system-changes">System Changes</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-121-notes-bug-fixes-changes">Bug Fixes</a></h2>
</li>
</ul>
<ul style="float:left;">
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-items-exchangeable-for-guild-marks">Guild Mark Exchange</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-job-specific-actions">Job-Specific Actions</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-changes-to-gatherable-items">Changes to Gatherable Items</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-selling-prices">Updated NPC Vendor Selling Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-updated-npc-vendor-buying-prices">Updated NPC Vendor Buying Prices</a></h2>
</li>
<li>
<h2><a href="http://zantetsuken.net/patches/ffxiv-patch-1-21-notes-new-items">New Items</a></h2>
</li>
</ul>
</div>
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="65%">Item</td>
<td bgcolor="#f5cca2" width="35%">Price (guild marks)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bloodthirst Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodthirst Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bloodthirst Materia III</td>
<td align="center" bgcolor="#f6efe5">8,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodthirst Materia IV</td>
<td align="center" bgcolor="#fffaf3">30,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Manathirst Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Manathirst Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Manathirst Materia III</td>
<td align="center" bgcolor="#f6efe5">6,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Manathirst Materia IV</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lifethirst Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lifethirst Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lifethirst Materia III</td>
<td align="center" bgcolor="#f6efe5">6,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lifethirst Materia IV</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Strength Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Strength Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Strength Materia III</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Strength Materia IV</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vitality Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vitality Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vitality Materia III</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vitality Materia IV</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dexterity Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dexterity Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dexterity Materia III</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dexterity Materia IV</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Intelligence Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Intelligence Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Intelligence Materia III</td>
<td align="center" bgcolor="#f6efe5">8,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Intelligence Materia IV</td>
<td align="center" bgcolor="#fffaf3">30,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mind Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mind Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mind Materia III</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mind Materia IV</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Piety Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Piety Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Piety Materia III</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Piety Materia IV</td>
<td align="center" bgcolor="#fffaf3">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ironman&#8217;s Will Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ironman&#8217;s Will Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ironman&#8217;s Will Materia III</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ironman&#8217;s Will Materia IV</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Swordsman&#8217;s Cry Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Swordsman&#8217;s Cry Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Swordsman&#8217;s Cry Materia III</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Swordsman&#8217;s Cry Materia IV</td>
<td align="center" bgcolor="#fffaf3">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Watchman&#8217;s Vigil Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Watchman&#8217;s Vigil Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Watchman&#8217;s Vigil Materia III</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Watchman&#8217;s Vigil Materia IV</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Loresman&#8217;s Wit Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Loresman&#8217;s Wit Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Loresman&#8217;s Wit Materia III</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Loresman&#8217;s Wit Materia IV</td>
<td align="center" bgcolor="#fffaf3">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wise Man&#8217;s Vision Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wise Man&#8217;s Vision Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wise Man&#8217;s Vision Materia III</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wise Man&#8217;s Vision Materia IV</td>
<td align="center" bgcolor="#fffaf3">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vestryman&#8217;s Faith Materia I</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vestryman&#8217;s Faith Materia II</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vestryman&#8217;s Faith Materia III</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Vestryman&#8217;s Faith Materia IV</td>
<td align="center" bgcolor="#fffaf3">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fire Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fire Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ice Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ice Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wind Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wind Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Earth Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Earth Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lightning Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lightning Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Water Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Water Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Veil Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fire Veil Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Veil Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Fire Veil Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ice Veil Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Veil Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ice Veil Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Veil Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Veil Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wind Veil Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Veil Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wind Veil Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Earth Veil Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Veil Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Earth Veil Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Veil Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Veil Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lightning Veil Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Veil Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lightning Veil Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Water Veil Materia I</td>
<td align="center" bgcolor="#f6efe5">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Veil Materia II</td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Water Veil Materia III</td>
<td align="center" bgcolor="#f6efe5">60,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Veil Materia IV</td>
<td align="center" bgcolor="#fffaf3">200,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heavens&#8217; Fist Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavens&#8217; Fist Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heavens&#8217; Fist Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavens&#8217; Fist Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heavens&#8217; Eye Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavens&#8217; Eye Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Heavens&#8217; Eye Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Heavens&#8217; Eye Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hells&#8217; Fist Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hells&#8217; Fist Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hells&#8217; Fist Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hells&#8217; Fist Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hells&#8217; Eye Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hells&#8217; Eye Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hells&#8217; Eye Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hells&#8217; Eye Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Savage Might Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Might Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Savage Might Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Savage Might Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sagacious Might Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sagacious Might Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Sagacious Might Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sagacious Might Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Battledance Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Battledance Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Battledance Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Battledance Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gatherer&#8217;s Guerdon Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer&#8217;s Guerdon Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gatherer&#8217;s Guerdon Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer&#8217;s Guerdon Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gatherer&#8217;s Guile Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer&#8217;s Guile Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gatherer&#8217;s Guile Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer&#8217;s Guile Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gatherer&#8217;s Grasp Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer&#8217;s Grasp Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gatherer&#8217;s Grasp Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gatherer&#8217;s Grasp Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsman&#8217;s Competence Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Craftsman&#8217;s Competence Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsman&#8217;s Competence Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Craftsman&#8217;s Competence Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsman&#8217;s Cunning Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Craftsman&#8217;s Cunning Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsman&#8217;s Cunning Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Craftsman&#8217;s Cunning Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsman&#8217;s Command Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Craftsman&#8217;s Command Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsman&#8217;s Command Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Craftsman&#8217;s Command Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bloodflight Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodflight Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bloodflight Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodflight Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Manaflight Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Manaflight Materia II</td>
<td align="center" bgcolor="#fffaf3">10,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Manaflight Materia III</td>
<td align="center" bgcolor="#f6efe5">30,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Manaflight Materia IV</td>
<td align="center" bgcolor="#fffaf3">100,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bloodwall Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodwall Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bloodwall Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bloodwall Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Cactuar Foot Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Cactuar Foot Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Cactuar Foot Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Cactuar Foot Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wyvern Skin Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wyvern Skin Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wyvern Skin Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wyvern Skin Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bomb Blood Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bomb Blood Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bomb Blood Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bomb Blood Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pixie Tongue Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pixie Tongue Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pixie Tongue Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pixie Tongue Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Coeurl Eye Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coeurl Eye Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Coeurl Eye Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Coeurl Eye Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aurelia Kiss Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aurelia Kiss Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aurelia Kiss Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aurelia Kiss Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bison Hoof Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bison Hoof Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Bison Hoof Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Bison Hoof Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Funguar Shriek Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Funguar Shriek Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Funguar Shriek Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Funguar Shriek Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Treant Root Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Treant Root Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Treant Root Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Treant Root Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Chocobo Down Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Chocobo Down Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Chocobo Down Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Chocobo Down Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Rage Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Rage Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Rage Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Serenity Materia I</td>
<td align="center" bgcolor="#f6efe5">4,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia II</td>
<td align="center" bgcolor="#fffaf3">16,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Touch of Serenity Materia III</td>
<td align="center" bgcolor="#f6efe5">36,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Touch of Serenity Materia IV</td>
<td align="center" bgcolor="#fffaf3">86,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Healer&#8217;s Hand Materia I</td>
<td align="center" bgcolor="#f6efe5">5,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Healer&#8217;s Hand Materia II</td>
<td align="center" bgcolor="#fffaf3">18,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Healer&#8217;s Hand Materia III</td>
<td align="center" bgcolor="#f6efe5">40,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Healer&#8217;s Hand Materia IV</td>
<td align="center" bgcolor="#fffaf3">100,000</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Shard</td>
<td align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Shard</td>
<td align="center" bgcolor="#fffaf3">20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Shard</td>
<td align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Shard</td>
<td align="center" bgcolor="#fffaf3">20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Shard</td>
<td align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Shard</td>
<td align="center" bgcolor="#fffaf3">20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Crystal</td>
<td align="center" bgcolor="#f6efe5">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Crystal</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Crystal</td>
<td align="center" bgcolor="#f6efe5">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Crystal</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Crystal</td>
<td align="center" bgcolor="#f6efe5">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Crystal</td>
<td align="center" bgcolor="#fffaf3">60</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Fire Cluster</td>
<td align="center" bgcolor="#f6efe5">1,200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ice Cluster</td>
<td align="center" bgcolor="#fffaf3">1,200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Wind Cluster</td>
<td align="center" bgcolor="#f6efe5">1,200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Earth Cluster</td>
<td align="center" bgcolor="#fffaf3">1,200</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lightning Cluster</td>
<td align="center" bgcolor="#f6efe5">1,200</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Water Cluster</td>
<td align="center" bgcolor="#fffaf3">1,200</td>
</tr>
</tbody>
</table>
<div style="color:red;">* Players may also choose to exchange unused guild marks for gil. The current exchange rate is 4 gil per mark.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preview Video Shows Off Cutter&#8217;s Cry Instanced Raid and Classic Jobs</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/preview-video-shows-off-cutters-cry-instanced-raid-and-classic-jobs</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/preview-video-shows-off-cutters-cry-instanced-raid-and-classic-jobs#comments</comments>
		<pubDate>Wed, 07 Mar 2012 14:35:38 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[raids]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2810</guid>
		<description><![CDATA[Originally posted on The Lodestone Patch 1.21 will add two new instanced raids. This Topics update takes a look at one of them, Cutter&#8217;s Cry. Cutter&#8217;s Cry Trees are few and vegetation sparse in dry, barren Thanalan. For as long as anyone can remember, the lumber traders of Ul&#8217;dah have hired botanists to bring fine [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-cutters-cry-banner.jpg" alt="" title="ffxiv-cutters-cry-banner" width="620" height="320" class="aligncenter size-full wp-image-2816" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=70d50ca6bb8703d11e8122a6b09c5e9adf9f6b1c">The Lodestone</a></div>
<p>Patch 1.21 will add two new instanced raids. This Topics update takes a look at one of them, Cutter&#8217;s Cry.</p>
<h2>Cutter&#8217;s Cry</h2>
<p>Trees are few and vegetation sparse in dry, barren Thanalan.</p>
<p>For as long as anyone can remember, the lumber traders of Ul&#8217;dah have hired botanists to bring fine wood back from Mor Dhona. The road from Ul&#8217;dah to Mor Dhona winds over Cutter&#8217;s Pass, named after the woodcutters who cross it as they travel to and fro between the forests and the lumber yards.</p>
<p>A cave called Cutter&#8217;s Cry stands near the pass, and most woodcutters know to steer well clear of its dark, gaping maw. They whisper of horrors lurking within, the most terrible of all beings─the chimera, a three-headed monster straight from the underworld. Sometimes, when the winds are up and the air bites hard and cold, you can, if you listen hard enough, hear the pitiful cries of those who had fallen victim to the beast. It is a sound that chills the blood more surely than any north wind.<span id="more-2810"></span></p>
<p>Once, thirty years ago, the merchants decided to hire mercenaries to clear the monsters from the cave and make Cutter&#8217;s Pass safe for their agents. The Darklight Raiders were the unfortunate band who agreed to take on the job. Many of their number entered that cave, and very, very few emerged. But still, the chimera was dead―or so it was believed.</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/46IwCiZ2WXQ" frameborder="0" allowfullscreen></iframe></p>
<h2>Features</h2>
<p>Cutter&#8217;s Cry is an extremely challenging instanced raid meant for full parties of eight adventurers, consisting of Disciples of War and Magic at level 45 or higher. In the caverns await many dangers―fearsome monsters, of course, but also rivers of quicksand and other natural hazards. If you are to survive the journey through the forking caverns and overcome the threats within, you will need to work closely with the other adventurers in your band.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>SBXIV 11: To Catch A Roegadyn</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-11-to-catch-a-roegadyn</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-11-to-catch-a-roegadyn#comments</comments>
		<pubDate>Tue, 06 Mar 2012 05:33:53 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2802</guid>
		<description><![CDATA[Frei is hosting today, while Yelta returns as a very special guest. We finally hear back from Yoshida in the latest Letter from the Producer, and we talk about changes to spell casting and get preview of several job weapon skills. We read some love letters to each other, but we find out that Roegadyn [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2804" title="sbxiv-catch-roegadyn-banner" src="http://zantetsuken.net/wp-content/uploads/2012/03/sbxiv-catch-roegadyn-banner.jpg" alt="" width="620" height="320" /></p>
<p>Frei is hosting today, while Yelta returns as a very special guest. We finally hear back from Yoshida in the latest Letter from the Producer, and we talk about changes to spell casting and get preview of several job weapon skills. We read some love letters to each other, but we find out that Roegadyn with mustaches are pretty pervy. We didn&#8217;t cover everything, since we were short on time today, but we did manage to get a bit of Aetheryte Camp in.</p>
<p>Do you subscribe to us in iTunes? You do?! Then leave us a five star review if you love us so dang much! Seriously, it&#8217;d help us out a lot. We&#8217;d be ever so grateful. Also don&#8217;t forget to drop us a comment or two. If you tickle our fancy, we&#8217;ll talk about you on the show. I promise we&#8217;ll be gentle.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sbxiv-11-to-catch-a-roegadyn/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv011.mp3" length="43496945" type="audio/mpeg" />
			<itunes:keywords>2012,aetheryte camp,ff14,ffxiv,final fantasy xiv,jobs,letter from the producer,patch 1.21,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Frei is hosting today, while Yelta returns as a very special guest. We finally hear back from Yoshida in the latest Letter from the Producer, and we talk about changes to spell casting and get preview of several job weapon skills.</itunes:subtitle>
		<itunes:summary>Frei is hosting today, while Yelta returns as a very special guest. We finally hear back from Yoshida in the latest Letter from the Producer, and we talk about changes to spell casting and get preview of several job weapon skills. We read some love letters to each other, but we find out that Roegadyn with mustaches are pretty pervy. We didn&#039;t cover everything, since we were short on time today, but we did manage to get a bit of Aetheryte Camp in.

Do you subscribe to us in iTunes? You do?! Then leave us a five star review if you love us so dang much! Seriously, it&#039;d help us out a lot. We&#039;d be ever so grateful. Also don&#039;t forget to drop us a comment or two. If you tickle our fancy, we&#039;ll talk about you on the show. I promise we&#039;ll be gentle.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:00:21</itunes:duration>
	</item>
		<item>
		<title>Recipe Revisions and Additions</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/recipe-revisions-and-additions</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/recipe-revisions-and-additions#comments</comments>
		<pubDate>Mon, 05 Mar 2012 13:51:26 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[recipes]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2795</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are scheduled for the 1.21 patch release. * Features are under development and subject to change or postponement. Based on the food, medicine, and accessory reforms planned for patch 1.21, new recipes will be added and existing ones revised. * Read up on the food and medicine [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-recipes-banner.jpg" alt="" title="ffxiv-recipes-banner" width="620" height="320" class="aligncenter size-full wp-image-2837" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/38943">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are scheduled for the 1.21 patch release.<br />
* Features are under development and subject to change or postponement.</span></p>
<p>Based on the food, medicine, and accessory reforms planned for patch 1.21, new recipes will be added and existing ones revised.<br />
* Read up on the <a href="http://forum.square-enix.com/ffxiv/threads/31779?p=462947#post462947">food and medicine reforms</a>.<br />
* Read up on the <a href="http://forum.square-enix.com/ffxiv/threads/31781?p=462951#post462951">accessory reforms</a>.</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579317#post579317">New recipes</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579319#post579319">Revised recipes</a></li>
</ul>
<p>In conformance with the abovementioned reforms, certain ingredients that were scheduled to be phased out (announcement made prior to patch 1.19) will be revived in patch 1.21. Please refer to the lists below for details.</p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579320#post579320">Ingredients returning in patch 1.21</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579322#post579322">Ingredients that may return in a future patch</a></li>
<li><a href="http://forum.square-enix.com/ffxiv/threads/38943?p=579324#post579324">Ingredients becoming obsolete</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Details on the Upcoming Job System</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/details-on-the-upcoming-job-system</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/details-on-the-upcoming-job-system#comments</comments>
		<pubDate>Mon, 05 Mar 2012 13:44:35 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2786</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are scheduled for the 1.21 patch release. * Features are under development and subject to change or postponement to a later patch. Patch 1.21 will include a new job system. Purpose of the job system In FINAL FANTASY XIV, the core of the growth system is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-job-details-banner.jpg" alt="" title="ffxiv-job-details-banner" width="620" height="320" class="aligncenter size-full wp-image-2832" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/293">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are scheduled for the 1.21 patch release.<br />
* Features are under development and subject to change or postponement to a later patch.<br />
</span></p>
<ul>
<li>
<p>Patch 1.21 will include a new job system.</p>
<ul>
<li>
<p>Purpose of the job system</p>
<p>In FINAL FANTASY XIV, the core of the growth system is the Armoury system. It is a broad ranging &#8220;horizontal&#8221; system in which players develop other classes and thereby strengthen and grow their main class.</p>
<p>In contrast, the new job system is a character growth system that will narrow the focus on growing and strengthening the main character class. The system starts at level 30, and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests will not involve extremely difficult tasks such as fighting primals. Rather, they will be new game elements intended to boost character growth and motivate players.</p>
</li>
<li>
<p>Acquiring a job</p>
<p>Patch 1.21 will include seven jobs with their own dedicated quests.</p>
<p>To take on the special quests, player characters must have reached level 30 in their main class (and level 15 for one other specified class). Class and level requirements for each series of job quests are shown in the table below:</p>
<table width="450" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Job Name</td>
<td bgcolor="#f5cca2" width="70%">Conditions</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Paladin</td>
<td align="left" bgcolor="#f6efe5">Gladiator level 30 and conjurer level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Monk</td>
<td align="left" bgcolor="#fffaf3">Pugilist level 30 and lancer level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Warrior</td>
<td align="left" bgcolor="#f6efe5">Marauder level 30 and gladiator level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dragoon</td>
<td align="left" bgcolor="#fffaf3">Lancer level 30 and pugilist level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Bard</td>
<td align="left" bgcolor="#f6efe5">Archer level 30 and conjurer level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">White Mage</td>
<td align="left" bgcolor="#fffaf3">Conjurer level 30 and gladiator level 15.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Black Mage</td>
<td align="left" bgcolor="#f6efe5">Thaumaturge level 30 and pugilist level 15.</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* These conditions are in place to ensure that players seeking to master these new jobs have fully experienced the Armoury system—the core of character growth in FINAL FANTASY XIV.</span>
</li>
<li>
<p>How to switch between class and job</p>
<p>When you complete a certain quest, you will receive a &#8220;soul crystal.&#8221; Select Gear from the main menu to equip the soul crystal to the specific job slot. Once you have equipped the soul crystal, you will switch to that job.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/f4/08/3443_1.jpg" alt="" /></div>
<p><span style="color: red;">* Soul crystals are classified as key items. They can be equipped on the Gear menu, but they do not count against your inventory limits.<br />
* You can also change jobs with text commands.</span></p>
</li>
<li>
<p>Learning job-specific actions</p>
<p>With Patch 1.21, five job-specific actions will be added for each job, which are unlocked as the character completes the aforementioned quests. The first job-specific action is learned when the character acquires the corresponding soul crystal. Job-specific actions can only be used with the associated job.<br />
<span style="color: red;">* Job-specific actions that have already been learned are automatically equipped when the player switches to that job.</span>
</li>
<li>
<p>What happens after a job change?</p>
<ol>
<li>
<p>Job-specific actions</p>
<p>Players will be able to use job-specific actions.</p>
</li>
<li>
<p>Using other class-specific actions (by class)</p>
<p>When switched to a job, characters can still use the actions they learned for the base class. For example, when playing a paladin, gladiator actions will be automatically equipped and available for use.</p>
<p>For other class-specific actions, only actions from certain classes can be equipped by certain jobs, as per the table below:</p>
<div align="center">Available Class-specific Actions</div>
<table style="margin-bottom:20px;" width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Job</td>
<td bgcolor="#f5cca2" width="65%">Class</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Paladin</td>
<td bgcolor="#f6efe5">Marauder/Conjurer</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Monk</td>
<td bgcolor="#fffaf3">Lancer/Archer</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Warrior</td>
<td bgcolor="#f6efe5">Gladiator/Pugilist</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dragoon</td>
<td bgcolor="#fffaf3">Pugilist/Archer</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Bard</td>
<td bgcolor="#f6efe5">Conjurer/Thaumaturge</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">White Mage</td>
<td bgcolor="#fffaf3">Gladiator/Pugilist</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Black Mage</td>
<td bgcolor="#f6efe5">Pugilist/Archer</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>Using other class-specific actions (number)</p>
<p>When characters switch to a job, they can only equip half (rounded down) of the other class-specific actions. For example, a level 35 gladiator can normally equip seven class-specific actions from other classes, but a level 35 paladin can only equip three.</p>
<table style="margin-bottom:20px;" width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="30%">Level</td>
<td colspan="3" bgcolor="#f5cca2">Number of Class-specific Actions</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Class</td>
<td bgcolor="#f5cca2" width="10%"></td>
<td bgcolor="#f5cca2" width="30%">Job</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">30 to 34</td>
<td bgcolor="#f6efe5">6</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">3</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">35 to 39</td>
<td bgcolor="#fffaf3">7</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">3</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">40 to 44</td>
<td bgcolor="#f6efe5">8</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">4</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">45 to 49</td>
<td bgcolor="#fffaf3">9</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">4</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">50</td>
<td bgcolor="#f6efe5">10</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">5</td>
</tr>
</tbody>
</table>
</li>
<li>
<p>Changes to base parameters</p>
<p>When the player changes jobs, base parameters change automatically.<br />
<span style="color: red;">* Attribute points that have been allotted for the main class are carried over to the job without change.</span>
</li>
<li>
<p>Different rules for equipped gear</p>
<p>When switched to a job, characters can equip job-specific gear. Existing gear that can be equipped by the base class can also be equipped when switched to the associated job.<br />
<span style="color: red;">* Class-specific gear, which is also scheduled to be introduced in the future, cannot be equipped by job-switched characters.</span>
</li>
<li>
<p>Changes to the automatic save slot for actions</p>
<p>With the implementation of the new job system, the automatic save slots for actions, which were introduced for each class in patch 1.20, will be expanded with seven job-specific slots.</p>
</li>
</ol>
</li>
<li>
<p>Things that will not change when switching jobs</p>
<blockquote><p>Levels and experience points will not change from the base class.</p>
<p>For example, if a gladiator (level 40, 1000 EXP) switches to the paladin job, level and experience points will not change. Experience points acquired as a paladin will be kept when the character switches back to the gladiator class.</p></blockquote>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Yoshida Comments On Spell Casting and Mage Roles</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/yoshida-comments-on-spell-casting-and-mage-roles</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/yoshida-comments-on-spell-casting-and-mage-roles#comments</comments>
		<pubDate>Thu, 01 Mar 2012 16:29:58 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2774</guid>
		<description><![CDATA[The following is a rather long and detailed developer post made on the Lodestone by Producer/Director Naoki Yoshida on January 5, 2012. In this post he attempts to explain and clarify his position on spell casting, and why he made the changes that he did to the spell-casting system. Expect a Zantetsuken article examining this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2775" title="ffxiv-yoshida-spellcasting-banner" src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-yoshida-spellcasting-banner.jpg" alt="" width="620" height="320" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">The following is a rather long and detailed <a href="http://forum.square-enix.com/ffxiv/threads/32627?p=506046&amp;viewfull=1#post506046">developer post made on the Lodestone</a> by Producer/Director Naoki Yoshida on January 5, 2012. In this post he attempts to explain and clarify his position on spell casting, and why he made the changes that he did to the spell-casting system. Expect a Zantetsuken article examining this in the near future.</div>
<p>Hello. This is Producer/Director Yoshida.</p>
<p>I’d like to comment on the reasoning behind looking into implementing the spec where you can interrupt spell casting by moving, as was written in the 1.20 patch notes.</p>
<p>Since this is going to be about the roles and special characteristics of magic classes in battles for 2.0, as well as PvP-related content, this post has become just as long as the longest post I ever made in the past…I apologize.</p>
<p>In terms of MMORPGs I will be writing extremely orthodox stuff, so this might be kind of boring content for the veteran MMORPG players out there…</p>
<p>Please understand ahead of time that this feature is something that is being looked into and tested for implementation, and especially depending on canceling casting and the response for re-casting, there is a possibility that the implementation will be put off until 2.0.</p>
<h2>Image and Role of Casters in Parties (Mainly black mage)</h2>
<p>This is a pretty fundamental idea, but first off, the below is the image for predominantly magic using classes in FFXIV:</p>
<ul style="color: red;">
<li>Lowest defense of all classes</li>
<li>Largest amount of damage for a unit of time amongst all classes (high DPS)</li>
<li>Can deliver a concentrated amount of damage in a short time and push the envelope, but will guzzle MP</li>
<li>Possesses crowd controlling status ailments such as Sleep/Paralyze/Bind/Charm/Heavy</li>
</ul>
<p>In other words, as long as they are able to cast and not run out of MP, they will possess a great deal of destructive power. However, it is setup to be an extremely one-sided class in the sense that once an enemy gets close, your spells will get interrupted and your HP will fall instantly.</p>
<p>Of course, the above is a very extreme version of a black mage and we are planning to add other casting classes in the future that will have their own specialties that will be different.</p>
<p>As is true for MMORPGs, I would like magic users to be a shining class in FFXIV as well. By maintaining a good distance from a monster, if you can keep firing off strong spells, you will be able to defeat monsters comfortably as long as spells are not resisted.</p>
<p>However, it is a difficult class to manage because if you are not careful your MP will run dry, or you might miscalculate the distance to your enemy and before you know it you are dead.</p>
<p>Digressing a bit, caster classes are the ones I have been playing the longest in my MMORPG history.</p>
<h2>Status Ailment Spells and Instant Cast Spells</h2>
<p>For casting classes, we will be allocating status ailment spells to each class. They will be given debuff spells ranging from the core: sleep, paralyze, bind, charm, and heavy to spells that will lower enemy’s stats and resistance to magic. (We are also planning to add a lot of spells to the currently existing classes at the time of 2.0.)</p>
<p>By commanding these spells which are called “crowd control spells” or “debuffs” in the MMORPG world, you can prevent enemies from getting near you and by combining this with spells that deal damage, you can defeat them before they come in contact with you. This is the fundamental stance for playing a caster class.</p>
<p>Additionally, in order to deal with emergencies when enemies get close, casters will also be armed with instant cast spells. This type of magic has no casting time and as long as the recast timer is up you can just target and activate it in a flash. (There is also non-target AoE magic as well…)</p>
<p>However, in exchange for there being no casting time for these instant cast spells, they will be balanced with low damage for attack spells, low effect duration times for debuffs, be easily resisted, and have long recast timers.</p>
<p>The reason why they are “casters” is because they are able to select from a variety of spells based on the situation, not only damaging spells.</p>
<h2>Image of Casters for Solo Play</h2>
<p>To put it simply, it follows the below flow:</p>
<ol style="color: red;">
<li>Attack enemy from max range with the most damaging spell</li>
<li>Monster aggros and begins to move to attack</li>
<li>Cast sleep and put monster to sleep (OK to slow their movement speed by adding a heavy effect)</li>
<li>Move to the max range while the enemy is asleep or weighed down</li>
<li>Once you have established distance, turn and fire off an attack spell combo to deal a maximum amount of damage</li>
<li>Once damage has been dealt, sleep will wear off and the enemy will begin to move again (however, their HP is halved)</li>
<li>Cast attack spells for combos and lower the enemy’s HP</li>
<li>Finally, use a spell that recovers MP and defeat the enemy</li>
</ol>
<p>Understanding the enemy’s remaining HP and the amount of damage needed to finish them off is the way a caster solos. If you adjust the damage appropriately so that you can use a spell that has an MP recovery effect, you can move on to the next enemy without much down time.</p>
<p>However, these are the fundamentals for enemies (monsters) that do not have ranged attacks.<br />
This is what we were considering when we took out the ranged attacks in 1.20 that monsters had been unreasonably given, so this basic way of playing would become possible. (Paradoxically, if we didn’t revamp actions and remove these ranged attacks, it would not be possible to create this style of caster, so we took care of each portion leading to 1.20.)</p>
<p>From patch 1.20 on, we will need to carefully handle casters in regards to monsters that use magic and ranged attacks.<br />
The main reason being that once a caster is attacked, their spells will be interrupted and will no longer be able to attack. (For this we will be performing adjustments as necessary for casting impediments.)</p>
<p>In this environment, if we were to have casters that could move while casting spells, the balance would be completely destroyed and this is one of the reasons that we are planning to make it possible to interrupt spells through movement in the future.<br />
(By possessing status ailments that make it extremely easy to gain distance from a monster, having this would only make it even easier.)<br />
This is also the meaning behind making movement=immediate spell interruption (once the server coordinates are updated, casting will be terminated).</p>
<h2>Image of Casters for Party Play</h2>
<p>While not much will change from solo play fundamental of “don’t let the enemy get close,” the constraint of not generating too much enmity will be added. Casters have very high stats compared to other classes for dealing damage. If they over do it too much, they will quickly generate a great deal of enmity, the enemy will target them and they will be killed before a gladiator or paladin can help them.</p>
<p>For party play, different than soloing, the monsters you face may be stronger than you or there might be numerous monsters. Since casters are defensively challenged, if you are attacked all at once by multiple monsters or by stronger opponents, the white mage will not be able to cure in time and you will die.</p>
<p>Due to this, casters need to pay attention to enmity, use proper crowd control for multiple monsters and deal the finishing blow while having a good grasp of the team’s dynamics. Especially in dungeons and other narrow areas, since it is very hard to get distance from monsters, crowd control spells and good communication with the tank is critical.</p>
<p>On the other hand, for parties in wide areas, if you could not cancel spell casting through movement, it would be possible to easily defeat difficult enemies by repeating the strategy of damaging the enemy and stealing hate, maintain distance while running as other classes beat down the monster, and then casting again, so on and so forth. (Kiting, catch-ball, there are many names for this strategy.)</p>
<p>It will not be possible to cast spell while moving. If an enemy gets close and starts attacking, spell casting will be interrupted. However, once casting is completed, it will be possible to deal a tremendous amount of damage. Casters are a high-risk/high-return type of class.</p>
<p>Naturally, players that play casters can show off their skills by using instant cast spells, which can be fired off even while moving, to avoid danger. As noted earlier, the amount of actions you can perform while moving are not zero.</p>
<p>The balance between mages and melee attackers in PvP situations</p>
<p>In regards to PvP situations, being able to cast spells while moving disrupts the balance.</p>
<p>Let’s take a look at the following situation for example. Consider yourself a paladin in this situation.</p>
<ol>
<li><strong>A black mage casts a spell on a paladin from long distance (not the maximum distance)</strong></li>
<li><strong>The paladin cannot attack the black mage unless (s)he moves closer, so (s)he performs one of the following actions</strong><br />
<blockquote><p><span style="color: red;">A. Move out of the black mage’s attacking range<br />
B. Run toward the black mage to shorten the distance</span></p></blockquote>
</li>
<li><strong>The black mage observes the paladin’s action and performs one of the following actions</strong><br />
<blockquote><p><span style="color: red;">A. Chase the fleeing paladin while casting spells<br />
B. Run away from the pursuing paladin while casting spells<br />
C. Cast sleep to put the paladin to sleep (there is a possibility that the spell is resisted)</span></p></blockquote>
</li>
<li><strong>The paladin decides to pursue the black mage, but the black mage continues to cast spells while running away from the pursuing paladin</strong></li>
<li><strong>Although the black mage has to stop temporarily while casting a spell, the paladin was unable to close the distance to the black mage and was defeated</strong></li>
</ol>
<p>Being able to cast spells while moving is way too advantageous for mages. Basically, the paladin has no other choice but to flee out of the black mage’s range. However, the mage who can cast spells while moving will probably obstruct the paladin from fleeing by casting sleep or heavy. Essentially, it is impossible for the paladin to win with the current specs. This is a terrible imbalance that cannot be overcome with player skills.</p>
<p>Of course, even if it were by design that spellcasting would get cancelled if a player moved, the mage still has the advantage of getting the first attack off from a long distance. This comes as no surprise in a long ranged class vs. close ranged class situation. However, if a paladin resists a spell even once or if he is able to get within range of the mage while tanking the spell damages with his high magic resistance, then the paladin will dominate the battle. In a close combat scenario, the paladin will be able to knock out the black mage using his shield bash, land an attack combo, and easily defeat him. (That is why it will be crucial for a paladin to be equipped with high magic resistant PvP gear in such PvP situations)</p>
<p>This design which prevents a mage from casting spells while moving is what will give the paladin a winning chance. That is why the specs for a mage’s spell range, in addition to a character’s movement speed, will be a critical factor in balancing classes.</p>
<p>In the current version of FFXIV, we have not made any severe range adjustments on individual spells, but proper adjustment will be made on each spell as we move on. Therefore, when 2.0 comes along and PvP is implemented, it will be important for players who play as a mage, a long ranged attacker, or a close ranged attacker who wishes to make a name for themselves, to fully grasp the attack range for each spell. You will be able to guess which black mage spell has the longest range and which magic attack you just received by studying the colors and shapes of the spell effects and by their damage. Likewise, it is very important to memorize which class/job possesses which spell.</p>
<p>In this way, it becomes necessary to have the designs to “cancel spellcasting when a character moves” and “only allow spells that can be cast instantly to be usable while moving” in order to maintain the balance between classes and make use of their uniqueness. This is reason number 2.</p>
<p>On a side note, mages are a truly fun class to play in PvP. Unlike a monster, your opponent is also a player so there is no need to worry about enmity. Naturally, the mage will become the primary target for the opposing side because they have the ability to deal high damage spells from long range, put allies to sleep, and stall their advance. In other words, they are the class that players will want to defeat first and this will be quite easy if they can get close enough to the mage.</p>
<p>Therefore, when a mage encounters an enemy party in a PvP situation, he will want to get out of their sight. This can be done by hiding behind trees or by backtracking and putting some distance between the enemy, but the mage’s function is to disable the enemy, so at a certain point he will come out of hiding and cast Sleep for example… The risks are high but if a mage can find himself free (not being harassed by the enemy whatsoever), then he can cast as many spells as he would like.</p>
<p>Once one enemy has been disabled, the mage can position himself to attack the next target from just inside the maximum attacking range. (If spells are cast from the maximum attacking range, it is very easy for the enemy to move out of range.) If the enemy begins to flee, the mage can immobilize the enemy by paralyzing the enemy or putting the enemy to sleep. If the enemy charges toward the mage, the mage can flee to maintain separation. Once the enemy stops pursuing the mage, the mage can return to casting spells.</p>
<p>I was asked what my favorite race is during the live producer letter and I responded with Lalafell. The reason is that small Lalafells can hide easily and are difficult to target.</p>
<h2>Implementation</h2>
<p>This has been a very orthodox narrative on mages, but this is the foundation of mages for me and the rest of the development team. Of course we will be adding spells, abilities and effects unique to FFXIV, so not everything will follow this foundation. (chain spells, nullifying the enemy’s interruption, increased casting speed, increased casting range, etc.)</p>
<p>Therefore, I believe it is necessary to implement the spec in which spells are canceled if the mage moves while casting the spell in order to establish this foundation for mages.</p>
<p>Some of you may think that it would be better to make this change in FFXIV 2.0, but players will be averse to change once they have gotten used to a certain system, so I would like to make this change as soon as possible. Some of you may think that it is too late to make this change over a year after launch, but I believe that it is crucial for the game to take all the steps necessary to implement this foundation. I apologize that this is a long process, but we must make these adjustments one update at a time in order to restore balance to the game.</p>
<p>I also mentioned this in another post, but in case we are not able to achieve the controls that we are aiming for with the existing servers, we have to think of alternative method. (Of course, the best outcome is for us to be able to make improvements based on player feedback.)</p>
<p>Finally, we have an opportunity to implement the basic foundation of the game, which will allow us to exert the best of FFXIV from here on out. As such, we would like to inspect and implement this spec as soon as possible.</p>
<h2>Conclusion</h2>
<p>Some of you may be thinking, “wow, this was all so obvious.” However, implementing this kind of fundamental stability will allow us to add on so much more to this game. My philosophy for game design, not only for FFXIV, but for all games in general, is that doing everything innovatively, originally or with a novel approach does not always work. As a result, there was no party play strategy involved in FFXIV at the time of its release, which led to disappointment due to players being unable to feel comfortable with the game.</p>
<p>When FFXIV 2.0 is closer to launch, many players may consider switching over to FFXIV from other MMORPGs. As such, I believe it is my responsibility as the producer to provide comfort and stability for players switching over to FFXIV. I also need to think of ways for a whole guild to be able to transfer over to FFXIV with ease…</p>
<p>It is very difficult for players who have spent many years playing an MMORPG to leave behind the currency, characters and items that they have accumulated, as well as the friends that they have made, in order to switch over to a different MMORPG. Also, it is very important to help players who are new to MMORPGs (FFXIV being their first MMO) feeling comfortable with this genre.</p>
<p>I would like to first establish solid fundamentals by implementing a balanced UI, a battle system that is not too complicated and without too many action elements. Once the fundamentals are in, we can then provide a unique experience specific to FFXIV and establish a stable and secure gaming experience for many players to enjoy.</p>
<p>This may seem like a big challenge, but I have done a lot of research and planning to accomplish this goal. I’m sure many of you have many comments you would like to direct toward me, such as there is not enough information, the updates are too slow, post more, sleep more, drink less coffee, and get some sleep sometimes, but I will do my best to satisfy your demands. I’m sorry this has carried on so long, but please continue your support.</p>
<p>Merry Christmas, everybody!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Changes to Spell Casting Specifications</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/changes-to-spell-casting-specifications</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/changes-to-spell-casting-specifications#comments</comments>
		<pubDate>Thu, 01 Mar 2012 15:19:27 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2761</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are scheduled for the 1.21 patch release. * Features are under development and subject to change or postponement. Patch 1.21 will include changes that affect how spells are cast. Read on for details about the new spell-casting specifications. Moving will cancel a spell that is being cast [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/03/ffxiv-spellcasting-changes-banner.jpg" alt="" title="ffxiv-spellcasting-changes-banner" width="620" height="320" class="aligncenter size-full wp-image-2772" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/38543">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are scheduled for the 1.21 patch release.<br />
* Features are under development and subject to change or postponement.</span></p>
<ul>
<li>Patch 1.21 will include changes that affect how spells are cast.<br />
<span style="color: red;"><a href="http://forum.square-enix.com/ffxiv/threads/32627?p=506046&amp;viewfull=1#post506046" target="_blank">Read on</a> for details about the new spell-casting specifications.</span></p>
<ul>
<li>Moving will cancel a spell that is being cast<br />
<blockquote><p>A spell will be canceled if the character moves while it is being cast.</p></blockquote>
</li>
<li>Target-facing feature to be expanded<br />
<blockquote><p>Along with the change that cancels spell casting when the character moves, the Face Target option (on the keyboard settings page at main menu » Configuration » Keyboard) will change as follows:</p>
<p>When the Face Target option is activated, the player character will immediately turn to face the main target. If the player character is in motion when Face Target is activated, the character will come to an immediate halt.<br />
<span style="color: red;">* By default, this is executed by pressing the <strong>H</strong> key. The function can be mapped to another key from main menu » Configuration » Keyboard.<br />
* Can be activated with the text command /facetarget.</span></p></blockquote>
</li>
<li>Use Sub-targeting When Casting Spell option to be added<br />
<blockquote><p>A new option, Use Sub-targeting When Casting Spell, will be added under the configuration menu. This feature is being added with the following expectations:</p>
<p>Gamepad players will enable sub-targeting.</p>
<ul>
<li>Gamepad players will enable sub-targeting.</li>
<li>Mouse and keyboard players will disable sub-targeting.</li>
</ul>
<p>When using a gamepad, selecting an action and target from the action bar is a two-step process that does not use a pointing device.</p>
<ol>
<li>Select action</li>
<li>Select target of that action</li>
</ol>
<p>In this case, the sub-targeting system will be implemented.</p>
<p>On the other hand, mouse and keyboard players use a pointing device such as a mouse.</p>
<ol>
<li>Click on target</li>
<li>Click on action icon</li>
</ol>
<p>In this case, sub-target selection is not required.</p>
<p>The intent behind this addition to the configuration menu is to better match gameplay control to the keyboard or gamepad, two very different kinds of input devices. Before using the feature, players should acquaint themselves with how the controls change when sub-targeting is enabled and disabled.</p></blockquote>
</li>
<li>Changes when sub-targeting is toggled on and off<br />
<blockquote><p>When the Use Sub-targeting When Casting Spell option is enabled and a player uses the action bar as before to cast a spell, the game will switch to sub-targeting mode and the player can select a target for the spell. Players will not be able to target KO&#8217;d characters as main targets.</p>
<p>When the option is disabled, the game will not switch to sub-targeting mode when a spell is selected from the action bar. Instead, the spell will be cast on the main target, with spell casting beginning immediately. Players will be able to target KO&#8217;d characters as main targets.<br />
<span style="color: red;">* Enabled by default.</span></p>
<p>When using text commands to cast magic, players must use <strong>&lt;t&gt;</strong> or <strong>&lt;st&gt;</strong> to select a target, so the Use Sub-target When Casting Spell setting will not apply.<br />
In addition, from Patch 1.21 an onwards, when creating a new character and selecting Keyboard &amp; Mouse from the controls selection screen in the tutorial, the Use Sub-targeting When Casting Spell option will be automatically disabled.<br />
<span style="color: red;">* For current player characters, the Use Sub-targeting When Casting Spell option will stay enabled until the player changes the settings.</span></p></blockquote>
</li>
<li>Demonstration video<br />
<blockquote><p>The video below demonstrates all the specification changes and additional features described in this update.</p></blockquote>
</li>
</ul>
</li>
</ul>
<p><iframe src="http://www.youtube.com/embed/zioXFLxK68I" frameborder="0" width="620" height="345"></iframe></p>
<p><span style="color: red;">* The character portrayed is controlled via keyboard and mouse.</span><br />
<span style="color: red;">* Background music of this video is for a development environment and differs from the release version.</span></p>
]]></content:encoded>
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		<item>
		<title>Letter from the Producer XXV (03/01/2012)</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxv</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxv#comments</comments>
		<pubDate>Thu, 01 Mar 2012 07:44:29 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2751</guid>
		<description><![CDATA[Originally posted on The Lodestone Greetings once again fellow Eorzeans! I would like to start off by thanking those players from around the globe who took time to participate in the debate regarding the recently released World merger details. Your feedback was extremely valuable. As you all know, the application process for World transfer is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-lftp-xxv-banner.jpg" alt="" title="ffxiv-lftp-xxv-banner" width="620" height="320" class="aligncenter size-full wp-image-2754" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/38514">The Lodestone</a></div>
<p>Greetings once again fellow Eorzeans!</p>
<p>I would like to start off by thanking those players from around the globe who took time to participate in the debate regarding the recently released World merger details. Your feedback was extremely valuable.</p>
<p>As you all know, the application process for World transfer is set to begin in March, so make sure to mark your calendars!</p>
<p>Now, let me move on to an even hotter topic—the progress and release date of patch 1.21. While I have been posting updates on the forums, I’d like to take this opportunity to apologize for waiting so long to make an official announcement here in a producer letter.</p>
<p>Currently, debugging on 1.21 is in its final stages, with testing and adjustments of new content and systems coming to a conclusion.</p>
<p>I, myself, have been closely involved with the upcoming changes to magic casting. While differences between the current client and the 2.0 client have forced us to take a different approach to achieve the desired results, I am happy to say the new system in 1.21 should be almost identical to what will be found in 2.0.</p>
<p>Next up is some good news for all alchemists and culinarians who have been waiting patiently for long overdue adjustments to medicines and food—the bulk of the work is complete, and once a few minor bugs are squashed, everything will be in place.</p>
<p>For those of you itching for a new battle, the two instanced raids planned for 1.21 have finally moved into the last phase of testing, with every daily client update sending our QA team into fits (of joy, of course). <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" /></p>
<p>In addition to working on the casting changes, I have also been spending the last two weeks running a fine-toothed comb through the job quests&#8230;as this has turned out to be the biggest mountain left to scale.</p>
<p>Due to the sheer volume of my suggestions, the quest team has had to work extra hard to ensure everything is in order, and this has ultimately resulted in the patch release date being pushed to Friday, March 9 (barring the discovery of any critical bugs). I deeply apologize for the numerous delays 1.21 has experienced, and humbly ask that you bear with us just a little longer. To tide you all over until the release, here are some screenshots of what to expect on the new job quests:</p>
<p><span style="color: red;">* All content is currently under development and liable to change.</span></p>
<ul>
<li><strong>Paladin Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_0.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_1.jpg" alt="" /></center></li>
<li><strong>Warrior Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_2.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_3.jpg" alt="" /></center></li>
<li><strong>Monk Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_4.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_5.jpg" alt="" /></center></li>
<li><strong>Dragoon Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_6.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_7.jpg" alt="" /></center></li>
<li><strong>Bard Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_8.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_9.jpg" alt="" /></center></li>
<li><strong>White Mage Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_10.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_11.jpg" alt="" /></center></li>
<li><strong>Black Mage Quests</strong>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_12.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/51/76/3403_13.jpg" alt="" /></center></li>
</ul>
<p>There is still much more left to do to make sure everything is ready by next Friday, so I’d best get back to the grindstone.</p>
<p>I’ll talk to you all again soon!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>FFXIV Job Weaponskills Sneak Peak</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/ffxiv-job-weaponskills-sneak-peak</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/ffxiv-job-weaponskills-sneak-peak#comments</comments>
		<pubDate>Wed, 29 Feb 2012 06:14:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2747</guid>
		<description><![CDATA[With Patch 1.21 just around the corner. the devs at FFXIV have given the players a video preview of new weapon skills for all of the upcoming jobs. All of the new jobs are represented in the video, and for those who are late to the game, the jobs included are Paladin, Monk, Warrior. Dragoon, [...]]]></description>
			<content:encoded><![CDATA[<p>With Patch 1.21 just around the corner. the devs at FFXIV have given the players a video preview of new weapon skills for all of the upcoming jobs. All of the new jobs are represented in the video, and for those who are late to the game, the jobs included are Paladin, Monk, Warrior. Dragoon, Bard, White Mage, and Black Mage. Check out the video and let us know what you think!</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/EHlZ6BWw8-Y" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Aetheryte Camp: Patch 1.21!</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-patch-1-21</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-patch-1-21#comments</comments>
		<pubDate>Sun, 26 Feb 2012 05:55:18 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2734</guid>
		<description><![CDATA[Hello folks. Its been awhile. I had other topics to post, but then I had forgotten them since what little free time I have had is sucked up by actually playing the games I ramble on about. Egads! At any rate, we know a few things about the upcoming patch: 1.) It will be delayed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2737" title="aetheryte-camp-patch-121-banner" src="http://zantetsuken.net/wp-content/uploads/2012/02/aetheryte-camp-patch-121-banner.jpg" alt="" width="620" height="320" /></p>
<p>Hello folks. Its been awhile. I had other topics to post, but then I had forgotten them since what little free time I have had is sucked up by actually playing the games I ramble on about. Egads! At any rate, we know a few things about the upcoming patch:</p>
<p>1.) It will be delayed until March 6 &#8211; 9. Boo.</p>
<p>2.) It will bring in jobs! No, silly, not to help bolster the economy. But the classic FF jobs of ol: BLM, WHM, DRG, and PLD to name a few.</p>
<p>3.) Afterwards, worlds will collide and create new ones for you to happily loaf about in.</p>
<p>I&#8217;m sure you, my intrepid reader and listener, are pretty set on what you want to be when the patch lands and what exactly you want to do. I know I have my eyes set on BLM and have been leveling THM since moving to Mysidia with the correct assumption that THM will become the new BLM. Well, and because CNJ drove me batty while leveling it previous to the patches implemented since my initial run with it. But! We won&#8217;t go there because this is about YOU and what YOU are looking forward to with the upcoming patch. Remember that comments will be read on a future airing of Sequence Break XIV by yours truly! So feel free to flesh out your plans for <del>world domination and destruction</del> the upcoming patch!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Patch 1.21 Delayed But Catch a Glimpse of Upcoming Job Quests</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests#comments</comments>
		<pubDate>Sat, 25 Feb 2012 01:34:03 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2706</guid>
		<description><![CDATA[If you were waiting for Patch 1.21 to drop, you may have to wait a little longer than you anticipated. Yoshida made a post on the official forums today stating that &#8220;&#8230;the release date is looking like somewhere between the 6th~9th of March due to the tall order of adjustments requested by yours truly. I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-121-patch-delay-drg.jpg" alt="" title="ffxiv-121-patch-delay-drg" width="580" height="326" class="aligncenter size-full wp-image-2710" /></p>
<p>If you were waiting for Patch 1.21 to drop, you may have to wait a little longer than you anticipated. Yoshida made a post on the official forums today stating that &#8220;&#8230;the release date is looking like somewhere between the 6th~9th of March due to the tall order of adjustments requested by yours truly. I deeply apologize for repeatedly pushing back the release date of the patch, but please bear with us just a while longer.&#8221;</p>
<p>As for the status of the patch itself, Yoshida and crew seem to be hard at work in the debugging and adjustment phase, since it&#8217;s mentioned that they are in &#8220;&#8230;the final phases of adjusting the content and systems&#8221;. Yoshida also mentions a new Letter From The Producer is in the works, although it is not quite finished yet.</p>
<p>While this might put a damper on the expectations of many who were expecting the patch to come out before the end of the month, Yoshida did give up some screenshots previewing content from the upcoming job quests slated to appear in patch 1.21. The job quests are tied to new job system which we hopefully will get a chance to experience soon, assuming the March 6-9 dates are on target. You can check out the screenshots after the jump.<span id="more-2706"></span></p>

<a href='http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests/attachment/ffxiv-121-patch-delay-pld' title='ffxiv-121-patch-delay-pld'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-121-patch-delay-pld-150x150.jpg" class="attachment-thumbnail" alt="Paladin Job Quest" title="ffxiv-121-patch-delay-pld" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests/attachment/ffxiv-121-patch-delay-drg' title='ffxiv-121-patch-delay-drg'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-121-patch-delay-drg-150x150.jpg" class="attachment-thumbnail" alt="Dragoon Job Quest" title="ffxiv-121-patch-delay-drg" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests/attachment/ffxiv-121-patch-delay-brd' title='ffxiv-121-patch-delay-brd'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-121-patch-delay-brd-150x150.jpg" class="attachment-thumbnail" alt="Bard Job Quest" title="ffxiv-121-patch-delay-brd" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests/attachment/ffxiv-121-patch-delay-blm1' title='ffxiv-121-patch-delay-blm1'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-121-patch-delay-blm1-150x150.jpg" class="attachment-thumbnail" alt="Black Mage Job Quest" title="ffxiv-121-patch-delay-blm1" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/patch-1-21-delayed-but-catch-a-glimpse-of-upcoming-job-quests/attachment/ffxiv-121-patch-delay-blm2' title='ffxiv-121-patch-delay-blm2'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-121-patch-delay-blm2-150x150.jpg" class="attachment-thumbnail" alt="Black Mage Job Quest 2" title="ffxiv-121-patch-delay-blm2" /></a>

<p>You can check out Yoshida&#8217;s post in its entirety <a href="http://forum.square-enix.com/ffxiv/threads/37766-Information-on-1.21-Next-week?p=564084&#038;viewfull=1#post564084">on the official forums</a>.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>SBXIV 10: Gungnir Is A Race Car</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-10-gungnir-is-a-race-car</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-10-gungnir-is-a-race-car#comments</comments>
		<pubDate>Mon, 20 Feb 2012 05:22:25 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2691</guid>
		<description><![CDATA[On today&#8217;s show, Rubicon and Frei are out, Calaera is hosting, and she&#8217;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#8217;s a charm? Food and medicine get revamps, while we get more details about Private Player Residences. Love [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/sbxiv-ep10-banner.jpg" alt="" title="sbxiv-ep10-banner" width="620" height="320" class="aligncenter size-full wp-image-2697" /></p>
<p>On today&#8217;s show, Rubicon and Frei are out, Calaera is hosting, and she&#8217;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#8217;s a charm? Food and medicine get revamps, while we get more details about Private Player Residences. Love is in the air with the Valentione&#8217;s Day Love Letter Contest and we wrap it all up with a bit of Dev Tacking.</p>

]]></content:encoded>
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		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv010.mp3" length="42840443" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.21,sequence break xiv</itunes:keywords>
	<itunes:subtitle>On today&#039;s show, Rubicon and Frei are out, Calaera is hosting, and she&#039;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#039;s a charm? Food and medicine get revamps,</itunes:subtitle>
		<itunes:summary>On today&#039;s show, Rubicon and Frei are out, Calaera is hosting, and she&#039;s stuck all alone with Orophen. A triple whammy! We start things off by talking about the New, New World Merger plan by Yoshida. Second time&#039;s a charm? Food and medicine get revamps, while we get more details about Private Player Residences. Love is in the air with the Valentione&#039;s Day Love Letter Contest and we wrap it all up with a bit of Dev Tacking.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:23</itunes:duration>
	</item>
		<item>
		<title>Yoshida Considering F2P As An &#8216;Alternative Business Plan&#8217;</title>
		<link>http://zantetsuken.net/articles/yoshida-considering-f2p-as-an-alternative-business-plan</link>
		<comments>http://zantetsuken.net/articles/yoshida-considering-f2p-as-an-alternative-business-plan#comments</comments>
		<pubDate>Fri, 17 Feb 2012 21:23:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[version 2.0]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2680</guid>
		<description><![CDATA[In a recent interview with Videogamer.com, Yoshida talked about the development of Version 2.0 of Final Fantasy XIV. During the interview, he actually admitted that he hadn&#8217;t tossed the notion of F2P completely out the window. &#8220;Of course I am very interested in F2P as an alternative business plan, and I will continue to look [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-f2p-alternative-banner.jpg" alt="" title="ffxiv-f2p-alternative-banner" width="620" height="320" class="aligncenter size-full wp-image-2689" /></p>
<p>In a recent interview with <a href="http://www.videogamer.com/pc/ff14/news/how_final_fantasy_xiv_plans_to_win_back_its_audience.html">Videogamer.com</a>, Yoshida talked about the development of Version 2.0 of Final Fantasy XIV. During the interview, he actually admitted that he hadn&#8217;t tossed the notion of F2P completely out the window.</p>
<p>&#8220;Of course I am very interested in F2P as an alternative business plan, and I will continue to look into it,&#8221; Yoshida says. &#8220;However adopting a F2P model means changing certain aspects of the game design in order to fit to the model since the prices customers have to pay for F2P are different to those they pay for subscription-based games. Therefore, if we do decide to change the business model in the future, it will also be necessary for us to adjust the game design so that it works accordingly.&#8221;<span id="more-2680"></span></p>
<p>This is in stark contrast to the idea that many believed Yoshida had completely abandoned the idea of F2P with the reinstatement of subscription fees. Does this mean that if the game doesn&#8217;t perform well under the subscription model, FFXIV might really switch to free to play?</p>
<p>The term &#8220;free to play&#8221; carries a lot of negative connotations with a lot of players and brings to mind the many lower quality games that litter the MMO landscape. To be fair, however, there are some high profile games that have survived and even thrived thanks to the f2p model. Age of Conan, Lord of the Rings, Dungeons and Dragons Online, just to name a few.  Not only that, but more MMOs are switching to the f2p model everyday. Recently, DC Online and Aion were a couple of the latest turnovers. It could be that f2p games are becoming the dominant, but that&#8217;s only because most MMOs simply fail to surpass World of Warcraft&#8217;s winning formula.</p>
<p>The reputation of f2p games, whether they can be top tier or just failed games trying to make a quick buck, is a mixed bag. Everyone&#8217;s got an opinion about it and there is no clear consensus. But it feels almost certain that if FFXIV went this route, it would give off the image of just not being able to cut it in the MMO space. The reasoning behind switching to a f2p model in this case is that the game would have suffered so many problems and done so poorly that it would have no choice but to cut its losses and go free to play. That doesn&#8217;t give off the air of a successful and high class franchise, no matter how you want to justify the f2p model. The fact of the matter is, if FFXIV is <em>forced</em> to go free to play because it just wasn&#8217;t good enough in the eyes of players, then it would simply be seen by and large as a failure.</p>
<p>But it could be that Yoshida isn&#8217;t looking at free-to-play and pay-to-play games in simple black and white. &#8220;We keep a very close eye on all of the different business models and options available to us, and a subscription model is the business strategy that makes the most sense for FFXIV in the current market,&#8221; he says. &#8220;However, I do think creating a hybrid from different business models is an interesting proposition, and this may be something we investigate further down the line.&#8221; Although Yoshida didn&#8217;t go into specifics about how exactly this could work, a &#8220;gray&#8221; pay model could be just what is needed to keep the game going without the stigma of a free to play service. Assuming the game doesn&#8217;t succeed at a subscription-based model. But let&#8217;s not jump the gun just yet.</p>
<p>The f2p model isn&#8217;t the only thing Yoshida discussed. He did talk about how he hoped to turn things around with the upcoming Version 2.0, and it&#8217;s clear that he truly wants to create a fantastic gaming experience. &#8220;Our goal for the game is simple: we want to ensure that every player who tries out the finished version will be left thinking &#8216;wow, version 2.0 is simply mind blowing&#8217;&#8221;. Hopefully, Yoshida and crew can pull it off in early 2013 with the PS3 release of Version 2.0.</p>
<p>You can read the interview in it&#8217;s entirety at <a href="http://www.videogamer.com/pc/ff14/news/how_final_fantasy_xiv_plans_to_win_back_its_audience.html">Videogamer.com</a>.</p>
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		<title>New Plan for World Merge and World Transfers</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/new-plan-for-world-merge-and-world-transfers</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/new-plan-for-world-merge-and-world-transfers#comments</comments>
		<pubDate>Fri, 17 Feb 2012 16:59:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[world merger]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2656</guid>
		<description><![CDATA[Originally posted on The Lodestone In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012. We have reevaluated the World merge system based on the large amount of user feedback we received in response to the World Merge and Character Transfers update of February 9. Now that the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-world-merger-change.jpg" alt="" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=13222abe211533c87814786dc7c7c72707574cb8">The Lodestone</a></div>
<p>In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012.</p>
<p>We have reevaluated the World merge system based on the large amount of user feedback we received in response to the World Merge and Character Transfers update of February 9. Now that the details of the new World merge system have been decided, we recommend that all players review the World Merge Summary and Notes Regarding the World Merge and World Transfer.</p>
<p>This World merge is intended to improve the player experience during the period up to the launch of FFXIV Version 2.0. New Worlds may be added in the future, for example after the relaunch or when player numbers increase.<span id="more-2656"></span></p>
<h1><strong>[World Merge Summary]</strong></h1>
<h2>Key Dates</h2>
<p>March 1 (Thursday) to March 19 (Monday), 2012: World transfer application period. <span style="color:#990033;">*</span><br />
March 27 (Tuesday), 2012: World merge maintenance to be carried out.</p>
<p>Information regarding the time required for the merge maintenance process and other details will be released at a later date.</p>
<p><span style="color:#990033;">* The World transfer application period will consist of two stages. For details, see World Transfer Application below.</span></p>
<h2>Merge Details</h2>
<p>The Worlds will be merged according to the system below. The new Worlds will be named after the merge has taken place.</p>
<p><center></p>
<table class="contents-table2" width="600" cellspacing="1">
<tbody>
<tr>
<td class="contents-table2TH1 txtCenter" colspan="5">Current Worlds</td>
<td class="contents-table2TD1 txtCenter" width="8%"></td>
<td class="contents-table2TH1 txtCenter" style="background-color: #b23434;">New Worlds</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter" width="17%">Selbina</td>
<td class="contents-table2TD2 txtCenter" width="8%"></td>
<td class="contents-table2TD2 txtCenter" width="17%"></td>
<td class="contents-table2TD2 txtCenter" width="8%"></td>
<td class="contents-table2TD2 txtCenter" width="17%"></td>
<td class="contents-table2TD1 txtCenter" width="8%">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;" width="25%">Ridill</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Wutai</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Gysahl</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Masamune</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Rabanastre</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Cornelia</td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Durandal</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Melmond</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Figaro</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Aegis</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Istory</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Mysidia</td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Gungnir</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Saronia</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Lindblum</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Sargatanas</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Fabul</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Besaid</td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD2 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Balmung</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter">Trabia</td>
<td class="contents-table2TD1 txtCenter">+</td>
<td class="contents-table2TD1 txtCenter">Kashuan</td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter"></td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Hyperion</td>
</tr>
<tr>
<td class="contents-table2TD2 txtCenter">Karnak</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Palamecia</td>
<td class="contents-table2TD2 txtCenter">+</td>
<td class="contents-table2TD2 txtCenter">Bodhum</td>
<td class="contents-table2TD1 txtCenter">-&gt;</td>
<td class="contents-table2TD2 txtCenter" style="background-color: #eee3e3;">Excalibur</td>
</tr>
<tr>
<td class="contents-table2TD1 txtCenter" colspan="6"></td>
<td class="contents-table2TD1 txtCenter" style="background-color: #f8f2f2;">Ragnarok <span style="color:#990033">*</span></td>
</tr>
</tbody>
</table>
<p></center></p>
<p align="right"><span style="color:#990033;">* Recommended for European time zone players.</span></p>
<p>Ragnarok will be recommended for players in the European time zones. This should improve the playing experience for European players, who form a small minority scattered across the Worlds, and make it easier for them to get together and form parties. However, this is a recommendation only. The World will not be restricted to European players, and players from other regions will be free to transfer to the World.</p>
<p>Please note that if we determine that the new Ragnarok does not attract enough players to deliver a satisfying game experience, we will consider options such as reopening World transfer applications or merging with another World. We therefore encourage players to keep it in mind as one of the options.</p>
<h2>World Transfer Application</h2>
<p>During the World transfer application period indicated below, players will be able to select a destination World on the World Transfer Application Page.<br />
<span class="text-note">* The World Transfer Application Page is scheduled to be available from March 1.</span></p>
<div style="margin-left:15px;">
<strong>World transfer application period: <span style="color: red;">From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 19 (Monday), 2012.</span></strong><br />
<span class="text-note">* The World transfer application period will consist of a first and second stage.</span></p>
<p><strong>First Stage: From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 12 (Monday), 2012.</strong></p>
<p>- Players will still be able to change Worlds even after applying for a World transfer.<br />
<span class="text-note">* Players will not be able to select Worlds that are already populated with the maximum number of characters, but players will be able to move from such Worlds to other Worlds. Note that if a player leaves one World to transfer to another World, and in the interim the first World is filled with the maximum number of characters, the player will no longer be able to transfer back to the original World.</span><br />
<span class="text-note">* It is possible that some Worlds will reach the population limit very soon after World transfer applications begin.</span></p>
<p><strong>Second Stage: From 1:00 a.m. PDT, March 12 (Monday) to 0:59 PDT, March 19 (Monday), 2012.</strong></p>
<p>- Worlds that are populated with the maximum allowable characters will be fixed and locked.<br />
- Locked Worlds cannot be selected as a transfer destination.<br />
- As well, all players in locked Worlds will no longer be able to apply for World transfers.<br />
For this reason, we recommend that players complete their World transfer applications in the First Stage.</p>
<p><em>(Example)</em><br />
If Hyperion becomes populated with the maximum allowable number of characters:<br />
- Players cannot apply to transfer to New Hyperion.<br />
- Characters who have already applied for Hyperion can no longer select another World to transfer to.<br />
- All characters in Trabia and Kashuan who have not already applied for a transfer to another World can no longer do so.
</div>
<p><strong>Conditions Required to Apply for a World Transfer</strong></p>
<p>To apply for a World transfer, an existing playable character must be associated with a player&#8217;s service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for.<br />
<span class="text-note">* To view and change subscription details, visit the Square Enix Account Management System and click Select Service on the left-hand menu, and then select FINAL FANTASY XIV.</span></p>
<h2>Notes Regarding the World Merge and World Transfer</h2>
<p>All character data will be transferred, with the exceptions described below.</p>
<p><strong>Character Names</strong></p>
<p>After the merge and transfer, if two or more characters with the same first and last name exist in the same World, only one character can keep the name, based on the order of priority below.</p>
<ol>
<li>Characters that are playable on both March 26 (Monday) and March 27 (Tuesday), 2012.</li>
<li>Characters that were created first.</li>
</ol>
<p>If your character name must be changed because another character&#8217;s name takes priority, please enter a new name by following the on-screen instructions when you first log in after the World merge maintenance has taken place.<br />
<span class="text-note">* After you enter a new name for the character, the change will also be reflected on the Lodestone.</span></p>
<p>With this World merge, all character names reserved for use from the Open Beta that have not yet been assigned to characters in the release version will be deleted, and thus no longer able to be carried over.</p>
<p><strong>Retainer Names</strong></p>
<p>If retainers with the same name exist in the same World, only one of the retainers can continue using the name, based on the same conditions described above for player characters.</p>
<p>If you are required to change the name, please do so by following the on-screen instructions when you first log in after the World merge.</p>
<p><strong>About Linkshells</strong></p>
<div style="margin-left:15px;">
Carrying over linkshells<br />
All linkshells shall be carried over to the new merged Worlds.<br />
<span class="text-note">* The Lodestone linkshell pages will also be carried over.</span><br />
<span class="text-note">* Players who transfer from the new merged World to a different World will be removed automatically from all linkshells in the current World.</span><br />
<span class="text-note">* If the linkshell master leaves the merged World and transfers to a different World, the master will no longer be a linkshell member, but the linkshell itself will continue to exist in the merged World.</span></p>
<p>Linkshell names<br />
If two or more linkshells end up sharing the same name in a merged World, the linkshell with the most active characters will keep its name. For linkshell names that must be changed, the game will automatically add numbers such as &#8220;01&#8243; and &#8220;02&#8243; after the name.</p>
<p>In this case only, players may use a GM call to change the linkshell name after the World merge maintenance is completed. Because linkshell names may be rejected due to the use of forbidden words or other reasons, players should submit multiple candidates when making the GM call.<br />
<span class="text-note">* Only masters can change linkshell names.</span>
</div>
<p><strong>Friend Lists/Blacklists</strong></p>
<p>Friend lists and blacklists can be carried over after the merge, but players who leave the merged World to transfer to another World will lose their friend lists and blacklists.</p>
<p><strong>Character Info on the Lodestone</strong></p>
<p>The World name displayed in character pages, diaries, and histories (including finished histories) will change to the new World name after the merge. If the character name changes, that will also be updated.</p>
]]></content:encoded>
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		<title>Play With An NPC&#8217;s Heart For Fabulous Prizes (FFXIV Contest)</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest#comments</comments>
		<pubDate>Wed, 15 Feb 2012 23:40:01 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2644</guid>
		<description><![CDATA[Want a moogle plushie, but your boyfriend is a cheap bastard? Want a guildleve plate strap but can&#8217;t be bothered to scour the internet or YesAsia? How about a set of FFXIV posters to decorate your mom&#8217;s basement with? Well all you have to do is poo all over the heart of your favorite NPC. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-banner.jpg" alt="" title="ffxiv-val-contest-banner" width="620" height="320" class="aligncenter size-full wp-image-2650" /></p>
<p>Want a moogle plushie, but your boyfriend is a cheap bastard? Want a guildleve plate strap but can&#8217;t be bothered to scour the internet or YesAsia? How about a set of FFXIV posters to decorate your mom&#8217;s basement with? Well all you have to do is poo all over the heart of your favorite NPC. This Valentione&#8217;s Day (Not Valentine&#8217;s Day, you smart-alecky peoples), the Community Team over at the Lodestone want you to write a love letter to your favorite NPC. That&#8217;s right. They want you to toy with a person&#8217;s emotions. A fake person, but still. And you&#8217;re a cold-hearted heel if you go through with this.</p>
<p>Having said that, join the contest! Choose any NPC you like, then <a href="http://forum.square-enix.com/ffxiv/threads/37555">go to this thread</a> and post your love letter to that NPC there. The more creative or humorous the letter, the better chance you have of winning. But the letter has to be 500 words or less and can&#8217;t be too naughty. No dirty fanfics if you know what I mean. The contest starts on February 14, 2012 (8:00pm Pacific Time) and ends on February 21, 2012 (11:59pm Pacific Time). All entries must be received by February 21, 2012 (11:59pm Pacific Time) so you better get cracking.</p>
<p>For a full list of all the details, as well as the contest rules, <a href="http://forum.square-enix.com/ffxiv/threads/37554">you can check out this thread</a>. In the mean time, here&#8217;s a quick look at all the prizes you could win.</p>

<a href='http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest/attachment/ffxiv-val-contest-prize1' title='ffxiv-val-contest-prize1'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-prize1-150x150.jpg" class="attachment-thumbnail" alt="ffxiv-val-contest-prize1" title="ffxiv-val-contest-prize1" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest/attachment/ffxiv-val-contest-prize2' title='ffxiv-val-contest-prize2'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-prize2-150x150.jpg" class="attachment-thumbnail" alt="ffxiv-val-contest-prize2" title="ffxiv-val-contest-prize2" /></a>
<a href='http://zantetsuken.net/news/ffxiv-updates/play-with-an-npcs-heart-for-fabulous-prizes-ffxiv-contest/attachment/ffxiv-val-contest-prize3' title='ffxiv-val-contest-prize3'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-val-contest-prize3-150x150.jpg" class="attachment-thumbnail" alt="ffxiv-val-contest-prize3" title="ffxiv-val-contest-prize3" /></a>

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		<title>Players Get Their Hands On Private Residences in 1.21</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/private-player-residences</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/private-player-residences#comments</comments>
		<pubDate>Wed, 15 Feb 2012 17:01:56 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2632</guid>
		<description><![CDATA[When Yoshida&#8217;s plans for player housing were released in late 2011, they sounded very ambitious. Things mentioned included an actual interior and exterior complete with a garden that you could place things in, the ability to customize the look of your home, the option to build a stable and raise chocobos, and even a trophy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-residences-banner.jpg" alt="" title="ffxiv-residences-banner" width="353" height="98" class="size-full wp-image-2637" /></p>
<p>When Yoshida&#8217;s plans for player housing were released in late 2011, they sounded very ambitious. Things mentioned included an actual interior and exterior complete with a garden that you could place things in, the ability to customize the look of your home, the option to build a stable and raise chocobos, and even a trophy system where you can display trophies in your home crafted out of drops from powerful monsters. Now who knows how much of that will be included in the final product, or just how well developed those features will be, but we&#8217;re still playing a waiting game since that vision of player housing won&#8217;t pop up until around the release of 2.0.</p>
<p>In the meantime we&#8217;ve got Private Player Residences to keep us busy. You know, until we get actual player housing. Details were released yesterday, and although there are very few features to be implemented in private residences, more is promised to be added in the future. As of right now, a main feature is the ability to replay event cutscenes, excluding scenes from inside raid dungeons or other non-event scenes.</p>
<p>In addition to this, players can accumulate what is also called a rested bonus. Whenever a player enters an inn, they go into &#8220;Resting Mode,&#8221; which allows them to accumulate a bonus to their experience points, similar to the same feature in WoW. This bonus will be visible on the EXP bar, so you&#8217;ll be able to keep track of how much you&#8217;ve accumulated and how much you have left. Also, the bonus will have no effect on experience points received as part of quest rewards or for completing levequests. In an attempt to keep things balanced, Guardian Aspect will be abolished completely, but players will receive more experience points from leves as a result.</p>
<p>The best thing about the introduction of these player residences is that you have to do a quest in order to get access to them. Well, it could potentially be the best thing. In each city, players will gain access to their private room after completing a quest from the NPC at the front desk of the inn. But to even gain access to the inn quest, players will need to have completed certain main quests: Treasures of the Main for Limsa Lominsa, Souls Gone Wild for Gridania, and Court in the Sands for Ul&#8217;dah. Since these are main scenario quests, it&#8217;s unclear if it means that private residences are restricted to the city you started with, or if any of these quests grants you access to an inn in any city.</p>
<p>Speaking of quests, the only problem is that the quest could just be wandering around and listening to an NPC flap its mouth for a couple of minutes. That wouldn&#8217;t go over well with the loud portion of the player base who have been complaining about just being handed things. Here&#8217;s an opportunity for the devs to create an involved quest that will wow the minds and hearts of the average player. Considering their track record, however, the odds of that are rather slim. But here&#8217;s hoping and praying that they go all out with this. The game needs more engaging and memorable content for players to enjoy. It&#8217;s understandable that it&#8217;s probably easier to just wait until 2.0 to produce that sort of content, but having that kind of content right now could go a long way towards keeping the players from chomping at the bit, and even bringing back some players that have left for the time being.</p>
<p>Private player residences are scheduled to be implemented in the upcoming Patch 1.21. You can check out the <a href="http://forum.square-enix.com/ffxiv/threads/37514">original announcement here</a> for more details.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>This section is soooo deleteable</title>
		<link>http://zantetsuken.net/comic/development/this-section-is-soooo-deleteable</link>
		<comments>http://zantetsuken.net/comic/development/this-section-is-soooo-deleteable#comments</comments>
		<pubDate>Tue, 14 Feb 2012 16:55:42 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2629</guid>
		<description><![CDATA[Yeah, so, I planned on creating a FFXIV based comic here a long while ago. But with how busy I am these days, that probably won&#8217;t happen. More than likely this section will be removed from the site some time soon, so no one will read this section and get their hopes up anymore >_> [...]]]></description>
			<content:encoded><![CDATA[<p>Yeah, so, I planned on creating a FFXIV based comic here a long while ago. But with how busy I am these days, that probably won&#8217;t happen. More than likely this section will be removed from the site some time soon, so no one will read this section and get their hopes up anymore >_> So sorry for the not-having-of-the-comic. It still might be possible that the comic may appear elsewhere as part of another project some time in the future. We&#8217;ll try to keep you updated if that happens.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Devs Decide to Rethink World Merge Strategy</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/devs-decide-to-rethink-world-merge-strategy</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/devs-decide-to-rethink-world-merge-strategy#comments</comments>
		<pubDate>Mon, 13 Feb 2012 16:20:15 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[world merger]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2618</guid>
		<description><![CDATA[Last week, the FFXIV Dev Team released their plans for an upcoming world merge designed to improve player populations for each world. The crux of the plan was to create 10 new worlds and allow players to choose which world they would like to reside on. Meanwhile, anyone that hadn&#8217;t chosen a server by the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/ffxiv-world-merger-change.jpg" alt="" title="ffxiv-world-merger-change" width="620" height="320" class="aligncenter size-full wp-image-2621" /></p>
<p>Last week, the FFXIV Dev Team released their plans for an upcoming world merge designed to improve player populations for each world. The crux of the plan was to create 10 new worlds and allow players to choose which world they would like to reside on. Meanwhile, anyone that hadn&#8217;t chosen a server by the deadline of the world merge would be randomly sent to one of the 10 new worlds. This was all set to take place on March 27.</p>
<p>Well now those plans have changed. Due to feedback on the original plan, and despite <a href="http://forum.square-enix.com/ffxiv/threads/37151-About-the-World-Merge-and-Character-Transfers-%2802-09-2012%29?p=547044&#038;viewfull=1#post547044">Yoshida&#8217;s lengthy explanation</a> of the reasoning behind the decision, the devs have decided to scrap that and start over again. Players complained about having to move and coordinate entire linkshells to new servers, and the possibility of being separated from the server community that&#8217;s developed up until now. Perhaps the biggest complaint is the fact that players who opted not to play the game in it&#8217;s current state would be forced to either pay for a month in order to be able to move to a desired server, or allow themselves to be sent to a random server without any say in the matter at all. Many complained that once those players returned, they would be effectively separated from any community they had known once before. This was even seen by some players as a way to force people to come back to the game, and if not that, a severe oversight from the developer team.</p>
<p>The developer team did listen to the complaints, however. New details have yet to be released, but the original announcement has been removed, and in another announcement today on <a href="http://lodestone.finalfantasyxiv.com/pl/index.html">the Lodestone</a>, the devs are said to be &#8220;reassessing the method of the merger process.&#8221; Meanwhile, you can check out <a href="http://forum.square-enix.com/ffxiv/threads/37151-About-the-World-Merge-and-Character-Transfers-%2802-09-2012%29">the discussion about the original announcement</a> on the Lodestone forums.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SBXIV 09: Occupy World Merge</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-09-occupy-world-merge</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-09-occupy-world-merge#comments</comments>
		<pubDate>Mon, 13 Feb 2012 10:34:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2608</guid>
		<description><![CDATA[Yelta Sumasu joins us today as a guest. Be kind to her because she&#8217;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings. And crafters get a revamped HQ item system so they [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/02/sbxiv-ep7-banner.jpg" alt="" /></p>
<p><a href="http://sumasusisters.blogspot.com/">Yelta Sumasu</a> joins us today as a guest. Be kind to her because she&#8217;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings. And crafters get a revamped HQ item system so they can craft more HQ items while they craft their HQ items with their HQ items. Then we start feeling a bit slighted about the upcoming world mergers. Then we get weird with horses and voice chat on Dev Tracking.</p>
<p>Note: Although we complain about the world merger here, Yoshida actually changed his mind hours after we recorded this episode. Don&#8217;t worry, <a href="http://zantetsuken.net/news/ffxiv-updates/devs-decide-to-rethink-world-merge-strategy">it&#8217;s all explained here</a>.</p>
<p>Those of you who subscribe to us on iTunes! Leave us a freaking review! Email us at the usual podcast@zantetsuken.net if you have any questions/comments/beratings.</p>
<p>Also, check out Yelta&#8217;s blog, <a href="http://sumasusisters.blogspot.com/">The Sumasu Sisters</a>, and show her some love! She loves comments.</p>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv009.mp3" length="40981978" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.21,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Yelta Sumasu joins us today as a guest. Be kind to her because she&#039;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings.</itunes:subtitle>
		<itunes:summary>Yelta Sumasu joins us today as a guest. Be kind to her because she&#039;s a great gal. She even put up with all of our crazy shenanigans. We tried to have a talk about Gamer Safety Week. Yoshida decides we need more jewels and rings. And crafters get a revamped HQ item system so they can craft more HQ items while they craft their HQ items with their HQ items. Then we start feeling a bit slighted about the upcoming world mergers. Then we get weird with horses and voice chat on Dev Tracking.

Note: Although we complain about the world merger here, Yoshida actually changed his mind hours after we recorded this episode. Don&#039;t worry, it&#039;s all explained here.

Those of you who subscribe to us on iTunes! Leave us a freaking review! Email us at the usual podcast@zantetsuken.net if you have any questions/comments/beratings.

Also, check out Yelta&#039;s blog, The Sumasu Sisters, and show her some love! She loves comments.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>56:49</itunes:duration>
	</item>
		<item>
		<title>About the World Merge and Character Transfers</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/about-the-world-merge-and-character-transfers</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/about-the-world-merge-and-character-transfers#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:45:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2580</guid>
		<description><![CDATA[Originally posted on The Lodestone In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012. After the merge is completed, there will be a total of ten Worlds, down from the current eighteen. To ensure that the World merge is fair for all players, character transfers will be [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7e6aa859d3be5c76281c014fe06e17af09e3a5d0">The Lodestone</a></div>
<p>In order to improve the player experience, we will be merging Worlds on Tuesday, March 27, 2012. After the merge is completed, there will be a total of ten Worlds, down from the current eighteen.</p>
<p>To ensure that the World merge is fair for all players, character transfers will be required for all existing characters. Players must select a new post-merge World for their characters, and will be reassigned automatically should they not do so by the established deadline. We urge you all to review the World Merge Summary and the Notes Regarding the World Merge.</p>
<p>This World merge is intended to improve the player experience during the period up to the launch of FFXIV Version 2.0. New Worlds may be added in the future, for example after the relaunch or when player numbers increase.</p>
<hr />
<h1>[World Merge Summary]</h1>
<h2 class="bottommargin topmargin">Key Dates</h2>
<p>March 1 (Thursday) to March 19 (Monday), 2012: Character transfer selection period. <span style="color:#990F0F;">*</span><br />
March 27 (Tuesday), 2012: World merge maintenance to be carried out.Information regarding the time required for the merge maintenance process and other details will be released at a later date.<br />
<span style="color:#990F0F;">* The character transfer selection period will consist of two stages. For details, see Selecting a Transfer Destination below.</span></p>
<h2 class="bottommargin topmargin">Details of the Merge</h2>
<p>The current eighteen Worlds will be reorganized into ten, and existing characters will be transferred into the ten new Worlds.&nbsp;<br />
<center></p>
<table>
<tr>
<td>
<table width="180" cellspacing="0" style="border:1px #a5a394 solid;">
<tr>
<td style="text-align:center; background-color:#5d5340; border:1px #dedbd5 solid; color:#fff;">Before</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Cornelia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Kashuan</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Gysahl</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Mysidia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Istory</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Figaro</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Wutai</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Trabia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Lindblum</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Besaid</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Selbina</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Rabanastre</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Bodhum</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Melmond</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Palamecia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Saronia</td>
</tr>
<tr>
<td style="text-align:center; background-color:#ebeae1; border:1px #dedbd5 solid;">Fabul</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f5f5f0; border:1px #dedbd5 solid;">Karnak</td>
</tr>
</table>
</td>
<td valign="top">
<table>
<tr>
<td width="80" height="290" align="center"><img src="http://static.finalfantasyxiv.com/players/images/common/default/topics/ar02.png"></td>
</tr>
</table>
</td>
<td valign="top">
<table width="180" cellspacing="0" style="border:1px #a5a394 solid;">
<tr>
<td style="text-align:center; background-color:#b23434; border:1px #dedbd5 solid; color:#fff;">After</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 01</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 02</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 03</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 04</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 05</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 06</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 07</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 08</td>
</tr>
<tr>
<td style="text-align:center; background-color:#eee3e3; border:1px #dedbd5 solid;">New World 09</td>
</tr>
<tr>
<td style="text-align:center; background-color:#f8f2f2; border:1px #dedbd5 solid;">New World 10 <span class="text-note">*</span></td>
</tr>
</table>
<p>		<span style="color:#990F0F;">* World recommended for<br />
		German/French-speaking players</span></td>
</tr>
</table>
<p></center></p>
<p>New World 10 is recommended for German and French-speaking players. German and French-speakers form a minority within the total player population, and this should improve their playing experience and make it easier for them to get together and form parties. However, it is a recommendation only. The World will not be restricted to German and French speakers, and players from other regions are free to transfer to the World.</p>
<p><span style="color:#990F0F;">* The new Worlds shall inherit the names of the ten most popular current Worlds. Name assignments will be announced after the transfer selection period has ended.</span></p>
<h2 class="bottommargin topmargin">Selecting a Transfer Destination</h2>
<p>During the transfer selection period indicated below, players will be able to select a destination World on the World Transfer Application Page. Players who do not select a destination World during this period will be automatically distributed across the Worlds.<br />
<span style="color:#990F0F;">* The World Transfer Application Page is scheduled to be available from March 1.</span></p>
<ul>
<li style="list-style-type:none;"><strong>Transfer destination selection period: <span style="color: red;">From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 19 (Monday), 2012.</span></strong>
<ul style="padding-top:0; margin-top:0;">
<li style="list-style-type:none; padding-top:0; margin-top:0;"><span style="color:#990F0F;">* Transfer selection period will consist of a first and second stage.</span></li>
</ul>
<li style="list-style-type:none;"><strong>First Stage: From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 12 (Monday), 2012.</strong>
<ul style="padding-top:0; margin-top:0;">
<li style="list-style-type:none; padding-top:0; margin-top:0;">- Players will still be able to change their destinations, even after making a selection.<br />
			<span style="color:#990F0F;">* Players will not be able to select Worlds that have already been filled. Players can, however, move from Worlds that have been filled to other Worlds</span></li>
</ul>
</li>
<li style="list-style-type:none;"><strong>Second Stage: From 1:00 a.m. PDT, March 12 (Monday) to 0:59 PDT, March 19 (Monday), 2012.</strong>
<ul style="padding-top:0; margin-top:0;">
<li style="list-style-type:none; padding-top:0; margin-top:0;">- Worlds that have been filled will be locked, and players in these Worlds will not be able to transfer to other Worlds.</li>
</ul>
</li>
</ul>
<h2 class="bottommargin topmargin">Restrictions on selecting a destination</h2>
<p>To select a destination, an existing playable character must be associated with a player&#8217;s service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for.<br />
<span style="color:#990F0F;">* To view and change your subscription details, visit the Square Enix Account Management System and click Select Service on the left-hand menu, and then select FINAL FANTASY XIV.</span></p>
<h2 class="bottommargin topmargin">Notes Regarding the World Merge</h2>
<p>All character details will be transferred, with the exceptions described below. </p>
<p><strong>Character Names</strong><br />
After the merge, if two or more characters with the same first and last name exist in the same World, only one character can keep the name, based on the order of priority below.<br />
1. Characters that are playable on both March 26 (Monday) and March 27 (Tuesday), 2012.<br />
2. Characters that were created first.<br />
If your character name must be changed because another character&#8217;s name takes priority, please do so by following the on-screen instructions when you first log in after the World merge.<br />
<span style="color:#990F0F;">* After you enter a new name for the character, the change will also be reflected on the Lodestone.</span></p>
<p>With this World merge, all character names that were kept after participation in the previous Open Beta test will be deleted. </p>
<p><strong>Retainer Names</strong><br />
If retainers with the same name exist in the same World, only one of the retainers can continue using the name, based on the same conditions described above for player characers.If you are required to change the name, please do so by following the on-screen instructions when you first log in after the World merge. </p>
<p><strong>About Linkshells</strong><br />
Linkshells will not be carried over to the new World. They will be deleted automatically during the merge<br />
<span style="color:#990F0F;">* Linkshell community pages on the Lodestone will no longer be accessible after the merge.</span></p>
<p>Because linkshells will be deleted, you may lose contact with linkshell members. However, your Lodestone follow list will survive the World merge unchanged, so we recommend that players who want to stay in touch follow each other before the merge takes place.<br />
<span style="color:#990F0F;">* The &#8220;follow&#8221; will persist even if the character&#8217;s name is changed.<br />
* You can follow characters through the linkshell list or via each character&#8217;s own page.<br />
Players will be able to follow characters through the linkshell list starting today, February 9. </span></p>
<p><strong>Friend List/Blacklist</strong><br />
All friend list and blacklist data will be deleted during the merge. </p>
<p><strong>Character Info on the Lodestone</strong><br />
The World name displayed in character pages, diaries, and histories (including finished histories) will change to the new World name after the merge. If the character name changes, that will also be updated.</p>
<h2 class="bottommargin topmargin">New Subscriptions during the World Merge</h2>
<p>Players are free to create new FINAL FANTASY XIV Service Accounts and new characters during the merge period. However, depending on the timing of the new subscription/new character creation, players may not be able to select a destination World.</p>
<p>1. Until 0:59 a.m. PDT, March 19 (Tuesday), 2012<br />
After subscribing and creating a new character, follow the steps above to apply for a transfer to a World. If you do not apply for a transfer, the character will be automatically allocated to a World.</p>
<p>2. From 1:00 a.m. PDT, March 19 (Tuesday), 2012, until the World merge maintenance is completed<br />
Because the World transfer application period is over, you will not be able to select a destination World. Characters created during this period will be automatically allocated to one of the new Worlds. If you wish to avoid being automatially assigned to a new World, we suggest that you create your character after the World merge maintenance is completed.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Revamping High-Quality Items</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/revamping-high-quality-items</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/revamping-high-quality-items#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:24:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2569</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are scheduled for the 1.21 patch release. * Features are under development and subject to change or postponement. Patch 1.21 will include a revamping of high-quality items (HQ items). Currently, the conditions for producing HQ results during synthesis are not clear, and players are finding it [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/31773">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are scheduled for the 1.21 patch release.<br />
* Features are under development and subject to change or postponement.</span></p>
<p>Patch 1.21 will include a revamping of high-quality items (HQ items).</p>
<p>Currently, the conditions for producing HQ results during synthesis are not clear, and players are finding it difficult to make HQ items, even when using HQ ingredients. We are therefore reassessing the synthesis process to make it easier to judge the quality of finished items. We are also changing the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it will be easier than before to synthesize an HQ item when using HQ materials.</p>
<p>Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.</p>
<ul>
<li><strong>Changes to the Synthesis Process</strong><br />
Quality and HQ odds will be changed as follows:</p>
<ul>
<li>During synthesis, HQ odds will be displayed as a percentage.</li>
<li>When synthesis materials consist exclusively of normal items, the initial Quality will be close to zero. If all materials are HQ items, then the initial Quality will be around 500.</li>
<li>When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.<br />
(Example)<br />
When all items are HQ items<br />
Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).</p>
<p>When all items are normal items<br />
Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).<br />
<span style="color: red;">* Actual figures are still under development. They may be adjusted or changed depending on feedback.</span></li>
</ul>
</li>
<li><strong>Changes to Touching Up</strong><br />
The process of touching up will be changed from &#8220;finishing&#8221; to &#8220;risky finishing,&#8221; and tweaked as follows:</p>
<ul>
<li>If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to touch up the item.</li>
<li>On a touch-up attempt, the odds of successfully producing an HQ item will be half of those on the initial attempt.<br />
If the touch-up succeeds, the finished item becomes an HQ item.<br />
If the touch-up fails, the finished item is lost.
</li>
<li>Should the player decide that the HQ odds are too low and there is little chance of success in touching-up, the process may be skipped to keep the finished item as is.</li>
<li>Touch-up can be used with any and all recipes.</li>
</ul>
<p>Along with these changes, we also plan to change the name of the feature.
</li>
<li><strong>Changes to Experience Point Bonuses</strong><br />
The experience point bonus that is given in proportion to the quality of finished items will be increased.
</li>
<li><strong>Changes to the Attributes of HQ Gear</strong><br />
As before, HQ gear will boost basic parameters (physical defense, damage, attack delay, etc.), but will now boost bonus parameters as well (physical attack, magic attack, evasion, etc.)<br />
<span style="color: red;">* For each equipped item, only some bonus parameters will be enhanced.<br />
* The change will also apply to existing HQ gear (with certain exceptions).</span>
</li>
</ul>
]]></content:encoded>
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		<item>
		<title>SBXIV 08: Goobs</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sbxiv-08-goobs</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sbxiv-08-goobs#comments</comments>
		<pubDate>Mon, 06 Feb 2012 05:39:55 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[patch 1.21]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2560</guid>
		<description><![CDATA[Orophen is the host this time and @ShouriElemente returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#8217;ve gotten this loose. Don&#8217;t worry, we&#8217;ll be on our best behavior next episode. We promise. The Big Story [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2562" title="sbxiv-ep7-banner" src="http://zantetsuken.net/wp-content/uploads/2012/02/sbxiv-ep7-banner.jpg" alt="" width="620" height="320" /></p>
<p>Orophen is the host this time and <a href="https://twitter.com/#!/ShouriElemente/">@ShouriElemente</a> returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#8217;ve gotten this loose. Don&#8217;t worry, we&#8217;ll be on our best behavior next episode. We promise.</p>
<h2>The Big Story</h2>
<p>We&#8217;ve got a double dose of Letters from the Producer. The first letter, XIII is surprisingly news-less. Just a lot of new year’s shenanigans. Letter XXIV is all about the upcoming Patch 1.21. Yoshida himself is touting that &#8220;Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.&#8221;</p>
<h2>The Other Big Story</h2>
<p>Direct payments from our credit cards to SE. Finally.</p>
<h2>Other News</h2>
<p>1.20c Patch Notes, chocolate, and lore about a cult called the Lambs of Dalamud kidnapping people off the streets. But what does it mean?</p>
<p>We finish things off with a bit of Dev Tracking and Aetheryte Camp too.</p>

]]></content:encoded>
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		<slash:comments>7</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv008.mp3" length="49974612" type="audio/mpeg" />
			<itunes:keywords>2012,aetheryte camp,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.20,patch 1.21,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Orophen is the host this time and @ShouriElemente returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#039;ve gotten this loose. Don&#039;t worry,</itunes:subtitle>
		<itunes:summary>Orophen is the host this time and @ShouriElemente returns as a guest. Calaera starts off the podcast close to death. And things get a bit crazy this time around, the first time in a while that we&#039;ve gotten this loose. Don&#039;t worry, we&#039;ll be on our best behavior next episode. We promise.

The Big Story
We&#039;ve got a double dose of Letters from the Producer. The first letter, XIII is surprisingly news-less. Just a lot of new year’s shenanigans. Letter XXIV is all about the upcoming Patch 1.21. Yoshida himself is touting that &quot;Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.&quot;

The Other Big Story
Direct payments from our credit cards to SE. Finally.

Other News
1.20c Patch Notes, chocolate, and lore about a cult called the Lambs of Dalamud kidnapping people off the streets. But what does it mean?

We finish things off with a bit of Dev Tracking and Aetheryte Camp too.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:18</itunes:duration>
	</item>
		<item>
		<title>Accessory Reform</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/accessory-reform</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/accessory-reform#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:46:33 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[acessories]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2552</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are planned for patch 1.21. * All features are under development and subject to change. Patch 1.21 will see major reforms carried out on accessories.Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/31781">The Lodestone</a></div>
<p><span style="color: red;">* The following changes are planned for patch 1.21.<br />
* All features are under development and subject to change.</span></p>
<ul>
<li>Patch 1.21 will see major reforms carried out on accessories.Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In order to improve usability and achieve balance with the battle reforms commenced in patch 1.18, slot cost will be removed from the game and new accessories with revised attributes will be added.Once slot cost is phased out, players will be able to freely equip accessories, given that other equipping requirements are fulfilled. In order to preserve balance with the recently commenced battle reforms, however, the number of accessory slots will be reduced from nine to five.
<p>Recipes and attributes for &#8220;dated&#8221; accessories will remain unchanged. Similar to the <a href="http://forum.square-enix.com/ffxiv/threads/276?p=311&amp;viewfull=1#post311" target="_blank">Recipe Revamp</a>, old and new recipes will coexist for a time, with the former to be phased out at some time in the future.</p>
<ul>
<li><strong>New Items &amp; Recipes</strong>New items and recipes will be added, and their attributes and optimal equipping/synthesis levels will be implemented as follows:
<ul>
<li>Attribute Revisions<br />
The new accessories being planned will not necessarily offer enhanced Physical Defense; however, among them will be those that grant benefits such as increased Enmity, Control, and Gathering.Item Comparison</p>
<table width="560" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2" width="50%">Old</td>
<td colspan="2" bgcolor="#f5cca2" width="50%">New</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td bgcolor="#f5cca2">Attributes</td>
<td bgcolor="#f5cca2">Item</td>
<td bgcolor="#f5cca2">Attributes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5" width="20%">Dated<br />
Bone Armilla</td>
<td bgcolor="#f6efe5" width="30%">Suits: All Classes<br />
Bracelet<br />
Optimal Level: 14<br />
Defense: +2<br />
MP: +16</td>
<td bgcolor="#f8dfc5" width="20%">Bone Armilla</td>
<td bgcolor="#f6efe5" width="30%">Suits: All Classes<br />
Bracelet<br />
Required Level: 14<br />
Defense: +1<br />
Enmity: +4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Dated<br />
Pearl Ring</td>
<td bgcolor="#fffaf3">Suits: All Classes<br />
Ring<br />
Optimal Level: 32<br />
Defense: +2<br />
Magic Accuracy: +4</td>
<td bgcolor="#f8dfc5">Pearl Ring</td>
<td bgcolor="#fffaf3">Suits: All Classes<br />
Ring<br />
Required Level: 39<br />
Magic Accuracy: +7<br />
Magic Crit Rate: +7</td>
</tr>
</tbody>
</table>
<p>Disciple of the Hand/Land accessories:</p>
<table width="360" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Attributes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Fang Earring</td>
<td bgcolor="#f6efe5">Suits: All Classes<br />
Earring<br />
Required Level: 15<br />
Control: +2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Raptor Choker<br />
<span style="color: red;">* New item</span></td>
<td bgcolor="#fffaf3">Suits: All Classes<br />
Necklace<br />
Required Level: 45<br />
Gathering: +5</td>
</tr>
</tbody>
</table>
</li>
<li>Optimal Equipping/Synthesis Levels<br />
The optimal equipping/synthesis levels of new recipes will reflect the difficulty in obtaining their materials.</li>
</ul>
</li>
<li><strong>New Slot Structure</strong>Accessory slots will be consolidated as follows:<br />
<blockquote>
<blockquote>
<table width="360" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Patch 1.20</td>
<td bgcolor="#f5cca2" width="50%">Patch 1.21</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Right Ear</td>
<td rowspan="2" bgcolor="#f6efe5">Ear<span style="color: red;"> (*1)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Ear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Neck</td>
<td bgcolor="#fffaf3">Unchanged</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Right Wrist</td>
<td rowspan="2" bgcolor="#f6efe5">Wrist<span style="color: red;"> (*2)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Wrist</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Right Index Finger</td>
<td rowspan="2" bgcolor="#fffaf3">Right Hand Finger<span style="color: red;"> (*3)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Right Ring Finger</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Index Finger</td>
<td rowspan="2" bgcolor="#f6efe5">Left Hand Finger<span style="color: red;"> (*3)</span></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Left Ring Finger</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* 1: With the exception of the moonlet, an equipped pair of earrings will appear on both ears.<br />
* 2: With the exception of the patriot’s bracelet, an equipped pair of bracelets will appear on both wrists.<br />
* 3: Rings will be worn on the index finger in patch 1.21. In the future, however, rings for the ring finger will also be added.</span></p></blockquote>
</blockquote>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>How Are You Supposed to Compete With Goddess Chocolate?</title>
		<link>http://zantetsuken.net/news/how-are-you-supposed-to-compete-with-goddess-chocolate</link>
		<comments>http://zantetsuken.net/news/how-are-you-supposed-to-compete-with-goddess-chocolate#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:50:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2534</guid>
		<description><![CDATA[Another event is approaching for the citizens of Eorzea, and this one is a tad bit sweeter than the others. It&#8217;s Valentione&#8217;s Day, and there&#8217;s a whole lot of hub-bub about heartfelt sentiments, revealing your heart to the one you love, and a certain chocolate that seems to be so good that you&#8217;ll end up [...]]]></description>
			<content:encoded><![CDATA[<p>Another event is approaching for the citizens of Eorzea, and this one is a tad bit sweeter than the others. It&#8217;s Valentione&#8217;s Day, and there&#8217;s a whole lot of hub-bub about heartfelt sentiments, revealing your heart to the one you love, and a certain chocolate that seems to be so good that you&#8217;ll end up selling your own mother just to get a piece. It seems those sneaky Bismarck chefs have been communing with the goddess Menphina in order to produce something that&#8217;s probably about as addictive as crack. Goddess chocolate? Is that even fair? How is anyone else supposed to compete with that? I don&#8217;t think you could get away with that on Top Chef. Gordon Ramsay definitely would&#8217;ve pitched a hissy-fit about it. Read on below for the lore and the details.</p>
<p><span id="more-2534"></span></p>
<h1>Valentione&#8217;s Day: The Bonds of Love (01/31/2012)</h1>
<p>Connecting all lands and peoples in her everlasting embrace, the sea bears to Limsa Lominsa the wisdom and voices of a thousand shores. In today’s edition, <em>The Harbor Herald</em> examines the events which led to the departure and return of a feathered friend.</p>
<h2>Nothing Says Lovin’ like Consecrated Chocolate</h2>
<p>Those who have sojourned in Limsa Lominsa may have come to know one Dympna Tinstyll. An independent exporter of exotics, Dympna is also an avid enthusiast of the culinary arts, and it is for that reason that we are proud to present <em>The Good Salt</em>, a column in which Dympna can share her delectable knowledge with all of Eorzea. Today she writes about a very special chocolate treat said to have the power to make the feelings in our hearts known to those we love.</p>
<p>Arabelle de Valentione. The legendary Countess of Ishgard who risked all that she had and was in her quest to discover true love, and whose name is now immortalized in the Eorzean holiday of Valentione’s Day. <em>Be my Valentione!</em> Three simple words to communicate that most profound and heartfelt of sentiments—<em>love me as I love you.</em> Yet simplicity is no substitute for courage, and implicit in these words is the confessing of one’s deepest feelings, the laying bare of one’s very heart, and the unshakable fear of rejection. For the shy and timid among my audience, and for all whose faces are quick to take red, allow me to share news of a certain chocolate for which you will no doubt be pining.</p>
<p><img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_1.png?b9ee01e4a0b44d46c152cd33126de2f7" alt="" border="0" data-is-apng="no" /><br />
Words may be wind, but wind reaches all, and the hushed winds that have reached the <em>Herald</em> tell us that the chocolates are now being prepared at the <em>Bismarck</em>. Some say that the gourmets there have learned something of the divine concoctions made by the maiden servants of Menphina, goddess of love. Still others claim that a rare and valuable spice extracted from Meracydian gold is used in the baking. All that can be said for sure is that a truly unique and amazing recipe has been devised. What is more, it seems the commissioning of the <em>Bismarck</em> to produce these treats came at the hands of none other than the Adventurers’ Guild. Most interesting indeed!</p>
<p>The restoration of the Grand Companies in each of the three nations has served to create rifts between adventurers. Could it be that rivalry and infighting may come to exact a toll on the solidarity and fraternity among them? It seems such misgivings are not altogether absent within the Adventurers’ Guild.</p>
<p>It is a splendid thing indeed that the adventurers have come to take a sense of pride in the Grand Companies to which they pledge themselves, be they of the Storm, Serpent, or Flame. Amidst foreboding rumors of the coming of the Seventh Umbral Era, however, Twelve forbid that the needs of the realm’s citizenry go unattended due to bickering and bitterness between factions of adventurers.</p>
<p>Yet there is no malaise what cannot be set right by chocolate! Whether all we have heard is truth or lies, what cannot be denied is the movement that has begun—a movement meant to foster and promote love among adventurers, be it romantic or fraternal. And these chocolates are the key to its success! But do they truly possess the power to communicate one’s love to another as we have heard? Can Valentione’s Day fan the flames of love beyond the barriers put in place by the Grand Companies as the Adventurers’ Guild hopes?</p>
<p>Whatever fate the gods may have in store, one fact is clear—I simply have to try one of those chocolates!</p>
<p>Dympna Tinstyll, Culinarian Columnist</p>
<hr />
<p><strong>Dates and Times</strong></p>
<p>From midnight on Thursday, February 2, 2012 until 6:59 a.m. on Wednesday, February 15, 2012.</p>
<p><strong>Valentione’s Day</strong></p>
<p>During the Valentione’s Day event, matchmaker NPCs can be found at the following locations.</p>
<p>Limsa Lominsa Upper Decks<br />
<img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_2.jpg?58a373830af95fea574cfcc7a36bbf63" alt="" /></p>
<p>Gridania<br />
<img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_3.jpg?aa827bf725f76b89053cdc43724c5dd6" alt="" /></p>
<p>Ul’dah Merchant Strip<br />
<img src="http://static.finalfantasyxiv.com/topics/images/01/c1/2863_4.jpg?437a36868c0ab0e20836fe7d845d73b5" alt="" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20c Update</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20c-update</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20c-update#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:19:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2529</guid>
		<description><![CDATA[Originally posted on The Lodestone System [dev1300] The item search feature now allows players to distinguish HQ and materia-enhanced items.Search results will now display HQ designations and the number of materia attached to an item. Further details such as materia type and attributes can be viewed by placing the cursor over the item. * The [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/36591">The Lodestone</a></div>
<p><strong><span style="font-size: small;">System</span></strong></p>
<blockquote>
<ul>
<li>[dev1300] The item search feature now allows players to distinguish HQ and materia-enhanced items.Search results will now display HQ designations and the number of materia attached to an item. Further details such as materia type and attributes can be viewed by placing the cursor over the item.<br />
<span style="color: red;">* The difference in attributes between equipped gear and examined gear will not be displayed.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/15/f3/2823_0.jpg" alt="" /></div>
</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Resolved Issues</span></strong></p>
<blockquote>
<ul>
<li>The following known issues have been addressed:
<ul>
<li>An issue wherein the BGM for the Good King Moggle Mog XII battle occasionally did not play back as intended.</li>
<li>An issue wherein the synthesis ability Hasty Hand was being displayed in a fixed position.</li>
</ul>
</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Known Issues</span></strong></p>
<blockquote>
<ul>
<li>An issue with the item search function wherein help text for a piece of materia would show its lowest rather than actual attribute values.</li>
<li>An issue with the item search function wherein materia values for gear with more than one of the same materia are displayed independently rather than totaled.</li>
</ul>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20c-update/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Letter from the Producer XXIV</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer-xxiv</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer-xxiv#comments</comments>
		<pubDate>Mon, 30 Jan 2012 13:50:31 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2519</guid>
		<description><![CDATA[Originally posted on The Lodestone Hello again, FFXIVers. I hope you’re all having a good time riding around Eorzea on your new goobbue mounts!  Well, like I mentioned in my last letter, today I’m going to be writing about the progress of patch 1.21, and posting an updated list of changes to the game. The [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/36474">The Lodestone</a></div>
<p>Hello again, FFXIVers. I hope you’re all having a good time riding around Eorzea on your new goobbue mounts! <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" /></p>
<p>Well, like I mentioned in my last letter, today I’m going to be writing about the progress of patch 1.21, and posting an updated list of changes to the game. The total list is ridiculously long now, so what I’ve done is just update the parts relevant to 1.21. Take a look if you have the time!</p>
<blockquote><p><strong>Quests</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Seventh Umbral Era quests</td>
<td bgcolor="#f6efe5">Planning and implementation of quests</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Storylines and world quests</td>
<td bgcolor="#f6efe5">Development and release of supplemental storylines and world quests</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Instanced raid quests</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Introductory quests for two new instanced raids</td>
<td bgcolor="#f6efe5"><span style="color: red;">* Not required for entry into the instanced raids</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
New seasonal events</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation and hosting of new seasonal events</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Player residence quests</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of quests to gain access to player residences in each city-state</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Paladin</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for PLD</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Warrior</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for WAR</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Monk</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for MNK</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Dragoon</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for DRG</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Bard</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for BRD</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Black Mage</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for BLM</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
White Mage</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of level 30-50 job quests for WHM</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>New Content</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td rowspan="2" align="center" bgcolor="#f8dfc5">1.21</td>
<td rowspan="2" bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
New instanced raids</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of new instanced raid &#8220;Cutter&#8217;s Cry&#8221; (level 50)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of new instanced raid &#8220;The Aurum Vale&#8221; (level 50)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Paladin content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking PLD<br />
<span style="color: red;">-NEW-</span><br />
Learning PLD abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring PLD artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Warrior content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking WAR<br />
<span style="color: red;">-NEW-</span><br />
Learning WAR abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring WAR artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Monk content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking MNK<br />
<span style="color: red;">-NEW-</span><br />
Learning MNK abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring MNK artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Dragoon content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking DRG<br />
<span style="color: red;">-NEW-</span><br />
Learning DRG abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring DRG artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Bard content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking BRD<br />
<span style="color: red;">-NEW-</span><br />
Learning BRD abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring BRD artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Black mage content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking BLM<br />
<span style="color: red;">-NEW-</span><br />
Learning BLM abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring BLM artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
White mage content</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Unlocking WHM<br />
<span style="color: red;">-NEW-</span><br />
Learning WHM abilities<br />
<span style="color: red;">-NEW-</span><br />
Acquiring WHM artifact armor</td>
<td bgcolor="#fffaf3"><span style="color: red;">To take the form of quests incorporating exploration and battle</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Player residences</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of player residences at inns<br />
<span style="color: red;">-NEW-</span><br />
Implementation of replay feature for quest cutscenes<br />
<span style="color: red;">-NEW-</span><br />
Implementation of logout bonus</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Achievements</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Additional achievements<br />
<span style="color: red;">-NEW-</span><br />
Additional achievement rewards<br />
<span style="color: red;">-NEW-</span><br />
Expansion of achievement system features such as rate of progress</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Intra-city travel</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of system allowing for warping within each city-state</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.22</td>
<td bgcolor="#fffaf3">Hamlet defense</td>
<td bgcolor="#fffaf3">Release of hamlet defense duties</td>
<td bgcolor="#fffaf3"><span style="color: red;">* Postponed to 1.22 due to increase in scale</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Guildleves</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span>Abolishing Guardian&#8217;s Aspect</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Guardian&#8217;s Aspect to be abolished with the introduction of logout bonus</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
EXP adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
EXP yielded by guildleves to be adjusted with the abolition of Guardian&#8217;s Aspect</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Behest</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Balancing of behests</td>
<td bgcolor="#fffaf3">Further adjustments to behest difficulty and rewards</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Company System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Chocobo barding</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of personal chocobo barding for each Grand Company</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Special supply &amp; provisioning ops</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of unique and untradable item categories</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Enemies and Non-Instanced Areas</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Job battle monsters</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of monsters for each job (including NPC battles)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Additional instanced raid bosses</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of new boss enemies for the two instanced raids</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3">Balancing of enemy attributes</td>
<td bgcolor="#fffaf3">Adjustments to enemy parameters and reexamination of drops</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Battle System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Job attributes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of unique attributes for each job</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Job actions</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Implementation of job actions (including combos)</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Class action adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Continuation of adjustments commenced in patch 1.20</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Battle log revisions</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Partial revisions to battle log spec</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Spellcasting spec changes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Moving will be made to interrupt spellcasting</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Reworking of crowd contro</td>
<td bgcolor="#f6efe5">Implementation of rules for overlapping crowd control actions</td>
<td bgcolor="#f6efe5"><span style="color: red;">* Implementation confirmed for 1.21</span></td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Armoury System</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Job System</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Implementation of a system for switching between jobs/classes (tentative name: job stones)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>Items, Synthesis, and Gathering</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">New recipes</td>
<td bgcolor="#f6efe5">Ongoing addition of recipes in line with new synthesis concepts</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
HQ synthesis changes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revisions to balance and flow for HQ synthesis</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
HQ attribute adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Changes to the algorithm for determining HQ item attributes</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Abolition of slot cost</td>
<td bgcolor="#f6efe5">Abolition of slot cost for accessories and reorganization of equipping conditions</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Accessory recipe reforms</td>
<td bgcolor="#f6efe5">Review of synthesis recipes for accessories</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Accessory attribute adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to accessory attributes based on change from slot cost to number equippable.</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
New accessories</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of new accessories in line with accessory reforms</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Food effect reforms</td>
<td bgcolor="#f6efe5">Reform of food effects in accordance with new class abilities</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Additional food items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of food items in conformance with food effect reforms</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Food recipe adjustments</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to food recipes in conformance with food effect reforms</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Food item obtainability</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to the obtainability of food-related items (vendors and drops)</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5">Medicine recipe reforms</td>
<td bgcolor="#f6efe5">Review of synthesis recipes for medicine</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of new medicine items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revisions to medicine effects in line with new class abilities</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Addition of new medicine recipes</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Revisions to medicine item recipes in line with changes to medicine effects</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to obtainability of medicine items</td>
<td bgcolor="#f6efe5"><span style="color: red;">-NEW-</span><br />
Adjustments to dropped and vendor items related to medicine</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">Review of gear attributes</td>
<td bgcolor="#f6efe5">Adjustment of attributes for existing gear</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>User Interface (UI)</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3">UI changes accompanying introduction of jobs</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Additional slot to gear interface for job change items<br />
<span style="color: red;">-NEW-</span><br />
Display of unlocked jobs added to attribute interface<br />
<span style="color: red;">-NEW-</span><br />
Display of acquired job actions to the actions and traits interface</td>
<td bgcolor="#fffaf3"><span style="color: red;">Multiple UI changes to accommodate job system</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Config adjustments and additions</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of &#8220;/textclear&#8221; to GUI config (feature that automatically hides the log)</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Expansion of the &#8220;face target&#8221; feature</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Expansion of a feature that stops your character if moving and faces the target as part of changes to casting specs</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
On/Off toggle for sub-targeting</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Release of an On/Off toggle for sub-targeting feature for mouse and keyboard users<br />
(Effects occur as soon as an action is execute on a target, eliminating the need to retarget)</td>
<td bgcolor="#fffaf3"><span style="color: red;">* This is an improvement to mouse and keyboard controls. Toggling sub-targeting off while using a gamepad will reduce usability.</span></td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI updates to accommodate changes to accessories</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI changes in line with revisions made to how accessories are equipped</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Food/Medicine effect recast times</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI display of recast times for the reuse of food and medicine</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Food/Medicine effect help text</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Display of help text for food and medicine effects</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Event replay feature UI</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI display for the event replay function available in the player residences</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
EXP bonus UI</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
UI display when playing with an active EXP bonus earned while logged out</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Player search updates</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of search conditions to narrows searches to those players who have unlocked jobs<br />
<span style="color: red;">-NEW-</span><br />
Ability to conduct player search via text command</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.21</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Achievement system updates</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Addition of information regarding NPCs who unlock achievements<br />
<span style="color: red;">-NEW-</span><br />
Addition of detailed progress trackers for achievements</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Pop-up help text</td>
<td bgcolor="#fffaf3"><span style="color: red;">-NEW-</span><br />
Changes to the when and where pop-up help text is displayed</td>
<td align="center" bgcolor="#fffaf3">-</td>
</tr>
</tbody>
</table>
<blockquote><p><strong>The Lodestone</strong></p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Patch</td>
<td bgcolor="#f5cca2" width="25%">Planned</td>
<td bgcolor="#f5cca2" width="32%">Current Tasks</td>
<td bgcolor="#f5cca2" width="31%">Notes</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.20<br />
-1.21</td>
<td bgcolor="#f6efe5">Linkshell page</td>
<td bgcolor="#f6efe5">Addition of search function<br />
Addition of member recruitment function<br />
Reworking of main linkshell page</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">1.20<br />
-1.21</td>
<td bgcolor="#f6efe5">Display language switch</td>
<td bgcolor="#f6efe5">Ability to switch between Lodestone display languages</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
<tr align="left" valign="middle">
<td align="center" bgcolor="#f8dfc5">Ongoing</td>
<td bgcolor="#f6efe5">My Page</td>
<td bgcolor="#f6efe5">Improvement of My Page features</td>
<td align="center" bgcolor="#f6efe5">-</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>Patch 1.21 is going to be the biggest patch yet since the launch of FFXIV service.</p>
<p>The addition of seven classic jobs, their related abilities and artifact gear, two new instanced raids, private player residences, a cutscene replay feature, chocobo armor, a reworking of crowd control, adjustments to classes, revisions to how spell-casting works, changes to food and medicine effects and recipes, and so on and so forth. (The addition of the On/Off toggle for sub-targeting is another addition I’m looking forward to, being a mouse-and-keyboard man myself.)</p>
<p>For the long-awaited changes to food and medicine, we’ve gone back to the drawing board at a conceptual level, and will be making distinct changes to each item. We’ll be keeping you informed of the new concepts and such on the forums and in Topics posts, so please hang on a bit longer for more details.</p>
<p>There is something I have to apologize for. We were shooting to have the new “hamlet defense” content ready in time for 1.21, but despite the progress we’ve made, I’m afraid the scale is just too large for that to be possible. I’m truly sorry about this. But, it’s going to be fresh new content that can allow all classes to play an integral role (not just combat classes!), so I hope it’s something you can all look forward to. Again, I’m sorry for the delay, and ask for your patience and understanding.</p>
<p>I’d also like to share some info on the release schedule for 1.21. We’d originally aimed for the patch to go live in the second week of February, but after looking over the amount of content and all the accompanying UI changes, localization, balancing, QA’ing, and such, we’re currently looking at a delay of about two weeks. We’re pushing really hard for an end-of-February release, but ask that you wait a bit and keep an eye on the announcements we’ll be making on the forums and in Topics regarding details. (Don’t worry, none of this will have any effect on the version 2.0 schedule!)</p>
<p>Last of all, I’d like to talk about the merging of servers I’ve mentioned on the forums. This is something we’ll be doing to ensure that everyone has a chance to meet as many other players as possible and encourage embarking on adventures together. We’re currently looking into how to make this particularly effective for the European players distributed across all Worlds, as they are fewer in number than players from other regions.</p>
<p>The server merge is a temporary measure intended to help FFXIV progress. We’ll be reintroducing Worlds when the number of players demands it, and with relaunch of version 2.0.</p>
<p>We’re planning to allow for an adequate amount of time between when we release the information regarding the server merging and when we actually carry it out. But for now I’ll have to ask you to wait a little while for the details. Patch 1.21 is a much higher priority, so the merging won’t happen until sometime after it goes live.</p>
<p>Since we’re in the final phase of patch work, this letter kind of just zipped through things, but I also wanted to mention that in addition to the 1.21 environment, we’re also running 2.0 clients on the shop floor now. One of the things we’ve done so far is make sure that more character customization options will be going in the relaunch version. We’ll be releasing more info in the future, so keep an eye out for that as well!</p>
<p>Well, I’m gonna get back to it. See you in the next letter, or on the forums. See you soon!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>FFXIV Finally Delivers on Easier Payment Options</title>
		<link>http://zantetsuken.net/news/ffxiv-finally-delivers-on-easier-payment-options</link>
		<comments>http://zantetsuken.net/news/ffxiv-finally-delivers-on-easier-payment-options#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:43:10 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[subscriptions]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2494</guid>
		<description><![CDATA[Ever since FFXIV was released back in September 2010, there have been many complaints about the &#8220;Click and Buy&#8221; and Crysta payment options for the game. The complaints ranged from not being able to use the service, a cumbersome and confusing payment process, and even paying extra fees. Those complaints obviously died down once the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/ffxiv-new-payment.jpg" alt="" title="ffxiv-new-payment" width="620" height="320" class="aligncenter size-full wp-image-2515" /></p>
<p>Ever since FFXIV was released back in September 2010, there have been many complaints about the &#8220;Click and Buy&#8221; and Crysta payment options for the game. The complaints ranged from not being able to use the service, a cumbersome and confusing payment process, and even paying extra fees. Those complaints obviously died down once the game went free-to-play for a while. Then, back in December 2011, it was announced that they&#8217;d be introducing new payment options, and many thought this would coincide with the reintroduction of subscription fees back in January 6. Well, Square Enix has finally delivered today.</p>
<p>As stated on the Lodestone, players can now enter credit/debit card information directly into the <a href="https://secure.square-enix.com/account">Square Enix Account Management System</a> to handle subscription payments. This was hands down one of the most highly requested features from the community since, although many players have had no issues with the previous payment services, it&#8217;s been quite an ordeal for many others. It&#8217;s just a shame they were only able to implement this AFTER subscription billing has been active for the better part of a month already. It would&#8217;ve been preferable to delay reinstatement of subscription services until after this new billing option was implemented, simply due to the fact that players who&#8217;ve purchased three to six months worth of service already had to do it the hard way. Fortunately, those who have been unable to play the game at all may finally be able to actually give Square Enix their money.</p>
<p>Still this only brings FFXIV on par with other MMOs that have been using the standard way of charging their player base since the beginning of time. Make no mistake, this was sorely needed, and a welcome feature to a game that still needs a great deal of work. It just would&#8217;ve made more sense to have this kind of system in place from the start, back in September 2010. But it&#8217;s good to know that SE is listening and doing what they can to fix their past mistakes and current issues. As long as they continue on in this manner, we can expect good things from them when 2.0 comes out in 2013.</p>
<p style="font-size:14px;">In order to see the new easier-to-use payment options, log into the <a href="https://secure.square-enix.com/account">Square Enix Account Management System</a>. Then, click on the &#8220;Register/Update Payment Method&#8221; link under the &#8220;Payments and Services Fees&#8221; section in the sidebar of the service account page.</p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/index.html">The Lodestone</a></strong></p>
]]></content:encoded>
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		<item>
		<title>Letter from the Producer XXIII</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxiii</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xxiii#comments</comments>
		<pubDate>Mon, 23 Jan 2012 16:29:39 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2486</guid>
		<description><![CDATA[Originally posted on The Lodestone Hello again, FFXIVers everywhere. Yoshida, here, back for my 23rd letter, and first of 2012. Incidentally, it hasn’t been a great year so far. I think all the crazy hours around the end of last year finally caught up with me, and for the first half of last week I [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/36004">The Lodestone</a></div>
<p>Hello again, FFXIVers everywhere. Yoshida, here, back for my 23rd letter, and first of 2012.</p>
<p>Incidentally, it hasn’t been a great year so far. I think all the crazy hours around the end of last year finally caught up with me, and for the first half of last week I came down with a nasty fever that really laid me out.</p>
<p>This year, FFXIV service will continue as usual, and we’re going to be surging forward with version 2.0 even more than we did last year to try and meet all of your expectations. Some of you on the forums have been kind enough to express your concerns, however, that all of this effort will be for nothing if I overwork myself into a hospital bed, and you’re absolutely right. So I’ll try to take a little better care of myself. (On a positive note, though, I did find out that the drips they hook you up with at the hospital really get you back on your feet quick!). We’ve also started our subscription billing, so we are more determined than ever to head into another year of putting our all into developing and running the game, and most important of all, to have fun while we’re at it.</p>
<p>Well, work started back up on January 4th, and you know what that means—the planner gang all headed out together to Sensōji in Asakusa (the same place as last year) to get our hatsumōde on. That’s the tradition of going to offer the first prayers of the new year here in Japan, btw.</p>
<p>I splurged a bit on the offering last year (our two project managers failed to snap a picture for evidence…), but since it’s the prosperity of FFXIV that I’m praying for, I figured I’d let my wallet take another hit this year.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_0.jpg" alt="" /></center><br />
<center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_1.jpg" alt="" /></center><br />
<center>(Don’t worry, I made sure it got into the offering box <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" />)</center></p>
<p>Asakusa’s Sensōji is famous for having “cursed” as one of the possible omikuji (strips of paper with fortunes written on them) you can draw there, but I pulled a “small blessing.” It said, “Work hard and all will go well,” so I’ll be working like a man possessed!</p>
<p>Before leaving, we had a nice young woman who looked to have a few drinks in her snap us a group photo. Thank you young woman, whoever you are!</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_2.jpg" alt="" /></center></p>
<p>This pic is just the members of the planner team, but not even all of the planners are in this one. Still, I hope this gives you some sense of how huge the FFXIV team is.</p>
<p>And remember that pic of that guy last year that brewed up all those forum storms? Weeeeeell&#8230;</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/6a/7e/2604_3.jpg" alt="" /></center></p>
<p><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102" target="_blank">Last year’s pic</a> showed Komoto getting a sermon or something from Matsui, but this year he was rocking a red necktie as a headband for reasons that still aren’t altogether clear. The tie was actually a gift given at the New Year’s party (actually a piece of Hitman promotional merch). But since nobody on the dev team ever wears a tie, we all seemed to agree that there was nothing else to do with it but wrap it around a head (sort of another Japanese tradition). And so this happened. The dev team really gets on well with one another, and everyone’s enthusiasm for ridiculousness like this is second to none!</p>
<p>Despite this start to the year, it will be strictly business as we carry on FFXIV’s development and operation. And as we work towards the 2.0 relaunch, for which we know you have big expectations, the dev team and Square Enix will be going all out in the effort to create something legendary!</p>
<p>I hope that the support and encouragement we have been receiving from all of you continues in 2012, and that you all continue to enjoy playing the game as well. See you next letter (I’ll be updating the 1.21 list of changes to the game soon) or on the forums! See you soon! <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" /></p>
]]></content:encoded>
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		<item>
		<title>SBXIV 07: A Starbucks At Every Aetheryte</title>
		<link>http://zantetsuken.net/sequencebreak/sbxiv-07-a-starbucks-at-every-aetheryte</link>
		<comments>http://zantetsuken.net/sequencebreak/sbxiv-07-a-starbucks-at-every-aetheryte#comments</comments>
		<pubDate>Mon, 23 Jan 2012 05:42:31 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2478</guid>
		<description><![CDATA[We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies, and Orophen doesn&#8217;t want you listening. It&#8217;s a show this time. And yeah, no [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/sbxiv-ep7-banner.jpg" alt="" title="sbxiv-ep7-banner" width="620" height="320" class="aligncenter size-full wp-image-2482" /></p>
<p>We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies, and Orophen doesn&#8217;t want you listening. It&#8217;s a show this time. And yeah, no real album/banner art this time, but you&#8217;ll be fine. Trust us.</p>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv007.mp3" length="44621072" type="audio/mpeg" />
			<itunes:keywords>2012,aetheryte camp,dev tracking,ff14,ffxiv,final fantasy xiv,patch 1.20,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies,</itunes:subtitle>
		<itunes:summary>We talk about Patch 1.20b, new Grand Company items and the announcement of chocobo armor! We also have Dev Tracking and Aetheryte Camp today, finally getting to your responses about what you want for 2012. Also, Starbucks for chocobos, lalafell bellies, and Orophen doesn&#039;t want you listening. It&#039;s a show this time. And yeah, no real album/banner art this time, but you&#039;ll be fine. Trust us.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:01:52</itunes:duration>
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		<item>
		<title>Aetheryte Camp: Ridin&#8217; that Goobbue on home!</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-ridin-that-goobbue-on-home</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-ridin-that-goobbue-on-home#comments</comments>
		<pubDate>Mon, 23 Jan 2012 05:09:49 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobbue]]></category>
		<category><![CDATA[mounts]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2470</guid>
		<description><![CDATA[If you are a currently paying customer of FINAL FANTASY XIV, you most likely know or have seen of the hulking mounted giants known as Goobbue that came with patch 1.20b. We also know that some of you out there are enthusiastic about it, don&#8217;t give a damn, or would rather they not be in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2471" title="goobbueyum" src="http://zantetsuken.net/wp-content/uploads/2012/01/goobbueyum.jpg" alt="" width="620" height="313" /></p>
<p>If you are a currently paying customer of FINAL FANTASY XIV, you most likely know or have seen of the hulking mounted giants known as Goobbue that came with patch 1.20b. We also know that some of you out there are enthusiastic about it, don&#8217;t give a damn, or would rather they not be in the game at all. But no matter what you think or feel of the situation, one thing isn&#8217;t going to change: these lumbering giants are here to stay as an additional mount to the chocobo.</p>
<p>So, my question to you this time is: What do you think of the Goobbue? Like em? Don&#8217;t? State your reasons why. As a bonus if you have ideas for another mount, feel free to include them!</p>
<p>I can already tell you what <em><strong>I </strong></em>would like to see next: a giant fucking Mandragora. That&#8217;s right folks. I am taking my epic fights against the giant Mandragora and showing my utter dominance against them by riding on their head while laughing maniacally and burning mobs<del>, people, and towns</del> to the ground. As for the Goobbue; they are damn humongous. I would like them taken down in size a notch or two. Being a Lalafell is scary when someone decides to CHASE you down while riding on their Goobbue (which happened to me before I was able to get mine). The mount is so big that it takes up a majority of my screen real estate even if I zoom out far enough. I like em big, but even big things can be TOO big!</p>
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		<title>Final Fantasy XIV Patch 1.20b Update</title>
		<link>http://zantetsuken.net/patches/patch-1-20b-notes</link>
		<comments>http://zantetsuken.net/patches/patch-1-20b-notes#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:55:25 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[chocobos]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2452</guid>
		<description><![CDATA[Event [dev1296] The goobbue mount has been added. * Please note that the goobbue mount can only be obtained before the release of FINAL FANTASY XIV Version 2.0. The goobbue horn, used to summon the goobbue mount, can be obtained by players level 30 or above. To do so, simply speak with the &#8220;wandering minstrel&#8221; [...]]]></description>
			<content:encoded><![CDATA[<h2>Event</h2>
<blockquote>
<ul>
<li>[dev1296] The goobbue mount has been added.<br />
<span style="color: red;">* Please note that the goobbue mount can only be obtained before the release of FINAL FANTASY XIV Version 2.0.</span><center><img src="http://static.finalfantasyxiv.com/topics/images/03/e7/2584_2.jpg" alt="" /></center><br />
The goobbue horn, used to summon the goobbue mount, can be obtained by players level 30 or above. To do so, simply speak with the &#8220;wandering minstrel&#8221; NPC, who can be found in eastern La Noscea (36,25).</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/03/e7/2584_1.jpg" alt="" /></center><br />
Click on the horn icon situated in the micro menu. The conditions for summoning the goobbue, and the restrictions while mounted, are the same as for the personal chocobo.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/03/e7/2584_0.jpg" alt="" /></center></p>
<div>
<div><a href="http://forum.square-enix.com/ffxiv/members/15202-NOC_NA"><img title="NOC_NA's Avatar" src="http://forum.square-enix.com/ffxiv/images/avatars/ffxiv_logo.jpg" alt="NOC_NA's Avatar" /></a></div>
<div>
<div>
<div></div>
<div><img title="Quote" src="http://forum.square-enix.com/ffxiv/images/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>NOC_NA</strong> <a href="http://forum.square-enix.com/ffxiv/showthread.php?p=361385#post361385" rel="nofollow"><img title="View Post" src="http://forum.square-enix.com/ffxiv/images/buttons/viewpost-right.png" alt="View Post" /></a></div>
<div>Chocobos cannot be summoned at the following times:</p>
<ul>
<li>While a player is within city walls</li>
<li>While a player is engaged by an enemy</li>
</ul>
<p>The following actions cannot be executed while on chocoback:</p>
<blockquote><p>attacks, class actions, magic casting, gathering, synthesis, item repairs, item usage, speaking with NPCs, attuning to aetheryte</p></blockquote>
</div>
</div>
</div>
<div></div>
</div>
</li>
</ul>
</blockquote>
<h2>Item</h2>
<blockquote>
<ul>
<li>[dev1297] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
<p style="margin:15px 0 0 0;"><strong>≪Storm Sergeant Third Class≫</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Sergeant&#8217;s Sarouel</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 96<br />
Craftsmanship: +15<br />
Evasion: +18<br />
Attack Power: +11</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 50<br />
Mag. Craftsmanship: +12<br />
Evasion: +15<br />
Magic Evasion: +8</td>
</tr>
</tbody>
</table>
<p style="margin:15px 0 0 0;"><strong>≪Serpent Sergeant Third Class≫</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Serpent Sergeant&#8217;s Sarouel</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 96<br />
Craftsmanship: +15<br />
Evasion: +21<br />
Attack Power: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 50<br />
Mag. Craftsmanship: +12<br />
Evasion: +12<br />
Magic Evasion: +10</td>
</tr>
</tbody>
</table>
<p style="margin:15px 0 0 0;"><strong>≪Flame Sergeant Third Class≫</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Flame Sergeant&#8217;s Skirt</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 132<br />
HP：+32 STR：+7<br />
Evasion: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Thighboots</td>
<td bgcolor="#fffaf3">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 56<br />
HP：+24 VIT：+4<br />
Evasion: +12</td>
</tr>
</tbody>
</table>
</li>
</ul>
</blockquote>
<h2>System</h2>
<blockquote>
<ul>
<li>[dev1298] The following changes have been made to Player Search:
<ul>
<li>A button for resetting search conditions has been added.</li>
<li>A message will now be shown when a search produces no hits, and so forth.</li>
</ul>
</li>
<li>[dev1299] Players can now toggle the display of help text for actions only, independent of popup help for other UI elements. In conformance with this addition, a new icon has been added to the micro menu.</li>
<li>[dev1296] The following configuration option has been added:
<ul>
<li>Keyboard
<ul>
<li>Mount/Dismount Goobbue</li>
</ul>
</li>
</ul>
</li>
</ul>
</blockquote>
<h2>Resolved Issues</h2>
<blockquote>
<ul>
<li>The following known issues have been resolved:
<ul>
<li>An issue wherein certain graphical elements for damaged weapons were not displaying as intended.</li>
<li>An issue wherein the following abilities were not activating as intended:<br />
<blockquote><p>Brand of Fire / Brand of Earth / Brand of Ice / Brand of Lightning / Brand of Wind / Brand of Water</p></blockquote>
</li>
<li>An issue wherein Hasty Hand could not be used under certain conditions in synthesis.</li>
<li>An issue wherein having another player repair your gear while you are in the final confirmation window for NPC repairs resulted in the latter being carried out instead.</li>
<li>An issue wherein using an item on a friendly NPC sometimes generated enmity.</li>
</ul>
</li>
</ul>
</blockquote>
]]></content:encoded>
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		<title>Chocobo Barding Doesn&#8217;t Mean What You Think It Does</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/chocobo-barding-doesnt-mean-what-you-think-it-does</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/chocobo-barding-doesnt-mean-what-you-think-it-does#comments</comments>
		<pubDate>Thu, 19 Jan 2012 14:54:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[chocobos]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2429</guid>
		<description><![CDATA[So, your chocobo is going to get barded. Right in the head. And the chest. Probably the back region and the legs too. Worried? You shouldn&#8217;t be. Apparently barding is armor for horses. Back in the olden days, or the Middle Ages, horses often became targets in battle due to knights gaining more and more [...]]]></description>
			<content:encoded><![CDATA[<p>So, your chocobo is going to get barded. Right in the head. And the chest. Probably the back region and the legs too. Worried? You shouldn&#8217;t be. Apparently barding is armor for horses. Back in the olden days, or the Middle Ages, horses often became targets in battle due to knights gaining more and more proficient armor. So after stomping out into the field of battle, instead of taking on all your enemies in brilliant shiny metal glory, your faithful steed ends up taking an arrow in the knee. Or the face. Or whatever fleshy parts are sticking out at the moment. Well, that&#8217;s quite a cruel thing to do to a horse. What&#8217;s a knight who&#8217;s constantly on the go to do? Put some of that brilliant shiny metal glory on the horse to protect it from the pointy bits.</p>
<p><img class="aligncenter size-full wp-image-2430" title="ffxiv-chocobo-barding" src="http://zantetsuken.net/wp-content/uploads/2012/01/ffxiv-chocobo-barding.jpg" alt="" width="620" height="240" /></p>
<p>And that&#8217;s what the armorers of Naldiq &amp; Vymelli’s in Limsa Lominsa have in mind for our chocobos. And those of you who were imagining your chocobo with a harp in his mouth, singing and providing buffs for your party, are probably a little disappointed right now. The latest issue of the Harbor Herald, the New York Post for pirates and marauders everywhere, has all the details of how this development came to be. The short of it? A hundred years ago during the Autumn War, a chocobo named Ouranos saves his master by dragging him all the way back to camp. But Ouranos had already been struck through the body by an arrow, so the poor guy promptly died after bringing his rider to safety. This story apparently inspired the armorer guild to do something about it. A hundred years might seem a long time to get some inspiration, but that doesn&#8217;t keep these pieces of armor from looking any less awesome.</p>
<p>Those who&#8217;ve been looking forward to playing dress up with the chocobos should be quite pleased. And they make this type of armor a usable recipe for armorers, I might be inclined to give the dev team a big wet sloppy kiss on the face. You can check out the full story from the Harbor Herald below:</p>
<hr />
<em><br />
<h2 style="font-weight:bold;">The Tragic Ride of Ouranos</h2>
<p><img class="alignright" src="http://static.finalfantasyxiv.com/players/images/common/default/company/maelstrom/news/num05/img01.png?_v=836" alt="" width="270" height="190" /><br />
Allow me, if you will, to venture some hundred years into the past, as I recount for you today a tale of bravery, loyalty, and heroism the likes of which our Eorzea has not seen since. The date is 1468 of the Sixth Astral Era. The forces of Ala Mhigo have crossed the Velodyna River, whose waters form the border with neighboring Gridania, and now claim dominion over the East Shroud. With its invasion into these lands sacred to the forestborn, Ala Mhigo, a garrison state known for its jingoism and expansionist ambitions, sparks what will come to be known as the Autumn War.</p>
<p>But Gridania would not be made to stand alone for long. The following year, the three nations of Limsa Lominsa, Ul’dah, and Ishgard—keepers of the watch over Mhigo’s hegemonic belligerence—would dispatch reinforcements to the embattled area. By joining their might to that of Gridania, an alliance is formed, and the Ala Mhigan offensive is stifled.</p>
<p>Serving in the last altercation of the Autumn War, the Second Battle of the Shroud, is a young Elezen knight of Ishgard by the name of Beltrant Durendaire and his spirited warbird, Ouranos. Riding alone on a routine scouting, Beltrant discovers a flying column of Ala Mhigan infantry and archers on a clandestine march devised to maneuver wide of the allied front and flank it. But he, too, is discovered by the enemy, and before he can spur Ouranos to bolt, an Ala Mhigan volley of death rains down upon them.</p>
<p>For every ten archers who miss their mark is one who strikes true, and in the blink of an eye both rider and mount are riddled with arrows. Somehow, in spite of his wounds, Ouranos finds the strength to break into a full gallop, and only narrowly escapes the enemy’s grasp. And then the true miracle—from some inner fount of unending will and love, Ouranos, guided by instinct alone, bears Beltrant back to the allied camp, miraculously keeping his unconscious and near-death master in the saddle the entire way. The life of Ser Beltrant saved, he makes known the movements of the enemy flying column, and by his report the allied forces avoid encirclement at the hands of the Ala Mhigans, and in turn execute a counteroffensive that would turn the tide of battle and eventually deliver one of the most monumental victories in Eorzean history. Sadly, Ouranos would not know the victory for which he was solely responsible. The wounds suffered and the toll exacted by the return journey would prove too much for the bird—indeed for any bird—and mere moments after seeing his master back to the safety of camp, Ouranos collapsed, never to rise again.</p>
<h2 style="margin-bottom:15px; font-weight:bold;">Chocobo Barding Soon to Come?</h2>
<p>Despite grievous wounds, it is thought that it was a single arrow to the side of the breast which in the end claimed the life of Ouranos. A single, crudely made arrow. One among a hundred. Such an insignificant thing to claim so grand and noble a life. Determined never to see such a tragedy repeated, the armorers of Naldiq &amp; Vymelli’s have created a new set of barding from the fires of their forges. It weighs heavy on the heart to think that such armor may have perhaps saved the life of Ouranos, whose self-sacrifice born of loyalty saved the lives of so many others.</p>
<p>I have it on good word that designs for the new barding, which was commissioned by the Maelstrom of Limsa Lominsa, are now complete, and mounts are already being outfitted with the first batch crafted for testing in the field. Should the results prove favorable, Naldiq &amp; Vymelli’s will begin mass production.</p>
<p>From what I have heard, the barding is ingeniously devised so as to protect the vital areas of the body and head, yet without hindering the speed or movements of the chocobo. Moreover, there are slated to be a variety of forms to appeal to as wide an aesthetic range as possible. It would seem we are finally drawing near the day when the heavily armored chocobo will at last be a reality—albeit it one hundred years too late.</p>
<p>Petyr Winsome</em></p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/company/maelstrom/index.html#news">The Lodestone</a></strong></p>
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		<item>
		<title>Goobbue Mounts, Head Carpet Optional</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/goobbue-mounts-head-carpet-optional</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/goobbue-mounts-head-carpet-optional#comments</comments>
		<pubDate>Wed, 18 Jan 2012 08:25:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mounts]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2269</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve had a proper update about the ongoing progress of Final Fantasy XIV from the devs. A little bit more of a wait might be required it seems, but it also looks like we&#8217;ve gotten something that&#8217;s been the focus of quite a bit of discussion in the FFXIV community [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/ffxiv-goobbue-mount-banner.jpg" alt="" title="ffxiv-goobbue-mount-banner" width="620" height="320" class="aligncenter size-full wp-image-2278" /></p>
<p>It&#8217;s been a while since we&#8217;ve had a proper update about the ongoing progress of Final Fantasy XIV from the devs. A little bit more of a wait might be required it seems, but it also looks like we&#8217;ve gotten something that&#8217;s been the focus of quite a bit of discussion in the FFXIV community in place of any information about upcoming jobs, changes to the battle system, or UI concerns. Goobbue mounts. They&#8217;re&#8217;a coming. And apparently for a limited time according to the video preview of the exclusive mount. It also comes along with a chunk of lore about an elusive Goobbue Tamer, a wandering minstrel &#8220;from as yet unknown shores&#8221;. He tames the goobbues using an enchanted horn. That&#8217;s right, a bard did it. <a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-2-video-with-subtitles">It has been stated</a> that the goobbue mount will only be obtainable by those playing Final Fantasy XIV right now. If you wait until after 2.0 hits, you won&#8217;t be able to get it.</p>
<p>Not every seems excited about the prospect. Much has been said in the official forums about whether or not a goobbue mount fits into the lore of the game or if it&#8217;s in bad taste. Even if you believe that the good old classic chocobo is the only thing you need, you have to admit that watching that guy ride on a goobbue is an entertaining enough experience. You can check out the goobbue mount preview video below &#8212;complete with goobbue bgm&#8212; along with the lore if you&#8217;re so inclined.</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/j9k6st0hVyw" frameborder="0" allowfullscreen></iframe><em><br />
<h2 style="margin:0 0 15px 0; padding:0;">The Last Word — The Goobbue Tamer</h2>
<p>The goobbue—that massive, lumbering seedkin possessed of a perpetual grin and arms as disproportionately long as its legs are short. Although ordinarily placid when observed in their natural habitat, little short of a stout stone wall will stop one when agitated. Mind you, this has not served to discourage our Ul’dahn neighbors from parading the creatures about in the many opulent celebrations they hold—an impious practice, as I am certain any forestborn would agree. On such occasions these luckless beasts are bound by powerful magicks, lest they get it inside their heads to turn upon their captors.</p>
<p>As if exhibiting goobbues for the dubious pleasure of folk were not in poor enough taste, word has reached my ears of a man who has made it his business to ride them. Aye, mounting the towering seedkins as if they were chocobos; one difference being that a thrown rider could well land within the creature’s razor-lined maw rather than upon the relative comfort of the ground. A thoroughly deserved fate, I am inclined to believe. But this reporter shall set aside personal opinion for the nonce in the name of objective journalism.</p>
<p>By all accounts, the individual in question is a wandering minstrel come to Vylbrand from as yet unknown shores. If rumors can be given credence, he is capable of influencing the humours of goobbues by way of an enchanted horn, one whose distinct sound beckons the creatures and tames them besides.</p>
<p>Much and more regarding the whole affair still eludes my knowing, the goobbue tamer’s true identity for one, the workings of the horn for another. I shall continue my investigations, and would be duly grateful for any morsels of information that adventurers may have come upon in the course of their travels.</p>
<p>And here I put down my quill. Till next time, may the Twelve keep you.</p>
<p>Kipih Jakkya</em></p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=24ab38a4500e23f35f250b53080a4821c1c8c78e">The Lodestone</a></strong></p>
]]></content:encoded>
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		<item>
		<title>SBXIV 06: Hairy Cats and Pretty Gollums</title>
		<link>http://zantetsuken.net/sequencebreak/sbxiv-06-hairy-cats-and-pretty-gollums</link>
		<comments>http://zantetsuken.net/sequencebreak/sbxiv-06-hairy-cats-and-pretty-gollums#comments</comments>
		<pubDate>Mon, 16 Jan 2012 11:15:56 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[miqo'te]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2255</guid>
		<description><![CDATA[Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#8217;te in game renders that surfaced last week, and condemns Rubicon for having a hairy chest. And [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/sbxiv-ep6-banner.jpg" alt="" title="sbxiv-ep6-banner" width="620" height="320" class="aligncenter size-full wp-image-2258" /></p>
<p>Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#8217;te in game renders that surfaced last week, and condemns Rubicon for having a hairy chest. And our boy Yoshida decides that moving while casting spells is so 2011 during Dev Tracking. Enjoy the show!</p>

]]></content:encoded>
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		<slash:comments>8</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv006v2.mp3" length="48907517" type="audio/mpeg" />
			<itunes:keywords>2012,dev tracking,ff14,ffxiv,final fantasy xiv,miqo&#039;te,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#039;te in game renders that surfaced la...</itunes:subtitle>
		<itunes:summary>Not much going on this week. We continue the ritual beating of the dead horse known as the FFXIV billing system. Heavensturn is coming to a close, creepy Goobbue snowman and all. Calaera drools over the new male Miqo&#039;te in game renders that surfaced last week, and condemns Rubicon for having a hairy chest. And our boy Yoshida decides that moving while casting spells is so 2011 during Dev Tracking. Enjoy the show!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:07:49</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: 2012 Wish List for FFXIV</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-2012-wish-list-for-ffxiv</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-2012-wish-list-for-ffxiv#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:52:15 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2232</guid>
		<description><![CDATA[Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask [...]]]></description>
			<content:encoded><![CDATA[<div style="font-size: 14px; color: #888; font-style: italic; padding-bottom: 10px;">Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask you to be a guest on a future episode. So please make sure you include a valid e-mail account when you comment; your e-mail address isn’t shared with anyone and no one else can see it but the members of the Zantetsuken blog team. Thanks! Now onto the entry!</div>
<p><img class="aligncenter size-full wp-image-2233" title="" src="http://zantetsuken.net/wp-content/uploads/2012/01/ac-newyear5.jpg" alt="" width="620" height="311" /></p>
<p>Yes, yes, I know. Its been awhile. But I am back! This week I was mean to that doofus named Orophen, but I feel bad. Really bad. Sorta. Kinda. You get the picture. Anyway, to make it up to him I want to know what YOUR wishes are for SquareEnix and primarily Final Fantasy XIV for this new year. What sort of things do you want to see? Do you, too, want to see a massive campaign to get more players on board? Or do you just want them to introduce baby wyverns for your family to eat?</p>
<p>I can tell you what I want for certain: more buff Elezen. No lanky looking squiggly things that look disgusting wearing tights or standing about naked. Cause, you know, I don&#8217;t want to ruin my eye sight more by staring at such an aberration of lanky looking men.</p>
]]></content:encoded>
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		<item>
		<title>Sequence Break XIV 05: Show Wants a Lazy Tax</title>
		<link>http://zantetsuken.net/sequencebreak/sequence-break-xiv-05-show-wants-a-lazy-tax</link>
		<comments>http://zantetsuken.net/sequencebreak/sequence-break-xiv-05-show-wants-a-lazy-tax#comments</comments>
		<pubDate>Mon, 02 Jan 2012 11:19:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[new years]]></category>
		<category><![CDATA[patch 1.20]]></category>
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		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2222</guid>
		<description><![CDATA[In this episode, we have a special guest! ShouriElemente joins us to talk about various things. We only hope he doesn&#8217;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy, and the discussion gets a bit heated up when we start [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2012/01/sbxiv-ep5-banner.jpg" alt="" title="sbxiv-ep5-banner" width="620" height="257" class="aligncenter size-full wp-image-2238" /></p>
<p>In this episode, we have a special guest! <a href="https://twitter.com/#!/ShouriElemente">ShouriElemente</a> joins us to talk about various things. We only hope he doesn&#8217;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy, and the discussion gets a bit heated up when we start talking about New Year&#8217;s resolutions. Unfortunately we never got to any resolutions. We even get into a little Dev Tracking this time. It&#8217;s the Year of the Dragon! Check out the show below! </p>

]]></content:encoded>
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		<slash:comments>6</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv005v2.mp3" length="56533074" type="audio/mpeg" />
			<itunes:keywords>2012,ff14,ffxiv,final fantasy xiv,new years,patch 1.20,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>In this episode, we have a special guest! ShouriElemente joins us to talk about various things. We only hope he doesn&#039;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy,</itunes:subtitle>
		<itunes:summary>In this episode, we have a special guest! ShouriElemente joins us to talk about various things. We only hope he doesn&#039;t regret it in the end. We talk about Patch 1.20a and the current Heavensturn event. We discuss a lazy tax for the lazy, and the discussion gets a bit heated up when we start talking about New Year&#039;s resolutions. Unfortunately we never got to any resolutions. We even get into a little Dev Tracking this time. It&#039;s the Year of the Dragon! Check out the show below!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:18:21</itunes:duration>
	</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20a Update</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20a-update</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20a-update#comments</comments>
		<pubDate>Wed, 28 Dec 2011 02:49:41 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2214</guid>
		<description><![CDATA[Originally posted on The Lodestone Event [dev1290] Unmarked keystones, for use on the “A Feast of Fools” quest, now drop from the following enemies: Anole / Scout Vulture / Black Wolf / Gigantoad / Spindiggle / Queen Gougou / Capricious Cassie / Buata / Great Oak / Spiteful After progressing to just before the Good [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/34137">The Lodestone</a></div>
<h1>Event</h1>
<ul>
<li>[dev1290] Unmarked keystones, for use on the “A Feast of Fools” quest, now drop from the following enemies:<br />
<blockquote><p>Anole / Scout Vulture / Black Wolf / Gigantoad / Spindiggle / Queen Gougou / Capricious Cassie / Buata / Great Oak / Spiteful</p></blockquote>
<p>After progressing to just before the Good King Moggle Mog XII battle, players can acquire any keystones they are missing by trading unmarked keystones to the NPC Pukwa Pika in the West Shroud (17,41). Each missing keystone (bloom, bud, bough, leaf, and trunk) will require two unmarked keystones.</p>
<p>Exchanges can only be made for all missing keystones. Individual keystones cannot obtained separately in this manner.</p>
<blockquote><p>Ex.)<br />
A player with a Keystone of the Bloom, but who is missing the other four keystones would be required to trade eight unmarked keystones at once.</p>
<p><span style="color: red;">* Keystones can only be exchanged by players who have completed the quest “A Feast of Fools.”</span></p></blockquote>
</li>
</ul>
<h1>Battle</h1>
<ul>
<li>[dev1290] The distribution of enemies, including guardians of the grove, has been adjusted in the Turning Leaf area of the West Shroud.</li>
<li>[dev1290] The following enemies no longer link:<br />
<blockquote><p>Spindiggle / Spiteful</p></blockquote>
</li>
</ul>
<h1>Item</h1>
<ul>
<li>[dev1291] Repair requests can now be made for equipped gear.</li>
</ul>
<h2>≪Making a Repair Request≫</h2>
<ul>
<li>Open the main menu and select <strong>Gear</strong> » <strong>Repair Gear</strong>. To place your request, select the gear you wish to repair (main hand and off hand, armor).Placing a repair request requires both gil and dark matter. The amount of gil and grade of dark matter needed are determined by the repair level of the item, and are as follows:
<ul>
<li>Level 1–10: 100 gil and grade 1 dark matter</li>
<li>Level 11–20: 200 gil and grade 2 dark matter</li>
<li>Level 21–30: 300 gil and grade 3 dark matter</li>
<li>Level 31–40: 400 gil and grade 4 dark matter</li>
<li>Level 41–50: 500 gil and grade 5 dark matter</li>
</ul>
<p>A repair request icon will appear next to the display names of players with open requests.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_0.jpg" alt="" /></center><br />
To cancel a repair request, open the main menu and select <strong>Gear</strong> » <strong>Cancel Request </strong>. Requests will not be closed automatically, even if all gear is repaired.</li>
</ul>
<h2>≪Accepting a Repair Request≫</h2>
<ol>
<li>Target a player with an open repair request, and select <strong>Repair</strong> from the interaction menu, or simply click on the repair icon that appears in the micro menu.<center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_1.jpg" alt="" /></center></li>
<li>To repair an item, your current class must match its repair class. Choose an individual item, or use the <strong>Repair All</strong> option to select all items you are capable of repairing.<br />
<span style="color: red;">* All dark matter used in the repair process is provided by the player making the request.</span><center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_2.jpg" alt="" /></center></li>
<li>After repairs are complete, you will receive both gil and experience points. The amounts are determined by the level of the item(s) repaired.</li>
</ol>
<p><span style="color: red;">* Both players must remain within a certain distance of one another for repairs to be possible.</span></p>
<h1>System</h1>
<ul>
<li>[dev1251] Direct purchases from the item search interface can now be made within market areas.</li>
<li>[dev1292] Selecting achievements now displays a progression gauge.<center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_3.jpg" alt="" /></center></li>
<li>[dev1293] The following changes have been made to the player search feature.
<ul>
<li>Online statuses shown in player search results now display only current statuses.</li>
<li>When multiple search conditions are chosen, they will be abbreviated as needed with ellipses.</li>
<li>The <strong>Accept</strong> button has been removed from the <em>Your Settings</em> interface.<br />
<span style="color: red;">* Settings are now saved automatically when <strong>Close</strong> is selected.</span></li>
<li>An orange frame has been added to <em>Preferred Class</em> icons displayed in player search results.<center><img src="http://static.finalfantasyxiv.com/topics/images/24/40/2343_4.jpg" alt="" /></center></li>
</ul>
</li>
<li>[dev1294] Moving the mouse while popup help text is displayed now causes that text to disappear.</li>
<li>[dev1295] Only KO’d party members can now be targeted when casting a raise spell.</li>
</ul>
<h1>Bug Fixes</h1>
<ul>
<li>The following bugs have been addressed:
<ul>
<li>A bug wherein the party member targeting feature also targeted KO’d party members.</li>
<li>A bug wherein after a player joined a party via the <em>Seeking Party</em> feature, leaving the party or having it disbanded would cause that player’s online status to revert to what it was before <em>Seeking Party</em> settings were made.</li>
<li>A bug wherein spells whose areas of effect center on the target would affect the caster even when not in range.</li>
<li>A bug wherein casting graphics would continue to be displayed for enemies whose casts were interrupted by sustaining damage or suffering a status ailment.</li>
<li>A bug wherein no motion was displayed when using Berserk.</li>
<li>A bug wherein the Aegis Boon effect would not fade when 0 damage was sustained from an attack as a result of Stoneskin.</li>
<li>A bug wherein no battle log message was displayed when the Decoy was used to evade the moogle ability Break.</li>
<li>A bug wherein status effects preventing casting could be dispelled.</li>
<li>A bug wherein no message indicating a significant level disparity was displayed when undertaking a behest at ten or more levels above the recommended level.</li>
<li>A bug wherein enmity being reset in the Good King Moggle Mog XII battle would result in the enemy ceasing to act.</li>
<li>A bug wherein opening the treasure chest following the Good King Moggle Mog XII battle with little time remaining would not result in a time extension.</li>
<li>A bug wherein Moogle-Go-Round, Mognesia, and Pom Flare would take effect even when no targets were in range in the Good King Moggle Mog XII battle.<br />
<span style="color: red;">* This does not apply to Pukla Puki the Pomburner’s Pom Flare.</span></li>
<li>A bug wherein moogles receiving healing at the point of death would regain HP and continue fighting rather than dying.</li>
<li>A bug wherein moogles executing weaponskills at the point of death would complete those actions before dying.</li>
<li>A bug wherein the reduction of enmity by half associated with Shroud of Saints was not being granted.</li>
<li>A bug wherein the repair class for the following items was incorrect:<br />
<blockquote><p>Ranger&#8217;s Hat / Ranger&#8217;s Hat (Red) / Rainmaker&#8217;s Hat / Rainmaker&#8217;s Hat (Blue)</p></blockquote>
</li>
<li>A bug wherein the physical defense of the following items was incorrect:<br />
<blockquote><p>Felt Trousers (Green) / Felt Trousers (Blue) / Felt Trousers (Brown)</p></blockquote>
</li>
<li>A bug wherein the graphics for the following items were displayed incorrectly:<br />
<blockquote><p>Woolen Shirt (Red) / Woolen Shirt (Grey) / Woolen Shirt of Invoking (Red) / Woolen Shirt of Invoking (Grey)</p></blockquote>
</li>
<li>A bug wherein the class explanations offered at all Disciple of War guilds contained inaccurate information.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<title>Sequence Break XIV 04: A Special Mayan Christmas</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-04-a-special-mayan-christmas</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-04-a-special-mayan-christmas#comments</comments>
		<pubDate>Mon, 26 Dec 2011 06:37:53 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2199</guid>
		<description><![CDATA[Today&#8217;s episode, Orophen reveals he&#8217;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with the surprise Yoshida interview questions, and there&#8217;s a new Letter From the Producer to poke at. In the letter, Yoshida gives us a screenshot of all the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/sbxiv-ep4-banner.jpg" alt="" title="sbxiv-ep4-banner" width="620" height="320" class="aligncenter size-full wp-image-2201" /></p>
<p>Today&#8217;s episode, Orophen reveals he&#8217;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with <a href="http://ffxiv.gamerescape.com/2011/12/20/gamer-escape-has-more-questions-answered-by-naoki-yoshida/#more-9501">the surprise Yoshida interview questions</a>, and there&#8217;s a new Letter From the Producer to poke at. In the letter, Yoshida gives us a screenshot of all the upcoming jobs in their respective race specific armors, so we have a time analyzing that thing. Also, we throw in a little dash of Dev Tracking. Merry Christmas ya crazies! Enjoy the show!</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-04-a-special-mayan-christmas/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv004.mp3" length="45107504" type="audio/mpeg" />
			<itunes:keywords>2011,christmas,ff14,ffxiv,final fantasy xiv,letter from the producer,patch 1.20,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Today&#039;s episode, Orophen reveals he&#039;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with the surprise Yoshida interview questions,</itunes:subtitle>
		<itunes:summary>Today&#039;s episode, Orophen reveals he&#039;s part Time Lord. The dev team throws more auction house features into the market ward system, Gamer Escape comes down the chimney with the surprise Yoshida interview questions, and there&#039;s a new Letter From the Producer to poke at. In the letter, Yoshida gives us a screenshot of all the upcoming jobs in their respective race specific armors, so we have a time analyzing that thing. Also, we throw in a little dash of Dev Tracking. Merry Christmas ya crazies! Enjoy the show!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:02:20</itunes:duration>
	</item>
		<item>
		<title>Sequence Break XIV 03: Snow Goobbues</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-03-snow-goobbues</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-03-snow-goobbues#comments</comments>
		<pubDate>Mon, 19 Dec 2011 06:16:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobbue]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2187</guid>
		<description><![CDATA[Orophen is back this week, and we talk about Patch 1.20. It&#8217;s a big&#8217;un. But is it the patch that will finally get some coin into SE&#8217;s coffers? We&#8217;d tell you to listen and find out for yourself, but we&#8217;re too busy squawking about the Good King Moggle Mog XII Cometh primal battle. In addition, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/sequencebreak-ep3-banner.jpg" alt="" title="sequencebreak-ep3-banner" width="620" height="320" class="aligncenter size-full wp-image-2188" /></p>
<p>Orophen is back this week, and we talk about Patch 1.20. It&#8217;s a big&#8217;un. But is it the patch that will finally get some coin into SE&#8217;s coffers? We&#8217;d tell you to listen and find out for yourself, but we&#8217;re too busy squawking about the Good King Moggle Mog XII Cometh primal battle. In addition, Yoshida and his pals are tossing out Game of Thrones references for the Starlight Celebration event this year and we want a Snow Goobbue battle. Now. We also get down and dirty with some Aetheryte Camp. Keep those Snow Goobbue warm and toasty in your pants and enjoy the show.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-03-snow-goobbues/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv003.mp3" length="55762349" type="audio/mpeg" />
			<itunes:keywords>2011,aetheryte camp,ff14,ffxiv,final fantasy xiv,goobbue,patch 1.20,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Orophen is back this week, and we talk about Patch 1.20. It&#039;s a big&#039;un. But is it the patch that will finally get some coin into SE&#039;s coffers? We&#039;d tell you to listen and find out for yourself, but we&#039;re too busy squawking about the Good King Moggle Mo...</itunes:subtitle>
		<itunes:summary>Orophen is back this week, and we talk about Patch 1.20. It&#039;s a big&#039;un. But is it the patch that will finally get some coin into SE&#039;s coffers? We&#039;d tell you to listen and find out for yourself, but we&#039;re too busy squawking about the Good King Moggle Mog XII Cometh primal battle. In addition, Yoshida and his pals are tossing out Game of Thrones references for the Starlight Celebration event this year and we want a Snow Goobbue battle. Now. We also get down and dirty with some Aetheryte Camp. Keep those Snow Goobbue warm and toasty in your pants and enjoy the show.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:17:18</itunes:duration>
	</item>
		<item>
		<title>How Many Moogles Does It Take to Turn You Into Fertilizer?</title>
		<link>http://zantetsuken.net/news/how-many-moogles-does-it-take-to-turn-you-into-fertilizer</link>
		<comments>http://zantetsuken.net/news/how-many-moogles-does-it-take-to-turn-you-into-fertilizer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 19:27:36 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[moogles]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[primal]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2163</guid>
		<description><![CDATA[After confronting Ifrit, when most FFXIV players think of Primals, the idea of cute and cuddly doesn&#8217;t come to mind. Or maybe that&#8217;s what they want you to think. And this is where Good King Moggle Mog XII rears his adorable and chubby head. But just why are we being forced to bully what could [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-moogle-banner2.jpg" alt="" title="ffxiv-moogle-banner2" width="620" height="320" class="aligncenter size-full wp-image-2165" /></p>
<p>After confronting Ifrit, when most FFXIV players think of Primals, the idea of cute and cuddly doesn&#8217;t come to mind. Or maybe that&#8217;s what they want you to think. And this is where Good King Moggle Mog XII rears his adorable and chubby head. But just why are we being forced to bully what could only be described as the fantasy world version of marshmallow peeps? The FFXIV team don&#8217;t offer us much in the way of why as of yet, but they do provide us with a little lore and myth surrounding the whole situation:</p>
<p><em>&#8220;Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.</p>
<p>However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.</p>
<p>Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.</p>
<p>Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.&#8221;</em></p>
<p>The latest in the so-called &#8220;Primal Battles&#8221;, Good King Moggle Mog XII offers a different sort of challenge than Ifrit&#8217;s rampaging violence. No word yet on a Mini-Moogle quest. As cute as that sounds. In this battle, however, you&#8217;re pitted against a small army of the little buggers. You might think you&#8217;ve got in the bag, but at some point in the battle, they actually summon their king. And in the video below, he comes bringing with him a big sack of hurt.</p>
<h2>Thornmarch</h2>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/4rPVbrnIDiI" frameborder="0" allowfullscreen></iframe></p>
<p><em>&#8220;Revered by all mooglekind as the preeminent monarch of their race, it stands to reason that Good King Moggle Mog XII’s return would be received with gladness. Yet one cannot help but harbor some doubts over the manner of his coming. What has prompted His Majesty to reappear in such uncertain times, with the Seventh Umbral Era looming nigh? And why must adventurers take up arms against a figure that legend paints as a benevolent king? The answers to such questions will be revealed in the course of the quest.</p>
<p>Attended by a zealous band of moogle warriors in battle, Good King Moggle Mog XII will provide adventurers with a markedly different flavor of challenge from that of Ifrit. A frantic and grueling confrontation awaits, and beyond that the chance to obtain fabulous rewards.&#8221;</em></p>
<p>Still feeling brave? The battlefield is set up for Disciples of War &#038; Magic, Level 45 or above. You&#8217;ll need seven buddies with you for a full party of 8, and then you can all run to your deaths with a 30 minute time limit waiting for you. We&#8217;re looking forward to seeing if the dev team has ramped up the difficulty for this battle, or if this little gang of moogles will go out with a cute little whimper.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-moogle-banner.jpg" alt="" title="ffxiv-moogle-banner" width="620" height="320" class="aligncenter size-full wp-image-2166" /></p>
<p>Kinda stings, don&#8217;t it? How could you not wanna bash his little face in?</p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=00e41bb8c3107ca7189ae95eee233e750c07c9f8">The Lodestone</a></strong></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:50:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1983</guid>
		<description><![CDATA[After a long wait, patch notes for Patch 1.20 have been released, and the amount of content this patch rivals that of patch 1.19. By content, we mean the sheer volume of information. In terms of brand new content, we can only expect the new Moogle Primal battle, Good King Moggle Mog XII. Besides that, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-patch120-banner.jpg" alt="" title="ffxiv-patch120-banner" width="620" height="320" class="aligncenter size-full wp-image-2148" /></p>
<p>After a long wait, patch notes for Patch 1.20 have been released, and the amount of content this patch rivals that of patch 1.19. By content, we mean the sheer volume of information. In terms of brand new content, we can only expect the new Moogle Primal battle, Good King Moggle Mog XII. Besides that, there have been a number of tweaks to older content, including a mmethod to receive the Ifrit weapon of your choice, and various adjustments to Behest and Caravan Security Missions. You can also expect a number of new Grand Company leves and quests to be added. Still the biggest change is the Class Reform. The action and trait lists have been finalized and readily accessible to all players. You can choose whatever section floats your boat below, and see for yourself.</p>
<p style="font-size:24px; font-weight:normal; margin:15px 0 5px 0;">List of Changes</p>
<ul>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes">Event Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-battle-changes">Battle Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes">Item Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes">System Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-bug-fixes">Bug Fixes</a></h1>
</li>
</ul>
<p style="font-size:24px; font-weight:normal; margin:15px 0 5px 0;">Class Reform: New Spell and Ability Lists</p>
<ul>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist">Pugilist</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator">Gladiator</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-marauder">Marauder</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-archer">Archer</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer">Lancer</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-conjurer">Conjurer</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-thaumaturge">Thaumaturge</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land">Disciple of the Land Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand">Disciple of the Hand Changes</a></h1>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Bug Fixes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-bug-fixes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-bug-fixes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1996</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone The following known issues have been addressed: An issue wherein the placement of high level enemies rendered it difficult [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<p>The following known issues have been addressed:</p>
<ul>
<li>An issue wherein the placement of high level enemies rendered it difficult to complete the quest “Forever Taken.”</li>
<li>An issue wherein the quest “To Deskunk a Beer” could not be completed.</li>
<li>An issue wherein the reward items were incorrect for the local levequests “A Spot in the Shade” and “Running Rings.”</li>
<li>An issue wherein leve history was not being evaluated as intended.</li>
<li>An issue wherein Guardian’s favor would not be distributed for players who undertake company leves exclusively.</li>
<li>An issue wherein the bazaar modeling feature would allow male retainers to wear female-only gear, and vice versa.</li>
<li>An issue wherein materia-enhanced gear could be delivered for guild tasks.</li>
<li>An issue wherein deliveries could be made for supply and provisioning missions even if the items were no longer accepted.</li>
<li>An issue wherein the amount of company seals required for promotion to Private Second Class was being erroneously displayed as 100.</li>
<li>An issue wherein the amount of company seals required for promotion to Private Second Class was being erroneously displayed as 100.</li>
<li>An issue wherein the goldsmithing synthesis level for electrum ingots and mythril ingots was incorrect.</li>
<li>An issue wherein targeting would be canceled when attempting to select a party member on the party interface who is not nearby.</li>
<li>An issue wherein the configuration data of the last character with which you logged in would be transferred to that of a newly created character.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; System Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1994</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1081] An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1081] An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.
<p><strong>≪How Achievements Work≫</strong></p>
<ol>
<li>View the achievement list. Initially, only category names will be visible, and individual achievements will not be shown.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/8b/4e/2024_0.jpg" alt="" /></div>
</li>
<li>Unlock the contents of achievement categories by speaking to various NPCs found across Eorzea.<br />
<span style="color: red;">* Achievements can be earned only after they have been unlocked.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/8b/4e/2024_1.jpg" alt="" /></div>
</li>
<li>Fulfill the conditions for earning an achievement.<br />
<span style="color: red;">* Gear-related achievements require that you speak to the NPC with the item(s) equipped.</span></li>
<li>Check whether or not the achievement comes with an item or title reward.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_21.jpg" alt="" /></div>
</li>
<li>Receive any rewards by speaking once more to the NPC who unlocked that achievement’s category.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_22.jpg" alt="" /></div>
</li>
</ol>
<p>Below is a list of achievement NPCs who unlock categories and distribute rewards.</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Category</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Battle</td>
<td bgcolor="#f6efe5">Atelloune</td>
<td bgcolor="#f6efe5">Eastern La Noscea, Red Rooster Stead (36, 25)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Character</td>
<td bgcolor="#fffaf3">Rammbroes</td>
<td bgcolor="#fffaf3">Eastern Thanalan, Golden Bazaar (38, 19)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Items</td>
<td bgcolor="#f6efe5">Terremiaux</td>
<td bgcolor="#f6efe5">North Shroud, Hyrstmill (24, 14)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Synthesis</td>
<td bgcolor="#fffaf3">Rebeccah</td>
<td bgcolor="#fffaf3">Eastern Thanalan, Golden Bazaar (38, 19)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gathering</td>
<td bgcolor="#f6efe5">Rebeccah</td>
<td bgcolor="#f6efe5">Eastern Thanalan, Golden Bazaar (37, 19)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Materia</td>
<td bgcolor="#fffaf3">Alamenain</td>
<td bgcolor="#fffaf3">Central Thanalan (29, 20)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Quest</td>
<td bgcolor="#f6efe5">Derwin</td>
<td bgcolor="#f6efe5">Western Thanalan, Coffer &amp; Coffin (9, 27)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Seasonal Events</td>
<td bgcolor="#fffaf3">Jonathas</td>
<td bgcolor="#fffaf3">Western La Noscea, Aleport (12, 24)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dungeons</td>
<td bgcolor="#f6efe5">Millith Ironheart</td>
<td bgcolor="#f6efe5">South Shroud, Buscarron&#8217;s Fold (35, 43)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Exploration</td>
<td bgcolor="#fffaf3">Exploration</td>
<td bgcolor="#fffaf3">Coerthas Eastern Lowlands, Owl’s Nest (63, 34)</td>
</tr>
</tbody>
</table>
<ul>
<li>o Battle: Achievements related to exploits in combat, such as defeating notorious monsters and beastmen.</li>
<li>Character: Achievements related to such things as class and level progression.</li>
<li>Items: Achievements related to gear and other items.<br />
<span style="color: red;">* Gear-related achievements require that you speak to the NPC with the item(s) equipped.</span></li>
<li>Synthesis: Achievements related to crafting.</li>
<li>Gathering: Achievements related to gathering.</li>
<li>Materia: Achievements related to materia.</li>
<li>Quests: Achievements related to quests.</li>
<li>Seasonal Events: Achievements related to annual seasonal and holiday events.</li>
<li>Dungeon: Achievements related to dungeons.</li>
<li>Exploration: Achievements related to such things as the in-game map and aetheryte attunement.</li>
</ul>
<p>In addition, the following achievement categories will be introduced sometime after patch 1.20a.</p>
<ul>
<li>Currency: Achievements related to gil and other in-game currencies.</li>
<li>Grand Company: Achievements related to Grand Company exploits.</li>
</ul>
<p><strong>≪New Achievement Progress in 1.20≫</strong><br />
Progress towards the following achievements will begin with the release of 1.20. No prior data will count towards earning them.</p>
<blockquote><p>Going with the Grain / Working the Bellows / Pounding Out the Dents / Cutting the Carats / Hiding in Plain Sight / Threading the Needle / Mixing It Up / Savoring the Realm / Mining Your Own Business / Mining Your Own Business: La Noscea / Mining Your Own Business: Black Shroud / Mining Your Own Business: Thanalan / Rocking Around the Clock: La Noscea / Rocking Around the Clock: Black Shroud / Rocking Around the Clock: Thanalan / Logging the Hours: La Noscea / Logging the Hours: Black Shroud / Logging the Hours: Thanalan / Reaping What You Sow: La Noscea / Reaping What You Sow: Black Shroud / Reaping What You Sow: Thanalan / Good Things Come to Those Who Bait: La Noscea / Good Things Come to Those Who Bait: Black Shroud / Good Things Come to Those Who Bait: Thanalan / Getting Giggy with It: La Noscea / Getting Giggy with It: Black Shroud / Getting Giggy with It: Thanalan / Beginner&#8217;s Luck / I Make My Own Luck / Luck&#8217;s Got Nothing to Do with It / I Got This!</p></blockquote>
<p><strong>≪Achievement Rewards≫</strong><br />
The following are the types of rewards currently available as achievement rewards.</p>
<ul>
<li>Titles<br />
Titles will be rewarded for earning certain achievements. You can select the title you wish to be displayed on your character sheet, or opt to show no title. The titles of other players can be seen by viewing their profiles.<br />
<span style="color: red;">* Titles will be displayed on player display names in Version 2.0.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_25.jpg" alt="" /></div>
<p>Ex.)</p>
<ul>
<li>Achieve level 50 as a miner, botanist, and a fisher: <em>Provider of the Realm</em></li>
<li>Successfully convert 1,000 spiritbound items into materia: the Assimilator</li>
</ul>
<p>To access titles and title display settings, select <strong>Attributes</strong> from the main menu and then press the <strong>Titles</strong> that appears under the first tab.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_24.jpg" alt="" /></div>
</li>
<li>Items<br />
Some achievements reward items to commemorate your efforts and perseverance.Ex.)</p>
<ul>
<li>Obtain the &#8220;A Miner&#8217;s Life for Me&#8221; achievements for La Noscea, the Black Shroud, and Thanalan: Pick of the Luminary</li>
<li>Defeat 100,000 enemies: Butcher’s Crown</li>
</ul>
</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/8b/4e/2024_3.png" alt="" /></div>
<p><strong>≪Achievement Points≫</strong><br />
Each achievement also awards a certain number of achievement points. Running point totals can be used to gauge how many achievements a player has earned, and to engage in friendly competition with others. These points are in no way a form of in-game currency.</p>
<p><strong>≪Future Expansion of the Achievement System≫</strong></p>
<ol>
<li>Status of achievements in progress<br />
The display of current progress for achievements (such as percentages and kill counts) will not be available in patch 1.20. We will be adding this feature sometime after 1.20a</li>
<li>As of version 1.20, it is not possible to verify locations you have traveled to as part of various exploration achievements. This issue will also be addressed after patch 1.20a.</li>
<li>Additional Achievements<br />
New achievements will continue to be added following release of 1.20a.</li>
</ol>
</li>
<li>[dev1213] A PC search feature has been added.<br />
<blockquote><p><strong>≪Searching for PCs≫</strong><br />
Online status, class (*1), level (*2), current location (region, area), Grand company affiliation, and language settings (*3) can now all be used as search conditions when looking for other PCs.</p>
<p>*1 Players whose status is set to <em>Seeking Party</em> can be searched for by their<em>preferred class</em>.<br />
*2 The level of players whose status is set to <em>Seeking Party</em> will be that of the<em>preferred class</em> they have selected.<br />
*3 Though any supported language may be selected, the default setting will be for the language specified in the FINAL FANTASY XIV Config.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_0.jpg" alt="" /></div>
<p>The default search settings restrict results to those players within ±5 levels of your current class who are located in the same area as you at the time the search is made.</p>
<p><strong>≪Search Results≫</strong></p>
<ul>
<li>Search Results<br />
The list of search results displays each PC’s online status, name, current class, preferred class, current location, Grand Company affiliation, and language.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_1.jpg" alt="" /></div>
</li>
<li>Player Information<br />
A window containing more detailed information can be viewed by selecting a PC from the search result list. Party invites and /tells can be sent directly from this screen.</p>
<ul>
<li>Name</li>
<li>Language</li>
<li>Current location</li>
<li>Online status</li>
<li>Preferred class and level</li>
<li>Search comment</li>
<li>All class levels<br />
<span style="color: red;">* Current class will be designated by an icon.</span></li>
<li>Grand Company affiliation</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_2.jpg" alt="" /></div>
</li>
</ul>
<p><strong>≪Your Settings and Search Comment≫</strong><br />
Your own search status, preferred class, and search comment can all be accessed by selecting the <strong>Your Settings</strong> option.</p>
<ul>
<li>Status Settings<br />
The following status settings can be selected from the pulldown menu.</p>
<ul>
<li>Online</li>
<li>In a Party<br />
<span style="color: red;">* Status will change to this automatically upon joining a party.</span></li>
<li>Seeking Party</li>
</ul>
<p><span style="color: red;">* As of patch 1.20, online status is only visible on the PC search screen. Online status will be added to player unit frames in version 2.0. Additional statuses are also planned.</span></li>
<li>Search Comment<br />
This option allows you to input or edit your search comment.</li>
<li>Preferred Class<br />
This option is available when your status is set to <strong>Seeking Party</strong>, and indicates as which class you would like to participate.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/9f/1e/2069_3.jpg" alt="" /></div>
</li>
</ul>
</blockquote>
</li>
<li>[dev1250][dev1251] The following additions have been made to the item search feature.
<ul>
<li>Purchases can now be made directly from the item search screen.<strong>≪Procedure≫</strong>
<ol>
<li>Search for an item and then select one of the retainers selling it.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/af/b7/2064_0.jpg" alt="" /></div>
</li>
<li>Input the quantity you wish to buy. A surcharge will be displayed. Select<strong>Accept</strong> to carry out the transaction.<br />
A 5% surcharge is applied to purchases made directly from the item search screen.<br />
<span style="color: red;">* Surcharges will not exceed 4,000 gil.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/af/b7/2064_1.jpg" alt="" /></div>
</li>
</ol>
</li>
<li>The last twenty transactions made for an item will be displayed.<br />
<span style="color: red;">* Histories will be reset during maintenance.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/af/b7/2064_2.jpg" alt="" /></div>
</li>
</ul>
<p>The following features are planned for future patches.</p>
<ul>
<li>The following features are planned for future patches.<br />
As of patch 1.20, it is not possible to view the quality (HQ/NQ) or materia-related information on the item search results screen. This information will be added sometime after patch 1.20b.</li>
<li>Direct Name Input<br />
As of patch 1.20, item names cannot be input directly when conducting a search. The ability to do this will be added in patch 1.21.</li>
</ul>
</li>
<li>[dev1247] Interaction menu commands have been added to the micro menu.<br />
Interaction menu icons now appear on the micro menu when available. This makes it possible to execute these commands without opening the interaction menu.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_26.jpg" alt="" /></div>
</li>
<li>[dev1256] Pop-up messages now appear to notify players of the following:
<ul>
<li>Party invites</li>
<li>Linkshell invites</li>
<li>Trade requests</li>
<li>Incoming teleport offers</li>
<li>Incoming raise offers</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_28.jpg" alt="" /></div>
</li>
<li>[dev1063] Popup Help has been added.<br />
Placing the cursor over a UI element brings up an explanation for it.<br />
Popup help can be toggled on/off via the micro menu.Popup help exists for the following UI elements:</p>
<ul>
<li>Action Bar</li>
<li>Main Menu</li>
<li>Player Unit Frame</li>
<li>Enemy Unit Frames</li>
<li>Party Member Unit Frames</li>
<li>Micro Menu</li>
<li>Micro Menu Interaction Icons</li>
<li>Status Effects</li>
<li>Chat Log</li>
<li>Targeting Filter Interface</li>
<li>EXP Bar</li>
<li>Attributes</li>
<li>Gear</li>
<li>Actions &amp; Traits</li>
<li>Point Allotment</li>
<li>Configuration</li>
<li>Inventory</li>
</ul>
<p><span style="color: red;">* Additional popup help will be implemented in future patches.</span></li>
<li>[dev1248] To coincide with its removal from the game, the shield skill has been deleted from main menu » <strong>Attributes</strong> » <strong>Skills</strong>.</li>
<li>[dev1248] Information under main menu » <strong>Actions &amp; Traits</strong> has been updated to reflect class changes.</li>
<li>[dev1228] A <strong>Point Allotment</strong> option has been added to the main menu.</li>
<li>[dev1275] The default settings for display names have been changed as follows:
<ul>
<li>Enemy Icons: On</li>
<li>Levels: On</li>
<li>Enmity: On</li>
<li>HP Bars: All</li>
</ul>
<p><span style="color: red;">* This change does not affect the settings for characters created prior to patch 1.20.</span></li>
<li>[dev1276] Enemies targeted by the following have been changed:
<ul>
<li>main menu » <strong>Configuration</strong> » <strong>Target Settings</strong> » <strong>Target Engaged Enemies Only</strong></li>
<li>main menu » <strong>Keyboard</strong> » <strong>Target</strong> » <strong>Target</strong> » <strong>Target Next Engaged Enemy</strong></li>
<li>main menu » <strong>Keyboard</strong> » <strong>Target</strong> » <strong>Target</strong> » <strong>Target Previous Engaged Enemy</strong>
<ul>
<li>Passive mode<br />
Targets as normal</li>
<li>Active mode
<ul>
<li>If no enemies have enmity towards you, targets only enemies that can be engaged.</li>
<li>If there are enemies with enmity towards you, targets only enemies that can be engaged and are currently in combat.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>[dev1277] The following configuration options have been added.
<ul>
<li>Keyboard＜Main Menu＞
<ul>
<li>Point Allotment</li>
<li>Achievements</li>
<li>Search</li>
</ul>
<p>＜Other＞</p>
<ul>
<li>Cycle Action Bars (Reverse)</li>
<li>Cycle Action Bars (Forward)</li>
<li>Open Micro Menu</li>
<li>UI Lock</li>
<li>Popup Help</li>
</ul>
</li>
<li>Audio
<ul>
<li>Audio Distance<br />
Allows you to set the distance of sound effects in 3-D environments. Ordinarily, sound effects such as footsteps and spellcasting are heard from the screen’s perspective. By adjusting this setting, it is possible to deepen the impression of hearing from the character’s perspective.</li>
</ul>
</li>
<li>Camera
<ul>
<li>Lock-on Camera Range<br />
Rebound range when manual pans of the camera are released has been expanded and can now be set freely.</li>
</ul>
</li>
</ul>
</li>
<li>[dev1278] The delay for executing commands unrelated to chat (such as /action and /equip) has been reduced from 2 seconds to 1.<br />
<span style="color: red;">* Further adjustments may be required when adding a pause with the /wait command.</span></li>
<li>[dev1249] The <em>/assist</em> text command has been added. This command allows you to target the target of another character. Characters can be specified using subcommands such as &lt;t&gt; and &lt;st&gt;<br />
<blockquote><p>Ex.)<br />
/assist &lt;t&gt;<br />
/assist &lt;st&gt;</p></blockquote>
<p><span style="color: red;">* As of patch 1.20, the /assist command does not support the direct input of character names. This feature is being considered for future release.</span></li>
<li>[dev1249] The /random dice text command has been added which generates a random number between 0 and the designated value (up to 1000). Results will be displayed in a /say radius. Rolls will be between 0 and 100 when no value is designated.</li>
<li>[dev1254] The /shutdown text command has been added, which allows players to close the game in a single step. Upon selecting <strong>Exit Game</strong> in the main menu, players can now choose to close the game or return to the character screen.</li>
<li>[dev1279] The following emotes have been added:
<ul>
<li>/grovel</li>
<li>/happy</li>
<li>/disappointed</li>
</ul>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_27.jpg" alt="" /></div>
</li>
<li>[dev1280] A character that is seated via the /sit command can now be made to stand simply by initiating movement.</li>
<li>[dev1255] Adjustments have been made to preserve camera position during target lock, preventing undesired movement along both axes.</li>
<li>[dev1281] The size of the level gauge can now be reduced further.</li>
<li>[dev1282] The following changes have been made to map markers.
<ul>
<li>A marker has been added to indicate places where players can move between floors.</li>
<li>The marker indicating the vendor NPC catering to new arrivals in the Adventurers’ Guild has been adjusted.</li>
</ul>
</li>
<li>[dev1282] Gathering points are now marked on the minimap.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_29.jpg" alt="" /></div>
</li>
<li>[dev1283] The option to cancel has been added to quest selection.</li>
<li>[dev1284] It is now possible to open the chat prompt during gathering by pressing a key.</li>
<li>[dev1285] New background music has been added.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-system-changes/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Item Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1992</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand &#38; Land are [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand &amp; Land are now learned as you gain in level.Based on the above change, guild marks cannot longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.
<p>Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.</p>
<p>The levels at which actions and abilities are learned are below:<br />
<a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land">Disciple of the Land Changes</a><br />
<a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand">Disciple of the Hand Changes</a></p>
<p>In accordance with the above changes, the following actions have been abolished:</p>
<blockquote><p>Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder</p></blockquote>
</li>
<li>[dev1236] All HQ items have been consolidated into +1.<br />
All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]<br />
<span style="color: red;">* Dyes have been consolidated into NQ items.</span>Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:</p>
<ul>
<li>Arms: Damage made equivalent to +2.</li>
<li>Armor: Defense made equivalent to +2.</li>
<li>Shields: Block Rate made equivalent to +1. Item quality now affects Block.</li>
<li>Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.</li>
<li>Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.</li>
<li>When used as synthesis material, will be treated as equivalent to +3.</li>
<li>HQ+3 items dropped by enemies have been changed to +1.</li>
<li>HQ+3 items obtained through gathering have been changed to +1.</li>
</ul>
<p><span style="color: red;">Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.</span></li>
<li>[dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.<br />
* <a href="http://forum.square-enix.com/ffxiv/threads/30760" target="_blank">Review</a> the concept behind these changes.<br />
* <a href="http://forum.square-enix.com/ffxiv/threads/32384" target="_blank">View</a> the complete list of dyeing recipes.<br />
* <a href="http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes" target="_blank">View</a> the revisions to item names accompanying this change.</p>
<ul>
<li>Items with a single variant: item attributes and equipping requirements have been unified.</li>
<li>Items with a single variant: item attributes and equipping requirements have been unified. <span style="color: red;">* Exceptions exist.</span></li>
<li>With the exception of variants, level conditions will be changed from Required to Optimal.</li>
<li>New color variations will be added for certain gear.</li>
</ul>
<p>Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.<br />
<span style="color: red;">* As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1. </span></p>
<p><strong>≪Items with a Single Variant≫</strong><br />
Item attributes and equipping requirements have been unified.</p>
<blockquote><p>Example:<br />
＜Example:＞</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Cotton Acton<br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
<td bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Cotton Acton <span style="color: red;">(Brown)</span><br />
Requires: <span style="color: red;">Discipline of War</span><br />
HP: +32 <span style="color: red;">MP: +32</span></td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Color, equipping requirements, and attributes have changed as a result of dyeing.</span></p>
<p>＜After＞</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">After<br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
<td bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Cotton Acton <span style="color: red;">(Brown)</span><br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Only color has changed as a result of dyeing.</span></p></blockquote>
<p><strong>≪Items with Multiple Variants≫</strong><br />
Items with different attributes have been renamed, and new color variations added.</p>
<p>Example:<br />
＜Before＞</p>
<blockquote>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="45%">Felt Robe<br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Red)</span><br />
Suits: All Classes<br />
MP: +54　Magic Evasion: +8 <span style="color: red;">Mind: +6</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Green)</span><br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8 <span style="color: red;">Attack Magic Potency:+8</span></td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Attributes differ according to color.</span></p></blockquote>
<p>＜After＞</p>
<ul>
<li>Dyeing Only<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="45%">Felt Robe<br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Red)</span><br />
Suits: All Classes<br />
MP: +54　Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="28%">Felt Robe <span style="color: red;">(Green)</span><br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Only color has changed as a result of dyeing.</span></li>
<li>Adding Color/Attributes with New Recipes<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="4" bgcolor="#f6efe5" width="28%">Felt Robe<br />
Suits: All Classes<br />
MP: +54<br />
Magic Evasion: +8</td>
<td rowspan="4" bgcolor="#fffaf3" width="7%">Synthesis<br />
→</td>
<td rowspan="2" bgcolor="#f6efe5" width="28%">Felt Robe <span style="color: red;">of Casting</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
<span style="color: red;">Attack Magic Potency:+8</span><br />
Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="7%">Dyeing<br />
→</td>
<td rowspan="1" bgcolor="#f6efe5" width="28%">Felt Robe of Casting<span style="color: red;">(Red)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Attack Magic Potency:+8<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe of Casting<span style="color: red;">(Green)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Attack Magic Potency:+8<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="%">Felt Robe <span style="color: red;">of the Mind</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
<span style="color: red;">Mind: +6</span><br />
Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="7%">Dyeing<br />
→</td>
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe of the Mind <span style="color: red;">(Red)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Mind: +6<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe of the Mind <span style="color: red;">(Green)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Mind: +6<br />
Magic Evasion: +8</td>
</tr>
</tbody>
</table>
</li>
</ul>
<p><span style="color: red;">* Due to the game&#8217;s data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.</span></p>
<p>* <a href="http://forum.square-enix.com/ffxiv/threads/32384" target="_blank">View</a> the complete list of dyeing recipes.</li>
<li>[dev1261] New items have been added.<br />
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Item</td>
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="40%"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lapis Cross</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">This medal featuring two crossed oars is awarded to those who have shown exceptional performance in service to the Maelstrom.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Emerald Leaf</td>
<td bgcolor="#fffaf3">Key Item</td>
<td bgcolor="#fffaf3">This medal featuring a single green leaf is awarded to those who have shown exceptional performance in service to the Order of the Twin Adder.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gold Scales</td>
<td bgcolor="#f6efe5">Key Item</td>
<td bgcolor="#f6efe5">This medal featuring a solid gold set of scales is awarded to those who have shown exceptional performance in service to the Immortal Flames.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Other</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Other</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Inferno Totem</td>
<td bgcolor="#fffaf3">Miscellany</td>
<td bgcolor="#fffaf3">This darksteel idol resembling the primal Ifrit is used by Amalj&#8217;aa shamans during summoning ceremonies.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Kupo Nut Charm</td>
<td bgcolor="#f6efe5">Miscellany</td>
<td bgcolor="#f6efe5">This simple talisman carved from a single kupo nut is often presented by moogles as an offering in sacred rituals.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Murderous Mogfists</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Morbid Mogblade</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Malignant Mogaxe</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Melancholy Mogfork</td>
<td bgcolor="#f6efe5">Lancer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Mischievous Mogbow</td>
<td bgcolor="#fffaf3">Archer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Maleficent Mogstaff</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Malevolent Mogwand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Shortsword</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Baghnakhs</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan War Axe</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Guisarme</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Composite Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Radical</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Staff</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Kite Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Baselard</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Knuckles</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bill</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Lance</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Cane</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Scepter</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Lantern Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Falchion</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hora</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bhuj</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Halberd</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Shortbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Wand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Brand</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Round Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Winglet</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Himantes</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bardiche</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Guisarme</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Composite Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Crook</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Cudgel</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hoplon</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Macuahuitl</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Knuckles</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Bill</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Fork</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Longbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Cane</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Scepter</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 40／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Square Shield</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 40／Requires: GLA CNJ THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Spatha</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: GLA</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Hora</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: PGL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Labrys</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MRD</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Harpoon</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: LNC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Shortbow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Radical</td>
<td bgcolor="#fffaf3">Two&#8211;Handed Conjurer&#8217;s Arm</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CNJ</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Staff</td>
<td bgcolor="#f6efe5">Two&#8211;Handed Thaumaturge&#8217;s Arm</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Buckler</td>
<td bgcolor="#fffaf3">Shield</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GLA THM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Saw of the Luminary</td>
<td bgcolor="#f6efe5">Carpenter&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: CRP</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Hammer of the Luminary</td>
<td bgcolor="#fffaf3">Blacksmith&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BSM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Mallet of the Luminary</td>
<td bgcolor="#f6efe5">Armorer&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ARM</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gavel of the Luminary</td>
<td bgcolor="#fffaf3">Goldsmith&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: GSM</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Knife of the Luminary</td>
<td bgcolor="#f6efe5">Leatherworker&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: LTW</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Needle of the Luminary</td>
<td bgcolor="#fffaf3">Weaver&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: WVR</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Alembic of the Luminary</td>
<td bgcolor="#f6efe5">Alchemist&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: ALC</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Pan of the Luminary</td>
<td bgcolor="#fffaf3">Culinarian&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: CUL</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Pick of the Luminary</td>
<td bgcolor="#f6efe5">Miner&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: MIN</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Axe of the Luminary</td>
<td bgcolor="#fffaf3">Botanist&#8217;s Primary Tool</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: BTN</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Rod of the Luminary</td>
<td bgcolor="#f6efe5">Fisher&#8217;s Primary Tool</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: FSH</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Butcher&#8217;s Crown</td>
<td bgcolor="#fffaf3">Crown</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: Disciplines of War or Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Chronicler&#8217;s Crown</td>
<td bgcolor="#f6efe5">Crown</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Paragon&#8217;s Crown</td>
<td bgcolor="#fffaf3">Crown</td>
<td bgcolor="#fffaf3">Required Level: 50／Requires: Disciplines of War or Magic</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gambler&#8217;s Crown</td>
<td bgcolor="#f6efe5">Crown</td>
<td bgcolor="#f6efe5">Required Level: 50／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Sallet</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Biliaud</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Wristguards</td>
<td bgcolor="#fffaf3">Armband</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Trousers</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Leggings</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Sallet</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Biliaud</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Wristguards</td>
<td bgcolor="#f6efe5">Armband</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Trousers</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Leggings</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5">Helm</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Shirt</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Halfgloves</td>
<td bgcolor="#f6efe5">Gloves</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Sarouel</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Crakows</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Pot Helm</td>
<td bgcolor="#fffaf3">Helm</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Shirt</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Halfgloves</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Sarouel</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Crakows</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Sash</td>
<td bgcolor="#f6efe5">Sash</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Coif</td>
<td bgcolor="#fffaf3">Headwear</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Tunic</td>
<td bgcolor="#f6efe5">Attire</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Bracers</td>
<td bgcolor="#fffaf3">Gloves</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Kecks</td>
<td bgcolor="#f6efe5">Pants</td>
<td bgcolor="#f6efe5">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Moccasins</td>
<td bgcolor="#fffaf3">Shoes</td>
<td bgcolor="#fffaf3">Required Level: 40／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Coif</td>
<td bgcolor="#f6efe5">Headwear</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Attire</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Bracers</td>
<td bgcolor="#f6efe5">Gloves</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Kecks</td>
<td bgcolor="#fffaf3">Pants</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Shoes</td>
<td bgcolor="#f6efe5">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Belt</td>
<td bgcolor="#fffaf3">Required Level: 50／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Bracelet</td>
<td bgcolor="#f6efe5">Required Level: 30／Suits: All Classes</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stormbringer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 45／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Stormcarrier&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 45／Requires: Discipline of the Land</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flamebringer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 45／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flamecarrier&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 45／Requires: Discipline of the Land</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpentbringer&#8217;s Ring</td>
<td bgcolor="#fffaf3">Ring</td>
<td bgcolor="#fffaf3">Required Level: 45／Requires: Discipline of the Hand</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpentcarrier&#8217;s Ring</td>
<td bgcolor="#f6efe5">Ring</td>
<td bgcolor="#f6efe5">Required Level: 45／Requires: Discipline of the Land</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
<p><strong>≪The Maelstrom≫<br />
Storm Private Second Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Private Second Class</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 59 Delay: 2.5<br />
Accuracy: +8<br />
Parry: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Baghnakhs</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 80 Delay: 3.2<br />
Attack Power: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan War Axe</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 102 Delay: 4.0<br />
Accuracy: +7 Attack Power: +10<br />
Lightning Magic Potency: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Guisarme</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 95 Delay: 3.7<br />
Accuracy: +9 Attack Power: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Composite Bow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 60 Delay: 4.0<br />
Accuracy: +12 Attack Power: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Radical</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 42 Delay: 4.2<br />
Unique Untradable Two-Handed Conjurer’s Arm+12<br />
Magic Accuracy: +6<br />
Magic Crit Rate: +16</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Staff</td>
<td bgcolor="#f6efe5">Unique Untradable Two-Handed Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 41 Delay: 4.0<br />
Magic Accuracy: +15<br />
Magic Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Kite Shield</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Block Rate: 72 Block: 89<br />
Strength: +1</td>
</tr>
</tbody>
</table>
<p><strong>Storm Private First Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Private&#8217;s Sallet</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 52<br />
HP+30 Vitality: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Bliaud</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 73<br />
Intelligence: +6 Mind: +6 Magic Accuracy: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Wristguards</td>
<td bgcolor="#f6efe5">Unique Untradable Armband<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 34<br />
Gathering: +15 Evasion: +5<br />
Parry: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Private&#8217;s Trousers</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 86<br />
HP+25 Strength: +5 Vitality: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Private&#8217;s Leggings</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 36<br />
HP+30 MP+30 Evasion: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Unique Untradable</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
</tbody>
</table>
<p><strong>Storm Corporal</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Lominsan Baselard</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 86 Delay: 2.4<br />
Crit Rate: +10<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Knuckles</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 114 Delay: 3.0<br />
Accuracy: +15<br />
Crit Rate: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bill</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 162 Delay: 4.2<br />
Vitality: +3 Dexterity: +5<br />
Crit Rate: +15<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Lance</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 143 Delay: 3.7<br />
Attack Power: +25<br />
Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Bow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 75 Delay: 3.3<br />
Accuracy: +30 Attack Power: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Cane</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 60 Delay: 4.0<br />
Unique Untradable Two-Handed Conjurer’s Arm+10<br />
Magic Accuracy: +15<br />
Magic Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Scepter</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 40 Delay: 3.0<br />
Unique Untradable Two-Handed Conjurer’s Arm+15<br />
Magic Accuracy: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Thaumaturge’s Arm</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Block Rate: 126<br />
Block: 86 Attack Power: +15</td>
</tr>
</tbody>
</table>
<p><strong>Storm Sergeant Third Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Storm Sergeant&#8217;s Sallet</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 84<br />
HP+40 Vitality: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Bliaud</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 117<br />
Intelligence: +8 Mind: +6 Magic Accuracy: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Wristguards</td>
<td bgcolor="#f6efe5">Unique Untradable Armband<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 54<br />
Gathering: +20 Evasion: +8<br />
Parry: +8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Trousers</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 138<br />
HP+30 Strength: +6 Vitality: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Storm Sergeant&#8217;s Leggings</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 57<br />
HP+36 MP+36 Evasion: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Unique Untradable Belt<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 22<br />
Vitality: +4 Mind: +2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Stormbringer’s Ring</td>
<td bgcolor="#f6efe5">Unique Untradable Ring<br />
Requires Discipline of the Hand<br />
Required Level 45</td>
<td bgcolor="#f6efe5">Defense: 5<br />
Craftsmanship: +5 Mag. Craftsmanship: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Stormcarrier’s Ring</td>
<td bgcolor="#fffaf3">Unique Untradable Ring<br />
Requires Discipline of the Land<br />
Required Level 45</td>
<td bgcolor="#fffaf3">Defense: 5<br />
Gathering: +5 Output: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Unique Untradable Bracelet<br />
Suits All Classes<br />
Required Level 30</td>
<td bgcolor="#f6efe5">Defense: 4<br />
Increased Spiritbond Gain: +1</td>
</tr>
</tbody>
</table>
<p><strong>≪The Order of the Twin Adder≫<br />
Serpent Private Second Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Gridanian Macuahuitl</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 59 Delay: 2.5<br />
Accuracy: +10 Magic Evasion: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Knuckles</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 77 Delay: 3.0<br />
Accuracy: +10<br />
Crit Rate: +13</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Bill</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 105 Delay: 4.2<br />
Dexterity: +3<br />
Crit Rate: +10<br />
Parry: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Fork</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 88 Delay: 3.5<br />
Accuracy: +15 Attack Power: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Longbow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 63 Delay: 4.2<br />
Accuracy: +20 Attack Power: +20 Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Cane</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 41 Delay: 4.0<br />
Mind: +3 Unique Untradable Two-Handed Conjurer’s Arm+8<br />
Magic Accuracy: +12<br />
Magic Crit Rate: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Scepter</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 27 Delay: 3.0<br />
Unique Untradable Two-Handed Conjurer’s Arm+10<br />
Magic Accuracy: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanain Square Shield</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA CNJ THM<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Block Rate: 68 Block: 46<br />
Magic Accuracy: +10</td>
</tr>
</tbody>
</table>
<p><strong>Serpent Private First Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Serpent Private&#8217;s Coif</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Headwear<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 40<br />
Perception: +20 HP+30 MP+30</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 88<br />
Strength: +8 Mind: +8 Attack Power: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Bracers</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 37<br />
Piety: +4 Accuracy: +7<br />
Magic Evasion: +14</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Private&#8217;s Kecks</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 65<br />
Vitality: +6 Piety: +5 Evasion: +16</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Private&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 34<br />
Vitality: +4 Evasion: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Unique Untradable</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
</tbody>
</table>
<p><strong>Serpent Corporal</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Gridanian Spatha</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 90 Delay: 2.5<br />
Accuracy: +15<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Hora</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 112 Delay: 2.9<br />
Crit Rate: +25<br />
Parry: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Labrys</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 159 Delay: 4.2<br />
Accuracy: +15<br />
Parry: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Harpoon</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 125 Delay: 3.3<br />
Accuracy: +25<br />
Parry: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Shortbow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 79 Delay: 3.5<br />
Accuracy: +30</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Radical</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 65 Delay: 4.2<br />
Piety: +3 Unique Untradable Two-Handed Conjurer’s Arm+15<br />
Magic Accuracy: +10<br />
Magic Crit Rate: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Staff</td>
<td bgcolor="#f6efe5">Unique Untradable Two-Handed Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 62 Delay: 4.0<br />
Magic Accuracy: +20<br />
Magic Crit Rate: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Buckler</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA 呪術士<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Block Rate: 168<br />
Block: 71 Evasion: +15</td>
</tr>
</tbody>
</table>
<p><strong>Serpent Sergeant Third Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Serpent Sergeant&#8217;s Coif</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Headwear<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 64<br />
Perception: +24 HP+36 MP+36</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Tunic</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 141<br />
Strength: +10 Mind: +10<br />
Attack Power: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Bracers</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 59<br />
Piety: +6 Accuracy: +9<br />
Magic Evasion: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Kecks</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 105<br />
Vitality: +8 Piety: +7 Evasion: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpent Sergeant&#8217;s Moccasins</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 54<br />
Vitality: +6 Evasion: +18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Sergeant&#8217;s Belt</td>
<td bgcolor="#fffaf3">Unique Untradable Belt<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 24<br />
HP+12 Vitality: +6 Intelligence: +3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Serpentbringer’s Ringグ</td>
<td bgcolor="#f6efe5">Unique Untradable Ring<br />
Requires Discipline of the Hand<br />
Required Level 45</td>
<td bgcolor="#f6efe5">Defense: 5<br />
Mag. Craftsmanship: +5 Control: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpentcarrier’s Ring</td>
<td bgcolor="#fffaf3">Unique Untradable Ring<br />
Requires Discipline of the Land<br />
Required Level 45</td>
<td bgcolor="#fffaf3">Defense: 5<br />
Output: +5 Perception: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Unique Untradable Bracelet<br />
Suits All Classes<br />
Required Level 30</td>
<td bgcolor="#f6efe5">Defense: 4<br />
Increased Spiritbond Gain: +1</td>
</tr>
</tbody>
</table>
<p><strong>≪The Immortal Flames≫<br />
Flame Private Second Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Ul&#8217;dahn Falchion</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 63 Delay: 2.6<br />
Strength: +2 Attack Power: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hora</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 73 Delay: 2.9<br />
Crit Rate: +20<br />
Parry: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bhuj</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 100 Delay: 4.0<br />
Attack Power: +7<br />
Crit Rate: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Halberd</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 88 Delay: 3.5<br />
Attack Power: +20<br />
Parry: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Shortbow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 54 Delay: 3.5<br />
Accuracy: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Wand</td>
<td bgcolor="#fffaf3">Unique Untradable Conjurer&#8217;s Arm<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 27 Delay: 3.0<br />
Attack Magic Potency: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Brand</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 25 Delay: 2.9<br />
Earth Resistance: +15<br />
Unique Untradable Two-Handed Conjurer’s Arm+25<br />
Earth Magic Potency: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Round Shield</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires CNJ<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Block Rate: 82 Block: 64<br />
Mind: +1</td>
</tr>
</tbody>
</table>
<p><strong>Flame Private First Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Flame Private&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5" width="35%">Defense: 48<br />
Intelligence: +4 Accuracy: +8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Shirt</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 81<br />
Mind: +5 Accuracy: +7<br />
Evasion: +14</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Private&#8217;s Halfgloves</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5">Defense: 32<br />
Dexterity: +4 Intelligence: +4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Private&#8217;s Sarouel</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#fffaf3">Defense: 60 Craftsmanship: +15<br />
Evasion: +15 Attack Power: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Craftsmanship:</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 40</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Company-issue Engineering Manual II</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Company-issue Survival Manual II</td>
<td bgcolor="#f6efe5">Unique Untradable</td>
<td bgcolor="#f6efe5">The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.</td>
</tr>
</tbody>
</table>
<p><strong>Flame Corporal</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Ul&#8217;dahn Winglet</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Gladiator’s Arm<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 95 Delay: 2.6<br />
Mind: +3 Accuracy: +10<br />
Attack Power: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Himantes</td>
<td bgcolor="#fffaf3">Unique Untradable Pugilist’s Arm<br />
Requires PGL<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 114 Delay: 3.0<br />
Accuracy: +15 Attack Power: +7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Bardiche</td>
<td bgcolor="#f6efe5">Unique Untradable Marauder’s Arm<br />
Requires MRD<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 159 Delay: 4.2<br />
Attack Power: +15</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Guisarme</td>
<td bgcolor="#fffaf3">Unique Untradable Requires LNC<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 140 Delay: 3.7<br />
Accuracy: +15 Attack Power: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Composite Bow</td>
<td bgcolor="#f6efe5">Unique Untradable Archer’s Arm<br />
Requires ARC<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 93 Delay: 4.0<br />
Accuracy: +15 Attack Power: +25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Crook</td>
<td bgcolor="#fffaf3">Unique Untradable Two-Handed Conjurer’s Arm<br />
Requires CNJ<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 62 Delay: 4.0<br />
Magic Accuracy: +20<br />
Magic Crit Rate: +30</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Cudgel</td>
<td bgcolor="#f6efe5">Unique Untradable Thaumaturge’s Arm<br />
Requires THM<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 42 Delay: 3.2<br />
Magic Accuracy: +15<br />
Magic Crit Rate: +30</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Hoplon</td>
<td bgcolor="#fffaf3">Unique Untradable Shield<br />
Requires GLA<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Block Rate: 131<br />
Block: 107 Dexterity: +2</td>
</tr>
</tbody>
</table>
<p><strong>Flame Sergeant Third Class</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Item</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="33%">Flame Sergeant&#8217;s Pot Helm</td>
<td bgcolor="#f6efe5" width="32%">Unique Untradable Helm<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5" width="35%">Defense: 77<br />
Intelligence: +6 Accuracy: +12</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Shirt</td>
<td bgcolor="#fffaf3">Unique Untradable Attire<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 129<br />
Mind: +7 Accuracy: +10<br />
Evasion: +20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Halfgloves</td>
<td bgcolor="#f6efe5">Unique Untradable Gloves<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 51<br />
Dexterity: +6 Intelligence: +6</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Sergeant&#8217;s Sarouel</td>
<td bgcolor="#fffaf3">Unique Untradable Pants<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 96 Craftsmanship: +18 Evasion: +18<br />
Attack Power: +9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flame Sergeant&#8217;s Crakows</td>
<td bgcolor="#f6efe5">Unique Untradable Shoes<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#f6efe5">Defense: 50<br />
Mag. Craftsmanship: +15 Evasion: +12<br />
Evasion: +8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Segreant&#8217;s Sash</td>
<td bgcolor="#fffaf3">Unique Untradable Sash<br />
Suits All Classes<br />
Required Level 50</td>
<td bgcolor="#fffaf3">Defense: 20<br />
Dexterity: +5 Accuracy: +10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flamebringer’s Ring</td>
<td bgcolor="#f6efe5">Unique Untradable Ring<br />
Requires Discipline of the Hand<br />
Required Level 45</td>
<td bgcolor="#f6efe5">Defense: 5 Craftsmanship: +5 Control: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flamecarrier’s Ring</td>
<td bgcolor="#fffaf3">Unique Untradable Ring<br />
Requires Discipline of the Land<br />
Required Level 45</td>
<td bgcolor="#fffaf3">Defense: 5<br />
Gathering: +5 Perception: +5</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Patriot&#8217;s Bracelet</td>
<td bgcolor="#f6efe5">Unique Untradable ArmbandBracelet<br />
Suits All Classes<br />
Required Level 30</td>
<td bgcolor="#f6efe5">Defense: 4<br />
Increased Spiritbond Gain: +1</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.</li>
<li>[dev1263] The bonuses granted by the following items have been revised:
<ul>
<li>Ifrit’s Claws / Ifrit’s Blade / Ifrit&#8217;s Battleaxe / Ifrit&#8217;s Bow / Ifrit&#8217;s Harpoon<br />
<blockquote><p>Attack Power: 20 → 30</p></blockquote>
</li>
<li>Ifrit&#8217;s Cudgel / Ifrit’s Cane<br />
<blockquote><p>Attack Magic Potency: 20 → 30</p></blockquote>
</li>
</ul>
</li>
<li>[dev1264] The following item is no longer unique and untradeable:
<ul>
<li>Sentinel’s Trousers</li>
</ul>
</li>
<li>[dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.</li>
<li>[dev1267] The repair requirements for the following items have been changed:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="46%">Item</td>
<td bgcolor="#f5cca2" width="25%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="25%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Baghnakhs</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Gladius</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Brass Head Knife</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">Armorcraft</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Cudgel</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Heavy-duty Brass Head Knife</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vintage Cudgel</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Storm Axe</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Storm Axe</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Cudgel</td>
<td align="center" bgcolor="#fffaf3">Armorcraft</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Decorated Iron Scutum</td>
<td align="center" bgcolor="#f6efe5">Armorcraft</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Decorated Iron Scutum</td>
<td align="center" bgcolor="#fffaf3">Armorcraft</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Brass Gladius</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Goldsmithing</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Wrapped Crowsbeak Hammer</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Plumed Bronze Pickaxe</td>
<td align="center" bgcolor="#f6efe5">Woodworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Padded Leather Workboots</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Padded Leather Workboots (Black)</td>
<td align="center" bgcolor="#f6efe5">Leatherworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Padded Leather Workboots (Ochre)</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Padded Leather Workboots (Green)</td>
<td align="center" bgcolor="#f6efe5">Leatherworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Padded Leather Workboots (Red)</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Dodotail Pickaxe</td>
<td align="center" bgcolor="#f6efe5">Smithing</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Clothcraft</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Fish Saw</td>
<td align="center" bgcolor="#fffaf3">Smithing</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Alchemy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Oiled Bronze Pickaxe</td>
<td align="center" bgcolor="#f6efe5">Woodworking</td>
<td bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">Alchemy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Oiled Bronze Hatchet</td>
<td align="center" bgcolor="#fffaf3">Leatherworking</td>
<td bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">Alchemy</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1268] The recipes for the following items have been revised:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Item</td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dodoskin Pot Helm</td>
<td bgcolor="#f6efe5">Bronze Rivets<br />
Sheep Leather<br />
Sheep Leather</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Rivets<br />
Sheep Leather<br />
Dodo Leather</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1269] Recipes, both old and new, no longer require treatises.<br />
Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.<br />
Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.</li>
<li>[dev1270] The difficulty of the linen yarn recipe has been eased.</li>
<li>[dev1270] The difficulty of the undyed felt recipe has been increased slightly.</li>
<li>[dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.</li>
<li>[dev1208] The following changes have been made to repairs:
<ul>
<li>The repair motion has been simplified and the time required for the procedure shortened.</li>
<li>The repair screen will no longer be displayed after selecting the <strong>Repair</strong>command.</li>
<li>The amount of EXP yielded through repairs has been adjusted.</li>
</ul>
</li>
<li>[dev1208] It is now possible to have NPCs perform repairs on accessories.</li>
<li>[dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:<br />
<blockquote><p>Enemy Level / Gathering Point Grade / Recipe Level</p></blockquote>
<p>The rate at which spiritbond develops through combat and gathering has also been increased.</li>
<li>[dev1271] The following additions and changes have been made to materia:
<ul>
<li>It is now possible to view information on materia when examining the gear of other players via the check command.</li>
<li>Selecting <strong>Back</strong> in the materia melding interface now returns you to the materia selection window.</li>
<li>When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.</li>
<li>Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.</li>
<li>A message will now appear when attempting to convert materia-enhanced gear into materia.</li>
</ul>
</li>
<li>[dev1208] Item help has been updated to include level requirements for repairs and materia melding.</li>
<li>[dev1273] The rate of success when gathering with secondary tools has been increased.</li>
<li>[dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.<br />
<blockquote><p>Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter</p></blockquote>
</li>
<li>[dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.</li>
<li>[dev1288] The following items have been renamed:
<ul>
<li>Plumed Cobalt Dolabra → Cobalt Dolabra</li>
<li>Sheepskin Targe → Leather Targe</li>
<li>Leather Targe → Sheepskin Targe</li>
<li>Brass Earplug Mold → Bronze Earplug Mold</li>
<li>Brass Earplug Casing → Bronze Earplug Casing</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-item-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Battle Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-battle-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-battle-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1990</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1206] Class reforms have commenced, ushering in the following changes: * To review the impetus behind the reforms and [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1206] Class reforms have commenced, ushering in the following changes:<br />
* To review the impetus behind the reforms and peruse the comprehensive list of changes to actions, please refer to <a href="http://forum.square-enix.com/ffxiv/threads/30501" target="_blank">[dev1206] Class Reforms</a> and <a href="http://forum.square-enix.com/ffxiv/threads/30986" target="_blank">[dev1206] Class Reforms &amp; Action Lists</a>.<strong>≪Revision of Class-specific Actions≫</strong><br />
Actions learnable by each class have undergone comprehensive review and revision. Previously, only executable actions such as abilities, spells, and weaponskills could be learned by gaining in level. This has been revised to include traits.</p>
<p>Based on the above change, the system wherein traits are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased your traits will reimburse you for the guild marks you spent.</p>
<p>Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.</p>
<p>Upper tiers of an action (such as Fire II and Fire III) have been abolished in favor of a system wherein potency and MP cost are scaled based on the player’s level.</p>
<p><strong>≪Abolition of the Shield Skill≫</strong><br />
The shield skill has been abolished and reborn as actions and traits learnable by gladiators. As such, all gains associated with the shield skill (levels and EXP) have been rendered invalid.</p>
<p><strong>≪Setting Actions and Traits≫</strong><br />
The following reforms have been made to the conditions for setting actions and traits:</p>
<ul>
<li>Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.<br />
<span style="color: red;">* All placement data for actions will be reset the first time you log in following the release of patch 1.20. Actions for a particular class will be set automatically upon switching to that class.</span></li>
<li>Action cost has been abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap is determined by the level of your current class.</li>
<li>Players are no longer bound by level restrictions when setting actions from other classes. For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.</li>
<li>All traits have been made class-exclusive. Adjustments have been made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.</li>
</ul>
<p>The levels at which actions and traits are learned, along with the cap for setting actions from other classes, are as follows:</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="16%">Level</td>
<td bgcolor="#f5cca2" width="28%">Actions</td>
<td bgcolor="#f5cca2" width="28%">Traits</td>
<td bgcolor="#f5cca2" width="28%">Actions permitted from other classes</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">1st</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">1</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">2nd</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">4</td>
<td align="center" bgcolor="#fffaf3">3rd</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">5</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">4th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">7</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">1st</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">9</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">5th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">2</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">11</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">2nd</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">13</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">6th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">16</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">3rd</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">17</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">7th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">19</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">4th</td>
<td align="center" bgcolor="#fffaf3">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">21</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">8th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">23</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">24</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">5th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">9th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">27</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">6th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">29</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">10th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">6</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">31</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">7th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">11th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">35</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">8th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">37</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">12th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">9th</td>
<td align="center" bgcolor="#fffaf3">8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">41</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">13th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">44</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">10th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">14th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">47</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">48</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">11th</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">49</td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">15th</td>
<td align="center" bgcolor="#fffaf3"></td>
<td align="center" bgcolor="#fffaf3">10</td>
</tr>
</tbody>
</table>
<p><strong>≪Individual Combos≫</strong><br />
A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.</p>
<ol>
<li>Position: Striking the enemy from the direction specified, e.g., the flank.</li>
<li>Status: Avoiding or incurring enmity from the enemy in question and so forth.</li>
<li>Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.</li>
</ol>
<p>Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.</p>
<p>Examples of weaponskills and their bonus conditions:</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5" width="20%">WS1<br />
Weaponskill 1</td>
<td bgcolor="#f6efe5" width="80%">Deal physical damage to a single target. Damage increases by 20% when executed from the front.</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">WS2<br />
Weaponskill 2</td>
<td bgcolor="#fffaf3">Deal physical damage to a single target, increasing enmity.<br />
Combo: Weaponskill 1 Bonus: Enmity+50%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">WS3<br />
Weaponskill 3</td>
<td bgcolor="#f6efe5">Deal physical damage to a single target.<br />
Combo: Weaponskill 1 Bonus: Damage+20%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">WS4<br />
Weaponskill 4</td>
<td bgcolor="#fffaf3">Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind.<br />
Combo: Weaponskill 3 Bonus: HP reduction +25%</td>
</tr>
</tbody>
</table>
<p>Individually executed, the above weaponskills will deal out only what is indicated in the first line of their descriptions. The bonuses granted by weaponskills 1 and 4 (Damage+20% and Gradually reduces HP, respectively) are dependent on positioning.</p>
<p>Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant you Enmity+50%. Furthermore, the TP cost for performing 2 will be waived. In the case of the above weaponskills, the following two combinations can be identified:</p>
<blockquote><p>1) 1 → 2<br />
2) 1 → 3 → 4</p></blockquote>
<p>Please note that all bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_17.jpg" alt="" /></div>
<p><strong>≪List of Actions and Traits≫</strong><br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/32606?p=476429&amp;viewfull=1#post476429" target="_blank">details</a>.</p>
<p><span style="color: red;">* While there exist certain actions whose names are unchanged due to changes to internal data, macros created prior to patch 1.19 that utilized the Auto-translation Dictionary to input action names will no longer function. Players will need to delete and reregister these macros. We apologize for any inconvenience caused.</span></p>
<p>* No changes have been to actions used by enemies. As such, discrepancies in effect may exist between the actions used by players and enemies, even if they share the same name.</li>
<li>[dev1228] Attribute points have been reintroduced with overhauled mechanics.Disciples of War &amp; Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class.<br />
<span style="color: red;">* Disciples of the Hand &amp; Land are not awarded attribute points.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_18.jpg" alt="" /></div>
<p>Please note that a level-determined cap is imposed upon the number of points you can allot to each parameter.</p>
<table width="280" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="35%">Level</td>
<td bgcolor="#f5cca2" width="65%">Allotment Cap</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">3</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">4</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">13</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">14</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">6</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">17</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">7</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">21</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">22</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">9</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">23</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">10</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">25</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">26</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">11</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">27</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">12</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">29</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">13</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">31</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">14</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">33</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">34</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">15</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">35</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">16</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">37</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">17</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">39</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">18</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">41</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">42</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">19</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">43</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">20</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">46</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">21</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">47</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td rowspan="2" align="center" bgcolor="#f6efe5">22</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">49</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">23</td>
</tr>
</tbody>
</table>
<p><strong><span style="color: red;">Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.</span></strong></p>
<p><strong>≪Parameters and Their Effects≫</strong></p>
<p>Strength</p>
<ul>
<li>Attack Power</li>
<li>Damage dealt by puglist, gladiator, marauder, and lancer arms</li>
</ul>
<p>Vitality</p>
<ul>
<li>Damage taken</li>
<li>Enhancement Magic Potency</li>
<li>Maximum HP</li>
<li>Damage dealt by marauder arms</li>
</ul>
<p>Dexterity</p>
<ul>
<li>Accuracy</li>
<li>Block Rate</li>
<li>Parry</li>
<li>Damage dealt by archer arms</li>
</ul>
<p>Intelligence</p>
<ul>
<li>Attack Magic Potency</li>
<li>Damage dealt by puglist</li>
</ul>
<p>Mind</p>
<ul>
<li>Healing Magic Potency</li>
<li>Magic Accuracy</li>
<li>Damage dealt by gladiator, thaumaturge, and conjurer arms</li>
</ul>
<p>Piety</p>
<ul>
<li>Magic Evasion</li>
<li>Enfeebling Magic Potency</li>
<li>Maximum MP</li>
<li>Damage dealt by archer, lancer, thaumaturge, and conjurer arms</li>
</ul>
<p><strong>≪Auto-attack Damage Bonus≫</strong></p>
<table width="360" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="33%">Class</td>
<td bgcolor="#f5cca2" width="33%">Bonus 1</td>
<td bgcolor="#f5cca2" width="33%">Bonus 2</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Pugilist</td>
<td align="center" bgcolor="#f6efe5">Intelligence</td>
<td align="center" bgcolor="#f6efe5">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Gladiator</td>
<td align="center" bgcolor="#fffaf3">Mind</td>
<td align="center" bgcolor="#fffaf3">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Marauder</td>
<td align="center" bgcolor="#f6efe5">Vitality</td>
<td align="center" bgcolor="#f6efe5">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Archer</td>
<td align="center" bgcolor="#fffaf3">Dexterity</td>
<td align="center" bgcolor="#fffaf3">Piety</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Lancer</td>
<td align="center" bgcolor="#f6efe5">Piety</td>
<td align="center" bgcolor="#f6efe5">Strength</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Conjurer</td>
<td align="center" bgcolor="#fffaf3">Mind</td>
<td align="center" bgcolor="#fffaf3">Piety</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Thaumaturge</td>
<td align="center" bgcolor="#f6efe5">Mind</td>
<td align="center" bgcolor="#f6efe5">Piety</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* The above damage bonus also applies to “Shot” attacks by archers.</span></p>
<p>Planning is underway to give players the option to undo point allotment in a future patch.</li>
<li>[dev1206] In accordance with class action reforms, the arsenal of actions that inflict incapacitation has been changed:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="8%"></td>
<td bgcolor="#f5cca2" width="13%">Head</td>
<td bgcolor="#f5cca2" width="13%">Right Arm</td>
<td bgcolor="#f5cca2" width="13%">Left Arm</td>
<td bgcolor="#f5cca2" width="13%">Legs</td>
<td bgcolor="#f5cca2" width="13%">Special (Right)</td>
<td bgcolor="#f5cca2" width="13%">Special (Left)</td>
<td bgcolor="#f5cca2" width="13%">Special (Rear)</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#f6efe5">PGL</td>
<td bgcolor="#f6efe5">Concussive Blow</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Demolish</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3">GLA</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Savage Blade</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Flat Blade</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#f6efe5">MRD</td>
<td bgcolor="#f6efe5">Skull Sunder</td>
<td bgcolor="#f6efe5">Storm&#8217;s Path</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Godsbane</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Maim</td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#fffaf3">ARC</td>
<td bgcolor="#fffaf3">Bloodletter</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Leaden Arrow</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Gloom Arrow</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr align="center" valign="middle">
<td align="center" bgcolor="#f6efe5">LNC</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Heavy Thrust</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Impulse Drive</td>
<td bgcolor="#f6efe5"></td>
</tr>
</tbody>
</table>
</li>
<li>[dex1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened.<br />
<span style="color: red;">* Discrepancies between thaumaturges and conjurers no longer exist in the above areas.</span></li>
<li>[dev1206] Throwing weapon range has been increased.</li>
<li>[dev1206] The accuracy bonus granted to bow attacks based on distance has been abolished.</li>
<li>[dev1206] Due to the revisions made to the elemental alignment of attacks, players are now able to block, parry, or evade the attacks and weaponskills of certain enemies.</li>
<li>[dev1206] Abilities that affect your next offensive ability will now benefit only the first stage of multistage weaponskills.</li>
<li>[dev1206] The rate of TP accumulation from auto-attacks has been reduced to coincide with the implementation of individual combos.</li>
<li>[dev1206] The base value used to calculate the maximum MP of gladiators and marauders has been adjusted. Based on this change, gladiators will now have higher maximum MP than marauders.</li>
<li>[dev1206] The growth curve for maximum MP has been adjusted. At lower levels, players will find themselves with far less MP than previously; however, gains in MP will be more noticeable from level 35 and beyond.<br />
<span style="color: red;">* The Materia System, introduced in patch 1.19, was implemented with the above adjustment taken into account. As such, no revisions have been made to the bonuses granted by materia.</span></li>
<li>[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.</li>
<li>[dev1256] Character movement speed during active mode is now the same as passive mode.</li>
<li>[dev1206] Graphical effects during spellcasting have been revised for thaumaturge and conjurer.</li>
<li>[dev1227] A text command has been added for toggling the queuing of actions.<br />
/actionqueue, /aq</p>
<blockquote><p>USAGE: /actionqueue [subcommand]<br />
→Toggle the priority input feature for actions.<br />
&gt;&gt;Subcommands:<br />
on　Enable priority input.<br />
off　Disable priority input.<br />
Display whether priority input is enabled or disabled when no subcommand is specified.<br />
<span style="color: red;">* The default setting is off</span></p></blockquote>
</li>
<li>[dev1257] New enemies have been added.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_19.jpg" alt="" /></div>
</li>
<li>[dev1258] Certain instances of the following enemy have been renamed:<br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">War Wolf</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Battle Wolf</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1259] The following enemies now drop boar hides:<br />
<blockquote><p>Wild Hog / Buata / Hog / Tusked Hog / Swinging Swine / Truffle Hog</p></blockquote>
</li>
<li>[dev1030] Enemy distribution has been adjusted in certain areas.<br />
Those found in Crimson Bark in the North Shroud in particular have undergone major redistribution to accommodate the addition of treants.In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:</p>
<ul>
<li>Humblehearth, Central Shroud</li>
<li>Tranquil Paths, South Shroud</li>
<li>Cedarwood, Lower La Noscea</li>
<li>Bloodshore, Eastern La Noscea</li>
<li>Nophica’s Wells, Western Thanalan</li>
<li>Dragonhead, Coerthas Central Highlands</li>
<li>Riversmeet, Coerthas Western Highlands</li>
</ul>
<p>Certain enemies that rendered guildleve completion problematic will no longer appear in the following areas:</p>
<ul>
<li>Cassiopeia Hollow, Eastern La Noscea</li>
<li>Nanawa Mines, Central Thanalan</li>
<li>Mun-Tuy Cellars, North Shroud</li>
</ul>
</li>
<li>[dev1260] Most enemies will no longer perform ranged attacks.<br />
The exceptions to the above are as follows:</p>
<blockquote><p>Pyrausta / Sirocco / Hippocerf / Cloud Hippocerf / Hippogryph Pup / Hippogryph / Recluse Hippogryph / Young Galago / Canopy Galago / Opo-opo / Popo-Opoto / Jackanapes / Sotted Simian / Lemur / Ringtail / Queen Gougou / Territorial Galago / Lunging Lemur / Giant Gnat / Pus Gnat / Gall Gnat / Gnawing Gnat / Prince of Pestilence / Guano Gnat / Ked / Redwing Ked / Dung Gnat / Alpha Gnat / Territorial Gnat / Uraeus / Great Bufflalo / Tarbh Uisge / Cactuar Jack / Capricious Cassie / Old Six-arms / Shearing Sheridan / Antares / Sargas / Widow&#8217;s Suitor / Shaula / Bastard Mite / Horde Mite / Nestling Buzzard / Buzzard / Vulture / Scout Vulture / Lammergeyer / Condor / Chasm Condor / Highland Condor / Cinderwing / Voracious Vulture / Bardi / Phaia / Buata / Bomb Baron / Floating Eye / Floating Eye / Evil Eye / Cursed Eye / Bloodshot Eye / Ahriman / Smolenkos / Dodore&#8217;s Minion / Dodore / Rotting Corpse / Rotting Corpse / Fallen Mage / Fallen Wizard / Fallen Archmage / Dapper Cadaver / Zombie Mage / Gluttonous Gertrude / Sundrake / Draught Drake / Flamedrake / Inferno Drake / Ashdrake / Firedrake / Biast / Storm Biast / Tempest Biast / Guivre / Banescale Guivre / Doomvoid Guivre / Zanig&#8217;oh / Branded Drake / Lava Drake / Drake Familiar / Battle Drake / Ranig&#8217;oh / Mosshorn Billygoat / Mosshorn Nannygoat / Elder Mosshorn / Deepvoid Slave / Imp / Herald Imp / Dusty Devilet / Devilet / Dastardly Devilet / Alux / Alpha Imp / Roseling / Thorned Roseling / Roselet / Prickly Roselet / Mirror Roselet / Pruned Roselet / Musk Roseling / Barometz / Mun-Tuy Sapling / Sourleaf Roselet / Flytrap / Battrap / Gnattrap / Kedtrap / Vulturetrap / Pteroctrap / Imptrap / Eyetrap / Toad Trap / Morning Creeper / Mitetrap / Alpha Roseling / Midnight Creeper / Deadly Nightshade / Territorial Roselet / Guardian of the Grove / Great Oak / Nest Commander / Toxic Toad / Gigantoad / Lumber Toad / Trancetoad / Alpha Toad / Nix / Vodyanoi / Bone Nix / Lone Coeurl / Plain Pudding / Prison Pudding / Figgy Pudding / Number 128 / Number 126 / Clay Golem / Batraal / Slippery Sykes / Errant Soul / Bogy / Bloated Bogy / Errant Spirit / Phantasma / Woodsin Thrall / Vengeful Soul / Revenant / Bloody Revenant / Thordan&#8217;s Bannerman / Thordan&#8217;s Outrider / Weeping Witch / Unchosen Soul / Unknown Soldier / Wicked Soul / Forsaken Soul / Chain Bearer / Purgatory Mage / Territorial Revenant / Phurble / Snurble / Burble / Bloated Burble / Remora / Giant Remora / Fire Elemental / Fire Homunculus / Ice Elemental / Wind Elemental / Earth Elemental / Earth Homunculus / Lightning Elemental / Water Elemental / Spirit of the Wood / Woodsent Elemental / Daddy Longlegs / Will-o&#8217;-the-Wisp / Marshlight / Will-o&#8217;-the-Wykes / Friar&#8217;s Lantern / Mummer&#8217;s Lantern / Gaoler&#8217;s Lantern / Alchemist&#8217;s Tinder / Plasmoid / Pure Energy / Queen Bolete / Downy Dunstan / Spriggan Collector / Spriggan Collector / Sabletooth Spriggan / Coerthas Spriggan / Golem Tender / Spriggan Bezzler / Spitfire / Spiteful / Spindiggle / Kokoroon Quickfingers / Lozol Totoloq the Decapitator / Ixali Fearcaller / Iaxli Fogcaller / Ixali Fatecaller / Natalan Boneknitter / Natalan Gatekeeper / Natalan Sentry / Headsman&#8217;s Hex / Ixali Soilseer / Flamefist Alygg Roh / Amalj&#8217;aa Bowyer / Amalj&#8217;aa Archer / Amalj&#8217;aa Marksman / Amalj&#8217;aa Hunter / Amalj&#8217;aa Ranger / Zahar&#8217;ak Sniper / Burned Sister / Amalj&#8217;aa Shaman / Amalj&#8217;aa Mesmerizer / Amalj&#8217;aa Augur / Goldfang Adebb Chah / Amalj&#8217;aa Stargazer / Amalj&#8217;aa Seer / Amalj&#8217;aa Divinator / Zahar&#8217;ak Feretrar / Zahar&#8217;ak Chandler / Zahar&#8217;ak Scriniary / Zahar&#8217;ak Illuminator / Zahar&#8217;ak Ostiary / Burned Scrivner / Voidtongue Azabb Chah / Amalj&#8217;aa High Divinator / Kobold Acolyte / Kobold Mendicant / Kobold Priest / Kobold Prelate / Kobold Supplicant / Kobold Discalceate / Third Order Patriarch Zu Ga / Kobold Almsman / Kobold Kirkman / Kobold Vestryman / U&#8217;Ghamaro Gurneyman / U&#8217;Ghamaro Underman / U&#8217;Ghamaro Potman / Zu Ga&#8217;s Cup Bearer / Kobold Bedesman / Sylph Whisper / Sylph Echo / Sylph Susurrus / Sylvan Guardian / Imperial Centurion / Imperial Primus Ordinarius / Imperial Pilus Prior / Haughtpox Bloatbelly / Goblin Braggadocio / Imperial Speculator / Imperial Funditor / Imperial Sagittarius / Imperial Signifer / Imperial Imaginifer / Elite Funditor / Elite Speculator / Imperial Medicus / Plains Footpad / Westroad Footpad / Amateur Raider / Palemoon Parazuzu / Mathistien of the Cloven Hoof / Venomtongue Assassin / Vulture Poacher / Boar Poacher / Alvara Sourkiss / Hooknosed Wylla / Bandit Archer / Bandit Marksman / Bandit Mage / Bandit Sorceror / Bandit Bowman / Bandit Caster / Toadsquatter Femomo / Hexing Harrier / Apostate Harrier / Witching Harrier / Furline Mosstrooper / Bandit Scout / Bandit Pathfinder / / Roadside Archer / Roadside Bewitcher / Roadside Tracker / Wayside Archer / Wayside Bewitcher / Lunatic Priest / Rhotano Buccaneer / Mistbeard Buccaneer / Stormcry Powder Monkey / Tar-stained Buccaneer / Bilge-soaked Buccaneer / Wayside Sniper / Serpent Reaver Eye / Tempered Captive / Overweening Thaumaturge / Siward / Hellbringer C&#8217;kepaga / Maelstrom Archer / Immortal Lightspinner / Immortal Shadowspinner</p></blockquote>
</li>
</ul>
<p><span style="color: red;">* Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.20 Notes &#8211; Event Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:47:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1985</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone [dev1001][dev1002] The following sidequest has been added: Quest NPC Location A Feast of Fools Louisoix Gridania (6, 2) [dev1003] [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<ul>
<li>[dev1001][dev1002] The following sidequest has been added:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">A Feast of Fools</td>
<td bgcolor="#f6efe5">Louisoix</td>
<td bgcolor="#f6efe5">Gridania (6, 2)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1003] New Grand Company quests have been added.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Alive</td>
<td bgcolor="#f6efe5">Guincum</td>
<td bgcolor="#f6efe5">Limsa Lominsa, Maelstrom Command (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Weakest Link</td>
<td bgcolor="#fffaf3">Guincum</td>
<td bgcolor="#fffaf3">Limsa Lominsa, Maelstrom Command (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Two Vans are Better than One</td>
<td bgcolor="#f6efe5">Fulke</td>
<td bgcolor="#f6efe5">Gridania, Adders&#8217; Nest (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">You Don&#8217;t Have the Rite</td>
<td bgcolor="#fffaf3">Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders&#8217; Nest (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Like Father, Like Son</td>
<td bgcolor="#f6efe5">Aubrey</td>
<td bgcolor="#f6efe5">Ul&#8217;dah, Hall of Flames (1, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gore a Lizard, Hurry</td>
<td bgcolor="#fffaf3">Aubrey</td>
<td bgcolor="#fffaf3">Ul&#8217;dah, Hall of Flames (1, 1)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1220] New Grand Company ranks have been unlocked.Players will be able to rise to the ranks listed below. Your company seal cap will increase according to seniority.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="12%">Commission</td>
<td colspan="2" bgcolor="#f5cca2">Maelstrom</td>
<td colspan="2" bgcolor="#f5cca2">Order of the Twin Adder</td>
<td colspan="2" bgcolor="#f5cca2">Immortal Flames</td>
<td rowspan="2" bgcolor="#f5cca2" width="16%">Seal Cap</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
<td bgcolor="#f5cca2" width="12%">Rank</td>
<td bgcolor="#f5cca2" width="12%">Insignia</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Enlistee</td>
<td align="center" bgcolor="#f6efe5">Storm Private Second Class</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_0.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Serpent Private Second Class</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_1.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Flame Private Second Class</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_2.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">15,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Storm Private First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_3.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Serpent Private First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_4.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Flame Private First Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_5.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">20,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Storm Corporal</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_6.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Serpent Corporal</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_7.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">Flame Corporal</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_8.png" alt="" /></td>
<td align="center" bgcolor="#f6efe5">25,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Petty Officer</td>
<td align="center" bgcolor="#fffaf3">Storm Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_9.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Serpent Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_10.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">Flame Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/7c/12/2092_11.png" alt="" /></td>
<td align="center" bgcolor="#fffaf3">30,000</td>
</tr>
</tbody>
</table>
<p><strong>≪Promotions≫</strong><br />
Promotions are earned by submitting an amount in seals to your Grand Company as a token of your contribution. Players wishing to apply for a promotion may do so by speaking with one of the NPCs below.</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Grand Company</td>
<td bgcolor="#f5cca2" width="30%">NPC</td>
<td bgcolor="#f5cca2" width="46%">Location</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maelstrom</td>
<td bgcolor="#f6efe5">Guincum</td>
<td bgcolor="#f6efe5">Limsa Lominsa, Maelstrom Command (1, 1)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Order of the Twin Adder</td>
<td bgcolor="#fffaf3">Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders&#8217; Nest (1, 1)</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Immortal Flames</td>
<td bgcolor="#f6efe5">Aubrey</td>
<td bgcolor="#f6efe5">Ul&#8217;dah, Hall of Flames (1, 1)</td>
</tr>
</tbody>
</table>
<p>The amount of company seals required for each promotion is as follows:</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="12%">Commission</td>
<td colspan="2" bgcolor="#f5cca2">Maelstrom</td>
<td colspan="2" bgcolor="#f5cca2">Order of the Twin</td>
<td colspan="2" bgcolor="#f5cca2">Immortal Flames</td>
<td rowspan="2" bgcolor="#f5cca2" width="16%">Seals Required</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="12%">Current</td>
<td bgcolor="#f5cca2" width="12%">Next</td>
<td bgcolor="#f5cca2" width="12%">Current</td>
<td bgcolor="#f5cca2" width="12%">Next</td>
<td bgcolor="#f5cca2" width="12%">Current</td>
<td bgcolor="#f5cca2" width="12%">Next</td>
</tr>
<tr valign="middle">
<td rowspan="3" align="center" bgcolor="#f8dfc5">Enlistee<br />
↓<br />
Enlistee</td>
<td align="center" bgcolor="#f6efe5">Storm Private Third Class</td>
<td align="center" bgcolor="#f6efe5">Storm Private Second Class</td>
<td align="center" bgcolor="#f6efe5">Serpent Private Third Class</td>
<td align="center" bgcolor="#f6efe5">Serpent Private Second Class</td>
<td align="center" bgcolor="#f6efe5">Flame Private Third Class</td>
<td align="center" bgcolor="#f6efe5">Flame Private Second Class</td>
<td align="center" bgcolor="#f6efe5">1,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Storm Private Second Class</td>
<td align="center" bgcolor="#fffaf3">Storm Private First Class</td>
<td align="center" bgcolor="#fffaf3">Serpent Private Second Class</td>
<td align="center" bgcolor="#fffaf3">Serpent Private First Class</td>
<td align="center" bgcolor="#fffaf3">Flame Private Second Class</td>
<td align="center" bgcolor="#fffaf3">Flame Private First Class</td>
<td align="center" bgcolor="#fffaf3">1,500</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Storm Private First Class</td>
<td align="center" bgcolor="#f6efe5">Storm Corporal</td>
<td align="center" bgcolor="#f6efe5">Serpent Private First Class</td>
<td align="center" bgcolor="#f6efe5">Serpent Corporal</td>
<td align="center" bgcolor="#f6efe5">Flame Private First Class</td>
<td align="center" bgcolor="#f6efe5">Flame Corporal</td>
<td align="center" bgcolor="#f6efe5">2,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Enlistee<br />
↓<br />
Petty Officer</td>
<td align="center" bgcolor="#fffaf3">Storm Corporal</td>
<td align="center" bgcolor="#fffaf3">Storm Corporal</td>
<td align="center" bgcolor="#fffaf3">Serpent Corporal</td>
<td align="center" bgcolor="#fffaf3">Serpent Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3">Flame Corporal</td>
<td align="center" bgcolor="#fffaf3">Flame Sergeant Third Class</td>
<td align="center" bgcolor="#fffaf3">2,500</td>
</tr>
</tbody>
</table>
<p>Please note that the promotion from Corporal to Sergeant Third Class also requires the completion of the following Grand Company quests.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Grand Company</td>
<td bgcolor="#f5cca2" width="70%">Quest</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maelstrom</td>
<td bgcolor="#f6efe5">The Weakest Link</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Order of the Twin Adder</td>
<td bgcolor="#fffaf3">You Don’t Have the Rite</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Immortal Flames</td>
<td bgcolor="#f6efe5">Gore a Lizard, Hurry</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1217] The following changes have been made to Grand Company leves.
<ul>
<li>Level 30 and 40 levequests will be added for those of petty officer commission or above.<br />
<span style="color: red;">* These levequests may be offered to those who fulfill the above rank requirement.<br />
</span></li>
<li>The amount of seals issued upon leve completion has been adjusted.<br />
<table width="360" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Level</td>
<td bgcolor="#f5cca2" width="30%">Base Reward</td>
<td bgcolor="#f5cca2" width="30%">Maximum Reward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">30</td>
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">70</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">40</td>
<td align="center" bgcolor="#fffaf3">90</td>
<td align="center" bgcolor="#fffaf3">120</td>
</tr>
</tbody>
</table>
</li>
<li>The difficulty of levequests, particularly those requiring the player to escort NPCs, has been adjusted.</li>
</ul>
</li>
<li>[dev1215] The following additions and changes have been made to caravan security missions.
<ul>
<li>The time limit is reduced from 20 to 15 minutes.</li>
<li>Start location and route have been adjusted.</li>
<li>The mission may be abandoned by speaking to the issuing NPC.</li>
<li>Players have the option to teleport back to the issuing NPC upon fulfilling mission objectives.</li>
<li>The names of enemies have been changed.</li>
<li>The number and level of enemies have been adjusted.</li>
<li>Missions have been added for higher level adventurers.<br />
Players may be given the chance to undertake more challenging caravan security missions that award twice or fourfold the standard amount of company seals.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Company</td>
<td bgcolor="#f5cca2" width="38%">Aetheryte</td>
<td bgcolor="#f5cca2" width="38%">NPC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Maelstrom</td>
<td bgcolor="#f6efe5">Camp Skull Valley</td>
<td bgcolor="#f6efe5">Larille</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Order of the Twin Adder</td>
<td bgcolor="#fffaf3">Treespeak</td>
<td bgcolor="#fffaf3">Brenaile</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Flames</td>
<td bgcolor="#f6efe5">Camp Drybone</td>
<td bgcolor="#f6efe5">Hanette</td>
</tr>
</tbody>
</table>
<p><strong>≪Details≫</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Class and Level Recommendation</td>
<td align="center" bgcolor="#f6efe5" width="70%">Disciples of War &amp; Magic, Level 45–50</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Recommended Participants</td>
<td align="center" bgcolor="#fffaf3">4–8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Frequency</td>
<td align="center" bgcolor="#f6efe5">Once every 15 minutes</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Participant Cap</td>
<td align="center" bgcolor="#fffaf3">Up to 8</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f5cca2">Prerequisites</td>
<td bgcolor="#f6efe5">Official enlistment in a Grand Company.<br />
* Players cannot escort the caravans of other Grand Companies.</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1211] A new primal battle has been added that pits adventurers against Good King Moggle Mog XII.<br />
<blockquote><p>Players who have completed the proper introductory quest will be granted access to an instanced area known as Thornmarch, where they can engage in an epic battle with the moogle king and his minions. Triumphant adventurers will be rewarded with rich spoils.</p></blockquote>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_12.jpg" alt="" /></div>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%"></td>
<td bgcolor="#f5cca2" width="70%">Thornmarch</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Class &amp; Level Requirements</td>
<td bgcolor="#f6efe5">Disciples of War &amp; Magic, Level 45 or above</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Required Party Size</td>
<td bgcolor="#fffaf3">8 Members</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Time Limit</td>
<td bgcolor="#f6efe5">30 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Wait Until Retry<br />
(Success)</td>
<td bgcolor="#fffaf3">15 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Wait Until Retry<br />
(Failure)</td>
<td bgcolor="#f6efe5">5 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">5 minutes</td>
<td bgcolor="#fffaf3">A Feast of Fools</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Quest Requirements</td>
<td bgcolor="#f6efe5">Complete “It Kills with Fire”</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* &#8220;A Feast of Fools&#8221; is a repeatable quest.<br />
* Until the reward is accepted, players may freely reattempt the battle for &#8220;A Feast of Fools&#8221; without having the quest reissued.</span></p>
<p><strong>≪Treasure Chest Eligibility≫</strong></p>
<blockquote><p>Only players who possess the five keystone quest items (bloom, bud, bough, leaf, and trunk) will be eligible for the contents of the treasure chest that appears upon defeating the malevolent moogles. These items, however, are not a prerequisite for participating in the battle.</p></blockquote>
</li>
<li>[dev1214] The inferno totem item has been added to the rewards for “Bowl of Embers (Hard),” a set amount of which can be exchanged for an Ifrit Weapon of your choice.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_14.jpg" alt="" /></div>
<p>Upon obtainment, inferno totems will first be placed in your loot list rather than the inventory. This allows you to relinquish the item to another player, even though it is untradeable.</p>
<p><span style="color: red;">* The inferno totem will appear only for players who possess the inferno lamp key item.</span></p>
<p>Once you have obtained a sufficient amount of inferno totems, you may exchange them for an Ifrit Weapon of your choice by speaking to the NPC Rowena, in the Ul’dah Merchant Strip (5,4).</p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_16.jpg" alt="" /></div>
<p>The kupo nut charm item will be obtainable from the Good King Moggle Mog XII battle, and works in the same manner as the totem.</li>
<li>[dev1223][dev1224] Supply and provisioning missions have been changed as follows:
<ul>
<li>The range of deliverable items has been expanded.</li>
<li>The reward has been increased by 50%.</li>
<li>The delivery of HQ items will earn you a 50% reward premium.<br />
<span style="color: red;">* No distinction is made between +1, +2, and +3 items.</span></li>
<li>It is now possible to make deliveries via the inventory interface.</li>
<li>Stackable items can be delivered in bulk.<br />
<span style="color: red;">* Non-stackable items, however, can only be delivered one by one.</span></p>
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_13.jpg" alt="" /></div>
</li>
</ul>
</li>
<li>[dev1231] The quests listed below have undergone changes.
<ul>
<li>Completion of the following quests will now earn you additional rewards:<br />
<blockquote><p>Trading Tongueflaps / Hearing Confession / Letting Out Orion&#8217;s Belt / Best Flower Ever / In the Name of Science / Spores on the Brain / Quid Pro Quo / Scrubbing the Soul / Winds of Change / Risky Business / Stone Deaf / Food for Thought / Seashells by the Seashore / The House Always Wins / All Bark and No Bite / Bloody Baptism / Filling the Quiver / A Wailing Welcome / The Big Payback / Dendrological Duties / The Mouths of Babes / An Ear for Quality / She Walks in Beauty / The Silent Partners / Hoodwinked / Sleep, Cousin of Death / Showdown / A Piece of History / Gridanian Roots / To Fight a Fishback</p></blockquote>
</li>
<li>The following quests will now yield different rewards upon completion:<br />
<blockquote><p>The Tug of the Whorl / Seeing the Seers / A Call to Arms / Of Archons and Muses / Cutthroat Prices / A Slippery Stone / What a Pirate Wants / Call of Booty / Secrets Unearthed / Sour Grapes / A Bitter Oil to Swallow / Moonstruck / The Unheard Horizon</p></blockquote>
</li>
<li>The synthesis recipes for quest items have been changed.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="24%">Item</td>
<td colspan="2" bgcolor="#f5cca2" width="38%">Before</td>
<td rowspan="2" bgcolor="#f5cca2" width="3%"></td>
<td colspan="2" bgcolor="#f5cca2" width="38%">After</td>
</tr>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2">Material</td>
<td colspan="2" bgcolor="#f5cca2">Material</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Gramophone Case</td>
<td bgcolor="#f6efe5">Bronze Ingot<br />
Bronze Nugget</td>
<td align="center" bgcolor="#f6efe5">1<br />
2</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Ingot</td>
<td align="center" bgcolor="#f6efe5">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Trembler</td>
<td bgcolor="#fffaf3">Bronze Nugget</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Bronze Ingot</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Coil</td>
<td bgcolor="#f6efe5">Bronze Nugget</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Ingot</td>
<td align="center" bgcolor="#f6efe5">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Naldiq Horn</td>
<td bgcolor="#fffaf3">Iron Ingot<br />
Iron Nugget</td>
<td align="center" bgcolor="#fffaf3">2<br />
1</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Iron Ingot</td>
<td align="center" bgcolor="#fffaf3">3</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vymelli Gramophone Case</td>
<td bgcolor="#f6efe5">Copper Plate<br />
Copper Rivets</td>
<td align="center" bgcolor="#f6efe5">2<br />
1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Plate<br />
Bronze Rivets</td>
<td align="center" bgcolor="#f6efe5">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vymelli Trembler</td>
<td bgcolor="#fffaf3">Copper Square</td>
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Bronze Plate</td>
<td align="center" bgcolor="#fffaf3">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vymelli Coil</td>
<td bgcolor="#f6efe5">Bronze Wire</td>
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Ingot</td>
<td align="center" bgcolor="#f6efe5">2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Repaired Wailer Armor</td>
<td bgcolor="#fffaf3">Damaged Wailer Armor<br />
Buffalo Leather Strap<br />
Buffalo Leather Spetch</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Damaged Wailer Armor<br />
Aldgoat Leather</td>
<td align="center" bgcolor="#fffaf3">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Fen&#8211;Yll Signature Shoes</td>
<td bgcolor="#f6efe5">Wolf Leather<br />
Wolf Leather Strap<br />
Brass Buckle</td>
<td align="center" bgcolor="#f6efe5">1<br />
1<br />
1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Toad Leather<br />
Brass Ingot</td>
<td align="center" bgcolor="#f6efe5">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Vintage Fen&#8211;Yll Boots</td>
<td bgcolor="#fffaf3">Damaged Fen&#8211;Yll Boots<br />
Buffalo Leather<br />
Marmot Fur</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Damaged Fen&#8211;Yll Boots<br />
Boar Leather</td>
<td align="center" bgcolor="#fffaf3">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Brass Earplug Mold</td>
<td bgcolor="#f6efe5">Admiral Alloy<br />
Brass Nugget</td>
<td align="center" bgcolor="#f6efe5">1<br />
2</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Admiral Alloy<br />
Bronze Ingot</td>
<td align="center" bgcolor="#f6efe5">1<br />
2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Brass Earplug Casing</td>
<td bgcolor="#fffaf3">Sound-proofing Rubber<br />
Brass Square</td>
<td align="center" bgcolor="#fffaf3">1<br />
2</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Sound-proofing Rubber<br />
Bronze Plate</td>
<td align="center" bgcolor="#fffaf3">1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Red Riding Hood</td>
<td bgcolor="#f6efe5">Ripped Riding Hood<br />
Mesa-red Cotton Cloth<br />
Cotton Yarn</td>
<td align="center" bgcolor="#f6efe5">1<br />
1<br />
1</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Ripped Riding Hood<br />
Undyed Cotton Cloth<br />
All-purpose Red Dye<br />
Cotton Yarn</td>
<td align="center" bgcolor="#f6efe5">1<br />
1<br />
1<br />
1</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Luxurious Gloves</td>
<td bgcolor="#fffaf3">Thanalan Spider Silk<br />
Raven-black Velveteen<br />
Cotton Yarn</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Thanalan Spider Silk<br />
Undyed Velveteen<br />
Cotton Yarn</td>
<td align="center" bgcolor="#fffaf3">1<br />
1<br />
1</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1218] The following changes have been made to guildleves:
<ul>
<li>Based on a review of guildleve difficulty, the following attributes of monsters appearing in groups have been adjusted:<br />
<blockquote><p>Attack Power / Delay / Defense</p></blockquote>
</li>
<li>In order to maximize EXP gain, players may now elect to undertake levequests at ten levels above that recommended as opposed to the previous +9.</li>
<li>There is now a greater likelihood that gear will appear among the rewards for lower level guildleves.</li>
<li>The amount of EXP awarded by faction leves has been greatly increased.</li>
<li>The recommended level for the “Hanging by a Thread” local levequest requiring you to deliver linen yarn has been lowered from 35 to 30.</li>
</ul>
</li>
<li>[dev1219] The following changes have been made to behest:
<ul>
<li>The following attributes of monsters appearing in parties have been adjusted.<br />
<blockquote><p>Attack Power / Delay / Defense</p></blockquote>
</li>
<li>In order to maximize EXP gain, players may now elect to undertake behests at ten levels above that recommended as opposed to the previous +9.</li>
</ul>
</li>
<li>[dev1226] Players who possess a chocobo whistle can now travel instantaneously from the chocobo stables to outside the city on chocoback by speaking with one of the stablemaster NPCs below.<br />
<span style="color: red;">* This service is available in all city-states regardless of your Grand Company allegiance.</span></p>
<ul>
<li>Isleen: Limsa Lominsa Lower Decks (7,5)</li>
<li>Fruhdhem: Gridania (6,5)</li>
<li>Rururaji: Ul’dah Merchant Strip (6,3)</li>
</ul>
</li>
<li>[dev1225] Rental chocobos are now available at the ferry docks in western Thanalan.
<div align="center"><img src="http://static.finalfantasyxiv.com/topics/images/ce/ec/2103_15.jpg" alt="" /></div>
</li>
<li>[dev1000] The following revisions have been made to the opening tutorials:
<ul>
<li>The weaponskill used in the tutorial has been changed.</li>
<li>The explanation on active and passive modes has been removed from the Disciple of Magic tutorial.</li>
<li>The tutorial pertaining to the hiring of retainers has been revised.</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes-event-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Pugilist</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:46:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2000</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Pummel Delivers a melee attack. Damage increased when executed from [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Pummel</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Damage increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Featherfoot</td>
<td bgcolor="#fffaf3">Greatly increases evasion and restores MP when an attack is evaded. Effect fades upon evasion or after a certain period of time elapses.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Pounce</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Chance to inflict Stun when executed from behind the target.<br />
TP: 1500 / Recast Time: 20sec. / Duration: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Second Wind</td>
<td bgcolor="#fffaf3">Restores HP.<br />
TP: 250 / Recast Time: 45sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Attack</td>
<td bgcolor="#f6efe5">Increases attack power by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Concussive Blow</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict Blind when executed from the right or left of the target.<br />
Combo Action: Pummel<br />
Combo Bonus: Increased damage.<br />
TP: 1500 / Recast Time: 30sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Evasion</td>
<td bgcolor="#f6efe5">Increases physical evasion by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Blindside</td>
<td bgcolor="#fffaf3">Makes your next attack a critical hit when executed from behind the target. Does not affect auto-attacks or spells.<br />
Recast Time: 60sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Accuracy</td>
<td bgcolor="#f6efe5">Increases physical accuracy by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Haymaker</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Can only be used immediately after evading an attack. Chance to inflict Stun.<br />
TP: 250 / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Second Wind</td>
<td bgcolor="#f6efe5">Increases HP restoration of Second Wind by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fists of Earth</td>
<td bgcolor="#fffaf3">Converts your attacks into earth attacks and grants a bonus to physical defense. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Fire.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Blindside</td>
<td bgcolor="#f6efe5">Adds a physical attack bonus to Blindside based on INT.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sucker Punch</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Absorbs MP when executed from the right or left of the target.<br />
Combo Action: Pounce<br />
Combo Bonus: Chance to increase Absorb MP effect.<br />
TP: 1000 / Recast Time: 15sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Featherfoot</td>
<td bgcolor="#f6efe5">Increases MP restored by Featherfoot by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Demolish</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Pounce<br />
Combo Bonus: Dispels an effect.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Damage</td>
<td bgcolor="#f6efe5">Increases physical critical attack power by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fists of Fire</td>
<td bgcolor="#fffaf3">Converts your attacks into fire attacks and grants a bonus to attack power. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Fists of Earth</td>
<td bgcolor="#f6efe5">Increases physical defense bonus of Fists of Earth by +5%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Aura Pulse</td>
<td bgcolor="#fffaf3">Delivers a melee attack to nearby enemies.<br />
Combo Action: Pummel<br />
Combo Bonus: Chance to inflict Slow.<br />
TP: 1500 / Recast Time: 40sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Attack II</td>
<td bgcolor="#f6efe5">Increases attack power by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Taunt</td>
<td bgcolor="#fffaf3">Temporarily focuses the target&#8217;s attacks on you.<br />
Recast Time: 60sec. / Duration: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Fists of Fire</td>
<td bgcolor="#f6efe5">Increases attack power bonus of Fists of Fire by 5%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Howling Fist</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Accuracy increased when executed from the right or left of the target.<br />
Combo Action: Demolish<br />
Combo Bonus: Increased damage.<br />
TP: 3000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Taunt</td>
<td bgcolor="#f6efe5">Reduces Taunt recast time by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Simian Thrust</td>
<td bgcolor="#fffaf3">Delivers a ninefold melee attack with low damage.<br />
Combo Action: Concussive Blow<br />
Combo Bonus: Increased damage.<br />
TP: 2000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-pugilist/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Disciple of the Hand</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2022</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Carpenter Level Type Action 10 Action Wrist Flick 10 Abilities Tender Touch 15 Abilities Hasty Hand 20 Abilities Improvise [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<h1 style="margin-top:15px;">Carpenter</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Tender Touch</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Improvise</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Improvise</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Assemble</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Grandmastery</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Perfection</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Comfort Zone</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Blacksmith</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Maker&#8217;s Muse</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Fire</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Ingenuity</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Sublimation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">High Return</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Greater Calling</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Armorer</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Blinding Speed</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Earth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Preemptive Measures</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Resolution</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Ease the Burden</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Piece by Piece</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Goldsmith</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Epiphany</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Ice</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Close Inspection</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Manipulation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Inspiration</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Pride of Labor</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Leatherworker</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Fulfillment</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Lightning</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Bold Endeavor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Inner Quiet</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Clean Slate</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">45</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Supplement</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Weaver</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Masterpiece</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Wind</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Grand Design</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Immersion</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Flawlessness</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Determination</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Culmination</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Alchemist</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Preserve</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Creative Urge</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Mass Production</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Innovation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hand of the Gods</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Extrapolation</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Aspect Balance</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Culinarian</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Harmonize</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">15</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Hasty Hand</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Brand of Water</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Life&#8217;s Purpose</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Less is More</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Elemental Appeal</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Devotion</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Recollection</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-hand/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Disciple of the Land</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2017</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Miner Level Type Action 1 Action Lay of the Land 3 Action Prospect 8 Action Lay of the Land [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<h1 style="margin-top:15px;">Miner</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Lay of the Land</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Lay of the Land II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Sharp Vision</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Earthen Favor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Lay of the Land III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Prospect III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Nald&#8217;thal&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Menphina&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Deep Vigor</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Solid Reason</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">King&#8217;s Yield</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Lay of the Land IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Prospect V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Stone Resolve</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Truth of Mountains</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Master of Rock</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Lay of the Land V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth IV</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Botanist</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Arbor Call</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Arbor Call II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Field Mastery</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Stroke of Luck</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Arbor Call III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Triangulate III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Nophica&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Byregot&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Brunt Force</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Ageless Words</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Sweat of Brow</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Arbor Call IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Triangulate V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Green Mind</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Truth of Forests</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Master of Timber</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Arbor Call V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth IV</td>
</tr>
</tbody>
</table>
<h1 style="margin-top:15px;">Fisher</h1>
<table width="380" border="0" cellspacing="1" cellpadding="4">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="22%">Level</td>
<td bgcolor="#f5cca2" width="22%">Type</td>
<td bgcolor="#f5cca2" width="56%">Action</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Gulleye</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">3</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Gulleye II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Wrist Flick</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Veteran Trade</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">15</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Nature&#8217;s Bounty</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Gulleye III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Stealth II</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Dowse III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Llymlaen&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Thaliak&#8217;s Ward</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Deft Grasp</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Tidal Faith</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">25</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Way of Plenty</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Gulleye IV</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth III</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Dowse V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Clever Arc</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Abilities</td>
<td align="left" bgcolor="#fffaf3">Truth of Seas</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Abilities</td>
<td align="left" bgcolor="#f6efe5">Master of Fish</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td align="left" bgcolor="#fffaf3">Gulleye V</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td align="left" bgcolor="#f6efe5">Stealth IV</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-disciple-of-the-land/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Thaumaturge</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-thaumaturge</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-thaumaturge#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2015</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Thunder Deals lightning damage. Cast Time: 2sec. / Recast Time: [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Thunder</td>
<td bgcolor="#f6efe5">Deals lightning damage.<br />
Cast Time: 2sec. / Recast Time: 6sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Parsimony</td>
<td bgcolor="#fffaf3">Reduces MP cost of next attack spell by half, and restores MP when spell is cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Blizzard</td>
<td bgcolor="#f6efe5">Deals ice damage. Chance to inflict Heavy.<br />
Cast Time: 3sec. / Recast Time: 10sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Necrogenesis</td>
<td bgcolor="#fffaf3">Restores HP when next attack spell is cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Potency</td>
<td bgcolor="#f6efe5">Increases attack magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fire</td>
<td bgcolor="#fffaf3">Deals fire damage to target and enemies near it.<br />
Cast Time: 3sec. / Recast Time: 8sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Enfeebling Magic</td>
<td bgcolor="#f6efe5">Increases enfeebling magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Dark Seal</td>
<td bgcolor="#fffaf3">Increases magic accuracy of next cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Parsimony</td>
<td bgcolor="#f6efe5">Increases MP gained from Parsimony by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Thundara</td>
<td bgcolor="#fffaf3">Deals lightning damage. Chance to inflict Stun.<br />
Combo Action: Thunder<br />
Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted.<br />
Recast Time: 30sec. / Duration: 4sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Auto-refresh</td>
<td bgcolor="#f6efe5">Gradually regenerates MP.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Resonance</td>
<td bgcolor="#fffaf3">Increases range of next cast.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Necrogenesis</td>
<td bgcolor="#f6efe5">Reduces recast time of Necrogenesis by 30 seconds.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Blizzara</td>
<td bgcolor="#fffaf3">Deals ice damage to enemies in range. Chance to inflict Bind.<br />
Recast Time: 40sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Potency II</td>
<td bgcolor="#f6efe5">Increases attack magic potency by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sanguine Rite</td>
<td bgcolor="#fffaf3">Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active.<br />
Recast Time: 60sec. / Duration: 20sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Enfeebling Magic II</td>
<td bgcolor="#f6efe5">Increases enfeebling magic potency by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fira</td>
<td bgcolor="#fffaf3">Deals fire damage to target and enemies near it.<br />
Combo Action: Fire<br />
Combo Bonus: Reduced cast time.<br />
Cast Time: 5sec. / Recast Time: 16sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Dark Seal</td>
<td bgcolor="#f6efe5">Reduces recast time of Dark Seal by 30 seconds.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Excruciate</td>
<td bgcolor="#fffaf3">Gradually increases magic critical rate. Effect fades upon landing a critical hit.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Crit Potency</td>
<td bgcolor="#f6efe5">Increases magic critical rate by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sleep</td>
<td bgcolor="#fffaf3">Inflicts target with Sleep.<br />
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Sanguine Rite</td>
<td bgcolor="#f6efe5">Adds a damage reduction effect to Sanguine Rite.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Thundaga</td>
<td bgcolor="#fffaf3">Deals lightning damage.<br />
Combo Action: Thundara<br />
Combo Bonus: Increased critical damage.<br />
Cast Time: 5sec. / Recast Time: 45sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Excruciate</td>
<td bgcolor="#f6efe5">Increases critical rate bonus from Excruciate.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Firaga</td>
<td bgcolor="#fffaf3">Deals fire damage to target and enemies near it.<br />
Combo Action: Fira<br />
Combo Bonus: Reduced cast time.<br />
Cast Time: 8sec. / Recast Time: 7sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Conjurer</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-conjurer</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-conjurer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2013</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Stone Deals earth damage. Chance to inflict Evasion Down. Cast [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Stone</td>
<td bgcolor="#f6efe5">Deals earth damage. Chance to inflict Evasion Down.<br />
Cast Time: 2sec. / Recast Time: 6sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Cure</td>
<td bgcolor="#fffaf3">Restores a portion of target&#8217;s HP.<br />
Cast Time: 2sec. / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Aero</td>
<td bgcolor="#f6efe5">Deals wind damage. Chance to inflict bleed effect.<br />
Cast Time: 3sec. / Recast Time: 6sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Protect</td>
<td bgcolor="#fffaf3">Increases the defense of all party members within range of the target.<br />
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Greater Healing</td>
<td bgcolor="#f6efe5">Increases healing magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Cleric Stance</td>
<td bgcolor="#fffaf3">Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Greater Enhancing Magic</td>
<td bgcolor="#f6efe5">Increases enhancing magic potency by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Blissful Mind</td>
<td bgcolor="#fffaf3">Gradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Magic Accuracy</td>
<td bgcolor="#f6efe5">Increases magic accuracy by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Raise</td>
<td bgcolor="#fffaf3">Resurrects the target.<br />
Cast Time: 10sec. / Recast Time: 300sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Auto-refresh</td>
<td bgcolor="#f6efe5">Gradually regenerates MP.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Stonera</td>
<td bgcolor="#fffaf3">Deals earth damage to target and enemies near it. Chance to inflict Heavy.<br />
Combo Action: Stone<br />
Combo Bonus: Increased damage and conversion to single target.<br />
Cast Time: 3sec. / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Protect</td>
<td bgcolor="#f6efe5">Increases magic defense gained from Protect.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Stoneskin</td>
<td bgcolor="#fffaf3">Creates a barrier around the target that prevents a fixed amount of damage.<br />
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Greater Healing II</td>
<td bgcolor="#f6efe5">Increases healing magic potency by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Cura</td>
<td bgcolor="#fffaf3">Restores a large portion of target&#8217;s HP.<br />
Cast Time: 2sec. / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Blissful Mind</td>
<td bgcolor="#f6efe5">Increases speed of Blissful Mind accumulation.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sacred Prism</td>
<td bgcolor="#fffaf3">Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.<br />
Recast Time: 90sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Stoneskin</td>
<td bgcolor="#f6efe5">Increases efficacy of Stoneskin.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Shroud of Saints</td>
<td bgcolor="#fffaf3">Temporarily reduces enmity by half, and gradually restores MP while effect is active.<br />
Recast Time: 180sec. / Duration: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Sacred Prism</td>
<td bgcolor="#f6efe5">Reduces recast time of Sacred Prism by 30 seconds.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Aerora</td>
<td bgcolor="#fffaf3">Deals wind damage to the target and enemies near it. Dispels an effect on each target.<br />
Combo Action: Aero<br />
Combo Bonus: Increased accuracy and conversion to single target.<br />
Cast Time: 4sec. / Recast Time: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Shroud of Saints</td>
<td bgcolor="#f6efe5">Reduces recast time of Shroud of Saints by 60 seconds.<br />
Recast Time: 120sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Curaga</td>
<td bgcolor="#fffaf3">Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.<br />
Cast Time: 3sec. / Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Raise</td>
<td bgcolor="#f6efe5">Causes Raise to no longer inflict enfeebling effects.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Repose</td>
<td bgcolor="#fffaf3">Inflicts target with Sleep.<br />
Cast Time: 3sec. / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Lancer</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-lancer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2011</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action True Thrust Delivers a melee attack. Accuracy increased when executed [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">True Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Accuracy increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Ring of Thorns</td>
<td bgcolor="#fffaf3">Delivers a melee attack to enemies in range.<br />
Combo Action: Impulse Drive<br />
Combo Bonus: Increased critical rate.<br />
TP: 3000 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">2</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Vorpal Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack at low accuracy. Critical rate increased when executed from behind the target.<br />
TP: 1500 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">4</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Feint</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Can only be used immediately after you miss an attack.<br />
TP: 500 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">6</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Blood for Blood</td>
<td bgcolor="#f6efe5">Consumes HP to increase damage of next attack. Does not affect auto-attacks and spells.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">8</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Attack Power</td>
<td bgcolor="#fffaf3">Increases attack power by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Heavy Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Chance to inflict Stun when target is attacking you.<br />
Combo Action: True Thrust<br />
Combo Bonus: Increased Stun duration.<br />
TP: 1500 / Recast Time: 20sec. / Duration: 4sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">12</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Store TP</td>
<td bgcolor="#fffaf3">Increases TP gained from attacks by 5%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">14</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Invigorate</td>
<td bgcolor="#f6efe5">Grants TP. TP does not diminish out of combat while effect is active.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">16</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Swift Blood for Blood</td>
<td bgcolor="#fffaf3">Reduces recast time of Blood for Blood by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">18</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Impulse Drive</td>
<td bgcolor="#f6efe5">Delivers a melee attack at low accuracy. Damage increased when executed from the right or left of the target.<br />
Combo Action: Vorpal Thrust<br />
Combo Bonus: Increased critical rate.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Attack Power II</td>
<td bgcolor="#fffaf3">Increases attack power by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">22</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Life Surge</td>
<td bgcolor="#f6efe5">Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with Power Surge.<br />
TP: 500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">24</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Crit Accuracy</td>
<td bgcolor="#fffaf3">Increases physical critical accuracy by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">26</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Keen Flurry</td>
<td bgcolor="#f6efe5">Consumes HP to reduce recast time of next weaponskill.<br />
Recast Time: 90sec.</td>
<td align="center" bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Invigorate</td>
<td bgcolor="#fffaf3">Increases duration of Invigorate by 15 seconds.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">30</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Leg Sweep</td>
<td bgcolor="#f6efe5">Delivers a melee attack to enemies in range.<br />
Combo Action: True Thrust<br />
Combo Bonus: Chance to inflict Stun.<br />
TP: 1000 / Recast Time: 30sec. / Duration: 8sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Life Surge</td>
<td bgcolor="#fffaf3">Increases Absorb HP effect of Life Surge by 20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">34</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Power Surge</td>
<td bgcolor="#f6efe5">Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge.<br />
TP: 500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Keen Flurry</td>
<td bgcolor="#fffaf3">Reduces recast time of weaponskills used during Keen Flurry by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">38</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Full Thrust</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Grants a TP bonus. Can only be used immediately after you miss an attack.<br />
TP: 250 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Physical Attack Power III</td>
<td bgcolor="#fffaf3">Increases attack power by 12.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">42</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Dread Spike</td>
<td bgcolor="#f6efe5">Absorbs HP the next time damage is taken. Consumes Power Surge or Life Surge effects when active to increase HP absorbed.<br />
Recast Time: 120sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">44</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Power Surge</td>
<td bgcolor="#fffaf3">Increases effect of Power Surge by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">46</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Doom Spike</td>
<td bgcolor="#f6efe5">Delivers a piercing attack in the target&#8217;s direction.<br />
Combo Action: Leg Sweep<br />
Combo Bonus: Increased accuracy.<br />
TP: 3000 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">48</td>
<td align="center" bgcolor="#fffaf3">Trait</td>
<td bgcolor="#fffaf3">Enhanced Blood for Blood</td>
<td bgcolor="#fffaf3">Increases damage dealt to enemies by Blood for Blood by 25%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">50</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Chaos Thrust</td>
<td bgcolor="#f6efe5">Delivers a sixfold attack at low accuracy.<br />
Combo Action: Impulse Drive<br />
Combo Bonus: Increased critical rate.<br />
TP: 3000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Archer</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-archer</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-archer#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2009</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Heavy Shot Delivers a ranged attack. Must be at least [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Heavy Shot</td>
<td bgcolor="#f6efe5">Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">1</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Refill</td>
<td bgcolor="#fffaf3">Refills quiver with arrows from your inventory.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Light Shot</td>
<td bgcolor="#f6efe5">Delivers a ranged attack.<br />
Recast Time: 4.5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Decoy</td>
<td bgcolor="#fffaf3">Consumes MP to evade a single ranged or magic attack.<br />
Recast Time: 90sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Piercing Arrow</td>
<td bgcolor="#f6efe5">Delivers a ranged attack. Must be at least 8 yalms from the target for use in a combo.<br />
TP: 1000 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Hawk&#8217;s Eye</td>
<td bgcolor="#fffaf3">Increases physical accuracy.<br />
Recast Time: 90sec. / Duration: 15sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Accuracy</td>
<td bgcolor="#f6efe5">Increases physical accuracy by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Leaden Arrow</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to inflict Heavy.<br />
Combo Action: Heavy Shot<br />
Combo Bonus: Increased Heavy duration.<br />
TP: 1500 / Recast Time: 30sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Evasion</td>
<td bgcolor="#f6efe5">Increases physical evasion by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Raging Strike</td>
<td bgcolor="#fffaf3">Increases attack power each time Light Shot hits while effect is active, up to a maximum of three stacks. Effect fades upon missing an attack.<br />
Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Decoy</td>
<td bgcolor="#f6efe5">Renders Decoy capable of evading melee attacks.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Shadowbind</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to inflict Bind.<br />
Combo Action: Piercing Arrow<br />
Combo Bonus: Increased Bind duration.<br />
TP: 250 / Recast Time: 40sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Evasion</td>
<td bgcolor="#f6efe5">Increases physical critical evasion by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Quelling Strike</td>
<td bgcolor="#fffaf3">Reduces enmity and increases TP generated by next attack. Does not affect auto-attacks.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Accuracy II</td>
<td bgcolor="#f6efe5">Increases physical accuracy by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Swiftsong</td>
<td bgcolor="#fffaf3">Increases movement speed of all party members within range. Effect fades when enmity is generated by or against you.<br />
Cast Time: 3sec. / Recast Time: 10sec. / Duration: 180sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Hawk&#8217;s Eye</td>
<td bgcolor="#f6efe5">Increases accuracy gained from Hawk&#8217;s Eye by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Gloom Arrow</td>
<td bgcolor="#fffaf3">Delivers a ranged attack.<br />
Combo Action: Piercing Arrow<br />
Combo Bonus: Chance to inflict Blind.<br />
TP: 1000 / Recast Time: 10sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Quelling Strike</td>
<td bgcolor="#f6efe5">Increases TP gained from Quelling Strike by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Barrage</td>
<td bgcolor="#fffaf3">Reduces accuracy to make your next Light Shot a multifold attack.<br />
Recast Time: 90sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Raging Strike</td>
<td bgcolor="#f6efe5">Increases effect of Raging Strike by 50%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Quick Nock</td>
<td bgcolor="#fffaf3">Delivers a short-range attack to enemies in a cone before you.<br />
Combo Action: Heavy Shot<br />
Combo Bonus: Fivefold attack and conversion to single target.<br />
TP: 1000 / Recast Time: 180sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Accuracy</td>
<td bgcolor="#f6efe5">Increases physical critical accuracy by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Chameleon</td>
<td bgcolor="#fffaf3">Reduces enmity.<br />
Recast Time: 180sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Barrage</td>
<td bgcolor="#f6efe5">Adds an additional attack to Barrage.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Bloodletter</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to inflict a bleed effect.<br />
Combo Action: Gloom Arrow<br />
Combo Bonus: Inflicts additional damage when bleed fades.<br />
TP: 1500 / Recast Time: 80sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Chameleon</td>
<td bgcolor="#f6efe5">Reduces recast time of Chameleon by 60 seconds.<br />
Recast Time: 120sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Wide Volley</td>
<td bgcolor="#fffaf3">Delivers a ranged attack to the target and enemies near it at low accuracy.<br />
Combo Action: Leaden Arrow<br />
Combo Bonus: Increased accuracy.<br />
TP: 2000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Marauder</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-marauder</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-marauder#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2007</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Heavy Swing Delivers a melee attack. Accuracy increased when executed [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Heavy Swing</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Accuracy increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Foresight</td>
<td bgcolor="#fffaf3">Increases parry rate. Effect fades upon parrying an attack.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Brutal Swing</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Damage increased when executed from the right or left of the target.<br />
TP: 1500 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Bloodbath</td>
<td bgcolor="#fffaf3">Grants an Absorb HP effect to your next attack. Does not affect auto-attacks or spells.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Attack Power</td>
<td bgcolor="#f6efe5">Increases attack power by 8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Skull Sunder</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Heavy Swing<br />
Combo Bonus: Increased enmity.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense</td>
<td bgcolor="#f6efe5">Increases physical defense by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Provoke</td>
<td bgcolor="#fffaf3">Increases target&#8217;s enmity.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Bloodbath</td>
<td bgcolor="#f6efe5">Reduces recast time of Bloodbath by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Fracture</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to render target unable to use weaponskills. Can only be used immediately after parrying an attack.<br />
TP: 500 / Recast Time: 40sec. / Duration: 8sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Foresight</td>
<td bgcolor="#f6efe5">Reduces recast time of Foresight by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Berserk</td>
<td bgcolor="#fffaf3">Increases your attack power and reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Parry</td>
<td bgcolor="#f6efe5">Increases parry rate by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Maim</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Brutal Swing<br />
Combo Bonus: Increased accuracy.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Provoke</td>
<td bgcolor="#f6efe5">Adds Attack Down effect to Provoke.<br />
Recast Time: 5sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Overpower</td>
<td bgcolor="#fffaf3">Attacks targets in a cone before you. Can only be used immediately after parrying an attack.<br />
TP: 250 / Recast Time: 5sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Evasion</td>
<td bgcolor="#f6efe5">Increases physical critical evasion by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rampage</td>
<td bgcolor="#fffaf3">Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.<br />
Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Berserk</td>
<td bgcolor="#f6efe5">Increases the effect of Berserk by +20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Path of the Storm</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict Heavy when executed from behind the target.<br />
TP: 1500 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense II</td>
<td bgcolor="#f6efe5">Increases physical defense by 10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Enduring March</td>
<td bgcolor="#fffaf3">Reduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.<br />
Recast Time: 180sec. / Duration: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Rampage</td>
<td bgcolor="#f6efe5">Doubles HP restored by critical hits while Rampage is active.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Whirlwind</td>
<td bgcolor="#fffaf3">Delivers a melee attack to enemies in range.<br />
Combo Action: Path of the Storm<br />
Combo Bonus: Consumes TP to increase damage when you are below 50% HP.<br />
TP: 3000 / Recast Time: 80sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Enduring March</td>
<td bgcolor="#f6efe5">Increases movement speed while Enduring March is active by +20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Godsbane</td>
<td bgcolor="#fffaf3">Delivers a threefold attack. Consumes Berserk effect when active to increase accuracy.<br />
Combo Action: Maim<br />
Combo Bonus: Increased critical rate.<br />
TP: 3000 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFXIV Patch 1.20 Class Reform: Gladiator</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-class-reform-gladiator#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:50 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2004</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Level Issue Name Description Requirements for Equipping 1 Action Fast Blade Delivers a melee attack. Damage increased when executed [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="9%">Level</td>
<td bgcolor="#f5cca2" width="12%">Issue</td>
<td bgcolor="#f5cca2" width="22%">Name</td>
<td bgcolor="#f5cca2" width="46%">Description</td>
<td bgcolor="#f5cca2" width="11%">Requirements for Equipping</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Fast Blade</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Damage increased when executed from in front of the target.<br />
TP: 1000 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#f6efe5">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rampart</td>
<td bgcolor="#fffaf3">Increases physical defense and generates massive enmity.<br />
Recast Time: 120sec. / Duration: 60sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">4</td>
<td align="center" bgcolor="#f6efe5">Action</td>
<td bgcolor="#f6efe5">Phalanx</td>
<td bgcolor="#f6efe5">Delivers a melee attack. Can only be used immediately after blocking an attack.<br />
TP: 250 / Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">6</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Aegis Boon</td>
<td bgcolor="#fffaf3">Blocks the next incoming attack and grants HP in proportion to damage taken.<br />
Recast Time: 60sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">8</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense</td>
<td bgcolor="#f6efe5">Increases physical defense by +8.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">10</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Savage Blade</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Fast Blade<br />
Combo Bonus: Increased damage.<br />
TP: 1000 / Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">12</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Rampart</td>
<td bgcolor="#f6efe5">Expands Rampart to affect you and nearby party members.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">14</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Flash</td>
<td bgcolor="#fffaf3">Increases target&#8217;s enmity.<br />
Recast Time: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">16</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Block Rate</td>
<td bgcolor="#f6efe5">Increases block rate by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">18</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Shield Bash</td>
<td bgcolor="#fffaf3">Delivers a melee attack with your shield. Chance to inflict Stun.<br />
TP: 250 / Recast Time: 30sec. / Duration: 5sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">20</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Swift Aegis Boon</td>
<td bgcolor="#f6efe5">Reduces recast time of Aegis Boon by 15 seconds.<br />
Recast Time: 45sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">22</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Sentinel</td>
<td bgcolor="#fffaf3">Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.<br />
Recast Time: 90sec. / Duration: 15sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">24</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Ehhanced Physical Defense II</td>
<td bgcolor="#f6efe5">Increases physical defense by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Flat Blade</td>
<td bgcolor="#fffaf3">Delivers a melee attack.<br />
Combo Action: Fast Blade<br />
Combo Bonus: Increased enmity.<br />
TP: 1500 / Recast Time: 10sec.</td>
<td align="center" bgcolor="#fffaf3">Requires: Discipline of War</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">28</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Flash</td>
<td bgcolor="#f6efe5">Adds Blind effect to Flash.<br />
Recast Time: 5sec. / Duration: 12sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Riot Blade</td>
<td bgcolor="#fffaf3">Delivers a ranged attack. Chance to decrease defense when executed from behind the target.<br />
TP: 2000 / Recast Time: 80sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">32</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Crit Resilience</td>
<td bgcolor="#f6efe5">Increases physical critical resilience by +10.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Outmaneuver</td>
<td bgcolor="#fffaf3">Increases block rate and grants TP for each block made while effect is active.<br />
Recast Time: 90sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">36</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Sentinel</td>
<td bgcolor="#f6efe5">Increases damage reduction of Sentinel by +20%.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">War Drum</td>
<td bgcolor="#fffaf3">Delivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.<br />
TP: 500 / Recast Time: 60sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">40</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Physical Defense III</td>
<td bgcolor="#f6efe5">Increases physical defense by +12.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Tempered Will</td>
<td bgcolor="#fffaf3">Removes Bind and Heavy effects.<br />
Recast Time: 180sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">44</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Outmaneuver</td>
<td bgcolor="#f6efe5">Blocks made while Outmaneuver is active restore MP.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Rage of Halone</td>
<td bgcolor="#fffaf3">Delivers a fivefold melee attack at low accuracy.<br />
Combo Action: Riot Blade<br />
Combo Bonus: Increased accuracy.<br />
TP: 1500 / Recast Time: 20sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">48</td>
<td align="center" bgcolor="#f6efe5">Trait</td>
<td bgcolor="#f6efe5">Enhanced Flash II</td>
<td bgcolor="#f6efe5">Expands Flash to affect target and enemies near it.<br />
Recast Time: 5sec.</td>
<td align="center" bgcolor="#f6efe5">Exclusive</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">Action</td>
<td bgcolor="#fffaf3">Goring Blade</td>
<td bgcolor="#fffaf3">Delivers a melee attack. Chance to inflict a bleed effect when executed from behind the target.<br />
Combo Action: Savage Blade<br />
Combo Bonus: Increased bleed damage.<br />
TP: 3000 / Recast Time: 80sec. / Duration: 30sec.</td>
<td align="center" bgcolor="#fffaf3">Exclusive</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FFXIV Patch 1.20 Notes &#8211; Item Name Revisions Due to Dye Changes</title>
		<link>http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes</link>
		<comments>http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:45:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=2151</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone Before After Linen Doublet (Blue) → Linen Doublet of Vitality (Blue) Linen Doublet (Brown) → Linen Doublet of Strength [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom:15px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-1-20-notes">You can find the initial patch post here</a>. The information listed here was originally posted on the <a href="http://forum.square-enix.com/ffxiv/threads/32606">Lodestone</a></div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="48%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="48%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Doublet (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Doublet of Vitality (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Doublet (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Doublet of Strength (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Doublet (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Doublet of Dexterity (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Doublet (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Doublet of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Doublet (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Doublet of Strength (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Doublet (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Doublet of Dexterity (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Slops (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Slops of Vitality (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Slops (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Slops of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Slops (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Slops of Strength (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Slops (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Slops of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Slops (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Slops of the Mind (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Slops (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Slops of Strength (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Coif (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Coif of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Coif (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Coif of Toiling (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Coif (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Coif of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Coif (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Coif of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Coif (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Coif of Casting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Coif (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Coif of Toiling (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Coif (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Coif of Toiling (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Coif (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Coif of Casting (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Dalmatica (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Dalmatica of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Dalmatica (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Dalmatica of Toiling (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Dalmatica (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Dalmatica of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Dalmatica (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Dalmatica of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Breeches (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Breeches of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Breeches (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Breeches of Toiling (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Breeches (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Breeches of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Breeches (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Breeches of Toiling (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sheepskin Duckbills (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Sheepskin Duckbills of Casting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Sheepskin Duckbills (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Sheepskin Duckbills of Toiling (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Sheepskin Duckbills (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Sheepskin Duckbills of Toiling (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills of Casting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Padded Sheepskin Duckbills (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Padded Sheepskin Duckbills of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Padded Sheepskin Duckbills of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Beret (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Beret of Dexterity (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Beret (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Beret of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Beret (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Beret of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Beret (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Beret of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Beret (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Beret of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Beret (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Beret of Vitality (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Gown (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Gown of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Gown (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Gown of Vitality (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Gown (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Gown of Intelligence (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Gown (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Gown of the Mind (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Gown (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Gown of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Gown (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Gown of Intelligence (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Chausses (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Chausses of Dexterity (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Chausses (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Chausses of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Chausses (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Chausses of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Chausses (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Chausses of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Chausses (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Chausses of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Chausses (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Chausses of Vitality (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Halfgloves (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Halfgloves of Dexterity (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Halfgloves (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Halfgloves of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Halfgloves (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Halfgloves of Vitality (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Halfgloves (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Halfgloves of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Halfgloves (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Halfgloves of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Halfgloves (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Halfgloves of Vitality (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Oak Pattens (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Oak Pattens of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Oak Pattens (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Oak Pattens of Vitality (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Oak Pattens (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Oak Pattens of Intelligence (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mahogany Pattens (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mahogany Pattens of the Mind (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Mahogany Pattens (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Mahogany Pattens of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Mahogany Pattens (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mahogany Pattens of Intelligence (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Angler&#8217;s Hat (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Angler&#8217;s Hat of Strength (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Angler&#8217;s Hat (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Angler&#8217;s Hat of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Jerkin (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Jerkin of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Jerkin (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Jerkin of Strength (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Jerkin (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Jerkin of Dexterity (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Jerkin (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Jerkin of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Raptorskin Jerkin (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Raptorskin Jerkin of Strength (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Jerkin (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Jerkin of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Culottes (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Culottes of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Culottes (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Culottes of Intelligence (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Culottes (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Culottes of Piety (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Culottes (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Culottes of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Raptorskin Culottes (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Raptorskin Culottes of Intelligence (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Culottes (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Culottes of Piety (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Work Gloves (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Work Gloves of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Work Gloves (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Work Gloves of Strength (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Work Gloves (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Work Gloves of Dexterity (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Work Gloves (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Work Gloves of Vitality (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Work Gloves (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Work Gloves of Strength (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Work Gloves (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Work Gloves of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Workboots (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Workboots of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Workboots (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Workboots of Intelligence (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Workboots (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Workboots of Piety (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Workboots (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Workboots of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Raptorskin Workboots (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Raptorskin Workboots of Intelligence (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Raptorskin Workboots (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Raptorskin Workboots of Piety (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Hat (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Hat of Intelligence (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Hat (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Hat of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Hat (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Hat of Intelligence (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Hat (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Hat of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Hat (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Hat of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Hat (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Hat of the Mind (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Robe (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Robe of Casting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Robe (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Robe of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Robe (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Robe of Casting (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Robe (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Robe of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Felt Robe (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Felt Robe of Casting (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Felt Robe (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Felt Robe of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Ringband of Tides</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Ringband of Tides</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Peisteskin Hunting Belt</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Peisteskin Hunting Belt</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Turban (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Turban of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Turban (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Turban of Invoking (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Turban (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Turban of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Turban (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Turban of Invoking (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Turban (Purple)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Turban of Invoking (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Shirt (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Shirt of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Shirt (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Shirt of Invoking (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Shirt (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Shirt of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Shirt (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Shirt of Invoking (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Shirt (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Shirt of Invoking (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Sarouel (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Sarouel of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Sarouel (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Sarouel of Invoking (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Sarouel (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Sarouel of Toiling (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Sarouel (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Sarouel of Slaying (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Sarouel (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Sarouel of Invoking (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Sarouel (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Sarouel of Toiling (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Sarouel (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Sarouel of Slaying (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Sarouel (Purple)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Sarouel of Invoking (Purple)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Sarouel (Black)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Sarouel of Toiling (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Leather Gloves (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Leather Gloves of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Leather Gloves (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Leather Gloves of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Boarskin Gloves (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Boarskin Gloves of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Boarskin Gloves (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Boarskin Gloves of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Peisteskin Gloves (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Peisteskin Gloves of Slaying (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Peisteskin Gloves (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Peisteskin Gloves of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Fingerless Raptorskin Gloves (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fingerless Raptorskin Gloves of Slaying (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Fingerless Raptorskin Gloves (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Fingerless Raptorskin Gloves of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Leather Crakows (Red)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Leather Crakows of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Leather Crakows (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Leather Crakows of Invoking (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Leather Crakows (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Leather Crakows of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Crakows (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Crakows of Slaying (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Boarskin Crakows (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Boarskin Crakows of Invoking (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Boarskin Crakows (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Boarskin Crakows of Toiling (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Peisteskin Crakows (White)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Peisteskin Crakows of Slaying (White)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Peisteskin Crakows (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Peisteskin Crakows of Invoking (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Peisteskin Crakows (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Peisteskin Crakows of Toiling (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Sugarloaf Hat (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Sugarloaf Hat of the Mind (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Sugarloaf Hat (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Sugarloaf Hat of Intelligence (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Sugarloaf Hat (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Sugarloaf Hat of the Mind (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Sugarloaf Hat (Green)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Sugarloaf Hat of Intelligence (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Hat</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Deerstalker</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Hat (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Deerstalker of Piety (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Hat (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Deerstalker of Intelligence (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Hat (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Deerstalker of Dexterity (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Hat</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Deerstalker</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Hat (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Deerstalker of Piety (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Hat (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Deerstalker of Intelligence (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Hat (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Deerstalker of Dexterity (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Apron</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Smock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Apron (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Smock of the Mind (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Artisan&#8217;s Apron (Yellow)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Smock of Piety (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Artisan&#8217;s Apron (Blue)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Smock of Piety (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Apron</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Smock</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Apron (Grey)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Smock of the Mind (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Woolen Artisan&#8217;s Apron (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Woolen Smock of Piety (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Woolen Artisan&#8217;s Apron (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Woolen Smock of Piety (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Hempen Doublet Vest (Grey)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Hempen Doublet Vest of Gathering (Grey)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Hempen Doublet Vest (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Hempen Doublet Vest of Crafting (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Cotton Doublet Vest (Brown)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Cotton Doublet Vest of Gathering (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Cotton Doublet Vest (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Cotton Doublet Vest of Crafting (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Doublet Vest (Green)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Doublet Vest of Gathering (Green)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Doublet Vest (Black)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Doublet Vest of Crafting (Black)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Wedge Cap (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Wedge Cap of Crafting (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Wedge Cap (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Wedge Cap of Gathering (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Wedge Cap (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Wedge Cap of Crafting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Wedge Cap (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Wedge Cap of Gathering (Brown)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Velveteen Coatee (Red)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Velveteen Coatee of Crafting (Red)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Velveteen Coatee (Yellow)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Velveteen Coatee of Gathering (Yellow)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Linen Coatee (Blue)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Linen Coatee of Crafting (Blue)</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Linen Coatee (Brown)</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Linen Coatee of Gathering (Brown)</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/ffxiv-patch-1-20-notes-item-name-revisions-due-to-dye-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sequence Break XIV 02: Enjoy Our Pessimism</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-02-enjoy-our-pessimism</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-02-enjoy-our-pessimism#comments</comments>
		<pubDate>Sun, 11 Dec 2011 00:28:40 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[dev tracking]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1968</guid>
		<description><![CDATA[It&#8217;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree? We talk about achievements, why they suck, and why they&#8217;re great. Player search and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/sequencebreak-ep2-banner.jpg" alt="" title="sequencebreak-ep2-banner" width="620" height="320" class="aligncenter size-full wp-image-1971" /></p>
<p>It&#8217;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree? We talk about achievements, why they suck, and why they&#8217;re great. Player search and the new market features are the big thing at the end of the year. Is it enough to make FFXIV worth paying for? We also have a healthy dose of Dev Tracking. Don&#8217;t worry. We don&#8217;t go over the recommended dosage. Hold onto your boot straps. Things are going to get a little pessimistic.</p>
<p>Also, we did note on twitter that we would be reading your <a href="http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time">Aetheryte Camp</a> responses in this episode. We&#8217;ve decided to wait until next episode, so you still have time to discuss the latest Aetheryte Camp topic with us! Head on over and let us know what you think.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-02-enjoy-our-pessimism/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv002.mp3" length="55368521" type="audio/mpeg" />
			<itunes:keywords>2011,dev tracking,ff14,ffxiv,final fantasy xiv,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>It&#039;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree?</itunes:subtitle>
		<itunes:summary>It&#039;s just Calaera, Rubicon, and Frei today. Orophen was swallowed whole by a motherless cow. In the meantime, we talk about the billing situation in FFXIV. Is the price right? Or is the dev team barking up the wrong money tree? We talk about achievements, why they suck, and why they&#039;re great. Player search and the new market features are the big thing at the end of the year. Is it enough to make FFXIV worth paying for? We also have a healthy dose of Dev Tracking. Don&#039;t worry. We don&#039;t go over the recommended dosage. Hold onto your boot straps. Things are going to get a little pessimistic.

Also, we did note on twitter that we would be reading your Aetheryte Camp responses in this episode. We&#039;ve decided to wait until next episode, so you still have time to discuss the latest Aetheryte Camp topic with us! Head on over and let us know what you think.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:16:51</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: Onslaught of Quiet-Time</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time#comments</comments>
		<pubDate>Thu, 08 Dec 2011 22:23:08 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1934</guid>
		<description><![CDATA[Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask [...]]]></description>
			<content:encoded><![CDATA[<div style="font-size:14px; color:#888; font-style:italic; padding-bottom:10px;">Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of Sequence Break XIV. Depending on the responses of the thread, we may read the comment or ask you to be a guest on a future episode. So please make sure you include a valid e-mail account when you comment; your e-mail address isn’t shared with anyone and no one else can see it but the members of the Zantetsuken blog team. Thanks! Now onto the entry!</div>
<p>I don&#8217;t know about you, but with the onslaught of games coming out, work, school, beta testing an upcoming MMO, and the holiday season spent with friends and family, FFXIV has currently been a sleepy land for me. Yoshi-P admitted things were too quiet on his end, and my friends and I joked he was probably either beta testing the same MMO we were or he was playing Skyrim. You take your pick. It hasn&#8217;t helped much some of us are waiting to see how our precious class is going to be affected by the upcoming update. We&#8217;ve talked about this on the podcast, &#8220;<a href="http://zantetsuken.net/sequencebreak/episodes/go-team-derp-14-they-have-magic-feet">They Have Magic Feet</a>&#8220;, but the thoughts there are that of three people and hardly the majority.</p>
<p>While Aetheryte Camp will most likely not even garner an enormous amount of responses, that doesn&#8217;t mean I am not interested in what you have to say! So, go on, tell us! Tell us what you are looking forward to concerning the new patch and what you aren&#8217;t looking forward to. Me? I am not looking forward to having to level up CON and conversely WHM due to the temporary hiatus Rubicon will be taking. I am hoping more out of the spells and abilities, and am interested to see how exactly they are going to play out. In other words, are we going to stay with the same boring graphical effect with each progressive tier or will we get flashy cool stuff as we progress forward? I&#8217;m hoping for the later or we&#8217;re going to have an awfully boring game to look at. </p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-onslaught-of-quiet-time/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Sequence Break XIV 01: The Multicolored Mandragora Clone Army</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-01-the-multicolored-mandragora-clone-army</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/sequence-break-xiv-01-the-multicolored-mandragora-clone-army#comments</comments>
		<pubDate>Tue, 06 Dec 2011 21:25:13 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
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		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[mandragora]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[sequence break xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1938</guid>
		<description><![CDATA[Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then, some information has been released. You can go here to find out [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1941" title="sbxiv-ep-01-banner" src="http://zantetsuken.net/wp-content/uploads/2011/12/sbxiv-ep-01-banner.jpg" alt="" width="620" height="320" /></p>
<p>Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then, some information has been released. <a href="http://lodestone.finalfantasyxiv.com/pl/topics/fees1112jklasdwryopemeopw.html">You can go here</a> to find out about it, but basically you&#8217;re paying 9.99. 25% discount. Yay?</p>
<h2>News</h2>
<p><strong>Letter from the Producer, XXI</strong><br />
Patch 1.20 is going to be delayed by roughly 10 days <a href="http://forum.square-enix.com/ffxiv/threads/31373">according to the letter</a>. Whatever that means. Since we were never given an official release date. The extended free trial period won’t end until 1.20 has been out for a while. (We now know the extended trial period will end on January 5, 2012.)</p>
<h2>Today&#8217;s Big Story</h2>
<p><strong>Sneak Peak at Dark Moogle Loot</strong><br />
We have a look at the brand new weapons players will be able to grab as a reward for the upcoming <a href="http://zantetsuken.net/news/ffxiv-updates/sneakpeek-on-the-dark-moogle-loot">Good King Moggle Mog XII Battle</a>. It&#8217;s really grotesque. Just how Orophen likes it.</p>
<h2>AETHERYTE CAMP</h2>
<p><strong>Your Fantasy End Game</strong><br />
What would you picture as the perfect end game? Would you want more dungeons? More instanced raids? More over world NMs? Or something new and completely different? We read your responses and offer our own opinions as well.</p>
<h2>DEV TRACKING</h2>
<p><strong>Mandragoras are coming!</strong><br />
Calaera goes gaga for mandragora. As it should be. Those little buggers are probably one of the best things about FFXI and FFXII. So all of us can&#8217;t wait <a href="http://forum.square-enix.com/ffxiv/threads/31508-Lions-Tigers-Tonberries-%28Or-Lack-Thereof%29-Oh-My%21?p=463786&amp;viewfull=1#post463786">to see them make an appearance</a>.</p>
<p><strong>No dyeing for AF armor</strong><br />
In a thread called “<a href="http://forum.square-enix.com/ffxiv/threads/31413-Question-about-Job-AF-Armor?p=463902#post463902">Question about Job &#8220;AF Armor</a>&#8221; a player wanted to know if it would be possible to choose the color of the AF gear you receive. Devs responded that it wouldn’t be possible. People get called morons. Hijinks ensue. Rubicon tells it like it is in this one.</p>

]]></content:encoded>
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		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/sbxiv001.mp3" length="46520085" type="audio/mpeg" />
			<itunes:keywords>2011,aetheryte camp,dev tracking,ff14,ffxiv,letter from the producer,mandragora,podcast,sequence break xiv</itunes:keywords>
	<itunes:subtitle>Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then,</itunes:subtitle>
		<itunes:summary>Our very first episode of the podcast with the new name! This episode was recorded on Sunday, December 4th. At the time there were no details about how FFXIV would handle the billing situation, and we mention that in this episode. Since then, some information has been released. You can go here to find out about it, but basically you&#039;re paying 9.99. 25% discount. Yay?

News
Letter from the Producer, XXI
Patch 1.20 is going to be delayed by roughly 10 days according to the letter. Whatever that means. Since we were never given an official release date. The extended free trial period won’t end until 1.20 has been out for a while. (We now know the extended trial period will end on January 5, 2012.)

Today&#039;s Big Story
Sneak Peak at Dark Moogle Loot
We have a look at the brand new weapons players will be able to grab as a reward for the upcoming Good King Moggle Mog XII Battle. It&#039;s really grotesque. Just how Orophen likes it.

AETHERYTE CAMP
Your Fantasy End Game
What would you picture as the perfect end game? Would you want more dungeons? More instanced raids? More over world NMs? Or something new and completely different? We read your responses and offer our own opinions as well.

DEV TRACKING
Mandragoras are coming!
Calaera goes gaga for mandragora. As it should be. Those little buggers are probably one of the best things about FFXI and FFXII. So all of us can&#039;t wait to see them make an appearance.

No dyeing for AF armor
In a thread called “Question about Job &quot;AF Armor&quot; a player wanted to know if it would be possible to choose the color of the AF gear you receive. Devs responded that it wouldn’t be possible. People get called morons. Hijinks ensue. Rubicon tells it like it is in this one.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:04:24</itunes:duration>
	</item>
		<item>
		<title>Sneak Peek at the Dark Moogle Loot!</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/sneakpeek-on-the-dark-moogle-loot</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/sneakpeek-on-the-dark-moogle-loot#comments</comments>
		<pubDate>Thu, 01 Dec 2011 13:28:34 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[loot]]></category>
		<category><![CDATA[moogle]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1924</guid>
		<description><![CDATA[Originally posted on The Lodestone Greetings, fellow adventurers! In the last letter from the producer, Yoshida has mentioned about &#8220;Dark Moogle Battle (name tentative)&#8221; and we are sure that many of you are psyched to hear more about it. Today, we have some news for you. The name &#8220;Dark Moogle Battle&#8221; has been changed and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/12/ffxiv-dark-moogle-gear-banner.jpg" alt="" title="ffxiv-dark-moogle-gear-banner" width="620" height="320" class="aligncenter size-full wp-image-1925" /></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/31961">The Lodestone</a></div>
<p>Greetings, fellow adventurers!</p>
<p>In the last letter from the producer, Yoshida has mentioned about &#8220;Dark Moogle Battle (name tentative)&#8221; and we are sure that many of you are psyched to hear more about it. Today, we have some news for you. The name &#8220;Dark Moogle Battle&#8221; has been changed and it will be called &#8220;Good King Moggle Mog XII&#8221;!</p>
<p>Yes, Moggle Mog XII, the &#8220;Good King&#8221;, is what you will face next. We are sure that many of you are having lots of questions in your mind right now but please wait until the details are revealed in the upcoming topics. For today, we would like to give you a sneakpeek on the loots that &#8220;Good King Moggle Mog XII&#8221; will bring!</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/mHiK3wf_6_w" frameborder="0" allowfullscreen></iframe></p>
<p>Also just to note that the adjustment has been made to the video thumbnail so that the weapons won&#8217;t be shown. So the choice on whether to watch this sneakpeek or wait until they become your possession is all up to you.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Patch 1.20 Delayed, Billing Details Still Uncertain</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/patch-1-20-delayed-billing-details-still-uncertain</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/patch-1-20-delayed-billing-details-still-uncertain#comments</comments>
		<pubDate>Sat, 26 Nov 2011 02:39:15 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[goobbue]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1902</guid>
		<description><![CDATA[In the recent Letter From the Producer XXI, Producer/Director Naoki Yoshida gave a progress report on the state of patch 1.20 for Final Fantasy XIV. Yoshida had just returned from a two week media tour, which included interviews both in Japan and overseas, only to report that the long awaited patch will end up being [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-120-delayed.jpg" alt="" title="ffxiv-120-delayed" width="620" height="320" class="aligncenter size-full wp-image-1919" /></p>
<p>In the recent <a href="http://forum.square-enix.com/ffxiv/threads/31373">Letter From the Producer XXI</a>, Producer/Director Naoki Yoshida gave a progress report on the state of patch 1.20 for Final Fantasy XIV. Yoshida had just returned from a two week media tour, which included interviews both in Japan and overseas, only to report that the long awaited patch will end up being delayed. </p>
<p>&#8220;We had planned to have patch 1.20 out by late-November,&#8221; Yoshida states in his letter, &#8220;but now we’re looking at a delay of roughly ten days to deliver features such as the Dark Moogle battle (name tentative), class reforms, achievements, PC search, and market tweaks.&#8221; The PC search system and the Market Ward tweaks seem to be the main culprits in the delay, as they are tied heavily into the server resources. Although there is no definite release date for 1.20 outside of the 10-day delay Yoshida mentions, he has promised to inform the players of a release date &#8220;as soon as it&#8217;s confirmed.&#8221;</p>
<p>The delay of Patch 1.20 also makes it uncertain when details about when players will have to begin paying a service fee to play the game. Yoshida initially announced that players would be required to pay some time after the release of Patch 1.20 in order to allow them to decide whether or not the game is worth the fee. Yoshida has no plans to deviate from this, and has said that they will have all billing details, including how much players will be charged, ready to announce by early December.</p>
<p>Included in the letter is a chart of all the completed and planned tasks for patches 1.20 and 1.21. Yoshida also reported that gear dyeing changes are on track to be released with Patch 1.20, and work is underway to revise the effects of accessories, food, and medicines. There is work being done on the overhaul of crafting recipes, and for those looking forward to it, the goobbue mount is now functional. You can view the original <a href="http://forum.square-enix.com/ffxiv/threads/31373">Letter From The Producer XXI</a> for more info.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Go Team Derp 14: They Have Magic Feet</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-14-they-have-magic-feet</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-14-they-have-magic-feet#comments</comments>
		<pubDate>Thu, 24 Nov 2011 06:03:56 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1889</guid>
		<description><![CDATA[We apologize for the lateness, but we&#8217;ve got some big news this episode. It&#8217;s all about the future of the podcast, information that could affect the future of this reality as we know it. Also on today&#8217;s episode, the big gear dyeing controversy. Players were all up in arms about it, so the FFXIV dev [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/goteamderp-podcast-ep14-banner.jpg" alt="" title="goteamderp-podcast-ep14-banner" width="620" height="320" class="aligncenter size-full wp-image-1897" /></p>
<p>We apologize for the lateness, but we&#8217;ve got some big news this episode. It&#8217;s all about the future of the podcast, information that could affect the future of this reality as we know it. Also on today&#8217;s episode, the big gear dyeing controversy. Players were all up in arms about it, so the FFXIV dev set up a plan to tackle it. But wait! There&#8217;s more! I&#8217;m talking about the big Class Reform. Classes are destroyed and remade. Spells are dropped and rejiggered. And Monks get magic feet. Calaera has a brand spanking new segment for us called Aetheryte Camp, and we get some Dev Tracking today. Like this episode? Don&#8217;t like it? Leave us a comment and tell us aaaaaaalllll about it. Or you could just email us at podcast@zantetsuken.net.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-14-they-have-magic-feet/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd014.mp3" length="57103027" type="audio/mpeg" />
			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,FFXIV 2.0,final fantasy xi,final fantasy xiv,Go Team Derp,patch 1.20,podcast</itunes:keywords>
	<itunes:subtitle>We apologize for the lateness, but we&#039;ve got some big news this episode. It&#039;s all about the future of the podcast, information that could affect the future of this reality as we know it. Also on today&#039;s episode, the big gear dyeing controversy.</itunes:subtitle>
		<itunes:summary>We apologize for the lateness, but we&#039;ve got some big news this episode. It&#039;s all about the future of the podcast, information that could affect the future of this reality as we know it. Also on today&#039;s episode, the big gear dyeing controversy. Players were all up in arms about it, so the FFXIV dev set up a plan to tackle it. But wait! There&#039;s more! I&#039;m talking about the big Class Reform. Classes are destroyed and remade. Spells are dropped and rejiggered. And Monks get magic feet. Calaera has a brand spanking new segment for us called Aetheryte Camp, and we get some Dev Tracking today. Like this episode? Don&#039;t like it? Leave us a comment and tell us aaaaaaalllll about it. Or you could just email us at podcast@zantetsuken.net.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:19:13</itunes:duration>
	</item>
		<item>
		<title>Aetheryte Camp: Your Fantasy End Game</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-your-fantasy-end-game</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-your-fantasy-end-game#comments</comments>
		<pubDate>Tue, 22 Nov 2011 21:02:03 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1856</guid>
		<description><![CDATA[Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of GTD. Depending on the responses of the thread, we may read the comment or ask you to [...]]]></description>
			<content:encoded><![CDATA[<div style="font-size:14px; color:#888; font-style:italic; padding-bottom:10px;">Welcome to another edition of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of GTD. Depending on the responses of the thread, we may read the comment or ask you to be a guest on a future episode. So please make sure you include a valid e-mail account when you comment; your e-mail address isn’t shared with anyone and no one else can see it but the members of the Zantetsuken blog team. Thanks! Now onto the entry!</div>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-aetheryte-camp-end-game-banner.jpg" alt="" title="ffxiv-aetheryte-camp-end-game-banner" width="620" height="320" class="aligncenter size-full wp-image-1871" /></p>
<p>For many players of an MMO, the game only begins when you have reached the cap of the game and are able to tackle dungeons, raids, or over world monsters of all sorts with more precision, tactical strategies, and team work. Better gear usually helps, and as does a dose of patience, dedication, and skill. For some games, their end game content can be as varied as what is found in FFXI or more consistent and progressive as other MMOs. The current state of FFXIV end game consists of some large NMs, a higher level instanced dungeon, and then the Ifrit Hyper Mode Battle. There is more content to come in the future with the introduction of 2.0, but with a whole year ahead of us&#8230; that leaves us with a lot of time sitting, waiting, and imagining. </p>
<p>With that in mind, what would you picture as the perfect end game? Would you want more dungeons? More instanced raids? More over world NMs? Or something new and completely different?</p>
<p>As for myself? I think I would like to see more intricate dungeons and raids. One that involves more than just spelunking into a monster ridden cave or ruins, but one that has puzzles, traps, and bosses that want to mess you up, spit you out, and then mess you up a little more. I would also like to see more voluntary PvP action, and see the participation in large scale battles with groups larger than eight people. With a cherry on top, thanks. </p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Class Reforms &amp; Action Lists</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/class-reforms-action-lists</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/class-reforms-action-lists#comments</comments>
		<pubDate>Fri, 18 Nov 2011 14:35:02 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[class reform]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[patch 1.21]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1859</guid>
		<description><![CDATA[Originally posted on The Lodestone * The following changes are planned for patch 1.20. * All features are under development and subject to change. The following is a listing of changes to actions planned for patch 1.20, along with those to be introduced alongside the implementation of jobs in 1.21. * The list is sorted [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;">Originally posted on <a href="http://forum.square-enix.com/ffxiv/threads/30986-dev1206-Class-Reforms-Action-Lists?p=449764#post449764">The Lodestone</a></div>
<p><span style="color: #ff0000;"><span style="color: red;">* The following changes are planned for patch 1.20.<br />
* All features are under development and subject to change.</span></span></p>
<ul>
<li>The following is a listing of changes to actions planned for patch 1.20, along with those to be introduced alongside the implementation of jobs in 1.21.<br />
<span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span>All features are under development and subject to change.<br />
For instance, actions initially designed to affect a single target may change to AoE. Conditions such as exclusivity may also come under revision.</p>
<p>Details such as potency, effect duration, and recast time are still undergoing finalization, and as such have not been included.</p>
<ul>
<li><strong>Name</strong><br />
The names of all actions listed are provisional.<br />
The mark ∟ found before certain names indicates a combo.<br />
Class actions are automatically learned upon reaching certain levels within that class.<br />
Job actions are learned by completing quests, and can only be used when that job is active.</li>
<li><strong>Type</strong><br />
The following types of actions exist:</p>
<ul>
<li>Abilities (Abl.)<br />
Abilities can be performed instantaneously with no risk of interruption. Barring a few exceptions, abilities are governed by a recast timer only.</li>
<li>Weaponskills (WS)<br />
Weaponskills are offensive actions performed with your weapon. Barring a few exceptions, weaponskills require TP to perform.</li>
<li>Magic (Mag.)<br />
Magic, or spells, are actions that require MP to perform. Barring a few exceptions, magic is subject to a casting time.</li>
</ul>
</li>
<li><strong>Exclusive</strong><br />
Indicates whether or not the action can be used by a class or job other than its own.</li>
<li><strong>Range</strong><br />
Indicates who is affected by the action.</p>
<ul>
<li>Blank: A single target, including yourself.</li>
<li>Target AoE: Enemies or allies within range of the target.</li>
<li>Self AoE: Enemies or allies near you.</li>
<li>Frontal: Enemies or allies within a cone-shaped area in the target&#8217;s direction.</li>
<li>Direct: Enemies or allies in a line between you and the target.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong><span style="font-size: small;">Gladiator &amp; Paladin Action List</span></strong></p>
<blockquote><p>A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability. The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.</p></blockquote>
<p>&nbsp;</p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">GLD Abl. 1</td>
<td></td>
<td></td>
<td align="left">Temporarily reduces damage you sustain and increases enmity generated by actions executed while effect is active.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">GLD Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Blocks the next attack made against you and grants HP in proportion to damage sustained.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">GLD Abl. 3</td>
<td></td>
<td>Self AoE</td>
<td align="left">Temporarily increases the defense of all party members within range. Generates massive enmity.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">GLD Abl. 4</td>
<td>O</td>
<td></td>
<td align="left">Removes Bind and Heavy effects.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">GLD Abl. 5</td>
<td></td>
<td></td>
<td align="left">Increases block rate and grants TP for each block made while effect is active.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">GLD Abl. 6</td>
<td></td>
<td></td>
<td align="left">Increases target&#8217;s enmity. Traits may trigger an AoE and a chance to inflict Stun.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">PLD Abl. 1</td>
<td>O</td>
<td></td>
<td align="left">Redirects a melee attack against the target party member to you.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PLD Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Grants a HoT effect on all party members within range when a healing spell is cast on you.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">PLD Abl. 3</td>
<td>O</td>
<td></td>
<td align="left">Grants imperviousness to melee attacks. Effect fades upon moving.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PLD Mag. 1</td>
<td>O</td>
<td></td>
<td align="left">Restores target&#8217;s HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">GLD WS 1</td>
<td></td>
<td></td>
<td align="left">Melee attack. Damage increased when executed from in front of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟GLD WS 2</td>
<td></td>
<td></td>
<td align="left">Melee attack.<br />
Combo: GLD WS 1, Bonus: Increased enmity.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟GLD WS 3</td>
<td></td>
<td></td>
<td align="left">Melee attack.<br />
Combo: GLD WS 1 Bonus: Increased damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟GLD WS 4</td>
<td>O</td>
<td></td>
<td align="left">Melee attack. Chance to inflict a DoT effect when executed from behind the target.<br />
Combo: GLD WS 3, Bonus: Increased DoT.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">GLD WS 5</td>
<td>O</td>
<td></td>
<td align="left">Ranged attack. Defense decreased when executed from behind the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟GLD WS 6</td>
<td>O</td>
<td></td>
<td align="left">Fivefold attack with low accuracy.Combo: GLD WS 5, Bonus: Increased accuracy.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">GLD WS 7</td>
<td></td>
<td></td>
<td align="left">Shield attack. Chance to inflict Stun.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">Block</td>
<td></td>
<td></td>
<td align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟GLD WS 8</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Increases enmity of all enemies within range. Can only be used immediately after blocking an attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟GLD WS 9</td>
<td>O</td>
<td></td>
<td align="left">Melee attack. Can only be used immediately after blocking an attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟PLD WS 10</td>
<td>O</td>
<td></td>
<td align="left">Melee attack.Combo: GLD WS 9, Bonus: Increased damage based on your remaining HP.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p><strong><span style="font-size: small;">Marauder &amp; Warrior Action List</span></strong></p>
<blockquote><p>Marauders are fearsome frontline combatants whose arsenal of actions enables them to strengthen their offensive and defensive prowess, whichever the situation demands. Charging into battle with a massive axe, the marauder quickly draws the attention of enemies, and turns their attacks against them. Warriors have the honor of possessing the highest HP of any class or job. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.</p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">MRD Abl. 1</td>
<td></td>
<td></td>
<td align="left">Increases target enmity. Traits may trigger a chance to reduce target&#8217;s attack power.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MRD Abl. 2</td>
<td></td>
<td></td>
<td align="left">Increases parry rate. Effect fades upon parrying an attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">MRD Abl. 3</td>
<td></td>
<td></td>
<td align="left">Grants Absorb HP effect to next attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MRD Abl. 4</td>
<td>O</td>
<td></td>
<td align="left">Increases attack power and reduces defense with each successful attack. Effect resets upon sustaining damage, and fades upon reuse. Cannot be used simultaneously with MRD Ability 5.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">MRD Abl. 5</td>
<td>O</td>
<td></td>
<td align="left">Increases attack speed and power for each attack against you, and restores HP for each crit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with MRD Ability 4.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MRD Abl. 6</td>
<td>O</td>
<td></td>
<td align="left">Grants imperviousness to enfeebling effects at the cost of reduced movement speed. Allows continuation of MRD Ability 5 effects while moving.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">WAR Abl. 1</td>
<td>O</td>
<td></td>
<td align="left">Redirects a portion of the next damage you sustain back to its source.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">WAR Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Grants an additional attack to the next weaponskill used.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">WAR Abl. 3</td>
<td>O</td>
<td></td>
<td align="left">Redirects enmity generated by target party member&#8217;s next attack to you.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">WAR Abl. 4</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MRD WS 1</td>
<td></td>
<td></td>
<td align="left">Melee attack. Accuracy increased when executed from in front of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟MRD WS 2</td>
<td></td>
<td></td>
<td align="left">Melee attack.Combo: MRD WS 1, Bonus: Increased enmity.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟WAR WS 1</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">AoE attack. Consumes MRD Ability 5 effect if active to increase damage.Combo: MRD WS 2, Bonus: Crit.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MRD WS 3</td>
<td></td>
<td></td>
<td align="left">Melee attack. Damage increased when executed from the right or left of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟MRD WS 4</td>
<td></td>
<td></td>
<td align="left">Melee attack.Combo: MRD WS 3, Bonus: Increased accuracy.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟MRD WS 5</td>
<td>O</td>
<td></td>
<td align="left">Threefold attack. Consumes MRD Ability 4 if active to increase accuracy.Combo: MRD WS 4, Bonus: Increased crit rate.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MRD WS 6</td>
<td></td>
<td></td>
<td align="left">Melee attack. Chance to inflict Heavy when executed from behind the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟MRD WS 7</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">AoE attack.Combo: MRD WS 6, Bonus: Consumes all TP to increase damage when your HP is below 50%.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">Parry</td>
<td></td>
<td></td>
<td align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟MRD WS 8</td>
<td>O</td>
<td></td>
<td align="left">Melee attack. Can only be used immediately after parrying an attack. Chance to render target unable to use weaponskills.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟MRD WS 9</td>
<td></td>
<td>Frontal AoE</td>
<td align="left">Attacks targets in a cone before you. Can only be used immediately after parrying an attack.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p><strong><span style="font-size: small;">Pugilist &amp; Monk Action List</span></strong></p>
<blockquote><p>A master of hand-to-hand combat, pugilists harbor the power of the elements within their fists. Making use of MP to imbue his already punishing strikes with the power of fire and earth, the pugilist is a reliable damage-dealer against most any kind of foe. The monk job further acquires the power of wind, and in marrying offense and defense in attacks, improves upon the pugilist’s capacity to deal explosive damage.</p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">PUG Abl. 1</td>
<td></td>
<td></td>
<td align="left">Restores HP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PUG Abl. 2</td>
<td></td>
<td></td>
<td align="left">Makes your next attack a crit when executed from behind the target. Traits may trigger INT bonus.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">PUG Abl. 3</td>
<td>O</td>
<td></td>
<td align="left">Temporarily focuses the target&#8217;s attacks on you.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PUG Abl. 4</td>
<td></td>
<td></td>
<td align="left">Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">PUG Abl. 5</td>
<td>O</td>
<td></td>
<td align="left">Converts your attacks into fire attacks and grants a bonus to attack power. Effect fades upon reuse. MP is continually consumed while effect is active. Cannot be used simultaneously with PGL Ability 6 or MNK Ability 4.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PUG Abl. 6</td>
<td>O</td>
<td></td>
<td align="left">Converts your attacks into earth attacks and grants a bonus to defense. Effect fades upon reuse. MP is continually consumed while effect is active. Cannot be used simultaneously with PGL Ability 5 or MNK Ability 4.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">MNK Abl. 1</td>
<td>O</td>
<td></td>
<td align="left">Temporarily increases attack speed.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MNK Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Adds kicks to auto-attacks. Effect fades upon reuse. MP is continually consumed while effect is active.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">MNK Abl. 3</td>
<td>O</td>
<td></td>
<td align="left">Prevents target from executing actions or moving. MP is continually consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">MNK Abl. 4</td>
<td>O</td>
<td></td>
<td align="left">Converts your attacks into wind attacks and grants a bonus to evasion. Effect fades upon reuse. MP is continually consumed while effect is active. Cannot be used simultaneously with PGL Ability 5 or PGL Ability 6.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PGL WS 1</td>
<td></td>
<td></td>
<td align="left">Melee attack. Damage increased when executed from in front of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟PGL WS 2</td>
<td></td>
<td></td>
<td align="left">Melee attack. Chance to inflict Blind when executed from the right or left of the target.Combo: PGL WS 1, Bonus: Increased damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟PGL WS 3</td>
<td>O</td>
<td></td>
<td align="left">Ninefold melee attack with low damage.Combo: PGL WS 2, Bonus: Increased damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟PGL WS 4</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">AoE attack.Combo: PGL WS 1, Bonus: Chance to inflict Slow.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">PGL WS 5</td>
<td></td>
<td></td>
<td align="left">Melee attack. Chance to inflict Stun when executed from behind the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟PGL WS 6</td>
<td></td>
<td></td>
<td align="left">Melee attack.Combo: PGL WS 5, Bonus: Chance to dispel an effect.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟PGL WS 7</td>
<td></td>
<td></td>
<td align="left">Melee attack. Accuracy increased when executed from the right or left of the target.Combo: PGL WS 6, Bonus: Increased damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟PGL WS 8</td>
<td>O</td>
<td></td>
<td align="left">Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟MNK WS 1</td>
<td>O</td>
<td></td>
<td align="left">Twofold melee attack.Combo: PGL WS 7, Bonus: Chance to render target unable to use weaponskills.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">Evasion</td>
<td></td>
<td></td>
<td align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟PGL WS 9</td>
<td>O</td>
<td></td>
<td align="left">Melee attack. Can only be used immediately after evading an attack. Chance to inflict Stun.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p><strong><span style="font-size: small;">Lancer &amp; Dragoon Action List</span></strong></p>
<blockquote><p>The lancer is a class that specializes in wielding a variety of long-hafted spears and polearms. They possess a wide range of weaponskill combinations, but have low HP in comparison to other melee classes, and no abilities enabling them to bolster their defense. The amount of damage generated by a string of critical hits is enough to send any enemies left standing fleeing in terror. The dragoon job possesses even greater offensive abilities. In addition to enhanced attack power, dragoons are also able to take to the skies for short periods of time and rain down attacks on their enemies from above.</p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">LNC Abl. 1</td>
<td></td>
<td></td>
<td align="left">Grants TP. TP does not diminish out of combat while effect is active.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">LNC Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Consumes TP to increase attack power and damage sustained, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 3.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">LNC Abl. 3</td>
<td>O</td>
<td></td>
<td align="left">Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 2.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">LNC Abl. 4</td>
<td>O</td>
<td></td>
<td align="left">Absorbs HP the next time damage is sustained. Consumes LNC Ability 2 or LNC Ability 3 effects to increase HP absorbed.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">LNC Abl. 5</td>
<td></td>
<td></td>
<td align="left">Sacrifices HP to increase damage of next attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">LNC Abl. 6</td>
<td></td>
<td></td>
<td align="left">Sacrifices HP to reduce recast time of next weaponskill.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">DRG Abl. 1</td>
<td>O</td>
<td></td>
<td align="left">Performs a jumping attack on the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">DRG Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Performs a jumping evasion and attack that triggers when you are attacked.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">DRG Abl. 3</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Deals fire damage to all enemies within range of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">LNC WS 1</td>
<td></td>
<td></td>
<td align="left">Melee attack. Accuracy increased when executed from in front of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟LNC WS 2</td>
<td></td>
<td>Self AoE</td>
<td align="left">AoE attack.Combo: LNC WS 1, Bonus: Chance to inflict Stun.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟LNC WS 3</td>
<td></td>
<td>Direct</td>
<td align="left">Piercing attack.Combo: LNC WS 2, Bonus: Increased accuracy.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟DRG WS 1</td>
<td>O</td>
<td></td>
<td align="left">Short-range attack.Combo: LNC WS 2, Bonus: Draws in enemies with enmity towards you.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟LNC WS 4</td>
<td></td>
<td></td>
<td align="left">Melee attack. Chance to inflict Stun when target is attacking you.Combo: LNC WS 1, Bonus: Increased Stun duration.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">LNC WS 5</td>
<td></td>
<td></td>
<td align="left">Melee attack with low accuracy. Crit rate increased when executed from behind the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟LNC WS 6</td>
<td></td>
<td></td>
<td align="left">Melee attack with low accuracy. Damage increased when executed from the right or left of the target.Combo: LNC WS 5, Bonus: Increased crit rate.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟LNC WS 7</td>
<td>O</td>
<td></td>
<td align="left">Sixfold melee attack with low accuracy.Combo: LNC WS 6, Bonus: Increased crit rate.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟DRG WS 2</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">AoE melee attack.Combo: LNC WS 6, Bonus: Increased crit rate.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">Miss</td>
<td></td>
<td></td>
<td align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟LNC WS 8</td>
<td></td>
<td></td>
<td align="left">Melee attack. Can only be used immediately after missing an attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟LNC WS 9</td>
<td>O</td>
<td></td>
<td align="left">Melee attack with increased TP generation. Can only be used immediately after missing an attack.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p><strong><span style="font-size: small;">Archer &amp; Bard Action List</span></strong></p>
<blockquote><p>Archers are gifted at concealing themselves to avoid detection and deftly attacking their enemies at range. They are capable of generating large amounts of damage in brief spans of time, but are less effective the longer a battle drags on. The bard is a versatile job that performs songs to bolster various attributes of his companions. Coupled with his ability in battle, this enables the bard to carry his own weight in either an offensive or defensive capacity.</p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">ARC Abl. 1</td>
<td></td>
<td></td>
<td align="left">Increases accuracy.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">ARC Abl. 2</td>
<td></td>
<td></td>
<td align="left">Reduces enmity and increases TP generated by next action.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">ARC Abl. 3</td>
<td></td>
<td></td>
<td align="left">Consumes MP to evade a single ranged or magic attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">ARC Abl. 4</td>
<td></td>
<td></td>
<td align="left">Reduces enmity.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">ARC Abl. 5</td>
<td>O</td>
<td></td>
<td align="left">Sacrifices accuracy to convert your next shot into a multifold attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">ARC Abl. 6</td>
<td>O</td>
<td></td>
<td align="left">Increases attack power each time an attack lands, up to a maximum of three stacks. Effect fades upon missing an attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">ARC Mag. 1</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Increase the movement speed all party members within range. Effect fades upon sustaining damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">BRD Abl. 1</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Increases the maximum HP and certain magic effects of all party members within range.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">ARC Auto-attack</td>
<td>O</td>
<td></td>
<td align="left">Ranged attack. Does not consume TP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">ARC WS 1</td>
<td></td>
<td></td>
<td align="left">Ranged attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟ARC WS 2</td>
<td></td>
<td></td>
<td align="left">Ranged attack. Chance to inflict Heavy.Combo: WS 1, Bonus: Increased Heavy duration.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟ARC WS 3</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Deals damage to all enemies within range of the target. Low accuracy.Combo: ARC WS 2, Bonus: Increased accuracy.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟ARC WS 4</td>
<td>O</td>
<td>Frontal AoE</td>
<td align="left">Delivers a close-range, cone-shaped attack in the target&#8217;s direction.Combo: ARC WS 1, Bonus: Fivefold attack on target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟BRD WS 1</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Deals damage to all enemies within range of the target.Combo: ARC WS 4, Bonus: Chance to inflict Stun.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">ARC WS 5</td>
<td></td>
<td></td>
<td align="left">Ranged attack.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟ARC WS 6</td>
<td></td>
<td></td>
<td align="left">Ranged attack.Combo: ARC WS 5, Bonus: Chance to inflict Blind.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　　∟ARC WS 7</td>
<td>O</td>
<td></td>
<td align="left">Ranged attack. Chance to inflict DoT effect.Combo: ARC WS 6, Bonus: Deals additional damage when DoT effect fades.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟ARC WS 8</td>
<td>O</td>
<td></td>
<td align="left">Binds target.Combo: ARC WS 5, Bonus: Increased Bind duration.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">BRD Mag. 1</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Gradually restores the MP of all party members within range.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">BRD Mag. 2</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Gradually increases the TP of all party members within range.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">BRD Mag. 3</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Increases the physical and magic accuracy of all party members within range.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p><strong><span style="font-size: small;">Conjurer &amp; White Mage Action List</span></strong></p>
<blockquote><p>Conjurers are a casting class known for their specialization in healing and defense-enhancing magic. They also possess some skill with elemental magic, granting them a degree of offensive ability, and can put single targets to sleep, providing a valuable source of control. White mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant. Beyond healing, they can also apply their MP towards attack magic, granting them extremely powerful offensive abilities.</p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">CON Abl. 1</td>
<td></td>
<td></td>
<td align="left">Grants AoE to next enhancing magic spell, but increases cast time.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Abl. 2</td>
<td></td>
<td></td>
<td align="left">Temporarily halves enmity and gradually restores MP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">CON Abl. 3</td>
<td>O</td>
<td></td>
<td align="left">Increases attack magic potency by 20% and reduces healing magic potency by 20%. Effect fades upon reuse.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Abl. 4</td>
<td>O</td>
<td></td>
<td align="left">Gradually stores MP while reducing HP. Effect fades and stored MP is obtained upon reuse.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">WHM Abl. 1</td>
<td>O</td>
<td></td>
<td align="left">Eliminates cast time of next spell.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">WHM Abl. 2</td>
<td>O</td>
<td></td>
<td align="left">Instantly restores HP of all party members.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Mag. 1</td>
<td></td>
<td></td>
<td align="left">Restores a portion of the target&#8217;s HP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">CON Mag. 2</td>
<td>O</td>
<td></td>
<td align="left">Restores a large portion of the target&#8217;s HP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Mag. 3</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Restores HP of all party members within range of the target. Healing priority is given to those with lowest HP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">CON Mag. 4</td>
<td></td>
<td></td>
<td align="left">Resurrects the target. Traits may trigger prevention of Weakness and Brink of Death effects.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Mag. 5</td>
<td></td>
<td></td>
<td align="left">Creates a barrier around the target that prevents a fixed amount of damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">CON Mag. 6</td>
<td></td>
<td>Target AoE</td>
<td align="left">Increases the defense of all party members within range of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Mag. 7</td>
<td>O</td>
<td></td>
<td align="left">Puts the target to sleep.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Mag. 8</td>
<td></td>
<td></td>
<td align="left">Deals wind damage to the target. Chance to inflict DoT effect.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟CON Mag. 9</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Deals wind damage to all enemies within range of the target. Chance to dispel an effect.Combo: CNJ Magic 8, Bonus: Increased accuracy against target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">CON Mag. 10</td>
<td></td>
<td></td>
<td align="left">Deals earth damage to the target. Chance to reduce evasion against earth magic.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟CON Mag. 11</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Deals earth damage to all enemies within range of the target. Chance to inflict Heavy.Combo: CNJ Magic 10, Bonus: Increased damage towards target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">WHM Mag. 1</td>
<td>O</td>
<td></td>
<td align="left">Removes an enfeebling effect from the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">WHM Mag. 2</td>
<td>O</td>
<td></td>
<td align="left">Gradually restores the target&#8217;s HP.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">WHM Mag. 3</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p><strong><span style="font-size: small;">Thaumaturge &amp; Black Mage Action List</span></strong></p>
<blockquote><p>Thaumaturges are casters who command spells of the six elements to wreak havoc on their enemies. Their unparalleled devotion to the realm of magic endows them with the largest MP and smallest HP pools among all the classes. Though known for their inherently weak defenses, thaumaturges are feared for the destructive forces they wield. Specializing as a black mage serves to further strengthen class characteristics and also increases MP. Black mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.</p></blockquote>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle" bgcolor="#f8dfc5">
<td width="24%">Name</td>
<td width="8%">Exclusive</td>
<td width="10%">Range</td>
<td width="58%">Description</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">THM Abl. 1</td>
<td></td>
<td></td>
<td align="left">Increases magic accuracy of next spell.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">THM Abl. 2</td>
<td></td>
<td></td>
<td align="left">Increases range of next spell.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">THM Abl. 3</td>
<td></td>
<td></td>
<td align="left">Gradually increases magic crit rate. Effect fades upon a successful crit.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">THM Abl. 4</td>
<td>O</td>
<td></td>
<td align="left">Restores HP when next attack magic spell is cast.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">THM Abl. 5</td>
<td></td>
<td></td>
<td align="left">Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">BLM Abl. 1</td>
<td>O</td>
<td></td>
<td align="left">Switches current HP and MP values.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">THM Mag. 1</td>
<td>O</td>
<td></td>
<td align="left">Puts the target to sleep.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">THM Mag. 2</td>
<td></td>
<td></td>
<td align="left">Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">THM Mag. 3</td>
<td>O</td>
<td></td>
<td align="left">Deals ice damage to target. Chance to inflict Heavy.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">THM Mag. 4</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Deals ice damage to all enemies within range. Chance to inflict Bind.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">THM Mag. 5</td>
<td></td>
<td>Target AoE</td>
<td align="left">Deals fire damage to all enemies within range of the target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟THM Mag. 6</td>
<td></td>
<td>Target AoE</td>
<td align="left">Deals fire damage to all enemies within range of the target.Combo: THM Magic 5, Bonus: Reduced cast time.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟THM Mag. 7</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Deals fire damage to all enemies within range of the target.Combo: THM Magic 6, Bonus: Reduced cast time.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">THM Mag. 8</td>
<td></td>
<td></td>
<td align="left">Deals lightning damage to target.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　∟THM Mag. 9</td>
<td>O</td>
<td></td>
<td align="left">Deals lightning damage to target. Chance to inflict Stun.Combo: THM Magic 8, Bonus: Increased damage and reduced cast time when Stun fails to trigger.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟THM Mag. 10</td>
<td>O</td>
<td></td>
<td align="left">Deals lightning damage to the target.Combo: THM Magic 9, Bonus: Increased magic crit damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">　　　∟BLM Mag. 1</td>
<td>O</td>
<td></td>
<td align="left">Deals lightning damage to target.Combo: THM Magic 9, Bonus: Lower health yields greater damage.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td colspan="4" align="left"></td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">BLM Mag. 2</td>
<td>O</td>
<td>Target AoE</td>
<td align="left">Puts all enemies within range of the target to sleep.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#fffaf3">
<td align="left">BLM Mag. 3</td>
<td>O</td>
<td>Self AoE</td>
<td align="left">Deals fire damage to all enemies within range. Chance to inflict DoT effect.</td>
</tr>
<tr align="center" valign="middle" bgcolor="#f6efe5">
<td align="left">BLM Mag. 4</td>
<td>O</td>
<td></td>
<td align="left">Deals ice damage to target and reduces enmity.</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<div align="right"><span style="color: red;">* The list is sorted by category, and not the order in which the actions are learned.</span></div>
<p>&nbsp;</p>
<p>* Peruse the <a href="http://forum.square-enix.com/ffxiv/threads/30501-dev1206-Class-Reforms?p=441509&amp;viewfull=1#post441509" target="_blank">main article</a> on class reforms.</p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/news/ffxiv-updates/class-reforms-action-lists/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gear Dyeing System for FFXIV Getting a Fix in Patch 1.20</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/gear-dyeing-system-gets-an-update</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/gear-dyeing-system-gets-an-update#comments</comments>
		<pubDate>Tue, 15 Nov 2011 10:34:54 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1836</guid>
		<description><![CDATA[The crafting system of FFXIV has seen a lot of changes since the initial release of the game. Its first iteration required players to have to make individual components first in order to craft a piece of armor. A body piece could consist of any number of intermediate parts&#8211; sleeves, a front piece, a back [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-dyes-banner.jpg" alt="" title="ffxiv-dyes-banner" width="620" height="320" class="aligncenter size-full wp-image-1849" /></p>
<p>The crafting system of FFXIV has seen a lot of changes since the initial release of the game. Its first iteration required players to have to make individual components first in order to craft a piece of armor. A body piece could consist of any number of intermediate parts&#8211; sleeves, a front piece, a back piece, shoulder parts, vest parts, and more. Each individual component needed to be crafted and then dyed in order to create a finished colored piece of gear. Not only that, but each kind of material had their own unique dyes. The kind of dyes used for leather were entirely different from those used for cloth. This made for a cumbersome and ultimately frustrating experience for most players.</p>
<p>Flash forward to about a month and a half ago. Patch 1.19 dropped with the promise of a revamped and simplified dyeing system. Unfortunately, that system was flawed, since colors were somehow connected to attributes and classes. Some pieces of armor that could be worn by a number of classes inexplicably became restricted to only a few classes after being dyed. It seemed as though the new system sought to color-code classes rather than allow players the freedom to wear what colors they wanted. It was a messy affair, and played out rather predictably in the forums. Producer/Director Yoshida <a href="http://forum.square-enix.com/ffxiv/threads/25962-Colored-gear-with-specific-classes.?p=385755#post385755">chalked it up to a planning mistake</a>. Still, the dyeing process became a whole lot easier. Just still frustrating, albeit for entirely different reasons than before.<span id="more-1836"></span></p>
<p>Today, the dev team has put out an announcement detailing <em>another</em> change in the dyeing system, due out in Patch 1.20. And this one promises to get it right this time. Now players will be able to dye gear without changing its attributes or requirements. The announcement also promised that new recipes would be added that would allow crafters to add attributes to gear regardless of color. The changes were based on player feedback and can be summed up as follows:</p>
<ul>
<li>Gear that didn&#8217;t change attributes when dyed will have their equip requirements and attributes unified for all colored versions.</li>
<li>Gear that has received attribute changes based on dye color will now have multiple versions with different attributes. Each version will be renamed based on the attribute changes. New colors will be added.</li>
</ul>
<p>There will be some exceptions to these rules. And the devs do caution that, due to the game&#8217;s data structure, you can&#8217;t dye an item more than once. At least not yet. When 2.0 rolls around, you&#8217;ll be able to dye gear as many times as you like. In order to more clearly illustrate the changes we can expect to see, the devs were also kind enough to provide us with some handy-dandy charts and tables:</p>
<h2 style="font-weight:bold;padding-bottom:10px;">Items with a Single Variant</h2>
<h2>Example:</h2>
<div>＜Patch 1.19＞</div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Cotton Acton<br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
<td bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Cotton Acton <span style="color: red;">(Brown)</span><br />
Requires: <span style="color: red;">Discipline of War</span><br />
HP: +32 <span style="color: red;">MP: +32</span></td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Color, equipping requirements, and attributes have changed as a result of dyeing.</span></p>
<div>＜Patch 1.20＞</div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Cotton Acton<br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
<td bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Cotton Acton <span style="color: red;">(Brown)</span><br />
Requires: Disciplines of War or Magic<br />
HP: +32</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Only color has changed as a result of dyeing.</span></p>
<h2 style="font-weight:bold;padding-bottom:10px;">Items with Multiple Variants</h2>
<h2>Example:</h2>
<div>＜Patch 1.19＞</div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="45%">Felt Robe<br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Red)</span><br />
Suits: All Classes<br />
MP: +54　Magic Evasion: +8<br />
<span style="color: red;">Mind: +6</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Green)</span><br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8<br />
<span style="color: red;">Attack Magic Potency:+8</span></td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Attributes differ according to color.</span></p>
<p>＜Patch 1.20＞</p>
<div><strong>Dyeing Only</strong></div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="45%">Felt Robe<br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
<td rowspan="2" bgcolor="#fffaf3" width="10%">Dyeing<br />
→</td>
<td bgcolor="#f6efe5" width="45%">Felt Robe <span style="color: red;">(Red)</span><br />
Suits: All Classes<br />
MP: +54　Magic Evasion: +8<br />
<span style="color: red;">* Although the name is the same as the Felt Robe, the actual item itself is different.</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5" width="28%">Felt Robe <span style="color: red;">(Green)</span><br />
Suits: All Classes<br />
MP: +54 Magic Evasion: +8</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Only color has changed as a result of dyeing.</span></p>
<div><strong>Adding Color/Attributes with New Recipes</strong></div>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="4" bgcolor="#f6efe5" width="20%">Felt Robe<br />
Suits: All Classes<br />
MP: +54<br />
Magic Evasion: +8</td>
<td rowspan="4" bgcolor="#fffaf3" width="7%">Synthesis<br />
→</td>
<td rowspan="2" bgcolor="#f6efe5" width="25%">Felt Robe (increases Attack Magic Potency)<br />
Requires: Discipline of Magic<br />
MP: +54<br />
Magic Evasion: +8<br />
<span style="color: red;">Attack Magic Potency:+8</span></td>
<td rowspan="2" bgcolor="#fffaf3" width="7%">Dyeing<br />
→</td>
<td rowspan="1" bgcolor="#f6efe5" width="25%">Felt Robe (increases Attack Magic Potency) <span style="color: red;">(Red)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Attack Magic Potency:+8<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe (increases Attack Magic Potency) <span style="color: red;">(Green)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Attack Magic Potency: +8<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f6efe5" width="%">Felt Robe (increases Mind)<br />
Requires: Discipline of Magic<br />
MP: +54<br />
Magic Evasion: +8<br />
<span style="color: red;">Mind: +6</span></td>
<td rowspan="2" bgcolor="#fffaf3" width="7%">Dyeing<br />
→</td>
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe (increases Mind) <span style="color: red;">(Red)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Mind: +6<br />
Magic Evasion: +8</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="1" bgcolor="#f6efe5" width="%">Felt Robe (increases Mind) <span style="color: red;">(Green)</span><br />
Requires: Discipline of Magic<br />
MP: +54<br />
Mind: +6<br />
Magic Evasion: +8</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* The above equipment names are tentative.</span></p>
<p><a href="http://forum.square-enix.com/ffxiv/threads/30760-dev1207-Changes-to-Gear-Dyeing?p=445687#post445687">Check out the original announcement here</a>.</p>
]]></content:encoded>
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		<title>Letter from the Producer 2 Video, Official Translation</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-2-video-with-subtitles</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-2-video-with-subtitles#comments</comments>
		<pubDate>Sun, 13 Nov 2011 02:28:26 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1798</guid>
		<description><![CDATA[Yoshida&#8217;s second Letter From the Producer broadcast aired last week, and this time the Question and Answer session explored the development team&#8217;s plans for FFXIV 2.0 as well as the upcoming patches in the near future. Topics covered a wide range of issues from plans for a housing system, to gear concerns, and the appearance [...]]]></description>
			<content:encoded><![CDATA[<p>Yoshida&#8217;s second Letter From the Producer broadcast aired last week, and this time the Question and Answer session explored the development team&#8217;s plans for FFXIV 2.0 as well as the upcoming patches in the near future. Topics covered a wide range of issues from plans for a housing system, to gear concerns, and the appearance of magitek armor in the game. Much of this content has already been covered extensively by the community since the broadcast first aired, but here now we have the official translation of the video, so be sure to take a look below. For those who don&#8217;t want to watch the whole thing, or who would rather read the translation, there is an official translated Q&amp;A summary below as well.</p>
<div style="width:100%; border-bottom:1px solid #000; margin-bottom:20px;"></div>
<p><span style="color: #ff0000;">(Note: If you don&#8217;t see any subtitles when viewing the video, click the CC button at the bottom of the player window. This enables captions.)</span></p>
<p><iframe src="http://www.youtube.com/embed/n1auK6EYTvQ" frameborder="0" width="620" height="345"></iframe></p>
<p>Since the video is nearly 90 minutes long, feel free to peruse the text below if you don&#8217;t have the time to watch it now!</p>
<h2>Q&amp;A Summary</h2>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=279s" target="_blank">4:39</a> &#8211; Q: Could you tell us about why you decided to commence billing at this time?</strong></p>
<p>A: In the previous live letter, I mentioned that standards-wise, I felt the game was only 50% complete. My stance hasn&#8217;t changed since then. For patch 1.19, the programmers did their best to lay the foundation for content to be implemented continuously.</p>
<p>At long last FF-like content, such as chocobos and airships, are in the game as I really feel mounts are a necessary element for MMOs, and the Ifrit battles were introduced, so I feel the game is getting closer to the where we want it to be. But, despite these things, FFXIV is still missing a player search feature and the ability to search for items at the market and directly purchase them. There isn&#8217;t even a system comparable to the FFXI auction house where purchase histories can be viewed.</p>
<p>In light of what is expected from an MMOs as a whole, the fact that we are lacking these two things is big drawback. But they will be implemented in patch 1.20, and this is the reason why we decided to commence billing. We hope you&#8217;ll all give 1.20 a try and come to your own conclusions. Those who continue playing can experience the live event called the Seventh Umbral Era which will usher in new content such as battles and quests in each patch.</p>
<p>As producer, I needed to make the call to commence billing due to the costs involved in creating and running the game: the hard-working development and community teams, round-the-clock GM service, and other support staff.</p>
<p>There were comments saying that the billing and Version 2.0 announcements could have been made separately. From a business stand-point, we could have done just that: announce 2.0 and drop the bomb on billing later – this option was certainly considered.</p>
<p>But the announcement of 2.0 was expected to receive considerable media coverage. And so we decided to take this opportunity to ease the concerns of those who bought the game but have since quit, and might be wondering whether or not billing would commence automatically for them. I concluded that, rather than quietly releasing the news about the billing later, it would be better to include it with the main announcement. Ultimately, we want to you try the game and decide for yourself whether or not to continue playing.</p>
<p>I don&#8217;t think I need to mention 1.20, but 1.21 will see jobs introduced. A lot is planned for 1.22 as well. Take the opinions of your fellow players into account, and arrive at your own decision. As for us, we&#8217;ll continue press forward.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=558s" target="_blank">9:18</a> &#8211; Q: How much character data will be transferred over to Version 2.0? For example, quest and company history, achievements, etc. Also, will my character data still be preserved even if I haven&#8217;t been paying subscription?</strong></p>
<p>A: For character data, basically everything: levels, EXP, gil, achievements, quests, and history will be transferred, so don&#8217;t worry.</p>
<p>However, I&#8217;d like to warn you about two things. In the case of quests, those you&#8217;ve just received or completed will be carried over properly. But for the steps in-between, there is a chance that progress will be lost.<br />
The other thing I&#8217;d like to mention is the inventory. Inventory space was expanded in 1.19. However, in 2.0 we will be introducing the mannequin system where players can store their equipment, so we are thinking about reverting to the 100-slot inventory in the future. We won&#8217;t be deleting the items—they&#8217;ll instead be stored with NPCs, and players will have to retrieve them once Version 2.0 arrives. We&#8217;ll announce details as they&#8217;re ironed out, so please don&#8217;t worry.</p>
<p>With regards to the subscription fee, if you bought the game in the past and played at some point, we feel it is our responsibility to preserve your character data, regardless of whether you&#8217;re paying a subscription. So please rest assured, it&#8217;ll still be there in 2.0.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=719s" target="_blank">12:00</a> &#8211; Q: After 2.0, will it be possible to fight as a Disciple of the Hand or Land?</strong></p>
<p>A: The FINAL FANTASY that I envision is one in which the player is an adventurer who saves the world and to make a progress in the main scenario, battles are going to be necessary. So if you level up a battle class for end-game, you can enjoy the game as any of the classes. There are a lot of things to do, and no need to rush. Give everything a try. Once you have maxed out all classes, you might think that a Disciple of the Hand/Land-class is your main class after all. Or you might decide that battles are where it&#8217;s at. We are in the middle of preparing content related to housing which we will be focusing on as one of the “LIVE” categories. I&#8217;m sure that crafters and gatherers will be able to really flourish here.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=981s" target="_blank">16:21</a> &#8211; Q: Will the overhauls to the maps involve changes to the areas in-between? Also, are there any measures in the pipes to deal with the chat log being cut off during loading?</strong></p>
<p>A: Area transitions won&#8217;t be 100% seamless, so there&#8217;ll be a loading screen. You don&#8217;t need to worry about frequent area changes and loading, though, as the areas aren&#8217;t going to be small. You&#8217;ll be able to traverse large distances within the same map.</p>
<p>In regards to chat, we&#8217;ll be making sure that chat is displayed after areas have loaded.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1048s" target="_blank">17:27</a> &#8211; Q: Will it be possible to play with only a keyboard in the future?</strong></p>
<p>A: We will be making it possible to fully customize your keyboard with keybinds, so you can move your character with WASD and rotate the camera with the cursor keys. So yeah, there won&#8217;t be a problem playing with only a keyboard.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1090s" target="_blank">18:10</a> &#8211; Q: When will it be possible to check bazaars without your character stopping?</strong></p>
<p>A: As we are currently changing the servers, problems are arising when accessing them. However, with the 2.0 servers the problem where you stop when accessing bazaars will disappear. This applies not only to bazaars—all similar actions will be fixed.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1138s" target="_blank">18:58</a> &#8211; Q: Beginning with housing, exactly what kind of “live” content will there be besides battles?</strong></p>
<p>A: First, focusing on housing, we&#8217;re thinking not only about the interior, but also the garden and exterior and also the appearance of the building. From 2.0, you&#8217;ll be able to form free companies and decorate your home with crests, install new roofs, renovate of your building, put up a fence, and place objects in your garden. One idea was growing Gysahl greens in the garden. Additionally you could build a stable and raise chocobos. We&#8217;re planning various ways to expand your home.</p>
<p>It&#8217;s not like battle classes won&#8217;t have anything to do. For example, if you defeat an extremely strong monster and get a drop, you can give it to a crafter, who can then make for you a trophy that can be used as a home decoration. It&#8217;s in these ways that we are formulating the “live” feel with housing. We will be updating these things a lot once 2.0 comes out, so I hope all you crafters and gatherers out there look forward to it.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1249s" target="_blank">20:50</a> &#8211; Q: It seems like with FFXIV 2.0, you will be changing the game engine and changing other core aspects of the game. But will movements and such be as laggy as the current client? Will we need to upgrade our PCs?</strong></p>
<p>A: Currently, the game can only display 40 characters on-screen no matter what kind of PC you have. However, with an MMO engine, people expect this to be dependent on hardware—a high spec PC should be able to display a large number of characters. That&#8217;s why we&#8217;re changing the graphics engine.</p>
<p>So come 2.0, people with the recommended PC setup will be able to display far more characters without any performance penalty. Conversely, you&#8217;ll be able to reduce the number of characters displayed, so even players with lower spec PCs can play. It&#8217;ll be possible to adjust these setting on the fly.</p>
<p>You&#8217;ll be able to optimize the settings for your PC with the flip of a switch. This way people with low spec PCs will be able to play, while those with high spec PCs will be able to enjoy the full richness of the FFXIV world. And neither will experience any lag.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1358s" target="_blank">22:38</a> &#8211; Q: I have a question for you Yoshi-P. What are those photos on the wall below the world clocks? I don&#8217;t remember seeing them in the previous LIVE broadcast&#8230;</strong></p>
<p>A: When I traveled to the four countries I mentioned, it wasn&#8217;t just for interviews. I also went to the Square Enix group regional offices to have discussions about marketing and PR.</p>
<p>From the right: France, Germany, Japan, and England. I took pictures with everyone at each of the offices and put them up. Though you won&#8217;t be able to see them, I&#8217;m going to put up the pictures I took with my interviewers as well.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1429s" target="_blank">23:49</a> &#8211; Q: With the launch of 2.0, will we be able to change our character&#8217;s gender? What about names?</strong></p>
<p>A: We&#8217;ve had a ton of requests for race changes, so I&#8217;m thinking that it&#8217;s a good idea. But are you all really okay with gender? For example, if your friend changes his gender, that may be quite shocking. System-wise it&#8217;s no problem at all, so it&#8217;s really up to you. It&#8217;s not like you have to change gender if you don&#8217;t want to, so please let me know your feedback.</p>
<p>With name changes, from a UI standpoint there would be problems with names being too long. So if we were to make it possible to change names in 2.0, we would most likely have to adjust the maximum length. I&#8217;d like to make this decision based on how many requests we get as well as how difficult it would be to implement.</p>
<p>So, if any of you have feedback, please submit it on the forums and let us know.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1555s" target="_blank">25:55</a> &#8211; Q: Chocobos are way cute, and I&#8217;m curious when equipment will be implemented for them.</strong></p>
<p>A: Actually, designs of chocobo equipment for each city-state are finalized. How to obtain them can be guessed if you think along the lines of how you obtained your personal chocobos. Special equipment can be attached to a chocobos owned by a player in high rank in a Grand Company.<br />
* Finalized designs of chocobo equipment are shown at 26:26.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1649s" target="_blank">27:29</a> &#8211; Q: What&#8217;s that gear that looks like a crown?</strong></p>
<p>A: The crown is an achievement reward that will be in 1.20. The achievement system is coming in 1.20, and certain feats will earn you various rewards. Let me say, though, that it won&#8217;t be that easy to get the cooler achievements.<br />
* Designs for reindeer and crown gear are shown at 27:51.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1729s" target="_blank">28:49</a> &#8211; Q: Are you looking into implementing mini-games like what is in FFVII&#8217;s Gold Saucer or Triple Triad from FFVIII?</strong></p>
<p>A: First, in regards to the Gold Saucer, the casino. It&#8217;s actually among our plans, but it will be further down the track. Player housing is highest priority right now, but we think it might be a good next step. Since it&#8217;s a casino, there might be certain rules and laws imposed depending on the country you&#8217;re in. We&#8217;ll be looking into this, but we do have plans for a little further in the future.</p>
<p>For the card game, it is surprisingly quite difficult to do. With enough resources, we could come up with a fun, balanced card game. But since it&#8217;s an MMO, people would expect rewards for their efforts. I think it would be difficult to sustain interest in the card game itself, so we need to think about what kind of rewards we can offer.</p>
<p>I&#8217;ve actually received a couple of ideas for card games from developers, but I&#8217;m really looking for the perfect one, so I declined them all. I said that if they brought something really good, I&#8217;d consider it for the game.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1853s" target="_blank">30:53</a> &#8211; Q: Are you looking into adjusting the drop system for the Ifrit battles? I have fought Ifrit 45 times and still haven&#8217;t gotten what I&#8217;m after. If I continue to keep fighting I am going to lose motivation to play.</strong></p>
<p>A: Yes, we&#8217;re looking into this. We&#8217;ll continue to add primal battles from here on out. Originally we prepared a need/greed/pass system for items, but since there are unique/untradable items in primal battles, we&#8217;re looking into making adjustments. We&#8217;d like to add this in 1.20 and are doing our best to make it happen. Please hang in there just a bit longer.</p>
<p>We&#8217;re also thinking about players who have done these battles over and over, yet aren&#8217;t getting their items. For example, a system that takes the number of battles into account—we‘re looking at it from both angles. Once we decide, I&#8217;ll be sure to let you know.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=1943s" target="_blank">32:23</a> &#8211; Q: Do you have any plans to give a special item to players who continue to pay the subscription from now until 2.0?</strong></p>
<p>A: First, you&#8217;ll be able to enjoy and participate in the Seventh Umbral Era event. There&#8217;ll be achievements related to that which won&#8217;t be available later. There&#8217;ll be achievement rewards, battles with the Garlean Empire, and other items that will be exclusive to that period.</p>
<p>On top of that, since we introduced the mount system in 1.19, we&#8217;re looking at whether we could gift players with special mounts. The development team is performing a bunch of tests for various mounts. Among them, however, we&#8217;re thinking about giving away a goobbue as a special mount for those who play the current version. He won&#8217;t available later, so don&#8217;t miss it.<br />
* Work-in-progress videos of the mounts are shown at 33:50.</p>
<p>&#8212;&#8212;</p>
<p><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=2288s" target="_blank">38:09</a> <strong>-Intermission-</strong><br />
Following are the slides that were played during the intermission. They explain the UI widgets on the image art that was revealed in the announcement of the Version 2.0 in details.</p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui1.jpg"><img class="size-medium wp-image-1813" title="ffxiv-lftp2-ui1" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui1-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui2.jpg"><img class="size-medium wp-image-1812" title="ffxiv-lftp2-ui2" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui2-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui3.jpg"><img class="aligncenter size-medium wp-image-1811" title="ffxiv-lftp2-ui3" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui3-300x167.jpg" alt="" width="300" height="167" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui4.jpg"><img class="aligncenter size-medium wp-image-1810" title="ffxiv-lftp2-ui4" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui4-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui5.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui5-300x168.jpg" alt="" title="ffxiv-lftp2-ui5" width="300" height="168" class="aligncenter size-medium wp-image-1809" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui6.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui6-300x168.jpg" alt="" title="ffxiv-lftp2-ui6" width="300" height="168" class="aligncenter size-medium wp-image-1808" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui7.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui7-300x168.jpg" alt="" title="ffxiv-lftp2-ui7" width="300" height="168" class="aligncenter size-medium wp-image-1807" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui8.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui8-300x168.jpg" alt="" title="ffxiv-lftp2-ui8" width="300" height="168" class="aligncenter size-medium wp-image-1806" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui9.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui9-300x167.jpg" alt="" title="ffxiv-lftp2-ui9" width="300" height="167" class="aligncenter size-medium wp-image-1805" /></a> <a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui10.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftp2-ui10-300x168.jpg" alt="" title="ffxiv-lftp2-ui10" width="300" height="168" class="aligncenter size-medium wp-image-1804" /></a></p>
<p>&#8212;&#8212;</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=2657s" target="_blank">44:17</a> &#8211; Q: This wasn&#8217;t mentioned in the FFXIV 2.0 announcement, but are there any updates on jumping and swimming?</strong></p>
<p>A: Let&#8217;s start with jumping. Since we&#8217;re completely renovating the map for FFXIV 2.0, we&#8217;ll have to perform a lot of tests when implementing jumping. We&#8217;ve debated waiting until Version 2.0 to do so. We are currently running various tests on it actually.</p>
<p>For swimming, we&#8217;re looking at implementation sometime after 2.0. We think that being able to swim wouldn&#8217;t be much fun by itself, so we&#8217;ll also be adding areas that you can explore underwater, temples and the like. Please keep in mind that we&#8217;re still in the very early stages of development.<br />
* A work-in-progress video of jumping animations was shown at 44:52.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=2779s" target="_blank">46:19</a> &#8211; Q: Will level sync be implemented so that higher level players can still enjoy low level content?</strong></p>
<p>A: We&#8217;re definitely looking into this, but it will take us some time to determine what content is appropriate for which level. We also need to consider how gear can be switched when syncing. It&#8217;s very difficult for us to maintain a proper balance with regards to levels and content, but this is something we&#8217;re working hard on.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=2830s" target="_blank">47:10</a> &#8211; Q: In 2.0, will head and face gear slots be separated so that players can equip a hat and glasses at the same time? Also, will back gear and dual wielding be available?</strong></p>
<p>A: Regarding separating head and face gear slots, this may be a bit tricky due to memory restrictions. This is not in our plans for the release of version 2.0. However whether it is doable or not in the long term, it&#8217;s a bit hard to confirm at the moment.</p>
<p>The problem with capes is deciding what quality to settle with. In a FINAL FANTASY world, both we and our players expect the highest quality in graphics. This means that if we do decide to implement capes, we have to make sure the animations are as smooth as possible. Honestly, implementing capes in that manner will be a very, very difficult task for an MMO. This might be a little technical, but if we create high quality animation using shape animation, the CPU will end up taking a hit. Even if we do decide to go with rods, who knows how many rods it will take to achieve our goal. If everyone can settle for a stiff board-like cape, then we can do it.</p>
<p>I have some good news regarding two-handers and dual-wielding. Regarding two-handers, we&#8217;re currently discussing a system where a gladiator can swap between one- and two-handed swords depending on the situation. Regarding dual-wielding, we&#8217;re discussing whether we want to implement a class that branches out from the gladiator, or implementing a stealthy scout-type class (e.g. thief) that can perform sneak attacks. If we decide to go with the latter, we may set the job as ninja. The only problem is that gladiators are currently able to equip daggers, but not many rely on them. What we might end up doing is making the dagger available only for the scout-type class and make it able to dual-wield daggers. We have been discussing additional classes, but looking at the current roster, there&#8217;s a lack of casters. Therefore, we&#8217;re going to prioritize implementing a new mage class before we implement anything else.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3034s" target="_blank">50:34</a> &#8211; Q: Will there be any other use for guild tokens? Any chance we will be able to trade them for equipment or Grand Company seals in the future?</strong></p>
<p>A: In patch 1.20, as part of class revision, we&#8217;re going to change the system so that every action/ability will be obtained through gaining levels. And with these changes, the use of guild tokens will become increasingly scarce. We&#8217;re actually considering completely doing away with guild tokens. If we do get rid of them, we need a way for players to trade their current tokens for gil, items, Grand Company seals, etc. We haven&#8217;t yet finalized how we&#8217;re going to handle it, so we&#8217;ll be temporarily suspending guild tokens in 1.20.</p>
<p>After we suspend the system, we want player feedback to know what you&#8217;d like to trade the tokens for. The specifics should be finalized before 1.20, and we&#8217;ll be sure to release that information.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3113s" target="_blank">51:53</a> &#8211; Q: Any chance chocobos will be able to swim and/or jump in the future?</strong></p>
<p>A: First off, let&#8217;s start with jumping. I&#8217;ve told the team that jumping while riding a mount is not a good idea. I see a lot of problems happening so I was very hesitant about that idea. However, there are many of us who&#8217;d like to see jumping chocobos. We&#8217;re still in the middle of discussing the matter.</p>
<p>Next, swimming. Implementing swimming mounts will be very challenging. We will definitely have to get creative with how the animation will work in the water. If we do implement this, we might make it so that players will be able to swim only on the surface, but not dive under.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3160s" target="_blank">52:40</a> &#8211; Q: Currently, there is no gear boasting enchantment effects. Are there any plans to implement enchantments in 2.0?</strong></p>
<p>A: Yes, we do have something like that planned for 2.0. Equipment may have an enchantment effect that can be activated by players, and be subject to a recast timer.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3198s" target="_blank">53:18</a> &#8211; Q: When will a FFXIV smartphone application be introduced?</strong></p>
<p>A: While we were creating the server structure for the new client, we made sure the system can have character data pulled from an external source other than the client. What we have in mind right now is an application where players can view their inventory and organize it. Also, an application where players will be able to search the market and purchase items directly.</p>
<p>Eventually, we&#8217;re aiming for an application where our players will be able to access their housing. Either way, if we&#8217;re going to do it, I want to make sure it&#8217;s perfect. However, we hope to be able to share information with you by the six-month mark after the launch of 2.0, depending on progress.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3299s" target="_blank">54:59</a> &#8211; Q: I&#8217;m having a hard time collecting Grand Company seals. Are there plans to make them easier to obtain?</strong></p>
<p>A : 1.20 will see the addition of higher-level caravan defense and more company leves. Basically, we&#8217;ll be adding more venues for obtaining Grand Company seals. Rather than increasing the amount of seals obtainable at once, we&#8217;ll be offering players more ways to contribute to their Grand Company. So yes, we&#8217;ll be making Grand Company seals more obtainable.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3338s" target="_blank">55:38</a> &#8211; Q: What exactly do you have in mind for community-generated add-ons? Also, how much game data will we be able to utilize?</strong></p>
<p>A: The type of add-on I have in mind are those of the UI persuasion. For example, we can have players customize the UI with a skin of their choice, have enmity displayed graphical, and add windows to view useful information so players will be able to separate information that is otherwise displayed in one large, single window. Add-ons will then become active once they are downloaded and placed in the custom folder. As for the PS3 version, we&#8217;ll make sure it doesn&#8217;t trail behind the PC version.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3492s" target="_blank">58:12</a> &#8211; Q: Will the names of NPCs including monsters be displayed in English? This will make it a lot easier to communicate with foreign players.</strong></p>
<p>A: Yes, names can be displayed in English from 2.0 onwards. There will be an option to toggle between the display languages.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3517s" target="_blank">58:37</a> &#8211; Q: Will artifact armor and tools be implemented for the Disciple of the Hand and Land?</strong></p>
<p>A: Since not a single artifact exists in FFXIV as of yet, this all depends on how you define artifact. But I do certainly understand the need for class-specific gear to boost class identity, so we are definitely talking about adding as many of these items as possible. In particular, we&#8217;re trying to work out the stats so that gatherers and crafters equipped with certain items are more proficient at their roles.<br />
* An in-development screenshot of class-specific gear is shown at 59:23.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3611s" target="_blank">1:00:11</a> &#8211; Q: I&#8217;m not too sure how the job system is going to work. Is it correct to say, for example, that the gladiator will be renamed paladin and we&#8217;ll be able to change modes?</strong></p>
<p>A: First of all, there&#8217;s a series of job quests in the pipes. For example, to become a paladin, you&#8217;ll need to be at least a level 30 gladiator and complete the first paladin job quest. After which, additional job quests will be unlocked every 5 levels.</p>
<p>As you complete these quests, you&#8217;ll be able to learn more abilities and gain equipment specific to a paladin. Basically, rather than leveling up, you rise through a job by completing quests. The fundamentals still lie with the level of the gladiator, so experience points will be attributed to your gladiator even as you fight as a paladin, meaning that you won&#8217;t have to redevelop your paladin from scratch. As you have pointed out, a gladiator will change to a paladin and as a result his HP will be lowered but his DEF will increase considerably. This means his ability to tank will be enhanced by no small amount. Paladins will also have the ability “Cover” to shield his party members, which would make him the ultimate tank.<br />
* A finalized illustration of paladin-specific weapons is shown at 1:01:18.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3746s" target="_blank">1:02:26</a> &#8211; Q: Are there plans to make a free trial version available at the time of the 2.0 launch?</strong></p>
<p>A: I think it will be a bit too early to release a free trial version at the same time 2.0 launches. Having said that, there are plans for it post-launch. Countermeasures are being planned at an early stage to avoid the manipulation of the economy by RMT.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3813s" target="_blank">1:03:33</a> &#8211; Q: Can you talk more in detail about the &#8220;combos&#8221; that you mentioned in an earlier interview?</strong></p>
<p>A: Regarding the “Self Combo” within classes, we are currently planning to provide the details on the class system revision next week. The concept of the combo system, the list of weapon skills that can be used in a combo and the effect of combos are also planned to be covered there. For example, special effects such as a DoT or temporary paralysis will be added when an attacker uses weapon skill A on an enemy and then immediately runs to its flank and land weapon skill B.</p>
<p>Furthermore, you can inflict massive damage by moving behind the paralyzed enemy and striking it with weapon skill C. Basically, you will be required to maneuver around the enemy and timing will be key. Also each class will benefit uniquely from its combos, such as lancer or dragoon for example. Despite the hit rate being low, the impact of each one will be critical hits. Other than that, we also have an idea for archers where they&#8217;ll be able to fire arrows from the hip and your shots will inflict blind or shadowbind. In addition, combos will grant a bonus to TP. This way we hope there&#8217;ll be less monotonous punching away at an enemy from the front.<br />
* See <a href="http://sqex.to/Sx9" rel="noreferrer" target="_blank">here</a> for the details on the Class Reforms.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3950s" target="_blank">1:05:53</a> &#8211; Q: What class will white and black mages fall under? Conjurer or Thaumaturge? Please tell us!</strong></p>
<p>A: The conjurer&#8217;s job will be white mage, which leaves black mage for thaumaturge.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=3981s" target="_blank">1:06:21</a> &#8211; Q: The weapons obtainable from achievements look very appealing, but wouldn&#8217;t this kill the demand for HQ items made by crafters? What is going to happen to HQ crafting in the future?</strong></p>
<p>A: We are reworking HQ including adjustments to parameters. That alone will not make HQ items competitive with the latest end game drops. However, that is where materia crafting comes in. By combining different materia, HQ items superior to end game drops can be produced. Also, HQ is designed so that item base stats and growth potential increase proportional to quality. So I don&#8217;t believe that the demand for HQ items will ever die out. That is also why rare drops are designed so that they cannot be melded with materia. These items are very powerful but there is no room for growth. On the other hand, crafted items have a weaker base but are wide open for upgrades. That is how these two are balanced, so there is no need to worry.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4083s" target="_blank">1:08:07</a> &#8211; Q: You&#8217;re displaying concept art in the slideshow behind you. I noticed that the white mage was shown with her hood both up and down. Will players be able to toggle between these looks?</strong></p>
<p>A: We&#8217;re nearly at the final stage of implementation. Testing continues, but we&#8217;ve been informed that this will be very difficult to implement.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4138s" target="_blank">1:09:02</a> &#8211; Q: Can you give us more details on the next primal battle?</strong></p>
<p>A: Of course, the actual battle content is something I&#8217;d like the players to discover for themselves. But, as you just witnessed, there&#8217;re several classes among the moogles. Success in the moogle battle will depend on how your party tackles multiple enemies at once. Players can look forward to having their teamwork tested to the limit. The person who designed the Ifrit battle is also in charge of the moogle battle. He is trying his best to make it as hard as the Ifrit battle. So please look forward to an even bigger challenge than before.<br />
* A short clip of the moogle battle event cutscene is shown at 1:09:25.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4290s" target="_blank">1:11:33</a> &#8211; Q: You said that all dungeons will become instanced areas. Does that mean there won&#8217;t be any public area dungeons?</strong></p>
<p>A: Basically, you can consider that they will eventually be gone in the end. Though there is an issue on how the content in field areas should be handled. For example, the beastman strongholds that were introduced in patch 1.19. I&#8217;m considering keeping those sorts of elements in the game.</p>
<p>However, challenges that limit player number are easier to design if they&#8217;re in a form of instanced area. Also it&#8217;d be easier for players to seek members using a party finder. Thus in general, please consider that many of them will eventually become an instance area.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4343s" target="_blank">1:12:28</a> &#8211; Q: Will new players who start playing after 2.0 get to experience the current main scenario? Also do they get to challenge instanced raids and primal battles that are available now?</strong></p>
<p>A: First of all, please be aware that the main scenario and the Seventh Umbral Era aren&#8217;t really the same thing. Players who start after 2.0 should be able to experience the former.</p>
<p>Regarding instanced raids, they will basically remain as it is and they&#8217;ll be carried over to 2.0. Now with the primal battles, some plots are connected with the Seventh Umbral Era. I say that there is a good chance their appearance may change in 2.0. Some will remain the same, some won&#8217;t. So basically, the current game balance and the current reward will only be available now. Some of those items already exist.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4422s" target="_blank">1:13:42</a> &#8211; Q: It has been said that &#8220;The bards will sing for an eternity of battles fought and foes vanquished during these dark days.&#8221; But in what form will this be available in the game?</strong></p>
<p>A: As I mentioned earlier, now is the only time where certain achievements are available. On top of that, we&#8217;re currently working on something quite unique regarding the character&#8217;s appearance. Please consider it a sign that the character has loved living throughout that era. And of course, they may be treated differently in game. For example, players&#8217; title may change as well as NPC reactions to them may differ.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4490s" target="_blank">1:14:53</a> &#8211; Q: YOSHI-P!! I would like to take a ride on Magitek Armor!</strong></p>
<p>A: We asked players on the forums what kind of mount they&#8217;d like to have, and Magitek Armor was the most popular. Even though the design is still rough, I&#8217;d like to work on it after 2.0. After the design work comes the modeling. So don&#8217;t worry, we&#8217;re working on it.<br />
* Concept art of Magitek Armor is shown at 1:15:08.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4585s" target="_blank">1:16:28</a> &#8211; Q: According to the schedule, the status of both player rooms and private areas are &#8220;In Discussion.&#8221; But what does this mean?</strong></p>
<p>A: I consider that in the world of MMOs, having your own private space would give the impression that they really live in that world. In other words, players get to have their very own headquarters. Players can log out of the game anywhere they want, but to some making a trip back to their headquarters just to log out is a form of role playing. At least, that&#8217;s how I see it.</p>
<p>There&#8217;s an inn at the Adventurer&#8217;s Guild in the city-states where players can rent a room temporarily. We&#8217;re still trying to finalize the system, though. For example, details like being able to invite other players to your room and summoning retainers. We&#8217;re also trying to decide what to give them as a bonus by logging out in the private space.</p>
<p>Discussion continues, but as we&#8217;re in the homestretch of the patch 1.20, it&#8217;ll take a bit longer to finalize. But we do have the resources ready, so it shouldn&#8217;t take that long for completion.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4708s" target="_blank">1:18:31</a> &#8211; Q: I really would like to have this answered. Will dragoons get to have pet wyverns?</strong></p>
<p>A: Actually, I did answer this question during an interview with the foreign media, and I&#8217;ve posed this question to them: “By having a pet, you wish to have them fight with you. That means that both character and pet must be taken into considering when balancing. This means that the attributes for dragoon will be weaker compared to non-pet jobs. Are you sure you want that?”</p>
<p>However, I understand what all of you&#8217;re trying to say. Well, it&#8217;s difficult with the current engine, so it might arrive in 2.0 in a form of a new skill. The idea we have is, while the dragoon is jumping, his or her wyvern will appear and perform a breath ability. So, at the moment, there are no plans for pet wyverns, but we&#8217;re looking into giving dragoons skills that are related to dragons. Please look forward to it.</p>
<p><strong><a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=n1auK6EYTvQ#t=4808s" target="_blank">1:20:16</a> &#8211; Q: Will the level cap be increased before the launch of version 2.0?</strong></p>
<p>A: There is no plan to raise the level cap until 1.21, and this is because it will usher in the job system. Beyond that point up until 2.0, we would like to carefully decide what to do. Increasing the level cap will lead to wider gaps between players.</p>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/30508">The Lodestone</a></strong></p>
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		<title>Yoshida&#8217;s Class Reform, Breaking Builds Since 2011</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/yoshidas-class-reform-breaking-builds-since-2011</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/yoshidas-class-reform-breaking-builds-since-2011#comments</comments>
		<pubDate>Fri, 11 Nov 2011 19:56:09 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1740</guid>
		<description><![CDATA[Today Producer/Director Naoki Yoshida has finally released some information about the adjustment of class actions for the upcoming Patch 1.20 of Final Fantasy XIV. There still isn&#8217;t any information on the adjustment and redistribution of abilities, weapons skills, and spells themselves. Yet. What has been released is a plan for streamlining the mechanics of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-patch-notes-119.jpg" alt="" /></p>
<p>Today Producer/Director Naoki Yoshida has <a href="http://forum.square-enix.com/ffxiv/threads/30501?p=441509#post441509">finally released some information</a> about the adjustment of class actions for the upcoming Patch 1.20 of Final Fantasy XIV. There still isn&#8217;t any information on the adjustment and redistribution of abilities, weapons skills, and spells themselves. Yet. What has been released is a plan for streamlining the mechanics of the Armory System. How players learn and set actions, how traits are introduced, and even the ability to cross class will all be fundamentally changed for 1.20.</p>
<h2 style="padding-bottom: 5px;">Class Specific Actions</h2>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-fire.jpg"><img class="alignleft size-full wp-image-1765" title="ffxiv-class-reform-fire" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-fire.jpg" alt="" width="344" height="204" /></a>Disappointingly, Yoshida will release information about changes to class spells and abilities themselves at a later date. In addition to this, you&#8217;ll accumulate class traits just by leveling up, rather than paying guild marks for them. Guild tokens will be completely removed from the Armory System. Tiered spells and abilities are also disappearing in favor of a system where potency and MP cost of a particular action scales based on the player&#8217;s level. Instead of having Fire II and Fire III, you only have the Fire spell, which will gain in strength and MP cost the higher in level you go. To top it off, after classes and actions have been revised, you can expect 15 actions and 11 traits made available for each class up to level 50, with either one action or trait learned for every two levels gained.</p>
<p>Putting aside the fact that there is still no word on how individual spells and abilities will be adjusted, these changes already streamline the Armoury System to an incredible degree, and the amount of actions available to a class is decreased dramatically. For example, Conjurer currently has 67 total spells and abilities. That&#8217;s a far cry from the proposed 15 actions available after Patch 1.20. The removal of tiered spells will probably make up for a large chunk of this, but without more details, the average player could worry that a lot of actions they&#8217;ve relied on so far will get the axe. But it&#8217;s more likely that there will be at least an attempt to balance the remaining 15 actions and 11 traits for solo play and everyday use.</p>
<h2>Shields Up&#8230;Only If You&#8217;re a Gladiator</h2>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-gld.jpg"><img class="alignright size-full wp-image-1762" title="ffxiv-class-reform-gld" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-gld.jpg" alt="" width="300" height="274" /></a>Not to be confused with the current <a href="http://ffxiv.gamerescape.com/wiki/Sentinel">level 36 Gladiator ability</a> (they share the same name, which is probably an oversight to begin with), the Sentinel skill describes abilities you gain while increasing your shield skill. It&#8217;s not a skill that is tied to any one particular class. You can currently level it up as long as you can equip a shield. This will change, as shield skill will be completely done away with. The current Sentinel abilities will be folded into the Gladiator skill set instead, and shield skill levels and exp already gained by players will become invalid and disappear, never to be seen again.</p>
<p>Having shield skill folded into Gladiator in this way does help streamline things. It also has the added benefit of giving Gladiator more of a class identity, since shield abilities will become specific to Gladiator only. That&#8217;s not to say that other classes will be prevented from equipping shields. But if you want access to those abilities, then you&#8217;ll be forced to level up gladiator. Is this a bad thing? Maybe for those who put a considerable amount of time into raising their shield skill, but that&#8217;s a minority of the population at best. At the moment, among the classes that can equip shields, Gladiator is the only one that gets any real use out of the skills acquired from them. Folding the skill-set into Gladiator seems like a logical decision. Keep in mind that Sentinel isn&#8217;t a class on its own. But it&#8217;s listed among the list of classes in the menu, and obtains exp separately regardless of the class you actually are. Like dwarf planet Pluto, it&#8217;s so far outside the scope of what a class should be, it&#8217;s probably better to put it out of its misery, if only to help remove some of the clutter.</p>
<h2 style="padding-bottom: 5px;">More or Less Action Than Ever Before</h2>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-fight2.jpg"><img class="aligncenter size-full wp-image-1785" title="ffxiv-class-reform-fight2" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-fight2.jpg" alt="" width="620" height="349" /></a></p>
<p>Setting your actions has always been a big part of customizing your character for any given task. You can only set as many actions as your action points allow, and some actions differ in the amount of points it costs to set them. Traits have their own point system as well. All that is getting the big heave-ho as well. With the proposed changes, the point system is completely demolished. Actions from your own class are no longer &#8220;set&#8221;. They just appear on your action bar as you acquire them and cannot be removed, although you have the ability to rearrange them as you wish.</p>
<p>What about cross class actions? Actions from other classes can still be set, but there will be a cap in how many abilities you can cross-class, based solely on your level. Players will also no longer be bound by level restrictions when setting actions from other classes. For example, there would be nothing stopping you from equipping a level 30 Gladiator action to your level 1 Pugilist. But the effectiveness of that action would be scaled down accordingly. Additionally, traits are becoming class-exclusive. So no more Prime Conditioning for the non-Pugilists out in the world. The actions/traits interface will also see a much-needed overhaul, making setting actions and traits a more intuitive experience. This was sorely needed, even without the removal of the point system.</p>
<h2 style="padding-bottom: 5px;">Combo With Yourself? Madness.</h2>
<p><img class="aligncenter size-full wp-image-1772" title="ffxiv-class-reform-fight" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-fight.jpg" alt="" width="620" height="320" /></p>
<p>Yoshida mentioned a self-combo system in earlier interviews, and we get more information on that here. The majority of weapon skills will receive a bonus as long as certain conditions are met. Those conditions fall into three categories: Position, Status, and Sequence. Position weapon skills grant a bonus if you attack from the specific direction. Status weapon skills grant bonuses based on enmity. But it&#8217;s the Sequence type of weapon skill that initiates a self combo. By performing two or more of this type of weapon skill in a specific order, you can gain a bonus effect such as Damage +20%. Bonus effects aren&#8217;t strictly limited to damage. You can also gain effects such as Enmity+50% or HP reduction +25% on the target. Successful combos waive the TP cost for the weapon skill used to execute it, but weapon skills must be used with the class or job to which it belongs in order to be valid for a combo. No cross classing skills in order to use certain combos.</p>
<p>This seems to be similar to the already removed Battle Regimen system, an unwieldy and buggy combat mechanic. But this new combo system has the potential to be much more intuitive and fun to use. Especially if you can also use it with other people similar to <a href="http://wiki.ffxiclopedia.org/wiki/Category:Skillchains">skillchains</a> from Final Fantasy XI. It was also noted that the developers were considering graphically displaying combos in addition to system messages.</p>
<h2 style="padding-bottom: 5px;">The Situation at Hand</h2>
<p><img class="alignleft size-medium wp-image-1756" title="ffxiv-class-reform-cnj" src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-class-reform-cnj-169x300.jpg" alt="" width="169" height="300" />This is part of Yoshida&#8217;s bid to help differentiate the classes more. Some of the things mentioned here: the removal of the point system and restrictions to traits and actions could possibly wreak havoc with the ability to solo, and you could expect to see less performance overall for classes in a party setting. If these things were implemented with the skills the way they are now. Fortunately, Yoshida is still working on revamping the various actions and traits each class has as well. Done right, it could work out well. But the removal of the point system is the removal of another game mechanic. It simplifies things to the degree where a player can put less effort and thought into customizing their character. The tradeoff seems to be more battle interaction in exchange for simplifying the character building process. The basic fact, is that this is a loss of depth in one area of the game. Whether this is a good thing or a bad thing is debatable, but there&#8217;s something a bit troubling about simplifying certain things to too much of a degree.</p>
<p>But so far, Yoshida has been all about massive sweeping changes that make you worried. The truth of the matter is, it&#8217;s too early to tell how effective or detrimental these changes are going to be. Whatever the case, when this is all over, the Armoury System will be completely unrecognizable to what it once was&#8211; a system focused solely on customization. You could take it a step further and say that the overall theme of the class reform seems to be less of a focus on customization and more of a focus on class identity. Which is ultimately what Yoshida promised and what the players voted for in the end. For more details about the Class Reform changes, <a href="http://forum.square-enix.com/ffxiv/threads/30501?p=441509#post441509">you can see the original post on the official forums</a>.</p>
<p>Source: <a href="http://forum.square-enix.com/ffxiv/threads/30501?p=441509#post441509">The Lodestone</a></p>
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		</item>
		<item>
		<title>Go Team Derp 13: Shut Up About the Pet</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-13-shut-up-about-the-pet</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-13-shut-up-about-the-pet#comments</comments>
		<pubDate>Mon, 07 Nov 2011 10:49:47 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1715</guid>
		<description><![CDATA[Frei is hosting. Calaera&#8217;s dying. Rubicon is MacGyver. And Orophen&#8217;s new mic is really shitty. Because of that, he may sit out the next few episodes until he can replace it with a proper one. He&#8217;ll miss you all. Every single one of you. Today’s Big Story Letter from the Producer LIVE Part II The [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1718" title="goteamderp-podcast-ep13-banner" src="http://zantetsuken.net/wp-content/uploads/2011/11/goteamderp-podcast-ep13-banner.jpg" alt="" width="620" height="320" /></p>
<p>Frei is hosting. Calaera&#8217;s dying. Rubicon is MacGyver. And Orophen&#8217;s new mic is really shitty. Because of that, he may sit out the next few episodes until he can replace it with a proper one. He&#8217;ll miss you all. Every single one of you.</p>
<h2>Today’s Big Story</h2>
<p><strong>Letter from the Producer LIVE Part II</strong><br />
The live broadcast was in Japanese, but just like last time, a live translation was provided by FFXIV’s official English twitter account of all the questions and answers talked about during the event. We talk about that, and share in our dislike about wyvern pets. And we even get into mounts, jumping, and Magitek Armor!</p>
<p>And please excuse the sound issues with Orophen&#8217;s mic again this week. We promise not to let him near the podcast again until he gets that worked out!</p>

]]></content:encoded>
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		<slash:comments>6</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd013.mp3" length="55141698" type="audio/mpeg" />
			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,FFXIV 2.0,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>Frei is hosting. Calaera&#039;s dying. Rubicon is MacGyver. And Orophen&#039;s new mic is really shitty. Because of that, he may sit out the next few episodes until he can replace it with a proper one. He&#039;ll miss you all. Every single one of you. </itunes:subtitle>
		<itunes:summary>Frei is hosting. Calaera&#039;s dying. Rubicon is MacGyver. And Orophen&#039;s new mic is really shitty. Because of that, he may sit out the next few episodes until he can replace it with a proper one. He&#039;ll miss you all. Every single one of you.
Today’s Big Story
Letter from the Producer LIVE Part II
The live broadcast was in Japanese, but just like last time, a live translation was provided by FFXIV’s official English twitter account of all the questions and answers talked about during the event. We talk about that, and share in our dislike about wyvern pets. And we even get into mounts, jumping, and Magitek Armor!

And please excuse the sound issues with Orophen&#039;s mic again this week. We promise not to let him near the podcast again until he gets that worked out!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:16:23</itunes:duration>
	</item>
		<item>
		<title>Opinion: Dragoon Pets Can GTFO</title>
		<link>http://zantetsuken.net/articles/opinion/dragoon-pet-orz</link>
		<comments>http://zantetsuken.net/articles/opinion/dragoon-pet-orz#comments</comments>
		<pubDate>Sat, 05 Nov 2011 20:15:26 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[dragon knight]]></category>
		<category><![CDATA[dragoon]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[lancer]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1666</guid>
		<description><![CDATA[I love Dragoons. Final Fantasy IX is one of my favorite games and I really adored Freya Crescent both on the battlefield and in the story. I&#8217;ll even admit to having a childhood crush on Kain Highwind from Final Fantasy IV, and thinking how awesome he was with his Jump abilities. So when I say [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-gtfo-wyvern-banner.jpg" alt="" title="ffxiv-gtfo-wyvern-banner" width="620" height="320" class="aligncenter size-full wp-image-1679" /></p>
<p>I love Dragoons. Final Fantasy IX is one of my favorite games and I really adored Freya Crescent both on the battlefield and in the story. I&#8217;ll even admit to having a childhood crush on Kain Highwind from Final Fantasy IV, and thinking how awesome he was with his Jump abilities. So when I say I don&#8217;t want to see a wyvern as a damn pet for Final Fantasy XIV&#8217;s Dragoon, it’s for a damn good reason. </p>
<p>The aforementioned Dragoons are especially strong characters, and even the current LNC abilities in XIV is powerful enough to warrant some players to employ tactics that include a party largely made up of Lancers. Their Jump abilities is where they especially shine, allowing them to leap up into the air to great heights, avoiding their enemy&#8217;s attacks, and come crushing down on their opponent with great damage. In these games prior to XI, none of these Dragoons or Dragoon-like equivalents (more akin to being just a LNC or hybrid) had a pet. They didn&#8217;t need it! So then now comes the question regarding XI: But why did DRG in XI have a wyvern!? I&#8217;ll be frank; I have no damn clue and I won&#8217;t try to play it off like I do. I do, however, remember the time early in a DRG’s career when they were nerfed in the world of Vana&#8217;diel. The Dragoons had suffered in its reputation due to the fact their Wyvern easily fell in battle and could not be summoned again until after the two hour ability timer had refreshed. It had gone from awesome to lol to awesome again, but a lot of that took time for SE to fix the reputation that it had given DRG during its dark era. Time that I’m not very confident SE should devote to using for a pet job at this time.</p>
<p>Now some will bring up the argument for the Dragoon in FFXIII and that Fang herself is a Dragoon and has a &#8220;pet&#8221; and thus creating the argument that Dragoons for any game hereinafter Final Fantasy XI should have a pet. Why? Because Fang is apparently able to summon and use her Eidolon Bahamut in battle! First, let’s look at a few things here:</p>
<p>Eidolons. Typically in the Final Fantasy universe they are magical beings summoned by practitioners of the Summoning class. Its etymology is listed being a Greek word for a phantom image and Latin uses the word Idolum from which Idol is taken and is defined as a image or representation of something typically used in areas of worship. Both definitions seem to largely make up what we know about Eidolons/Summons/Avatars/Aeons/Espers/Guardian Forces. In many cases these creatures are typically summoned in times of great need; it’s not often you get to summon them nilly willy like it is in Final Fantasy XI. </p>
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px; margin-right:10px; float:left;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-gtfo-wyvern-fang.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-gtfo-wyvern-fang-300x168.jpg" alt="" title="ffxiv-gtfo-wyvern-fang" width="300" height="168" class="aligncenter size-medium wp-image-1697" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Fang From FFXIII</p>
</td>
</tr>
</table>
<p>The lore in Final Fantasy XIII regarding them is that they appear to I&#8217;Cie who are in deep despair to give the person hope and test their willpower and determination as evident of their ability to push them in a crisis situation with Doom. It is not to be confused with a pet that is a tamed creature that is kept as a companion and cared for. Beastmasters care for their pets and keep them as companions, and DRG in FFXI keep the wyvern as a companion that they care for and have are cared for in return. Summoners, on the other hand, do not keep their Eidolon as a &#8220;pet&#8221; and may only summon them for assistance. Even at that point, the Eidolons are not capable of always being with you and have to return to the astral plane at one point or another. And if you still want to argue that Bahamut is a pet, try imagining yourself telling that to Bahamut’s face and tell me if you honestly think you will walk out of that conversation unscathed. </p>
<p>That all said and done, I don’t believe that Dragoon can’t walk away with at least something here; I just firmly don’t believe that it has to come in the form of a pet. As Yoshida has mentioned, if they give the Dragoon a pet then something will have to give since they are now trying to balance two forms of damage into one without making it either too weak or too strong. However, if FFXIV dev team decided to take upon the route that they did for FFXIII with PSICOM Dragoon’s, then that is an altogether different story. </p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-gtfo-wyvern-wyvern.jpg" alt="" title="ffxiv-gtfo-wyvern-wyvern" width="215" height="215" class="alignright size-full wp-image-1698" />The PSICOM Dragoon ascribes to the original definition of what a Dragoon is; a mounted infantryman. They don’t use pole arms and instead use guns, but they are mounted fighters and work on perfecting their mounted fighting abilities. This is typically hard to implement in a game, and I can imagine why Final Fantasy XI took the idea and instead made it into a pet. Does that mean XIV should have a pet? Heaven’s no! Pet jobs are a mess. Final Fantasy XIV is still in a state that it has to prove itself to a largely skeptical community; adding in a pet job that could very well not be properly implemented the first time around like it was in FFXI could be disastrous for the game’s environment. Getting the job right the first time around and not turning it to another scenario of loldrg is what needs to be focused on. The inclusion of a pet and more specifically the wyvern is a superficial add-on that doesn’t necessarily add much to the game and adds more complexities where none need to be added.</p>
<p>As of right now, there is no good reason to allow Dragoons to have a pet that could potentially do more harm than good in the overall scheme of things. Arguments for its inclusion are non-existent to weak at best, with one primary one being, “Final Fantasy XI had it, so why can’t XIV?” Final Fantasy XI and XIV are two separate games now being directed at two entirely different people. Each Final Fantasy itself is different and right now XIV is hurting the most.  If inclusion of the pet means that either: a.) DRG is pushed back or b.) DRG’s more deadly and more characteristic move Jump is nerfed then the addition of a wyvern is for naught. I’d rather see DRG kept to how it is at this time (without the inclusion of a wyvern or a pet of sorts) and see more focus placed on game mechanics and balancing of other current jobs in the game vs. implementing a pet system that is troublesome to begin with. </p>
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		<item>
		<title>Aetheryte Camp: Taking Back the 50%</title>
		<link>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-taking-back-the-50</link>
		<comments>http://zantetsuken.net/articles/aetheryte-camp/aetheryte-camp-taking-back-the-50#comments</comments>
		<pubDate>Sat, 05 Nov 2011 19:47:03 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Aetheryte Camp]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[aetheryte camp]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1665</guid>
		<description><![CDATA[Welcome to the first entry of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of GTD. Depending on the responses of the thread, we may read the comment or ask you [...]]]></description>
			<content:encoded><![CDATA[<div style="font-size:14px; color:#888; font-style:italic; padding-bottom:10px;">Welcome to the first entry of Aetheryte Camp! This new section or our page is topics of discussion I thought might be interesting and would like shared and expanded upon by the readers of Zantetsuken and the listeners of GTD. Depending on the responses of the thread, we may read the comment or ask you to be a guest on a future episode. So please make sure you include a valid e-mail account when you comment; your e-mail address isn&#8217;t shared with anyone and no one else can see it but the members of the Zantetsuken blog team. Thanks! Now onto the entry!</div>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/aetheryte-camp-50-percent-banner.jpg" alt="" title="aetheryte-camp-50-percent-banner" width="620" height="320" class="aligncenter size-full wp-image-1686" /></p>
<p>Last night, after we had recorded an episode of GTD, Rubicon had wondered if Yoshi-P ever regretted having brought up the idea that the current state of FFXIV is only 50% complete because people are wanting to pay for the game at a discounted rate vs. the full blow subscription fee. Immediately I thought of the person that we have come to know as Yoshi-P. Without a doubt he is the most transparent person we know of coming from SquareEnix. Maybe there is someone else out there, but he is notably more transparent than anyone else I can think of. I know that the man himself has strong desires to keep up this image of himself and for a very good reason; right now holding back and being as guarded as Tanaka was has only hurt the Final Fantasy MMO products and frustrated parts of its player base. Being secretive and coy also isn&#8217;t in alignment with more modern and more notably western approaches to the game industry. The later being especially important, because lets face it: the Japanese game industry is floundering in the west compared to its western brethren. </p>
<p>During the near year long time we have gotten to see, listen, and read about Yoshi-P, I have never felt that he was trying to hide something. Things were transparent and I felt that going into each progressive update that we were getting exactly what he had laid out weeks to months prior to the patch release. It is for this reason that Rubicon and I came to the conclusion that we don&#8217;t necessarily feel Yoshi-P is upset about revealing FFXIV is only 50% finished but that the investors and more importantly the president of SE is upset that a game is only at 50% completion and players are asking for a reasonable pricing model to match this. <span id="more-1665"></span></p>
<p>Now, I don&#8217;t blame the player base for wanting this. We are technically paying for a half finished product; a beta of sorts. Not that an MMO is ever &#8220;complete&#8221; in the same way that a console game is, but it is reasonable to say that particular aspects of the game are not as fleshed out or as polished as they should be. Why else are we getting 2.0? But it made me wonder; what is Yoshi-P to SE? To Wada? If FFXIV 2.0 fails, then what? </p>
<p>I have honestly grown to really like Yoshi-P. I have never met him, but he seems more real and personable than Tanaka ever was during his time being in the forefront for XI and XIV. I can see Wada being upset about lowering the price for the subscription model temporarily. Lets face it, they are a business and they are here to make money. This isn&#8217;t a charity they are running here. Whatever they do is set out to make money. As it stands right now, however, it may seem like Yoshi-P isn&#8217;t really pulling in that money nor is he really interested in making a lot of it during the march to 2.0. He has even said as much in prior interviews which reinforce this idea. Wada and the investors being upset with Yoshi-P seems reasonable to believe, but it is also a damn shame if it were true. The reason I bring this up is because I wonder if our poster boy would end up getting the sack or be unable to head a project in the future. To clarify my thoughts; if FFXIV were to fail somehow, I would want to see Yoshi-P create an MMO from the start with his ideas and such but am worried that the old men in their suits would be resistant to such an idea due to the fact Yoshi-P is a guy unlike the others. He is transparent and works relentlessly to keep promises. He is the ultimate boyfriend/husband and Wada and the investors are probably the more like the Mother-in-Law who is worried if Yoshi-P isn&#8217;t just some sort of schlep whom they thought was cool but is really a little too much for their old fashioned panties. Sort of like, male stripers being brought to an old ladies&#8217; birthday party and a string of heart attacks ensuing.</p>
<p>Maybe I am getting too ahead of myself here. It would be nice to know if there is anyone who thinks that maybe they regret the comment over the game completion being at 50% and more importantly&#8230; who regrets it more? If anyone at all? Do you think Yoshi-P is the new pet of SE or someone who is probably being seen as a nuisance due to lack of focus on the profit margins of SE? </p>
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		<title>Letter From The Producer LIVE Part II with Screenshots!</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-ii-with-screenshots</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-ii-with-screenshots#comments</comments>
		<pubDate>Thu, 03 Nov 2011 10:22:49 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.20]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1617</guid>
		<description><![CDATA[The Letter From The Producer LIVE event is over and we had quite a few questions answered over the hour and 30 minute-long broadcast. For English-speaking persons that happened to miss it, we&#8217;ve got the write-up right here. We&#8217;re sure that more information will come out later once the video has been subtitled, but for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-banner.jpg" alt="" title="ffxiv-lftplive2-banner" width="620" height="320" class="aligncenter size-full wp-image-1639" /></p>
<p>The Letter From The Producer LIVE event is over and we had quite a few questions answered over the hour and 30 minute-long broadcast. For English-speaking persons that happened to miss it, we&#8217;ve got the write-up right here. We&#8217;re sure that more information will come out later once the video has been subtitled, but for now we&#8217;ve collected all of the questions and answers translated by <a href="https://twitter.com/#!/FF_XIV_EN">@FF_XIV_EN</a> into this handy-dandy, compact little post. And we&#8217;ve got a few pictures to boot.</p>
<div style="background:#f6efe5; border: 1px solid red; padding:10px; margin-bottom:20px;">A newer and more complete version of the Q&#038;A has been released. The full, subtitled broadcast of the initial live event has also been put up on Youtube. <a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-part-2-video-with-subtitles">Both can be found here</a> for the most up-to-date info.</div>
<h2>The Twitter Recap</h2>
<div id="interviews">
<span class="question">#XIVLive Q: In regards to starting to charge a subscription fee, could you tell us about the reasoning behind starting now?</span><br />
<span class="answer">A: As I mentioned in the previous LIVE, our stance about being 50% complete has not changed. Though we have been able to gradually implement FF-related content, I still think that there is a lot that has not yet been completed, such as a lack of player search and an auction house. With patch 1.20, we will be introducing the player search and auction house, so I made the call as a producer to start billing at this time.</span></p>
<p><span class="question">#XIVLive Q: What type of data will be carried over into the 2.0 version?</span><br />
<span class="answer">A: Levels, character data, and achievements. There will be two exceptions, though. The progress of some quests may be rolled back. Also, some items will be moved from your item list to an NPC, as bag size may go back to 100. Don&#8217;t worry. Everything will be saved!</span></p>
<p><span class="question">#XIVLive Q: Will data only be carried over if you&#8217;re a paying player?</span><br />
A: The data of those who aren’t paying will also be carried over to 2.0. Don&#8217;t worry!</span></p>
<p><span class="question">#XIVLive Q: Will it be possible to play by using a keyboard only setup?</span><br />
<span class="answer">A: We will make it possible to fully customize your controls with keybinds, so it will be possible to use the keyboard only as a means of playing if you wish.</span></p>
<p><span class="question">#XIVLive Q: When will the bazaar problem (being forced to stop walking when looking) be fixed?</span><br />
A: This will be addressed with the new server setup. Also any other issues with server access is required will be fixed with new server, too.</span></p>
<p><span class="question">#XIVLive Q: Once 2.0 goes live, will gatherers and crafters be able to become primary classes that can actually fight and not just sub-classes?</span><br />
<span class="answer">A: The FINAL FANTASY that I envision is one in which the player is an adventurer who saves the world. Crafting and gathering are certainly important elements of the game too, but looking at the larger picture, battle is going to be necessary. There is no need to rush, so I would like for players to try out various classes, including battle classes and then decide on which class best fits them. Of course, this can be a crafting class if they so choose.</span></p>
<p><span class="question">#XIVLive Q: Will the new version be graphics heavy?</span><br />
<span class="answer">A: Not at all. Currently only 40 characters can be displayed at once now. If you have the recommended PC for the current version, it will display more characters at once. If you have lower spec PC, you can turn off some extra settings and still be able to enjoy everything.</span></p>
<p><span class="question">#XIVLive Q: With the map edits, will there be area changes/loading screens within the map? Also, when changing areas and it is loading, do you have any countermeasures about the chat and log getting cut off/lost?</span><br />
<span class="answer">A: There will be loading as a result of area changes. However, we will be preparing countermeasures for chat and log being cut-off, so please do not worry.</span></p>
<p><span class="question">#XIVLive Q: With the launch of 2.0, will we be able to change our character&#8217;s gender? Can we change names?</span><br />
<span class="answer">A: Are you sure this is a good idea? Continue to give us feedback on the forums! As for the name, currently it may be too long… If we implement the ability to change names, we may want to reduce the length. We’re still thinking about it, so please give us feedback.</span></p>
<p><span class="question">#XIVLive Q: It seems like with FFXIV 2.0, you will be changing the game engine and changing other core aspects of the game, but will the movements and what not be as laggy as the current client? Depending on the conditions, we need to customize our PCs so I am curious.</span><br />
<span class="answer">A: The main purpose in changing out the graphics engine is to allow for a large amount of characters to be displayed in an MMORPG. Due to this, after switching, it will be possible to display a lot more characters than currently. Also, we are also making it possible to change the setting on your PC, so there should not be lag.</span></p>
<p><span class="question">#XIVLive Q: What was that crown looking graphic the character was wearing?</span><br />
<span class="answer">A: It’s an achievement reward coming for 1.20. The gold looking one will be harder to get. Hope you’re all looking forward to 1.20!</span></p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-crown-girl.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-crown-girl-300x168.jpg" alt="" title="ffxiv-lftplive2-crown-girl" width="300" height="168" class="aligncenter size-medium wp-image-1633" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Yoshida introducing us to the royalty.</p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-crown-guy.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-crown-guy-300x168.jpg" alt="" title="ffxiv-lftplive2-crown-guy" width="300" height="168" class="aligncenter size-medium wp-image-1633" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">It&#8217;s good to be the king.</p>
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<p><span class="question">#XIVLive Q: Will any kind of things be implemented so we can change the equipment on our chocobos?</span><br />
<span class="answer">A: Actually, we have already decided on some armor from each of the three city-states. If you are curious how you can obtain it, think along the lines of how you obtained your personal chocobo…</span></p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-chocobo2.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-chocobo2-300x168.jpg" alt="" title="ffxiv-lftplive2-chocobo2" width="300" height="168" class="aligncenter size-medium wp-image-1634" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Order of the Twin Adder Chocobos</p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-chocobo1.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-chocobo1-300x168.jpg" alt="" title="ffxiv-lftplive2-chocobo1" width="300" height="168" class="aligncenter size-medium wp-image-1634" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Immortal Flames Chocobos</p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-chocobo3.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-chocobo3-300x168.jpg" alt="" title="ffxiv-lftplive2-chocobo3" width="300" height="168" class="aligncenter size-medium wp-image-1634" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">The Maelstrom Chocobos</p>
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<p></center></p>
<p><span class="question">#XIVLive Q: I have a question for you Yoshi-P. What are those photos on the wall below the world clocks? I don’t recall seeing them in the previous LIVE broadcast. </span><br />
<span class="answer">A: These are actually pictures I took at each office when I visited the four regional Square Enix headquarters. You can’t see it in this broadcast, but there are also pictures from my interviews on another wall!</span></p>
<p><span class="question">#XIVLive Q: Are you planning on adjusting the Ifrit reward distribution? I’ve killed him 45 times&#8230; I’m starting to lose motivation now.</span><br />
<span class="answer">A: Yes, especially with regards to the Primal battles. We’re considering a system along the lines of need or greed. In the mean time, I’m thinking about other solutions to help people who tried many times, too. Please wait a bit and we’ll give you some more details.</span></p>
<p><span class="question">#XIVLive Q: Will there be any kind of special item given to players that start subscribing now and keep playing through 2.0?</span><br />
<span class="answer">A: In addition to the achievement that will be related to the Seventh Umbral Era, we are thinking about giving players a special mount… (Showed some early test footage of characters riding enemies like Ahriman, Drakes, and Goobues!)</span></p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-eyeball-riding.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-eyeball-riding-300x168.jpg" alt="" title="ffxiv-lftplive2-eyeball-riding" width="300" height="168" class="aligncenter size-medium wp-image-1631" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Chocobos make you queasy? Try an eyeball.</p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-dragon-riding.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-dragon-riding-300x168.jpg" alt="" title="ffxiv-lftplive2-dragon-riding" width="300" height="168" class="aligncenter size-medium wp-image-1630" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Dragon/Drake/Wyrm/Wyvern Mount. One of those is correct. Probably.</p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-gobbue-riding-proto.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-gobbue-riding-proto-300x168.jpg" alt="" title="ffxiv-lftplive2-gobbue-riding-proto" width="300" height="168" class="aligncenter size-medium wp-image-1629" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Riding in style on this Goobbue prototype</p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-gobbue-riding.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-gobbue-riding-300x168.jpg" alt="" title="ffxiv-lftplive2-gobbue-riding" width="300" height="168" class="aligncenter size-medium wp-image-1628" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Yeah, I&#8217;m riding a humanoid plant beast with shark teeth. You jealous?</p>
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<p>#XIVLive Taking a short 5 minute break so you can stretch your legs and grab a drink! Meanwhile, we&#8217;re showing off some details regarding the 2.0 UI (EN to come later)</p>
<p><span class="question">#XIVLive Q: It wasn’t listed on the documentation for 2.0, but what’s the status of the jump feature?</span><br />
<span class="answer">A: Since we are revamping the maps for 2.0, we need to take time to check things once we implement jump, and we are currently testing this with aims to implement it for 2.0. In regards to swimming, we need to think about raids and other content, so it will be planned for some time after 2.0. (Yoshida also showed off some early test footage of characters jumping, saying it’s still early in development.)</span></p>
<p><span class="question">#XIVLive Q: Will you add in some just-for-fun minigames like the ones from the Gold Saucer in FFVII, or card games like the Triple Triad in FFVIII be added?</span><br />
<span class="answer">A: Although not included in the 2.0 document, there are plans for adding minigames like the ones from the Gold Saucer. We are thinking of adding them as the next phase for entertainment after housing is introduced! As for card games, it will be important to go for both the entertainment value and reward aspect of the games. They are being considered and if a good plan comes up, we would definitely like to go for it.</span></p>
<p><span class="question">#XIVLive Q: Will you be able to swim in the future?</span><br />
<span class="answer">A: When looking at the current mount system plan, it may look hard. Internally, everyone on the team is still debating it. As for swimming while on a mount, it may end up as something like walking on water. We’ll see how it develops as we go.</span></p>
<p><span class="question">#XIVLive Q: Will there equipment with special magic-type of effects on them? Or spells like Regen in the future?</span><br />
<span class="answer">A: Yes, these are definitely on the way and planned for 2.0.</span></p>
<p><span class="question">#XIVLive Q: I have a ton of guild tokens that I can’t use currently. Will there be any opportunities to trade these for equipment in the future?</span><br />
<span class="answer">A: As we are currently adjusting classes for 1.20, we will change to a system where you learn abilities as you level up. With this change, opportunities to use guild tokens will no longer exist, so we are currently looking into whether it would be better to make it possible to exchange them for gil or a system where you can trade them to the guild. </p>
<p>We will solidify what we end up doing for 1.20. We’ll be sure to tell you once we have decided so we can hear your feedback!</span></p>
<p><span class="question">#XIVLive Q: I’m having trouble obtaining company seals. Do you have plans to increase the amount obtainable or increase the ways you can obtain them?</span><br />
<span class="answer">A: In 1.20 we will be adding higher tier caravan defense and company leves. We will not be increasing the amount you can obtain at one time, but we plan on increasing the areas where you can obtain them, therefore making it easier to collect.</span></p>
<p><span class="question">#XIVLive Q: In 2.0 will the head and face have separate slots so that we can simultaneously equip a hat and glasses? Also, I would like to be able to equip a cape as shoulder equipment and carry two weapons at once or be able to grip a weapon with either right of left hands.</span><br />
<span class="answer">A: It is difficult to allow for the simultaneous equipment of both hat and glasses from a technical perspective, but we are considering it so this does not mean that it will never come in the future. As for equipping a cape, this will all depend on how we can compromise on its animation quality. But it will be quite difficult if we were to make it match the graphical quality of FFXIV. As for gripping a weapon with either hands, we are considering to allow the handling of weapons to be switched between hands to increase the depth to battles. </span></p>
<p><span class="question">#XIVLive Q: Will you make it possible to display NPC names in English? It’s difficult to communicate sometimes with English speaking players due to the localized names.</span><br />
<span class="answer">A: Yes, with 2.0, we are thinking about doing so.</span></p>
<p><span class="question">#XIVLive Q: Do you have any plans to implement artifact armor/tools for crafter/gatherer classes?</span><br />
<span class="answer">A: Currently for FFXIV, there really isn’t such thing as “artifact”, but I guess it depends on the definition. There are class artifacts, so we are planning for class specific equipment including achievement-related items. We would like to make items so that they affect the items that gatherers obtain, and for crafters it will affect what they make.</span></p>
<p><span class="question">#XIVLive Q: Tell me more about Job system. Will it be like gladiator turns into a paladin and then they change the way they fight?</span><br />
<span class="answer">A: For example, as for the paladin job, it requires certain things such as having gladiator around level 30 and then you’ll need to clear a quest. You will then advance the job through quests, instead of leveling them independently.</span></p>
<p><span class="question">#XIVLive Q: When is the smart phone app for FFXIV coming?</span><br />
<span class="answer">A: As we are developing the 2.0 sever, we wanted to make sure that external access will be possible (such as from an smart phone). For example, to allow players to organize items in their bags or retainers via their smart phone, check the markets, and play the chocobo farm as I mentioned earlier. But this will be half a year after 2.0 goes live.</span></p>
<p><span class="question">#XIVLive Q: We are dying to know which class gets which job&#8230; White mage and black mage, which is conjurer and which is thaumaturge?</span><br />
<span class="answer">A: Conjurer is the white mage and thaumaturge is the black mage.</span></p>
<p><span class="question">#XIVLive Q: Achievement-related weapons look so good. What will happen to the crafter HQs? Will the HQ from the crafters be not so good anymore?</span><br />
<span class="answer">A: HQ from crafters will be changed, too. If you compare achievement ones with HQ ones, may be achievement ones will be better. However, there is a possibility that HQ one will be stronger after materia are applied. So HQ items from crafters will continue to be important.</span></p>
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-banner2.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-banner2-300x154.jpg" alt="" title="ffxiv-lftplive2-banner2" width="300" height="154" class="aligncenter size-medium wp-image-1654" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">A weapon for the new Voltron job?</p>
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<p><span class="question">#XIVLive Q: What sort of player-made add-ons are you exactly thinking of? Also, how much game data will we be able to look at?</span><br />
<span class="answer">A: I’m thinking of add-ons on the UI. For example, changing the way it looks, adding graphs to show enemy enmity, or adding more windows, things that players make that actually interact with the game. Fundamentally speaking, we are trying to allow for the maximum amount of data to be used. As for the PS3 version, the dev team will be updating it to keep up with the PC version.</span></p>
<p><span class="question">#XIVLive Q: Will a free trial version be available at the time of the 2.0 launch?</span><br />
<span class="answer">A: It won’t be in sync with the 2.0 launch, but we do have plans to make a free trial version available afterwards. Countermeasures against RMTers will also be worked on at an early stage as well. </span></p>
<p><span class="question">#XIVLive Q: All of the dungeons will become instanced, but does this mean all public dungeons disappear?</span><br />
<span class="answer">A: For the ones that require a certain amount of people, I think it would be better to be closed off, so please assume that this means they will basically disappear. However, there will still be beastman strongholds in the open fields.</span></p>
<p><span class="question">#XIVLive Q: Yoshi-P! I want to ride magitech armor!</span><br />
<span class="answer">A: In the past we had a survey on the forums and magitech armor was the number one choice from players! I’d like to add this after 2.0. (Showed off an early design sketch)<br />
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<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-magitek-armor.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-magitek-armor-300x168.jpg" alt="" title="ffxiv-lftplive2-magitek-armor" width="300" height="168" class="aligncenter size-medium wp-image-1626" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Ask and ye shall receive</p>
</td>
</tr>
</table>
<p></center></p>
<p><span class="question">#XIVLive Q: Will new players after the launch of 2.0 be able to play the current scenario? Also, how about the Instance raid? How about the Primal battles? Also, you said something along the lines of &#8220;fights with current adventures will be engraved.” What does that mean?</span><br />
<span class="answer">A: As for the main scenario, yes it will be possible, as it will be different from Seventh Umbral Era. As for the Primal battles, it will be taking place in Seventh Umbral era, so it may be only possible to challenge now. Anyway, in order to play everything you have to play as it goes on now.</span></p>
<p><span class="question">#XIVLive Q: Will dragoons have a wyvern?</span><br />
<span class="answer">A: After 2.0, we are thinking about having them use their breath ability when you jump. However, as I answered in the interviews, I think you all really would like to fight alongside a wyvern pet. With a dragoon having a pet wyvern, battle balance will be necessary for both master and pet, and as a result the dragoon itself might become a bit weaker. We would like to hear your feedback on this before we make any final decisions.</span></p>
<p><span class="question">#XIVLive Q: On the schedule &#8220;player room and private area&#8221; is TBD. What is that about?</span><br />
<span class="answer">A: As for the housing, I think it is important that an MMO player has his/her own private area. We are still planning this but something like having bonus when logging out from the private area would be nice. The resource work for them is done so implementation may not be too far away.</span></p>
<p><center><br />
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-indoors.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-indoors-300x168.jpg" alt="" title="ffxiv-lftplive2-indoors" width="300" height="168" class="aligncenter size-medium wp-image-1651" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Maybe player housing? Looks spacious.</p>
</td>
</tr>
</table>
<p></center></p>
<p><span class="question">#XIVLive Q: Will the level cap be removed before the release of 2.0?</span><br />
<span class="answer">A: This is not planned until patch 1.21. It won’t be good to have a huge gap in players’ level until 2.0 goes live, so we would like to carefully weigh our options.</span>
</div>
<p><center><br />
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-wada.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-lftplive2-wada-300x168.jpg" alt="" title="ffxiv-lftplive2-wada" width="300" height="168" class="aligncenter size-medium wp-image-1649" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">A Wada appears! In a dandy suit jacket.</p>
</td>
</tr>
</table>
<p></center></p>
<p>#XIVLive Thanks for watching Part II of the LIVE Producer Letter! Hopefully you all enjoyed it! Stay tuned in the coming days for the full transcript and subtitled version of the video!</p>
]]></content:encoded>
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		<item>
		<title>Yoshida Does More Interviews, Leaks More Info</title>
		<link>http://zantetsuken.net/articles/yoshida-does-more-interviews-leaks-more-info</link>
		<comments>http://zantetsuken.net/articles/yoshida-does-more-interviews-leaks-more-info#comments</comments>
		<pubDate>Wed, 02 Nov 2011 22:29:25 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[roadmap]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1568</guid>
		<description><![CDATA[With the announcement of the Letter From the Producer LIVE Part II broadcast, many FFXIVers are expecting more info about 2.0, as well as the Seventh Umbral Era storyline content promised for the upcoming year. But we may already have a glimpse into some of the things we can expect to hear about during the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-banner.jpg" alt="" title="ffxiv-new-interview-info-banner" width="620" height="320" class="aligncenter size-full wp-image-1586" /></p>
<p>With the announcement of the Letter From the Producer LIVE Part II broadcast, many FFXIVers are expecting more info about 2.0, as well as the Seventh Umbral Era storyline content promised for the upcoming year. But we may already have a glimpse into some of the things we can expect to hear about during the broadcast, courtesy of a couple of recent interviews that have practically flown under the radar over the past week. FFXIV Producer/Director, Yoshida Naoki sat down with <a href="http://ffxiv.jeuxonline.info/">JeuxOnline</a> and <a href="http://finalfantasy14.eu/">FinalFantasy14.eu</a> to answer some questions about the future of Final Fantasy XIV, and revealed quite a bit about what may be coming down the pipeline.</p>
<h2 style="padding-bottom:10px;">Free Companies Are the Best Companies</h2>
<p>For starters, Yoshida spoke a lot about the upcoming Free Company content. In a response to JeuxOnline, he stated that a Free Company is meant to perform the role of a strong community for a group of players. Not only that, but unlike linkshells, you can only belong to one Free Company. That sounds very much like a guild, doesn&#8217;t it? Well where does that leave linkshells?</p>
<blockquote class="fancy"><p>Free Company is something that I really want to have a strong bound between the communities, so the Free Company has to have really really strong bounds. But I think that would be too harsh if that is the only community existing in the world, so I want Linkshells community to be a bit more like a wide layer around the Free Companies. Even if the players belong to different Free Companies, they can still chat with each other, have a really wide community thanks to the Linkshell, while the Free Company is going to be a really tightened, strong community.</p></blockquote>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-companies.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-companies-150x150.jpg" alt="" title="ffxiv-new-interview-info-companies" width="150" height="150" class="alignleft size-thumbnail wp-image-1591" /></a>So Linkshells are relegated to personal chat channels, while Free Companies will become the real guilds of Final Fantasy XIV? Seems reasonable enough. Linkshells never had the functionality you would expect a full fledged guild to have, not even in Final Fantasy XI. With Free Companies, you get the ability to create a custom crest, although the customization system seems to be one where you can take pre-rendered parts and arrange them the way you want to create your own crest. Not ideal, but it&#8217;s something. In addition to that you can create your own ranks within the Free Company, customizing the  structure and organization how you see fit. According to Yoshida there will be a lot of different options, so let&#8217;s hope they don&#8217;t skimp on the features when Free Companies are implemented in 2.0.</p>
<h2 style="padding-bottom:10px;">Keeping it Classy</h2>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-job-sketches.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-job-sketches-300x219.jpg" alt="" title="ffxiv-new-interview-info-job-sketches" width="300" height="219" class="alignleft size-medium wp-image-1588" /></a> When pressed about whether or not there would be Great Swords and Katanas in the game, Yoshida one upped everyone by admitting they were thinking about adding Samurai and Ninja. &#8220;If we are going to add Katanas, then of course, we need Samurais,&#8221; he stated. &#8220;It will be added when we’ll add more new classes, for example, I’m thinking about who should hold two Katanas, should that be Ninja? Should it be a job? In that case, should Thief be the class? We are sort of discussing the things with the dev team.&#8221;</p>
<p>Yoshida went on to say that more mage classes would be implemented before they would even think about adding new melee classes, in order to achieve a better class balance. Which is good since the game is sorely lacking in the mage department. One of the popular rumors is that the Arcanist class is the next mage class to be added in the future. In the roadmap Yoshida released recently, we were told to expect the expansion of Armoury, focused on classes and jobs, would be implemented prior to 2.0. It&#8217;s likely that classes like Thief and Arcanist could be seen sooner rather than later, due to the fact that mage classes are in short supply, and Thief is a highly requested class to begin with.</p>
<p>The summoner class was also confirmed, although there is no time frame as to when it might be implemented. Yoshida had this to say about summoning the classic beasts like Ifrit, Shiva, and Titan.</p>
<blockquote class="fancy"><p>You will be able to summon them after 2.0 but with this ff14 we are considering these traditional primals such as ifrit and leviathan like a god. So I want to separate the traditional summoning system from these new primals. You will be able to summon 1 primal per 1 world, such as 1 ifrit for 1 world. So there will be ifrit, Garuda, and so on but only 1 each. So with this new system Im planning to implement, the free companies who have defeated the primal have the ability to summon them. In the previous series, someone could summon Ifrit as well as other people could summon Ifrit. So there would be several Ifrits in one world but I don’t want it to be like that, so people will have to fight each other to have the ability to summon Ifrit.</p></blockquote>
<p>The Summoner class can expect to have smaller avatars instead of the larger ones like Ifrit. That may be a little disappointing for some of the veterans for the Final Fantasy series, but whatever avatars they decide to allow summoners to wield will probably be pulled from the lore of the past Final Fantasy games. And there are a ton of avatars/espers/summons to pull from. What&#8217;s even more interesting is the competition aspect in allowing Free Companies to gain control of the Primals. It&#8217;s this kind of twist on classic Final Fantasy concepts that make for a more entertaining experience.</p>
<h2 style="padding-bottom:10px;">Battling With Style, and Combos</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-fight.jpg" alt="" title="ffxiv-new-interview-info-fight" width="620" height="349" class="aligncenter size-full wp-image-1597" /></p>
<p>Yoshida also went into detail about the battle system, revealing perhaps some of the most unexpected changes on the 2.0 roadmap. &#8220;Towards 1.20, we are really reviewing how the class balance should be, and for the seven battle classes, we’ll be checking all of the class actions, magic skills; we are rebuilding everything&#8230;&#8221; This would be satisfying enough, except for the fact that there&#8217;s even more of a surprise. Self-combos.</p>
<p>Yoshida is looking to create a &#8220;dynamic and exciting experience when you’re participating in a battle.&#8221; From what he&#8217;s said so far we can expect that:</p>
<ul>
<li>Position is going to be very important in the new battle system.</li>
<li>Performing certain skills in a specific order results in a combo, which cause the final skill to inflict bonus damage.</li>
<li>Ranged attackers will also be able to perform combos.</li>
<li>Linking a combo with another combo may create a Battle Regimen or an effect similar to a Battle Regimen.</li>
</ul>
<p>Linking combos would more or less be a difficult thing to pull off. Not only that, but the words “hissatsu waza” were mentioned, a term that means &#8220;Finishing Move.&#8221; It was said that a lot of beautiful effects could be expected if players manage to pull this off. There&#8217;s no telling just how many of these battle changes will make it into the game or how they will be implemented. But when Final Fantasy XIV was first announced and bandied about the gaming blogs and conventions, were were promised a dynamic battle system based on positioning and distance. If anything even remotely close to these changes are implemented into the game with 2.0, it&#8217;ll go a long way towards fulfilling those things promised to players in the first release of the game, most of which were believed would never see the light of day.</p>
<h2 style="padding-bottom:10px;">The More You Know</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/11/ffxiv-new-interview-info-more.jpg" alt="" title="ffxiv-new-interview-info-more" width="620" height="320" class="aligncenter size-full wp-image-1599" /></p>
<p>There were many other things mentioned in these interviews. Dragoon Knights won&#8217;t be getting wyverns. A chocobo raising system will be added, featuring different colors and custom armor. And there is a ton of other information included in these recent interviews. Check out the links below to read the interviews in their entirety:</p>
<ul>
<li><a href="http://rainyautumnskies.wordpress.com/2011/10/28/10-27-2011-interview-with-naoki-yoshida/">English translation</a> of the <a href="http://ffxiv.jeuxonline.info/actualite/33193/interview-naoki-yoshida-equipe-jeuxonline-27102011">Interview with Naoki Yoshida</a> for JeuxOnline</li>
<li><a href="http://forum.finalfantasy14.eu/viewtopic.php?f=20&#038;t=1993#p15093">Naoki Yoshida exclusive interview</a> for finalfantasy14.eu</li>
</ul>
<p>With the Letter from the Producer LIVE broadcast tomorrow, players should get even more details about these and many other things, <strong>so make sure to tune in on <a href="http://www.youtube.com/watch?v=n1auK6EYTvQ">Youtube Live</a> at 12:00am PST on the morning of November 3 to check it out</strong>. Just follow this URL when midnight rolls around:</p>
<p><a href="http://www.youtube.com/watch?v=n1auK6EYTvQ">http://www.youtube.com/watch?v=n1auK6EYTvQ</a></p>
<p>The topics slated for the broadcast include Patch 1.19 content, Patch 1.20, and beyond/the future of FINAL FANTASY XIV. You can be sure that we&#8217;ll also be there to view the live event, and we&#8217;ll make sure to cover it on the pages of Zantetsuken for those that miss the chance to see it.</p>
]]></content:encoded>
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		<item>
		<title>Go Team Derp 12: Playing Minecraft XIV</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-12-playing-minecraft-xiv</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-12-playing-minecraft-xiv#comments</comments>
		<pubDate>Mon, 31 Oct 2011 00:49:12 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1548</guid>
		<description><![CDATA[We&#8217;re back on a regular schedule, but we&#8217;re still having audio issues. Mainly Orophen just has to get a new mic. So bear with us and hopefully we&#8217;ll have it worked out by next episode. Rubicon and Frei Get a Word In Since Calaera and Orophen took over earlier this week to talk about FFXIV [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/goteamderp-podcast-ep12-banner.jpg" alt="" title="goteamderp-podcast-ep12-banner" width="620" height="320" class="aligncenter size-full wp-image-1552" /></p>
<p>We&#8217;re back on a regular schedule, but we&#8217;re still having audio issues. Mainly Orophen just has to get a new mic. So bear with us and hopefully we&#8217;ll have it worked out by next episode.</p>
<h1>Rubicon and Frei Get a Word In</h1>
<p>Since Calaera and Orophen took over earlier this week to talk about FFXIV 2.0, Rubicon and Frei finally get their chance to give their opinion on the upcoming massive change to FFXIV. We try our best to give them a chance to talk.</p>
<h1>Today’s Big Story</h1>
<p><strong><a href="http://zantetsuken.net/news/letter-from-the-producer/yoshidas-back-with-part-ii-of-the-letter-from-the-producer-live-series">Letter from the Producer LIVE Part II</a></strong><br />
Yoshi-P will do another Letter From The Producer LIVE broadcast on November 3, 2011 at 12:00 a.m. Pacific. The topic of the broadcast will include content from the recent release of Patch 1.19, upcoming content from the approaching Patch 1.20, and also what we can expect from the game beyond that. We&#8217;re looking forward to Wada doing a whole Gallagher routine for us this time.</p>
<h1>Patch 1.19 Impressions</h1>
<p>We discuss our impressions of Patch 1.19 so far. We haven&#8217;t experienced all the content, so it&#8217;s not a full review. We&#8217;ll talk more about that as we get further in the game.</p>
<h1>Other News</h1>
<p>New interviews this week, which means new information to sift through: Free Company info, new classes, a Legendary Weapon system, and Ifrit is just too good for those lowly Summoners.</p>
<p><strong>Links from this episode:</strong></p>
<ul>
<li><a href="http://forum.square-enix.com/ffxiv/threads/27151">Questions and Feedback on the Future of FINAL FANTASY XIV</a></li>
<li><a href="http://rainyautumnskies.wordpress.com/2011/10/28/10-27-2011-interview-with-naoki-yoshida/">Interview with Naoki Yoshida</a> from JeuxOnLine</li>
<li><a href="http://forum.finalfantasy14.eu/viewtopic.php?f=20&amp;t=1993#p15093">Naoki Yoshida exclusive interview</a> for finalfantasy14.eu</li>
<li><a href="http://zantetsuken.net/news/ffxiv-updates/imps-go-with-tricks-for-halloween-in-new-ffxiv-event">All Saints&#8217; Wake: Impish Imposition</a></li>
</ul>

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		<slash:comments>4</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd012.mp3" length="62113757" type="audio/mpeg" />
			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,FFXIV 2.0,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>We&#039;re back on a regular schedule, but we&#039;re still having audio issues. Mainly Orophen just has to get a new mic. So bear with us and hopefully we&#039;ll have it worked out by next episode. Rubicon and Frei Get a Word In </itunes:subtitle>
		<itunes:summary>We&#039;re back on a regular schedule, but we&#039;re still having audio issues. Mainly Orophen just has to get a new mic. So bear with us and hopefully we&#039;ll have it worked out by next episode.
Rubicon and Frei Get a Word In
Since Calaera and Orophen took over earlier this week to talk about FFXIV 2.0, Rubicon and Frei finally get their chance to give their opinion on the upcoming massive change to FFXIV. We try our best to give them a chance to talk.

Today’s Big Story
Letter from the Producer LIVE Part II
Yoshi-P will do another Letter From The Producer LIVE broadcast on November 3, 2011 at 12:00 a.m. Pacific. The topic of the broadcast will include content from the recent release of Patch 1.19, upcoming content from the approaching Patch 1.20, and also what we can expect from the game beyond that. We&#039;re looking forward to Wada doing a whole Gallagher routine for us this time.

Patch 1.19 Impressions
We discuss our impressions of Patch 1.19 so far. We haven&#039;t experienced all the content, so it&#039;s not a full review. We&#039;ll talk more about that as we get further in the game.

Other News
New interviews this week, which means new information to sift through: Free Company info, new classes, a Legendary Weapon system, and Ifrit is just too good for those lowly Summoners.

Links from this episode:

	Questions and Feedback on the Future of FINAL FANTASY XIV
	Interview with Naoki Yoshida from JeuxOnLine
	Naoki Yoshida exclusive interview for finalfantasy14.eu
	All Saints&#039; Wake: Impish Imposition</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:26:01</itunes:duration>
	</item>
		<item>
		<title>Go Team Derp 11: Old Tidus vs the Version 2.0</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-10-old-tidus-vs-the-version-2-0</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-10-old-tidus-vs-the-version-2-0#comments</comments>
		<pubDate>Thu, 27 Oct 2011 10:18:36 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1534</guid>
		<description><![CDATA[We&#8217;re really getting these out late huh? This episode we talk about Version 2.0. Also, apologies if the sound is worse than before. Orophen&#8217;s headset pretty much imploded over the weekend, so he&#8217;s going to sound like he&#8217;s trapped in a metal chamber, underwater, being attacked by a 1000 metal bees until he can get [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://zantetsuken.net/wp-content/uploads/2011/10/goteamderp-podcast-ep11-banner.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/goteamderp-podcast-ep11-banner.jpg" alt="" title="goteamderp-podcast-ep11-banner" width="620" height="320" class="aligncenter size-full wp-image-1539" /></a></p>
<p>We&#8217;re really getting these out late huh? This episode we talk about Version 2.0. Also, apologies if the sound is worse than before. Orophen&#8217;s headset pretty much imploded over the weekend, so he&#8217;s going to sound like he&#8217;s trapped in a metal chamber, underwater, being attacked by a 1000 metal bees until he can get his hands on a new one. Here&#8217;s what&#8217;s up for episode 11.</p>
<h1>The Big 2.0</h1>
<p>It’s been more than a week since the initial announcement of 2.0. By now, just about everybody already knows about it, so Calaera and Orophen give their take on the upcoming changes. Also, we believe in the real time render, and subscriptions are being reinstated. Yes, it&#8217;s gonna happen. Yoshida don&#8217;t even care if you don&#8217;t pay. Pow.</p>
<h1>The Big Interviews</h1>
<p>Yoshida has been making the rounds of all the FFXIV communities and gaming websites, handing out interviews in an attempt to get the word out about Version 2.0 of Final Fantasy XIV. We&#8217;ve picked out a few of the topics we found interesting. We talk about the upcoming storyline that will appear in the game in the months leading up to 2.0. Seamless zones are going away, and Yoshida thinks that&#8217;s a good thing. And there may be a possibility of playing FFXIV on the PlayStation Vita in the future.</p>
<p>Check out the interviews we mentioned, and even some we didn&#8217;t:<br />
<a href="http://pc.rpgsite.net/interviews/327-final-fantasy-xiv-interview-with-producer&#038;amp%3Bfrasl%3Bdirector-naoki-yoshida">Final Fantasy XIV Interview with Producer/Director Naoki Yoshida (RPG Site)</a><br />
<a href="http://ffxiv.gamerescape.com/2011/10/19/gamer-escape-interview-with-naoki-yoshida-the-truth-is-out-there/">Gamer Escape Interview With Naoki Yoshida- “The Truth Is Out There!”</a><br />
<a href="http://ffxiv.zam.com/story.html?story=28045">ZAM Interviews Naoki Yoshida</a><br />
<a href="http://www.bluegartr.com/threads/107497-FFXIV-Naoki-Yoshida-Interview-Transcription">FFXIV Naoki Yoshida Interview Transcription</a></p>

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			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>We&#039;re really getting these out late huh? This episode we talk about Version 2.0. Also, apologies if the sound is worse than before. Orophen&#039;s headset pretty much imploded over the weekend, so he&#039;s going to sound like he&#039;s trapped in a metal chamber,</itunes:subtitle>
		<itunes:summary>We&#039;re really getting these out late huh? This episode we talk about Version 2.0. Also, apologies if the sound is worse than before. Orophen&#039;s headset pretty much imploded over the weekend, so he&#039;s going to sound like he&#039;s trapped in a metal chamber, underwater, being attacked by a 1000 metal bees until he can get his hands on a new one. Here&#039;s what&#039;s up for episode 11.

The Big 2.0
It’s been more than a week since the initial announcement of 2.0. By now, just about everybody already knows about it, so Calaera and Orophen give their take on the upcoming changes. Also, we believe in the real time render, and subscriptions are being reinstated. Yes, it&#039;s gonna happen. Yoshida don&#039;t even care if you don&#039;t pay. Pow.

The Big Interviews
Yoshida has been making the rounds of all the FFXIV communities and gaming websites, handing out interviews in an attempt to get the word out about Version 2.0 of Final Fantasy XIV. We&#039;ve picked out a few of the topics we found interesting. We talk about the upcoming storyline that will appear in the game in the months leading up to 2.0. Seamless zones are going away, and Yoshida thinks that&#039;s a good thing. And there may be a possibility of playing FFXIV on the PlayStation Vita in the future.

Check out the interviews we mentioned, and even some we didn&#039;t:
Final Fantasy XIV Interview with Producer/Director Naoki Yoshida (RPG Site)
Gamer Escape Interview With Naoki Yoshida- “The Truth Is Out There!”
ZAM Interviews Naoki Yoshida
FFXIV Naoki Yoshida Interview Transcription</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>53:48</itunes:duration>
	</item>
		<item>
		<title>Yoshida&#8217;s Back With Part II of the Letter From The Producer LIVE Series</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/yoshidas-back-with-part-ii-of-the-letter-from-the-producer-live-series</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/yoshidas-back-with-part-ii-of-the-letter-from-the-producer-live-series#comments</comments>
		<pubDate>Tue, 25 Oct 2011 20:19:45 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hiromichi tanaka]]></category>
		<category><![CDATA[naoki yoshida]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1524</guid>
		<description><![CDATA[Update: The Letter From The Producer LIVE Part II broadcast will be shown on YouTube Live You can view it by going to this URL: http://www.youtube.com/watch?v=n1auK6EYTvQ The broadcast will only be available at 12:00am PST. iOS 5 is recommended for viewing on smartphones. * The broadcast will not be available via the YouTube application. Please [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-live2-banner.jpg"><img class="aligncenter size-full wp-image-1528" title="ffxiv-lftp-live2-banner" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-live2-banner.jpg" alt="" width="620" height="320" /></a></p>
<div style="background: #f6efe5; border: 1px solid red; padding: 10px; margin-bottom: 20px;"><strong>Update: The Letter From The Producer LIVE Part II broadcast will be shown on YouTube Live</strong><br />
You can view it by going to this URL: <a href="http://www.youtube.com/watch?v=n1auK6EYTvQ">http://www.youtube.com/watch?v=n1auK6EYTvQ</a></p>
<p>The broadcast will only be available at 12:00am PST.</p>
<p>iOS 5 is recommended for viewing on smartphones.<br />
<span style="color: #ff0000;">* The broadcast will not be available via the YouTube application. Please access the above link through your web browser (users may need to clear their browser&#8217;s cache).</span></p>
<p><span style="color: #ff0000;">* YouTube Live cannot be viewed in some regions.</span></p>
</div>
<p>Remember way back when, when Producer and Director Yoshida Naoki captured the attention of just about the entire FFXIV fanbase with his first <a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-video-with-subtitles-released">Letter From the Producer LIVE</a> last month? Well he&#8217;s at it again with a sequel to his previous broadcast. <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=31ff90e5eb6b720f4aa40b56ce1327aea93cc041">Letter From the Producer LIVE Part II</a> has been announced, <strong>scheduled to air on November 3, 2011 at 12:00 a.m. PDT</strong>.</p>
<p>The topic this time? Yoshida will be talking about content from the recent release of Patch 1.19, upcoming content from the approaching Patch 1.20, and also what we can expect from the game beyond that.</p>
<p>&#8220;So what do I have to do to get my question noticed?&#8221; you ask? Like in the previous broadcast, people may ask questions by following the official FFXIV Twitter account (@FF_XIV_EN) and sending in tweets containing the “#XIVLive” hashtag <strong>during the broadcast</strong>. If you try to send in a question before the live broadcast, no one who can actually answer it will be there to see it. But there&#8217;s a way around this if you&#8217;re an active player of the game. If you don&#8217;t want to wait until the show, players who are registered on the Final Fantasy XIV forums can submit their questions early by replying to the <a href="http://forum.square-enix.com/ffxiv/threads/27151">Questions and Feedback on the Future of FINAL FANTASY XIV</a> thread. Since you need to have an active account in the actual game in order to have a registered account on the forums, you can see that this is only open to active players of the game.</p>
<p>One last thing about submitting your questions. This LIVE session will be focused solely on content from Patch 1.19, Patch 1.20, and beyond. Questions outside of that scope will most likely be ignored, similar to what occurred during the last Letter From The Producer LIVE. So be sure to keep that in mind when submitting your questions.</p>
<p>In either case, there&#8217;s no guarantee your question will be answered just because you sent it in. Questions tweeted during the show will be fielded to Yoshida, who will try his best to answer as many questions as possible. Keep in mind that the live session will also be in Japanese only. So those hoping for a translator are out of luck! For those who are unable to view the broadcast, the questions and answers will be tweeted by the official FFXIV twitter account in real time. Also if it&#8217;s anything like the last broadcast, @FF_XIV_EN will be live translating the live answers from the live questions that Yoshida will be answering! Live! The internet is amazing isn&#8217;t it? A Q&amp;A summary and a subtitled video of the live broadcast will be released on the Final Fantasy XIV forums at a later date.</p>
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		<item>
		<title>Opinion: the Future of Final Fantasy XI and XIV</title>
		<link>http://zantetsuken.net/articles/opinion/opinion-the-future-of-final-fantasy-xi-and-xiv</link>
		<comments>http://zantetsuken.net/articles/opinion/opinion-the-future-of-final-fantasy-xi-and-xiv#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:58:10 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/articles/opinion/opinion-the-future-of-final-fantasy-xi-and-xiv</guid>
		<description><![CDATA[I know it has been a terribly long time since I have last updated, and I deeply apologize. Things have been crazy. With my cousin visiting, going to PAX (I never did make my write up, did I?), and then changes here and there in my personal life&#8230; its been busy at best and downright [...]]]></description>
			<content:encoded><![CDATA[<p>I know it has been a terribly long time since I have last updated, and I deeply apologize. Things have been crazy. With my cousin visiting, going to PAX (I never did make my write up, did I?), and then changes here and there in my personal life&#8230; its been busy at best and downright crazy at its worst. During the time of being back in school since 2006, studying math after a ten year hiatus (hello rationa-wha the hell is that!?), and being sick here and there&#8230; I have managed to squeeze in time to play a little but not as often as before. But today&#8217;s entry isn&#8217;t so much as to talk about my adventures or lack there of, but to talk about my thoughts on the future of both games I have grown to love and hate. </p>
<p>First off&#8230;. Final Fantasy XI! I have actually deactivated my account for a few reasons:</p>
<p>a.) I wasn&#8217;t as interested thanks to the cooling off period from my cousin visiting.<br />
b.) I was more interested in games such as LoL, XIV, and WoW.<br />
c.) The updates have been lack luster at best.</p>
<p>Since the last patch, I have found little to no reason to log on. Leveling to 95 seems like a chore, as does the prospect of obtaining the spells I had been so previously eager to learn. Then there is the road map that was released earlier this week; was it really something worthy enough to post? Maybe to show that, yes, they do have something planned and are working on something, but overall the reception the road map was given was lukewarm at best. Even I couldn&#8217;t help but look at it and go, &#8220;That&#8217;s it?&#8221; I know the game is aging and I know that the PS2 limitations are probably rearing its ugly head even more right now, but its frustrating that we aren&#8217;t given any hint of an expansion or something more meaty to sink our teeth into. No, not rehashed areas with an ugly filter on it or even just a few new places. Something bigger and more interesting that will make me go, &#8220;WOW! This is COOL~!&#8221;</p>
<p>FFXI feels dry and stagnant and I can&#8217;t help but feel like they are running out of really cool ideas to implement into the game. Reiokyu mentioned interesting battles with different usage of tactics, but that&#8217;s not enough for me. I want content. I want meat. I don&#8217;t just want different flavored potatoes! Which brings me to&#8230;</p>
<p>Final Fantasy XIV</p>
<p>Being a young MMO, it is understandable that it will probably be the opposite of FFXI. There are updates, there are changes, and they are coming&#8230; in a little over a year. Ok, so that was the catch. Though we can anticipate updates every so often (about 2 &#8211; 3 months apart from each other), it is still a long time to wait for every single update and promise to be delivered to us. </p>
<p>For this reason, I am siding with a lot of hesitant players. We are being asked to pay $12 for a subscription for a game that Yoshida himself has claimed that is only at 50% of its promise as of 1.19. He hopes that it will get even closer to 100% by a slight margin by the time 1.20 is released. But in these times? When I know money is tight for a LOT of people, it seems crazy to pay a monthly subscription of $12 for a partially finished game. It has and IS much better than its initial release, but even I am hesitant at times to really promote the game at its current state. I can get excited with the die hard fans, but for the players who feel spurned by SE and the initial release of XIV? I&#8217;m hesitant. </p>
<p>Not because I don&#8217;t believe in what Yoshi-P is doing or the progress that is being and WILL be made. I have seen it and played through it; I know it will happen and will meet and has a chance of exceeding expectations. However, I think the finicky players will be more critical of the game as it is and will still want that meat and potatoes I had mentioned I want from Final Fantasy XI. The meat and potatoes include key features that Yoshi-P himself has mentioned as well as the ability for people to adequately run the game on lower spec&#8217;ed PCs. There are also server issues that even make me cringe at times during my time playing the game. </p>
<p>Do I have hopes these players will return? Yes. Am I holding my breath on it? No. The updates and changes are massive and show that the only way to salvage the game is to do a near complete overhaul of many facets of the game, but a lot of people seem very set in their initial review of the game and very hesitant at best to be excited for the promises of 2.0. I am hoping that this will change by the time we come to the release of the PS3 and 2.0 release, because I would honestly like this underdog win. </p>
<p>Maybe because I am clearly taken by the charismatic and intelligent Yoshi-P, or maybe I am more of a XIV fangirl than I would like to admit. Whatever the reason and irregardless of the choices/thoughts my friends and acquaintances make of the game, I am hoping the best and brightest for XIV. It is coming out nicely onto its own and I believe that  Yoshi-P and the XIV team is doing the best darn job they can to make sure that XIV lives up to expectations. Speaking to the community, taking their thoughts and suggestions (even as stupid as they are) into consideration, and showing exactly the progress they are making is leaps and bounds more than I would have ever expected from SquareEnix in the first place. While Final Fantasy XI seems like a sinking ship, Final Fantasy XIV seems more like the ship that is surviving the storm with the steadfast hand of its director, producer, and captain. Even if people think poorly of the game, they should at least give him and his team credit for trying so damn hard and doing what a lot of people thought impossible by delivering promises that never were to begin with. </p>
<p>Hey, Yoshi-P, here is my $12 monthly fee! I&#8217;m looking forward to the ride you are going to deliver from here to the land of 2.0!</p>
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		<item>
		<title>Go Team Derp 10: Joining the Communist Squad</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-10-joining-the-communist-squad</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-10-joining-the-communist-squad#comments</comments>
		<pubDate>Mon, 17 Oct 2011 15:21:40 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1505</guid>
		<description><![CDATA[We take it a bit easy this episode. It&#8217;s hard doing this every week you know. We&#8217;re behind a little bit, but we&#8217;ll be rushing to catch up in news rather quickly. Unfortunately we had the bad luck of recording this episode the day before the big FFXIV 2.0 release. So expect the fabled bonus [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/gosbxiv-ep-10-banner.jpg" alt="" title="gosbxiv-ep-10-banner" width="620" height="320" class="aligncenter size-full wp-image-1508" /></p>
<p>We take it a bit easy this episode. It&#8217;s hard doing this every week you know. We&#8217;re behind a little bit, but we&#8217;ll be rushing to catch up in news rather quickly. Unfortunately we had the bad luck of recording this episode the day before the big FFXIV 2.0 release. So expect the fabled bonus episode some time later today where we&#8217;ll talk about FFXIV 2.0.</p>
<h1>Today&#8217;s Big Story</h1>
<p>We talk about the <a href="http://zantetsuken.net/news/letter-from-the-producer/ffxiv-producer-yoshida-answers-questions-shows-off-concept-art">Letter From The Producer Live broadcast</a> that happened on the 4th. A lot of new information was given to us by Yoshi-P, and although although all of our questions weren&#8217;t answered, Wada&#8217;s comedy routine made up for it.</p>
<h1>Another Big Story</h1>
<p>FFXIV&#8217;s <a href="http://zantetsuken.net/news/ffxiv-updates/initial-plans-for-patch-1-19a">Patch 1.19a</a> went live a lot earlier than we thought it would! Powerleveling is getting a bad rap in the forums, and SE ruffles some feathers with a flawed release of the new dyeing system.</p>
<h1>And also&#8230;</h1>
<p>The first NA Linkshell <a href="http://www.youtube.com/watch?v=egEhOOhRNs4">has defeated Ifrit in Hard Mode</a>, and they just happen to be the second linkshell ever to do it. The <a href="http://lodestone.finalfantasyxiv.com/pl/company/index.html">Grand Companies page</a> gets an update, including a new hero recognition system. And <a href="http://zantetsuken.net/news/ffxiv-updates/imps-go-with-tricks-for-halloween-in-new-ffxiv-event">All Saint&#8217;s Wake</a> girl is pretty cute.</p>
<p>We still haven&#8217;t decided on a name yet. Actually if you listeners have any ideas, leave a comment here, or send us an email at podcast@zantetsuken.net. You can also tweet us <a href="https://twitter.com/#!/sbxiv">@sbxiv</a> if you have any ideas!</p>

]]></content:encoded>
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<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd010.mp3" length="50078134" type="audio/mpeg" />
			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>We take it a bit easy this episode. It&#039;s hard doing this every week you know. We&#039;re behind a little bit, but we&#039;ll be rushing to catch up in news rather quickly. Unfortunately we had the bad luck of recording this episode the day before the big FFXIV 2.</itunes:subtitle>
		<itunes:summary>We take it a bit easy this episode. It&#039;s hard doing this every week you know. We&#039;re behind a little bit, but we&#039;ll be rushing to catch up in news rather quickly. Unfortunately we had the bad luck of recording this episode the day before the big FFXIV 2.0 release. So expect the fabled bonus episode some time later today where we&#039;ll talk about FFXIV 2.0.

Today&#039;s Big Story
We talk about the Letter From The Producer Live broadcast that happened on the 4th. A lot of new information was given to us by Yoshi-P, and although although all of our questions weren&#039;t answered, Wada&#039;s comedy routine made up for it.

Another Big Story
FFXIV&#039;s Patch 1.19a went live a lot earlier than we thought it would! Powerleveling is getting a bad rap in the forums, and SE ruffles some feathers with a flawed release of the new dyeing system.

And also...
The first NA Linkshell has defeated Ifrit in Hard Mode, and they just happen to be the second linkshell ever to do it. The Grand Companies page gets an update, including a new hero recognition system. And All Saint&#039;s Wake girl is pretty cute.

We still haven&#039;t decided on a name yet. Actually if you listeners have any ideas, leave a comment here, or send us an email at podcast@zantetsuken.net. You can also tweet us @sbxiv if you have any ideas!</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:32</itunes:duration>
	</item>
		<item>
		<title>Letter from the Producer XX</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xx</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xx#comments</comments>
		<pubDate>Fri, 14 Oct 2011 14:10:42 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[roadmap]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1491</guid>
		<description><![CDATA[Hello everyone! Yoshi-P here, back for my twentieth letter. How’d you like the live producer letter last week? People watching in some regions (such as Germany) or on smartphones seemed to have a bit of trouble. To all of you who took the time to tune in outside of Japan, I apologize for the lack [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1500" title="ffxiv-letter-producer-xx" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-letter-producer-xx.jpg" alt="" width="620" height="320" /></p>
<p>Hello everyone! Yoshi-P here, back for my twentieth letter.</p>
<p>How’d you like the live producer letter last week? People watching in some regions (such as Germany) or on smartphones seemed to have a bit of trouble. To all of you who took the time to tune in outside of Japan, I apologize for the lack of subtitles and real-time interpretation, but I hope that the Twitter updates kept you as up-to-date as possible. We’ll be taking all of the feedback we received into account when planning for the second installment of the live letter.</p>
<p>I have to say it was a first for me—to have my face beamed around the word, speaking to the players in real time. I’d be lying if I said I wasn’t nervous. <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" /> We’re planning to do a follow-up to the live producer letter sometime around late October or early November, so keep an eye out for future announcements!</p>
<p>How are you liking 1.19 and all the changes it brought to Eorzea? There are some things we’ve found to be still a bit unbalanced, so we’ve put some tweaks in 1.19a, and have further adjustments planned. We’re looking forward to your feedback!</p>
<p>And then there’s the Bowl of Embers hard mode. Man, you guys don’t waste any time, do you? There’s word of it being cleared all over the Lodestone forums and on blogs. It looks like Ifrit went down on October 8, 2011 at 11:58:33 (JST). Congratulations to the heroes on Gysahl for their world first kill!</p>
<p>You’ve certainly earned the respect of all the devs here. Can’t wait to see how you guys tackle the new primal content coming in 1.20&#8230; <img title="Stick Out Tongue" src="http://forum.square-enix.com/ffxiv/images/smilies/tongue.png" alt="" border="0" /></p>
<p>We really made a lot of ground with this last patch. Not only did it have a bunch of new content, but it also altered many of the game’s in-world rules. It was the first big step for all of us here towards the new FINAL FANTASY XIV that we have envisioned.</p>
<p>Of course, with so many changes to the game’s rules and style, there’s unavoidably going to be mixed opinions among players—some people who like this and hate that and vice versa. I think the intent behind changes is the important thing, which is why I’m going to keep the lines of communication open with all of you via these letters, the forums, and media interviews.</p>
<p>In this letter, which marks a turning point for FFXIV, I would like to talk about beyond 1.19—about the future direction of the game and the policies I have in place. (It’s gonna be a long one, so please look it over when you have the time!)</p>
<p><strong>Current MMORPG Themes</strong></p>
<p>FFXIV is an MMORPG. And it’s an MMORPG released globally not at the genre’s infancy, but during its adolescence.</p>
<p>There are a ton of other MMORPGs out there bearing comparison, from veteran titles that have seen their peak to fresh new titles just beginning service.</p>
<p>I believe that as a major MMORPG title, rather than as a FINAL FANTASY title, FFXIV needs to be three things—global, widely accommodating, and secure.</p>
<p><strong>MMORPG = Theme Park</strong></p>
<p>I often say that MMORPGs are like theme parks. Theme parks have any number of different attractions—merry-go-rounds, go-karts, Ferris wheels (including those with the crazy see-through gondolas), roller coasters, drop towers, haunted houses. I’m always amazed by the professionalism of the cast of people working at theme parks. They cater to visitors of all ages, visitors with all kinds of expectations and desires, in all sorts of situations; visitors who have all come to enjoy themselves in this “world” that has been created.</p>
<p>Stretching this metaphor a bit further, if MMORPGs are theme parks, then first-generation MMORPGs are some of the most sensationally themed theme parks out there. I mean, you had to put together a balanced party and meet up to play for ridiculously long periods of time. Dungeons with absurdly high levels of difficulty and insane penalties for dying, like losing two week’s worth of EXP from one wipe&#8230; And on top of all that, maybe you’d drop all your weapons and armor wherever you died, and have to run back naked to get them. EXP took a backseat then, didn’t it? You’d take a look at the clock and see that it was somehow already five a.m., but there was no way you were going to get a wink of sleep until you get your gear back, and you knew it.</p>
<p>“Alright, throw on your backup gear and meet up in thirty minutes!” I can still hear my leader trying to keep the run together, though that almost always ended in a second wipe. And then? Well, then your eyes were too blurred by the tears to keep playing. It was enough to make me scream more than any theme park ride I’ve ever been on, that’s for sure.</p>
<p>I pulled my fair share of all-nighters, and slacked off work the next day (sorry ‘bout that, boss!). But I could stay up all night all over again just talking about those days, they were that much fun.</p>
<p>But the lifestyles, preferences, and balances struck between private life and work are much more varied for today’s player than they were back then.</p>
<p>The entertainment industry has expanded enormously into the spans of time not spent playing games while at home or commuting, and our competitors are no longer limited to just the games of other companies.</p>
<p>You’ll never hear me say there’s anything wrong with devoting your life to playing games. That’s what I do, after all. But if you keep doing the same thing, it’s easy to burn out, and there are people who can’t keep up. That’s why I think that in the world of the modern MMORPG, which should be everything like a theme park, diverse rides, facilities, and specs are an absolute necessity.</p>
<p><strong>Less Black and White, More Grey</strong></p>
<p>To take an example, there were discussions both before and after the release of patch 1.19 on the requirements for equipping items.</p>
<p>One side was represented by the current in-game spec—that gear can be equipped by anyone, but there are optimal classes and levels for getting the most out of the stats.</p>
<p>The upside to this is anyone can equip anything, allowing them to give their character any appearance they want. The downside is you’ll be gimped if you gear outside your class and level.</p>
<p>The other side to the discussion is what we’ll be adding from here on out in future patches—gear with specific class, job, and level requirements.</p>
<p>The upside to this is stronger, more specialized stats, and clearer objectives for players seeking to gear up. This way is also easier to balance from a dev perspective, and allows the freedom to create unique designs for classes and jobs. The downside is you can’t tailor your character’s appearance to look however you want.</p>
<p>I think it’s good to have both. It’s a bit of a gray area, no? There are supporters for both sides, each of which have pros and cons. So I’m good with having both.</p>
<p>This makes it easier in the early and mid levels to gear up, allowing you to equip whatever you pick up. It also means more ways to deck out your character. But I don’t think there’s anything wrong with having optimal class and level conditions for say, the basic items made by crafters, even at level 50. And now, by affixing materia, you can customize the gear you like with the stats you need.</p>
<p>But when we start talking about powerful items tailored to a certain class, tough-to-get items won only after a series of hard-fought challenges, items that are objects of pride for a particular class or job—those are the items I plan to put strict conditions on.</p>
<p>Pimp gear for walking around town, gear for doing light party content, gear for doing full party content—I want you to have the freedom of choice for all of your gear, and I hope you’ll all go after the items you want based on your own style of play. I think that’s the way it should be. It’s not a binary yes-or-no argument, but a matter of choices and degrees. We’ve received a ton of feedback on 1.19, and are doing our best to address it. If you feel something’s missing, or that things are too one-sided, I hope you’ll continue to let us know!</p>
<p><strong>Matching Casual and Heavy Players</strong></p>
<p>Online games have a hierarchy to them, or at least that’s what I like to call it. It’s often described using a pyramid, the width of the pyramid being representative of the number of players. At the peak are the hard-cores—the minority of players who completely immerse themselves in the game, playing day and night and often forgetting their biological imperatives. As you work your way down the pyramid, players become increasingly casual. It bears mentioning that this model illustrates the quantity of players only, not quality.</p>
<p>In the first generation of MMORPGs, the pyramids were skinny and tall. In the current generation, while I think the peak should still stay way up there, the slopes projecting down from it should be less extreme. What I want to make is a theme park where both casuals and hard-cores can exist and play together. That’s the minimum requirement I think a modern MMORPG should fulfill.</p>
<p>I hope you heavy gamers out there will hurry to clear the game’s latest contents. I hope you beat Ifrit before anyone else and get those new weapons. I hope other players will see you and want to do the same. I hope you try and clear the beastman strongholds with less than the maximum number of players. And I hope you post on the forums about all your accomplishments.</p>
<p>I hope you more casual players will enjoy traveling around Eorzea by chocobo and airship with your in-game and real-life friends while working your way up to end-game content like the Ifrit fight. By then, the battle strats will be worked out, and you’ll be able to fight at your own pace. There’s no need to rush. Both play styles have their place. Should the need arise, we’ll look into adjusting the level of difficulty, or introducing a system that lets you set it yourself.</p>
<p>For any given content, the difference in the amount of time players need to figure it out and get the loot will unavoidably vary.</p>
<p>Hard-core gamers are hard-core gamers because they are always leading the charge. Following close behind their trailblazing are the “mid-cores.” And then there’s the casual gamers making progress at their own pace.</p>
<p>To realize the ideal we have in place, we need a powerful matching system capable of connecting all of these players, whatever their rates of progression might be. We plan to study what other MMORPGs have achieved here, and make it one of our main tasks as we move forward, together with add-ons and the UI.</p>
<p>Speaking of the UI, we are well aware that there are still difficulties with the mouse/keyboard interface. I’m a mouse/keyboard man myself, so believe me when I say I plan to continue making both little and big improvements with global standards in mind.</p>
<p>The ideal we’ve put in place may be a bit up there, but we have every intention of achieving it, and will do everything in our power to do so.</p>
<p><strong>The FINAL FANTASY Feel</strong></p>
<p>Like I said above, the majority of changes and additions made to FFXIV from here on out won’t be so black-and-white, yes-or-no, all-or-nothing in nature, as we’ve already taken care of a lot of the stuff that was. Content specs will depend on who that content is intended for, such as casual or heavy users. Maybe it’s best to think that there will be both black and white, but in different proportions in different areas of the game, resulting in varying shades of gray&#8230;if that makes any sense.</p>
<p>Take materia, for example. When affixing the first materia to a piece of gear, the chance of success is 100%. There are seven gear slots in total that can hold materia (though this varies a bit between classes), which is enough for some serious buffing. This is the casual peak that anyone is assured to get to if they put in enough time.</p>
<p>Trying to affix more materia to the same piece of gear is where it gets risky. That next “peak” is a new goal to strive for. This is something that we’ve added with hard-core players in mind. Failing an attempt at affixing any piece of material beyond the first results in a loss of all involved items—catalyst, materia, and gear. As far as peaks go, it’s a spiky and treacherous one, but I settled on the specs myself. Think of it as a challenge being issued to hard-core players. I wonder how the odds will work out&#8230; Let me know what you think!</p>
<p>Patch 1.19 had a broad range of new additions and adjustments. I wanted to convey to all of you the intent behind everything as much as possible, but I think there are some areas where this would be difficult, and others where it would just not be possible. (One of those reasons being that not everyone wants to read producer letters this long every post… ^^; )</p>
<p>But we’re pouring our hearts and souls into every system and spec, getting into heated debates about what needs to be done to release them, writing up all the settings, creating the characters, continuing the storylines, and then finally bringing it all to Eorzea. There are time constraints, but rest assured nothing will be given anything less than our full attention.</p>
<p>But we’re only human, so we’re bound to make mistakes from time to time. When we do, we’ll do everything we can to make it better based on your feedback, with pride in our roles as this theme park’s creators and caretakers.</p>
<p>By doing this, obvious yet difficult as it is, Eorzea will become all the more dramatic and dynamic, full of adventure and surprises. And that is the FINAL FANTASY feel that FFXIV is shooting for. I want to make it so that when people think of fantasy, or of MMORPGs, they think of FINAL FANTASY XIV.</p>
<p>And to make an MMORPG like that together with everyone, I plan to keep things lively on FFXIV as long as I’m around!</p>
<p>FFXIV has a lot of fans, and as far as fans go, you’re the best in the world. You’re relentlessly unforgiving at times, and incredibly sweet at others. The FFXIV team and Square Enix want nothing more than to deliver a fun experience to you. We want to build this MMORPG together with you, the players, and make an exciting time of it!</p>
<p>Please have a look at the forum posts below if you get a chance.</p>
<ul>
<li>[dev1026] Changes to Claiming and Engaging Enemies<br />
<a href="http://forum.square-enix.com/ffxiv/threads/22196?p=317185#post317185" target="_blank">http://forum.square-enix.com/ffxiv/t&#8230;185#post317185</a></li>
<li>o.O Overkill on the crafting Dumb down?<br />
<a href="http://forum.square-enix.com/ffxiv/threads/21435?p=307704#post307704" target="_blank">http://forum.square-enix.com/ffxiv/t&#8230;704#post307704</a><br />
<a href="http://forum.square-enix.com/ffxiv/threads/21435?p=307720#post307720" target="_blank">http://forum.square-enix.com/ffxiv/t&#8230;720#post307720</a><br />
<a href="http://forum.square-enix.com/ffxiv/threads/21435?p=308948#post308948" target="_blank">http://forum.square-enix.com/ffxiv/t&#8230;948#post308948</a></li>
<li>[Dev] Repair system problems<br />
<a href="http://forum.square-enix.com/ffxiv/threads/18648?p=318471#post318471" target="_blank">http://forum.square-enix.com/ffxiv/t&#8230;471#post318471</a></li>
</ul>
<p>Keep an eye on the Lodestone on October 14 at 5:00 p.m. (JST). We’re going to be making a progress report of what we’ve accomplished so far, and release some files detailing our future plans for the game so that you, the best fans in the world, can continue playing FFXIV with a sense of comfort and pride.</p>
<p>I’ll keep making a bunch of different announcements in a bunch of different places. And most importantly, I’ll be sure to keep open the lines of communication with all of you, so whatever changes I do announce will be sure to be FINAL FANTASY XIV-esque!</p>
<p>See you next letter and/or on the forums! And/or in the next live broadcast!</p>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/27142?p=390333#post390333">The Lodestone</a></strong></p>
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		<title>An Important Announcement on the Future of FINAL FANTASY XIV</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/an-important-announcement-on-the-future-of-final-fantasy-xiv</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/an-important-announcement-on-the-future-of-final-fantasy-xiv#comments</comments>
		<pubDate>Fri, 14 Oct 2011 11:40:34 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[FFXIV 2.0]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[roadmap]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1467</guid>
		<description><![CDATA[Allow me to thank you all for your continued interest in FINAL FANTASY XIV. One year has passed since the game’s release, and despite the disappointment surrounding its launch, we have received a wealth of support from you, the players. Your encouraging words and continued loyalty have been a source of immeasurable inspiration to everyone [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1473" title="ffxiv-new-game-otw-banner" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-new-game-otw-banner.jpg" alt="" width="620" height="347" /></p>
<p>Allow me to thank you all for your continued interest in FINAL FANTASY XIV.</p>
<p>One year has passed since the game’s release, and despite the disappointment surrounding its launch, we have received a wealth of support from you, the players. Your encouraging words and continued loyalty have been a source of immeasurable inspiration to everyone involved with FINAL FANTASY XIV’s development.</p>
<p>In the ten months since the FINAL FANTASY XIV team’s restructuring, we have put forth the utmost effort into not only improving the game’s existing features, but also creating a concrete plan to outline the game’s new direction. Today, I am pleased to announce we can confidently present that plan to our customers. We fully realize this is but a single step towards our ultimate goal, and that to meet the high standards set in the plan, more time is required. In the meantime, however, we will not waver in our commitment to bringing players exciting and engaging content, even as the game moves through its evolution.</p>
<p>With this, it is my hope that we will continue to receive your support as we will need to bring the unbilled period to a close between late November and early December 2011, and introduce our subscription-based billing system. I appreciate that this decision will not be popular, but it is a necessary step in building upon the foundation our fans and development team have made together and to realize the full potential of FINAL FANTASY XIV.</p>
<p>The team will stop short of nothing as they move towards realizing the new FINAL FANTASY XIV, and as they do so, I humbly ask for both your understanding and support.</p>
<p align="right"><strong>President and CEO, Yoichi Wada</strong></p>
<h1>An Announcement from the Development and Operations Teams</h1>
<p>This is an announcement for all of you playing FINAL FANTASY XIV, for all of you who have stopped playing, and for those of you looking forward to the PlayStation<sub>®</sub>3 system version. A year has passed since FINAL FANTASY XIV service began, ten months of which came in the wake of major organizational changes to the development team. As promised when those changes were first made, we have been working diligently towards bringing you a new FINAL FANTASY XIV. Today, I would like to tell you more about that, while also laying out details regarding the release of the PlayStation<sub>®</sub>3 version, explaining fundamental reforms planned over the next several years for the game in general, and sharing with you some of the results yielded by our efforts so far.</p>
<h1>Conclusion of the Unbilled Period and Commencement of Subscription Billing</h1>
<p>The unbilled period has remained in place for the past year as our development and operation teams of over 250 staff have worked to bring you FINAL FANTASY XIV. I apologize for the belated nature of my next announcement, but as significant updates to the game have been released over the last ten months, a portion of the team has also been simultaneously devoted to working solely on the new FINAL FANTASY XIV. This is an essential part of the process of realizing the ideal we have envisioned. Planning for the new FINAL FANTASY XIV began in January of this year, and April saw the start of large-scale tasks. Since then, however, we have made no compromises in the game’s operation and updates. I believe this is evident if you review the contents of the updates that have been released thus far.</p>
<p>Every resource possible has gone into this year’s patches. The ideal that we have for FINAL FANTASY XIV, however, is extremely high, and we are aware that all of the following changes are still required to achieve the desired quality of service—redesign and restructuring of server layout and operation, overhaul of the user interface, reworking the design and specs of in-game areas, and vast upgrades to the player community systems.</p>
<p>As we move closer towards this ideal, and as the operation of the game, the regular updates, and the development of the new FINAL FANTASY XIV continues, we will introduce our subscription-based billing system.</p>
<p>Following the results of the development and operations teams’ efforts, together with the release of the overall plans for the game’s future, we will bring the unbilled period to a close between late November and early December of 2011, and thereafter introduce our subscription-based billing system. Further details will be sent to the email address players submitted at the time of their FINAL FANTASY XIV account registration, and will also be posted on the Lodestone at a future date.</p>
<p>Needless to say, with the onset of the subscription-based billing system, operation and development of the game will proceed, and updates will continue to be released regularly as they have been. Between now and release of the new FINAL FANTASY XIV, we will do as much as possible by way of fine-tuning the game and adding new content. Our focus will be on the theme of a story that can only be experienced in the here and now, and the dramatic changes to Eorzea will be incorporated into that storyline. Each update will deliver an unprecedented and unrepeatable game experience. For those of you continuing to play, I promise that the release of these updates and the eventual transition to the new FINAL FANTASY XIV will both come smoothly and seamlessly.</p>
<p>In order to enable us to provide you with an ever-improved FINAL FANTASY XIV that meets all of our high ideals, I ask for both your patient understanding and cooperation.</p>
<h1>Temporary Suspension of Automatic Renewals for the Subscription-based Billing System</h1>
<p>Anyone who has played FINAL FANTASY XIV at any time since its release is already in possession of a FINAL FANTASY XIV service account. These accounts are set to renew their subscriptions automatically, barring deactivation by the account holder. Therefore, if we were to begin regular subscription billings for all existing contracts, players who will not see this announcement or who may not currently wish to pay subscription fees would automatically begin to be charged for their accounts. To avoid this, we have decided to first suspend all automated renewals for service accounts. Only account holders who have agreed to reactivate the automated renewal system will be billed.</p>
<p>Many of you have enjoyed FINAL FANTASY XIV over the past year, growing accustomed to the service we have in place. I realize that this is a terrible inconvenience, but we very much hope that you will continue to enjoy the game. I can only ask for your understanding that we are determined to allow all users an equal opportunity to reach their own decision regarding subscription-based billing. Details regarding precise scheduling will be announced at a later date, as will the official start of the subscription fees.</p>
<h1>The New FINAL FANTASY XIV and the PlayStation<sub>®</sub>3 System Version</h1>
<p>Between October and December of 2012, we plan to integrate the current service and the coming PlayStation®3 version into the all-new FINAL FANTASY XIV. At this time, a second free trial period will also be offered.</p>
<p>Among our new plans is the fundamental reworking of in-game maps. As part of this process, there will be a period required for switching over to a new client and new servers, after which there will be a large transfer of data when service is brought back online. After the new client is completed, new software for the PC version will be distributed online, and can be acquired free of charge. Character data and progress for players already playing the PC version will also be preserved, allowing those players to continue using their in-game avatars. Another announcement will be made in the future as the day on which the new FINAL FANTASY XIV software will become available for download draws near, and the PlayStation®3 system version officially released.</p>
<h1>A New Decision from the Development Team</h1>
<p>As previously stated, it has been over ten months since the development team underwent significant changes. I apologize that we have been so long in announcing to all of you the overall future plans for FINAL FANTASY XIV. But I assure you that all of us here on the operations and development teams have been putting all our energy into FINAL FANTASY XIV. We have tackled unprecedented challenges maintaining the unbilled period, the frequency and scale of patches, and an open line of communication with the player community—all while completely remaking the game at the same time.</p>
<p>Again, I have included several files detailing the plans and progress we have made, as well as our future schedule. I hope those of you with interest will take the time to look over them.</p>
<p>We will no longer be referring to the “new organization” of the team. It is now simply the FINAL FANTASY XIV team. We are prepared to advance to the next stage of FINAL FANTASY XIV’s life, confident that we can provide a service worthy of the FINAL FANTASY name─a service that includes both content-rich updates and the renovation of existing features─and take full responsibility for all that entails.</p>
<p>I promise that we will continue to give all FINAL FANTASY XIV players our full attention as we do everything in our power to provide a high-quality service, and as such, would like ask for your continued encouragement and support.</p>
<p>As always, everything we do will be for our players and customers.</p>
<p align="right"><strong>FINAL FANTASY XIV Producer/Director, Naoki Yoshida</strong></p>
<p><img src="http://static.finalfantasyxiv.com/teaser/images/en/default/contents/aboutXivLabel.png?_v=7ls" alt="" /></p>
<table>
<tbody>
<tr>
<td><a href="http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Outline_EN.pdf" target="_blank">New FINAL FANTASY XIV Outline</a> [1.4MB]</td>
</tr>
<tr>
<td><a href="http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Specs_EN.pdf" target="_blank">New FINAL FANTASY XIV Planned Content &amp; Concept Art</a> [4.7MB]</td>
</tr>
<tr>
<td><a href="http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Systems_and_Content_EN.pdf" target="_blank">New FINAL FANTASY XIV System &amp; Content List</a> [0.2MB]</td>
</tr>
<tr>
<td><a href="http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Roadmap_EN.pdf" target="_blank">New FINAL FANTASY XIV Development Roadmap</a> [0.5MB]</td>
</tr>
</tbody>
</table>
<p style="margin-top:20px;"><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/teaser/">The Lodestone</a></strong></p>
]]></content:encoded>
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		<title>Initial Plans for Patch 1.19a</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/initial-plans-for-patch-1-19a</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/initial-plans-for-patch-1-19a#comments</comments>
		<pubDate>Thu, 13 Oct 2011 15:21:36 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1458</guid>
		<description><![CDATA[* The following changes and additions are planned for patch 1.19a. * All features are currently being tested, and are subject to change and postponement. The final version of the patch notes will be released when the patch goes live. * An important notice can be found under [dev1203] regarding the saving of actions and [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: red;">* The following changes and additions are planned for patch 1.19a.<br />
* All features are currently being tested, and are subject to change and postponement.<br />
The final version of the patch notes will be released when the patch goes live.<br />
* An important notice can be found under [dev1203] regarding the saving of actions and abilities to the action bar.</span></p>
<p><strong><span style="font-size: small;">Events</span></strong></p>
<blockquote>
<ul>
<li>[dev1003] A new Grand Company-related sidequest has been added:<br />
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Name</td>
<td bgcolor="#f5cca2" width="28%">Client</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gone with the Wind</td>
<td bgcolor="#f6efe5">Alaire</td>
<td bgcolor="#f6efe5">Gridania (8,5)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1134] A “leve history evaluation” feature has been added.<br />
<blockquote><p>If you have between six and eight leves in your Leve History (main menu « Journal), then you may choose to have that history evaluated at the Guildleve Counter in any of the realm’s Adventurers’ Guilds. Based on the evaluation, you will be given the option to trade your used leve plates for a single new levequest that features a special completion bonus.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/5e/fd/1324_0.jpg" alt="" /></center><br />
The following are all factors taken into consideration in the evaluation:</p>
<ul>
<li>How many faction levequests of a specific type are in your history</li>
<li>How many different types (Valor, Tenacity, Wisdom, etc.) of leves are in your history</li>
<li>How many city-states you have accepted leves from</li>
<li>Whether all the leves in your history have the same border</li>
<li>The level of your highest class</li>
</ul>
<p>Combinations of the aforementioned factors will determine the size of the completion bonus. Factors that determine all additional compensation (guild tokens, etc.) are the same as those for normal levequests.</p>
<p><span style="color: red;">* One leve allowance will be required to accept the levequest awarded after the evaluation.<br />
* Completion bonuses added to the leve will be reflected in the leve details viewable in the Journal.</span></p></blockquote>
</li>
<li>[dev1028][dev1136] The following beast tribe stronghold is now accessible:
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/5e/fd/1324_1.jpg" alt="" /></center></p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="30%">Location</td>
<td bgcolor="#f5cca2" width="36%">Recommended for</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Natalan</td>
<td bgcolor="#f6efe5">Coerthas Central<br />
Highlands (42,19)</td>
<td bgcolor="#f6efe5">Full Party (Lv. 45+)</td>
</tr>
</tbody>
</table>
<p>The aforementioned sidequest “Gone with the Wind” does not need to be accepted to access Natalan.</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Battle</span></strong></p>
<blockquote>
<ul>
<li>[dev1196] New enemies have been added.</li>
<li>[dev1031] New notorious monsters have been added.
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/5e/fd/1324_2.jpg" alt="" /></center></p>
<table width="500" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Enemy</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lozol Totoloq the Decapitator</td>
<td bgcolor="#f6efe5">Natalan (42,21)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1197] The strength of low-level enemies has been adjusted.<br />
<blockquote><p>The HP of enemies between levels 1–15 and the amount of damage they deal have been reduced. These changes will be most evident at level 1 and gradually decrease as the enemy’s level approaches 15.</p></blockquote>
</li>
<li>[dev1198] Spawn locations have been added for the following enemies.<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Enemy</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Brutal Sheep</td>
<td bgcolor="#f6efe5">Coerthas Eastern Lowlands (52,33)<br />
Coerthas Eastern Lowlands (55,35)<br />
Coerthas Eastern Lowlands (55,31)</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* This change was made to address the lack of karakul fleece, which is dropped by the brutal sheep. Further changes are planned to address similar material shortages.</span></li>
<li>[dev1199] The rate of TP loss while not engaged in combat has been reduced from 300 TP per 3 seconds to 90 TP per 3 seconds.</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Items</span></strong></p>
<blockquote>
<ul>
<li>[dev1200] The prices of items sold by the following NPC vendors have been adjusted:
<ul>
<li>Iron Thunder – Limsa Lominsa Battlecraft Ward<br />
Conayn – Gridania Battlecraft Den<br />
Reluctant Boar – Ul’dah Battlecraft Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bronze Dagger</td>
<td align="center" bgcolor="#f6efe5">4,500</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,700</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Spatha</td>
<td align="center" bgcolor="#fffaf3">23,400</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7,956</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Hora</td>
<td align="center" bgcolor="#f6efe5">5,300</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3,180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Knuckles</td>
<td align="center" bgcolor="#fffaf3">24,072</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,665</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bronze War Axe</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,200</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Labrys</td>
<td align="center" bgcolor="#fffaf3">33,696</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">11,456</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maple Shortbow</td>
<td align="center" bgcolor="#f6efe5">6,800</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,080</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Wrapped Maple Longbow</td>
<td align="center" bgcolor="#fffaf3">32,760</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">11,138</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Harpoon</td>
<td align="center" bgcolor="#f6efe5">6,800</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,080</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron Spear</td>
<td align="center" bgcolor="#fffaf3">47,040</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">13,641</td>
</tr>
</tbody>
</table>
</li>
<li>Broenfohc – Limsa Lominsa Spellcraft Ward<br />
Drest – Gridania Spellcraft Den<br />
R&#8217;zalikko – Ul’dah Spellcraft Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maple Wand</td>
<td align="center" bgcolor="#f6efe5">4,900</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,940</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Budding Maple Wand</td>
<td align="center" bgcolor="#fffaf3">17,248</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6,554</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Staff</td>
<td align="center" bgcolor="#f6efe5">7,100</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,260</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brass Cudgel</td>
<td align="center" bgcolor="#fffaf3">33,000</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,900</td>
</tr>
</tbody>
</table>
</li>
<li>Faezghim – Limsa Lominsa Armorfitters Ward<br />
Odibrand – Gridania Armorfitters Den<br />
Isaulde – Ul’dah Armorfitters Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Pot Helm</td>
<td align="center" bgcolor="#f6efe5">13,395</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">6,027</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Leather Pot Helm</td>
<td align="center" bgcolor="#fffaf3">53,323</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">14,397</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hempen Acton</td>
<td align="center" bgcolor="#f6efe5">19,136</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,611</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Harness</td>
<td align="center" bgcolor="#fffaf3">44,880</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">16,156</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Tabard</td>
<td align="center" bgcolor="#f6efe5">53,760</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">15,590</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cotton Acton</td>
<td align="center" bgcolor="#fffaf3">76,176</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">20,567</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Leather Jacket</td>
<td align="center" bgcolor="#f6efe5">105,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">26,250</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Mitt Gauntlets</td>
<td align="center" bgcolor="#fffaf3">15,708</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">5,654</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Leather Armguards</td>
<td align="center" bgcolor="#f6efe5">36,750</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,187</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron-plated Jackboots</td>
<td align="center" bgcolor="#fffaf3">31,449</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7,862</td>
</tr>
</tbody>
</table>
</li>
<li>G&#8217;sumbla – Limsa Lominsa Lower Tailors Ward<br />
Seburga – Gridania Lower Tailors Den<br />
Frageorloix – Ul’dah Lower Tailors Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Straw Hat</td>
<td align="center" bgcolor="#f6efe5">9,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3,600</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cotton Scarf</td>
<td align="center" bgcolor="#fffaf3">13,104</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,455</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Skullcap</td>
<td align="center" bgcolor="#f6efe5">26,928</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7,539</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hempen Doublet Vest</td>
<td align="center" bgcolor="#fffaf3">30,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">11,016</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Shepherd&#8217;s Tunic</td>
<td align="center" bgcolor="#f6efe5">48,620</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">13,613</td>
</tr>
</tbody>
</table>
</li>
<li>T&#8217;zanza – Limsa Lominsa Lower Tailors Ward<br />
Kyneburg – Gridania Lower Tailors Den<br />
Keaira – Ul’dah Lower Tailors Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hempen Work Gloves</td>
<td align="center" bgcolor="#f6efe5">5,313</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,922</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sheepskin Mitts</td>
<td align="center" bgcolor="#fffaf3">6,697</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3,013</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Wristguard</td>
<td align="center" bgcolor="#f6efe5">4,928</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">1,872</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cotton Halfgloves</td>
<td align="center" bgcolor="#fffaf3">15,750</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,725</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Ringband</td>
<td align="center" bgcolor="#f6efe5">19,286</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5,592</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Leather Mitts</td>
<td align="center" bgcolor="#fffaf3">26,661</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7,198</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Hunting Belt</td>
<td align="center" bgcolor="#f6efe5">11,220</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,039</td>
</tr>
</tbody>
</table>
</li>
<li>Shaylee – Limsa Lominsa Lower Tailors Ward<br />
Urith – Gridania Lower Tailors Den<br />
Waldhere – Ul’dah Lower Tailors Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hempen Kecks</td>
<td align="center" bgcolor="#f6efe5">5,803</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,611</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Subligar</td>
<td align="center" bgcolor="#fffaf3">13,464</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,847</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Shepherd&#8217;s Slops</td>
<td align="center" bgcolor="#f6efe5">17,952</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5,026</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sheepskin Leggings</td>
<td align="center" bgcolor="#fffaf3">7,654</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3,444</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Shoes</td>
<td align="center" bgcolor="#f6efe5">5,632</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,140</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Caligae</td>
<td align="center" bgcolor="#fffaf3">17,952</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6,462</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Espadrilles</td>
<td align="center" bgcolor="#f6efe5">20,944</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5,864</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Leather Leggings</td>
<td align="center" bgcolor="#fffaf3">30,470</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,226</td>
</tr>
</tbody>
</table>
</li>
<li>Syneyhil – Limsa Lominsa Fieldcraft Ward<br />
Grillairmais – Gridania Fieldcraft Den<br />
Tetetoka – Ul’dah Fieldcraft Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Plumed Bronze Pickaxe</td>
<td align="center" bgcolor="#f6efe5">26,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron Hatchet</td>
<td align="center" bgcolor="#fffaf3">31,800</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,540</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Elm Fishing Rod</td>
<td align="center" bgcolor="#f6efe5">33,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,900</td>
</tr>
</tbody>
</table>
</li>
<li>Thora – Limsa Lominsa Tradescraft Ward<br />
Templeton – Gridania Tradescraft Den<br />
Amenie – Ul’dah Tradescraft Row</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Chocobotail Saw</td>
<td align="center" bgcolor="#f6efe5">33,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,744</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Birdsbeak Hammer</td>
<td align="center" bgcolor="#fffaf3">26,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bronze Raising Hammer</td>
<td align="center" bgcolor="#f6efe5">26,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Ornamental Hammer</td>
<td align="center" bgcolor="#fffaf3">26,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Brass Head Knife</td>
<td align="center" bgcolor="#f6efe5">26,068</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,341</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bat Fang Needle</td>
<td align="center" bgcolor="#fffaf3">21,504</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6,236</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Brass Alembic</td>
<td align="center" bgcolor="#f6efe5">30,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron Skillet</td>
<td align="center" bgcolor="#fffaf3">31,200</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,360</td>
</tr>
</tbody>
</table>
</li>
<li>Tylswaen – Limsa Lominsa Upper Decks (7,5)<br />
Zagylhaemr – Gridania (6,6)<br />
Etgar – Ul’dah Merchants Strip (6,4)</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bronze Dagger</td>
<td align="center" bgcolor="#f6efe5">4,500</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,700</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Spatha</td>
<td align="center" bgcolor="#fffaf3">23,400</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7,956</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Hora</td>
<td align="center" bgcolor="#f6efe5">5,300</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3,180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Knuckles</td>
<td align="center" bgcolor="#fffaf3">24,072</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,665</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bronze War Axe</td>
<td align="center" bgcolor="#f6efe5">7,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,200</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Labrys</td>
<td align="center" bgcolor="#fffaf3">33,696</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">11,456</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maple Shortbow</td>
<td align="center" bgcolor="#f6efe5">6,800</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,080</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Wrapped Maple Longbow</td>
<td align="center" bgcolor="#fffaf3">32,760</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">11,138</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Harpoon</td>
<td align="center" bgcolor="#f6efe5">6,800</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,080</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron Spear</td>
<td align="center" bgcolor="#fffaf3">47,040</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">13,641</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Maple Wand</td>
<td align="center" bgcolor="#f6efe5">4,900</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,940</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Budding Maple Wand</td>
<td align="center" bgcolor="#fffaf3">17,248</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6,554</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bone Staff</td>
<td align="center" bgcolor="#f6efe5">7,100</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,260</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brass Cudgel</td>
<td align="center" bgcolor="#fffaf3">33,000</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,900</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Plumed Bronze Pickaxe</td>
<td align="center" bgcolor="#f6efe5">26,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron Hatchet</td>
<td align="center" bgcolor="#fffaf3">31,800</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,540</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Elm Fishing Rod</td>
<td align="center" bgcolor="#f6efe5">33,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,900</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Chocobotail Saw</td>
<td align="center" bgcolor="#fffaf3">33,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,744</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Birdsbeak Hammer</td>
<td align="center" bgcolor="#f6efe5">26,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Raising Hammer</td>
<td align="center" bgcolor="#fffaf3">26,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bronze Ornamental Hammer</td>
<td align="center" bgcolor="#f6efe5">26,600</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,512</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brass Head Knife</td>
<td align="center" bgcolor="#fffaf3">26,068</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,341</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Bat Fang Needle</td>
<td align="center" bgcolor="#f6efe5">21,504</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">6,236</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Brass Alembic</td>
<td align="center" bgcolor="#fffaf3">30,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">9,180</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Iron Skillet</td>
<td align="center" bgcolor="#f6efe5">31,200</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,360</td>
</tr>
</tbody>
</table>
</li>
<li>Waebahct – Limsa Lominsa Upper Decks (7,5)<br />
Naih Khamazom – Gridania (6,6)<br />
Ganelon – Ul’dah Merchants Strip (6,4)</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%">Item</td>
<td bgcolor="#f5cca2" width="28%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="28%">After</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Straw Hat</td>
<td align="center" bgcolor="#f6efe5">9,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3,600</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cotton Scarf</td>
<td align="center" bgcolor="#fffaf3">13,104</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,455</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Skullcap</td>
<td align="center" bgcolor="#f6efe5">26,928</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7,539</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hempen Doublet Vest</td>
<td align="center" bgcolor="#fffaf3">30,600</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">11,016</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Shepherd&#8217;s Tunic</td>
<td align="center" bgcolor="#f6efe5">48,620</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">13,613</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Hempen Work Gloves</td>
<td align="center" bgcolor="#fffaf3">5,313</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">2,922</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Sheepskin Mitts</td>
<td align="center" bgcolor="#f6efe5">6,697</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">3,013</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Wristguard</td>
<td align="center" bgcolor="#fffaf3">4,928</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">1,872</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Halfgloves</td>
<td align="center" bgcolor="#f6efe5">15,750</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">4,725</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Ringband</td>
<td align="center" bgcolor="#fffaf3">19,286</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">5,592</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Leather Mitts</td>
<td align="center" bgcolor="#f6efe5">26,661</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">7,198</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Hunting Belt</td>
<td align="center" bgcolor="#fffaf3">11,220</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,039</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hempen Kecks</td>
<td align="center" bgcolor="#f6efe5">5,803</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,611</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Subligar</td>
<td align="center" bgcolor="#fffaf3">13,464</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">4,847</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Shepherd&#8217;s Slops</td>
<td align="center" bgcolor="#f6efe5">17,952</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5,026</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Sheepskin Leggings</td>
<td align="center" bgcolor="#fffaf3">7,654</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">3,444</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Shoes</td>
<td align="center" bgcolor="#f6efe5">5,632</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">2,140</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Caligae</td>
<td align="center" bgcolor="#fffaf3">17,952</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">6,462</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Espadrilles</td>
<td align="center" bgcolor="#f6efe5">20,944</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">5,864</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Leather Leggings</td>
<td align="center" bgcolor="#fffaf3">30,470</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">8,226</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Dodoskin Pot Helm</td>
<td align="center" bgcolor="#f6efe5">13,395</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">6,027</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Leather Pot Helm</td>
<td align="center" bgcolor="#fffaf3">53,323</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">14,397</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Hempen Acton</td>
<td align="center" bgcolor="#f6efe5">19,136</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">8,611</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Dodoskin Harness</td>
<td align="center" bgcolor="#fffaf3">44,880</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">16,156</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Cotton Tabard</td>
<td align="center" bgcolor="#f6efe5">53,760</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">15,590</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Cotton Acton</td>
<td align="center" bgcolor="#fffaf3">76,176</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">20,567</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Leather Jacket</td>
<td align="center" bgcolor="#f6efe5">105,000</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">26,250</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Mitt Gauntlets</td>
<td align="center" bgcolor="#fffaf3">15,708</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">5,654</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Leather Armguards</td>
<td align="center" bgcolor="#f6efe5">36,750</td>
<td align="center" bgcolor="#f6efe5">→</td>
<td align="center" bgcolor="#f6efe5">9,187</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Iron-plated Jackboots</td>
<td align="center" bgcolor="#fffaf3">31,449</td>
<td align="center" bgcolor="#fffaf3">→</td>
<td align="center" bgcolor="#fffaf3">7,862</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1200] The following NPC vendors have received new inventory:
<ul>
<li>Iron Thunder – Limsa Lominsa Battlecraft Ward<br />
Conayn – Gridania Battlecraft Den<br />
Reluctant Boar – Ul’dah Battlecraft Row<br />
Tylswaen – Limsa Lominsa Upper Decks (7,5)<br />
Zagylhaemr – Gridania (6,6)<br />
Etgar – Ul’dah Merchants Strip (6,4)</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Item</td>
<td bgcolor="#f5cca2" width="50%">Category / Requirements</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Square Maple Shield</td>
<td bgcolor="#f6efe5">Shield / Requires: GLA CNJ THM / Required Level: 5</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Bronze Buckler</td>
<td bgcolor="#fffaf3">Shield / Requires: GLA THM / Required Level: 14</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1201] Rowena (Ul’dah Merchants Strip 6,4) now only requires Allagan runestones in exchange for the various gear in her master’s collection.</li>
<li>[dev1202] The rate at which the Disciple of the Land ability Fingerprints of the Gods triggers has been increased. Also, once the ability has triggered, its effect will remain active for all gathering attempts at the current gathering point.</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">System</span></strong></p>
<blockquote>
<ul>
<li>[dev1203] Actions and abilities set to the action bar are now saved when changing classes.<br />
<blockquote><p>When changing to a class for which action bar settings have been saved, those settings will automatically be loaded. Any recast timers in place will not be reset by changing classes.</p>
<p>As part of this feature, the below changes have been made:</p>
<ul>
<li>Bar placement of weapon-specific actions (e.g., conjurer’s Spirit Dart) is now saved.</li>
<li>Bar placement of the Throw action is now saved. Throw may also be overwritten by other actions and unequipped from the action bar. If saved, Throw appears even when changing classes with no throwing weapon equipped. If the Throw command is overwritten or removed from the action bar, equipping a throwing weapon will cause it to automatically be set to the first available slot.</li>
</ul>
<p>The bar placement of the Stone Throw action is saved when changing to a Disciple of War or Magic class, but not when changing to a Disciple of the Land of Hand class.</p>
<p><span style="color: red;">* Saved action bar settings are loaded automatically when changing classes. Since it is possible to change from a level 50 class to a level 1 class, or to change between classes with significant differences in action bar settings, it is necessary to reset existing action bar settings to implement this feature. Action bars will therefore be cleared when changing to a class for the first time after patch 1.19a goes live. Player action bar settings will then be loaded for all future changes to that class. We apologize for any inconvenience resulting from this.</span></p></blockquote>
</li>
<li>[dev1204] Map markers are now displayed for the following NPCs.<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">NPC</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tylswaen</td>
<td bgcolor="#f6efe5">Limsa Lominsa Upper Decks (7,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Waebahct</td>
<td bgcolor="#fffaf3">Limsa Lominsa Upper Decks (7,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Zagylhaemr</td>
<td bgcolor="#f6efe5">Gridania (6,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Naih Khamazom</td>
<td bgcolor="#fffaf3">Gridania (6,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Etgar</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (6,4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ganelon</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6,4)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1205] The following error message now displays when attempting to log in during server maintenance:<br />
<blockquote><p>The server is undergoing maintenance. Please try logging in again later.</p></blockquote>
</li>
</ul>
</blockquote>
<p><strong><span style="font-size: small;">Resolved Issues</span></strong></p>
<blockquote>
<ul>
<li>The following known issues have been addressed:
<ul>
<li>An issue wherein the amount of EXP yielded was not adjusted properly when low- and high-level players were grouped together.</li>
<li>An issue wherein Well Fed status effects for Attack Power, Accuracy, Attack Magic Potency, Magic Accuracy, and Magic Evasion would grant unintended benefits.</li>
<li>An issue wherein Disciples of the Hand logging in for the first time after patch 1.19 were unable to attach materia to gear unless they changed classes.</li>
<li>An issue wherein HQ items could not be delivered in Grand Company supply and provisioning missions.</li>
<li>An issue wherein character animation would not display correctly when switching from active to passive mode while moving.</li>
<li>An issue wherein an enemy’s Magic Resistance would not function as intended when transferring an enfeebling effect to it via the thaumaturge ability Contagion.</li>
<li>An issue wherein battles could not be sustained with an enemy that had left its territory.</li>
<li>An issue wherein normal movement speed would be temporarily maintained after activating or deactivating the Stealth ability while following a PC or NPC using Auto Target Lock and Autorun.</li>
<li>An issue wherein normal movement speed would be temporarily maintained after activating or deactivating the Stealth ability while in first-person camera mode.</li>
<li>An issue wherein untradable items that are stackable would not stack as intended when received in multiples from another player via the Loot List.</li>
<li>An issue wherein the system message “Materia conversion successful!” would not fade as intended.</li>
<li>An issue wherein setting two chunks of ore in the synthesis display would render certain items selectable that the player should otherwise be unable to craft.</li>
<li>An issue wherein the level requirements for crafting the following items were incorrect:
<ul>
<li>Rubellite</li>
<li>Turquoise</li>
<li>Amber</li>
<li>Tourmaline</li>
<li>Spinel</li>
<li>Zircon<br />
Correction: Level 21-30 → Level 31-40</li>
</ul>
</li>
<li>An issue wherein the dyes used to color boarskin jerkins were incorrect.
<ul>
<li>Boarskin Jerkin (black)<br />
All-purpose Red Dye → All-purpose Black Dye</li>
<li>Boarskin Jerkin (grey)<br />
All-purpose Brown Dye → All-purpose Grey Dye</li>
<li>Boarskin Jerkin (red)<br />
All-purpose Black Dye → All-purpose Red Dye</li>
</ul>
</li>
<li>An issue wherein certain abilities were unusable on synthesis items.</li>
<li>An issue wherein keyboard functions could not be assigned to Ctrl+Directional Arrow (↑,↓).</li>
<li>An issue wherein mapping buttons other than the Directional Arrows (↑,↓) to anchor movement (up and down) would render the player unable to scroll the action bar.</li>
<li>An issue wherein server failure would occur under certain conditions.</li>
<li>An issue wherein certain information shown in the credits was incorrect.</li>
<li>An issue wherein the Sleep status could not be lifted with healing magic such as Cure.</li>
<li>An issue wherein enemies in the sidequest “Fishing for Answers” would not spawn as intended.</li>
<li>An issue wherein character animation for shield abilities would not display correctly.</li>
<li>An issue wherein the thaumaturge ability Contagion would display a system message indicating failure even when executed successfully.</li>
<li>An issue wherein the pugilist action Prime Conditioning would not grant the effects intended.</li>
<li>An issue wherein certain log elements were not being displayed as intended.</li>
<li>An issue wherein the additional effect granted by a weapon would remain active even when another weapon had been equipped in its place.</li>
<li>An issue wherein certain untargetable items could be targeted in the battles “Bowl of Embers” and “Bowl of Embers (Hard).”</li>
<li>An issue wherein combat would not end properly in Dzemael Darkhold.</li>
</ul>
</li>
</ul>
</blockquote>
<p><strong><a href="http://forum.square-enix.com/ffxiv/threads/26963">Source: The Lodestone</a></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Imps Go With Tricks For Halloween In New FFXIV Event</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/imps-go-with-tricks-for-halloween-in-new-ffxiv-event</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/imps-go-with-tricks-for-halloween-in-new-ffxiv-event#comments</comments>
		<pubDate>Thu, 13 Oct 2011 15:04:48 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[All Saints' Wake]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[imps]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1433</guid>
		<description><![CDATA[Hot on the heels of the Foundation Day event, the people behind the curtain at Final Fantasy XIV have another event waiting in the wings. This time happens to be their take on Halloween. All Saints’ Wake is the name of the event, and it comes to us complete with its own chunk of official [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1445" title="ffxiv-all-saints-day-banner" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-all-saints-day-banner.jpg" alt="" width="620" height="320" /></p>
<p>Hot on the heels of the Foundation Day event, the people behind the curtain at Final Fantasy XIV have another event waiting in the wings. This time happens to be their take on Halloween. All Saints’ Wake is the name of the event, and it comes to us complete with its own chunk of official lore&#8211; another one of those nice tidbits of historical info that helps to flesh out the world of Eorzea.</p>
<p>All Saints&#8217; Wake happens to be an annual tradition in the world of Eorzea. In the past, people would lock themselves up in their homes before nightfall that day, in order to avoid the creatures of darkness. That practice has continued until this day, although the initial meaning and fear surrounding it has most certainly faded over time. But this year, there happens to be a little problem. Apparently Eorzeans make it a habit to keep Imps stored in prisons. And the prison in each city state happens to be guarded by your standard <a href="http://www.youtube.com/watch?v=kvA0pd_1MxQ">Gilligan-type characters</a>. Meaning they all decided to go home and leave the prison unguarded because they were big, fat, scared-ey cats. Cue the part where the imps escape, disguise themselves as people, and wreak havoc among the unsuspecting populace. Crap.</p>
<p>But that&#8217;s where you come in, dear Adventurer.</p>
<p>All Saints&#8217; Wake is scheduled to take place from Tuesday, October 18, 2011 at 1:00 a.m. through Tuesday, November 1, 2011 at 7:59 a.m. (PDT). In order to participate, you just need to speak to any of the Adventurers’ Guild runners, who will appear in the following locations during the event:</p>
<table>
<tbody>
<tr>
<td align="center" style="padding-right:10px;">
<h2>Limsa Lominsa Upper Decks</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-all-saints-day-LL.jpg" alt="" title="ffxiv-all-saints-day-LL" width="298" height="298" class="aligncenter size-full wp-image-1441" /></td>
<td align="center">
<h2>Gridania</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-all-saints-day-G.jpg" alt="" title="ffxiv-all-saints-day-G" width="298" height="298" class="aligncenter size-full wp-image-1441" /></td>
</tr>
<tr>
<td colspan="2" align="center">
<h2>Ul’dah Merchant Strip</h2>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-all-saints-day-U.jpg" alt="" title="ffxiv-all-saints-day-U" width="298" height="298" class="aligncenter size-full wp-image-1441" /></td>
</tr>
</tbody>
</table>
<p>The event is still several days away. Until then, you can keep yourself busy looking at more of this incredibly awesome artwork by Akihido Yoshida. You can also view <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=2e1d4eaf3cf3b57c35c76c84ebd38d5c9ae3f1f7">the official news post on the Lodestone</a>, which goes into more detail about the lore behind the holiday and the story behind the event.</p>
<p><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-all-saints-day-art.png"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-all-saints-day-art-217x300.png" alt="" title="ffxiv-all-saints-day-art" width="217" height="300" class="aligncenter size-medium wp-image-1438" /></a></p>
]]></content:encoded>
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		<item>
		<title>Letter From The Producer LIVE Video With Subtitles Released</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-video-with-subtitles-released</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-video-with-subtitles-released#comments</comments>
		<pubDate>Sat, 08 Oct 2011 00:40:10 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1410</guid>
		<description><![CDATA[The Letter from the Producer LIVE event earlier this week answered a lot of questions for players of Final Fantasy XIV. Unfortunately for the non-Japanese speaking players, we had to settle for following the @FF_XIV_EN twitter account for English translations to most of the questions answered. Well, settle no more. The Lodestone has released an [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1346" title="ffxiv-lftp-banner" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-banner.jpg" alt="" width="620" height="345" /></p>
<p>The Letter from the Producer LIVE event earlier this week answered a lot of questions for players of Final Fantasy XIV. Unfortunately for the non-Japanese speaking players, we had to settle for following the <a href="https://twitter.com/#!/FF_XIV_EN">@FF_XIV_EN twitter account</a> for English translations to most of the questions answered. Well, settle no more. <a href="http://forum.square-enix.com/ffxiv/threads/26096">The Lodestone</a> has released an English translated version of the live broadcast, complete with subtitles for those who want to hang on Yoshida&#8217;s every word.</p>
<p>There are lots of little tidbits of information that weren&#8217;t communicated by the live tweets, so even those who already viewed the live broadcast may want to take a gander at this version too. Yoshida also made it known that there will be a second Letter from the Producer LIVE broadcast in late-October/early-November, where he plans to talk about upcoming patch 1.20 and beyond. If you haven&#8217;t seen the video before, or you just want to watch it again with subtitles, you can watch it below.</p>
<p><span style="color: #ff0000;">(Note: If you don&#8217;t see any subtitles when viewing the video, click the CC button at the bottom of the player window. This enables captions.)</span></p>
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<p>For those of you who don&#8217;t have to patience to watch a 90 minute video, here&#8217;s a updated list of the questions and answers showcased in the broadcast. This list is more complete, so there is more information than was fed to us through the twitter account translations from @FF_XIV_EN. But keep in mind that this list still doesn&#8217;t tell you everything that the video does.</p>
<h1>Q&amp;A</h1>
<p><strong>Q: Is it possible to save the set of action bars for individual classes?</strong><br />
A: We were aiming to implement it in patch 1.19. However we could not complete the debug testing so it did not make it. It is planned to be implemented in patch 1.19a*, which is scheduled to take place around 2 weeks after patch 1.19.</p>
<p><span style="color: #ff0000;">* Patch 1.19a will be released in mid-October.</span></p>
<p><strong>Q: When do we get to see the revamped map and PS3 version of FFXIV? We have been waiting for ages.</strong><br />
A: With regards to the map, user interface, and server revamp, we are working at full speed. With the map, we are making quite a drastic change to it. I would like to introduce it along with more details after patch 1.19 is released. I hope I can answer this in more detail during the second broadcast of the Letter from the Producer LIVE.<br />
(Additional note: The PlayStation 3 version will be discussed later!)</p>
<p><strong>Q: Yoshi-P, what are your hobbies?</strong><br />
A: I&#8217;m basically a workaholic but other than that, I like Japanese pinball.</p>
<p><strong>Q: Please tell us about the planned timing and your current thoughts on the adjustment of food effect.</strong><br />
A: Adjustments to the food effect are already in the plan for the patch 1.20 or 1.21. As of now, we are trying to determine when and how much of an adjustment should be made. We should be able to deliver the details some time soon.</p>
<p>Regarding their effects, introducing a food item with a great effect may force every player to eat the item to participate in content. To avoid that issue, striking a delicate balance will be required. So, we are planning to add different, food-like effects from what we have now.</p>
<p><strong>Q: In the FF series, ancient spells are ultimate spells. In FFXIV, they&#8217;re not. Will it be adjusted later?</strong><br />
A: We are considering making major action and magic spell changes in patch 1.20 and I may be able to introduce more specific ideas in there. We have various ideas like splitting the spell categories to single target and area of effect or allow the spell damage to change depending on the level. I am thinking about making a drastic changes to the action based on these ideas. So for now, please wait until these details are introduced and please give us the feedback on the forum or even during the second broadcast of the Letter from the Producer LIVE.</p>
<p><strong>Q: Are the clocks place behind you showing the local time of various locations around the world?</strong><br />
A: Since FFXIV is operated globally, I have placed clocks and calendars that show local date/time in my office so that I can decide when would be a perfect timing to send an email or to announce topics or release the patch without a time lag.</p>
<p><strong>Q: On the upper left hand corner of the white board, &#8220;Female Highlander&#8221;, &#8220;Male Miqo&#8217;te&#8221;, &#8220;Female Roegadyn&#8221; and &#8220;Must Have&#8221;. Does this mean that new races could be added?</strong><br />
A: It&#8217;s more like something we must have in the game and it&#8217;s a meeting log from when we were talking about adding them as soon as possible. After we calculate the cost, we will first add the things that are must have. After that, we would like to move on to introducing other races such as Demi Human and Dragons.</p>
<p><strong>Q: When is the revamp of the Linkshell system going to take place?</strong><br />
A: Since we are receiving quite a number of demands on this, I have been discussing with the Lodestone team and would like to work on it as soon as possible to improve the in-game community feature, especially in regards to Linkshells. We understand a Linkshell search is essential.</p>
<p>As the work on patch 1.19 has just been completed, we are now assigning priority to each task for patch 1.20 and beyond. I consider that the revamp of the Linkshell system is a must do to strengthen the in-game community for players to enjoy the game together. So, please wait a little longer.</p>
<p><strong>Q: Size adjustment has been made to some monsters but are there any standards on this?</strong><br />
A: Enemies in an RPG are something players should do battle with and overcome. We have adjusted the size to give them more impact corresponding to the appearance and the strength.<br />
Since their quality is really high, we adjust the size of each enemy to make for impressive battles.</p>
<p><strong>Q: Do you have any plans of implementing an efficient and easy-to-use party formation feature? Currently, everyone is shouting in town and it takes quite some time to efficiently form a party&#8230;</strong><br />
A: This is a very important topic for us and we are currently looking into creating a system where it is much easier to form parties.</p>
<p>A minor adjustment has been made to the party formation system when Dzemael Darkhold was implemented but we consider that it&#8217;s not yet complete. I believe that the Market and the party formation system are the next big issue so we are planning to use FFXI&#8217;s system as a reference and make an adjustment as soon as possible. Schedule and details on this will be announced once they are ready so please hang on.</p>
<p><strong>Q: It looks like the game is on the way of becoming another FFXI. Is this intentional?</strong><br />
A: We received a lot of similar concerns that the game may turn into FFXI-2 when we revealed the video of the auto-attack system. No, we are not intentionally trying to make the game similar to FFXI and we want to make sure FFXIV battle is speedy and enjoyable in a different way.</p>
<p><strong>Q: Yoshi-P, which race do you like the most? Miqo&#8217;te, Lalafell or Roegadyn?</strong><br />
A: Lalafell. Even when I play other MMO titles, I always use the smallest race. This is because a small character is harder to target during PvP and works great as a sneaky damage dealer.</p>
<p><strong>Q: Why can&#8217;t we adjust the chest size of the character?</strong><br />
A: I need to be careful of what I say here&#8230; For those of you that place an importance on the character&#8217;s chest size, please choose your favorite size based on the race.</p>
<p><strong>Q: The boarding fee of the airship is expensive. Could you make it cheaper by any chance&#8230;?</strong><br />
A: The boarding fee has been determined based on the amount of gil players own and gil that can be obtained through various content.</p>
<p>We changed the Guildleve system in 1.19 and you are now able to stock your quests and play several of them over the weekend. So, you should be able to get enough gil to cover the fee by doing one or two high-level leves.</p>
<p>I consider it to be a decent price but we may make an adjustment based on the in-game economy. So for now, please try out the patch 1.19 and send feedback on it.</p>
<p><strong>Q: Hello. I started playing after release, but I quit after hitting rank 30. I plan to come back. In your eyes, what do you think is the main feature of the game in its current state? It would help a lot if you can clear that up for players that are planning to return to the game.</strong><br />
A: To be honest, I consider that we&#8217;re about half way to the point where we can confidently call it &#8220;FINAL FANTASY&#8221;. However, if we are talking about 1.19, I would have to say chocobos and Ifrit will be the main content. Everyone should get that FF-feeling with this content.</p>
<p><strong>Q: Isn&#8217;t it about time for you to introduce all the jobs that will be implemented in patch 1.21?</strong><br />
A: There is one last job that has not been introduced yet. So far, I have introduced Paladin, White Mage, Black Mage, Dragoon, Monk and Bard but the very last job left to be announced is… Warrior!</p>
<p><strong>Q: Will you be able to attach materia to equipment created via the old recipes?</strong><br />
A: Due to the basic concept of recipe revamp starting from the patch 1.19, the old equipment data and the new equipment data are developed separately. Thus materia craft cannot be used in conjunction with the old equipment. Apologies for this.</p>
<p><strong>Q: How will you earn spiritbond points for materia craft? Will it be based on the number of hits? Parties you&#8217;re in? When does it reach 100%?</strong><br />
A: As long as you are participating in battles in a normal way, you should be able to gain spiritbond points relatively easily. Spiritbond will increase when you earn experience points.</p>
<p><strong>Q: We have seen Ifrit weapons. Are there any plans to implement Ifrit armor in the future?</strong><br />
A: The Ifrit weapons are heavily focused on Ifrit&#8217;s horns. I wanted to implement weapons with special effects as soon as possible, so with the &#8220;the Bowl of Embers&#8221; battle we prioritized the implementation of weapons. However, we are currently in the process of creating new armor (job specific armor, class specific armor, etc.) for the upcoming content. Stay tuned!</p>
<p><strong>Q: Will you be adding chocobo animations while on chocoback? Like waving while riding?</strong><br />
A: Currently we don&#8217;t have any plans for this on patch 1.19 or path 1.19a, as we need to consider the amount of animation we can use with the memory, since while you are mounting the chocobo the animation itself changes drastically. But if there are a lot of requests, we will look into it.</p>
<p><strong>Q: I understand that the chocobos implemented now are male. Will there be a female chocobo?</strong><br />
A: Chocobos are heavily connected with Ishgard and come only from there at the moment. In order to maintain their exclusivity, currently only male chocobos are being exported to the rest of the city-states. Also when you name the chocobo, you might want to name them male-type names! We are thinking of implementing female chocobos in the future as well, but as always we will keep you updated throughout the roadmap.</p>
<p><strong>Q: As a gamepad user, I find it difficult to scroll through the list of actions and spells. Are there any plans to update the interface?</strong><br />
A: We will be working on updating the user interface not only for the gamepad, but for the keyboard/mouse users as well. The UI team is working hard on these tasks and will make sure to adjust the system wherever possible. Please be sure to provide us with your feedback.</p>
<p><strong>Q: PvP has often been touched on, but exactly what kind of elements are you thinking to add? Is it going to be a full PvP? Also how are players going to participate?</strong><br />
A: First off, we are designing it so that players that do not wish to take part in PvP are not forced to. The battle framework we are currently working on takes into account future PVP contents. We are planning two approaches to PvP. The first are battles in the Coliseum where you can have a fair duel against an opponent. The second is a PvP area where you can fight for control of various influences with several players.</p>
<p><strong>Q: What is the hardest part of this past year for you? And what is the happiest thing that happened in the past year?</strong><br />
A: I&#8217;m sure there were lots of difficult aspects throughout the year, but as I always say, I really enjoy my work so it wasn&#8217;t all that hard. I&#8217;d say that my very first month after the change was the hardest. I had to learn about the game client, determine what the major problems were, and speak with each member of the team individually. And I had to do all those simultaneously, so I&#8217;ll say that that was the hardest part.</p>
<p>However, the motivation of the team is high and also the company is giving us its full support, so I was happy throughout it. And my happiest moment is when our players cheer me on! Thank you so much!</p>
<p><strong>Q: I heard you like spicy food. How spicy are we talking here?</strong><br />
A: There&#8217;s a soup-style curry at a certain restaurant that is supposedly extremely spicy. I can eat it without even breaking a sweat. I don&#8217;t even need any water!</p>
<p><strong>Q: What&#8217;s the best part about online games in your opinion?</strong><br />
A: It&#8217;s often said that the best thing about online games is the ability to communicate with others, however, for me, there are a lot of things about recent MMOs that tire me out. Everyone is so busy with their real lives that when they get home, it can be pretty rough if you have to talk a lot. However, you can still be in this world with other players, and sometimes you can play together with them and sometimes play alone. What you do is going to be a bit different. The situation from day to day will change. This is why I like online games, especially PvP, and it&#8217;s the same reason why I like fighting games. I think the fact that the situations will always be different is what attracts me to online games.</p>
<p><strong>Q: When you rank up in Grand Companies, what kind of good things will happen? Also, please tell us some of the rank names.</strong><br />
A: First, you will be recognized on the Grand Company Lodestone page! Also many good things will happen such as an increase in the number of company seals you can hold at once. Also you may be able to obtain a dedicated company seal. There are variety of company seals such as Private Third Class, Lieutenant, Commander and many more.</p>
<p><strong>Q: Yoshi-P, I bet you want a smoke right about now!</strong><br />
A: Haha. Yes, I do! I would like a cup of coffee as well&#8230;</p>
<p><strong>Q: Regarding the two types of PvP Yoshi-P mentioned earlier, will the former type allow PK, where players get to attack others without provocation? Or is it more like a sports match?</strong><br />
A: I&#8217;m not planning to allow PK in the Coliseum. Please consider similar to a sports match where the teams hold a sports-like competition. However, with the other one that takes place in the PvP area, players may be attacked by others at any moment as long as they are in that area. So as long as you don&#8217;t enter that area, you will be safe.</p>
<p><strong>Q: Can you make the pugilist become god-like?</strong><br />
A: Actually, we do have a pugilist lover, Hiroshi Takai, the assistant diorector of the FFXIV dev. team. He is totally head over heels on the pugilist. Every time the patch goes up, he is pressuring both Matsui and Gondai to make the pugilist stronger. After patch 1.19, pugilist can dish out quite a bit of damage, so please see for yourself in patch 1.19!</p>
<p><strong>Q: Why do we lose everything, including gear, when failing the &#8216;forbidden&#8217; material craft? It seems like too harsh of a penalty!</strong><br />
A: Yes, you can say that the penalty is harsh. Though as I mentioned earlier, the spirit of each player will be converted into a form of material and will increase the strength of weapons, armors and players themselves. When you get all seven equipment slots set with one materia each, you will be very strong. This becomes more predominant with Materia IV, the highest rank of them all. At first, please see for yourself how strong you can get by setting one materia to each slot. If you want to be stronger than that, there must be a risk associated with it. I do feel that this penalty is quite severe compared to the recent trend of MMOs but first, please see it for yourself. Feedback on this will always be welcome.</p>
<p><strong>Q: I feel that equipment durability is unnecessary, but what do you think?</strong><br />
A: I would like the players to have a minimal amount of a tension and risk in an RPG game. With my policy on the game design, I cannot accept a system where players can tackle a challenge without taking any risk. I don&#8217;t think that the current generation of MMO player can accept the penalties that existed in the first generation of MMO titles. Thus, I consider the durability being the best form of penalty and that is why it is kept as part of the death penalty. In patch 1.19 we have made an adjustment where the durability decreases at a slower rate so please try and see it for yourself.</p>
<p><strong>Q: Can you give us some pointers for beating Ifrit?</strong><br />
A: The normal mode is pretty easy to beat. I&#8217;m sure you can feel that by actually trying it. However, the hard mode is going to be very difficult. You&#8217;ll feel the true power of a &#8220;god&#8221; in that fight! Well there are several stages of Ifrit and the tactics required to defeat Ifrit differ in each stage. Oh, and the horns&#8230; Oops, I&#8217;ve said too much already!</p>
<p><strong>Q: Is Yoshi-P almost capped on accessory points? You&#8217;ve got a bunch of accessories!</strong><br />
A: Yes, indeed. I think I can wear about six more though, because I no longer wear earrings. I&#8217;ve got some room there!</p>
<p><strong>Q: You talked about the pugilist earlier, but can the culinarian become god-like as well?</strong><br />
A: It&#8217;s all about the taste of the food. I&#8217;m sure that all the love you have poured into cooking will pay off in the form of supreme taste. But alas, if there happens to be a player who has a poor tasting dish, I guess it can&#8217;t be helped…</p>
<p><strong>Q: After Ifrit, will we see Titan introduced?</strong><br />
A: Hmm… Is it alright for me to show this? I believe the character in this image kind of shows what&#8217;s coming next. I&#8217;m sure I can talk more about it sometime soon. What&#8217;s shown in the image will be the next challenge after Ifrit. And it is planned to come with lots of new challenges.<br />
<span style="color: #ff0000;">(Additional note: Check out the footage for this one!)</span></p>
<p><strong>Q: What kind of other mounts will there be aside from chocobos in the future?</strong><br />
A: Well for patch 1.19, both programmers and planners have done their best to implement the basic structure of the mount system. Chocobos are not only a mount, but also an icon of the FINAL FANTASY series to all of us. Regarding other mounts… When we did a survey on the forums, we received a lot of requests for &#8220;Magitek Armor&#8221; as an example. Things like that will be a good reference going forward!</p>
<p><strong>Q: Will we have the chance to meet the leaders of the Grand Companies soon? What about the NPCs that appear in the main scenario?</strong><br />
A: You&#8217;ll get a chance to meet the NPCs that appear in the main scenario very soon. Also, there&#8217;s an ongoing event that the Grand Company leaders are involved in. Within that event, the reason why Grand Companies are being resurrected will be revealed. They know many things that players are unaware of. And many more incidents will take place in Eorzea. In 1.19, you&#8217;ll have the chance of meeting the leaders of each Grand Company as well, so stay tuned!</p>
<p><strong>Q: Do the developers think the rate in which players completed Dzemael was fast? Slow?</strong><br />
A: The community team predicted the first clear would be after about 8 hours. I predicted 3 days and it turned out that on the 3rd day we started to see players who cleared Dzemael. So, I think it&#8217;s just right. Ifrit is even harder, so make sure to prepare for it! In the second broadcast of the Letter from the Producer LIVE, we hope that we can go over how long it took players to defeat Ifrit!</p>
<p><strong>Q: How did you get started in the gaming industry?</strong><br />
A: I can&#8217;t get too deep into the details since other game companies and studios are involved. I can say that I wanted to write story scenarios to begin with. I worked my way up from a large MMO-title and became director after that. So my career as a director is pretty long.</p>
<p><strong>Q: After the claiming system change in patch 1.19, I&#8217;m afraid everyone will be power leveling each other. What do you think of this?</strong><br />
A: It depends on what you consider power leveling. For example, if my friend and I were playing completely different games. I&#8217;ve already reached the level 50 cap, and then I invite my friend. Of course I want to do end game content like Ifrit with him, but I invited him, and he wants to play too, and we are really good friends so I want to help him out.</p>
<p>I can help him out with my level 50 character when he&#8217;s being attacked by a monster. Of course it&#8217;s going to lower the XP a bit, but I&#8217;d like to make it a bit loose and not too strict. I just want to make sure friends are able to help each other if they want to challenge content together by filling the gap.</p>
<p><strong>Q: I hear rumors about moon phase or the direction you face giving special effects to crafting. What&#8217;s the truth?</strong><br />
A: I know it&#8217;s being discussed in the forum, too. But I wonder if I should really answer this question. Will people be happy? Maybe some things are better left unanswered.</p>
<p><strong>Q: On the Lodestone, level 51-60 recipes were posted. Does this mean the level cap will be lifted?</strong><br />
A: We posted these recipes to show off some new items, as well as the necessity for equipment for high levels and crafts that level 50 players can gain experience from. As to whether or not the cap is going to be raised or not is a completely different story.</p>
<p><strong>Q: Can you tell us about the new class system?</strong><br />
A: In regards to jobs or the revamp of the class system? Answer differs depending on it, so I will answer both. For the class adjustments, we are planning to have every class possess their own identity, along with actions that feature multiple elements and facets to them. We&#8217;re also giving some thought to introducing combo actions. For example, attacking the enemy with Red Lotus from behind, and then inflicting bonus damage by immediately following up with a special action from the enemy&#8217;s flank. I&#8217;m talking about introducing a feature which allows even solo players to pull off combos while switching positions, rather than simply landing one attack, etc.</p>
<p>Magic could be another way to let players initiate a combo, too. Again, this sort of idea is part of taking a different approach to XI, like I said before, and we&#8217;re aiming to make pulling off combos an exhilarating way to use techniques, so we&#8217;re working on it.</p>
<p>With regards to jobs, you will be able to take on job quests from level 30+, and completing those will allow you to use those jobs. The number of job quests is pretty much fixed, but it&#8217;s likely there&#8217;ll be more (or fewer) quests further down the line so I can&#8217;t really comment on the exact number right now. Clearing these quests, as a Dragoon for example, will open up stories related to that job which we&#8217;ve been developing. So by completing these trials one at time, what we know as jobs, or &#8220;job stones&#8221; at the moment as I haven&#8217;t fully decided on the name, once they start, then you&#8217;ll be able to change jobs and fight as them.</p>
<p>From then on you&#8217;ll earn weapons specific to each job, or job-specific equipment and so on. There will also be special actions characters can learn which only certain jobs can take advantage of. In other words, the point of a job is to keep developing unique abilities by clearing quests.</p>
<p><strong>Q: What city do you recommend for joining a Grand Company?</strong><br />
A: Gridania! Gridania! As you know, the equipment available at each city-state is different at the moment. You can expect the number of items that can be purchased with company seals to gradually increase at Grand Companies with each patch. We&#8217;re keeping balance in mind and players may find we&#8217;re implementing certain new additions based on all their feedback. As we&#8217;ll be trying to compensate later for whatever Grand Companies are lacking, don&#8217;t decide which Grand Company to join based on the rewards currently available, but rather please sign up to whichever one appeals to you. It won&#8217;t be like you can&#8217;t party up with friends who have joined different Grand Companies. In fact, it makes it more interesting to play with others aligned with different Grand Companies, so you should consider that the reverse is true – everyone sticking with the same Grand Company makes for dull gameplay.</p>
<p><strong>Q: We have a question regarding the lack of a delivery system. What happened to the Mog Post Office?</strong><br />
A: We&#8217;re moving forward with this with both item delivery and letters in mind, as they are a vital part of creating a sense of harmony for everyone in the community. I&#8217;ll talk more about when you can expect this in the next broadcast, but please be assured we&#8217;re working on this – it&#8217;s definitely moving forward.</p>
<p><strong>Q: Will it be possible to forge materia from equipment created using old recipes?</strong><br />
A: It will. I think the recipe announcement confused many players, but 1.19 will see new recipes introduced. Although there will be items with names similar to the old recipes, I guarantee plenty of new items with different abilities. Down the line, older recipes will be removed and there will be lots of other items that will no longer drop from enemies. That&#8217;s why items you cherished can be turned into materia and then attached to weapons made with the new recipes.</p>
<p><strong>Q: When are you planning on introducing cool and sexy gear?</strong><br />
A: Cool and sexy gear, huh… Actually, it so happens that we&#8217;ve been looking into this. For starters there&#8217;ll be job-specific equipment, and other equipment for classes, such as crafters or gatherers which is something we&#8217;d like to get right. This is on the white board and is clearly a must have feature so we&#8217;ll be giving it priority. Regarding sexy gear and what to expect, it should be released as part of 1.22 or 1.23. That may sound a long way off but we are focusing and duly working on it so please keep your expectations high.</p>
<p><strong>Q: Do you have any plans to add Mandragora enemies to Eorzea?</strong><br />
A: I&#8217;ll ask the character team to add it to their list!</p>
<p><strong>Q: We have a question about the trademark glasses you wear. Do you have one pair for work and another you use outside the office? How about that scarf?</strong><br />
A: No, I wear the same glasses whatever I&#8217;m doing! Although I tend to wear shades even more. And that&#8217;s a stole, not a scarf!</p>
<p><strong>Q: Can you say anything more about the impending doom Eorzea is facing which will define the game quests?</strong><br />
A: Out of the four concepts I touted earlier this year under the four keywords, &#8220;Fun&#8221;, &#8220;Live,&#8221; &#8220;Reboot&#8221; and &#8220;Rebuild,&#8221; it will be &#8220;Live&#8221; that will have a profound impact on these events. You&#8217;ll notice many changes throughout the world of Eorzea as more and more significant quests and episodes will be implemented with each patch, along with the introduction of jobs. I would like everyone to experience the results for themselves starting with the quests in patch 1.19 and share your thoughts about what&#8217;s in store in forum discussions.</p>
]]></content:encoded>
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		<item>
		<title>Go Team Derp 9: Chocobo of Thrones</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-9-chocobo-of-thrones</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-9-chocobo-of-thrones#comments</comments>
		<pubDate>Thu, 06 Oct 2011 22:29:17 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1394</guid>
		<description><![CDATA[This is more of an extra episode, but we&#8217;re still counting it as episode 9. Warning, it&#8217;s fairly long, so don&#8217;t download it if you&#8217;re not willing to sit through hours of untalented individuals doing untalented things. This one was meant to be a bonus episode last week, but because of various issues we weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/goteamderp-ep-09.jpg" alt="" title="goteamderp-ep-09" width="620" height="320" class="aligncenter size-full wp-image-1397" /></p>
<p>This is more of an extra episode, but we&#8217;re still counting it as episode 9. Warning, it&#8217;s fairly long, so don&#8217;t download it if you&#8217;re not willing to sit through hours of untalented individuals doing untalented things. This one was meant to be a bonus episode last week, but because of various issues we weren&#8217;t able to release it on time. So we&#8217;re releasing it this week instead. So, it&#8217;s a bit behind of what&#8217;s been going on recently. We&#8217;ll still release another episode later this week about what we think of Patch 1.19 post-release.</p>
<h1>Today&#8217;s Big Story</h1>
<p>We talk about the patch notes for Patch 1.19 of Final Fantasy XIV, released on September 30. The upcoming patch is a massive and there&#8217;s a lot to cover here, so there&#8217;s no way we can possibly cover it all. We do try to talk about the things that are important to us, so you can hear our initial take on the patch before it went live on October 4.</p>
<h1>Headline News</h1>
<p><strong>Final Fantasy XIV</strong><br />
Producer/Director Yoshida Naoki broadcast a live Letter From the Producer session on Youtube Live the morning of October 4. We talk about what we hope to see from the broadcast. Calaera thinks Yoshida is secretly Batman.</p>
<p><strong>Final Fantasy XI</strong><br />
Hiromichi Tanaka released a statement about why there isn’t much communication from the producer on the FFXI forums. We make a big fuss about it.</p>
<h1>Dev Tracking</h1>
<p>No Dev Tracking this week. If we did a Dev Tracking segment along with everything else, you guys would be still listening to this episode in your 90s.</p>
<p>Just a reminder that Go Team Derp! Podcast is going to be going through some changes soon. We&#8217;ll announce more on the site but expect a name change for the podcast to lead the charge.</p>

]]></content:encoded>
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		<slash:comments>4</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd009.mp3" length="95309089" type="audio/mpeg" />
			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>This is more of an extra episode, but we&#039;re still counting it as episode 9. Warning, it&#039;s fairly long, so don&#039;t download it if you&#039;re not willing to sit through hours of untalented individuals doing untalented things.</itunes:subtitle>
		<itunes:summary>This is more of an extra episode, but we&#039;re still counting it as episode 9. Warning, it&#039;s fairly long, so don&#039;t download it if you&#039;re not willing to sit through hours of untalented individuals doing untalented things. This one was meant to be a bonus episode last week, but because of various issues we weren&#039;t able to release it on time. So we&#039;re releasing it this week instead. So, it&#039;s a bit behind of what&#039;s been going on recently. We&#039;ll still release another episode later this week about what we think of Patch 1.19 post-release.

Today&#039;s Big Story
We talk about the patch notes for Patch 1.19 of Final Fantasy XIV, released on September 30. The upcoming patch is a massive and there&#039;s a lot to cover here, so there&#039;s no way we can possibly cover it all. We do try to talk about the things that are important to us, so you can hear our initial take on the patch before it went live on October 4.

Headline News
Final Fantasy XIV
Producer/Director Yoshida Naoki broadcast a live Letter From the Producer session on Youtube Live the morning of October 4. We talk about what we hope to see from the broadcast. Calaera thinks Yoshida is secretly Batman.

Final Fantasy XI
Hiromichi Tanaka released a statement about why there isn’t much communication from the producer on the FFXI forums. We make a big fuss about it.

Dev Tracking
No Dev Tracking this week. If we did a Dev Tracking segment along with everything else, you guys would be still listening to this episode in your 90s.

Just a reminder that Go Team Derp! Podcast is going to be going through some changes soon. We&#039;ll announce more on the site but expect a name change for the podcast to lead the charge.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:12:20</itunes:duration>
	</item>
		<item>
		<title>FFXIV Producer Yoshida Answers Questions, Shows Off Concept Art</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/ffxiv-producer-yoshida-answers-questions-shows-off-concept-art</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/ffxiv-producer-yoshida-answers-questions-shows-off-concept-art#comments</comments>
		<pubDate>Wed, 05 Oct 2011 02:34:40 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1322</guid>
		<description><![CDATA[The Letter From The Producer LIVE session was broadcast this morning, where FFXIV Producer Yoshida Naoki spent a couple of hours fielding questions from the fans and players of FFXIV. Information about the game was almost exclusively given out through these questions, most of which were translated for the non-Japanese fans through the @FF_XIV_EN twitter [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-banner.jpg" alt="" title="ffxiv-lftp-banner" width="620" height="345" class="aligncenter size-full wp-image-1346" /></p>
<p>The Letter From The Producer LIVE session was broadcast this morning, where FFXIV Producer Yoshida Naoki spent a couple of hours fielding questions from the fans and players of FFXIV. Information about the game was almost exclusively given out through these questions, most of which were translated for the non-Japanese fans through the <a href="https://twitter.com/#!/FF_XIV_EN">@FF_XIV_EN</a> twitter account. A number of questions and concerns were answered, and we&#8217;ve compiled them all for you right here. Leave us a comment and let us know what you think, or tells us about what question you would&#8217;ve liked to have answered during the event.</p>
<div style="background:#f6efe5; border: 1px solid red; padding:10px; margin-bottom:20px;">A newer and more complete version of the Q&#038;A has been released. The full, subtitled broadcast of the initial live event has also been put up on Youtube. <a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-live-video-with-subtitles-released">Both can be found here</a> for the most up-to-date info.</div>
<p>@FF_XIV_EN: <em>At the start of the event, President Yoichi Wada dropped in to share a few words with the fans of #FFXIV! He wanted to reiterate that in the media a comment about just now getting started with major changes to the game is incorrect. He reiterated that the dev. team has been working hard to do this for long time and will continue to do so! He hopes all of the fans will enjoy patch 1.19!</em></p>
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<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-op.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-op-300x168.jpg" alt="" title="ffxiv-lftp-op" width="300" height="168" class="aligncenter size-medium wp-image-1344" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Now we&#8217;re ready to party.</p>
</td>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-head-poke.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-head-poke-300x168.jpg" alt="" title="ffxiv-lftp-head-poke" width="300" height="168" class="aligncenter size-medium wp-image-1343" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Nobody told Wada the camera was on.</p>
</td>
</tr>
</table>
<p><strong>Q: Will you make it possible to remember the set actions when switching classes?</strong><br />
A: In an interview the other day I mentioned it would be during 1.19, but it seems like it just barely wont make it and it is planned for 1.19a.</p>
<p><strong>Q: When will the map will be renewed for XIV? I&#8217;ve been waiting for long time&#8230;</strong><br />
A: We&#8217;ll answer in next live event we hold! However, let me show you something as we are on Live. This is the dev. document about Gridania. As you can see, it&#8217;s a very major change! In any case, let me give you more details in the next live event!</p>
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-gridania-remake.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-gridania-remake-300x168.jpg" alt="" title="ffxiv-lftp-gridania-remake" width="300" height="168" class="aligncenter size-medium wp-image-1342" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">A new Gridania. Now with less hamster tubing.</p>
</td>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-another-zone.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-another-zone-300x168.jpg" alt="" title="ffxiv-lftp-another-zone" width="300" height="168" class="aligncenter size-medium wp-image-1341" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Dunno what it is, but it looks cool.</p>
</td>
</tr>
</table>
<p><strong>Q: Hi Yoshi-p! I am a culinarian, please let me know what the planned timing for the food effects and your current thoughts on the class!</strong><br />
A: Planning for 1.20 or 1.21. If the effects get a bit too high, we will be focusing on a specific recipe and will be thinking in a bit different direction. Once we decide the specifics we will let you know.</p>
<p><strong>Q: On the upper left of the white board, there is a highlander female, Miqo&#8217;te male of course, but are there going to be any other races added?</strong><br />
A: Once we add the aspects that are missing, we will consider the costs and look into adding more.</p>
<p><strong>Q: When do you think you will be able to revamp the linkshell system?</strong><br />
A: We have been receiving a lot of feedback regarding the linkshell system. We will try our hardest to get this out as soon as possible. We are actually having a meeting today to discuss how we can improve the system!</p>
<p><strong>Q: In FF series, ancient spells are ultimate spells. IN FFXIV, they&#8217;re not. Will it be adjusted later?</strong><br />
A: In 1.20, there will be major action and magic spell changes. I am thinking about adjusting this in there. Look forward to that change!</p>
<p><strong>Q: Do you have any plans of implementing an efficient and easy-to-use party formation feature?</strong> Currently, everyone is shouting in town and it takes quite some time to efficiently form a party&#8230;<br />
A: This is a very important topic for us and we are currently looking into creating a system where it is much easier to form parties.</p>
<p><strong>Q: How do you determine which monsters are huge and which ones stay small? </strong><br />
A: We base it on how we feel the monster should be seen by players. Intimidating or not, etc.</p>
<p><strong>Q: Does Yoshi-P play as a Miqo&#8217;te or Lalafell, or Roegadyn?</strong><br />
A: I typically always play a Lalafell!</p>
<p><strong>Q: It looks like the game is on the way of becoming another FFXI. Is this intentional?</strong><br />
A: We received a lot of similar feedback when we implemented the auto-attack system. No, we are not intentionally trying to make the game similar to FFXI. We just wanted the players to be able to play the game at an easier pace.</p>
<p><strong>Q: Could you tell us all of the jobs that are going to be released in 1.21?</strong><br />
A: There is one job that has yet to be announced&#8230; What we have announced so far is paladin, white mage, black mage, dragoon, monk, and bard. Last, here is a warrior image!</p>
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-warrior-armor.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-warrior-armor-300x168.jpg" alt="" title="ffxiv-lftp-warrior-armor" width="300" height="168" class="aligncenter size-medium wp-image-1340" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Warrior job armor designs</p>
</td>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-bard-armor1.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-bard-armor1-300x168.jpg" alt="" title="ffxiv-lftp-bard-armor" width="300" height="168" class="aligncenter size-medium wp-image-1351" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Bard job armor designs</p>
</td>
</tr>
</table>
<p><center><br />
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-bard-bow.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-bard-bow-300x168.jpg" alt="" title="ffxiv-lftp-bard-bow" width="300" height="168" class="aligncenter size-medium wp-image-1338" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Kinda hard to deny that Barcher job now.</p>
</td>
</tr>
</table>
<p></center></p>
<p><strong>Q: Hello. I started playing after release, but I quit after hitting rank 30. I plan to come back. In your eyes, what do you think is the main feature of the game in its current state? It would help a lot if you can clear that up for players that are planning to return to the game.</strong><br />
A: It&#8217;s hard to say in its current state. We are only about 50% done regarding content. However, if we are talking about 1.19, I would have to say chocobos and Ifrit will be the main content. Everyone should get that FF-feeling with this content.</p>
<p><strong>Q: Will you be able to attach materia to equipment created via the old recipes?</strong><br />
A: We will not be allowing materia craft to be used in conjunction with the old equipment. Apologies for this.<br />
<center><br />
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-demo-materia.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-demo-materia-300x163.jpg" alt="" title="ffxiv-lftp-demo-materia" width="300" height="163" class="aligncenter size-medium wp-image-1333" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">An inventory full of shiny materia</p>
</td>
</tr>
</table>
<p></center></p>
<p><strong>Q: How will you earn spiritbond points for Materia Craft? Will it be based on the number of hits? Parties you&#8217;re in? When does it reach 100%?</strong><br />
A: Spiritbond will increase when you earn experience points.</p>
<p><strong>Q: We have seen Ifrit weapons. Are there any plans to implement Ifrit armor in the future?</strong><br />
A: The Ifrit weapons are heavily focused on Ifrit&#8217;s horns. I wanted to implement weapons with special effects so we will only implement weapons this time. However, we are currently in the process of creating new armor (job specific armor, crafter specific armor, etc.) for the upcoming content. Stay tuned!</p>
<p><strong>Q: Will you be adding chocobo animations while on chocoback? Like waving while riding?</strong><br />
A: Currently we don&#8217;t have any plans for this, but if there are a lot of requests, we will look into it.</p>
<p><strong>Q: I understand that the chocobos implemented now are male. Will there be a female chocobo?</strong><br />
A: Chocobos are heavily connected with Ishgard and come only from their at the moment. In order to maintain their exclusivity, currently only male chocobos are being given out to the rest of the city-states. Also when you name Chocobo, you might want to name them male-type names!</p>
<p><strong>Q: As a gamepad user, I find it difficult to scroll through the list of actions. Are there any plans to update the interface?</strong><br />
A: We will be working on updating the user interface not only for the gamepad, but for the keyboard/mouse users as well. Please be sure to provide us with your feedback.</p>
<p><strong>Q: PvP has often been touched on, but exactly what kind of elements are you thinking to add?</strong><br />
A: First off, we are designing it so that players that do not wish to take part in PvP are not forced to. We are planning 2 things for PvP. The first are battles in the Coliseum. The second is an PvP area where you can fight for control of various influences.</p>
<p><strong>Q: What is the hardest part of this past year for you? And what is the happiest thing that happened in the past year?</strong><br />
A: Many hard things! (lol) My very first month after the change was the hardest. However, my happiest moment is when you, players cheer me on! Thank you so much! :)</p>
<p><strong>Q: I heard you like spicy food. How spicy are we talking here?</strong><br />
A: There&#8217;s a soup-style curry at a certain restaurant that is supposedly extremely spicy. I can eat it without even breaking a sweat.</p>
<p><strong>Q: Yoshi-P, I bet you want a smoke right about now!</strong><br />
A: Haha. Yes I do! I would like a cup of coffee as well&#8230;</p>
<p><strong>Q: What&#8217;s the best part about online games in your opinion?</strong><br />
A: The most attractive aspect to me is that there are so many things to do and people to meet everyday!</p>
<p><strong>Q: When you rank up in Grand Companies, what kind of good things will happen? Also, please tell us some of the rank names.</strong><br />
A: First, you will be recognized on the Grand Company Lodestone page! Also many good things will happen such as an increase in the number of company seals you can obtain. Give it a shot in 1.19!</p>
<p><strong>Q: Are there any plans on improving the pugilist class?</strong><br />
A: You should see for yourself in patch 1.19!<br />
<center><br />
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-demo-battle.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-demo-battle-300x163.jpg" alt="" title="ffxiv-lftp-demo-battle" width="300" height="163" class="aligncenter size-medium wp-image-1336" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">What happens when you meet a nasty slug in a dark cave?</p>
</td>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-demo-battle2.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-demo-battle2-300x163.jpg" alt="" title="ffxiv-lftp-demo-battle2" width="300" height="163" class="aligncenter size-medium wp-image-1335" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Shining Finger happens.</p>
</td>
</tr>
</table>
<p></center></p>
<p><strong>Q: Why do we lose everything including gear when failing the &#8216;forbidden&#8217; material craft? It seems like too harsh of a penalty!</strong><br />
A: Yes, the penalty is big. When you get all seven equipment slots set with 1 materia each, you will be very strong. If you want to be stronger, there must be a risk associated with it. Feedback on this will be welcome though.</p>
<p><strong>Q: Can you give some pointers for beating ifrit?</strong><br />
A: The normal mode is pretty easy to beat. However, the hyper mode is going to be very difficult. You&#8217;ll feel the true power of a &#8220;god&#8221; in that fight! Multiple stages&#8230; horns&#8230; I&#8217;ve said too much already!</p>
<p><strong>Q: Is Yoshi-p almost capped on accessory points? You&#8217;ve got a bunch of accessories!</strong><br />
A: Yes, indeed. I can put about 6 more though. lol</p>
<p><strong>Q: What kind of other mounts will there be aside from chocobos in the future?</strong><br />
A: When we did a survey on the forums, we received a lot of requests for &#8220;Magitek Armor&#8221; as an example. Things like that will be a good reference going forward!</p>
<p><strong>Q: Will we have the chance of meeting the leaders of the Grand Companies soon? What about the NPCs that appear in the main scenario?</strong><br />
A: You&#8217;ll get a chance to meet the NPCs that appear in the main scenario very soon. Also, there&#8217;s an ongoing event that the GC leaders are involved in. You&#8217;ll have the chance of meeting the leaders of each GC as well. Stay tuned!</p>
<p><strong>Q: Do the developers think the rate in which players completed Dzemael was fast? Slow?</strong><br />
A: The community team predicted the first clear would be after about 8 hours. I predicted 3 days and it turned out it was pretty much that. So I think it&#8217;s just right. Ifrit is even harder, so good luck!</p>
<p><strong>Q: How did you get started in the gaming industry?</strong><br />
A: Well, I wanted to write story scenarios to begin with. I worked my way up from a large MMO-title and became director after that.</p>
<p><strong>Q: After the claiming system change in patch 1.19, I&#8217;m afraid everyone will be power leveling each other. What do you think of this?</strong><br />
A: It depends on what you consider power leveling. I just want to make sure friends are able to help each other if they want to challenge content together.</p>
<p><strong>Q: I hear rumors about moon phase or the direction you face giving special effects to crafting. What&#8217;s the truth?</strong><br />
A: I know it&#8217;s talked about in forum, too. Hmm. Maybe some things are better to be left unanswered.</p>
<p><strong>Q: On the Lodestone, level 51-60 recipes were posted. What is the meaning of this? Will the level cap be lifted?</strong><br />
A: Whether the cap will be lifted is a separate question. We posted these recipes to show off some new items as well as the necessity for equipment for high level and crafts that level 50 players can gain experience from.</p>
<p><strong>Q: Can you tell us about the new class system?</strong><br />
A: For the class adjustments, we are planning to have every class possess their own identity. Also, actions with multiple elements and facets to them. In regards to jobs, you will be able to take on job quests from level 30+, and once you complete those will you will be able to use those jobs.</p>
<p><strong>Q: Are there any plans on improving the pugilist class?</strong><br />
A: You should see for yourself in patch 1.19!</p>
<p><strong>Q: Will you be able to convert equipment crafted with old recipes into materia?</strong><br />
A: Yes. The old recipes will disappear from the game, so convert all your beloved gear into materia and add it to the new equipment. </p>
<p><strong>Q: Which Grand Company should I join? As the equipment rewards are different, I am having a hard time deciding.</strong><br />
A: There will be more chances to earn company seals coming and grand company balance overall will be adjusted. So don&#8217;t worry too much about rewards. You should pick the grand company you think is a good fit for you. Also we will not make changes in a way that friends in different grand companies can&#8217;t play together.</p>
<p><strong>Q: Will there be a delivery system?</strong><br />
A: We will definitely be implementing a delivery system. Unfortunately, it&#8217;s something that is going to take time and I am unable to provide a date for that just yet.</p>
<p><strong>Q: Do you have plans to add mandragora into Eorzea? </strong><br />
A: I will ask the character team if they can add it to their list!</p>
<p><strong>Q: When do you think the cool/sexy looking gear will be implemented?</strong><br />
A: We are currently in the process of working out the details. I want to be sure the class gear is implemented first. We will try to implement the cool/sexy looking gear by 1.22 or 1.23.</p>
<p><strong>Q: Is there any information you can provide regarding the impending doom of Eorzea?</strong><br />
A: Out of the 4 keywords that I provided earlier in the year (FUN, LIVE, REBOOT, REBUILD), the keyword &#8220;LIVE&#8221; will have a huge impact for this event. You&#8217;ll notice many changes that will occur in the world of Eorzea. I would like you see the changes for yourself in patch 1.19 and then use your imagination for what&#8217;s to come.</p>
<p><center><br />
<table cellpadding="0" cellspacing="5" style="margin-bottom:10px;">
<tr>
<td style="background:#e3e0dd; vertical-align:top; padding:0; margin:5px;"><a href="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-ed.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-lftp-ed-300x168.jpg" alt="" title="ffxiv-lftp-ed" width="300" height="168" class="aligncenter size-medium wp-image-1337" /></a>
<p style="text-align:center; padding:0 3px; margin:0;">Jazz hands is the universal sign for goodbye.</p>
</td>
</tr>
</table>
<p></center></p>
<p>@FF_XIV_EN: <em>That&#8217;s a wrap! Thanks everyone for watching and participating! Look forward to the full details on the forum in the coming days! </em></p>
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		<title>Apparently Ifrit Is a Fan of Lizards, More Ifrit Battle Details</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/apparently-ifrit-is-a-fan-of-lizards-more-ifrit-battle-details</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/apparently-ifrit-is-a-fan-of-lizards-more-ifrit-battle-details#comments</comments>
		<pubDate>Tue, 04 Oct 2011 21:14:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[ifrit]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1326</guid>
		<description><![CDATA[More details about the hotly anticipated (Get It? hotly? Because he&#8217;s hot? We&#8217;ll be here all week, folks) primal battle have been released today, along with some interesting lore behind the primal for those of you who like more background story with your battles. Let&#8217;s get down to the important details, first. Two battles will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-ifrit-is-come.jpg" alt="" title="ffxiv-ifrit-is-come" width="640" height="320" class="aligncenter size-full wp-image-1330" /></p>
<p>More details about the hotly anticipated (Get It? hotly? Because he&#8217;s hot? We&#8217;ll be here all week, folks) primal battle <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=d4986128a7ff000ce85d048a02baf5de2a876b43">have been released today</a>, along with some interesting lore behind the primal for those of you who like more background story with your battles. Let&#8217;s get down to the important details, first.</p>
<ul>
<li>Two battles will be implemented with the 1.19 patch.</li>
<li>These include a standard battle for level 30 light parties consisting of four members</li>
<li>And a hard mode designed for level 50 eight member parties</li>
<li>Both battles will be designed as part of a story-driven quest</li>
</ul>
<p>Ifrit has his own mythology attached to him, seen as a guardian deity by the beastmen and a dreaded demon by those who follow the Twelve. He has been officially linked to the Amalj’aa beastman tribe, something we&#8217;ve gotten a glimpse of in various screenshots and clips over the past year.</p>
<blockquote class="fancy"><p>The primal first summoned eight years ago by the nomadic Amalj’aa, among whom he is worshipped as a guardian deity. According to Amalj’aa creation mythos, after the gods came together and gave birth to the world, Ifrit breathed the fire of intelligence unto the great lizards of Hydaelyn, so impressed was he with their resilience. Thus did the noble Amalj’aa tribe come into existence.</p>
<p>Known also as the Lord of the Inferno, Ifrit is dreaded as a demon spawned of the seven hells by those who keep faith in the Twelve. Of all the enlightened peoples of Eorzea, Ul’dahns in particular have cause to fear the primal’s wrath, owing to the bad blood between them and the Amalj’aa that has formed over generations of territorial feuds. Tales hold that in the mere act of exhalation, Ifrit produces heat of such torridity as to reduce iron to pools of white-hot liquid.</p></blockquote>
<p>It&#8217;s also been confirmed that the Ifrit Battle video that was released last week was actually the Hard Mode battle. If you&#8217;ve forgotten what it was all about, you can check it out again below:</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/JXG7yfI8Eng" frameborder="0" allowfullscreen></iframe></p>
<p>You&#8217;ll have to complete the level 30 version of this battle in order to tackle the Hard Mode version, and it&#8217;s certain that the only way to access the previously showcased Ifrit based weapons is by defeating Ifrit in the Hard Mode battle. &#8220;Originally forged to honor Ifrit, these arms have in their turn been imbued with the power of the primal himself. <a href="http://zantetsuken.net/news/ffxiv-updates/ifrit-battle-heats-up-with-hard-mode-loot">In the samples shown</a>, we see fiery red blades reminiscent of the primal’s fell claws and hafts that surge with magicks born of his menacing horns.&#8221; It&#8217;s only a matter of time before we see what the next primal battles have in store. Most people are betting on either Titan or Leviathan as the next likely candidates. Whichever it is, we&#8217;ll be looking forward to it.</p>
<p><strong><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=d4986128a7ff000ce85d048a02baf5de2a876b43">Source: The Lodestone</a></strong></p>
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		<title>Grand Companies Page Update</title>
		<link>http://zantetsuken.net/news/lodestone-topics/grand-companies-page-update</link>
		<comments>http://zantetsuken.net/news/lodestone-topics/grand-companies-page-update#comments</comments>
		<pubDate>Tue, 04 Oct 2011 11:35:15 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Lodestone Topics]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[grand company]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1303</guid>
		<description><![CDATA[The Grand Company pages received a bit of a face lift today on the Lodestone website. Not only do things seemed to have been designed with easier navigation in mind, but there is loads of new content for that particular portion of the website. The Grand Company pages in the past have been a place [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1312" title="ffxiv-grand-company-page-update" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-grand-company-page-update.jpg" alt="" width="620" height="320" /></p>
<p>The Grand Company pages <a href="http://lodestone.finalfantasyxiv.com/pl/company/index.html">received a bit of a face lift today</a> on the Lodestone website. Not only do things seemed to have been designed with easier navigation in mind, but there is loads of new content for that particular portion of the website. The Grand Company pages in the past have been a place for newspaper articles, flavor text, and lore to browse through. Now each grand company has its own dedicated section, and there are also new articles for each company&#8217;s respective newspaper. Interestingly enough, a new feature seems to have been added to each grand company called the hero recognition system. Planned also for Patch 1.19, this system will list the most recent players who &#8220;distinguish themselves in service to their Grand Company.&#8221; It will be updated daily and weekly on the Lodestone.</p>
<p>Each Grand Company also has a new piece of artwork for their particular section of the website. The new artwork pieces are reminiscent of World War II recruitment posters, and are really, really well done&#8211; just like all of the concept art for FFXIV so far.  You can have a look at them below</p>

<a href='http://zantetsuken.net/news/lodestone-topics/grand-companies-page-update/attachment/ffxiv-the-maelstrom-artwork' title='ffxiv-the-maelstrom-artwork'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-the-maelstrom-artwork-150x150.png" class="attachment-thumbnail" alt="ffxiv-the-maelstrom-artwork" title="ffxiv-the-maelstrom-artwork" /></a>
<a href='http://zantetsuken.net/news/lodestone-topics/grand-companies-page-update/attachment/ffxiv-twin-adders-artwork' title='ffxiv-twin-adders-artwork'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-twin-adders-artwork-150x150.png" class="attachment-thumbnail" alt="ffxiv-twin-adders-artwork" title="ffxiv-twin-adders-artwork" /></a>
<a href='http://zantetsuken.net/news/lodestone-topics/grand-companies-page-update/attachment/ffxiv-immortal-flames-artwork' title='ffxiv-immortal-flames-artwork'><img width="150" height="150" src="http://zantetsuken.net/wp-content/uploads/2011/10/ffxiv-immortal-flames-artwork-150x150.png" class="attachment-thumbnail" alt="ffxiv-immortal-flames-artwork" title="ffxiv-immortal-flames-artwork" /></a>

<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/company/index.html">The Lodestone</a></strong></p>
]]></content:encoded>
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		<title>Final Fantasy XIV Patch 1.19 Notes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:30:51 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1250</guid>
		<description><![CDATA[Patch 1.19 Notes are finally here and Yoshida and crew weren&#8217;t kidding when they said it&#8217;d be a monster patch. A lot of the information has already been reported before, but there are a lot of new tidbits, clarifications, and details that still make the notes worth sifting few. Due to the size of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-patch-notes-119.jpg" alt="" title="ffxiv-patch-notes-119" width="620" height="320" class="aligncenter size-full wp-image-1287" /></p>
<p>Patch 1.19 Notes are finally here and Yoshida and crew weren&#8217;t kidding when they said it&#8217;d be a monster patch. A lot of the information has already been reported before, but there are a lot of new tidbits, clarifications, and details that still make the notes worth sifting few. Due to the size of the patch note list, it&#8217;d be silly to try to jam everything into one page. So we&#8217;ve broken down the notes into different sections based on their category. Even with doing that much, trust us, it&#8217;s still an overwhelming view. Check out the list below for the particulars.</p>
<p><span style="color: #ff0000;">* The following changes and additions are planned for patch 1.19.</span><br />
<span style="color: #ff0000;">* All features are currently being tested, and are subject to change and postponement.</span><br />
<span style="color: #ff0000;">　The final version of the patch notes will be released when the patch goes live.</span><br />
<span style="color: #ff0000;">* Physical levels have been abolished.</span><br />
<span style="color: #ff0000;">　In conjunction with this adjustment, the terms &#8220;(class) rank&#8221; and &#8220;skill points&#8221; have been changed to &#8220;(class) level&#8221; and &#8220;experience points&#8221; respectively.</span></p>
<ul>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-event-changes">Event Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-battle-changes">Battle Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-item-changes">Item Changes</a></h1>
</li>
<li>
<h1><a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-system-changes">System Changes</a><span class="Apple-style-span" style="font-size: 13px; font-weight: normal;"> </span></h1>
</li>
</ul>
<h1>Bug Fixes</h1>
<ul>
<li>The following issues have been addressed:</li>
<ul>
<li>An issue wherein players could not log in for up to 10 minutes after being disconnected from the game.</li>
<li>An issue wherein chat log messages containing both Roman and Japanese characters would result in awkward linebreaks in the text.</li>
<li>An issue wherein the Onion Doublet was not appearing as a Faction Leve reward.</li>
</ul>
</ul>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/24910">Final Fantasy XIV Official Forums</a></strong></p>
]]></content:encoded>
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		<title>Final Fantasy XIV Patch 1.19 Notes: System Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-system-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-system-changes#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:18:53 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1243</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. [dev1169] Information displayed on the Timers tab (located under Attributes in the main menu) has been changed. [dev1012] The following changes have been made to player inventories: The optimal [...]]]></description>
			<content:encoded><![CDATA[<div style="background:#f6efe5; border: 1px solid red; padding:10px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19">You can find the initial patch post here</a>.</div>
<ul>
<li>[dev1169] Information displayed on the Timers tab (located under Attributes in the main menu) has been changed.</li>
<li>[dev1012] The following changes have been made to player inventories:
<ul>
<li>The optimal levels of items will appear in different colors as below based on the difference between them and your character&#8217;s level:<br />
<table width="520" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr valign="middle">
<td bgcolor="#f6efe5" width="60%">Six or more levels above character level</td>
<td align="center" bgcolor="#f6efe5" width="40%"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_16.jpg" alt="" /></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Up to five levels above character level</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_17.jpg" alt="" /></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Equal to or up to five levels below character level</td>
<td align="center" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_18.jpg" alt="" /></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Six or more levels below character level</td>
<td align="center" bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_19.jpg" alt="" /></td>
</tr>
</tbody>
</table>
<p>Accompanying this change, gear that previously had no level requirements will now display &#8220;Required Level: 1&#8243;</li>
<li>Item names will be color-coded based on rarity.
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_20.jpg" alt="" /><br />
<img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_21.jpg" alt="" /><br />
<img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_22.jpg" alt="" /></center></li>
<li>Grand Company seals will be displayed under the Currency tab.</li>
<li>The following item sort categories have been added:
<ul>
<li>Sort: Off</li>
<li>Sort: Gear First</li>
<li>Sort: Materials First</li>
</ul>
<p>Select Toggle Sort to cycle through: Off → Gear First → Materials First → Off<br />
Mouse users can also cycle through the above by clicking the text located on the upper right corner of the inventory display.</li>
<li>The following controls have been added to the inventory:
<ul>
<li>Keyboard/gamepad directional keys (↑↓): Move cursor up and down</li>
<li>Keyboard Page Up &amp; Page Down/gamepad main menu button + directional keys (↑↓): Scroll pages</li>
<li>Keyboard/gamepad directional keys (←→):
<ul>
<li>When sorting is off: Jump ten items</li>
<li>When sorting is on: Jump to next item type</li>
</ul>
</li>
</ul>
</li>
<li>The way in which currently equipped items are identified has been changed.<br />
In the past, currently equipped items would have their names displayed in green. With the introduction of new text colors to indicate item rareness, equipped items will instead be identified via a mark next to their icons and a lighter background for their names.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_38.jpg" alt="" /></center></li>
<li>A new mark will now appear on the icons of gear the player is unable to equip due to class/level constraints.
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_39.jpg" alt="" /></center></li>
<li>Help text for gear has been revised in conjunction with the introduction of materia.<br />
<blockquote><p>Players who possess the key items materia assimilator, materia melder, and augmented materia melder will see an icon next to the spiritbond gauge indicating whether that item can be converted into materia. The icon will appear to spin for gear whose spiritbond value has reached 100%.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_40.jpg" alt="" /></center><br />
Furthermore, information indicating whether the item is convertible into or can host materia will appear to the right of said icon.</p></blockquote>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_41.jpg" alt="" /></center></li>
<li>The item list displayed during trading has been adjusted.<br />
The following types of items will be displayed upon a yellow background:</p>
<ol>
<li>Items being selected for trade.</li>
<li>Items offered as rewards for items being sought.</li>
<li>Items offered as rewards for items for which repairs are being sought.</li>
</ol>
</li>
</ul>
</li>
<li>[dev1170] The following changes have been made to player journals:
<ul>
<li>Journal maps will now display aetheryte camps, markers, and other facilities.</li>
<li>Guildleve icons will display the class to which they correspond.</li>
</ul>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Class</td>
<td bgcolor="#f5cca2" width="50%">Icon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Disciples of War &amp; Magic</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_0.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Miner</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_1.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Botanist</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_2.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Fisher</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_3.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Carpenter</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_11.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Blacksmith</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_4.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Armorer</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_5.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Goldsmith</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_8.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Leatherworker</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_10.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Weaver</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_7.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Alchemist</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_9.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Culinarian</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_6.png" alt="" /></td>
</tr>
</tbody>
</table>
</li>
<li>[dev1171] The following options have been added to the Configuration menu and its sub-menus:
<ul>
<li>System
<ul>
<li>Toggle Macro Bar<br />
If the macro bar is hidden while the function is toggled on, pressing Ctrl will bring up the Ctrl user macro bar. Pressing the same key again will hide the bar.<br />
<span style="color: red;"><span style="color: red;">※This function will also apply to the Alt user macro bar.</span></span></p>
<blockquote><p>* Corresponding text command:</p></blockquote>
<blockquote><p>
/macrobar, /mbar<br />
USAGE: /macrobar [subcommand]<br />
&gt;&gt;Subcommands<br />
on　Activate the user macro bar toggle display function.<br />
off　Deactivate the user macro bar toggle display function.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">※The default setting is off.</span></p></blockquote>
</li>
<li>Frame Rate Limit<br />
Toggle between an in-game frame rate of 60fps and 30fps.<br />
<span style="color: red;">※The default setting is 60fps</span></li>
</ul>
</li>
<li>Target Settings
<ul>
<li>Target Engaged Enemies Only<br />
<span style="color: red;">* Corresponding text command:</span><br />
/battletargetmode, /btmode<br />
USAGE: /battletargetmode [subcommand]<br />
&gt;&gt;Subcommands<br />
on　Activate Target Engaged Enemies Only feature.<br />
off　Deactivate Target Engaged Enemies Only feature.<br />
Toggle between on and off when no subcommand is specified.</li>
</ul>
</li>
<li>Chat Log
<ul>
<li>/tell Sound Effect<br />
While set to on, a sound effect will play upon receiving a /tell.</li>
<li>Spam or malicious emotes, /say, /shout, /tell messages<br />
Players will be able to filter spam and malicious messages while the above settings are off.<br />
<span style="color: red;">※The default setting is off. </span></li>
<li>Font Size<br />
Players will be able to set the font size (small, medium, and large) of each chat window.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_43.jpg" alt="" width="560" /></center></li>
</ul>
</li>
<li>Keyboard
<ul>
<li>Players can select from two preset keyboard layouts.<br />
Type A/Type B</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_44.jpg" alt="" width="560" /></center></p>
<table width="560" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="20%">Category</td>
<td bgcolor="#f5cca2" width="36%">Action</td>
<td bgcolor="#f5cca2" width="22%">Type A (Default)</td>
<td bgcolor="#f5cca2" width="22%">Type B</td>
</tr>
<tr valign="middle">
<td rowspan="8" valign="top" bgcolor="f8dfc5">&lt;Window&gt;</td>
<td bgcolor="#f6efe5">・Accept/Confirm</td>
<td bgcolor="#f6efe5">Enter</td>
<td bgcolor="#f6efe5">Num0</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Cancel</td>
<td bgcolor="#fffaf3">Escape</td>
<td bgcolor="#fffaf3">Backspace／Num.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Move anchor left</td>
<td bgcolor="#f6efe5">←</td>
<td bgcolor="#f6efe5">Num4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Move anchor up</td>
<td bgcolor="#fffaf3">↑</td>
<td bgcolor="#fffaf3">Num8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Move anchor right</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Num6</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Move anchor down</td>
<td bgcolor="#fffaf3">↓</td>
<td bgcolor="#fffaf3">Num2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Cycle tab</td>
<td bgcolor="#f6efe5">Tab</td>
<td bgcolor="#f6efe5">Tab</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Cycle tab (reverse)</td>
<td bgcolor="#fffaf3">Shift+Tab</td>
<td bgcolor="#fffaf3">Shift+Tab</td>
</tr>
<tr valign="middle">
<td rowspan="8" valign="top" bgcolor="f8dfc5">&lt;Movement&gt;</td>
<td bgcolor="#f6efe5">・Move character forward</td>
<td bgcolor="#f6efe5">W／Num8</td>
<td bgcolor="#f6efe5">W</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Move character back</td>
<td bgcolor="#fffaf3">S／Num2</td>
<td bgcolor="#fffaf3">S</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Move character left</td>
<td bgcolor="#f6efe5">A／Num4</td>
<td bgcolor="#f6efe5">A</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Move character right</td>
<td bgcolor="#fffaf3">D／Num6</td>
<td bgcolor="#fffaf3">D</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Strafe left (in first-person view)</td>
<td bgcolor="#f6efe5">Q</td>
<td bgcolor="#f6efe5">Q</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Strafe right (in first-person view)</td>
<td bgcolor="#fffaf3">E</td>
<td bgcolor="#fffaf3">E</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Toggle between walk/run</td>
<td bgcolor="#f6efe5">X／Num1</td>
<td bgcolor="#f6efe5">Z</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Toggle auto-run on/off</td>
<td bgcolor="#fffaf3">R／Num7</td>
<td bgcolor="#fffaf3">R</td>
</tr>
<tr valign="middle">
<td rowspan="10" valign="top" bgcolor="f8dfc5">&lt;Camerat&gt;</td>
<td bgcolor="#f6efe5">・Move camera up</td>
<td bgcolor="#f6efe5">I</td>
<td bgcolor="#f6efe5">↑</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Move camera down</td>
<td bgcolor="#fffaf3">K</td>
<td bgcolor="#fffaf3">↓</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Move camera left</td>
<td bgcolor="#f6efe5">J</td>
<td bgcolor="#f6efe5">←</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Move camera right</td>
<td bgcolor="#fffaf3">L</td>
<td bgcolor="#fffaf3">→</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Toggle camera mode</td>
<td bgcolor="#f6efe5">V／Num5</td>
<td bgcolor="#f6efe5">Home</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Zoom in camera</td>
<td bgcolor="#fffaf3">O／Num9</td>
<td bgcolor="#fffaf3">Page Up／Num9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Zoom out camera</td>
<td bgcolor="#f6efe5">P／Num3</td>
<td bgcolor="#f6efe5">Page Down／Num3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Set camera to default position</td>
<td bgcolor="#fffaf3">End</td>
<td bgcolor="#fffaf3">End</td>
</tr>
<tr>
<td bgcolor="#f6efe5">・Save current camera settings</td>
<td bgcolor="#f6efe5">Ctrl+End</td>
<td bgcolor="#f6efe5">Ctrl+End</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Reset camera settings to system default</td>
<td bgcolor="#fffaf3">Ctrl+Shift+End</td>
<td bgcolor="#fffaf3">Ctrl+Shift+End</td>
</tr>
<tr valign="middle">
<td rowspan="24" valign="top" bgcolor="f8dfc5">&lt;Targeting&gt;</td>
<td bgcolor="#f6efe5">・Cycle through targets</td>
<td bgcolor="#f6efe5">Tab／Num0</td>
<td bgcolor="#f6efe5">Tab</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Cycle through targets (reverse)</td>
<td bgcolor="#fffaf3">Shift+Tab</td>
<td bgcolor="#fffaf3">Shift+Tab</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target nearest (from right)</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Num6</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target nearest (from left)</td>
<td bgcolor="#fffaf3">←</td>
<td bgcolor="#fffaf3">Num4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Cycle through enemies</td>
<td bgcolor="#f6efe5">T</td>
<td bgcolor="#f6efe5">T</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Cycle through enemies (reverse)</td>
<td bgcolor="#fffaf3">Shift+T</td>
<td bgcolor="#fffaf3">Shift+T</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target Engaged Enemies Only</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target Engaged Enemies Only (reverse)</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Toggle target filter</td>
<td bgcolor="#f6efe5">↓</td>
<td bgcolor="#f6efe5">Num1</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Toggle target filter (reverse)</td>
<td bgcolor="#fffaf3">↑</td>
<td bgcolor="#fffaf3">Num7</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Lock on/off a target</td>
<td bgcolor="#f6efe5">C／Num*</td>
<td bgcolor="#f6efe5">L</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Face target</td>
<td bgcolor="#fffaf3">H</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target self</td>
<td bgcolor="#f6efe5">F1</td>
<td bgcolor="#f6efe5">F1</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target party member 1</td>
<td bgcolor="#fffaf3">F2</td>
<td bgcolor="#fffaf3">F2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target party member 2</td>
<td bgcolor="#f6efe5">F3</td>
<td bgcolor="#f6efe5">F3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target party member 3</td>
<td bgcolor="#fffaf3">F4</td>
<td bgcolor="#fffaf3">F4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target party member 4</td>
<td bgcolor="#f6efe5">F5</td>
<td bgcolor="#f6efe5">F5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target party member 5</td>
<td bgcolor="#fffaf3">F6</td>
<td bgcolor="#fffaf3">F6</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target party member 6</td>
<td bgcolor="#f6efe5">F7</td>
<td bgcolor="#f6efe5">F7</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target party member 7</td>
<td bgcolor="#fffaf3">F8</td>
<td bgcolor="#fffaf3">F8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target last enemy to attack you</td>
<td bgcolor="#f6efe5">F9</td>
<td bgcolor="#f6efe5">F9／F</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target nearest enemy</td>
<td bgcolor="#fffaf3">F10</td>
<td bgcolor="#fffaf3">F10</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Target nearest PC</td>
<td bgcolor="#f6efe5">F11</td>
<td bgcolor="#f6efe5">F11</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Target nearest NPC</td>
<td bgcolor="#fffaf3">F12</td>
<td bgcolor="#fffaf3">F12</td>
</tr>
<tr valign="middle">
<td rowspan="17" valign="top" bgcolor="f8dfc5">&lt;Main Menu&gt;</td>
<td bgcolor="#f6efe5">・Main Menu</td>
<td bgcolor="#f6efe5">Home／Num-</td>
<td bgcolor="#f6efe5">Esc／Num-</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Attributes</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">N</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Gear</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">G</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Actions &amp; Abilities</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">K</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Inventory</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">I</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Journal</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">J</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Party</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">P</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Social Lists</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">Y</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Linkshell</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Retainer</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">B</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Map</td>
<td bgcolor="#f6efe5">M</td>
<td bgcolor="#f6efe5">M</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・NPC Linkpearl</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Teleport</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Return</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Support Desk</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Configuration</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3">U</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Log Out</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5">Ctrl+Esc</td>
</tr>
<tr valign="middle">
<td rowspan="7" valign="top" bgcolor="f8dfc5">&lt;Chat&gt;</td>
<td bgcolor="#fffaf3">・Open Chat</td>
<td bgcolor="#fffaf3">Space</td>
<td bgcolor="#fffaf3">Enter</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Open /say chat prompt</td>
<td bgcolor="#f6efe5">Ctrl+S</td>
<td bgcolor="#f6efe5">Ctrl+S</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Open /shout chat prompt</td>
<td bgcolor="#fffaf3">Ctrl+H</td>
<td bgcolor="#fffaf3">Ctrl+H</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Open /party chat prompt</td>
<td bgcolor="#f6efe5">Ctrl+P</td>
<td bgcolor="#f6efe5">Ctrl+P</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Open /linkshell chat prompt</td>
<td bgcolor="#fffaf3">Ctrl+L</td>
<td bgcolor="#fffaf3">Ctrl+L</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Open /tell chat prompt to last player to whom a /tell was sent</td>
<td bgcolor="#f6efe5">Ctrl+T</td>
<td bgcolor="#f6efe5">Ctrl+T</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Open /tell chat prompt to last player from whom a /tell was received</td>
<td bgcolor="#fffaf3">Ctrl+R</td>
<td bgcolor="#fffaf3">Ctrl+R</td>
</tr>
<tr valign="middle">
<td rowspan="10" valign="top" bgcolor="f8dfc5">&lt;Other&gt;</td>
<td bgcolor="#f6efe5">・Gathering &amp; Synthesis</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Browse Bazaar</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Check</td>
<td bgcolor="#f6efe5"></td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Loot List</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Toggle between active/passive mode</td>
<td bgcolor="#f6efe5">F</td>
<td bgcolor="#f6efe5">C</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Emotes &amp; Signs</td>
<td bgcolor="#fffaf3">N</td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Use Item</td>
<td bgcolor="#f6efe5">U</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Status Effects</td>
<td bgcolor="#fffaf3">B</td>
<td bgcolor="#fffaf3">H</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Toggle Magic Area of Effect</td>
<td bgcolor="#f6efe5">Z</td>
<td bgcolor="#f6efe5">V</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Mount/Dismount Chocobo</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td rowspan="3" valign="top" bgcolor="f8dfc5">&lt;Fixed Keys&gt;</td>
<td bgcolor="#fffaf3">・Execute Shortcut</td>
<td bgcolor="#fffaf3">0-9</td>
<td bgcolor="#fffaf3">0-9</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">・Execute Ctrl Macro</td>
<td bgcolor="#f6efe5">Ctrl＋0–9</td>
<td bgcolor="#f6efe5">Ctrl＋0–9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">・Execute Alt Macro</td>
<td bgcolor="#fffaf3">Alt＋0–9</td>
<td bgcolor="#fffaf3">Alt＋0–9</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>&lt;Audio&gt;
<p><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_46.jpg" alt="" /></p>
<ul>
<li>Voices<br />
Adjust the volume of character speech.</li>
<li>Ambient Sounds<br />
Adjust the volume of ambient sounds such as weather (sandstorms and rain) and the environment (rivers and streams).</li>
<li>Dolby Pro Logic IIz<br />
Connect a compatible device to enjoy the features of Dolby Pro Logic IIz.</li>
<li>Restore Defaults<br />
Reset sound settings to system default</li>
</ul>
</li>
<li>&lt;Camera&gt;
<ul>
<li>Camera Speed<br />
Adjust the speed of camera movement.</li>
<li>Restore Defaults<br />
Reset camera settings to system default.</li>
</ul>
</li>
<li>Resetting unit frame position<br />
The default position of the target unit frame has been adjusted with the introduction of in-game tutorials.<br />
Reset to system default to display target unit frame at the top of the screen in the middle.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_54.jpg" alt="" /></center></li>
</ul>
</li>
<li>[dev1171] Under keyboard configuration, players are now able to map functions to the previously fixed keys below.<br />
<blockquote><p>Backspace / Enter / Spacebar / Esc</p></blockquote>
</li>
<li>[dev1172] The text input limit has been increased for the following:
<ul>
<li>Recruitment Messages</li>
<li>GM Call Inquiries</li>
</ul>
</li>
<li>[dev1173] The Check function now displays the subject&#8217;s Grand Company of allegiance and rank.</li>
<li>[dev1174] The following features have been added to the micro menu.[COLOR=”red”]*[/COLOR]<br />
<span style="color: red;">*The set of icons situated in the lower right of the screen.</span></p>
<ul>
<li>UI Lock
<p><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_47.jpg" alt="" /></p>
<blockquote><p>While set to on, the position and size of all on-screen UI elements will be locked.</p>
<blockquote><p><span style="color: red;">* Corresponding text command:</span><br />
/uilock　[subcommand]<br />
&gt;&gt;Subcommands<br />
on　Lock the position and size of all UI elements.<br />
off　Unlock the position and size of all UI elements.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* The default setting is off.</span></p></blockquote>
</blockquote>
</li>
<li>Summon/Dismount Chocobo
<p><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_26.jpg" alt="" /></li>
</ul>
</li>
<li>[dev1175] Pressing confirm while under the following conditions will activate auto target lock:
<ul>
<li>Auto Target Lock is set to on in the Configuration menu.</li>
<li>Your character is in active mode.</li>
</ul>
</li>
<li>[dev1176] The text command /battletarget (/bt) has been added which allows you to target the nearest enemy among those you are incurring enmity from.<br />
This command can be activated regardless of targeting type and circle.</li>
<li>[dev1177] It is now possible to lift target lock by pressing cancel.</li>
<li>[dev1178] The text command /display main now renders your weapon invisible to other players as well as yourself.<br />
<span style="color: red;">※ This is the fully implemented version of the feature first introduced in patch 1.18a.</span></li>
<li>[dev1179] The text command /enemyrank(/erank) has been revised to /enemylevel(/elevel).</li>
<li>The following subcommands have been revised as follows:<br />
main → mh<br />
sub/off → oh</li>
<li>[dev1180] The following new placeholders have been added:<br />
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="15%">Placeholders</td>
<td bgcolor="#f5cca2" width="85%">Function</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stpc&gt;</td>
<td bgcolor="#fffaf3">Display a target cursor to select player characters only</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stnpc&gt;</td>
<td bgcolor="#f6efe5">Display a target cursor to select NPCs only</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stenemy&gt;</td>
<td bgcolor="#fffaf3">Display a target cursor to select enemies you can engage</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stenmity&gt;</td>
<td bgcolor="#f6efe5">Display a target cursor to select enemies you have incurred enmity from</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stparty&gt;</td>
<td bgcolor="#fffaf3">Display a target cursor to select party members only</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;lastat&gt;</td>
<td bgcolor="#f6efe5">The last character that attacked you</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1181] Retainer bazaars in market areas are now subject to a time limit.
<ul>
<li>Maximum duration: 7 days (168 hours, Earth time)<br />
<span style="color: red;">※Those leasing stands are exempt from the above time limit.</span></li>
<li>Updating bazaar information resets your duration to 7 days (168 hours, Earth time).</li>
<li>Retainers who have exceeded the time limit will automatically return home.</li>
</ul>
</li>
<li>[dev1182] It is now possible to directly target aetherytes and summoning bells.</li>
<li>[dev1183] When browsing gear offered by vendor NPCs or retainers, the attribute differences between your currently equipped gear and that being viewed will now be displayed.
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_45.jpg" alt="" /></center></li>
<li>[dev1184] The following adjustments have been made to the minimap.
<ul>
<li>The color tone of the minimap will be adjusted to improve the visibility of the character&#8217;s field-of-view.</li>
<li>Notorious monsters now have their own icons.
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_48.jpg" alt="" /></center></li>
<li>The range of movement for UI elements has been adjusted.</li>
</ul>
</li>
<li>[dev1185] It is now possible to directly bring up the NPC Linkpearl display by clicking the linkpearl icon.</li>
<li>[dev1186] The size of the page advance button on the action bar has been adjusted.</li>
<li>[dev1187] Sound effects have been added for when a PC or enemy is KO&#8217;d.</li>
<li>[dev1188] The text displayed when executing certain emote commands has been changed.</li>
<li>[dev1189] The following entries have been added to the in-game auto-translate dictionary:<br />
<table width="520" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Category</td>
<td bgcolor="#f5cca2" width="70%">Entry</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Time</td>
<td bgcolor="#f6efe5">last month</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Time</td>
<td bgcolor="#fffaf3">this month</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Time</td>
<td bgcolor="#f6efe5">next month</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Time</td>
<td bgcolor="#fffaf3">last year</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Time</td>
<td bgcolor="#f6efe5">this year</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Time</td>
<td bgcolor="#fffaf3">next year</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tactics</td>
<td bgcolor="#f6efe5">Pull enemy over</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tactics</td>
<td bgcolor="#fffaf3">Drawing enemy over.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tactics</td>
<td bgcolor="#f6efe5">Please wait until weakness wears off.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tactics</td>
<td bgcolor="#fffaf3">Wait, please.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tactics</td>
<td bgcolor="#f6efe5">Target only aggroed enemies!</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Organize</td>
<td bgcolor="#fffaf3">I&#8217;m putting together a behest party.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Questions</td>
<td bgcolor="#f6efe5">Can I join your linkshell?</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Questions</td>
<td bgcolor="#fffaf3">Why?</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Questions</td>
<td bgcolor="#f6efe5">How come?</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Grand Company Quest</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Sidequest</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Target Circle</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">ferry</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Levequest Difficulty</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Guardian&#8217;s Aspect</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Ability</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">EXP Chain</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Link</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Materia</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Materia Craft</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Spiritbond</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">food</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">weather</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">clear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">fair</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">cloudy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">foggy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">blustery</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">rainy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">stormy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">sandy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">gloomy</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1190] The following changes have been made to Gamepad settings in FINAL FANTASY XIV Config:
<ul>
<li>The layout has been updated to include a gamepad diagram and accommodate new functions such as default gamepad settings.</li>
<li>Button mapping will be changed as follows:
<ul>
<li>A toggle option for the micro space menu has been added.<br />
Mapping this function to a button on your gamepad will allow you move the cursor to the micro space menu.</li>
<li>The function to bring up the emote list has been abolished.</li>
</ul>
</li>
</ul>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_49.jpg" alt="" /></center></p>
<blockquote><p>Along with the above changes, a dialogue window to set gamepad settings will be displayed at the Character Creation screen upon logging in to the game for those who have not done so in the Gamepad configuration menu.</p></blockquote>
</li>
<li>[dev1191] The credits have been updated.</li>
</ul>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/24910">Final Fantasy XIV Official Forums</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-system-changes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.19 Notes: Item Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-item-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-item-changes#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:17:45 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1241</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. [dev1072][dev1073] Physical levels, attribute points, and elemental bonuses have been abolished. In accordance with this change, character attributes now develop automatically based on class and level (including Disciples of [...]]]></description>
			<content:encoded><![CDATA[<div style="background:#f6efe5; border: 1px solid red; padding:10px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19">You can find the initial patch post here</a>.</div>
<ul>
<li>[dev1072][dev1073] Physical levels, attribute points, and elemental bonuses have been abolished. In accordance with this change, character attributes now develop automatically based on class and level (including Disciples of the Hand and Land).</li>
<li>[dev1153] Additional inventory slots for both PCs and retainers have been added.<br />
Please note that this is a temporary measure that will remain in place only until the UI is fully overhauled.<br />
<span style="color: red;">* Provisions are being made for item relocation when the additional space is removed.</span></p>
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%"></td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">PC</td>
<td bgcolor="#f6efe5">100</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">200</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Retainer</td>
<td bgcolor="#fffaf3">100</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">150</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1154] New items will be added.<br />
<a href="http://forum.square-enix.com/ffxiv/threads/24818?p=362313#post362313" target="_blank">View</a> the details.</li>
<li>[dev1016] Existing recipes will be revised, and new ones added.<br />
<blockquote><p>New recipes have been added with accessible synthesis in mind. Barring some exceptions, the new recipes boast simplified steps and ingredients over existing ones.<br />
<span style="color: red;">* The following adjustments affect new recipes only.<br />
* Old recipes will remain valid concurrently with new recipes for a time, after which they will be removed completely.</span></p>
<p>The new recipes will feature the following improvements:</p>
<ul>
<li>Parts have been abolished from synthesis.</li>
<li>Materials and intermediary materials have been revised.</li>
<li>Secondary skills are no longer required.</li>
<li>Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.<br />
Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).<br />
<span style="color: red;">* Certain gear, such as undergarments, cannot be dyed.</span></p>
<p>* Details on new recipes are available <a href="http://forum.square-enix.com/ffxiv/threads/276">here</a>.</li>
</ul>
<p>View the list of <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359236#post359236">newly added recipes</a>.</p>
<p>The names of items created via old recipes are now preceded by the word &#8220;Dated.&#8221; For example:</p>
<blockquote><p>例）<br />
Old recipe: dated bronze dagger<br />
New recipe: bronze dagger</p></blockquote>
<p>Items made via new recipes will feature different attributes from their dated counterparts.</p>
<p>In accordance with the recipe revisions, the following changes have been made:</p>
<ul>
<li>Certain items are no longer dropped by monsters.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359247#post359247">details</a>.</li>
<li>Certain items can no longer be purchased from vender NPCs.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359243#post359243">details</a>.</li>
<li>Items offered by vender NPCs have been changed.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359242#post359242">details</a></li>
<li>The buying price of certain items have been adjusted.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359245#post359245">details</a>.</li>
<li>The selling price of certain items have been adjusted.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359246#post359246">details</a>.</li>
<li>Certain ingredients have become obsolete due to the introduction of new recipes.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359240#post359240">details</a>.</li>
<li>Of the existing recipes, the following have been phased out:
<ul>
<li>Smithing: Copper Ingot</li>
<li>Armorcraft: Copper Ingot</li>
</ul>
</li>
<li>The variety of items that can be obtained through gathering has been revised.</li>
<li>Rewards for Guildleves and certain quests　have been revised.</li>
<li>Reawards and required items for Guild Tasks have been revised.</li>
</ul>
</blockquote>
</li>
<li>[dev1016] Certain items have been renamed.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359252#post359252">details</a>.</li>
<li>[dev1016] Certain item categories have been changed.<br />
See the <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=359254#post359254">details</a>.</li>
<li>[dev1016] The following changes have been made to Item attributes:
<ul>
<li>Magic Potency has been divided into four distinct attributes as follows:
<ul>
<li>Attack Magic Potency</li>
<li>Healing Magic Potency</li>
<li>Enhancement Magic Potency</li>
<li>Enfeebling Magic Potency</li>
</ul>
</li>
<li>The Magic Evasion attribute has been introduced.</li>
<li>The Magic Defense attribute has been abolished.</li>
<li>In conjunction with battle reforms, the following weapon attributes have been changed:
<ul>
<li>The damage attribute has been introduced.</li>
<li>The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
<ul>
<li>Attack Power</li>
<li>Accuracy</li>
<li>Magic Potency</li>
<li>Magic Accuracy</li>
<li>Parrying</li>
<li>Critical Rate</li>
</ul>
</li>
<li>Damage Type has been changed to comprise a single element, as opposed to multiple (totaling 100%).</li>
</ul>
</li>
<li>In conjunction with battle reforms, the following shield attributes have been changed:
<ul>
<li>Defense has been reworked as Block.</li>
<li>Blocking has been reworked as Block Rate.</li>
<li>Wield Rate has been abolished.</li>
</ul>
</li>
<li>In conjunction with battle reforms, the following armor attributes have been changed:
<ul>
<li>Defense has been revised, taking into consideration its function prior to the adjustment.</li>
<li>The following attributes have been reworked as equipment bonuses, taking into consideration their functions prior to the adjustment:
<ul>
<li>Evasion</li>
<li>Resilience</li>
</ul>
</li>
<li>Elemental Resistances has been reworked as Magic Evasion.</li>
<li>Magic Defense has been abolished and no longer appears in equipment attributes.</li>
<li>In conjunction with battle reforms, Damage Cut has been incorporated into character growth and no longer appears in equipment attributes.</li>
</ul>
</li>
<li>The effect of elemental attributes has been changed to that of reducing damage from element-based attacks.</li>
<li>PIE has been made to influence maximum MP.</li>
<li>Increases in VIT and PIE granted by gear have been made to influence maximum HP and MP respectively.</li>
</ul>
</li>
<li>[dev1016] The attribute display for HQ items have been changed from stars to actual numeric values.<br />
<span style="color: red;">* The fluctuatation of certain elements based on item quality is intended to serve as a temporary measure until HQ items are reformed in patch 1.20. </span></li>
<li>[dev1156] The reduction in gear effectiveness based on damage has been changed as follows:
<ul>
<li>The effectiveness of an item is not diminished when its Condition is between 1-100%. If Condition drops to 0%, however, the item will become damaged and offer no benefits whatsoever to the wearer. The effects of any materia attached will also be rendered invalid.</li>
<li>A yellow icon will appear as a warning for gear whose Condition has dropped below 10%.</li>
<li>A red icon will appear as a warning for gear currently equipped whose condition has dropped to 0%.</li>
</ul>
</li>
<li>[dev1158] Additional effects have been added to the following gear:<br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Name</td>
<td bgcolor="#f5cca2" width="50%">Effect</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Flametongue</td>
<td bgcolor="#f6efe5">Fire Damage</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Frostbite</td>
<td bgcolor="#fffaf3">Ice Damage</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1158] The effects of the following gear have been adjusted:<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Name</td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Vibrant Egg Cap</td>
<td bgcolor="#f6efe5">HP:+2%</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">HP:+20</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Brilliant Egg Cap</td>
<td bgcolor="#fffaf3">MP:+2%</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">MP:+30</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Midnight Egg Cap</td>
<td bgcolor="#f6efe5">HP:+2% MP:+2%</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">HP:+40 MP:+40</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Brilliant Egg Cap</td>
<td bgcolor="#fffaf3">HP:+1% MP:+1%</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">HP:+10 MP:+10</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1158] The conditions under which the effect of Quick (granted by Hermes&#8217; Shoes) wears off have been revised.<br />
Previously, the effect would wear off if the player is attacked. Now, however, it will end the instant the player incurs enmity.</li>
<li>[dev1159] When examining equipment in the inventory or gear displays, the attribute differences between your currently equipped gear and that being viewed will be shown. Superior and inferior values will be displayed in green and red respectively.</li>
<li>[dev1017] The Materia System has been implemented.<br />
<blockquote><p>Certain gear whose spiritbond value has been raised to 100% through use can be converted into materia. Materia can then be attached to meldable gear, thus enhancing its attributes.</p>
<p>Players may step into the world of materia by undertaking the quest &#8220;Risky Business&#8221; offered by the the NPC Aistan, posted in Ul&#8217;dah Merchant Strip (6,3). This quest is available to all players level 18 and above.<br />
<span style="color: red;">* Completion of this quest is not a prerequisite for undertaking other materia-related quests.</span></p>
<p><strong>&lt;Spiritbond&gt;</strong><br />
A player&#8217;s spiritbond with an item increases through use. Specifically, spiritbond increases as players battle, gather, or craft while equipped with the item in question.<br />
An item&#8217;s current spiritbond value can be examined via the inventory display.<br />
<span style="color: red;">* Selling or trading an item resets any spiritbond accumulated on it. </span></p>
<p>The following types of items do not possess spiritbond:</p>
<blockquote><p>Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)</p></blockquote>
<p><strong>&lt;Creating Materia&gt;</strong><br />
Gear that is converted into materia is permanently lost. However, the resulting materia can be used to enhance other items. Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via the quest &#8220;Forging the Spirit&#8221; offered by the NPC Swynbroes, located in central Thanalan (29,20). The quest is available to all players level 18 and above.</p>
<p>The following types of items cannot be converted into materia:</p>
<blockquote><p>Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)<br />
<span style="color: red;">* In addition to the above, certain other gear cannot be converted into materia. An icon will appear to the right of the spiritbond gauge for items that can be made into materia.</span></p></blockquote>
<p><center><img src="http://close.static.finalfantasyxiv.com/topics/images/55/ee/1214_29.png" alt="" /></center><br />
<strong>&lt;Tiers of Materia&gt;</strong><br />
The materia that is produced varies based on factors such as gear level, weapon type, armor part, and so forth. Further, the same item will not always yield the exact same materia; players can expect stones of varying potency offering different attribute enhancements to result under the same conditions.</p>
<p>Materia comes in four tiers of potency, indicated via Roman numerals (I – IV).</p>
<blockquote><p>Sample Materia</p>
<ul>
<li>Intelligence: Increases intelligence</li>
<li>Ironman&#8217;s Will: Increases strength and vitality</li>
<li>Fire: Increases the power of fire-based attacks</li>
<li>Sagacious Aim: Increases magic critical hit rate</li>
</ul>
</blockquote>
<p><span style="color: red;"><span style="color: red;">* Materia of the same name may possess slightly different effects.<br />
* The same gear does not always necessarily convert into the same materia.</p>
<p></span></span><center><img src="http://close.static.finalfantasyxiv.com/topics/images/55/ee/1214_52.png" alt="" /></center><span style="color: red;"><br />
* Players can freely trade and sell materia.<br />
* At present, the Item Search function does not accommodate the changing internal values of items. Due to this, the lowest values for a certain tier of materia will be shown. We apologize for any inconvenience caused.</span></p>
<p><strong>&lt;Catalysts&gt;</strong><br />
Catalyst items (such as carbonized matter, germinated matter, and calcified matter) can be gathered by Disciples of the Land for whom the Fingerprints of the Gods ability is active. When the ability is triggered during gathering, aiming at the correct spot will guarantee you a chance of obtaining a catalyst. Fingerprints of the Gods can be learned via the quest &#8220;Joining the Spirit&#8221; offered to Disciples of the Land level 18 and above. To undertake the quest, speak to the NPC Kokosamu located in central Thanalan (29,20).<br />
<span style="color: red;">* Upon receiving the quest, an area marker will appear on your journal&#8217;s map. Players should then use an action such as Lay of the Land, Arbor Call, and Gulleye to locate a suitable grade 1 gathering point. Please note, however, that a gathering point yielding catalysts may not necessarily exist within the marked area.</span></p>
<p>Catalysts can be obtained via gathering. The type yielded varies depending on the gathering point.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Catalyst</td>
<td bgcolor="#f5cca2" width="32%">Gathering Point</td>
<td bgcolor="#f5cca2" width="32%">Location</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Carbonized Matter</td>
<td bgcolor="#f6efe5">Mining</td>
<td bgcolor="#f6efe5">Horizon&#8217;s Edge</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Petrified Matter</td>
<td bgcolor="#fffaf3">Mining</td>
<td bgcolor="#fffaf3">Nophica&#8217;s Wells</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Fossilized Matter</td>
<td bgcolor="#f6efe5">Mining</td>
<td bgcolor="#f6efe5">Dragonhead</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Crystallized Matter</td>
<td bgcolor="#fffaf3">Mining</td>
<td bgcolor="#fffaf3">Treespeak</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Germinated Matter</td>
<td bgcolor="#f6efe5">Logging</td>
<td bgcolor="#f6efe5">Tranquil Paths</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Decayed Matter</td>
<td bgcolor="#fffaf3">Logging</td>
<td bgcolor="#fffaf3">Humblehearth</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Decomposed Matter</td>
<td bgcolor="#f6efe5">Logging</td>
<td bgcolor="#f6efe5">Iron Lake</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Liquefied Matter</td>
<td bgcolor="#fffaf3">Logging</td>
<td bgcolor="#fffaf3">Halatali</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Calcified Matter</td>
<td bgcolor="#f6efe5">Fishing</td>
<td bgcolor="#f6efe5">Bloodshore</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Cultured Matter</td>
<td bgcolor="#fffaf3">Fishing</td>
<td bgcolor="#fffaf3">Cedarwood</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Ossified Matter</td>
<td bgcolor="#f6efe5">Fishing</td>
<td bgcolor="#f6efe5">Bald Knoll</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Cretified Matter</td>
<td bgcolor="#fffaf3">Fishing</td>
<td bgcolor="#fffaf3">Nine Ivies</td>
</tr>
</tbody>
</table>
<p><strong>&lt;Attaching Materia&gt;</strong><br />
By attaching materia to gear, it is possible to enhance the properties of the host item. Attaching materia requires the &#8220;materia melder&#8221; key item, an apparatus which can be obtained via the quest &#8220;Waking the Spirit&#8221; available to Disciples of the Hand (excluding culinarians and alchemists) level 18 and above. To undertake the quest, speak to the NPC F&#8217;hobhas located in central Thanalan (29, 20).</p>
<ul>
<li>Materia can be attached only by Disciples of the Hand who fulfill the class requirement for crafting/repairing the host item.</li>
<li>The level of this class must be higher than the level requirement to equip the item.</li>
<li>The process requires the following ingredients:
<ol>
<li>The host item</li>
<li>Materia that meets the host item&#8217;s level requirements</li>
<li>Catalyst that is compatible with the material</li>
</ol>
</li>
</ul>
<p>The following types of items cannot have materia affixed to them:</p>
<blockquote><p>Accessories / Smallclothes / Pack and Pouch Items (Arrows, Bait, and Lures)<br />
<span style="color: red;"><span style="color: red;">* In addition to the above, certain other gear cannot host materia.</p>
<p></span></span><center><img src="http://close.static.finalfantasyxiv.com/topics/images/55/ee/1214_29.png" alt="" /></center><span style="color: red;"><br />
* It is possible to have others attach materia on your behalf.<br />
* Those who do not fulfill the requirements for equipping gear will not benefit from the effects of materia attached to it.<br />
* At present, the Item Search function does not accommodate the changing internal values of items. Due to this, it is not possible to identify materia-imbued items. We apologize for any inconvenience caused.</span></p></blockquote>
<p><strong>&lt;Augmented Materia Melder&gt;</strong><br />
After attaching materia a specific number of times, players will become eligible to obtain the more advanced &#8220;augmented materia melder,&#8221; which allows the attachment of multiple pieces of materia per item. To exchange your regular melder for the augmented version, simiply speak to the NPC Mutamix located in central Thanalan (29,20).</p>
<p><center><img src="http://close.static.finalfantasyxiv.com/topics/images/55/ee/1214_35.png" alt="" /></center><br />
Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the melder key item.</p>
<p><center><img src="http://close.static.finalfantasyxiv.com/topics/images/55/ee/1214_53.png" alt="" /></center><br />
<strong>&lt;Purging Materia&gt;</strong><br />
It is possible to have equipment purged of materia by paying a fee in gil to the NPC Mutamix located in central Thanalan (29,20). Note, however, that any purged materia will permanently be lost.<br />
<span style="color: red;">* The purging process does not destroy gear itself.<br />
* Only the abovementioned NPC can purge materia.</span></p></blockquote>
</li>
<li>[dev1130] A new action has been added for miners, botanists, and fishers.
<ul>
<li>Stealth<br />
<blockquote><p>Learned: Level 8<br />
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.<br />
<span style="color: red;">* Prevents detection by monsters level 20 and below.</span></p></blockquote>
</li>
<li>Stealth II<br />
<blockquote><p>Learned: Level 18<br />
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.<br />
<span style="color: red;">* Prevents detection by monsters level 30 and below.</span></p></blockquote>
</li>
<li>Stealth III<br />
<blockquote><p>Learned: Level 28<br />
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.<br />
<span style="color: red;">* Prevents detection by monsters level 40 and below.</span></p></blockquote>
</li>
<li>Stealth IV<br />
<blockquote><p>Learned: Level 38<br />
Conceal yourself and tread quietly, enabling you to avoid enemies. Reduces movement speed.<br />
<span style="color: red;">* Prevents detection by monsters level 50 and below.</span></p></blockquote>
</li>
</ul>
<p><center><img src="http://close.static.finalfantasyxiv.com/topics/images/55/ee/1214_42.jpg" alt="" /></center></p>
<ul>
<li>Once activated, the stealth effect will remain indefinitely.<br />
However, the effect will wear off if you reuse the action, incur enmity, enter certain areas, or change classes.</li>
<li>The action is not subject to a recast time.</li>
<li>Movement speed will be reduced while stealthed.</li>
<li>The stealth effect nullifies any effects present that grant increased movement speed.</li>
<li>The action cannot be used when:
<ul>
<li>Incurring enmity</li>
<li>On chocoback</li>
<li>In certain areas, such as city-states and dungeons</li>
</ul>
</li>
</ul>
</li>
<li>[dev1161] The quality of items obtainable through gathering has been changed to NQ and HQ (+3).</li>
<li>[dev1162] The condition whereby gathering for extended periods of time reduces the rate of item yield has been alleviated.</li>
<li>[dev1163] The imbalance in the rate of yield in gathering for certain elemental shards has been alleviated.</li>
<li>[dev1164] The character growth rate for Disciples of the Land over a certain level range has been adjusted.</li>
<li>[dev1165] When players do not possess the proper materials to repair an item, they will now receive an error message telling them so.</li>
<li>[dev1165] The following changes have been made to item repairs conducted by NPCs:
<ul>
<li>NPC repairs will now restore gear condition to 99%.</li>
<li>Prices for repairs have been lowered, and will now vary based on an item&#8217;s equippable level.<br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="70%">Item Level</td>
<td bgcolor="#f5cca2" width="30%">Fee</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Gear optimal for levels 1-10</td>
<td align="center" bgcolor="#f6efe5">100</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Gear optimal for levels 11-20</td>
<td align="center" bgcolor="#fffaf3">500</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Gear optimal for levels 21-30</td>
<td align="center" bgcolor="#f6efe5">1,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">Gear optimal for levels 31-40</td>
<td align="center" bgcolor="#fffaf3">2,100</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">Gear optimal for levels 41-50</td>
<td align="center" bgcolor="#f6efe5">5,000</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Patch 1.20 will see accessories made repairable by NPCs.</span></li>
</ul>
</li>
<li>[dev1165] The selling price for dark matter has been lowered significantly.
<p><strong>&lt;Gil&gt;</strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Item</td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Grade 1 Dark Matter</td>
<td bgcolor="#f6efe5">100</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">50</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Grade 2 Dark Matter</td>
<td bgcolor="#fffaf3">600</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">300</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Grade 3 Dark Matter</td>
<td bgcolor="#f6efe5">1,500</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">700</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Grade 4 Dark Matter</td>
<td bgcolor="#fffaf3">2,800</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">1,500</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Grade 5 Dark Matter</td>
<td bgcolor="#f6efe5">4,500</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">3,500</td>
</tr>
</tbody>
</table>
<p><strong></strong></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%">Item</td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">20 Fragments of Grade 1 Dark Matter</td>
<td bgcolor="#f6efe5">10CS</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">5CS</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">20 Fragments of Grade 2 Dark Matter</td>
<td bgcolor="#fffaf3">50CS</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">25CS</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">20 Fragments of Grade 3 Dark Matter</td>
<td bgcolor="#f6efe5">100CS</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">45CS</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">20 Fragments of Grade 4 Dark Matter</td>
<td bgcolor="#fffaf3">200CS</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">100CS</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">20 Fragments of Grade 5 Dark Matter</td>
<td bgcolor="#f6efe5">300CS</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">225CS</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1166] Changes have been made to Grand Company quartermaster inventory. Recruits will now find different items available for exchange.
<p><strong>The Maelstrom</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2">Removed Items</td>
<td bgcolor="#f5cca2"></td>
<td colspan="2" bgcolor="#f5cca2">New Items</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="24%">Category / Requirements</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="24%">Category / Requirements</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Fang Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 9</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Bronze Swallowtail Arrow</td>
<td bgcolor="#fffaf3">Arrow / Requires: Archer / Optimal Level: 13</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 23</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Shell Arrow</td>
<td bgcolor="#fffaf3">Arrow / Requires: Archer / Optimal Level: 27</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Swallowtail Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 28</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Steel Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 28</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Storm Axe</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm / Optimal Level: 21</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Inferno Axe</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm / Optimal Level: 20</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Inferno Axe</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm / Optimal Level: 36</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Steel Bhuj</td>
<td bgcolor="#f6efe5">Marauder&#8217;s Arm / Optimal Level: 34</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Storm Axe</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm / Optimal Level: 46</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Buccaneer&#8217;s Bardiche</td>
<td bgcolor="#fffaf3">Marauder&#8217;s Arm / Optimal Level: 45</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Lance</td>
<td bgcolor="#f6efe5">Lancer&#8217;s Arm / Optimal Level: 28</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Halberd</td>
<td bgcolor="#f6efe5">Lancer&#8217;s Arm / Optimal Level: 29</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Heavy Iron Lance</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm / Optimal Level: 38</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Mythril Lance</td>
<td bgcolor="#fffaf3">Lancer&#8217;s Arm / Optimal Level: 40</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Brand</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm / Optimal Level: 23</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Silver Scepter</td>
<td bgcolor="#f6efe5">Thaumaturge&#8217;s Arm / Optimal Level: 28</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Iron Cudgel</td>
<td bgcolor="#fffaf3">Thaumaturge&#8217;s Arm / Optimal Level: 37</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Fire Brand</td>
<td bgcolor="#fffaf3">Thaumaturge&#8217;s Arm / Optimal Level: 36</td>
</tr>
</tbody>
</table>
<p><strong>The Order of the Twin Adder</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2">Removed Items</td>
<td bgcolor="#f5cca2"></td>
<td colspan="2" bgcolor="#f5cca2">New Items</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="24%">Category / Requirements</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="24%">Category / Requirements</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Fang Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 9</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Bronze Swallowtail Arrow</td>
<td bgcolor="#fffaf3">Arrow / Requires: Archer / Optimal Level: 13</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 23</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Shell Arrow</td>
<td bgcolor="#fffaf3">Arrow / Requires: Archer / Optimal Level: 27</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Swallowtail Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 28</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Steel Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 28</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Willow Wand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm / Optimal Level: 22</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Elm Cane</td>
<td bgcolor="#fffaf3">Two-Handed Conjurer&#8217;s Arm / Optimal Level: 17</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Plumed Pine Crook</td>
<td bgcolor="#f6efe5">Two-Handed Conjurer&#8217;s Arm / Optimal Level: 23</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Yew Crook</td>
<td bgcolor="#f6efe5">Two-Handed Conjurer&#8217;s Arm / Optimal Level: 25</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Walnut Wand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm / Optimal Level: 37</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Budding Yew Wand</td>
<td bgcolor="#fffaf3">Conjurer&#8217;s Arm / Optimal Level: 35</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Budding Walnut Wand</td>
<td bgcolor="#f6efe5">Conjurer&#8217;s Arm / Optimal Level: 42</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Wand of Tides</td>
<td bgcolor="#f6efe5">Conjurer&#8217;s Arm / Optimal Level: 42</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Plumed Yew Crook</td>
<td bgcolor="#fffaf3">Two-Handed Conjurer&#8217;s Arm / Optimal Level: 43</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Jade Crook</td>
<td bgcolor="#fffaf3">Two-Handed Conjurer&#8217;s Arm / Optimal Level: 45</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Tortoiseshell Hora</td>
<td bgcolor="#f6efe5">Pugilist&#8217;s Arm / Optimal Level: 26</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Toadskin Cesti</td>
<td bgcolor="#f6efe5">Pugilist&#8217;s Arm / Optimal Level: 26</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Crabshell Hora</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm / Optimal Level: 46</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Crabshell Hora</td>
<td bgcolor="#fffaf3">Pugilist&#8217;s Arm / Optimal Level: 41</td>
</tr>
</tbody>
</table>
<p><strong>The Immortal Flames</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td colspan="2" bgcolor="#f5cca2">Removed Items</td>
<td bgcolor="#f5cca2"></td>
<td colspan="2" bgcolor="#f5cca2">New Items</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="24%">Category / Requirements</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="24%">Category / Requirements</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Fang Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 9</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Bronze Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 9</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Bronze Swallowtail Arrow</td>
<td bgcolor="#fffaf3">Arrow / Requires: Archer / Optimal Level: 13</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 23</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 18</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Shell Arrow</td>
<td bgcolor="#fffaf3">Arrow / Requires: Archer / Optimal Level: 27</td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
<td bgcolor="#fffaf3"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Iron Swallowtail Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 28</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Steel Arrow</td>
<td bgcolor="#f6efe5">Arrow / Requires: Archer / Optimal Level: 28</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Brass Dagger</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm / Optimal Level: 19</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Brass Gladius</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm / Optimal Level: 18</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Bee Spatha</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm / Optimal Level: 36</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Steel Longsword</td>
<td bgcolor="#f6efe5">Gladiator&#8217;s Arm / Optimal Level: 36</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Iron Shortsword</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm / Optimal Level: 42</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Steel Shamshir</td>
<td bgcolor="#fffaf3">Gladiator&#8217;s Arm / Optimal Level: 46</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Willow Composite Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm / Optimal Level: 22</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Elm Velocity Bow</td>
<td bgcolor="#f6efe5">Archer&#8217;s Arm / Optimal Level: 22</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Wrapped Ash Longbow</td>
<td bgcolor="#fffaf3">Archer&#8217;s Arm / Optimal Level: 38</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Oak Longbow</td>
<td bgcolor="#fffaf3">Archer&#8217;s Arm / Optimal Level: 38</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Dated Bronze Pelta</td>
<td bgcolor="#f6efe5">Shield / Requires: Gladiator / Optimal Level: 19</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">Iron Hoplon</td>
<td bgcolor="#f6efe5">Shield / Requires: Gladiator / Optimal Level: 19</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dated Iron Pelta</td>
<td bgcolor="#fffaf3">Shield / Requires: Gladiator / Optimal Level: 39</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">Bladed Lantern Shield</td>
<td bgcolor="#fffaf3">Shield / Requires: Gladiator / Optimal Level: 39</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1167] The Grand Company quartermaster now stocks the following items exchangeable by players who have earned the Grand Company rank of Private Third Class.
<p><strong>Maelstrom</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Name</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="30%">Patriot&#8217;s Choker<span style="color: red;">*</span></td>
<td bgcolor="#f6efe5" width="35%">Unique Untradable / Necklace / Suits: All Classes / Required Level: 30</td>
<td bgcolor="#f6efe5" width="35%">Defense 3 Increased Spiritbond Gain:+11</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Storm Chocobo Issuance</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">Present this deed to the Maelstrom company stables to receive your own chocobo.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Soldier&#8217;s Cap</td>
<td bgcolor="#f6efe5">Unique Untradable / Hat / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#f6efe5">Defense 23 HP:+25 Fire Resistance:+5 Water Resistance:+5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Soldier&#8217;s Overcoat</td>
<td bgcolor="#fffaf3">Unique Untradable / Attire / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#fffaf3">Defense 45 HP:+30 Fire Resistance:+8 Water Resistance:+8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Soldier&#8217;s Gloves</td>
<td bgcolor="#f6efe5">Unique Untradable / Gloves / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#f6efe5">Defense 19 HP:+15 Fire Resistance:+3 Water Resistance:+3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Soldier&#8217;s Boots</td>
<td bgcolor="#fffaf3">Unique Untradable / Shoes / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#fffaf3">Defense 17 HP:+20 Fire Resistance:+4 Water Resistance:+4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Kecks</td>
<td bgcolor="#f6efe5">Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 40 STR:+3 DEX:+3 Evasion:+5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Breeches</td>
<td bgcolor="#fffaf3">Unique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30</td>
<td bgcolor="#fffaf3">Defense 35 MP:+20 DEX:+2 INT:+2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Chausses</td>
<td bgcolor="#f6efe5">Unique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 35 Craftsmanship:+8 Control:+4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Lominsan Slops</td>
<td bgcolor="#fffaf3">Unique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30</td>
<td bgcolor="#fffaf3">Defense 41 Magic Craftsmanship:+12 Output:+12</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lominsan Sash</td>
<td bgcolor="#f6efe5">Unique Untradable / Sash / Suits: All Classes / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 8 HP:+6 Blind Resistance:+3</td>
</tr>
</tbody>
</table>
<p><strong>Order of the Twin Adder</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Name</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="30%">Patriot&#8217;s Choker<span style="color: red;">*</span></td>
<td bgcolor="#f6efe5" width="35%">Unique Untradable / Necklace / Suits: All Classes / Required Level: 30</td>
<td bgcolor="#f6efe5" width="35%">Defense 3 Increased Spiritbond Gain:+1</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serpent Chocobo Issuance</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">Present this deed to the Order of the Twin Adder company stables to receive your own chocobo.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Soldier&#8217;s Cap</td>
<td bgcolor="#f6efe5">Unique Untradable / Hat / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#f6efe5">Defense 23 HP:+25 Ice Resistance:+5 Wind Resistance:+5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Soldier&#8217;s Overcoat</td>
<td bgcolor="#fffaf3">Unique Untradable / Attire / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#fffaf3">Defense 45 HP:+30 Ice Resistance:+8 Wind Resistance:+8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Soldier&#8217;s Gloves</td>
<td bgcolor="#f6efe5">Unique Untradable / Gloves / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#f6efe5">Defense 19 HP:+15 Ice Resistance:+3 Wind Resistance:+3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Soldier&#8217;s Boots</td>
<td bgcolor="#fffaf3">Unique Untradable / Shoes / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#fffaf3">Defense 17 HP:+20 Ice Resistance:+4 Wind Resistance:+4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Trousers</td>
<td bgcolor="#f6efe5">Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 52 HP:+20 STR:+2 DEX:+2</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Breeches</td>
<td bgcolor="#fffaf3">Unique Untradable / Pants / Requires: PGL ARC CNJ THM / Required Level: 30</td>
<td bgcolor="#fffaf3">Defense 35 MP:+20 DEX:+2 PIE:+2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Bottom</td>
<td bgcolor="#f6efe5">Unique Untradable / Pants / Requires: GSM LTW WVR ALC CUL / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 37 Magic Craftsmanship:+8 Control:+4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Gridanian Slops</td>
<td bgcolor="#fffaf3">Unique Untradable / Pants / Requires: CRP BSM ARM MIN BTN FSH / Required Level: 30</td>
<td bgcolor="#fffaf3">Defense 41 Craftsmanship:+12 Gathering:+12</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Gridanian Sash</td>
<td bgcolor="#f6efe5">Unique Untradable / Sash / Suits: All Classes / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 8 MP:+6 Silence Resistance:+3</td>
</tr>
</tbody>
</table>
<p><strong>Immortal Flames</strong></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2">Name</td>
<td colspan="2" align="left" bgcolor="#f5cca2">Details</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5" width="30%">Patriot’s Choker<span style="color: red;">*</span></td>
<td bgcolor="#f6efe5" width="35%">Unique Untradable / Necklace / Suits: All Classes / Required Level: 30</td>
<td bgcolor="#f6efe5" width="35%">Defense 3 Increased Spiritbond Gain:+1</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flame Chocobo Issuance</td>
<td bgcolor="#fffaf3">Unique Untradable</td>
<td bgcolor="#fffaf3">Present this deed to the Immortal Flames company stables to receive your own chocobo.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Soldier&#8217;s Cap</td>
<td bgcolor="#f6efe5">Unique Untradable / Hat / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#f6efe5">Defense 23 HP:+25 Earth Resistance:+5 Lightning Resistance:+5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Soldier&#8217;s Overcoat</td>
<td bgcolor="#fffaf3">Unique Untradable / Attire / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#fffaf3">Defense 45 HP:+30 Earth Resistance:+8 Lightning Resistance:+8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Soldier&#8217;s Gloves</td>
<td bgcolor="#f6efe5">Unique Untradable / Gloves / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#f6efe5">Defense 19 HP:+15 Earth Resistance:+3 Lightning Resistance:+3</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Soldier&#8217;s Boots</td>
<td bgcolor="#fffaf3">Unique Untradable / Shoes / Suits: All Classes / Required Level: 25</td>
<td bgcolor="#fffaf3">Defense 17 HP:+20 Earth Resistance:+4 Lightning Resistance:+4</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Subligar</td>
<td bgcolor="#f6efe5">Unique Untradable / Pants / Requires: Disciple of War / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 43 VIT:+3 DEX:+3 Evasion:+5</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Tights</td>
<td bgcolor="#fffaf3">Unique Untradable / Pants / Requires: Disciple of Magic / Required Level: 30</td>
<td bgcolor="#fffaf3">Defense 33 MP:+20 MND:+2 PIE:+2</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Chausses</td>
<td bgcolor="#f6efe5">Unique Untradable / Pants / Requires: Disciple of the Hand / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 35 Craftsmanship:+4 Magic Craftsmanship:+4 Control:+4</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ul&#8217;dahn Culottes</td>
<td bgcolor="#fffaf3">Unique Untradable / Pants / Requires: Disciple of the Land / Required Level: 30</td>
<td bgcolor="#fffaf3">Defense 45 Gathering:+4 Perception:+8</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ul&#8217;dahn Sash</td>
<td bgcolor="#f6efe5">Unique Untradable / Sash / Suits: All Classes / Required Level: 30</td>
<td bgcolor="#f6efe5">Defense 8 HP:+3 MP:+3 Poison Resistance:+3</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Available only during Foundation Day celebrations.</span></li>
<li>[dev1168] Vendor and repair NPCs have been dispatched to aetheryte camps region wide. In addition, the following vendors have set up shop in the three city-states.<br />
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Name</td>
<td bgcolor="#f5cca2" width="38%">Location</td>
<td bgcolor="#f5cca2" width="38%">Specialty</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tiphina</td>
<td bgcolor="#f6efe5">Limsa Lominsa<br />
Lower Decks (5,5)</td>
<td bgcolor="#f6efe5">Level 21 and above smallclothes (Roegadyn and Highlanders)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Aylard</td>
<td bgcolor="#fffaf3">Limsa Lominsa<br />
Lower Decks (4,7)</td>
<td bgcolor="#fffaf3">Marauder gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Adri</td>
<td bgcolor="#f6efe5">Limsa Lominsa<br />
Upper Decks (7,7)</td>
<td bgcolor="#f6efe5">Blacksmith gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Marcelain</td>
<td bgcolor="#fffaf3">Limsa Lominsa<br />
Upper Decks (7,7)</td>
<td bgcolor="#fffaf3">Armorer gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Reremaki</td>
<td bgcolor="#f6efe5">Limsa Lominsa<br />
Upper Decks (6,3)</td>
<td bgcolor="#f6efe5">Culinarian gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Unsynwilf</td>
<td bgcolor="#fffaf3">Limsa Lominsa<br />
Lower Decks (5,6)</td>
<td bgcolor="#fffaf3">Fisher gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Syneyhil</td>
<td bgcolor="#f6efe5">Limsa Lominsa<br />
Fieldcraft Ward (1,1)</td>
<td bgcolor="#f6efe5">Disciple of the Land gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Thora</td>
<td bgcolor="#fffaf3">Limsa Lominsa<br />
Tradescraft Ward (1,1)</td>
<td bgcolor="#fffaf3">Disciple of the Hand gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">T&#8217;noggya</td>
<td bgcolor="#f6efe5">Limsa Lominsa<br />
Airship Landing (1,1)</td>
<td bgcolor="#f6efe5">Lominsan produce</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">H&#8217;fudzol</td>
<td bgcolor="#fffaf3">Gridania (6,4)</td>
<td bgcolor="#fffaf3">Level 21 and above smallclothes (Elezen and Mi&#8217;qote)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Roustebant</td>
<td bgcolor="#f6efe5">Gridania (7,2)</td>
<td bgcolor="#f6efe5">Lancer gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Doelle</td>
<td bgcolor="#fffaf3">Gridania (8,5)</td>
<td bgcolor="#fffaf3">Archer gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Jeulerand</td>
<td bgcolor="#f6efe5">Gridania (2,1)</td>
<td bgcolor="#f6efe5">Conjurer gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ulric</td>
<td bgcolor="#fffaf3">Gridania (6,5)</td>
<td bgcolor="#fffaf3">Carpenter gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Voyce</td>
<td bgcolor="#f6efe5">Gridania (7,3)</td>
<td bgcolor="#f6efe5">Leatherworker gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">D&#8217;bhonja</td>
<td bgcolor="#fffaf3">Gridania (4,3)</td>
<td bgcolor="#fffaf3">Botanist gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Grillairmais</td>
<td bgcolor="#f6efe5">Gridania<br />
Fieldcraft Den (1,1)</td>
<td bgcolor="#f6efe5">Disciple of the Land gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Templeton</td>
<td bgcolor="#fffaf3">Gridania<br />
Tradescraft Den (1,1)</td>
<td bgcolor="#fffaf3">Disciple of the Hand gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Aeduin</td>
<td bgcolor="#f6efe5">Gridania (6,6)</td>
<td bgcolor="#f6efe5">Gridanian/Coerthas produce</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Wawapo</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6,4)</td>
<td bgcolor="#fffaf3">Level 21 and above smallclothes (Midlander and Lalafell)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">G&#8217;wahaii</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (5,4)</td>
<td bgcolor="#f6efe5">Pugilist gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Thrydwulf</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (5,5)</td>
<td bgcolor="#fffaf3">Gladiator gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Nonosu</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (4,5)</td>
<td bgcolor="#f6efe5">Thaumaturge gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sreda</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6,6)</td>
<td bgcolor="#fffaf3">Goldsmith gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Rosamund</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (7,6)</td>
<td bgcolor="#f6efe5">Weaver gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Quimperain</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Hustings Strip (5,6)</td>
<td bgcolor="#fffaf3">Alchemist gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Eminne</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (6,6)</td>
<td bgcolor="#f6efe5">Miner gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tetetoka</td>
<td bgcolor="#fffaf3">Ul&#8217;dah<br />
Fieldcraft Row (2,1)</td>
<td bgcolor="#fffaf3">Disciple of the Land gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Amenie</td>
<td bgcolor="#f6efe5">Ul&#8217;dah<br />
Tradescraft Row (2,1)</td>
<td bgcolor="#f6efe5">Disciple of the Hand gear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Waeksatz</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Airship Landing (1,1)</td>
<td bgcolor="#fffaf3">Ul&#8217;dahn/Mor Dhona produce</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tylswaen</td>
<td bgcolor="#f6efe5">Limsa Lominsa Upper Decks (7,5)</td>
<td bgcolor="#f6efe5">Level 20 and below weapons and tools</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Waebahct</td>
<td bgcolor="#fffaf3">Limsa Lominsa Upper Decks (7,5)</td>
<td bgcolor="#fffaf3">Level 20 and below armor</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Zagylhaemr</td>
<td bgcolor="#f6efe5">Gridania (6,6)</td>
<td bgcolor="#f6efe5">Level 20 and below weapons and tools</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Naih Khamazom</td>
<td bgcolor="#fffaf3">Gridania (6,6)</td>
<td bgcolor="#fffaf3">Level 20 and below armor</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Etgar</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (6,4)</td>
<td bgcolor="#f6efe5">Level 20 and below weapons and tools</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ganelon</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6,4)</td>
<td bgcolor="#fffaf3">Level 20 and below armor</td>
</tr>
</tbody>
</table>
<p>* See <a href="http://forum.square-enix.com/ffxiv/threads/24818?p=362315#post362315" target="_blank">here</a> for the item sold by NPCs.</li>
</ul>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/24910">Final Fantasy XIV Official Forums</a></strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.19 Notes: Battle Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-battle-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-battle-changes#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:16:54 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1238</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. [dev1072][dev1073] Physical level and attribute/elemental point allotment have been abolished. Attribute values will now be based on a player&#8217;s current level and will increase automatically when a new level [...]]]></description>
			<content:encoded><![CDATA[<div style="background:#f6efe5; border: 1px solid red; padding:10px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19">You can find the initial patch post here</a>.</div>
<ul>
<li>[dev1072][dev1073] Physical level and attribute/elemental point allotment have been abolished.<br />
<blockquote><p>Attribute values will now be based on a player&#8217;s current level and will increase automatically when a new level is attained. Player character growth will be affected in the following ways:</p>
<ul>
<li>The growth curve has been revised, allowing for larger increases in attribute values upon attaining a new level.</li>
<li>Attributes will now have a more pronounced effect on a player&#8217;s performance.</li>
<li>The impact of attributes will decrease as players rise in level; however, the benefits granted by gear will be increased.</li>
<li>Player accuracy will be increased slightly.</li>
<li>Race-based differences will be limited to the starting attributes.</li>
<li>Maximum HP will be relatively low during the early stages, but will increase at a higher rate than previously from around level 35.</li>
</ul>
<p>The following changes have been made to in-game terminology:</p>
<ul>
<li>Skill points → Experience points</li>
<li>Rank → Level</li>
</ul>
<p>The action Spiritbind has been renamed Spiritsong to avoid confusion.</p>
<p>The following class abbreviations have been changed:</p>
<ul>
<li>GLD → GSM</li>
<li>CON → CNJ</li>
<li>TAN → LTW</li>
</ul>
<p><span style="color: red;">* A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.</span></p></blockquote>
</li>
<li>[dev1132] Several adjustments have been made to overall experience point rewards and the current party bonus algorithm.<br />
<blockquote><p>The following are used to calculate experience point rewards:</p>
<ol>
<li>Level-based EXP<br />
The general rule for calculating experience point awards is to divide the amount of experience needed to level up by the number of encounters the current level<span style="color: red;">*</span> is intended to last. The amount of EXP yielded increases proportional to character level.<br />
<span style="color: red;">* The level used in this calculation is either the player&#8217;s or the enemy&#8217;s, whichever is lower.</span></li>
<li>Difference Between Player and Enemy Levels<br />
Higher level enemies will yield more EXP, while lower level enemies will yield less. This revision will not greatly affect the amount of EXP obtainable. However, a cap will be imposed upon the bonus awarded to players for defeating higher level enemies.</li>
<li>Party Size<br />
Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking.</li>
<li>Enemy Type<br />
As the variance in strength between enemies has been reduced (see below), enemy type will not influence EXP yield.<br />
* The exception to the above is those enemies deemed extremely weak or strong.</li>
<li>Link Bonus (see below)<br />
Experience point bonuses are now rewarded for defeating enemies which appear together with the initial target.</li>
<li>EXP Chain (see below)<br />
Defeating enemies in quick succession will now earn players experience point bonuses.</li>
<li>Guardian&#8217;s Aspect<br />
Invoking Guardian&#8217;s Aspect when activating a levequest will grant players an experience point bonus upon quest completion.</li>
<li>Gear<br />
There are several pieces of low-level gear which grant their wearers experience point bonuses.</li>
</ol>
</blockquote>
</li>
<li>[dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.<br />
<blockquote><p>These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.</p></blockquote>
</li>
<li>[dev1027] Enemy attributes have been adjusted.<br />
<blockquote><p>Certain varieties of enemies who were disproportionately strong for their level have been adjusted in order to make an enemy&#8217;s level a more accurate indication of it&#8217;s strength. Based on this revision, enemy characteristics such as strong attack or defense will be kept to within the bounds of level.</p></blockquote>
</li>
<li>[dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.<br />
<blockquote><p>These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.</p></blockquote>
</li>
<li>[dev1145] Several new enemies have been introduced.</li>
<li>[dev1031] Several new notorious monsters have been introduced.<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_30.png" alt="" /></center><br />
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Name</td>
<td bgcolor="#f5cca2" width="50%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Shearing Sheridan</td>
<td bgcolor="#f6efe5">Shposhae (5, 4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Giant Remora</td>
<td bgcolor="#fffaf3">Shposhae (5, 5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lone Coeurl(<span style="color: red;">* </span>)</td>
<td bgcolor="#f6efe5">Shposhae (5, 6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Voidtongue Ahzabb Chah</td>
<td bgcolor="#fffaf3">Western Thanalan (18, 37)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Third Order Patriarch Zu Ga</td>
<td bgcolor="#f6efe5">U&#8217;Ghamaro Mines (7, 5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Flamefist Ahlygg Roh</td>
<td bgcolor="#fffaf3">Zahar&#8217;ak (50, 40)</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Spawns when certain conditions are fulfilled.</span></li>
<li>[dev1030] The distribution of enemies in several areas has been adjusted.</li>
<li>[dev1146] Enemy re-spawn timers have been adjusted.</li>
<li>[dev1147] The size of several enemies has been adjusted.<br />
<span style="color: red;">* The strength of these resized enemies was not affected.</span></li>
<li>[dev1026] The system of claiming enemies has been overhauled.<br />
<blockquote><p>Until now, only players who claimed a target would receive experience points, loot, and fulfill quest objectives for defeating it. Also, the system limited a party to laying claim to only a single target at a time. This meant that if players attempted to engage and defeat groups of enemies, they would not receive the benefits of doing so. In order to address these issues and a number of others, a new claiming system has been implemented.</p>
<ul>
<li>All enemies can be attacked regardless of claim.<span style="color: red;">*</span> However, only the player or party that first engaged the enemy will earn the rewards.<br />
<span style="color: red;">* Content-specific enemies such as those appearing in levequests and behest can be engaged only by participating players.</span><br />
Engaging one enemy among an enemy group gives you claim over the entire group.</li>
<li>The color of an enemy&#8217;s name indicates your eligibility for rewards upon defeating it.<br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr valign="middle">
<td align="70%" bgcolor="#f8dfc5">Claimed by you/your party</td>
<td align="30%" bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_32.jpg" alt="" /></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Claimed by another party</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_34.jpg" alt="" /></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Linked but unclaimed</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_36.jpg" alt="" /></td>
</tr>
</tbody>
</table>
<p>Claim over an enemy becomes invalid if:</p>
<ul>
<li>All members of the party holding the claim are KO&#8217;d.</li>
<li>The enemy disengages and returns to its territory.</li>
</ul>
</li>
</ul>
<p>The following changes have been made in conjunction with revisions to the claiming system:</p>
<ul>
<li>Players who are incurring enmity will be unable to recover HP and MP at an aetheryte.</li>
<li>It is possible to use the Party function during battle.<br />
<span style="color: red;">* Restrictions may be imposed for content such as instanced raids.</span></li>
<li>Battle music will now play as soon as an enemy is engaged.</li>
<li>Defeating an enemy whose HP was reduced will yield full EXP.</li>
</ul>
</blockquote>
</li>
<li>[dev1131] An enemy linking system has been implemented.<br />
<blockquote><p>The system allows an enemy to call for help based on the strength of the party that engaged it. Enemies will link when:</p>
<ul>
<li>An enemy detects and attacks the player.</li>
<li>The player engages an enemy.<br />
<span style="color: red;">* In principle, enemies will call for help only once. Newly arrived enemies will not call for further help.<br />
* Enemies belonging to a group will not call for help, nor will they go to the aid of others.</span></li>
</ul>
<p>The linking process occurs in the following manner:</p>
<ul>
<li>The number of reinforcing enemies is based on the difference in strength between the enemy and the player it has engaged.</li>
<li>Enemies in the area will answer the call for help regardless of species, beginning with those nearest.<br />
<span style="color: red;">* Certain powerful enemies do not link.<br />
* Enemies must be within a certain distance to link.</span></li>
</ul>
</blockquote>
</li>
<li>[dev1132] New EXP bonuses have been implemented.
<ul>
<li>Link Bonus<br />
<blockquote><p>Link bonuses are granted based on how many enemies have linked. Each additional linked enemy increases the amount of EXP you will receive.</p></blockquote>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_23.jpg" alt="" /></center></p>
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Linked Enemies</td>
<td bgcolor="#f5cca2" width="50%">EXP Bonus</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">+25%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">+50%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5">+75%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">4 or more</td>
<td align="center" bgcolor="#fffaf3">+100%</td>
</tr>
</tbody>
</table>
</li>
<li>EXP Chain<br />
<blockquote><p>An EXP Chain occurs when players consecutively defeat enemies of equal or higher level than themselves within a specific amount of time. As the chain increases, so too will the EXP bonus. However, the time limit[COLOR=”red”]*[/COLOR] between kills will also shorten.<br />
<span style="color: red;">* The time allotted for slaying the next foe in order to continue the chain.</span></p></blockquote>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_24.jpg" alt="" /></center></p>
<table width="380" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="34%">Chain Number</td>
<td bgcolor="#f5cca2" width="33%">Time Limit</td>
<td bgcolor="#f5cca2" width="33%">EXP Bonus</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1</td>
<td align="center" bgcolor="#f6efe5">100</td>
<td align="center" bgcolor="#f6efe5">+20%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">2</td>
<td align="center" bgcolor="#fffaf3">80</td>
<td align="center" bgcolor="#fffaf3">+25%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">3</td>
<td align="center" bgcolor="#f6efe5">60</td>
<td align="center" bgcolor="#f6efe5">+30%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">4</td>
<td align="center" bgcolor="#fffaf3">20</td>
<td align="center" bgcolor="#fffaf3">+40%</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">5 or more</td>
<td align="center" bgcolor="#f6efe5">10</td>
<td align="center" bgcolor="#f6efe5">+50%</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
<li>[dev1148] The display for when EXP is obtained has been adjusted as follows:
<ul>
<li>The amount of EXP earned is now shown as a pop-up graphic.</li>
<li>The extent of bonuses granted by EXP chains and Guardian&#8217;s Aspect is now indicated in the log.</li>
</ul>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_25.jpg" alt="" /></center></li>
<li>[dev1133] Battle Regimens have been temoprarily suspended.<br />
<blockquote><p>We are currently in the process of rebuilding the framework of the battle system, which involves large-scale revisions to the enemy claiming and linking systems as well as damage calculations. Unfortunately, these changes will render Battle Regimens unusable, and so we have decided to suspend their use in 1.19. We aim to have a new and optimized regimen system in place after the adjustments to battle classes have been completed alongside the launch of the job system.<br />
<span style="color: red;">* The reimplementation schedule is yet to be determined.</span></p>
<p>In conjunction with this suspension, the following minor changes have been made:</p>
<ul>
<li>The Battle Regimen toggle button on the action bar has been removed.</li>
<li>Battle Regimen has been removed from keyboard settings on the Configurations menu.</li>
</ul>
</blockquote>
</li>
<li>[dev1149] Players will no longer be able to select a new action command before the current action has been executed.</li>
<li>[dev1150] Upon being raised, players will be unable to input a command for a duration of seven seconds.</li>
<li>[dev1032] The action &#8220;Guard&#8221; has been abolished.<br />
Blocking with a shield is automated, with the block rate determined by a number of factors, including shield stats.</li>
<li>[dev1032] The effect of enhanced attack power (granted by actions such as Ferocity) no longer stack with element-based actions such as Red Lotus.</li>
<li>[dev1032] The following actions have been adjusted:<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="10%">Class</td>
<td bgcolor="#f5cca2" width="25%">Action</td>
<td bgcolor="#f5cca2" width="65%">Adjustment</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Pugilist</td>
<td bgcolor="#f6efe5">Featherfoot / Featherfoot II</td>
<td align="left" bgcolor="#f6efe5">・MP regeneration added.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Victimize / Victimize II</td>
<td align="left" bgcolor="#fffaf3">・Now decreases target&#8217;s attack power.<br />
・Recast time raised from 10 to 60 seconds<br />
・Now a pugilist-exclusive action.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Gladiator</td>
<td bgcolor="#f6efe5">Cadence</td>
<td align="left" bgcolor="#f6efe5">・Increases the attack power of your next offensive ability while in Battle Regimen mode. → Increases enmity incurred by your next attack.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Rage of Halone</td>
<td align="left" bgcolor="#fffaf3">・Increases attack power in proportion to the amount of damage sustained while readying. → Increases attack power in proportion to the difference between your maximum and current HP.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Self-Preservation</td>
<td align="left" bgcolor="#f6efe5">・Increases the length of your guard ability by 50%. → Increase the chance to block by 5%.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f8dfc5">Marauder</td>
<td bgcolor="#fffaf3">Murderous Intent</td>
<td align="left" bgcolor="#fffaf3">・Increases critical hit rate and reduces TP generation. → Increases critical attack power.<br />
・Recast time raised from 60 to 180 seconds</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Maim</td>
<td align="left" bgcolor="#f6efe5">・Potency of defense reduction effect increased.<br />
・Recast time reaised from 10 to 60 seconds<br />
・Effect duration reduced from 30 to 10 seconds.<br />
・Now a marauder-exclusive action.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Archer</td>
<td bgcolor="#fffaf3">Multishot</td>
<td align="left" bgcolor="#fffaf3">・The effect of enhanced attack power granted by certain statuses will be shared across the number of arrows nocked.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">Lancer</td>
<td bgcolor="#f6efe5">Keen Flurry</td>
<td align="left" bgcolor="#f6efe5">・Increases accuracy while in Battle Regimen mode. → Next weaponskill is not subject to a recast time.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Twisting Vice</td>
<td align="left" bgcolor="#fffaf3">・Reduces the target&#8217;s TP. → Erases the target&#8217;s TP.<br />
・Recast time raised from 10 to 60 seconds<br />
・TP cost raised from 1000 to 1500<br />
・Now a lancer-exclusive action.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Line of Fire</td>
<td align="left" bgcolor="#f6efe5">・Redirects a portion of damage dealt to you to an enemy positioned between you and the source of the damage. → Reduces enmity in proportion to the amount of damage you sustain.</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="7" bgcolor="#f8dfc5">Conjurer</td>
<td bgcolor="#fffaf3">Roaming Soul</td>
<td align="left" bgcolor="#fffaf3">・No longer conceals casting movement.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Flare</td>
<td rowspan="6" align="left" bgcolor="#f6efe5">・Now affects a single target.<br />
・Recast time raised from 10 to 90 seconds.<br />
<span style="color: red;">* These six actions share a recast timer.</span></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Freeze</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Tornado</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Quake</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Burst</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Flood</td>
</tr>
<tr align="center" valign="middle">
<td rowspan="3" bgcolor="#f8dfc5">その他</td>
<td bgcolor="#fffaf3">Aegis Boon</td>
<td align="left" bgcolor="#fffaf3">・Effect duration raised from 15 to 30 seconds.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f6efe5">Outmaneuver</td>
<td align="left" bgcolor="#f6efe5">・Effect duration raised from 15 to 30 seconds.</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#fffaf3">Deflection</td>
<td align="left" bgcolor="#fffaf3">・Effect duration raised from 15 to 30 seconds.</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1032] The following actions are now executable while in passive mode:
<ul>
<li>All magic spells</li>
<li>Actions which can be used on self or other party members</li>
</ul>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_37.jpg" alt="" /></center></li>
<li>[dev1151] The following changes have been made to passive mode HP and MP recovery:
<ul>
<li>Players will not automatically recover HP and MP when incurring enmity.</li>
<li>HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.<br />
The recovery amount will reset under the following conditions:</p>
<ul>
<li>The player is attacked</li>
<li>The player moves or performs an action</li>
</ul>
</li>
</ul>
</li>
<li>[dev1152] Auto-attack motions have been adjusted for the pugilist, marauder, and lancer classes.</li>
<li>[dev1152] Characters now switch between passive and active modes more swiftly. Furthermore, the animation for when switching modes while moving has been adjusted.</li>
</ul>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/24910">Final Fantasy XIV Official Forums</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-battle-changes/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Final Fantasy XIV Patch 1.19 Notes: Event Changes</title>
		<link>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-event-changes</link>
		<comments>http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19-event-changes#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:15:07 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1233</guid>
		<description><![CDATA[Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. [dev1000] Interface tutorials have been added which cover the subjects listed below. These tutorials will trigger for newly created characters at the conclusion of the opening event. Players may [...]]]></description>
			<content:encoded><![CDATA[<div style="background: #f6efe5; border: 1px solid red; padding: 10px;">Note: Due to the large size of the patch notes, they have been split up into different categories. <a href="http://zantetsuken.net/patches/final-fantasy-xiv-patch-notes-1-19">You can find the initial patch post here</a>.</div>
<ul>
<li>[dev1000] Interface tutorials have been added which cover the subjects listed below.<br />
<blockquote><p>These tutorials will trigger for newly created characters at the conclusion of the opening event. Players may select tutorials tailored to their control scheme: gamepad &amp; mouse, or keyboard &amp; mouse.</p>
<ul>
<li>Camera control</li>
<li>Character movement</li>
<li>Targeting</li>
<li>Main menu</li>
<li>Journal</li>
<li>Auto-attack</li>
<li>Weaponskills and TP</li>
<li>Casting</li>
<li>NPC linkpearls</li>
</ul>
<p><span style="color: red;">* More tutorials are being planned for beyond 1.19.</span></p></blockquote>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_50.jpg" alt="" width="580" /></center></li>
<li>[dev1016] Items required to complete the quest &#8220;Head of the Class&#8221; have been changed.<br />
Players who have accepted but not completed this quest at the time of the patch will be allowed to submit the items originally requested by the quest client.</li>
<li>[dev1001][dev1002] Several new sidequests have been added.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Disorganized Crime</td>
<td bgcolor="#f6efe5">Biddy</td>
<td bgcolor="#f6efe5">Gridania (2, 1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">There Might Be Blood</td>
<td bgcolor="#fffaf3">Gunnulf</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (5, 4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">What a Pirate Wants</td>
<td bgcolor="#f6efe5">Baderon</td>
<td bgcolor="#f6efe5">Limsa Lominsa Upper Decks (7,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">A Slippery Stone</td>
<td bgcolor="#fffaf3">Miounne</td>
<td bgcolor="#fffaf3">Gridania (6, 6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Cutthroat Prices</td>
<td bgcolor="#f6efe5">Momodi</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (6, 4)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Call of Booty</td>
<td bgcolor="#fffaf3">Hasthwab</td>
<td bgcolor="#fffaf3">Limsa Lominsa Lower Decks (4,7)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Ifrit Bleeds, We Can Kill It</td>
<td bgcolor="#f6efe5">Louisoix</td>
<td bgcolor="#f6efe5">Gridania (6, 2)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Risky Business</td>
<td bgcolor="#fffaf3">Aistan</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6, 3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Forging the Spirit</td>
<td bgcolor="#f6efe5">Swynbroes</td>
<td bgcolor="#f6efe5">Central Thanalan (29,20)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Joining the Spirit</td>
<td bgcolor="#fffaf3">Kokosamu</td>
<td bgcolor="#fffaf3">Central Thanalan (29,20)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Waking the Spirit</td>
<td bgcolor="#f6efe5">F&#8217;hobhas</td>
<td bgcolor="#f6efe5">Central Thanalan (29,20)</td>
</tr>
</tbody>
</table>
</li>
<li>[dev1003] Several new Grand Company quests have been added.<br />
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="28%">Quest</td>
<td bgcolor="#f5cca2" width="28%">NPC</td>
<td bgcolor="#f5cca2" width="44%">Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">An Officer and a Wise Man</td>
<td bgcolor="#f6efe5">Guincum</td>
<td bgcolor="#f6efe5">Limsa Lominsa, Maelstrom Command (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Their Finest Hour</td>
<td bgcolor="#fffaf3">Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders&#8217; Nest (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Burning Man</td>
<td bgcolor="#f6efe5">Aubrey</td>
<td bgcolor="#f6efe5">Ul&#8217;dah, Hall of Flames (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Ceruleum Shock</td>
<td bgcolor="#fffaf3">Guincum</td>
<td bgcolor="#fffaf3">Limsa Lominsa, Maelstrom Command (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Appetite for Destruction</td>
<td bgcolor="#f6efe5">Fulke</td>
<td bgcolor="#f6efe5">Gridania, Adders&#8217; Nest (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Know Your Enemy</td>
<td bgcolor="#fffaf3">Aubrey</td>
<td bgcolor="#fffaf3">Ul&#8217;dah, Hall of Flames (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Till Sea Swallows All</td>
<td bgcolor="#f6efe5">Guincum</td>
<td bgcolor="#f6efe5">Limsa Lominsa, Maelstrom Command (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Serenity, Purity, Sanctity</td>
<td bgcolor="#fffaf3">Fulke</td>
<td bgcolor="#fffaf3">Gridania, Adders&#8217; Nest (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">By Fire Reborn</td>
<td bgcolor="#f6efe5">Aubrey</td>
<td bgcolor="#f6efe5">Ul&#8217;dah, Hall of Flames (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Cove</td>
<td bgcolor="#fffaf3">Clifton</td>
<td bgcolor="#fffaf3">Limsa Lominsa Lower Decks (5,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Eternal Recurrence</td>
<td bgcolor="#f6efe5">Dyrstbrod</td>
<td bgcolor="#f6efe5">Gridania (7, 3)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Prying Eyes</td>
<td bgcolor="#fffaf3">Lefchild</td>
<td bgcolor="#fffaf3">Ul&#8217;dah Merchant Strip (6, 6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Saving the Stead Instead</td>
<td bgcolor="#f6efe5">Hasthwab</td>
<td bgcolor="#f6efe5">Limsa Lominsa Lower Decks (4,7)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Pen Is Mightier Than the Spear</td>
<td bgcolor="#fffaf3">Dhemdaeg</td>
<td bgcolor="#fffaf3">Gridania (7, 2)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Different Strokes</td>
<td bgcolor="#f6efe5">Galeren</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Merchant Strip (5, 5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Kobold and the Beautiful</td>
<td bgcolor="#fffaf3">Lilina</td>
<td bgcolor="#fffaf3">Limsa Lominsa Lower Decks (4,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">When Alchemists Cry</td>
<td bgcolor="#f6efe5">Berthar</td>
<td bgcolor="#f6efe5">Ul&#8217;dah Hustings Strip (5, 6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">It Kills with Fire<br />
(Limsa Lominsa)</td>
<td bgcolor="#fffaf3">Guincum</td>
<td bgcolor="#fffaf3">Limsa Lominsa, Maelstrom Command (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">It Kills with Fire<br />
(Gridania)</td>
<td bgcolor="#f6efe5">Fulke</td>
<td bgcolor="#f6efe5">Gridania, Adders&#8217; Nest (1,1)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">It Kills with Fire<br />
(Ul&#8217;dah)</td>
<td bgcolor="#fffaf3">Aubrey</td>
<td bgcolor="#fffaf3">Ul&#8217;dah, Hall of Flames (1,1)</td>
</tr>
</tbody>
</table>
<p>This includes the following quests which allow players to pledge their allegiance to a single company, effectively moving them from recruit status into the official company ranks.</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="25%"></td>
<td bgcolor="#f5cca2" width="25%">Maelstrom</td>
<td bgcolor="#f5cca2" width="25%">Order of the Twin Adder</td>
<td bgcolor="#f5cca2" width="25%">Immortal Flames</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Quest Name</td>
<td bgcolor="#f6efe5">Till Sea Swallows All</td>
<td bgcolor="#f6efe5">Serenity, Purity, Sanctity</td>
<td bgcolor="#f6efe5">By Fire Reborn</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Class &amp; Level Requirements</td>
<td bgcolor="#fffaf3">Disciples of War or Magic, Level 25 or above<br />
Completion of the quest &#8220;Ceruleum Shock&#8221;</td>
<td bgcolor="#fffaf3">Disciples of War or Magic, Level 25 or above<br />
Completion of the quest &#8220;Appetite for Destruction&#8221;</td>
<td bgcolor="#fffaf3">Disciples of War or Magic, Level 25 or above<br />
Completion of the quest &#8220;Know Your Enemy&#8221;</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Client</td>
<td bgcolor="#f6efe5">First Storm Lieutenant Orn Guincum<br />
Maelstrom Command</td>
<td bgcolor="#f6efe5">First Serpent Lieutenant Syro Fulke<br />
The Adders&#8217; Nest</td>
<td bgcolor="#f6efe5">First Flame Lieutenant Hollin Aubrey<br />
The Hall of Flames</td>
</tr>
</tbody>
</table>
<p>The requirements for unlocking the above official enlistment quests are as follows:</p>
<table width="580" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td rowspan="2" bgcolor="#f5cca2" width="25%">Quest Name</td>
<td colspan="3" bgcolor="#f5cca2" width="25%">Requirements</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="25%">Maelstrom Quests</td>
<td bgcolor="#f5cca2" width="25%">Twin Adder Quests</td>
<td bgcolor="#f5cca2" width="25%">Immortal Flames Quests</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Till Sea Swallows All</td>
<td bgcolor="#f6efe5">Storm Seals and completion of:<br />
&#8220;Engineering Victory&#8221;<br />
&#8220;An Officer and a Wise Man&#8221;<br />
&#8220;Ceruleum Shock&#8221;</td>
<td bgcolor="#f6efe5">Serpent Seals and completion of:<br />
&#8220;Their Finest Hour&#8221;<br />
&#8220;The Mail Must Get Through&#8221;</td>
<td bgcolor="#f6efe5">Flame Seals and completion of:<br />
&#8220;Burning Man&#8221;<br />
&#8220;Arms Race&#8221;</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">Serenity, Purity, Sanctity</td>
<td bgcolor="#fffaf3">Storm Seals and completion of:<br />
&#8220;Engineering Victory&#8221;<br />
&#8220;An Officer and a Wise Man&#8221;</td>
<td bgcolor="#fffaf3">Serpent Seals and completion of:<br />
&#8220;Their Finest Hour&#8221;<br />
&#8220;The Mail Must Get Through&#8221;<br />
&#8220;Appetite for Destruction&#8221;</td>
<td bgcolor="#fffaf3">Flame Seals and completion of:<br />
&#8220;Burning Man&#8221;<br />
&#8220;Arms Race&#8221;</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f8dfc5">By Fire Reborn</td>
<td bgcolor="#f6efe5">Storm Seals and completion of:<br />
&#8220;Engineering Victory&#8221;<br />
&#8220;An Officer and a Wise Man&#8221;</td>
<td bgcolor="#f6efe5">Serpent Seals and completion of:<br />
&#8220;Their Finest Hour&#8221;<br />
&#8220;The Mail Must Get Through</td>
<td bgcolor="#f6efe5">Flame Seals and completion of:<br />
&#8220;Burning Man&#8221;<br />
&#8220;Arms Race&#8221;<br />
&#8220;Know Your Enemy&#8221;</td>
</tr>
</tbody>
</table>
<p>Once initiated into a Grand Company, players will earn the rank of Private Third Class. At this time, Private Third Class is the only rank available to adventurers. However, in the coming months, the opportunity to move up in a company&#8217;s ranks will be made available. Upon pledging allegiance to a Grand Company, a new salute emote (/gcsalute) specific to that company will be unlocked.<br />
<span style="color: red;">* The text command is common for all Grand Companies.</span></p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_0.jpg" alt="" /></center><br />
Players may only pledge their allegiance to a single Grand Company. Once they have done so, players may not do the following:</p>
<ul>
<li>Leave their current company or join another.</li>
<li>Accept another company&#8217;s quests.</li>
<li>Use seals earned while a recruit of another company.</li>
</ul>
</li>
<li>[dev1138] Company leves have been introduced.<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_4.png" alt="" /></center><br />
<blockquote><p>Rewards for company leves will consist primarily of company seals.<br />
Company leves are not issued by the Adventurers&#8217; Guild, but by company officers stationed at the locations listed in the chart below. Company leves will be similar to Battlecraft Leves in nature, with the exception that they can be issued on location and commenced immediately. As with guildleves, accepting company leves will consume players&#8217; leve allowances.</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">NPC Name</td>
<td bgcolor="#f5cca2" width="50%">NPC Location</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Hammil</td>
<td bgcolor="#f6efe5">Cassiopeia Hollow (7,5)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Cordwyk</td>
<td bgcolor="#fffaf3">Mun-Tuy Cellars (7,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Byrne</td>
<td bgcolor="#f6efe5">Nanawa Silvermines (6,6)</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Sternn</td>
<td bgcolor="#fffaf3">Western La Noscea (6,16),<br />
near Camp Bald Knoll</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Lodall</td>
<td bgcolor="#f6efe5">North Shroud (22,16),<br />
near Treespeak</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Dalvag</td>
<td bgcolor="#fffaf3">Eastern Thanalan (42,28), Halatali</td>
</tr>
</tbody>
</table>
<p>Company leves are all solo missions, and therefore cannot be linked or shared.</p></blockquote>
</li>
<li>[dev1139] The following changes have been made to behest:
<ul>
<li>The following changes have been made to how players are allowed to participate in consecutive behest missions:<br />
<blockquote><p>If the behest a player participates in is a success, then that player must wait two minutes from the start of recruitment for the next behest before being able to sign up. If the behest a player participates in fails, then that player must wait one minute from the start of recruitment for the next behest before being able to sign up.</p></blockquote>
</li>
<li>The level of enemies has been adjusted as follows:<br />
<blockquote><p>Enemy level will be the same as suggested level. However, the final group of enemies will be one level higher. If the party&#8217;s mean level is higher than that suggested, enemy level will be raised accordingly.<br />
In the case of light parties, enemy level will rise by 1.<br />
In the case of full parties, enemy level will rise by 4.<br />
<span style="color: red;">* The increase in enemy level is limited to 9 above suggested level.</span></p></blockquote>
</li>
</ul>
</li>
<li>[dev1140] The following changes and additions will be made to Suppy &amp; Provisioning Missions.
<ul>
<li>Supply and Provisioning missions are now available for those adventurers who have earned the Grand Company rank of Private Third Class or higher.<br />
<blockquote><p>These missions are similar to the guild tasks offered by the Adventurers&#8217; Guild, but reward company seals. The total number of items requested in these missions differs between items and can be confirmed by speaking with the mission officers stationed in Grand Company headquarters. In the event that the quota for a particular item is filled, players may find a new item added to the list.</p>
<p><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_51.png" alt="" /></p></blockquote>
</li>
<li>An explanation mark will no longer appear over the head of NPCs offering guild tasks.</li>
</ul>
</li>
<li>[dev1141] The following changes have been made to instanced raids:
<ul>
<li>Party size regulations have been adjusted.<br />
<blockquote>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="32%"></td>
<td bgcolor="#f5cca2" width="32%">Before</td>
<td bgcolor="#f5cca2" width="4%"></td>
<td bgcolor="#f5cca2" width="32%">After</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">The Thousand Maws of Toto-Rak</td>
<td bgcolor="#f6efe5">4 Members</td>
<td bgcolor="#f6efe5">→</td>
<td bgcolor="#f6efe5">2-4 Members</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Dzemael Darkhold</td>
<td bgcolor="#fffaf3">8 Members</td>
<td bgcolor="#fffaf3">→</td>
<td bgcolor="#fffaf3">4-8 Members</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* Instanced raid battle balance has not been adjusted.</span></p></blockquote>
</li>
<li>When players within an instanced raid are forced to log out due to a lost connection, they will now respawn near their party members upon logging back in.<br />
<span style="color: red;">(Only if one or more party members remain in the instanced area.)</span></li>
</ul>
</li>
<li>[dev1080] Two new battles with the primal Ifrit have been added.<br />
<blockquote><p>Players that have completed the proper introductory quests will be granted access to an instanced area known as the Bowl of Embers where they can engage in epic battles with the Lord of the Inferno. Ifrit battles are party-based and feature rare weapons and armor as rewards.</p>
<p>Those who defeat Ifrit in a party formed exclusively of members from their own Grand Company will earn greater rewards.</p></blockquote>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_8.jpg" alt="" /></center></p>
<table width="600" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="26%"></td>
<td bgcolor="#f5cca2" width="37%">Bowl of Embers (Normal)</td>
<td bgcolor="#f5cca2" width="37%">Bowl of Embers (Hyper)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Class &amp; Level Requirements</td>
<td bgcolor="#f6efe5">Disciples of War and Magic,<br />
level 25 and above</td>
<td bgcolor="#f6efe5">Disciples of War and Magic,<br />
level 45 and above</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Required Party Size</td>
<td bgcolor="#fffaf3">4 Members</td>
<td bgcolor="#fffaf3">8 Members</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Member Requirements</td>
<td bgcolor="#f6efe5">All members must have either completed the quest &#8220;It Kills with Fire&#8221; or have gained access to the Bowl of Embers via the same quest.</td>
<td bgcolor="#f6efe5"></td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Time Limit</td>
<td bgcolor="#fffaf3">30 minutes</td>
<td bgcolor="#fffaf3">30 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Wait Until Retry (Success)</td>
<td bgcolor="#f6efe5">15 minutes</td>
<td bgcolor="#f6efe5">15 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Wait Until retry (Failure)</td>
<td bgcolor="#fffaf3">5 minutes</td>
<td bgcolor="#fffaf3">5 minutes</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Entry Quest Name</td>
<td bgcolor="#f6efe5">It Kills with Fire (Limsa Lominsa)<br />
It Kills with Fire (Gridania)<br />
It Kills with Fire (Ul&#8217;dah)</td>
<td bgcolor="#f6efe5">Ifrit Bleeds, We Can Kill It</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Quest Requirements</td>
<td bgcolor="#fffaf3">Attained Grand Company Rank Private Third Class or higher</td>
<td bgcolor="#fffaf3">Completed &#8220;It Kills with Fire&#8221;</td>
</tr>
</tbody>
</table>
<p><span style="color: red;">* &#8220;Ifrit Bleeds, We Can Kill It&#8221; is a repeatable quest.<br />
</span></p>
<p>Furthermore, players in possession of the quest item &#8220;Inferno Lamp&#8221; are eligible for greater rewards for defeating Ifrit in the Bowl of Embers (Hard).</li>
<li>[dev1137] Caravan security missions have been introduced.<br />
Caravan security is battle-related content available to Grand Company members who have achieved the rank of Private Third Class or higher. Security involves escorting three pack chocbos from one location to another, fending off any creatures or bandits who try and harm the birds and steal their cargo. Chocobo security duty is repeatable and rewards company seals upon successful completion. Caravan security duty can be undertaken by speaking to company NPCs stationed in the following aetheryte camps:</p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="24%">Grand Company</td>
<td bgcolor="#f5cca2" width="38%">Aetheryte Camp</td>
<td bgcolor="#f5cca2" width="38%">NPC</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Maelstrom</td>
<td bgcolor="#f6efe5">Camp Bloodshore</td>
<td bgcolor="#f6efe5">Friont</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">The Order of the Twin Adder</td>
<td bgcolor="#fffaf3">Camp Tranquil</td>
<td bgcolor="#fffaf3">Marquaile</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">The Immortal Flames</td>
<td bgcolor="#f6efe5">Camp Horizon</td>
<td bgcolor="#f6efe5">Mourelz</td>
</tr>
</tbody>
</table>
<p><strong>&lt;Details&gt;</strong></p>
<ul>
<li>Fend off all enemies that attempt to assault the caravan. Rewards are calculated by the total number of cargo packs remaining when the caravan reaches its final destination. No reward will be granted if the caravan fails to arrive on time.</li>
<li>The caravan will stop when under assault, and resume its progress only after all nearby threats have been eliminated.</li>
<li>If a chocobo incurs too much damage, it will bolt, causing it to lose one of its packs.</li>
<li>Security duty can be abandoned at any time, forefeiting all rewards.</li>
</ul>
<p><strong>&lt;How to Participate&gt;</strong></p>
<ol>
<li>Speak to the NPC representing your Grand Company posted at one of the aetheryte camps listed above to sign up.<br />
The chocobos will squawk and the NPC will perform a salute to signal that recruitment is open.</li>
<li>Make your way to the caravan on standby near camp.<br />
The NPC will apprise you of its exact location. Alternately, you may also refer to your minimap.</li>
<li>After a short while, the caravan will begin its march, and your duty will commence.<br />
The time till commencement is shortened in the event that all escort places are filled.</li>
<li>March with the caravan, all the while staying on constant guard for enemies.<br />
Enemies will set upon the caravan from various directions and from positions of ambush. There is no telling when they will strike.<br />
To better defend the caravan, players are urge to form strategies and define roles ahead of time.</li>
<li>The caravan will halt its march should enemies come near.<br />
Swiftly dispatch all threats to the caravan and ensure that the chocobos do not come to harm.</li>
<li>Enemies will attempt to attack chocobos rather than their escorts.<br />
Chocobos that incur too much damage will flee from the caravan.</li>
<li>Players can coax chocobos back to the caravan by talking to and healing them.<br />
Giving chocobos their favorite food is an effective way to recover their health.</li>
<li>During escort duty, a display that shows information such as distance to destination, chocobo health, and remaining time will appear. Be sure to keep a close eye on these details.</li>
<li>Your duty will end in failure if time runs out.<br />
It is recommended that players keep their chocobos in sound health, as retrieving a spooked bird consumes a considerable amount of time.</li>
<li>Chocobos will drop a pack of cargo each time they flee.<br />
Lost cargo will lead to reduced rewards, so do all you can to prevent the chocobos from fleeing.</li>
<li>Your duty will be deemed a success if the caravan arrive at its destination on time. However, rewards are issued even in the event of failure.<br />
Speak to the NPC to receive a reward commensurate with your performance.</li>
</ol>
</li>
<li>[dev1142] Locked treasure chests can now be found in the following areas:
<ul>
<li>Shposhae</li>
<li>U&#8217;Ghamaro Mines</li>
<li>Zahar&#8217;ak</li>
</ul>
<p>These chests can only be opened if a player possesses the proper key.<br />
Keys can only be used once, but chests will be refilled after every emptying. Keys can be obtained in several different ways, such as by defeating enemies or fulfilling certain objectives on quests. Only one type of each key can be carried at a time. Treasure chest content varies by lock type, with chests locked using rare keys often containing the best loot.</li>
<li>[dev1143] A new non-instanced dungeon geared for low-level players has been added.<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_12.png" alt="" /></center><br />
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Dungeon Name</td>
<td bgcolor="#f5cca2" width="30%">Location</td>
<td bgcolor="#f5cca2" width="36%">Recommended Party</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Shposhae</td>
<td bgcolor="#f6efe5">Lower La Noscea (28,33)</td>
<td bgcolor="#f6efe5">Level 15 parties of 4-8</td>
</tr>
</tbody>
</table>
<p>Players who go to Shposhae for the quest &#8220;Call of Booty&#8221; will experience an event. However, the quest is not a requirement for entering the dungeon.</li>
<li>[dev1028][dev1136] Three new beast tribe strongholds have been added.<br />
<blockquote><p>These strongholds are situated in strategic locations in existing areas and are fortified with heavy gates which require the slaying of gatekeepers to open. Notorious monsters are said to lurk deep within the hearts of these strongholds.</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_60.png" alt="" /></center></p>
<table width="480" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Name</td>
<td bgcolor="#f5cca2" width="30%">Location</td>
<td bgcolor="#f5cca2" width="36%">Recommended Party</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">U&#8217;Ghamaro Mines</td>
<td bgcolor="#f6efe5">Upper La Noscea (26,2)</td>
<td bgcolor="#f6efe5">Level 45 parties of 8</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Zahar&#8217;ak</td>
<td bgcolor="#fffaf3">Southern Thanalan (48,40)</td>
<td bgcolor="#f6efe5">Level 45 parties of 8</td>
</tr>
</tbody>
</table>
<p>Players who go to either the U&#8217;Ghamaro Mines or Zahar&#8217;ak for the quests &#8220;Kobold and the Beautiful&#8221; and &#8220;When Alchemists Cry&#8221; respectively will experience an event. However, the quests are not requirements for entering the dungeons.</p></blockquote>
</li>
<li>[dev1082] Airship transport between the three city-states of Limsa Lominsa, Ul&#8217;dah, and Gridania is now available.<br />
<blockquote><p>Airship transport is a convenient, low-cost alternative to anima-based transportation.<br />
Airships can be accessed via airship landings found in the following locations:</p>
<p><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_17.png" alt="" /></center><br />
<strong>&lt;Landings&gt;</strong></p>
<ul>
<li>Limsa Lominsa<br />
Via the Crow&#8217;s Lift on both upper and lower deck (7,5). Select airship landing when prompted.<img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_7.png" alt="" width="500" /></li>
<li>Gridania<br />
Adventurers&#8217; Guild (6,6)<img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_55.png" alt="" width="500" /></li>
<li>Ul’dah<br />
Via the Wellhead Lift on either the Merchant or Hustings Strip (6,4). Select airship landing when prompted.<img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_9.png" alt="" width="500" /></li>
</ul>
<p><strong>&lt;Fee&gt;</strong><br />
Airship fees are based on a player&#8217;s highest class level.</p>
<table width="300" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Level</td>
<td bgcolor="#f5cca2" width="50%">Fee</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">1-25</td>
<td align="center" bgcolor="#f6efe5">2,500</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">26</td>
<td align="center" bgcolor="#fffaf3">2,600</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">27</td>
<td align="center" bgcolor="#f6efe5">2,700</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">28</td>
<td align="center" bgcolor="#fffaf3">2,800</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">29</td>
<td align="center" bgcolor="#f6efe5">2,900</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">30</td>
<td align="center" bgcolor="#fffaf3">3,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">31</td>
<td align="center" bgcolor="#f6efe5">3,100</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">32</td>
<td align="center" bgcolor="#fffaf3">3,200</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">33</td>
<td align="center" bgcolor="#f6efe5">3,300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">34</td>
<td align="center" bgcolor="#fffaf3">3,400</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">35</td>
<td align="center" bgcolor="#f6efe5">3,500</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">36</td>
<td align="center" bgcolor="#fffaf3">3,600</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">37</td>
<td align="center" bgcolor="#f6efe5">3,700</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">38</td>
<td align="center" bgcolor="#fffaf3">3,800</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">39</td>
<td align="center" bgcolor="#f6efe5">3,900</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">40</td>
<td align="center" bgcolor="#fffaf3">4,000</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">41</td>
<td align="center" bgcolor="#f6efe5">4,100</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">42</td>
<td align="center" bgcolor="#fffaf3">4,200</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">43</td>
<td align="center" bgcolor="#f6efe5">4,300</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">44</td>
<td align="center" bgcolor="#fffaf3">4,400</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">45</td>
<td align="center" bgcolor="#f6efe5">4,500</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">46</td>
<td align="center" bgcolor="#fffaf3">4,600</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">47</td>
<td align="center" bgcolor="#f6efe5">4,700</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">48</td>
<td align="center" bgcolor="#fffaf3">4,800</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#f6efe5">49</td>
<td align="center" bgcolor="#f6efe5">4,900</td>
</tr>
<tr valign="middle">
<td align="center" bgcolor="#fffaf3">50</td>
<td align="center" bgcolor="#fffaf3">5,000</td>
</tr>
</tbody>
</table>
</blockquote>
</li>
<li>[dev1082] Both rental and personal chocobos have been introduced. While both allow for movement considerably faster than walking, personal chocobos are faster than their rental counterparts.<br />
<blockquote><p><strong>Personal Chocobos</strong></p>
<ul>
<li>Obtaining a Personal Chocobo<br />
Players who meet the following conditions will receive their very own chocobos which can be called at any time:</p>
<ol>
<li>Have pledged sole allegiance to one of the three Grand Companies and attained the rank of Private Third Class.</li>
<li>Have purchased a chocobo issuance from a Grand Company quartermaster for 3,000 company seals.<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_56.jpg" alt="" /></center></li>
<li>Have presented the issuance to the chocobo stablemaster located in the city-state of your allegiance and received a chocobo whistle.</li>
</ol>
<blockquote>
<ul>
<li>Isleen &#8211; Limsa Lominsa Lower Decks (7,5)<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_57.png" alt="" width="500" /></center></li>
<li>Fruhdhem &#8211; Gridania (6,5)<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_58.png" alt="" width="500" /></center></li>
<li>Rururaji &#8211; Ul&#8217;dah Merchant Strip (6,3)<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_59.png" alt="" width="500" /></center></li>
</ul>
</blockquote>
<p>Players will be granted the opportunity to name their new chocobo.<br />
<span style="color: red;">* Please note that all chocobos issued by the Grand Companies are male, and will be referred to as such by NPCs, even if given names such as Sparkles, Misty, Honeydew, and Femalechocbo. (Names will have a 12-character limit.)</span></li>
<li>Summoning a Personal Chocobo<br />
After obtaining a whistle from the stablemaster, players can click on the chocobo icon located in the micro menu to summon their chocobo.<br />
<span style="color: red;">* The default location of the micro menu is in the lower right-hand corner of the screen. </span><center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_26.jpg" alt="" /></center><br />
Chocobos cannot be summoned at the following times:</p>
<ul>
<li>While a player is within city walls</li>
<li>While a player is engaged by an enemy</li>
</ul>
<p><span style="color: red;">* The chocobo whistle has no recast timer.</span></li>
</ul>
<p><strong>Rental Chocobos</strong></p>
<ul>
<li>Renting a Chocobo<br />
Chocobos can be rented by speaking to the following NPCs.</p>
<ul>
<li>Isleen &#8211; Limsa Lominsa Lower Decks (7,5)</li>
<li>Fruhdhem &#8211; Gridania (6,5)</li>
<li>Rururaji &#8211; Ul&#8217;dah Merchant Strip (6,3)</li>
</ul>
<p>After paying the fee, players will be placed on chocoback and transported outside the city gates.<br />
Once outside, players can control their rental steeds as they would their PCs, using the movement keys on their keyboard or the analog stick on their gamepad.</p>
<table width="540" border="0" cellspacing="1" cellpadding="4" align="center">
<tbody>
<tr valign="middle">
<td bgcolor="#f8dfc5" width="20%">Conditions</td>
<td bgcolor="#f6efe5" width="80%">Player must have at least one class raised to level 10 or above</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Rental Fee</td>
<td bgcolor="#fffaf3">800 gil</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Rental Period</td>
<td bgcolor="#f6efe5">10 minutes (Earth time)</td>
</tr>
</tbody>
</table>
</li>
</ul>
<p><strong>Riding</strong></p>
<blockquote><p>&lt;Both Personal and Rental Chocobos&gt;</p>
<ul>
<li>Players will be detected by enemies as they would if they were on foot.</li>
<li>If attacked while on chocoback, players will sustain less damage than they would if on foot.</li>
<li>If attacked from behind while on chocoback, there is a chance that the blow will cause a player&#8217;s chocobo to lose speed.</li>
<li>If a chocobo takes too much damage, he will buck his rider and escape back to his stables.</li>
<li>Players can dismount their chocobos at any time by clicking on the chocobo icon located in the micro menu.</li>
<li>The following actions cannot be executed while on chocoback:<br />
<blockquote><p>attacks, class actions, magic casting, gathering, synthesis, item repairs, item usage, speaking with NPCs, attuning to aetheryte</p></blockquote>
</li>
<li>There are some locations into which a chocobo will refuse to enter, such as city-states and dungeons.</li>
</ul>
<p>&lt;Rental Chocobos&gt;</p>
<ul>
<li>The rental contract is nullified the moment a player dismounts, regardless of how much time is left on the agreement.</li>
<li>Once the rental period has expired, the chocobo will buck his rider and return to his stables.</li>
</ul>
</blockquote>
</blockquote>
</li>
<li>[dev1134] The following changes and additions have been made to guildleves:
<ul>
<li>The manner of accepting levequests has changed significantly.<br />
Every 12 hours (Earth time) players will earn four &#8220;leve allowances&#8221; (up to a maximum of 99) which can be exchanged for guildleves at Adventurers&#8217; Guilds. After patch 1.19 is implemented, players can receive their initial allocation of 8 leves by visiting the Adventurers&#8217; Guild, after which time their leve allowance will accumulate at the abovementioned rate.<br />
<span style="color: red;">* Leve allowances are required to accept all types of leves, including regional, local, faction, and the newly added company leves.<br />
* While players can stock up to 99 leve allowances, they may still only accept 8 local and 8 regional levequests at any one time.</span></li>
<li>Leve list updates will now occur at the following times:
<ul>
<li>When players are granted additional leve allowances.</li>
<li>When players complete a levequest.</li>
<li>When players fail a levequest.</li>
</ul>
<p>The list of available leves is updated upon the completion of previously issued leves.</li>
<li>Guildleve exchanging has been abolished.<br />
Bonuses granted from leve exchange will be phased out, to be replaced by a new &#8220;leve history evaluation&#8221; system scheduled for patch 1.19a.<br />
<span style="color: red;">* Players will still be able to return unwanted guildleves to the Adventurers&#8217; Guild if they have reached the 8-leve limit.</span></li>
<li>The level of enemies appearing in regional levequests has been adjusted.<br />
Enemy level will be the same as suggested level if Solo (Difficulty: ☆) is selected, and will rise in increments of three for each increase in difficulty.</li>
<li>A Levequest History page has been added to player journals.<br />
When players complete a levequest and collect their reward, the quest will be removed from the leve list and added to Levequest History.<br />
* Only the most recent 8 leves will be listed.<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_1.jpg" alt="" /></center></li>
<li>Failed levequests can be reattemped for the cost of one leve allowance.<br />
A reattempt can be carried out from a player&#8217;s journal.</li>
<li>An &#8220;abandon&#8221; option has been added to levequest details found in player journals.<br />
Levequests can now be abandoned at any time, regardless of completion status.<center><img src="http://static.finalfantasyxiv.com/topics/images/55/ee/1214_2.png" alt="" /></center></li>
<li>In conjunction with the recipe overhaul (mentioned later in these notes), the requested items and promised rewards for several local levequests have been adjusted.<br />
<span style="color: red;">* As a result of the aforementioned change, players may find some levequests accepted before the patch impossible to complete after the patch goes live. Please abandon or return these quests.</span></li>
<li>The fishing spot for the local levequest &#8220;Fishing Black Brush&#8221; has been changed.</li>
<li>Gear accepted for exchange can now be directly obtained from treasure chests for the following faction leves:
<ul>
<li>Operation: Pulling Fangs</li>
<li>Operation: Shuteye</li>
<li>Wanted: Mammoth and Master</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/24910">Final Fantasy XIV Official Forums</a></strong></p>
]]></content:encoded>
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		<title>Is Wada Right About The Decline Of The Final Fantasy Brand?</title>
		<link>http://zantetsuken.net/articles/is-wada-right-about-the-decline-of-the-final-fantasy-brand</link>
		<comments>http://zantetsuken.net/articles/is-wada-right-about-the-decline-of-the-final-fantasy-brand#comments</comments>
		<pubDate>Thu, 29 Sep 2011 21:26:52 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[hiromichi tanaka]]></category>
		<category><![CDATA[naoki yoshida]]></category>
		<category><![CDATA[yoichi wada]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1180</guid>
		<description><![CDATA[As reported by Andriasang, Square Enix CEO Wada Yoichi discussed the company&#8217;s online plans for two of its biggest franchises, Dragon Quest and Final Fantasy, at a Tokyo press conference earlier this week. When it came down to speaking about Final Fantasy XIV, Wada commented that &#8220;The Final Fantasy brand has been greatly damaged&#8221;. Well, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1219" title="ffxiv-is-wada-right" src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-is-wada-right.jpg" alt="" width="620" height="320" /></p>
<p>As reported by <a href="http://andriasang.com/comyby/">Andriasang</a>, Square Enix CEO Wada Yoichi discussed the company&#8217;s online plans for two of its biggest franchises, Dragon Quest and Final Fantasy, at a Tokyo press conference earlier this week. When it came down to speaking about Final Fantasy XIV, Wada commented that &#8220;The Final Fantasy brand has been greatly damaged&#8221;. Well, general impressions in the gaming community may support that statement, but the franchise&#8217;s problems are more deeply rooted than just the issues that FFXIV has to overcome.</p>
<p>Final Fantasy XIV has been plagued by a questionable release and lackluster reviews since what many consider to be a botched release in September of 2010. As a result of this, producer Tanaka Hiromichi announced his resignation from the game in December 2010. He was replaced by Yoshida Naoki, who took over as director and producer, followed by a shuffling of the development team as a whole.</p>
<p>Since then the new development team has released a string of updates tailored towards improving and polishing the MMO. There have been a host of battle system changes, crafting changes, content additions, UI adjustments, and server refinements. And progress in each of these categories seems to be accelerating with each successive update. Square Enix itself hasn&#8217;t been resting on its laurels either. They&#8217;ve shown that they&#8217;re serious about turning things around, with plans to <a href="http://www.dualshockers.com/2011/09/14/square-enix-looking-to-strengthen-the-final-fantasy-xiv-development-team/">expand the FFXIV development team</a> starting with the hiring of key positions through job postings on their website. During the press conference, Wada himself noted that &#8220;We&#8217;ll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released.&#8221;</p>
<p>This certainly points towards a determination to prevent FFXIV from going the way of so many other failed MMO projects over the years. But it&#8217;s a little worrying to see Wada shifting the blame completely upon FFXIV. While it&#8217;s certain that the mishandled release of Final Fantasy XIV didn&#8217;t help, fans have been complaining that the brand isn&#8217;t what it used to be for years, whether those complaints are warranted or not. And that vocal portion of the fanbase has been slowly growing with every new release. It&#8217;s interesting to note that Final Fantasy XI&#8217;s release was just as horribly received by fans and critics alike, so why the focus on FFXIV as the culprit. The only difference is that in today&#8217;s mmo scene, players don&#8217;t have the patience to wait until you get things right. When you put out a AAA title, it needs to be AAA quality out of the gate, or players lose interest very quickly. Many high profile titles that rose and fell over the past couple of years are evidence of that.</p>
<p><img class="aligncenter size-full wp-image-1221" title="ffxiv-is-wada-right-02" src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-is-wada-right-02.jpg" alt="" width="620" height="320" /></p>
<p>But let&#8217;s be clear. Square Enix will never have a lack of people willing to buy their games. Final Fantasy XIII reached around 6.2 million in sales, and it was a controversial game due to fans&#8217; complaints about rampant linearity, uninspiring characters, and a less than engaging story. The game received a number of glowing reviews, but a fair number of lukewarm ones as well. And the fanbase has been clearly split over the game, with just as many vocals declaring it to be a horrible game as those who genuinely enjoyed it. This was the same for the previous installment, Final Fantasy XII, as well. Whether Square Enix will admit it or not, much of it has to do with their attempts to appeal to a western audience that is fast losing interest in Japanese titles and franchises. It may be possible that FFXIV is just the culmination of various missteps over the years. The release of FFXIV just happened to be the moko grass that broke the dhalmel&#8217;s back, and the game just happens to make a somewhat convenient scape goat for those making the decisions who don&#8217;t want to take the blame.</p>
<p>Despite this, the company is trying its best to turn things around. Their latest installment, Final Fantasy XIII-2, seems like at least a partial return to the roots they&#8217;ve been straying away from since Final Fantasy X. As for their current MMO, Final Fantasy XIV is changing in many ways, and after watching the restructured dev team over the past few months and seeing how Yoshida interacts with the community, you can&#8217;t help but want to root for their success in the end. Unlike before, Yoshida and his crew seem to be listening to the players, something unheard for the majority of FFXI&#8217;s lifespan. The addition of official forums and increased communication with players went a long way towards earning a little bit of trust from the already beleaguered playerbase of FFXIV. But ultimately, in order to succeed, it comes down to understanding what makes a game fun and engaging and injecting as much of that as possible into FFXIV. With the eventual PS3 release as the second chance to revive the game, here&#8217;s hoping that the medicine that Yoshida is prescribing is effective&#8212; not only for the recovery of Final Fantasy XIV, but also as a means to help get the Final Fantasy franchise back on track.</p>
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		<title>Go Team Derp 8: It&#8217;s a Barcher</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-8-its-a-barcher</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-8-its-a-barcher#comments</comments>
		<pubDate>Thu, 29 Sep 2011 07:22:41 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff11]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1194</guid>
		<description><![CDATA[Today&#8217;s Big Story At a recent Tokyo press conference, Square Enix CEO Wada Yoichi says that the entire Final Fantasy franchise has been damaged by Final Fantasy XIV. Is he right? We hash things out and decide for ourselves. Headline News Pat 1.19 release date has been pushed back. We&#8217;re not worried though. Pushing things [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/goteamderp-podcast-ep8.jpg" alt="" title="goteamderp-podcast-ep8" width="620" height="320" class="aligncenter size-full wp-image-1200" /></p>
<h1>Today&#8217;s Big Story</h1>
<p>At a recent Tokyo press conference, Square Enix CEO Wada Yoichi says that the entire Final Fantasy franchise has been damaged by Final Fantasy XIV. Is he right? We hash things out and decide for ourselves.</p>
<h1>Headline News</h1>
<p>Pat 1.19 release date has been pushed back. We&#8217;re not worried though. Pushing things back is better than releasing too early, of course. We also talk about the Ifrit Battle teaser video and it is completely awesome. Rubi gets down with the music from the Beastmen Strongholds video preview. Chocobos and airships are announced, at last. We examine the Famitsu Connect! On cover that shows off what could only be the upcoming jobs in patch 1.20. And we just barely prevent Barcher from tearing us apart&#8230;</p>
<p><a href="http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xix">Letter from the Producer XIX and Ifrit Battle Teaser Video</a><br />
<a href="http://zantetsuken.net/news/ffxiv-updates/beastmen-strongholds-video-preview">Beastmen Strongholds Preview</a><br />
<a href="http://zantetsuken.net/news/ffxiv-updates/upcoming-ffxiv-jobs-teased-on-new-famitsu-cover">Famitsu Connect! On Cover</a></p>
<h1>Dev Tracking</h1>
<p>&#8230;only to let crafters not being able to get their own chocobos without a battle class finish the job. The discussion gets pretty heated, but don&#8217;t worry, we&#8217;re all friends here. More details on Caravan missions follow, as well as an announcement about chat channels, and Grand Company rewards for all classes.</p>
<p>Just a reminder that Go Team Derp! Podcast is going to be going through some changes soon. We&#8217;ll announce more on the site but expect a name change for the podcast to lead the charge.</p>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd008.mp3" length="42358690" type="audio/mpeg" />
			<itunes:keywords>2011,ff11,ff14,ffxi,ffxiv,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>Today&#039;s Big Story At a recent Tokyo press conference, Square Enix CEO Wada Yoichi says that the entire Final Fantasy franchise has been damaged by Final Fantasy XIV. Is he right? We hash things out and decide for ourselves. Headline News Pat 1.</itunes:subtitle>
		<itunes:summary>Today&#039;s Big Story
At a recent Tokyo press conference, Square Enix CEO Wada Yoichi says that the entire Final Fantasy franchise has been damaged by Final Fantasy XIV. Is he right? We hash things out and decide for ourselves.
Headline News
Pat 1.19 release date has been pushed back. We&#039;re not worried though. Pushing things back is better than releasing too early, of course. We also talk about the Ifrit Battle teaser video and it is completely awesome. Rubi gets down with the music from the Beastmen Strongholds video preview. Chocobos and airships are announced, at last. We examine the Famitsu Connect! On cover that shows off what could only be the upcoming jobs in patch 1.20. And we just barely prevent Barcher from tearing us apart...

Letter from the Producer XIX and Ifrit Battle Teaser Video
Beastmen Strongholds Preview
Famitsu Connect! On Cover

Dev Tracking
...only to let crafters not being able to get their own chocobos without a battle class finish the job. The discussion gets pretty heated, but don&#039;t worry, we&#039;re all friends here. More details on Caravan missions follow, as well as an announcement about chat channels, and Grand Company rewards for all classes.

Just a reminder that Go Team Derp! Podcast is going to be going through some changes soon. We&#039;ll announce more on the site but expect a name change for the podcast to lead the charge.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:42:04</itunes:duration>
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		<title>Letter From The Producer Live</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/letter-from-the-producer-live</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/letter-from-the-producer-live#comments</comments>
		<pubDate>Wed, 28 Sep 2011 21:20:11 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1188</guid>
		<description><![CDATA[The Lodestone just announced a live version of their popular Letter From The Producer series, featuring producer Yoshida Naoki. Labeled as an event to celebrate Final Fantasy XIV&#8217;s one-year anniversary, the Q&#038;A will be broadcast on Youtube Live, where Yoshida will be answering questions from players all around the world, live of course. Yoshida has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-letter-from-the-producer-live.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-letter-from-the-producer-live.jpg" alt="" title="ffxiv-letter-from-the-producer-live" width="620" height="345" class="aligncenter size-full wp-image-1189" /></a></p>
<p><a href="http://lodestone.finalfantasyxiv.com/">The Lodestone</a> just announced a live version of their popular <em>Letter From The Producer</em> series, featuring producer Yoshida Naoki. Labeled as an event to celebrate Final Fantasy XIV&#8217;s one-year anniversary, the Q&#038;A will be broadcast on Youtube Live, where Yoshida will be answering questions from players all around the world, live of course.</p>
<p>Yoshida has set himself apart from his predecessor by trying his best to reach out to the fans and listen to the players, similar to the methods of several popular western MMOs. This live session is the latest of that trend.</p>
<p>Final Fantasy XIV&#8217;s one-year anniversary will be coming up on September 30th and the session they are billing as &#8220;Letter from the Producer LIVE&#8221; is scheduled to air on October 4, 2011 at 5:00 PDT, the morning of the planned launch of patch 1.19. That&#8217;s the extent of the information given, but the announcement also promises details at a later date.</p>
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		<title>Ifrit Battle Heats Up With Hard Mode Loot</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/ifrit-battle-heats-up-with-hard-mode-loot</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/ifrit-battle-heats-up-with-hard-mode-loot#comments</comments>
		<pubDate>Wed, 28 Sep 2011 20:31:52 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[ifrit]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1183</guid>
		<description><![CDATA[A new clip from Final Fantasy XIV&#8217;s Youtube channel was released today, showing off loot from upcoming content involving the well-anticipated Ifrit Battle. If you were looking for large, glowy weapons, this would be the place to find them. A weapon is teased for every single class, and they all seem to be based solely [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-ifrit-battle-loot.jpg" alt="" title="ffxiv-ifrit-battle-loot" width="620" height="345" class="aligncenter size-full wp-image-1185" /></p>
<p>A new clip from Final Fantasy XIV&#8217;s Youtube channel was released today, showing off loot from upcoming content involving the well-anticipated Ifrit Battle. If you were looking for large, glowy weapons, this would be the place to find them. A weapon is teased for every single class, and they all seem to be based solely on Ifrit&#8217;s giant, glowing, fiery horns. You can&#8217;t say Yoshida&#8217;s team isn&#8217;t trying to pull out all the stops for patch 1.19.</p>
<p>Interestingly enough, the clip seems to call the Ifrit battlefield by the name, Bowl of Embers. It also lists the weapons as loot that can be obtained in Hard Mode. Are we going to see a selectable variation in difficulty for this battle and future content like this? Sure seems that way. At the very least, we can speculate that Hard Mode is for those looking for a big challenge. Definitely something for the vocal hardcore fanbase to look forward to.</p>
<p>Take a gander at the video after the cut.</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/Lzi-L_l35YI" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Source: <a href="http://www.youtube.com/user/FINALFANTASYXIV">Final Fantasy XIV&#8217;s Official Youtube Channel</a></strong></p>
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		<title>Patch 1.19 Outline</title>
		<link>http://zantetsuken.net/patches/patch-1-19-outline</link>
		<comments>http://zantetsuken.net/patches/patch-1-19-outline#comments</comments>
		<pubDate>Tue, 27 Sep 2011 12:16:41 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1170</guid>
		<description><![CDATA[We would like to take a moment to announce the release schedule for patch 1.19. Patch 1.19 Maintenance Time Tuesday, October 4, 2:00 p.m. to 5:00 p.m. (PDT) Patch Notes Patch 1.19 Notes will be released ahead of time via the official forums on Friday, September 30. Recipe Revisions As has been previously announced, patch [...]]]></description>
			<content:encoded><![CDATA[<p>We would like to take a moment to announce the release schedule for patch 1.19.</p>
<p><strong>Patch 1.19 Maintenance Time</strong><br />
Tuesday, October 4, 2:00 p.m. to 5:00 p.m. (PDT)</p>
<p><strong>Patch Notes</strong><br />
Patch 1.19 Notes will be released ahead of time via the official forums on Friday, September 30.</p>
<p><strong>Recipe Revisions</strong><br />
As has been previously announced, patch 1.19 will usher in major revisions and additions to synthesis recipes. The details of the following changes will be made available shortly.</p>
<p>- Certain recipes will be phased out.<br />
- Certain ingredients will become obsolete.<br />
- Items offered by vendor NPCs will be changed.<br />
- Certain items will no longer be available through NPCs.<br />
- The buying price of certain items will be revised.<br />
- The selling price of certain items will be revised.<br />
- Certain items will no longer be dropped by enemies.</p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/index.html">The Lodestone</a></strong></p>
]]></content:encoded>
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		<title>Letter from the Producer XIX</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xix</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xix#comments</comments>
		<pubDate>Tue, 27 Sep 2011 12:10:31 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[ifrit]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1164</guid>
		<description><![CDATA[Hello everyone! Yoshi-P here. Sorry to pester you all with another short post, but I had some info to share concerning the release schedule for patch 1.19. I wanted to make sure that it got out to all regions, so figured a letter was the way to go. It’s now looking like we’ll be able [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-letter-to-the-producer-xix.jpg" alt="" title="ffxiv-letter-to-the-producer-xix" width="620" height="345" class="aligncenter size-full wp-image-1173" /></p>
<p>Hello everyone! Yoshi-P here.</p>
<p>Sorry to pester you all with another short post, but I had some info to share concerning the release schedule for patch 1.19. I wanted to make sure that it got out to all regions, so figured a letter was the way to go.</p>
<p>It’s now looking like we’ll be able to get the patch out the evening of October 4, some five days later than we originally intended.</p>
<p>The main reason for the delay is the balancing and debugging needed to ensure the stability of both all-new content and the overhauls being made to battle algorithms. Rather than rushing an earlier release and risking unnecessary player inconvenience, I’d rather spend a few more days balancing the combat and materia systems, and squashing as many bugs as possible.</p>
<p>Also, the following features have been pushed back to patch 1.19a:</p>
<ul>
<li>Ixal stronghold (Natalan)</li>
<li>Guildleve history evaluations</li>
</ul>
<p>After some testing, Natalan and the evaluations still have some balance issues and other bugs, so we’ve decided it best to reschedule them for a 1.19a release.</p>
<p>The patch notes for 1.19 will be released on September 30. The dev, ops, and loc teams are working to get them out as soon as possible, so please hang on for just a few more days.</p>
<p>But despite the five-day delay, the time for Eorzea’s adventurers to take up arms against Ifrit, that mainstay of the FINAL FANTASY series, is near at hand! And while it certainly doesn’t make up for the delay, I thought I’d drop a li’l teaser vid from the upcoming Bowl of Embers.</p>
<p><iframe width="620" height="345" src="http://www.youtube.com/embed/JXG7yfI8Eng" frameborder="0" allowfullscreen></iframe></p>
<p>I promise my next letter will be longer! I think I’ll have some details to share with you on our one-year anniversary event, too. See you next time and/or on the forums!</p>
<p><strong>Source: <a href="http://forum.square-enix.com/ffxiv/threads/24656?p=355660#post355660">The Lodestone</a></strong></p>
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		<item>
		<title>Chocobos and Airships</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/chocobos-and-airships</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/chocobos-and-airships#comments</comments>
		<pubDate>Thu, 22 Sep 2011 19:50:30 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[airships]]></category>
		<category><![CDATA[chocobos]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1115</guid>
		<description><![CDATA[Patch 1.19 will see the implementation of two long-awaited series mainstays: chocobos and airships! Chocobos We are pleased to announce that chocobos, those trusty flightless birds, will finally be coming to Eorzea! While upon chocoback, adventurers will be able to freely traverse the land with far greater celerity than is possible with their own two [...]]]></description>
			<content:encoded><![CDATA[<p>Patch 1.19 will see the implementation of two long-awaited series mainstays: chocobos and airships!</p>
<h1>Chocobos</h1>
<p>We are pleased to announce that chocobos, those trusty flightless birds, will finally be coming to Eorzea! While upon chocoback, adventurers will be able to freely traverse the land with far greater celerity than is possible with their own two feet.</p>
<blockquote><p><em><strong>((Ed. Note: We did a write up on the Chocobo trailer when it was uploaded to the official FFXIV Youtube channel on September 16. Take a look at our <a href="http://zantetsuken.net/news/ffxiv-updates/sneak-peak-at-chocobo-mounts">Sneak Peak at Chocobo Mounts</a> if you haven&#8217;t seen the video yet!))</strong></em></p></blockquote>
<h2>Personal Mounts</h2>
<p>The chocobo whistle item will be introduced, allowing adventurers to call forth their personal mounts while out in the field. These chocobos will boast a speed advantage over their rental counterparts, and all adventurers are wholeheartedly encouraged to aspire to a bird that they can call their own.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-01.jpg" alt="" /></p>
<h2>Acquiring Your Steed</h2>
<p>In order to acquire a personal chocobo, adventurers must:</p>
<p>1) Officially enlist in a Grand Company (achieve a rank higher than recruit).<br />
2) Acquire a chocobo issuance for 3,000 company seals (<span style="color: #ff0000;">price subject to change</span>)</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-02.jpg" alt="" /><br />
3) Speak with the stablemaster NPC representing your Grand Company at one of the locations below to be issued a chocobo and a summoning whistle.</p>
<p>- Isleen: Limsa Lominsa Lower Decks (7, 5)</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-03.png" alt="" /><br />
- Fruhdhem: Gridania (6, 5)</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-04.png" alt="" /><br />
- Rururaji: Ul&#8217;dah Merchant Strip (6, 3)</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-05.png" alt="" /><br />
At the time you acquire your chocobo, you will be given the opportunity to name your new adventuring companion.<br />
<span style="color: #ff0000;">* All company chocobos are male.</span></p>
<h2>Calling Your Steed</h2>
<p>Your chocobo can be called by using the chocobo whistle via the micro menu.</p>
<p>However, you cannot call your chocobo when:<br />
- Inside a city-state or dungeon.<br />
- Incurring enmity from an enemy.<br />
<span style="color: #ff0000;">* No recast time is imposed upon the chocobo whistle.</span><br />
Future patches will usher in customizable barding along with a system for developing your chocobo. A host of other content is also in the works, including those designed to nurture the bond between man and bird, and adventurers can look forward to a fulfilling and lasting companionship with their chocobos.</p>
<h2>Rental Chocobos</h2>
<p>Those who haven&#8217;t quite gotten around to acquiring a personal mount, fear not! By paying a fee in gil, you can still avail yourself of rental chocobos for a predetermined duration. Upon confirming payment, you will be taken to an area immediately outside the bounds of the city-state to commence your journey. As mentioned earlier, rental chocobos will not be as swift as personal mounts; however, they will still be a considerable improvement over your own two feet.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-06.jpg" alt="" /></p>
<h2>Renting a Chocobo</h2>
<p>To rent a chocobo, simply speak to one of the NPCs listed below and pay the fee in gil.</p>
<p>- Isleen: Limsa Lominsa Lower Decks (7, 5)<br />
- Fruhdhem: Gridania (6, 5)<br />
- Rururaji: Ul&#8217;dah Merchant Strip (6, 3)</p>
<p>Requirement: Attaining level 10 in any one class.<br />
Fee: 800 gil (<span style="color: #ff0000;">subject to change</span>)<br />
Rental duration: 10 minutes (Earth time) (<span style="color: #ff0000;">subject to change</span>)<br />
<span style="color: #ff0000;">* At the end of ten minutes, you will automatically dismount the chocobo, and the bird will then make its own way back to the stable.</span><br />
<span style="color: #ff0000;"> * Both rental fee and duration may change as a result of fine-tuning.</span></p>
<h1>Airships</h1>
<p>Airships will be introduced as a new mode of transport between the three city-states. To ride an airship, simply make your way to the airship landing in each nation and pay for your passage in gil. Departure and arrival cutscenes will accompany each flight; the voyage itself, however, will be over in a matter of seconds. In the future, we will make it possible for adventurers to fully savor the experience of flying, taking in the sights and sounds while roaming the decks of their vessels.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-07.jpg" alt="" /></p>
<h2>Airship Landing Locations</h2>
<p>- Limsa Lominsa<br />
Via the Crow&#8217;s Lift on both upper and lower deck (7, 5). Select airship landing when prompted.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-08.png" alt="" /><br />
- Gridania<br />
Below the Adventurers&#8217; Guild (6, 6).</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-09.png" alt="" /><br />
- Ul’dah<br />
Via the Wellhead Lift on either the Merchant or Hustings Strip (6, 4). Select airship landing when prompted.</p>
<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-chocobos-and-aiships-10.png" alt="" /></p>
<p>* The following threads located under &#8220;Updates&#8221; in the Official FINAL FANTASY XIV Forums have been updated:<br />
<a href="http://sqex.to/te3">[dev1082] Rental and Personal Chocobos</a><br />
<a href="http://sqex.to/UiP">[dev1082] Airships</a></p>
<p><strong>Source: The content from this article was reposted from it&#8217;s original source, <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=04f6626e2af6fb0f21422a197787a54160cbd068">The Lodestone</a></strong></p>
]]></content:encoded>
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		<title>Beastmen Strongholds Video Preview</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/beastmen-strongholds-video-preview</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/beastmen-strongholds-video-preview#comments</comments>
		<pubDate>Wed, 21 Sep 2011 17:16:08 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[beastmen]]></category>
		<category><![CDATA[beastmen strongholds]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1103</guid>
		<description><![CDATA[Beastmen Strongholds, a feature slated for the upcoming patch 1.19 of Final Fantasy XIV, are a go with a video preview released on Final Fantasy XIV&#8217;s official Youtube channel. Although only one beastmen tribe was announced in a previous dev update, the video shows off three tribes in three separate strongholds: The first area, the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1112" title="ffxiv-beastmen-strongholds-video-preview" src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-beastmen-strongholds-video-preview.jpg" alt="" width="620" height="339" /></p>
<p>Beastmen Strongholds, a feature slated for the upcoming patch 1.19 of Final Fantasy XIV, are a go with a video preview released on <a href="http://www.youtube.com/user/FINALFANTASYXIV">Final Fantasy XIV&#8217;s official Youtube channel</a>. Although only one beastmen tribe was announced in a previous dev update, the video shows off three tribes in three separate strongholds:</p>
<ul>
<li>The first area, the U&#8217;Ghamaro Mines, is an underground dungeon occupied by short, heavily-armored, troll-like beastmen brandishing long furry tails. They look a little like goblins gone wrong. The place seems full of furnaces, no doubt where they place those that dare to trespass there. There&#8217;s no indication of where in the world this stronghold is located, but taking into account the locations of the other two strongholds, it&#8217;s most likely somewhere near Gridania in the Black Shroud.</li>
<li>Natalan, an above ground settlement complete with floating abodes suspended by hot air balloons, tied down by ropes. Jules Verne had nightmares about this. The beastmen here have long necks and and ears. Descendants of dhalmels from FFXI perhaps? This place is located in La Noscea near Limsa Lominsa. Oddly enough they have an imperialistic kind of feel to them. Definitely more civilized looking than the other Beastmen tribes so far.</li>
<li>The last area shown was Zahar&#8217;ak and it was also the area announced in the previous dev update. There&#8217;s not much to make of the settlement itself, save some towers and a lot of jagged looking gates. It seems these guys prefer hanging out in the open. It might not be wise to take issue with their living preferences to their face, however. They are easily the most imposing of all the beastmen so far. Very large and very muscular, with long thick tails and long appendages on top of their heads. And they keep red dragons as pets. Not to be messed with. They are located in Southern Thanalan, near Ul&#8217;dah</li>
</ul>
<p>Each stronghold also seems to have a particular theme music associated with it. U&#8217;Ghamaro sounds very almost tribal and very foreboding, while Natalan maintains the imperialistic feel with its theme, less foreboding and more like an army on the march. Zahar&#8217;ak&#8217;s music has a middle eastern tone to it, and it&#8217;s very ominous, as if something is lurking around the corner. If these themes end up not being present when the strongholds are released, players should definitely kick up a fuss about it.</p>
<p>You can see the video for yourself below. Let us know what you think about the upcoming Beastmen Strongholds content.</p>
<p><iframe src="http://www.youtube.com/embed/N-7vGJiVtqs" frameborder="0" width="620" height="345"></iframe></p>
<p><strong>Source: <a href="http://www.youtube.com/user/FINALFANTASYXIV">Final Fantasy XIV&#8217;s official Youtube channel</a></strong></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Upcoming FFXIV Jobs Teased on New Famitsu Cover</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/upcoming-ffxiv-jobs-teased-on-new-famitsu-cover</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/upcoming-ffxiv-jobs-teased-on-new-famitsu-cover#comments</comments>
		<pubDate>Wed, 21 Sep 2011 15:36:46 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[akihiko yoshida]]></category>
		<category><![CDATA[blm]]></category>
		<category><![CDATA[brd]]></category>
		<category><![CDATA[drg]]></category>
		<category><![CDATA[drk]]></category>
		<category><![CDATA[famitsu]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[mnk]]></category>
		<category><![CDATA[patch 1.20]]></category>
		<category><![CDATA[pld]]></category>
		<category><![CDATA[rng]]></category>
		<category><![CDATA[whm]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1091</guid>
		<description><![CDATA[Players have been waiting quite a while for news about the upcoming job system addition to Final Fantasy XIV. Well today, they&#8217;ve gotten their first sneak peak at what&#8217;s coming down the pipeline, and it&#8217;s quite impressive looking. Famitsu Connect! On&#8217;s twitter account tweeted an upcoming cover of an issue of the magazine, featuring the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-new-jobs-famitsu-cover.jpg"><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ffxiv-new-jobs-famitsu-cover-242x300.jpg" alt="" title="ffxiv-new-jobs-famitsu-cover" width="242" height="300" class="alignleft size-medium wp-image-1093" /></a> Players have been waiting quite a while for news about the upcoming job system addition to Final Fantasy XIV. Well today, they&#8217;ve gotten their first sneak peak at what&#8217;s coming down the pipeline, and it&#8217;s quite impressive looking. Famitsu Connect! On&#8217;s twitter account tweeted an upcoming cover of an issue of the magazine, featuring the new jobs in all their glory.</p>
<p>Akihiko Yoshida, a character designer for SquareEnix, does the honors for this impressive illustration once again, his latest since his initial and equally impressive illustration before FFXIV&#8217;s official launch last year. Previously, a number of jobs were confirmed to be released with the upcoming patch 1.20. The illustration gives us a view of a majority of those jobs. Paladin, White Mage, Black Mage, Dark Knight, Dragoon, and Monk are all included, as well as a bow user wielding an intricate bow that has a harp perched on top. Initially, Bard was revealed as one of the jobs to be released with patch 1.20. Does this mean a Ranger/Bard hybrid?</p>
<p>There are sparse few details about the upcoming job system. What we do know is that it will be built on top of the existing armory system, so both classes and jobs will coexist within the framework of the game. It&#8217;s difficult to say if all the jobs depicted on the cover will be released with patch 1.20. Who knows what could happen between now and then? Developers are known for being plagued by issues that cause delays. But if they manage to pull it off, it would be a great step towards the attempt to turn things around. This is an exciting time to be a FFXIV player, after all.</p>
<p><strong>Source: <a href="https://twitter.com/#!/connecton/status/116414268861190144/photo/1">Famitsu Connect! On</a></strong></p>
]]></content:encoded>
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		<title>Letter from the Producer XVIII</title>
		<link>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xviii</link>
		<comments>http://zantetsuken.net/news/letter-from-the-producer/letter-from-the-producer-xviii#comments</comments>
		<pubDate>Wed, 21 Sep 2011 07:33:40 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Letter From the Producer]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[letter from the producer]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1081</guid>
		<description><![CDATA[Hello everyone, Yoshi-P here. First of all, I have to apologize for the briefness of this letter. Things are pretty hectic here, what with work on patch 1.19 well into its final stages, and I ask for your understanding. (I promise to write a nice, beefy letter next time!) But let’s talk about 1.19. The [...]]]></description>
			<content:encoded><![CDATA[<p><center><img class="aligncenter size-full wp-image-1082" title="letter-from-the-producer" src="http://zantetsuken.net/wp-content/uploads/2011/09/letter-from-the-producer.jpg" alt="" width="360" height="100" /></center></p>
<p>Hello everyone, Yoshi-P here.</p>
<p>First of all, I have to apologize for the briefness of this letter. Things are pretty hectic here, what with work on patch 1.19 well into its final stages, and I ask for your understanding. (I promise to write a nice, beefy letter next time!)</p>
<p>But let’s talk about 1.19. The team has been working like a whirlwind to get things done on time, focusing mainly on bug fixes and balance tweaks. I’ve been getting my hands dirty as well, test-playing all aspects of the patch.</p>
<p>I realize that many of you were expecting the patch to arrive this week, but right now the team is looking at a September 30 release. Certain contents are a bit iffy to make to the deadline, and because of this, there’s a chance that the date will get pushed back a few days. We want to deliver as much content as possible to you, but at the same time want to make sure that everything gets enough QA and balancing time. I’m really sorry we’re cutting it close, and ask for your patience for a while longer.</p>
<p>Now, I know this won’t make up for much, but I’m planning to release the patch notes early this time. Just for good measure, here’s a little preview of what’s coming in 1.19:</p>
<ul>
<li>An additional hundred item slots per character</li>
<li>An additional fifty item slots per retainer</li>
</ul>
<p>Details are on the way, so stay tuned!</p>
<p>Ah, I should also mention that FINAL FANTASY XIV will celebrate its first anniversary on September 30. To mark this momentous occasion, I’m planning a Letter from the Producer that’s “livelier” than usual. Will have more to tell soon!</p>
<p>Alright, I better get back to work. Talk to you again soon! <img title="Smile" src="http://forum.square-enix.com/ffxiv/images/smilies/smile.png" alt="" border="0" /><br />
<em>Yoshi-P uses Chocobo Dash!</em></p>
<p><strong>Source: <a href="http://lodestone.finalfantasyxiv.com/pl/index.html" target="_blank">The Lodestone</a></strong></p>
]]></content:encoded>
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		<item>
		<title>Go Team Derp 7: Shooting Yourself With Your Gungun</title>
		<link>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-7-shooting-yourself-with-your-gungun</link>
		<comments>http://zantetsuken.net/sequencebreak/episodes/go-team-derp-7-shooting-yourself-with-your-gungun#comments</comments>
		<pubDate>Sun, 18 Sep 2011 22:41:47 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1053</guid>
		<description><![CDATA[This week, Calaera is here and there and everywhere, Orophen is a dragon, and Rubi&#8217;s cat is strung out on crack. Frei takes the reins and is the man in charge for this episode. In this week&#8217;s episode: Headline News Final Fantasy XI FFXI has a new event. Buffalo herding. We reminiscence about the few [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/goteamderp-podcast-ep7.jpg" alt="" title="goteamderp-podcast-ep7" width="620" height="337" class="aligncenter size-full wp-image-1066" /></p>
<p>This week, Calaera is here and there and everywhere, Orophen is a dragon, and Rubi&#8217;s cat is strung out on crack. Frei takes the reins and is the man in charge for this episode. In this week&#8217;s episode:</p>
<h1 style="padding-bottom:15px;">Headline News</h1>
<p><strong>Final Fantasy XI</strong><br />
FFXI has a new event. Buffalo herding. We reminiscence about the few events in the past that were actually fun and great. We also talk about the state of the game today, and what it would take to really get us excited what&#8217;s to come for FFXI.</p>
<p><strong>Final Fantasy XIV</strong><br />
SquareEnix is doing a job search! We talk about the fact that SE seems trying to beef up the FFXIV dev team. Also, Garlean forces have the best armor. And the best weapons. And the best weapons with guns attached to them. Guildleve adjustments, UI adjustments, and more content in the form of escort missions and beastmen strongholds is released. More content is always a yummy treat.</p>
<h1 style="padding-bottom:15px;">Dev Tracking</h1>
<p><strong>Final Fantasy XI</strong><br />
EX item delivery and stack size increases are announced. More inventory slots for you! That&#8217;s great, kid. You&#8217;ve worked hard for this up until now.</p>
<p><strong>Final Fantasy XIV</strong><br />
Most of the changes announced as of late have been heavily crafting-centric, so there&#8217;s more of that this podcast as well. Repair system changes leave us scratching our heads for the most part. Rubi really really hates Barbie Dress Up.</p>
<p>Click the play button below to listen to this week&#8217;s episode.</p>

]]></content:encoded>
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		<slash:comments>5</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd007.mp3" length="71540746" type="audio/mpeg" />
			<itunes:keywords>2011,crafting,ff14,ffxi,ffxiv,final fantasy xi,final fantasy xiv,Go Team Derp,podcast</itunes:keywords>
	<itunes:subtitle>This week, Calaera is here and there and everywhere, Orophen is a dragon, and Rubi&#039;s cat is strung out on crack. Frei takes the reins and is the man in charge for this episode. In this week&#039;s episode: - Headline News Final Fantasy XI </itunes:subtitle>
		<itunes:summary>This week, Calaera is here and there and everywhere, Orophen is a dragon, and Rubi&#039;s cat is strung out on crack. Frei takes the reins and is the man in charge for this episode. In this week&#039;s episode:

Headline News
Final Fantasy XI
FFXI has a new event. Buffalo herding. We reminiscence about the few events in the past that were actually fun and great. We also talk about the state of the game today, and what it would take to really get us excited what&#039;s to come for FFXI.

Final Fantasy XIV
SquareEnix is doing a job search! We talk about the fact that SE seems trying to beef up the FFXIV dev team. Also, Garlean forces have the best armor. And the best weapons. And the best weapons with guns attached to them. Guildleve adjustments, UI adjustments, and more content in the form of escort missions and beastmen strongholds is released. More content is always a yummy treat.

Dev Tracking
Final Fantasy XI
EX item delivery and stack size increases are announced. More inventory slots for you! That&#039;s great, kid. You&#039;ve worked hard for this up until now.

Final Fantasy XIV
Most of the changes announced as of late have been heavily crafting-centric, so there&#039;s more of that this podcast as well. Repair system changes leave us scratching our heads for the most part. Rubi really really hates Barbie Dress Up.

Click the play button below to listen to this week&#039;s episode.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:14:21</itunes:duration>
	</item>
		<item>
		<title>Sneak Peek at Chocobo Mounts</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/sneak-peak-at-chocobo-mounts</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/sneak-peak-at-chocobo-mounts#comments</comments>
		<pubDate>Fri, 16 Sep 2011 15:25:44 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[chocobos]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>
		<category><![CDATA[wark]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1039</guid>
		<description><![CDATA[Chocobos have been present in almost every single iteration of the Final Fantasy series and have existed as a main staple of the games. Although they are depicted in Final Fantasy XIV, they have always been unavailable for use. But it looks like that&#8217;s about to change. A preview of the upcoming and long awaited [...]]]></description>
			<content:encoded><![CDATA[<p>Chocobos have been present in almost every single iteration of the Final Fantasy series and have existed as a main staple of the games. Although they are depicted in Final Fantasy XIV, they have always been unavailable for use. But it looks like that&#8217;s about to change. A preview of the upcoming and long awaited Chocobo mounts has been released into the wild. Well actually it&#8217;s been released on the <a href="http://www.youtube.com/user/FINALFANTASYXIV">official Final Fantasy XIV&#8217;s Youtube channel</a>.</p>
<p>The Youtube clip shows off Chocobos in all their glory, depicting the various races as they summon their Chocobos out into the field. The Chocobos have their characteristic gait, and are fun to look at as they gallop along. And it&#8217;s not a one-size-fits-all affair. Since the lalafell race is FFXIV&#8217;s token, diminutive race, the size of their Chocobos are smaller in comparison to the larger sized races. This affects their running speed, as they are shown moving along a bit faster in order to keep up with their much larger brethren. The animation of the beasts is smooth and natural, and they have a satisfying look and feel to them. More than that, the Chocobo theme played during the video is phenomenal. Accompanying the very recognizable Chocobo melody is a distinct, frontier western sound played throughout the theme. The combination is refreshing, and a nice change of pace from what you would normally expect. It would be very disappointing if the theme used in the video didn&#8217;t make it into the game.</p>
<p>Chocobos are slated to appear in the game with the upcoming patch 1.19, which will introduce a whole slew of changes and content to the game. You can expect the patch to arrive some time between late September and early October. Just in time, since Chocobos have been one of the most highly requested features of the game. After all, you can&#8217;t have Final Fantasy without Chocobos, and the developers seem to have worked hard to deliver a great Chocobo-riding experience. But don&#8217;t take my word for it. Take a gander at all those galloping Chocobos in the video below.</p>
<p><center><iframe width="620" height="345" src="http://www.youtube.com/embed/vla-uUw8EwM" frameborder="0" allowfullscreen></iframe></center></p>
]]></content:encoded>
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		<item>
		<title>Caravan Security</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/caravan-security</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/caravan-security#comments</comments>
		<pubDate>Thu, 15 Sep 2011 12:28:32 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[caravan security]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[grand company]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1029</guid>
		<description><![CDATA[* The following feature, planned for patch 1.19, is still in development, and therefore subject to change. Patch 1.19 will see the introduction of caravan security duty. This series of repeatable Grand Company duties tasks players with escorting a caravan of chocobos bearing supplies to nearby hamlets. Undertaking Caravan Security Only those who have pledged [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://zantetsuken.net/wp-content/uploads/2011/09/caravan-security-banner.jpg" alt="" title="caravan-security-banner" width="360" height="100" class="aligncenter size-full wp-image-1031" /></center></p>
<p><span style="color: red;">* The following feature, planned for patch 1.19, is still in development, and therefore subject to change.</span></p>
<ul>
<li>Patch 1.19 will see the introduction of caravan security duty.<br />
<blockquote><p>This series of repeatable Grand Company duties tasks players with escorting a caravan of chocobos bearing supplies to nearby hamlets.</p></blockquote>
<p><center><img src="http://zantetsuken.net/wp-content/uploads/2011/09/caravan-security.jpg" alt="" /></center></p>
<ul>
<li>Undertaking Caravan Security<br />
<blockquote><p>Only those who have pledged their full allegiance to a Grand Company can undertake caravan security. To do so, simply speak to the NPC representing your organization stationed at the following aetheryte camps:</p></blockquote>
<ul>
<li>The Maelstrom: Camp Bloodshore</li>
<li>The Order of the Twin Adder: Camp Tranquil</li>
<li>The Immortal Flames: Camp Horizon</li>
</ul>
<blockquote><p>The caravan will come under attack en route to its destination. Players must fend off the hostile creatures and see the caravan safely to the hamlet within the allotted time limit. Those who complete the task will earn company seals based on the amount of cargo delivered intact.</p></blockquote>
<ul>
<li>The caravan will come to a halt when enemies appear, and will only resume its march once all enemies are defeated.<br />
<span style="color: red;">* Only participating players can attack duty-specific enemies.</span></li>
<li>Chocobos may flee the caravan if they incur too much damage.</li>
<li>Chocobos that flee will stop a certain distance away from the caravan, but not before losing a unit of cargo.</li>
<li>Players can coax a chocobo back to the caravan by interacting with it.</li>
<li>Feeding chocobos their favorite foods recovers their health.</li>
<li>All chocobos must be present in order for the caravan to resume its march.</li>
</ul>
</li>
<li>Abandoning Caravan Security<br />
<blockquote><p>Players can abandon caravan security by speaking with the caravan master NPC and selecting the appropriate option.</p></blockquote>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<title>Beastman Strongholds</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/beastman-strongholds</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/beastman-strongholds#comments</comments>
		<pubDate>Mon, 12 Sep 2011 11:14:07 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[beastman strongholds]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=1002</guid>
		<description><![CDATA[The following feature, planned for patch 1.19, is still in development, and therefore subject to change. New beastman strongholds will be implemented. Beastman strongholds will be erected across the Eorzean wilderness. Each stronghold is made up of multiple sectors, and adventurers must fight their way through by defeating enemy guards stationed at the gates. A [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://zantetsuken.net/wp-content/uploads/2011/09/beastman-strongholds.jpg" alt="" title="beastman-strongholds" width="360" height="100" class="aligncenter size-full wp-image-1016" /></center></p>
<p><span style="color: red;">The following feature, planned for patch 1.19, is still in development, and therefore subject to change.</span></p>
<ul>
<li>New beastman strongholds will be implemented.<br />
<blockquote><p>Beastman strongholds will be erected across the Eorzean wilderness. Each stronghold is made up of multiple sectors, and adventurers must fight their way through by defeating enemy guards stationed at the gates. A grueling challenge awaits in the form of a confrontation with a powerful notorious monster.</p></blockquote>
<p><center><img style="float:left;" src="http://zantetsuken.net/wp-content/uploads/2011/09/beastman-strongholds-01.jpg" alt="" title="beastman-strongholds-01" width="290" height="176" class="aligncenter size-full wp-image-1005" /><img src="http://zantetsuken.net/wp-content/uploads/2011/09/beastman-strongholds-02.jpg" alt="" title="beastman-strongholds-01" width="290" height="176" class="aligncenter size-full wp-image-1005" /></center></p>
<p><center><br />
<table width="400" border="1" cellspacing="0" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="40%"></td>
<td bgcolor="#f5cca2" width="60%">Zahar’ak</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Location</td>
<td bgcolor="#f6efe5">Southern Thanalan (48, 40)</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Beast Tribe</td>
<td bgcolor="#fffaf3">Amalj’aa</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">Notorious Monster</td>
<td bgcolor="#f6efe5">Flamefist Alygg Roh</td>
</tr>
</tbody>
</table>
<p></center>
</li>
</ul>
]]></content:encoded>
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		<title>UI Adjustments</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/ui-adjustments</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/ui-adjustments#comments</comments>
		<pubDate>Mon, 12 Sep 2011 11:00:13 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[patch 1.19]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=984</guid>
		<description><![CDATA[* The following revisions, planned for patch 1.19, are still in development, and therefore subject to change. The time displays found under the Timers tab (accessed via the main menu &#62;&#62; Attributes) will be changed as follows: Day and hour values will cease to be displayed upon falling to zero. The following changes will be [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjustments.jpg" alt="" title="ui-adjustments" width="360" height="100" class="aligncenter size-full wp-image-1020" /></center></p>
<p><span style="color: red;">* The following revisions, planned for patch 1.19, are still in development, and therefore subject to change.</span></p>
<ul>
<li>The time displays found under the Timers tab (accessed via the main menu &gt;&gt; Attributes) will be changed as follows:<br />
<blockquote><p>Day and hour values will cease to be displayed upon falling to zero.</p></blockquote>
</li>
<li>The following changes will be made to player inventories:
<ul>
<li>The optimal levels of items will appear in different colors as below based on the difference between them and your character&#8217;s level:<br />
<table width="600" border="1" cellspacing="0" cellpadding="4" align="center">
<tbody>
<tr valign="middle">
<td bgcolor="#f6efe5" width="60%">Six or more levels below character level</td>
<td align="center" bgcolor="#f6efe5" width="40%"><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-optimal-level-01.jpg" alt="" title="ui-adjusments-optimal-level-01" width="114" height="20" class="aligncenter size-full wp-image-998" /></td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Equal to or up to five levels below character level</td>
<td align="center" bgcolor="#fffaf3"><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-optimal-level-01.jpg" alt="" title="ui-adjusments-optimal-level-02" width="114" height="20" class="aligncenter size-full wp-image-998" /</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Up to five levels above character level</td>
<td align="center" bgcolor="#f6efe5"><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-optimal-level-01.jpg" alt="" title="ui-adjusments-optimal-level-03" width="114" height="20" class="aligncenter size-full wp-image-998" /</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Six or more levels above character level</td>
<td align="center" bgcolor="#fffaf3"><img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-optimal-level-01.jpg" alt="" title="ui-adjusments-optimal-level-04" width="114" height="20" class="aligncenter size-full wp-image-998" /</td>
</tr>
</tbody>
</table>
</li>
<li>Item names will be color-coded based on rarity.<img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-item-name-01.jpg" alt="" title="ui-adjusments-item-name-01" width="310" height="66" class="aligncenter size-full wp-image-994" /><br />
<img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-item-name-02.jpg" alt="" title="ui-adjusments-item-name-01" width="310" height="66" class="aligncenter size-full wp-image-994" /><br />
<img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-item-name-03.jpg" alt="" title="ui-adjusments-item-name-01" width="310" height="66" class="aligncenter size-full wp-image-994" /></li>
<li>Grand Company seals will be displayed under the Currency tab.</li>
</ul>
</li>
<li>When browsing gear offered by vendor NPCs or retainers, the attribute differences between your currently equipped gear and that being viewed will be displayed.</li>
<li>Maps brought up via tha journal will display the same markers as when viewed via the main menu.</li>
<li>Guildleve icons will display the class to which they correspond.<br />
<table width="600" border="1" cellspacing="0" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="50%">Class</td>
<td bgcolor="#f5cca2" width="50%">Icon</td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Disciples of War &amp; Magic</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_0.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Miner</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_1.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Botanist</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_2.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Fisher</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_3.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Carpenter</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_11.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Blacksmith</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_4.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Armorer</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_5.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Goldsmith</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_8.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Leatherworker</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_10.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Weaver</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_7.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Alchemist</td>
<td bgcolor="#f6efe5"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_9.png" alt="" /></td>
</tr>
<tr align="center" valign="middle">
<td bgcolor="#f8dfc5">Culinarian</td>
<td bgcolor="#fffaf3"><img src="http://static.finalfantasyxiv.com/topics/images/b2/50/1147_6.png" alt="" /></td>
</tr>
</tbody>
</table>
</li>
<li>The following options will be added to the Configuration menu and its sub-menus:
<ul>
<li>System
<ul>
<li>Toggle Macro Bar<br />
If the macro bar is hidden while the function is toggled on, pressing Ctrl will bring up the Ctrl user macro bar. Pressing the same key again will hide the bar.<br />
<span style="color: red;">* This function will also apply to the Alt user macro bar.</span><br />
<span style="color: red;">* Corresponding text command:</span></p>
<blockquote><p>/macrobar, /mbar<br />
USAGE: /macrobar [subcommand]<br />
Sets preferences for when to show and hide the macro bar.<br />
&gt;&gt;Subcommands<br />
on　Activate the user macro bar toggle display function.<br />
off　Deactivate the user macro bar toggle display function.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* The default setting is off.</span></p></blockquote>
</li>
</ul>
</li>
<li>Target Settings
<ul>
<li>Target Engaged Enemies Only<br />
While this setting is toggled on, players can target enemies in the following manner:</p>
<ul>
<li>If the targeting mode is set to A or C (the “All” target filter is selected) while in active mode, only enemies you are currently incurring enmity from will be targetable.</li>
<li>If the targeting mode is set to B and the “Enemy” target filter is selected, only enemies you are currently incurring enmity from will be targetable.</li>
</ul>
<p><span style="color: red;">* Corresponding text command:</span></p>
<blockquote><p>/battletargetmode, /btmode<br />
Switch to a targeting mode that targets only engaged enemies.<br />
USAGE: /battletargetmode [subcommand]<br />
&gt;&gt;Subcommands<br />
on　Activate Target Engaged Enemies Only feature.<br />
off　Deactivate Target Engaged Enemies Only feature.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* The default setting is off.</span></p></blockquote>
<blockquote><p>The new text command /battletarget (/bt) will allow players to target the nearest enemy among those they are currently incurring enmity from.<br />
<span style="color: red;">* The text macro can be used regardless of targeting mode.</span></p></blockquote>
</li>
</ul>
</li>
<li>Chat Log
<ul>
<li>/tell Sound Effect<br />
While set to on, a sound effect will play upon receiving a /tell.<img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-chat-log.jpg" alt="" title="ui-adjusments-chat-log" width="348" height="45" class="aligncenter size-full wp-image-991" /></p>
<p><span style="color: red;">* Corresponding text command:</span></p>
<blockquote><p>USAGE: /tellse »subcommand»<br />
&gt;&gt;Subcommands<br />
on　Play a sound effect when receiving a /tell.<br />
off　No sound effect will be played upon receiving a /tell.<br />
<span style="color: red;">* The default setting is off.</span></p></blockquote>
</li>
<li>Spam or malicious /say, /shout, or /tell messages<br />
Players will be able to filter spam and malicious messages while the above settings are on.</li>
<li>Font Size<br />
Players will be able to set the font size (small, medium, and large) of each chat window.<img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-font-size.jpg" alt="" title="ui-adjusments-font-size" width="348" height="195" class="aligncenter size-full wp-image-990" /></li>
</ul>
</li>
<li>Keyboard
<ul>
<li>Two preset keyboard types will be added (A and B).</li>
<li>The following new tabs and settings will be added:
<ul>
<li>Window
<ul>
<li>Move anchor up</li>
<li>Move anchor down</li>
<li>Move anchor left</li>
<li>Move anchor right</li>
<li>Accept/Confirm</li>
<li>Cancel</li>
</ul>
</li>
<li>Main Menu
<ul>
<li>Party</li>
<li>Social Lists</li>
<li>Linkshell</li>
<li>Retainer</li>
<li>Teleport</li>
<li>Return</li>
<li>Support Desk</li>
<li>Configuration</li>
<li>Log Out</li>
</ul>
</li>
<li>Chat
<ul>
<li>Open Chat</li>
<li>Open /linkshell chat prompt</li>
<li>Open /party chat prompt</li>
<li>Open /say chat prompt</li>
<li>Open /shout chat prompt</li>
<li>Open /tell chat prompt to last player from whom a /tell was received</li>
</ul>
</li>
</ul>
</li>
<li>The following new settings will be added to the Targeting tab.
<ul>
<li>Target nearest (from left)</li>
<li>Target nearest (from right)</li>
<li>Toggle target filter</li>
<li>Toggle target filter (reverse)</li>
<li>Target Engaged Enemies Only</li>
</ul>
</li>
<li>Fixed Key<br />
Players will be able to map functions to previously fixed keys.<br />
* The following keys will remain fixed.</p>
<ul>
<li>0 -9</li>
<li>/</li>
<li>ScrollLock</li>
<li>PrintScreen</li>
<li>Pause</li>
</ul>
</li>
</ul>
</li>
<li>Audio
<ul>
<li>Voices<br />
Adjust voice volume.</li>
<li>Ambient Sounds<br />
Adjust ambient sound volume.</li>
<li>Restore Defaults<br />
Restore default settings in Audio configuration.<img src="http://zantetsuken.net/wp-content/uploads/2011/09/ui-adjusments-audio.jpg" alt="" title="ui-adjusments-audio" width="348" height="283" class="aligncenter size-full wp-image-989" /></li>
</ul>
</li>
<li>Camera
<ul>
<li>Camera Speed<br />
Adjust the camera speed.</li>
<li>Restore Defaults<br />
Restore default settings in Camera configuration.</li>
</ul>
</li>
</ul>
</li>
<li>The UI lock function has been added to the micro menu<span style="color: red;">*</span>.<br />
<span style="color: red;">* The set of icons in the lower right of the screen.</span></p>
<ul>
<li>UI Lock
<ul>
<li>Toggle on and off by clicking the icon in the micro space menu.</li>
<li>While set to on, the position and size of UI elements will be locked.</li>
<li>Positions and sizes of UI elements will be saved locally when the lock is toggled on.</li>
<li>The setting applies globally to all UI elements.</li>
</ul>
</li>
</ul>
<p><span style="color: red;">* Corresponding text command:</span></p>
<blockquote><p>/uilock »subcommand»<br />
Prevents movement of resizing of UI elements.<br />
&gt;&gt;Subcommands<br />
on　Lock the position and size of all UI elements.<br />
off　Unlock the position and size of all UI elements.<br />
Toggle between on and off when no subcommand is specified.<br />
<span style="color: red;">* The default setting is off.</span></p></blockquote>
</li>
<li>System text accompanying certain emotes will receive adjustments.</li>
<li>It will be made possible to lift target lock by pressing cancel.<br />
<span style="color: red;">* Switching to passive mode will not lift target lock.</span></li>
<li>While Auto Target Lock (accessed via the main menu » Configuration » System) is set to on and your character is in active mode, target lock will be activated automatically upon selecting a target.<br />
<span style="color: red;">* Target lock can be canceled via the Esc key or the cancel button on the gamepad.<br />
* Switching to passive mode will not lift target lock.</span></li>
<li>The text command “/display main” will be made to hide your weapon and/or tool from other players as well as yourself.<br />
<span style="color: red;">* This is the fully implemented version of the feature introduced in patch 1.18a.</span></li>
<li>The experience points you earn will be displayed above your character.</li>
<li>The color tone of the minimap will be adjusted to improve the visibility of the character’s field-of-view.</li>
<li>Objects such as aetherytes and summoning bells will be made directly targetable.</li>
<li>The following new placeholders have been added:<br />
<table width="600" border="1" cellspacing="0" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="15%">Placeholders</td>
<td bgcolor="#f5cca2" width="85%">Function</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stpc&gt;</td>
<td bgcolor="#fffaf3">Display a target cursor to select player characters only</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stnpc&gt;</td>
<td bgcolor="#f6efe5">Display a target cursor to select NPCs only</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stenemy&gt;</td>
<td bgcolor="#fffaf3">Display a target cursor to select enemies you can engage</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stenmity&gt;</td>
<td bgcolor="#f6efe5">Display a target cursor to select enemies you have incurred enmity from</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;stpt&gt;</td>
<td bgcolor="#fffaf3">Display a target cursor to select party members only</td>
</tr>
<tr valign="middle">
<td bgcolor="#f8dfc5">&lt;lastat&gt;</td>
<td bgcolor="#f6efe5">The last character that attacked you</td>
</tr>
</tbody>
</table>
</li>
<li>The following new entries have been added to the in-game auto-translate dictionary:<br />
<table width="600" border="1" cellspacing="0" cellpadding="4" align="center">
<tbody>
<tr align="center" valign="middle">
<td bgcolor="#f5cca2" width="30%">Category</td>
<td bgcolor="#f5cca2" width="70%">Entry</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Time</td>
<td bgcolor="#f6efe5">Last month</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Time</td>
<td bgcolor="#fffaf3">This month</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Time</td>
<td bgcolor="#f6efe5">Next month</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Time</td>
<td bgcolor="#fffaf3">Last year</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Time</td>
<td bgcolor="#f6efe5">This year</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Time</td>
<td bgcolor="#fffaf3">Next year</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tactics</td>
<td bgcolor="#f6efe5">Pull enemy over.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tactics</td>
<td bgcolor="#fffaf3">Drawing enemy over.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tactics</td>
<td bgcolor="#f6efe5">Please wait until weakness wears off.</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Tactics</td>
<td bgcolor="#fffaf3">Wait, please.</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Tactics</td>
<td bgcolor="#f6efe5">Target only aggroed enemies!</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Questions</td>
<td bgcolor="#fffaf3">Can I join your linkshell?</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Questions</td>
<td bgcolor="#f6efe5">Why?</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Questions</td>
<td bgcolor="#fffaf3">How come?</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Grand Company Quest</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Sidequest</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Target Circle</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">ferry</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">Game Terms</td>
<td bgcolor="#f6efe5">Levequest Difficulty</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">Game Terms</td>
<td bgcolor="#fffaf3">Guardian’s Aspect</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">food</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">weather</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">clear</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">fair</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">cloudy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">foggy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">blustery</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">rainy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">stormy</td>
</tr>
<tr valign="middle">
<td bgcolor="#fffaf3">General Terms</td>
<td bgcolor="#fffaf3">sandy</td>
</tr>
<tr valign="middle">
<td bgcolor="#f6efe5">General Terms</td>
<td bgcolor="#f6efe5">gloomy</td>
</tr>
</tbody>
</table>
</li>
<li>The following changes will be made to Gamepad settings in FINAL FANTASY XIV Config:
<ul>
<li>A gamepad diagram will be added.</li>
<li>The layout will be changed.</li>
<li>The Default Settings and Clear Settings buttons will be added.</li>
<li>A toggle option for the micro space menu will be added.<br />
Mapping this function to a button on your gamepad will allow you move the cursor to the micro space menu.<br />
<span style="color: red;">* The cursor will not move to the micro space menu during targeting.<br />
* The function to bring up the emote list will be abolished.</span></li>
</ul>
<blockquote><p>Along with the above changes, a dialogue window to set gamepad settings will be displayed at the Character Creation screen upon logging in to the game for those who have not done so in the Gamepad configuration menu. Help messages will be displayed the first time you configure the gamepad.</p></blockquote>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guildleve Revisions</title>
		<link>http://zantetsuken.net/news/guildleve-revisions</link>
		<comments>http://zantetsuken.net/news/guildleve-revisions#comments</comments>
		<pubDate>Fri, 09 Sep 2011 12:34:52 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[guildleves]]></category>
		<category><![CDATA[patch 1.19]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=970</guid>
		<description><![CDATA[* The following revisions, planned for patch 1.19, are still in development, and therefore subject to change. Patch 1.19 will see further revisions to the guildleve system. These revisions are intended to create a more flexible play style for levequests as well as streamline the overall system. To accomplish this goal, the ability to accrue [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://zantetsuken.net/wp-content/uploads/2011/09/guildleve-revisions.jpg" alt="" title="guildleve-revisions" width="360" height="100" class="aligncenter size-full wp-image-974" /></center></p>
<p><span style="color: red;">* The following revisions, planned for patch 1.19, are still in development, and therefore subject to change.</span></p>
<ul>
<li>Patch 1.19 will see further revisions to the guildleve system.<br />
<blockquote><p>These revisions are intended to create a more flexible play style for levequests as well as streamline the overall system. To accomplish this goal, the ability to accrue and store guildleves will be introduced, certain aspects of regional and local leves will be standardized, and the guildleve system will receive an overall UI adjustment.</p></blockquote>
<ul>
<li>Guildleve Issuance<br />
<blockquote><p>Guildleve issuance will be revised as follows:</p></blockquote>
<ul>
<li>Players will receive an allowance of four leves every 12 hours (Earth time), up to maximum of 99.</li>
<li>The allowance will be shared amongst regional, local, and faction leves.</li>
<li>The Adventurers’ Guild will update its list of leves when you complete (or fail) a levequest, or when an additional allowance is issued.</li>
<li>The ability to exchange leves and the associated bonuses will be abolished. However, alternate bonuses will be introduced by way of a new evaluation system.<br />
<span style="color: red;">* Players who have reached the allowance cap may choose to return leves.</span></li>
</ul>
</li>
<li>Levequest History and Evaluation<br />
<blockquote><p>Upon completing a levequest and collecting the rewards, the leve will be moved from the player’s Journal to Levequest History, which displays the details of the eight most recently completed leves. Requesting an evaluation at the Adventurers’ Guild with at least one levequest in the history will earn you a new leve, the nature of which varies based on your levequest history. At this point in time your history will be cleared.<br />
<span style="color: red;">* Leves issued via the evaluation count towards the player’s allowance.</span></p>
<p>In patch 1.19, the combination of levequests in the history will determine the bonuses granted upon completing a levequest issued via evaluation. However, the evaluation system will be expanded in the future.</p></blockquote>
</li>
<li>Retrying Levequests<br />
<blockquote><p>Players will be given the option to retry a failed levequest at the cost of a leve allowance.</p></blockquote>
<ul>
<li>Regional and Faction Levequests<br />
The retry option will be available in the Journal entry, at the Adventurers’ Guild, and the aetheryte menu.</li>
<li>Local Levequests<br />
The retry option will be available in the Journal entry, at the Adventurers’ Guild, and in the option menu displayed upon failure.</li>
</ul>
</li>
<li>Abandoning Levequests<br />
<blockquote><p>The option to abandon levequests will be added to the Journal entry. Players may choose to abandon leves regardless of success and failure.</p></blockquote>
</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Go Team Derp 6: Marmot Plus Chemicals Equals Carbuncle?</title>
		<link>http://zantetsuken.net/sequencebreak/go-team-derp-6-marmot-plus-chemicals-equals-carbuncle</link>
		<comments>http://zantetsuken.net/sequencebreak/go-team-derp-6-marmot-plus-chemicals-equals-carbuncle#comments</comments>
		<pubDate>Sun, 04 Sep 2011 22:35:56 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Sequence Break]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxi]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[Go Team Derp]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[test server]]></category>
		<category><![CDATA[undine]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=935</guid>
		<description><![CDATA[Calaera&#8217;s back this week, fresh from cleansing herself after attending PAX. Unfortunately Frei is gone. He split for Dragon Con, which is way more important than our little rinky-dink sweatshop that we call a podcast around here. We&#8217;re a little late putting up this week&#8217;s episode because of League of Legends (Orophen is really good [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://zantetsuken.net/wp-content/uploads/2011/09/goteamderp-podcast-ep6.jpg" alt="" title="goteamderp-podcast-ep6" width="620" height="337" class="aligncenter size-full wp-image-939" /></p>
<p>Calaera&#8217;s back this week, fresh from cleansing herself after attending PAX. Unfortunately Frei is gone. He split for Dragon Con, which is way more important than our little rinky-dink sweatshop that we call a podcast around here. We&#8217;re a little late putting up this week&#8217;s episode because of League of Legends (Orophen is really good at procrastinating), but we&#8217;re finally updated and we hope you enjoy. Voidwatch, <a href="http://forum.square-enix.com/ffxi/applicationform.php" target="_blank">the new FFXI test server, Undine</a>, and a veritable plethora of FFXIV updates are on the menu today. We talk about the new claiming and linking systems introduced recently, Yoshi-P hits us with a new Letter From the Producer, and we only spend the minimum time talking about crafting this session. We swear. Orophen also chimes in this time with some shitty analogies. That guy&#8230;who does he think he&#8217;s fooling?</p>
<p>Oh, by the way, Rubicon is the Head Chef today. If you hadn&#8217;t realized it yet, we&#8217;re taking turns with hosting duties. We hope it&#8217;s not TOO confusing. Reach us at podcast@zantetsuken.net to leave us any question or comments.</p>
<p>Other podcasts mentioned on this episode, <a href="http://limitbreakradio.com/">Limit Break Radio</a> and <a href="http://dodostampede.tumblr.com/">The Dodo Stampede</a>. Give em a listen and tell em we sent ya.</p>

]]></content:encoded>
			<wfw:commentRss>http://zantetsuken.net/sequencebreak/go-team-derp-6-marmot-plus-chemicals-equals-carbuncle/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://zantetsuken.net/wp-content/uploads/podcast/gtd006.mp3" length="78842873" type="audio/mpeg" />
			<itunes:keywords>2011, ff14, ffxi, ffxiv, final fantasy xi, final fantasy xiv, Go Team Derp, podcast, updates, test server</itunes:keywords>
	<itunes:subtitle>Calaera&#039;s back this week, fresh from cleansing herself after attending PAX. Unfortunately Frei is gone. He split for Dragon Con, which is way more important than our little rinky-dink sweatshop that we call a podcast around here.</itunes:subtitle>
		<itunes:summary>Calaera&#039;s back this week, fresh from cleansing herself after attending PAX. Unfortunately Frei is gone. He split for Dragon Con, which is way more important than our little rinky-dink sweatshop that we call a podcast around here. We&#039;re a little late putting up this week&#039;s episode because of League of Legends (Orophen is really good at procrastinating), but we&#039;re finally updated and we hope you enjoy. Voidwatch, the new FFXI test server, Undine, and a veritable plethora of FFXIV updates are on the menu today. We talk about the new claiming and linking systems introduced recently, Yoshi-P hits us with a new Letter From the Producer, and we only spend the minimum time talking about crafting this session. We swear. Orophen also chimes in this time with some shitty analogies. That guy...who does he think he&#039;s fooling?

Oh, by the way, Rubicon is the Head Chef today. If you hadn&#039;t realized it yet, we&#039;re taking turns with hosting duties. We hope it&#039;s not TOO confusing. Reach us at podcast@zantetsuken.net to leave us any question or comments.

Other podcasts mentioned on this episode, Limit Break Radio and The Dodo Stampede. Give em a listen and tell em we sent ya.</itunes:summary>
		<itunes:author>Zantetsuken</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:22:01</itunes:duration>
	</item>
		<item>
		<title>Hunter&#8217;s Moon: The Curse of Dalamud</title>
		<link>http://zantetsuken.net/news/ffxiv-updates/hunters-moon-the-curse-of-dalamud</link>
		<comments>http://zantetsuken.net/news/ffxiv-updates/hunters-moon-the-curse-of-dalamud#comments</comments>
		<pubDate>Fri, 02 Sep 2011 12:21:51 +0000</pubDate>
		<dc:creator>Orophen</dc:creator>
				<category><![CDATA[FFXIV Updates]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[ff14]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[final fantasy xiv]]></category>

		<guid isPermaLink="false">http://zantetsuken.net/?p=923</guid>
		<description><![CDATA[The inexplicable happenings assailing Eorzea of late seem to know no cease; as one incident begins to fade into the dark reaches of memory, another emerges to take its place. Recent moons have seen the nation in the grip of apprehension at the changes exhibited by Dalamud. Those who have an interest in astrology will [...]]]></description>
			<content:encoded><![CDATA[<p>The inexplicable happenings assailing Eorzea of late seem to know no cease; as one incident begins to fade into the dark reaches of memory, another emerges to take its place.</p>
<p>Recent moons have seen the nation in the grip of apprehension at the changes exhibited by Dalamud. Those who have an interest in astrology will know Dalamud to be the celestial body that orbits the moon in perpetual dance. For others the name will recall childhood tales of the loyal hound of the moon goddess Menphina, who would put to flight in a flurry of torn flesh and gushing blood those who meant his mistress harm.</p>
<p>Whatever it is Dalamud conjures up in your mind, lately it has taken on such an angry red hue, even those ordinarily indifferent to the affairs of the heavens have been hard-pressed to ignore the change. Verily, a growing number of citizens are seeing this as an evil portent. With a sanguinary eye seeming to glare down at all creation, you can scarce begrudge folk their sense of foreboding.</p>
<p><center><img src="http://zantetsuken.net/wp-content/uploads/2011/09/hunters-moon.jpg" alt="" title="hunters-moon" width="512" height="372" class="aligncenter size-full wp-image-927" /></center></p>
<p>For some, it would seem this so-called “curse of Dalamud” has already become grim reality. During my investigation, I came upon rumors of a small company of Ul&#8217;dahn goldsmiths whose entire shipment of earrings was stolen—earrings themed upon the twin moons withal. My curiosity roused, I sought a meeting with the leader, one Master Joldewin, who related with unrestrained misery the misfortune that befell him and his two apprentices.</p>
<p>The earrings had been commissioned by the Adventurers&#8217; Guild, he began, and were meant as gifts of gratitude to be presented to adventurers for their part in vanquishing the Bombards of the summer past. The earring&#8217;s design, which Joldewin proudly explained is of his own devising, comprises a single lustrous pearl to which a smaller crimson gemstone, wrought of meteorite found during the Bombard outbreak, is joined in a tasteful homage to the Keeper of the Twin Moons.</p>
<p>The goldsmiths toiled many a sleepless night 
