Patches

Final Fantasy XIV Patch 1.20 Notes – Item Changes

by Orophen on Dec 12 2011 , 9:47 am

Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone
  • [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand & Land are now learned as you gain in level.Based on the above change, guild marks cannot longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.

    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.

    The levels at which actions and abilities are learned are below:
    Disciple of the Land Changes
    Disciple of the Hand Changes

    In accordance with the above changes, the following actions have been abolished:

    Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder

  • [dev1236] All HQ items have been consolidated into +1.
    All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]
    * Dyes have been consolidated into NQ items.Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:

    • Arms: Damage made equivalent to +2.
    • Armor: Defense made equivalent to +2.
    • Shields: Block Rate made equivalent to +1. Item quality now affects Block.
    • Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.
    • Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.
    • When used as synthesis material, will be treated as equivalent to +3.
    • HQ+3 items dropped by enemies have been changed to +1.
    • HQ+3 items obtained through gathering have been changed to +1.

    Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.

  • [dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
    Review the concept behind these changes.
    View the complete list of dyeing recipes.
    View the revisions to item names accompanying this change.

    • Items with a single variant: item attributes and equipping requirements have been unified.
    • Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist.
    • With the exception of variants, level conditions will be changed from Required to Optimal.
    • New color variations will be added for certain gear.

    Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.
    * As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1. 

    ≪Items with a Single Variant≫
    Item attributes and equipping requirements have been unified.

    Example:
    <Example:>

    Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32
    Dyeing
    Cotton Acton (Brown)
    Requires: Discipline of War
    HP: +32 MP: +32

    * Color, equipping requirements, and attributes have changed as a result of dyeing.

    <After>

    After
    Requires: Disciplines of War or Magic
    HP: +32
    Dyeing
    Cotton Acton (Brown)
    Requires: Disciplines of War or Magic
    HP: +32

    * Only color has changed as a result of dyeing.

    ≪Items with Multiple Variants≫
    Items with different attributes have been renamed, and new color variations added.

    Example:
    <Before>

    Felt Robe
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    Dyeing
    Felt Robe (Red)
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Mind: +6
    Felt Robe (Green)
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Attack Magic Potency:+8

    * Attributes differ according to color.

    <After>

    • Dyeing Only
      Felt Robe
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Dyeing
      Felt Robe (Red)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Felt Robe (Green)
      Suits: All Classes
      MP: +54 Magic Evasion: +8

      * Only color has changed as a result of dyeing.

    • Adding Color/Attributes with New Recipes
      Felt Robe
      Suits: All Classes
      MP: +54
      Magic Evasion: +8
      Synthesis
      Felt Robe of Casting
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Dyeing
      Felt Robe of Casting(Red)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe of Casting(Green)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe of the Mind
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Dyeing
      Felt Robe of the Mind (Red)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Felt Robe of the Mind (Green)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8

    * Due to the game’s data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.

    View the complete list of dyeing recipes.

  • [dev1261] New items have been added.
    Item Category
    Lapis Cross Key Item This medal featuring two crossed oars is awarded to those who have shown exceptional performance in service to the Maelstrom.
    Emerald Leaf Key Item This medal featuring a single green leaf is awarded to those who have shown exceptional performance in service to the Order of the Twin Adder.
    Gold Scales Key Item This medal featuring a solid gold set of scales is awarded to those who have shown exceptional performance in service to the Immortal Flames.
    Company-issue Engineering Manual II Other The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual II Other The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.
    Inferno Totem Miscellany This darksteel idol resembling the primal Ifrit is used by Amalj’aa shamans during summoning ceremonies.
    Kupo Nut Charm Miscellany This simple talisman carved from a single kupo nut is often presented by moogles as an offering in sacred rituals.
    Murderous Mogfists Pugilist’s Arm Required Level: 50/Requires: PGL
    Morbid Mogblade Gladiator’s Arm Required Level: 50/Requires: GLA
    Malignant Mogaxe Marauder’s Arm Required Level: 50/Requires: MRD
    Melancholy Mogfork Lancer’s Arm Required Level: 50/Requires: LNC
    Mischievous Mogbow Archer’s Arm Required Level: 50/Requires: ARC
    Maleficent Mogstaff Two–Handed Thaumaturge’s Arm Required Level: 50/Requires: THM
    Malevolent Mogwand Conjurer’s Arm Required Level: 50/Requires: CNJ
    Lominsan Shortsword Gladiator’s Arm Required Level: 40/Requires: GLA
    Lominsan Baghnakhs Pugilist’s Arm Required Level: 40/Requires: PGL
    Lominsan War Axe Marauder’s Arm Required Level: 40/Requires: MRD
    Lominsan Guisarme Lancer’s Arm Required Level: 40/Requires: LNC
    Lominsan Composite Bow Archer’s Arm Required Level: 40/Requires: ARC
    Lominsan Radical Two–Handed Conjurer’s Arm Required Level: 40/Requires: CNJ
    Lominsan Staff Two–Handed Thaumaturge’s Arm Required Level: 40/Requires: THM
    Lominsan Kite Shield Shield Required Level: 40/Requires: GLA
    Lominsan Baselard Gladiator’s Arm Required Level: 50/Requires: GLA
    Lominsan Knuckles Pugilist’s Arm Required Level: 50/Requires: PGL
    Lominsan Bill Marauder’s Arm Required Level: 50/Requires: MRD
    Lominsan Lance Lancer’s Arm Required Level: 50/Requires: LNC
    Lominsan Bow Archer’s Arm Required Level: 50/Requires: ARC
    Lominsan Cane Two–Handed Conjurer’s Arm Required Level: 50/Requires: CNJ
    Lominsan Scepter Thaumaturge’s Arm Required Level: 50/Requires: THM
    Lominsan Lantern Shield Shield Required Level: 50/Requires: GLA
    Ul’dahn Falchion Gladiator’s Arm Required Level: 40/Requires: GLA
    Ul’dahn Hora Pugilist’s Arm Required Level: 40/Requires: PGL
    Ul’dahn Bhuj Marauder’s Arm Required Level: 40/Requires: MRD
    Ul’dahn Halberd Lancer’s Arm Required Level: 40/Requires: LNC
    Ul’dahn Shortbow Archer’s Arm Required Level: 40/Requires: ARC
    Ul’dahn Wand Conjurer’s Arm Required Level: 40/Requires: CNJ
    Ul’dahn Brand Thaumaturge’s Arm Required Level: 40/Requires: THM
    Ul’dahn Round Shield Shield Required Level: 40/Requires: CNJ
    Ul’dahn Winglet Gladiator’s Arm Required Level: 50/Requires: GLA
    Ul’dahn Himantes Pugilist’s Arm Required Level: 50/Requires: PGL
    Ul’dahn Bardiche Marauder’s Arm Required Level: 50/Requires: MRD
    Ul’dahn Guisarme Lancer’s Arm Required Level: 50/Requires: LNC
    Ul’dahn Composite Bow Archer’s Arm Required Level: 50/Requires: ARC
    Ul’dahn Crook Two–Handed Conjurer’s Arm Required Level: 50/Requires: CNJ
    Ul’dahn Cudgel Thaumaturge’s Arm Required Level: 50/Requires: THM
    Ul’dahn Hoplon Shield Required Level: 50/Requires: GLA
    Gridanian Macuahuitl Gladiator’s Arm Required Level: 40/Requires: GLA
    Gridanian Knuckles Pugilist’s Arm Required Level: 40/Requires: PGL
    Gridanian Bill Marauder’s Arm Required Level: 40/Requires: MRD
    Gridanian Fork Lancer’s Arm Required Level: 40/Requires: LNC
    Gridanian Longbow Archer’s Arm Required Level: 40/Requires: ARC
    Gridanian Cane Two–Handed Conjurer’s Arm Required Level: 40/Requires: CNJ
    Gridanian Scepter Thaumaturge’s Arm Required Level: 40/Requires: THM
    Gridanian Square Shield Shield Required Level: 40/Requires: GLA CNJ THM
    Gridanian Spatha Gladiator’s Arm Required Level: 50/Requires: GLA
    Gridanian Hora Pugilist’s Arm Required Level: 50/Requires: PGL
    Gridanian Labrys Marauder’s Arm Required Level: 50/Requires: MRD
    Gridanian Harpoon Lancer’s Arm Required Level: 50/Requires: LNC
    Gridanian Shortbow Archer’s Arm Required Level: 50/Requires: ARC
    Gridanian Radical Two–Handed Conjurer’s Arm Required Level: 50/Requires: CNJ
    Gridanian Staff Two–Handed Thaumaturge’s Arm Required Level: 50/Requires: THM
    Gridanian Buckler Shield Required Level: 50/Requires: GLA THM
    Saw of the Luminary Carpenter’s Primary Tool Required Level: 50/Requires: CRP
    Hammer of the Luminary Blacksmith’s Primary Tool Required Level: 50/Requires: BSM
    Mallet of the Luminary Armorer’s Primary Tool Required Level: 50/Requires: ARM
    Gavel of the Luminary Goldsmith’s Primary Tool Required Level: 50/Requires: GSM
    Knife of the Luminary Leatherworker’s Primary Tool Required Level: 50/Requires: LTW
    Needle of the Luminary Weaver’s Primary Tool Required Level: 50/Requires: WVR
    Alembic of the Luminary Alchemist’s Primary Tool Required Level: 50/Requires: ALC
    Pan of the Luminary Culinarian’s Primary Tool Required Level: 50/Requires: CUL
    Pick of the Luminary Miner’s Primary Tool Required Level: 50/Requires: MIN
    Axe of the Luminary Botanist’s Primary Tool Required Level: 50/Requires: BTN
    Rod of the Luminary Fisher’s Primary Tool Required Level: 50/Requires: FSH
    Butcher’s Crown Crown Required Level: 50/Requires: Disciplines of War or Magic
    Chronicler’s Crown Crown Required Level: 50/Suits: All Classes
    Paragon’s Crown Crown Required Level: 50/Requires: Disciplines of War or Magic
    Gambler’s Crown Crown Required Level: 50/Requires: Discipline of the Hand
    Storm Private’s Sallet Helm Required Level: 40/Suits: All Classes
    Storm Private’s Biliaud Attire Required Level: 40/Suits: All Classes
    Storm Private’s Wristguards Armband Required Level: 40/Suits: All Classes
    Storm Private’s Trousers Pants Required Level: 40/Suits: All Classes
    Storm Private’s Leggings Shoes Required Level: 40/Suits: All Classes
    Storm Sergeant’s Sallet Helm Required Level: 50/Suits: All Classes
    Storm Sergeant’s Biliaud Attire Required Level: 50/Suits: All Classes
    Storm Sergeant’s Wristguards Armband Required Level: 50/Suits: All Classes
    Storm Sergeant’s Trousers Pants Required Level: 50/Suits: All Classes
    Storm Sergeant’s Leggings Shoes Required Level: 50/Suits: All Classes
    Storm Sergeant’s Belt Belt Required Level: 50/Suits: All Classes
    Flame Private’s Pot Helm Helm Required Level: 40/Suits: All Classes
    Flame Private’s Shirt Attire Required Level: 40/Suits: All Classes
    Flame Private’s Halfgloves Gloves Required Level: 40/Suits: All Classes
    Flame Private’s Sarouel Pants Required Level: 40/Suits: All Classes
    Flame Private’s Crakows Shoes Required Level: 40/Suits: All Classes
    Flame Sergeant’s Pot Helm Helm Required Level: 50/Suits: All Classes
    Flame Sergeant’s Shirt Attire Required Level: 50/Suits: All Classes
    Flame Sergeant’s Halfgloves Gloves Required Level: 50/Suits: All Classes
    Flame Sergeant’s Sarouel Pants Required Level: 50/Suits: All Classes
    Flame Sergeant’s Crakows Shoes Required Level: 50/Suits: All Classes
    Flame Sergeant’s Sash Sash Required Level: 50/Suits: All Classes
    Serpent Private’s Coif Headwear Required Level: 40/Suits: All Classes
    Serpent Private’s Tunic Attire Required Level: 40/Suits: All Classes
    Serpent Private’s Bracers Gloves Required Level: 40/Suits: All Classes
    Serpent Private’s Kecks Pants Required Level: 40/Suits: All Classes
    Serpent Private’s Moccasins Shoes Required Level: 40/Suits: All Classes
    Serpent Sergeant’s Coif Headwear Required Level: 50/Suits: All Classes
    Serpent Sergeant’s Tunic Attire Required Level: 50/Suits: All Classes
    Serpent Sergeant’s Bracers Gloves Required Level: 50/Suits: All Classes
    Serpent Sergeant’s Kecks Pants Required Level: 50/Suits: All Classes
    Serpent Sergeant’s Moccasins Shoes Required Level: 50/Suits: All Classes
    Serpent Sergeant’s Belt Belt Required Level: 50/Suits: All Classes
    Patriot’s Bracelet Bracelet Required Level: 30/Suits: All Classes
    Stormbringer’s Ring Ring Required Level: 45/Requires: Discipline of the Hand
    Stormcarrier’s Ring Ring Required Level: 45/Requires: Discipline of the Land
    Flamebringer’s Ring Ring Required Level: 45/Requires: Discipline of the Hand
    Flamecarrier’s Ring Ring Required Level: 45/Requires: Discipline of the Land
    Serpentbringer’s Ring Ring Required Level: 45/Requires: Discipline of the Hand
    Serpentcarrier’s Ring Ring Required Level: 45/Requires: Discipline of the Land
  • [dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:

    ≪The Maelstrom≫
    Storm Private Second Class

    Item Details
    Storm Private Second Class Unique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 40
    Defense: 59 Delay: 2.5
    Accuracy: +8
    Parry: +5
    Lominsan Baghnakhs Unique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 40
    Defense: 80 Delay: 3.2
    Attack Power: +10
    Lominsan War Axe Unique Untradable Marauder’s Arm
    Requires MRD
    Required Level 40
    Defense: 102 Delay: 4.0
    Accuracy: +7 Attack Power: +10
    Lightning Magic Potency: +10
    Lominsan Guisarme Unique Untradable Requires LNC
    Requires ARC
    Required Level 40
    Defense: 95 Delay: 3.7
    Accuracy: +9 Attack Power: +18
    Lominsan Composite Bow Unique Untradable Archer’s Arm
    Requires ARC
    Required Level 40
    Defense: 60 Delay: 4.0
    Accuracy: +12 Attack Power: +18
    Lominsan Radical Unique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 40
    Defense: 42 Delay: 4.2
    Unique Untradable Two-Handed Conjurer’s Arm+12
    Magic Accuracy: +6
    Magic Crit Rate: +16
    Lominsan Staff Unique Untradable Two-Handed Thaumaturge’s Arm
    Requires THM
    Required Level 40
    Defense: 41 Delay: 4.0
    Magic Accuracy: +15
    Magic Crit Rate: +15
    Lominsan Kite Shield Unique Untradable Shield
    Requires GLA
    Required Level 40
    Block Rate: 72 Block: 89
    Strength: +1

    Storm Private First Class

    Item Details
    Storm Private’s Sallet Unique Untradable Helm
    Suits All Classes
    Required Level 40
    Defense: 52
    HP+30 Vitality: +5
    Storm Private’s Bliaud Unique Untradable Attire
    Suits All Classes
    Required Level 40
    Defense: 73
    Intelligence: +6 Mind: +6 Magic Accuracy: +7
    Storm Private’s Wristguards Unique Untradable Armband
    Suits All Classes
    Required Level 40
    Defense: 34
    Gathering: +15 Evasion: +5
    Parry: +5
    Storm Private’s Trousers Unique Untradable Pants
    Suits All Classes
    Required Level 40
    Defense: 86
    HP+25 Strength: +5 Vitality: +7
    Storm Private’s Leggings Unique Untradable Shoes
    Suits All Classes
    Required Level 40
    Defense: 36
    HP+30 MP+30 Evasion: +10
    Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

    Storm Corporal

    Item Details
    Lominsan Baselard Unique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 50
    Defense: 86 Delay: 2.4
    Crit Rate: +10
    Parry: +10
    Lominsan Knuckles Unique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 50
    Defense: 114 Delay: 3.0
    Accuracy: +15
    Crit Rate: +20
    Lominsan Bill Unique Untradable Marauder’s Arm
    Requires MRD
    Required Level 50
    Defense: 162 Delay: 4.2
    Vitality: +3 Dexterity: +5
    Crit Rate: +15
    Parry: +10
    Lominsan Lance Unique Untradable Requires LNC
    Requires ARC
    Required Level 50
    Defense: 143 Delay: 3.7
    Attack Power: +25
    Crit Rate: +15
    Lominsan Bow Unique Untradable Archer’s Arm
    Requires ARC
    Required Level 50
    Defense: 75 Delay: 3.3
    Accuracy: +30 Attack Power: +15
    Lominsan Cane Unique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 50
    Defense: 60 Delay: 4.0
    Unique Untradable Two-Handed Conjurer’s Arm+10
    Magic Accuracy: +15
    Magic Crit Rate: +15
    Lominsan Scepter Unique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 50
    Defense: 40 Delay: 3.0
    Unique Untradable Two-Handed Conjurer’s Arm+15
    Magic Accuracy: +25
    Thaumaturge’s Arm Unique Untradable Shield
    Requires GLA
    Required Level 50
    Block Rate: 126
    Block: 86 Attack Power: +15

    Storm Sergeant Third Class

    Item Details
    Storm Sergeant’s Sallet Unique Untradable Helm
    Suits All Classes
    Required Level 50
    Defense: 84
    HP+40 Vitality: +7
    Storm Sergeant’s Bliaud Unique Untradable Attire
    Suits All Classes
    Required Level 50
    Defense: 117
    Intelligence: +8 Mind: +6 Magic Accuracy: +10
    Storm Sergeant’s Wristguards Unique Untradable Armband
    Suits All Classes
    Required Level 50
    Defense: 54
    Gathering: +20 Evasion: +8
    Parry: +8
    Storm Sergeant’s Trousers Unique Untradable Pants
    Suits All Classes
    Required Level 50
    Defense: 138
    HP+30 Strength: +6 Vitality: +9
    Storm Sergeant’s Leggings Unique Untradable Shoes
    Suits All Classes
    Required Level 50
    Defense: 57
    HP+36 MP+36 Evasion: +12
    Storm Sergeant’s Belt Unique Untradable Belt
    Suits All Classes
    Required Level 50
    Defense: 22
    Vitality: +4 Mind: +2
    Stormbringer’s Ring Unique Untradable Ring
    Requires Discipline of the Hand
    Required Level 45
    Defense: 5
    Craftsmanship: +5 Mag. Craftsmanship: +5
    Stormcarrier’s Ring Unique Untradable Ring
    Requires Discipline of the Land
    Required Level 45
    Defense: 5
    Gathering: +5 Output: +5
    Patriot’s Bracelet Unique Untradable Bracelet
    Suits All Classes
    Required Level 30
    Defense: 4
    Increased Spiritbond Gain: +1

    ≪The Order of the Twin Adder≫
    Serpent Private Second Class

    Item Details
    Gridanian Macuahuitl Unique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 40
    Defense: 59 Delay: 2.5
    Accuracy: +10 Magic Evasion: +15
    Gridanian Knuckles Unique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 40
    Defense: 77 Delay: 3.0
    Accuracy: +10
    Crit Rate: +13
    Gridanian Bill Unique Untradable Marauder’s Arm
    Requires MRD
    Required Level 40
    Defense: 105 Delay: 4.2
    Dexterity: +3
    Crit Rate: +10
    Parry: +5
    Gridanian Fork Unique Untradable Requires LNC
    Requires ARC
    Required Level 40
    Defense: 88 Delay: 3.5
    Accuracy: +15 Attack Power: +15
    Gridanian Longbow Unique Untradable Archer’s Arm
    Requires ARC
    Required Level 40
    Defense: 63 Delay: 4.2
    Accuracy: +20 Attack Power: +20 Crit Rate: +15
    Gridanian Cane Unique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 40
    Defense: 41 Delay: 4.0
    Mind: +3 Unique Untradable Two-Handed Conjurer’s Arm+8
    Magic Accuracy: +12
    Magic Crit Rate: +12
    Gridanian Scepter Unique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 40
    Defense: 27 Delay: 3.0
    Unique Untradable Two-Handed Conjurer’s Arm+10
    Magic Accuracy: +20
    Gridanain Square Shield Unique Untradable Shield
    Requires GLA CNJ THM
    Required Level 40
    Block Rate: 68 Block: 46
    Magic Accuracy: +10

    Serpent Private First Class

    Item Details
    Serpent Private’s Coif Unique Untradable Headwear
    Suits All Classes
    Required Level 40
    Defense: 40
    Perception: +20 HP+30 MP+30
    Serpent Private’s Tunic Unique Untradable Attire
    Suits All Classes
    Required Level 40
    Defense: 88
    Strength: +8 Mind: +8 Attack Power: +5
    Serpent Private’s Bracers Unique Untradable Gloves
    Suits All Classes
    Required Level 40
    Defense: 37
    Piety: +4 Accuracy: +7
    Magic Evasion: +14
    Serpent Private’s Kecks Unique Untradable Pants
    Suits All Classes
    Required Level 40
    Defense: 65
    Vitality: +6 Piety: +5 Evasion: +16
    Serpent Private’s Moccasins Unique Untradable Shoes
    Suits All Classes
    Required Level 40
    Defense: 34
    Vitality: +4 Evasion: +15
    Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

    Serpent Corporal

    Item Details
    Gridanian Spatha Unique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 50
    Defense: 90 Delay: 2.5
    Accuracy: +15
    Parry: +10
    Gridanian Hora Unique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 50
    Defense: 112 Delay: 2.9
    Crit Rate: +25
    Parry: +15
    Gridanian Labrys Unique Untradable Marauder’s Arm
    Requires MRD
    Required Level 50
    Defense: 159 Delay: 4.2
    Accuracy: +15
    Parry: +10
    Gridanian Harpoon Unique Untradable Requires LNC
    Requires ARC
    Required Level 50
    Defense: 125 Delay: 3.3
    Accuracy: +25
    Parry: +15
    Gridanian Shortbow Unique Untradable Archer’s Arm
    Requires ARC
    Required Level 50
    Defense: 79 Delay: 3.5
    Accuracy: +30
    Gridanian Radical Unique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 50
    Defense: 65 Delay: 4.2
    Piety: +3 Unique Untradable Two-Handed Conjurer’s Arm+15
    Magic Accuracy: +10
    Magic Crit Rate: +25
    Gridanian Staff Unique Untradable Two-Handed Thaumaturge’s Arm
    Requires THM
    Required Level 50
    Defense: 62 Delay: 4.0
    Magic Accuracy: +20
    Magic Crit Rate: +20
    Gridanian Buckler Unique Untradable Shield
    Requires GLA 呪術士
    Required Level 50
    Block Rate: 168
    Block: 71 Evasion: +15

    Serpent Sergeant Third Class

    Item Details
    Serpent Sergeant’s Coif Unique Untradable Headwear
    Suits All Classes
    Required Level 50
    Defense: 64
    Perception: +24 HP+36 MP+36
    Serpent Sergeant’s Tunic Unique Untradable Attire
    Suits All Classes
    Required Level 50
    Defense: 141
    Strength: +10 Mind: +10
    Attack Power: +7
    Serpent Sergeant’s Bracers Unique Untradable Gloves
    Suits All Classes
    Required Level 50
    Defense: 59
    Piety: +6 Accuracy: +9
    Magic Evasion: +18
    Serpent Sergeant’s Kecks Unique Untradable Pants
    Suits All Classes
    Required Level 50
    Defense: 105
    Vitality: +8 Piety: +7 Evasion: +20
    Serpent Sergeant’s Moccasins Unique Untradable Shoes
    Suits All Classes
    Required Level 50
    Defense: 54
    Vitality: +6 Evasion: +18
    Serpent Sergeant’s Belt Unique Untradable Belt
    Suits All Classes
    Required Level 50
    Defense: 24
    HP+12 Vitality: +6 Intelligence: +3
    Serpentbringer’s Ringグ Unique Untradable Ring
    Requires Discipline of the Hand
    Required Level 45
    Defense: 5
    Mag. Craftsmanship: +5 Control: +5
    Serpentcarrier’s Ring Unique Untradable Ring
    Requires Discipline of the Land
    Required Level 45
    Defense: 5
    Output: +5 Perception: +5
    Patriot’s Bracelet Unique Untradable Bracelet
    Suits All Classes
    Required Level 30
    Defense: 4
    Increased Spiritbond Gain: +1

    ≪The Immortal Flames≫
    Flame Private Second Class

    Item Details
    Ul’dahn Falchion Unique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 40
    Defense: 63 Delay: 2.6
    Strength: +2 Attack Power: +10
    Ul’dahn Hora Unique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 40
    Defense: 73 Delay: 2.9
    Crit Rate: +20
    Parry: +12
    Ul’dahn Bhuj Unique Untradable Marauder’s Arm
    Requires MRD
    Required Level 40
    Defense: 100 Delay: 4.0
    Attack Power: +7
    Crit Rate: +15
    Ul’dahn Halberd Unique Untradable Requires LNC
    Requires ARC
    Required Level 40
    Defense: 88 Delay: 3.5
    Attack Power: +20
    Parry: +15
    Ul’dahn Shortbow Unique Untradable Archer’s Arm
    Requires ARC
    Required Level 40
    Defense: 54 Delay: 3.5
    Accuracy: +25
    Ul’dahn Wand Unique Untradable Conjurer’s Arm
    Requires CNJ
    Required Level 40
    Defense: 27 Delay: 3.0
    Attack Magic Potency: +10
    Ul’dahn Brand Unique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 40
    Defense: 25 Delay: 2.9
    Earth Resistance: +15
    Unique Untradable Two-Handed Conjurer’s Arm+25
    Earth Magic Potency: +15
    Ul’dahn Round Shield Unique Untradable Shield
    Requires CNJ
    Required Level 40
    Block Rate: 82 Block: 64
    Mind: +1

    Flame Private First Class

    Item Details
    Flame Private’s Pot Helm Unique Untradable Helm
    Suits All Classes
    Required Level 40
    Defense: 48
    Intelligence: +4 Accuracy: +8
    Flame Private’s Shirt Unique Untradable Attire
    Suits All Classes
    Required Level 40
    Defense: 81
    Mind: +5 Accuracy: +7
    Evasion: +14
    Flame Private’s Halfgloves Unique Untradable Gloves
    Suits All Classes
    Required Level 40
    Defense: 32
    Dexterity: +4 Intelligence: +4
    Flame Private’s Sarouel Unique Untradable Pants
    Suits All Classes
    Required Level 40
    Defense: 60 Craftsmanship: +15
    Evasion: +15 Attack Power: +7
    Craftsmanship: Unique Untradable Shoes
    Suits All Classes
    Required Level 40
    Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis.
    Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities.

    Flame Corporal

    Item Details
    Ul’dahn Winglet Unique Untradable Gladiator’s Arm
    Requires GLA
    Required Level 50
    Defense: 95 Delay: 2.6
    Mind: +3 Accuracy: +10
    Attack Power: +10
    Ul’dahn Himantes Unique Untradable Pugilist’s Arm
    Requires PGL
    Required Level 50
    Defense: 114 Delay: 3.0
    Accuracy: +15 Attack Power: +7
    Ul’dahn Bardiche Unique Untradable Marauder’s Arm
    Requires MRD
    Required Level 50
    Defense: 159 Delay: 4.2
    Attack Power: +15
    Ul’dahn Guisarme Unique Untradable Requires LNC
    Requires ARC
    Required Level 50
    Defense: 140 Delay: 3.7
    Accuracy: +15 Attack Power: +25
    Ul’dahn Composite Bow Unique Untradable Archer’s Arm
    Requires ARC
    Required Level 50
    Defense: 93 Delay: 4.0
    Accuracy: +15 Attack Power: +25
    Ul’dahn Crook Unique Untradable Two-Handed Conjurer’s Arm
    Requires CNJ
    Required Level 50
    Defense: 62 Delay: 4.0
    Magic Accuracy: +20
    Magic Crit Rate: +30
    Ul’dahn Cudgel Unique Untradable Thaumaturge’s Arm
    Requires THM
    Required Level 50
    Defense: 42 Delay: 3.2
    Magic Accuracy: +15
    Magic Crit Rate: +30
    Ul’dahn Hoplon Unique Untradable Shield
    Requires GLA
    Required Level 50
    Block Rate: 131
    Block: 107 Dexterity: +2

    Flame Sergeant Third Class

    Item Details
    Flame Sergeant’s Pot Helm Unique Untradable Helm
    Suits All Classes
    Required Level 50
    Defense: 77
    Intelligence: +6 Accuracy: +12
    Flame Sergeant’s Shirt Unique Untradable Attire
    Suits All Classes
    Required Level 50
    Defense: 129
    Mind: +7 Accuracy: +10
    Evasion: +20
    Flame Sergeant’s Halfgloves Unique Untradable Gloves
    Suits All Classes
    Required Level 50
    Defense: 51
    Dexterity: +6 Intelligence: +6
    Flame Sergeant’s Sarouel Unique Untradable Pants
    Suits All Classes
    Required Level 50
    Defense: 96 Craftsmanship: +18 Evasion: +18
    Attack Power: +9
    Flame Sergeant’s Crakows Unique Untradable Shoes
    Suits All Classes
    Required Level 50
    Defense: 50
    Mag. Craftsmanship: +15 Evasion: +12
    Evasion: +8
    Flame Segreant’s Sash Unique Untradable Sash
    Suits All Classes
    Required Level 50
    Defense: 20
    Dexterity: +5 Accuracy: +10
    Flamebringer’s Ring Unique Untradable Ring
    Requires Discipline of the Hand
    Required Level 45
    Defense: 5 Craftsmanship: +5 Control: +5
    Flamecarrier’s Ring Unique Untradable Ring
    Requires Discipline of the Land
    Required Level 45
    Defense: 5
    Gathering: +5 Perception: +5
    Patriot’s Bracelet Unique Untradable ArmbandBracelet
    Suits All Classes
    Required Level 30
    Defense: 4
    Increased Spiritbond Gain: +1
  • [dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.
  • [dev1263] The bonuses granted by the following items have been revised:
    • Ifrit’s Claws / Ifrit’s Blade / Ifrit’s Battleaxe / Ifrit’s Bow / Ifrit’s Harpoon

      Attack Power: 20 → 30

    • Ifrit’s Cudgel / Ifrit’s Cane

      Attack Magic Potency: 20 → 30

  • [dev1264] The following item is no longer unique and untradeable:
    • Sentinel’s Trousers
  • [dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.
  • [dev1267] The repair requirements for the following items have been changed:
    Item Before After
    Dated Iron Baghnakhs Armorcraft Smithing
    Dated Brass Gladius Goldsmithing Smithing
    Dated Brass Head Knife Goldsmithing Smithing
    Armorcraft Smithing
    Dated Iron Cudgel Armorcraft Smithing
    Dated Heavy-duty Brass Head Knife Goldsmithing Smithing
    Vintage Cudgel Armorcraft Smithing
    Dated Storm Axe Smithing Goldsmithing
    Dated Storm Axe Armorcraft Goldsmithing
    Dated Brass Cudgel Armorcraft Goldsmithing
    Dated Decorated Iron Scutum Armorcraft Goldsmithing
    Dated Decorated Iron Scutum Armorcraft Goldsmithing
    Brass Gladius Smithing Goldsmithing
    Dated Wrapped Crowsbeak Hammer Smithing Leatherworking
    Dated Plumed Bronze Pickaxe Woodworking Clothcraft
    Dated Padded Leather Workboots Leatherworking Clothcraft
    Dated Padded Leather Workboots (Black) Leatherworking Clothcraft
    Dated Padded Leather Workboots (Ochre) Leatherworking Clothcraft
    Dated Padded Leather Workboots (Green) Leatherworking Clothcraft
    Dated Padded Leather Workboots (Red) Leatherworking Clothcraft
    Dated Dodotail Pickaxe Smithing Clothcraft
    Dated Fish Saw Smithing Alchemy
    Dated Oiled Bronze Pickaxe Woodworking Alchemy
    Dated Oiled Bronze Hatchet Leatherworking Alchemy
  • [dev1268] The recipes for the following items have been revised:
    Item Before After
    Dodoskin Pot Helm Bronze Rivets
    Sheep Leather
    Sheep Leather
    Bronze Rivets
    Sheep Leather
    Dodo Leather
  • [dev1269] Recipes, both old and new, no longer require treatises.
    Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.
    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.
  • [dev1270] The difficulty of the linen yarn recipe has been eased.
  • [dev1270] The difficulty of the undyed felt recipe has been increased slightly.
  • [dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.
  • [dev1208] The following changes have been made to repairs:
    • The repair motion has been simplified and the time required for the procedure shortened.
    • The repair screen will no longer be displayed after selecting the Repaircommand.
    • The amount of EXP yielded through repairs has been adjusted.
  • [dev1208] It is now possible to have NPCs perform repairs on accessories.
  • [dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:

    Enemy Level / Gathering Point Grade / Recipe Level

    The rate at which spiritbond develops through combat and gathering has also been increased.

  • [dev1271] The following additions and changes have been made to materia:
    • It is now possible to view information on materia when examining the gear of other players via the check command.
    • Selecting Back in the materia melding interface now returns you to the materia selection window.
    • When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.
    • Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.
    • A message will now appear when attempting to convert materia-enhanced gear into materia.
  • [dev1208] Item help has been updated to include level requirements for repairs and materia melding.
  • [dev1273] The rate of success when gathering with secondary tools has been increased.
  • [dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.

    Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter

  • [dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.
  • [dev1288] The following items have been renamed:
    • Plumed Cobalt Dolabra → Cobalt Dolabra
    • Sheepskin Targe → Leather Targe
    • Leather Targe → Sheepskin Targe
    • Brass Earplug Mold → Bronze Earplug Mold
    • Brass Earplug Casing → Bronze Earplug Casing

About Orophen

Orophen is a man of few words and many grievous, heretical, and illegal actions. Currently playing both FFXI and FFXIV, he is also an amateur artist and a passable writer. His only wish is that his Armorer might some day become skilled enough to build mecha. You can find him on twitter if that's the sort of thing you're into, and he also has a personal site in the works.

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