- [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand & Land are now learned as you gain in level.Based on the above change, guild marks cannot longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.
Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization.
The levels at which actions and abilities are learned are below:
Disciple of the Land Changes
Disciple of the Hand ChangesIn accordance with the above changes, the following actions have been abolished:
Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder
- [dev1236] All HQ items have been consolidated into +1.
All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]
* Dyes have been consolidated into NQ items.Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:- Arms: Damage made equivalent to +2.
- Armor: Defense made equivalent to +2.
- Shields: Block Rate made equivalent to +1. Item quality now affects Block.
- Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.
- Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.
- When used as synthesis material, will be treated as equivalent to +3.
- HQ+3 items dropped by enemies have been changed to +1.
- HQ+3 items obtained through gathering have been changed to +1.
Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.
- [dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
* Review the concept behind these changes.
* View the complete list of dyeing recipes.
* View the revisions to item names accompanying this change.- Items with a single variant: item attributes and equipping requirements have been unified.
- Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist.
- With the exception of variants, level conditions will be changed from Required to Optimal.
- New color variations will be added for certain gear.
Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.
* As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1.≪Items with a Single Variant≫
Item attributes and equipping requirements have been unified.Example:
<Example:>Cotton Acton
Requires: Disciplines of War or Magic
HP: +32Dyeing
→Cotton Acton (Brown)
Requires: Discipline of War
HP: +32 MP: +32* Color, equipping requirements, and attributes have changed as a result of dyeing.
<After>
After
Requires: Disciplines of War or Magic
HP: +32Dyeing
→Cotton Acton (Brown)
Requires: Disciplines of War or Magic
HP: +32* Only color has changed as a result of dyeing.
≪Items with Multiple Variants≫
Items with different attributes have been renamed, and new color variations added.Example:
<Before>Felt Robe
Suits: All Classes
MP: +54 Magic Evasion: +8Dyeing
→Felt Robe (Red)
Suits: All Classes
MP: +54 Magic Evasion: +8 Mind: +6Felt Robe (Green)
Suits: All Classes
MP: +54 Magic Evasion: +8 Attack Magic Potency:+8* Attributes differ according to color.
<After>
- Dyeing Only
Felt Robe
Suits: All Classes
MP: +54 Magic Evasion: +8Dyeing
→Felt Robe (Red)
Suits: All Classes
MP: +54 Magic Evasion: +8Felt Robe (Green)
Suits: All Classes
MP: +54 Magic Evasion: +8* Only color has changed as a result of dyeing.
- Adding Color/Attributes with New Recipes
Felt Robe
Suits: All Classes
MP: +54
Magic Evasion: +8Synthesis
→Felt Robe of Casting
Requires: Discipline of Magic
MP: +54
Attack Magic Potency:+8
Magic Evasion: +8Dyeing
→Felt Robe of Casting(Red)
Requires: Discipline of Magic
MP: +54
Attack Magic Potency:+8
Magic Evasion: +8Felt Robe of Casting(Green)
Requires: Discipline of Magic
MP: +54
Attack Magic Potency:+8
Magic Evasion: +8Felt Robe of the Mind
Requires: Discipline of Magic
MP: +54
Mind: +6
Magic Evasion: +8Dyeing
→Felt Robe of the Mind (Red)
Requires: Discipline of Magic
MP: +54
Mind: +6
Magic Evasion: +8Felt Robe of the Mind (Green)
Requires: Discipline of Magic
MP: +54
Mind: +6
Magic Evasion: +8
* Due to the game’s data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.
* View the complete list of dyeing recipes.
- [dev1261] New items have been added.
Item Category Lapis Cross Key Item This medal featuring two crossed oars is awarded to those who have shown exceptional performance in service to the Maelstrom. Emerald Leaf Key Item This medal featuring a single green leaf is awarded to those who have shown exceptional performance in service to the Order of the Twin Adder. Gold Scales Key Item This medal featuring a solid gold set of scales is awarded to those who have shown exceptional performance in service to the Immortal Flames. Company-issue Engineering Manual II Other The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis. Company-issue Survival Manual II Other The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities. Inferno Totem Miscellany This darksteel idol resembling the primal Ifrit is used by Amalj’aa shamans during summoning ceremonies. Kupo Nut Charm Miscellany This simple talisman carved from a single kupo nut is often presented by moogles as an offering in sacred rituals. Murderous Mogfists Pugilist’s Arm Required Level: 50/Requires: PGL Morbid Mogblade Gladiator’s Arm Required Level: 50/Requires: GLA Malignant Mogaxe Marauder’s Arm Required Level: 50/Requires: MRD Melancholy Mogfork Lancer’s Arm Required Level: 50/Requires: LNC Mischievous Mogbow Archer’s Arm Required Level: 50/Requires: ARC Maleficent Mogstaff Two–Handed Thaumaturge’s Arm Required Level: 50/Requires: THM Malevolent Mogwand Conjurer’s Arm Required Level: 50/Requires: CNJ Lominsan Shortsword Gladiator’s Arm Required Level: 40/Requires: GLA Lominsan Baghnakhs Pugilist’s Arm Required Level: 40/Requires: PGL Lominsan War Axe Marauder’s Arm Required Level: 40/Requires: MRD Lominsan Guisarme Lancer’s Arm Required Level: 40/Requires: LNC Lominsan Composite Bow Archer’s Arm Required Level: 40/Requires: ARC Lominsan Radical Two–Handed Conjurer’s Arm Required Level: 40/Requires: CNJ Lominsan Staff Two–Handed Thaumaturge’s Arm Required Level: 40/Requires: THM Lominsan Kite Shield Shield Required Level: 40/Requires: GLA Lominsan Baselard Gladiator’s Arm Required Level: 50/Requires: GLA Lominsan Knuckles Pugilist’s Arm Required Level: 50/Requires: PGL Lominsan Bill Marauder’s Arm Required Level: 50/Requires: MRD Lominsan Lance Lancer’s Arm Required Level: 50/Requires: LNC Lominsan Bow Archer’s Arm Required Level: 50/Requires: ARC Lominsan Cane Two–Handed Conjurer’s Arm Required Level: 50/Requires: CNJ Lominsan Scepter Thaumaturge’s Arm Required Level: 50/Requires: THM Lominsan Lantern Shield Shield Required Level: 50/Requires: GLA Ul’dahn Falchion Gladiator’s Arm Required Level: 40/Requires: GLA Ul’dahn Hora Pugilist’s Arm Required Level: 40/Requires: PGL Ul’dahn Bhuj Marauder’s Arm Required Level: 40/Requires: MRD Ul’dahn Halberd Lancer’s Arm Required Level: 40/Requires: LNC Ul’dahn Shortbow Archer’s Arm Required Level: 40/Requires: ARC Ul’dahn Wand Conjurer’s Arm Required Level: 40/Requires: CNJ Ul’dahn Brand Thaumaturge’s Arm Required Level: 40/Requires: THM Ul’dahn Round Shield Shield Required Level: 40/Requires: CNJ Ul’dahn Winglet Gladiator’s Arm Required Level: 50/Requires: GLA Ul’dahn Himantes Pugilist’s Arm Required Level: 50/Requires: PGL Ul’dahn Bardiche Marauder’s Arm Required Level: 50/Requires: MRD Ul’dahn Guisarme Lancer’s Arm Required Level: 50/Requires: LNC Ul’dahn Composite Bow Archer’s Arm Required Level: 50/Requires: ARC Ul’dahn Crook Two–Handed Conjurer’s Arm Required Level: 50/Requires: CNJ Ul’dahn Cudgel Thaumaturge’s Arm Required Level: 50/Requires: THM Ul’dahn Hoplon Shield Required Level: 50/Requires: GLA Gridanian Macuahuitl Gladiator’s Arm Required Level: 40/Requires: GLA Gridanian Knuckles Pugilist’s Arm Required Level: 40/Requires: PGL Gridanian Bill Marauder’s Arm Required Level: 40/Requires: MRD Gridanian Fork Lancer’s Arm Required Level: 40/Requires: LNC Gridanian Longbow Archer’s Arm Required Level: 40/Requires: ARC Gridanian Cane Two–Handed Conjurer’s Arm Required Level: 40/Requires: CNJ Gridanian Scepter Thaumaturge’s Arm Required Level: 40/Requires: THM Gridanian Square Shield Shield Required Level: 40/Requires: GLA CNJ THM Gridanian Spatha Gladiator’s Arm Required Level: 50/Requires: GLA Gridanian Hora Pugilist’s Arm Required Level: 50/Requires: PGL Gridanian Labrys Marauder’s Arm Required Level: 50/Requires: MRD Gridanian Harpoon Lancer’s Arm Required Level: 50/Requires: LNC Gridanian Shortbow Archer’s Arm Required Level: 50/Requires: ARC Gridanian Radical Two–Handed Conjurer’s Arm Required Level: 50/Requires: CNJ Gridanian Staff Two–Handed Thaumaturge’s Arm Required Level: 50/Requires: THM Gridanian Buckler Shield Required Level: 50/Requires: GLA THM Saw of the Luminary Carpenter’s Primary Tool Required Level: 50/Requires: CRP Hammer of the Luminary Blacksmith’s Primary Tool Required Level: 50/Requires: BSM Mallet of the Luminary Armorer’s Primary Tool Required Level: 50/Requires: ARM Gavel of the Luminary Goldsmith’s Primary Tool Required Level: 50/Requires: GSM Knife of the Luminary Leatherworker’s Primary Tool Required Level: 50/Requires: LTW Needle of the Luminary Weaver’s Primary Tool Required Level: 50/Requires: WVR Alembic of the Luminary Alchemist’s Primary Tool Required Level: 50/Requires: ALC Pan of the Luminary Culinarian’s Primary Tool Required Level: 50/Requires: CUL Pick of the Luminary Miner’s Primary Tool Required Level: 50/Requires: MIN Axe of the Luminary Botanist’s Primary Tool Required Level: 50/Requires: BTN Rod of the Luminary Fisher’s Primary Tool Required Level: 50/Requires: FSH Butcher’s Crown Crown Required Level: 50/Requires: Disciplines of War or Magic Chronicler’s Crown Crown Required Level: 50/Suits: All Classes Paragon’s Crown Crown Required Level: 50/Requires: Disciplines of War or Magic Gambler’s Crown Crown Required Level: 50/Requires: Discipline of the Hand Storm Private’s Sallet Helm Required Level: 40/Suits: All Classes Storm Private’s Biliaud Attire Required Level: 40/Suits: All Classes Storm Private’s Wristguards Armband Required Level: 40/Suits: All Classes Storm Private’s Trousers Pants Required Level: 40/Suits: All Classes Storm Private’s Leggings Shoes Required Level: 40/Suits: All Classes Storm Sergeant’s Sallet Helm Required Level: 50/Suits: All Classes Storm Sergeant’s Biliaud Attire Required Level: 50/Suits: All Classes Storm Sergeant’s Wristguards Armband Required Level: 50/Suits: All Classes Storm Sergeant’s Trousers Pants Required Level: 50/Suits: All Classes Storm Sergeant’s Leggings Shoes Required Level: 50/Suits: All Classes Storm Sergeant’s Belt Belt Required Level: 50/Suits: All Classes Flame Private’s Pot Helm Helm Required Level: 40/Suits: All Classes Flame Private’s Shirt Attire Required Level: 40/Suits: All Classes Flame Private’s Halfgloves Gloves Required Level: 40/Suits: All Classes Flame Private’s Sarouel Pants Required Level: 40/Suits: All Classes Flame Private’s Crakows Shoes Required Level: 40/Suits: All Classes Flame Sergeant’s Pot Helm Helm Required Level: 50/Suits: All Classes Flame Sergeant’s Shirt Attire Required Level: 50/Suits: All Classes Flame Sergeant’s Halfgloves Gloves Required Level: 50/Suits: All Classes Flame Sergeant’s Sarouel Pants Required Level: 50/Suits: All Classes Flame Sergeant’s Crakows Shoes Required Level: 50/Suits: All Classes Flame Sergeant’s Sash Sash Required Level: 50/Suits: All Classes Serpent Private’s Coif Headwear Required Level: 40/Suits: All Classes Serpent Private’s Tunic Attire Required Level: 40/Suits: All Classes Serpent Private’s Bracers Gloves Required Level: 40/Suits: All Classes Serpent Private’s Kecks Pants Required Level: 40/Suits: All Classes Serpent Private’s Moccasins Shoes Required Level: 40/Suits: All Classes Serpent Sergeant’s Coif Headwear Required Level: 50/Suits: All Classes Serpent Sergeant’s Tunic Attire Required Level: 50/Suits: All Classes Serpent Sergeant’s Bracers Gloves Required Level: 50/Suits: All Classes Serpent Sergeant’s Kecks Pants Required Level: 50/Suits: All Classes Serpent Sergeant’s Moccasins Shoes Required Level: 50/Suits: All Classes Serpent Sergeant’s Belt Belt Required Level: 50/Suits: All Classes Patriot’s Bracelet Bracelet Required Level: 30/Suits: All Classes Stormbringer’s Ring Ring Required Level: 45/Requires: Discipline of the Hand Stormcarrier’s Ring Ring Required Level: 45/Requires: Discipline of the Land Flamebringer’s Ring Ring Required Level: 45/Requires: Discipline of the Hand Flamecarrier’s Ring Ring Required Level: 45/Requires: Discipline of the Land Serpentbringer’s Ring Ring Required Level: 45/Requires: Discipline of the Hand Serpentcarrier’s Ring Ring Required Level: 45/Requires: Discipline of the Land - [dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
≪The Maelstrom≫
Storm Private Second ClassItem Details Storm Private Second Class Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 40Defense: 59 Delay: 2.5
Accuracy: +8
Parry: +5Lominsan Baghnakhs Unique Untradable Pugilist’s Arm
Requires PGL
Required Level 40Defense: 80 Delay: 3.2
Attack Power: +10Lominsan War Axe Unique Untradable Marauder’s Arm
Requires MRD
Required Level 40Defense: 102 Delay: 4.0
Accuracy: +7 Attack Power: +10
Lightning Magic Potency: +10Lominsan Guisarme Unique Untradable Requires LNC
Requires ARC
Required Level 40Defense: 95 Delay: 3.7
Accuracy: +9 Attack Power: +18Lominsan Composite Bow Unique Untradable Archer’s Arm
Requires ARC
Required Level 40Defense: 60 Delay: 4.0
Accuracy: +12 Attack Power: +18Lominsan Radical Unique Untradable Two-Handed Conjurer’s Arm
Requires CNJ
Required Level 40Defense: 42 Delay: 4.2
Unique Untradable Two-Handed Conjurer’s Arm+12
Magic Accuracy: +6
Magic Crit Rate: +16Lominsan Staff Unique Untradable Two-Handed Thaumaturge’s Arm
Requires THM
Required Level 40Defense: 41 Delay: 4.0
Magic Accuracy: +15
Magic Crit Rate: +15Lominsan Kite Shield Unique Untradable Shield
Requires GLA
Required Level 40Block Rate: 72 Block: 89
Strength: +1Storm Private First Class
Item Details Storm Private’s Sallet Unique Untradable Helm
Suits All Classes
Required Level 40Defense: 52
HP+30 Vitality: +5Storm Private’s Bliaud Unique Untradable Attire
Suits All Classes
Required Level 40Defense: 73
Intelligence: +6 Mind: +6 Magic Accuracy: +7Storm Private’s Wristguards Unique Untradable Armband
Suits All Classes
Required Level 40Defense: 34
Gathering: +15 Evasion: +5
Parry: +5Storm Private’s Trousers Unique Untradable Pants
Suits All Classes
Required Level 40Defense: 86
HP+25 Strength: +5 Vitality: +7Storm Private’s Leggings Unique Untradable Shoes
Suits All Classes
Required Level 40Defense: 36
HP+30 MP+30 Evasion: +10Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis. Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities. Storm Corporal
Item Details Lominsan Baselard Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 50Defense: 86 Delay: 2.4
Crit Rate: +10
Parry: +10Lominsan Knuckles Unique Untradable Pugilist’s Arm
Requires PGL
Required Level 50Defense: 114 Delay: 3.0
Accuracy: +15
Crit Rate: +20Lominsan Bill Unique Untradable Marauder’s Arm
Requires MRD
Required Level 50Defense: 162 Delay: 4.2
Vitality: +3 Dexterity: +5
Crit Rate: +15
Parry: +10Lominsan Lance Unique Untradable Requires LNC
Requires ARC
Required Level 50Defense: 143 Delay: 3.7
Attack Power: +25
Crit Rate: +15Lominsan Bow Unique Untradable Archer’s Arm
Requires ARC
Required Level 50Defense: 75 Delay: 3.3
Accuracy: +30 Attack Power: +15Lominsan Cane Unique Untradable Two-Handed Conjurer’s Arm
Requires CNJ
Required Level 50Defense: 60 Delay: 4.0
Unique Untradable Two-Handed Conjurer’s Arm+10
Magic Accuracy: +15
Magic Crit Rate: +15Lominsan Scepter Unique Untradable Thaumaturge’s Arm
Requires THM
Required Level 50Defense: 40 Delay: 3.0
Unique Untradable Two-Handed Conjurer’s Arm+15
Magic Accuracy: +25Thaumaturge’s Arm Unique Untradable Shield
Requires GLA
Required Level 50Block Rate: 126
Block: 86 Attack Power: +15Storm Sergeant Third Class
Item Details Storm Sergeant’s Sallet Unique Untradable Helm
Suits All Classes
Required Level 50Defense: 84
HP+40 Vitality: +7Storm Sergeant’s Bliaud Unique Untradable Attire
Suits All Classes
Required Level 50Defense: 117
Intelligence: +8 Mind: +6 Magic Accuracy: +10Storm Sergeant’s Wristguards Unique Untradable Armband
Suits All Classes
Required Level 50Defense: 54
Gathering: +20 Evasion: +8
Parry: +8Storm Sergeant’s Trousers Unique Untradable Pants
Suits All Classes
Required Level 50Defense: 138
HP+30 Strength: +6 Vitality: +9Storm Sergeant’s Leggings Unique Untradable Shoes
Suits All Classes
Required Level 50Defense: 57
HP+36 MP+36 Evasion: +12Storm Sergeant’s Belt Unique Untradable Belt
Suits All Classes
Required Level 50Defense: 22
Vitality: +4 Mind: +2Stormbringer’s Ring Unique Untradable Ring
Requires Discipline of the Hand
Required Level 45Defense: 5
Craftsmanship: +5 Mag. Craftsmanship: +5Stormcarrier’s Ring Unique Untradable Ring
Requires Discipline of the Land
Required Level 45Defense: 5
Gathering: +5 Output: +5Patriot’s Bracelet Unique Untradable Bracelet
Suits All Classes
Required Level 30Defense: 4
Increased Spiritbond Gain: +1≪The Order of the Twin Adder≫
Serpent Private Second ClassItem Details Gridanian Macuahuitl Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 40Defense: 59 Delay: 2.5
Accuracy: +10 Magic Evasion: +15Gridanian Knuckles Unique Untradable Pugilist’s Arm
Requires PGL
Required Level 40Defense: 77 Delay: 3.0
Accuracy: +10
Crit Rate: +13Gridanian Bill Unique Untradable Marauder’s Arm
Requires MRD
Required Level 40Defense: 105 Delay: 4.2
Dexterity: +3
Crit Rate: +10
Parry: +5Gridanian Fork Unique Untradable Requires LNC
Requires ARC
Required Level 40Defense: 88 Delay: 3.5
Accuracy: +15 Attack Power: +15Gridanian Longbow Unique Untradable Archer’s Arm
Requires ARC
Required Level 40Defense: 63 Delay: 4.2
Accuracy: +20 Attack Power: +20 Crit Rate: +15Gridanian Cane Unique Untradable Two-Handed Conjurer’s Arm
Requires CNJ
Required Level 40Defense: 41 Delay: 4.0
Mind: +3 Unique Untradable Two-Handed Conjurer’s Arm+8
Magic Accuracy: +12
Magic Crit Rate: +12Gridanian Scepter Unique Untradable Thaumaturge’s Arm
Requires THM
Required Level 40Defense: 27 Delay: 3.0
Unique Untradable Two-Handed Conjurer’s Arm+10
Magic Accuracy: +20Gridanain Square Shield Unique Untradable Shield
Requires GLA CNJ THM
Required Level 40Block Rate: 68 Block: 46
Magic Accuracy: +10Serpent Private First Class
Item Details Serpent Private’s Coif Unique Untradable Headwear
Suits All Classes
Required Level 40Defense: 40
Perception: +20 HP+30 MP+30Serpent Private’s Tunic Unique Untradable Attire
Suits All Classes
Required Level 40Defense: 88
Strength: +8 Mind: +8 Attack Power: +5Serpent Private’s Bracers Unique Untradable Gloves
Suits All Classes
Required Level 40Defense: 37
Piety: +4 Accuracy: +7
Magic Evasion: +14Serpent Private’s Kecks Unique Untradable Pants
Suits All Classes
Required Level 40Defense: 65
Vitality: +6 Piety: +5 Evasion: +16Serpent Private’s Moccasins Unique Untradable Shoes
Suits All Classes
Required Level 40Defense: 34
Vitality: +4 Evasion: +15Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis. Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities. Serpent Corporal
Item Details Gridanian Spatha Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 50Defense: 90 Delay: 2.5
Accuracy: +15
Parry: +10Gridanian Hora Unique Untradable Pugilist’s Arm
Requires PGL
Required Level 50Defense: 112 Delay: 2.9
Crit Rate: +25
Parry: +15Gridanian Labrys Unique Untradable Marauder’s Arm
Requires MRD
Required Level 50Defense: 159 Delay: 4.2
Accuracy: +15
Parry: +10Gridanian Harpoon Unique Untradable Requires LNC
Requires ARC
Required Level 50Defense: 125 Delay: 3.3
Accuracy: +25
Parry: +15Gridanian Shortbow Unique Untradable Archer’s Arm
Requires ARC
Required Level 50Defense: 79 Delay: 3.5
Accuracy: +30Gridanian Radical Unique Untradable Two-Handed Conjurer’s Arm
Requires CNJ
Required Level 50Defense: 65 Delay: 4.2
Piety: +3 Unique Untradable Two-Handed Conjurer’s Arm+15
Magic Accuracy: +10
Magic Crit Rate: +25Gridanian Staff Unique Untradable Two-Handed Thaumaturge’s Arm
Requires THM
Required Level 50Defense: 62 Delay: 4.0
Magic Accuracy: +20
Magic Crit Rate: +20Gridanian Buckler Unique Untradable Shield
Requires GLA 呪術士
Required Level 50Block Rate: 168
Block: 71 Evasion: +15Serpent Sergeant Third Class
Item Details Serpent Sergeant’s Coif Unique Untradable Headwear
Suits All Classes
Required Level 50Defense: 64
Perception: +24 HP+36 MP+36Serpent Sergeant’s Tunic Unique Untradable Attire
Suits All Classes
Required Level 50Defense: 141
Strength: +10 Mind: +10
Attack Power: +7Serpent Sergeant’s Bracers Unique Untradable Gloves
Suits All Classes
Required Level 50Defense: 59
Piety: +6 Accuracy: +9
Magic Evasion: +18Serpent Sergeant’s Kecks Unique Untradable Pants
Suits All Classes
Required Level 50Defense: 105
Vitality: +8 Piety: +7 Evasion: +20Serpent Sergeant’s Moccasins Unique Untradable Shoes
Suits All Classes
Required Level 50Defense: 54
Vitality: +6 Evasion: +18Serpent Sergeant’s Belt Unique Untradable Belt
Suits All Classes
Required Level 50Defense: 24
HP+12 Vitality: +6 Intelligence: +3Serpentbringer’s Ringグ Unique Untradable Ring
Requires Discipline of the Hand
Required Level 45Defense: 5
Mag. Craftsmanship: +5 Control: +5Serpentcarrier’s Ring Unique Untradable Ring
Requires Discipline of the Land
Required Level 45Defense: 5
Output: +5 Perception: +5Patriot’s Bracelet Unique Untradable Bracelet
Suits All Classes
Required Level 30Defense: 4
Increased Spiritbond Gain: +1≪The Immortal Flames≫
Flame Private Second ClassItem Details Ul’dahn Falchion Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 40Defense: 63 Delay: 2.6
Strength: +2 Attack Power: +10Ul’dahn Hora Unique Untradable Pugilist’s Arm
Requires PGL
Required Level 40Defense: 73 Delay: 2.9
Crit Rate: +20
Parry: +12Ul’dahn Bhuj Unique Untradable Marauder’s Arm
Requires MRD
Required Level 40Defense: 100 Delay: 4.0
Attack Power: +7
Crit Rate: +15Ul’dahn Halberd Unique Untradable Requires LNC
Requires ARC
Required Level 40Defense: 88 Delay: 3.5
Attack Power: +20
Parry: +15Ul’dahn Shortbow Unique Untradable Archer’s Arm
Requires ARC
Required Level 40Defense: 54 Delay: 3.5
Accuracy: +25Ul’dahn Wand Unique Untradable Conjurer’s Arm
Requires CNJ
Required Level 40Defense: 27 Delay: 3.0
Attack Magic Potency: +10Ul’dahn Brand Unique Untradable Thaumaturge’s Arm
Requires THM
Required Level 40Defense: 25 Delay: 2.9
Earth Resistance: +15
Unique Untradable Two-Handed Conjurer’s Arm+25
Earth Magic Potency: +15Ul’dahn Round Shield Unique Untradable Shield
Requires CNJ
Required Level 40Block Rate: 82 Block: 64
Mind: +1Flame Private First Class
Item Details Flame Private’s Pot Helm Unique Untradable Helm
Suits All Classes
Required Level 40Defense: 48
Intelligence: +4 Accuracy: +8Flame Private’s Shirt Unique Untradable Attire
Suits All Classes
Required Level 40Defense: 81
Mind: +5 Accuracy: +7
Evasion: +14Flame Private’s Halfgloves Unique Untradable Gloves
Suits All Classes
Required Level 40Defense: 32
Dexterity: +4 Intelligence: +4Flame Private’s Sarouel Unique Untradable Pants
Suits All Classes
Required Level 40Defense: 60 Craftsmanship: +15
Evasion: +15 Attack Power: +7Craftsmanship: Unique Untradable Shoes
Suits All Classes
Required Level 40Company-issue Engineering Manual II Unique Untradable The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary boost to experience points earned from synthesis. Company-issue Survival Manual II Unique Untradable The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary boost to experience points earned from gathering activities. Flame Corporal
Item Details Ul’dahn Winglet Unique Untradable Gladiator’s Arm
Requires GLA
Required Level 50Defense: 95 Delay: 2.6
Mind: +3 Accuracy: +10
Attack Power: +10Ul’dahn Himantes Unique Untradable Pugilist’s Arm
Requires PGL
Required Level 50Defense: 114 Delay: 3.0
Accuracy: +15 Attack Power: +7Ul’dahn Bardiche Unique Untradable Marauder’s Arm
Requires MRD
Required Level 50Defense: 159 Delay: 4.2
Attack Power: +15Ul’dahn Guisarme Unique Untradable Requires LNC
Requires ARC
Required Level 50Defense: 140 Delay: 3.7
Accuracy: +15 Attack Power: +25Ul’dahn Composite Bow Unique Untradable Archer’s Arm
Requires ARC
Required Level 50Defense: 93 Delay: 4.0
Accuracy: +15 Attack Power: +25Ul’dahn Crook Unique Untradable Two-Handed Conjurer’s Arm
Requires CNJ
Required Level 50Defense: 62 Delay: 4.0
Magic Accuracy: +20
Magic Crit Rate: +30Ul’dahn Cudgel Unique Untradable Thaumaturge’s Arm
Requires THM
Required Level 50Defense: 42 Delay: 3.2
Magic Accuracy: +15
Magic Crit Rate: +30Ul’dahn Hoplon Unique Untradable Shield
Requires GLA
Required Level 50Block Rate: 131
Block: 107 Dexterity: +2Flame Sergeant Third Class
Item Details Flame Sergeant’s Pot Helm Unique Untradable Helm
Suits All Classes
Required Level 50Defense: 77
Intelligence: +6 Accuracy: +12Flame Sergeant’s Shirt Unique Untradable Attire
Suits All Classes
Required Level 50Defense: 129
Mind: +7 Accuracy: +10
Evasion: +20Flame Sergeant’s Halfgloves Unique Untradable Gloves
Suits All Classes
Required Level 50Defense: 51
Dexterity: +6 Intelligence: +6Flame Sergeant’s Sarouel Unique Untradable Pants
Suits All Classes
Required Level 50Defense: 96 Craftsmanship: +18 Evasion: +18
Attack Power: +9Flame Sergeant’s Crakows Unique Untradable Shoes
Suits All Classes
Required Level 50Defense: 50
Mag. Craftsmanship: +15 Evasion: +12
Evasion: +8Flame Segreant’s Sash Unique Untradable Sash
Suits All Classes
Required Level 50Defense: 20
Dexterity: +5 Accuracy: +10Flamebringer’s Ring Unique Untradable Ring
Requires Discipline of the Hand
Required Level 45Defense: 5 Craftsmanship: +5 Control: +5 Flamecarrier’s Ring Unique Untradable Ring
Requires Discipline of the Land
Required Level 45Defense: 5
Gathering: +5 Perception: +5Patriot’s Bracelet Unique Untradable ArmbandBracelet
Suits All Classes
Required Level 30Defense: 4
Increased Spiritbond Gain: +1 - [dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.
- [dev1263] The bonuses granted by the following items have been revised:
- Ifrit’s Claws / Ifrit’s Blade / Ifrit’s Battleaxe / Ifrit’s Bow / Ifrit’s Harpoon
Attack Power: 20 → 30
- Ifrit’s Cudgel / Ifrit’s Cane
Attack Magic Potency: 20 → 30
- Ifrit’s Claws / Ifrit’s Blade / Ifrit’s Battleaxe / Ifrit’s Bow / Ifrit’s Harpoon
- [dev1264] The following item is no longer unique and untradeable:
- Sentinel’s Trousers
- [dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.
- [dev1267] The repair requirements for the following items have been changed:
Item Before After Dated Iron Baghnakhs Armorcraft → Smithing Dated Brass Gladius Goldsmithing → Smithing Dated Brass Head Knife Goldsmithing → Smithing Armorcraft → Smithing Dated Iron Cudgel Armorcraft → Smithing Dated Heavy-duty Brass Head Knife Goldsmithing → Smithing Vintage Cudgel Armorcraft → Smithing Dated Storm Axe Smithing → Goldsmithing Dated Storm Axe Armorcraft → Goldsmithing Dated Brass Cudgel Armorcraft → Goldsmithing Dated Decorated Iron Scutum Armorcraft → Goldsmithing Dated Decorated Iron Scutum Armorcraft → Goldsmithing Brass Gladius Smithing → Goldsmithing Dated Wrapped Crowsbeak Hammer Smithing → Leatherworking Dated Plumed Bronze Pickaxe Woodworking → Clothcraft Dated Padded Leather Workboots Leatherworking → Clothcraft Dated Padded Leather Workboots (Black) Leatherworking → Clothcraft Dated Padded Leather Workboots (Ochre) Leatherworking → Clothcraft Dated Padded Leather Workboots (Green) Leatherworking → Clothcraft Dated Padded Leather Workboots (Red) Leatherworking → Clothcraft Dated Dodotail Pickaxe Smithing → Clothcraft Dated Fish Saw Smithing → Alchemy Dated Oiled Bronze Pickaxe Woodworking → Alchemy Dated Oiled Bronze Hatchet Leatherworking → Alchemy - [dev1268] The recipes for the following items have been revised:
Item Before After Dodoskin Pot Helm Bronze Rivets
Sheep Leather
Sheep Leather→ Bronze Rivets
Sheep Leather
Dodo Leather - [dev1269] Recipes, both old and new, no longer require treatises.
Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.
Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. Details will be announced pending finalization. - [dev1270] The difficulty of the linen yarn recipe has been eased.
- [dev1270] The difficulty of the undyed felt recipe has been increased slightly.
- [dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.
- [dev1208] The following changes have been made to repairs:
- The repair motion has been simplified and the time required for the procedure shortened.
- The repair screen will no longer be displayed after selecting the Repaircommand.
- The amount of EXP yielded through repairs has been adjusted.
- [dev1208] It is now possible to have NPCs perform repairs on accessories.
- [dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:
Enemy Level / Gathering Point Grade / Recipe Level
The rate at which spiritbond develops through combat and gathering has also been increased.
- [dev1271] The following additions and changes have been made to materia:
- It is now possible to view information on materia when examining the gear of other players via the check command.
- Selecting Back in the materia melding interface now returns you to the materia selection window.
- When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.
- Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.
- A message will now appear when attempting to convert materia-enhanced gear into materia.
- [dev1208] Item help has been updated to include level requirements for repairs and materia melding.
- [dev1273] The rate of success when gathering with secondary tools has been increased.
- [dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.
Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter
- [dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.
- [dev1288] The following items have been renamed:
- Plumed Cobalt Dolabra → Cobalt Dolabra
- Sheepskin Targe → Leather Targe
- Leather Targe → Sheepskin Targe
- Brass Earplug Mold → Bronze Earplug Mold
- Brass Earplug Casing → Bronze Earplug Casing
Patches
Final Fantasy XIV Patch 1.20 Notes – Item Changes
by Orophen on Dec 12 2011 , 9:47 am
Note: Due to the large size of the patch notes, they have been split up into different categories. You can find the initial patch post here. The information listed here was originally posted on the Lodestone
